NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



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                                 Screenshot
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       #^^^#    #.>.#  #((((.(./.^^/^^^#         #################.##.#
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Grak          St:30  Le:28  Wi:36  Dx:24  To:25  Ch:12  Ap: 1  Ma:17  Pe:15 N+
DV/PV: 29/25   H: 0(310)      P: 128(180)    Exp: 27/2837362    DFG   Sp: 117

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He was forced to drink from the darkforge pools in the attempts to produce an
amulet of life saving. 

At the beginning of the adventure, after killing a bandit in the outlaw town
and locating the stairs and a waterproof blanket in the small cave, Grak walked
through a room in the first level of the puppy cave where he felt contained an
evil presence. On the next level however, he felt a surge of power. Around the
corner he found it was a shadow guarding the tome of Alsophocus. Grak didnt
think he was experienced enough to vanquish the undead guardian with his scythe,
so he cowardly evaded the shadow, grabbed the book and ran off down the corridor
with the guardian in pursuit. He came to a dead end and while searching frantically
for a hidden door, and the shadow guardian hit him several times, draining his
strength. He found the door and stumbled through down a stairway to the next level,
the relentless shadow still in pursuit, when he felt another surge 
of power! He realized he wouldnt be able to stand up to two guardians in melee, so
he stood his ground against the shadow. He expected death, but surprosingly the
guardian was not as powerful as he had beleaved. Drained, but not dead he emerged
victorious, but weak. He then found a giant caterpillar guarding a sling. The 
caterpillar was also a weak guardian, and Grak aquired a valuable item that saved
his life in the encounters to come. His scythe was unfortunately the best pole arm
he found in the entire adventure when it reached time to venture Darkforge. There
were only three treasure graves in the dwarven cementary, and they all bore 
uninteresting items. So, Grak relyed on his beloved sling "Whirlwind" to dispatch
the powerful steel golems, while forced to spend 5 blessed potions of extra healing
by the time he finally reached the weapons room, and threw away his scythe for an
eternium halberd. Later, he collected many spenseweeds which were a life-saver in 
the Tower of Eternal Flames. Grak was determined to become the ultimate chaos god,
and he knew from his visions that he had to aquire an amulet of life saving if he
hoped to achieve his goal. The time had come, and he concluded that his only option
was through yeilding a wish in the pools of Darkforge, where he met the grim 
reaper and succumbed to death... 


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Grak                Race: male Orc            Class: Farmer
Eye color: brown          Hair color: bald          Complexion: tanned
Height: 5'9"              Weight: 189 pounds        Scars: 2
Age: 48 (dead, 32 years of unnatural aging added in)
Star sign: Raven          Birthday: 30/Raven (day 30 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        As a child you lived through happy days. Your parents tried to ease
 your life as much as possible and gave you a lot of comfort.
        During your youth you were very lazy. You slept a lot and didn't
 care too much for your duties and tasks. Your parents were not very happy
 with you.
        As a young adult you had to work a lot to finance your
 apprenticeship. You were often tired and exhausted but all this was
 forgotten, when you finally achieved your goal.
        You decided to become a Farmer.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1425 stones                Carrying capacity: 9750 stones

Head          : uncursed eternium cap [+0, +4]                        [28s]
Neck          : blessed ankh                                           [3s]
Body          : blessed ancient mummy wrapping [+1, +5] {Ap-8}        [60s]
Girdle        : uncursed adamantium girdle [+0, +3]                   [18s]
Cloak         : uncursed cloak of protection [+0, +3]                 [20s]
Right Hand    : uncursed eternium halberd (+11, 4d7+8) [-2, +0]       [50s]
Left Hand     : -
Right Ring    : blessed ring of luck                                   [1s]
Left Ring     : blessed ring of the High Kings [+2, +3]                [1s]
Bracers       : uncursed bracers of resistance [+0, +0]               [10s]
Gauntlets     : blessed elemental gauntlets (-1, +0) [+0, +3]         [10s]
Boots         : uncursed adamantium boots [+0, +3]                    [89s]
Missile weapon: blessed rune-covered sling "Whirlwind" (+12, +12)      [3s]
> This baby sure packs a wallop.

Missiles      : heap of 72 uncursed rocks (+0, 1d4)                  [360s]
Tool          : uncursed Chaos Orb of Elemental Fire {St+10}         [100s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 672 stones   Carrying capacity: 9750 stones

Necklaces (''')
   uncursed amulet of light                                            [3s]
   blessed amulet of order                                             [3s]
One-handed weapons ('(')
   blessed hatchet (+2, 1d6+1)                                        [50s]
   uncursed pick axe (+1, 1d6+1)                                      [75s]
Tools (']')
   uncursed cooking set                                              [100s]
   uncursed plain blanket                                             [10s]
   uncursed fireproof blanket                                         [10s]
   uncursed hexagonal key                                              [1s]
   uncursed triangular key                                             [1s]
   uncursed climbing set                                             [180s]
   blessed holy symbol                                                 [5s]
   heap of 8 blessed bandages                                         [16s]
   blessed waterproof blanket                                         [10s]
   blessed fireproof blanket                                          [10s]
   blessed tiny key                                                    [1s]
   uncursed square key                                                 [1s]
   uncursed round key                                                  [1s]
Rings ('=')
   uncursed rusty ring of the clear mind                               [1s]
Wands ('\')
   blessed wand of door creation (2 charges)                           [3s]
   uncursed wand of door creation (6 charges)                          [3s]
   uncursed wand of trap creation (9 charges)                          [3s]
   uncursed wand of door creation (4 charges)                          [3s]
   uncursed wand of door creation (4 charges)                          [3s]
   uncursed wand of gold detection (5 charges)                         [6s]
   uncursed wand of gold detection (1 charge)                          [6s]
   uncursed wand of stunning (3 charges)                               [3s]
   uncursed wand of webbing (7 charges)                                [3s]
   uncursed wand of far slaying (3 charges)                            [3s]
   blessed wand of fireballs (11 charges)                              [3s]
   uncursed wand of destruction (2 charges)                            [3s]
   uncursed wand of digging (3 charges)                                [3s]
   uncursed wand of fireballs (4 charges)                              [3s]
   uncursed wand of far slaying (5 charges)                            [3s]
   uncursed wand of webbing (6 charges)                                [3s]
   uncursed wand of acid (2 charges)                                   [4s]
   uncursed wand of teleportation (4 charges)                          [4s]
Potions ('!')
   uncursed potion of healing                                          [4s]
   potion of holy water                                                [4s]
   blessed potion of insight                                           [2s]
   uncursed potion of invisibility                                     [4s]
   blessed potion of healing                                           [4s]
   heap of 2 uncursed potions of carrot juice                          [8s]
Scrolls ('?')
   uncursed scroll of item detection                                   [2s]
   blessed scroll of identify                                          [2s]
   uncursed scroll of great identify                                   [2s]
Books ('"')
   blessed Yrrigs' manual of bridge building                         [100s]

> A bug occured prior to the death, which deleted Grak's gold.

----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                23
Daggers & knives         1    +1    +0   +0   basic                25
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           2    +2    +0   +0   basic                15
> Tried using Big Punch against the steel golems until he resorted to Whirlwind,
which convinced his preferance after killing two golems with two stones, at berserk
tactics.

Swords                   1    +1    +0   +0   basic                25
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms               12   +14    +8  +16   Mastery              2936
> From the very start, pole arm training with the scythe.

Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                  10   +20   +15   +3   excellent            641
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +89 bonus to hit, 4d7+34 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 72, base range: 14, +88 bonus to hit, 1d4+38 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Archery .................. 78    (great)        [+1]
  Backstabbing .............100    (superb)       [+1d5]
  Bridge building .......... 40    (fair)         [+2d4] (ma)
  Climbing ................. 42    (fair)         [+3d3]
  Cooking ..................100    (superb)       [+1d5] (ma)
  Detect traps ............. 59    (good)         [+1d3]
  Find weakness ............ 94    (superb)       [+1d3]
  First aid ................ 93    (superb)       [+1d5]
  Fletchery ................ 12    (mediocre)     [+3d4] (mr)
  Food preservation ........100    (superb)       [+2d4]
  Gardening ................ 29    (mediocre)     [+4d5]
  Haggling ................. 32    (fair)         [+3d4]
  Healing ..................100    (superb)       [+1]
  Herbalism ................100    (superb)       [+3d3]
  Listening ................100    (superb)       [+1d3]
  Literacy ................. 71    (great)        [+1]
  Metallurgy ............... 10    (poor)         [+3d5]
  Mining ...................100    (superb)       [+1d5]
  Pick pockets ............. 65    (good)         [+1d3]
  Smithing ................. 50    (fair)         [+1d5]
  Stealth .................. 79    (great)        [+1d3]
  Survival ................. 42    (fair)         [+3d4]
  Tactics .................. 91    (superb)       [+1]
  Two weapon combat ........ 37    (fair)         [+1d5]
  Woodcraft ................ 10    (poor)         [+4d5]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Frost Bolt       :     5,  23pp     (Effectivity: +0)
   Knock            :   227,  12pp     (Effectivity: +0)
   Magic Lock       :     8,  15pp     (Effectivity: +0)
   Strength of Atlas:    10,  19pp     (Effectivity: +0)
   Teleportation    :     3,  43pp     (Effectivity: +0)
   Web              :     1,  23pp     (Effectivity: +0)


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You exhale sulphur (Ch: -4).



----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Grak, the orcish farmer, died of old age.
He scored 316631 points and advanced to level 27.
He survived for 0 years, 137 days, 3 hours, 12 minutes and 38 seconds
(121319 turns).
> Much travel on the surface.

Grak visited 67 places.
His strength score was modified by +1 during his career.
His learning score was modified by +15 during his career.
His willpower score was modified by +19 during his career.
His dexterity score was modified by +13 during his career.
His toughness score was modified by +8 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by -2 during his career.
His mana score was modified by +9 during his career.
His perception score was modified by +2 during his career.
He was unnaturally aged by 32 years.
He was the champion of the arena.
He was a member of the thieves guild.
He brought back joy into the life of a tiny girl.
He ended his adventuring life in the caves of Darkforge.
3325 monsters perished before him.
The following 15 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the potion of literacy
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Fire
  the lead-filled mace "Big Punch"
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the rune-covered sling "Whirlwind"
  the black tome of Alsophocus
He possessed the following intrinsics:
  He was fire resistant (gained through items).
  He was poison resistant (gained through items).
  He was cold resistant (enhanced through items).
  He was lucky (gained through items).
  Fate smiled upon him (gained through an item).
  He was cursed.
  He was sleep resistant (enhanced through items).
  He was stun resistant (gained through an item).
  He was resistant to death rays (gained through items).
  He was shock resistant (gained through items).
  He was able to see invisible things (gained through an item).
  He was immune to ice attacks (gained through an item).
He was a fervent follower of The One Who Kills.
He asked for 3 divine interventions.
> Always at the beginning.

He was neutrally aligned.
He was tainted by Chaos.

The following monsters were vanquished:
      1 acid vortex
      1 Ancient Chaos Wyrm
     15 animated trees
      2 ankhegs
      2 annis hags
      6 assassins
     46 bandits
     15 barbarians
      9 barbarian leaders
      8 berserkers
      8 berserker lords
      2 berserker princes
      6 big dogs
      3 black baby dragons
      1 black dragon
     12 black hurthlings
      4 black wizards
     13 blink dogs
      1 blue baby dragon
      1 bone golem
     23 brown worms
     13 bugbears
      1 bulette
      3 carrion crawlers
      6 cave bears
     27 cave fishers
     11 cave lions
     10 cave lizards
     11 cave tigers
      9 cavemen
      4 chaos brothers
      2 chaos eyes
      6 chaos lizards
      1 chaos mutant
      9 chaos rats
     22 chaos servants
     11 chaos sisters
      4 chaos spiders
     11 claw bugs
      2 clay golems
      2 cobras
     10 corpse fiends
      1 crime lord
      7 crystal statues
      4 cutpurses
      1 cyclop
      5 dark elven archers
      2 dark elven lords
      2 dark elven priestesses
      2 dark elven princesses
      6 dark elven warriors
      4 dark elven wizards
      9 dark orcs
      4 dark sages
     32 dire wolves
     12 displacer beasts
     13 dopplegangers
      4 doppleganger lords
      3 dwarves
      1 dwarven artificer
      4 dwarven chaos knights
      4 ettins
      6 eyes of destruction
      1 fairy dragon
      1 farmer
     30 fire beetles
     16 fire demons
     13 fire drakes
     26 fire elementals
      7 fire giants
      1 fire giant king
      3 fire grues
     14 fire lizards
      1 fire vortex
      4 flesh golems
      5 floating eyes
      1 fomorian giant
      1 frost giant
      4 gargoyles
      8 gelatinous cubes
     37 ghosts
      8 ghost bats
      5 ghost lords
     87 ghuls
      1 giant ant queen
      6 giant ant warriors
      4 giant ant workers
     19 giant bats
      1 giant boar
      9 giant centipedes
      7 giant frogs
     12 giant lizards
     94 giant rats
      2 giant slugs
     40 giant spiders
      4 gibbering mouthers
     16 gnolls
      3 gnoll chieftains
     57 goblins
      4 goblin berserkers
     13 goblin chieftains
     53 goblin rockthrowers
     22 goblin slavemasters
      1 goodwife
      2 gorgons
     39 gray oozes
      1 gray slayer
      4 greater chaos servants
      1 greater daemon
      4 greater mummies
      2 green blobs
      6 green hags
      5 green slimes
      7 green worms
     45 gremlins
      3 griffons
      2 grizzly bears
      2 half-orc bouncers
     11 harpies
      9 hell hounds
      2 hill giants
      1 hill giant chieftain
      5 hill orcs
      2 hill orc sergeants
     11 hippogriffs
     41 hobgoblins
      2 hobgoblin chiefs
      8 hobgoblin leaders
     10 homunculi
      5 huge bats
      4 hydras
     14 hyenas
      4 ice vortices
      4 imps
      3 iron golems
     93 jackals
      4 jackal demons
     12 jackalweres
      2 karmic baby dragons
      4 karmic lizards
      1 king cobra
     61 kobolds
     18 kobold chieftains
     12 kobold shamans
     56 large bats
      1 large dog
     13 large gnolls
      8 large jackals
     39 large kobolds
     17 large orcs
      1 large rust monster
      4 large snakes
     97 large spiders
      2 least daemons
      1 lesser daemon
      3 leucrottas
      2 lightning lizards
      2 lightning vortices
     29 lizard men
      2 magebane eyes
      3 master lichs
      1 master necromancer
      7 master swordsmen
      7 mimics
      4 minotaurs
     14 mummies
      1 mummy lord
      7 necromancers
      1 ochre jelly
     73 ogres
      1 ogre emperor
     12 ogre lords
      6 ogre magi
     54 orcs
      1 orc butcher
      3 orc chieftains
     10 orc scorchers
      5 outlaws
      7 outlaw leaders
      6 owlbears
      7 pit vipers
      1 pixie
      2 pixie archers
      2 quasits
      1 quickling lord
      7 rabid dogs
      6 raiders
    165 rats
      8 ratling archers
      6 ratling duelists
      3 ratling fencers
      3 ratling master thieves
     14 ratling thieves
      8 ratling warlords
     14 ratling warriors
      1 rattlesnake
      2 red baby dragons
      1 red dragon
     21 red worms
      5 rust monsters
     45 shadows
      3 shadow centipedes
      1 shadow lord
      2 shadow trolls
      1 shambling mound
      2 silver wolves
      1 skeletal king
      4 skeletal warriors
    133 skeletons
      5 slow shadows
      4 spectres
      3 staring eyes
     35 steel golems
      1 steel horror
     11 steel zombies
      9 stone giants
      4 stone golems
      6 stone snakes
     11 swordsmen
     40 tarantulas
      5 trolls
      4 troll berserkers
      1 troll chief
      3 troll kings
      1 undead chaos dwarven berserker
      1 vapor rat
      6 vipers
      2 water elementals
     29 water snakes
     10 wererats
      6 werewolves
      3 white baby dragons
      1 white dragon
    315 white worms
     49 wights
      4 wild cats
      1 will o'wisp
     45 wolves
     45 wraiths
      4 writhing masses of primal chaos
      6 yellow oozes
    113 zombies