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Grak          St:18  Le:13  Wi:11  Dx:11  To:16  Ch: 8  Ap: 8  Ma: 5  Pe: 9 NC
DV/PV: 18/6    H: -102(84)    P: 10(10)      Exp: 10/14748      UD: 1 Sp: 100
Coward
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Grak life was fraught with misery.

He found a blue pool on the first level of the puppy cave. After a few sips, he 
recieved a wish. It yeilded two eternium halberds, one of which (the first he equiped) 
was cursed. He was still weak and had to pray twice even at cowardly tactics to vanquish 
Kranach and his gang. In the village dungeon, he was forced on three occassions to ask 
Jharod for help. He wasnt able to explore beyond the first level of the puppy cave because 
there was a river seperating it. He had finished exploring this cave for herbs, and eating
a troll corpse when an elven warrior interrupted his meal. He was badly poisoned, and still 
weak from the fight with the troll, so he zapped the only wand he had... 


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                            Background Information
----------------------------------------------------------------------------

Name: Grak                Race: male Orc            Class: Merchant
Eye color: brown          Hair color: black         Complexion: black
Height: 5'11"             Weight: 194 pounds
Age: 15 (young)
Star sign: Cup            Birthday: 18/Cup (day 258 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        In your childhood you were a credit to your family. Your people
 loved you and enjoyed your presence.
        In your youth you became seriously ill and suffered for many years.
 When your disease finally was cured you were left weakened, both
 physically and spiritually, and bereft of the joys of youth.
        As a young adult you left your home because of trouble with your
 parents. They opposed your plans for the future without understanding your
 wishes. Thus you decided to live on your own. You wandered through the
 country for many years, growing older and wiser and learning many things.
        You decided to become a Merchant. During your apprenticeship you
specialized on magical scrolls and maps.


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                                  Inventory
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Total weight: 1199 stones                Carrying capacity: 1950 stones

Head          : blessed metal cap [+0, +1]                            [50s]
Neck          : -
Body          : uncursed scale mail (-1, -2) [-2, +4]                [400s]
Girdle        : -
Cloak         : uncursed leather cloak (-1, +0) [+1, +0]              [40s]
Right Hand    : uncursed eternium halberd (+11, 4d7+8) [-2, +0]       [50s]
Left Hand     : -
Right Ring    : uncursed ring of damage                                [1s]
Left Ring     : -
Bracers       : -
Gauntlets     : -
Boots         : uncursed heavy boots [-1, +1]                         [30s]
Missile weapon: -
Missiles      : bundle of 6 blessed arrows (+0, 1d6)                  [12s]
Tool          : -


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                                    Stuff
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Total weight: 616 stones   Carrying capacity: 1950 stones

Missile weapons ('}')
   uncursed short bow (+1, +0)                                        [20s]
Missiles ('/')
   bundle of 7 uncursed arrows (-3, 1d6)                              [14s]
   bundle of 3 uncursed arrows (+1, 1d6)                               [6s]
   uncursed arrow (+3, 1d6)                                            [2s]
   bundle of 10 uncursed arrows (+0, 1d6)                             [20s]
   bundle of 5 uncursed arrows (+0, 1d6+2)                            [10s]
   uncursed arrow (+3, 1d6-1)                                          [2s]
Tools (']')
   cursed tiny key                                                     [1s]
   blessed small key                                                   [1s]
   uncursed box with flint and steel (20)                              [5s]
   uncursed torch                                                     [10s]
Scrolls ('?')
   heap of 2 uncursed scrolls of light                                 [4s]
   uncursed scroll of information                                      [2s]
   blessed scroll of identify                                          [2s]
Food ('%')
   heap of 2 blessed large rations                                   [400s]
   uncursed iron ration                                              [100s]
   heap of 2 uncursed alraunia antidotes                               [4s]
   blessed alraunia antidote                                           [2s]
   heap of 3 cursed pepper petals                                      [6s]
   blessed curaria mancox herb                                         [2s]
Valuables ('$')
   321 gold pieces                                                     [3s]


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                                Weapon Skills
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Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            15
Daggers & knives         1    +1    +0   +0   basic                25
Clubs & hammers          0    +0    +0   +0   unskilled            15
Maces & flails           0    +0    +0   +0   unskilled            15
Swords                   2    +2    +0   +0   basic                28
Axes                     0    +0    +0   +0   unskilled            15
Whips                    0    +0    +0   +0   unskilled            15
Pole arms                5    +5    +2   +4   skilled              164
Twohanded weapons        0    +0    +0   +0   unskilled            15
Staves                   0    +0    +0   +0   unskilled            15

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     2    +4    +3   +0   basic                6
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +10 bonus to hit, 4d7+8 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




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                                   Skills
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  Appraising ................ 63    (good)         [+3d5]
  Backstabbing .............. 34    (fair)         [+2d4]
  Bridge building ........... 13    (mediocre)     [+3d5] (mr)
  Climbing .................. 41    (fair)         [+3d4]
  Detect item status ........ 51    (good)         [+1d3]
  Find weakness ............. 41    (fair)         [+1d3]
  First aid ................. 61    (good)         [+1d3]
  Gemology .................. 39    (fair)         [+4d5]
  Haggling .................. 52    (good)         [+4d4]
  Healing ................... 11    (mediocre)     [+3d5]
  Herbalism ................. 61    (good)         [+2d4]
  Listening ................. 59    (good)         [+3d3]
  Literacy .................. 73    (great)        [+1d5]
  Metallurgy ................ 37    (fair)         [+4d4]
  Mining .................... 52    (good)         [+3d4]
  Pick pockets .............. 31    (fair)         [+4d5]
  Survival .................. 30    (mediocre)     [+3d4]







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              His achievements during his adventures:
----------------------------------------------------------------------------

Grak, the orcish merchant, executed himself with a lightning bolt.
He scored 17139 points and advanced to level 10.
He survived for 0 years, 23 days, 10 hours, 46 minutes and 35 seconds (11269
turns).
Grak visited 13 places.
His strength score was modified by +2 during his career.
His willpower score was modified by +1 during his career.
His toughness score was modified by +2 during his career.
His mana score was modified by -1 during his career.
He ended his adventuring life in an unremarkable dungeon on level 1.
254 monsters perished before him.
He possessed the following intrinsics:
  He was acid resistant.
> Pool.

  He was sleep resistant.
> Pool.

  He was able to control teleportation.
> He had just gotten this from a corpse near the entrance of the level.

  He was able to see invisible things.
> Pool.

He was not particularly religious.
He asked for 2 divine interventions.
> This guy had a VERY hard time staying alive. One of the weakest characters ive played.

He was neutrally aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
      2 bandits
      1 black hurthling
      1 blink dog
> Pure luck it left a corpse.

      1 bugbear
      3 claw bugs
      1 corpse fiend
      1 cutpurse
      1 dark sage
      1 doppleganger
      8 fire beetles
      1 floating eye
      1 gargoyle
     12 gelatinous cubes
      1 ghost bat
      5 giant bats
      2 giant centipedes
      4 giant frogs
      6 giant rats
     13 goblins
     19 goblin rockthrowers
      5 goblin slavemasters
      8 hobgoblins
      1 hobgoblin chief
      1 hobgoblin leader
      1 hyena
     24 jackals
      1 jackalwere
     11 kobolds
      7 large bats
      1 large dog
      7 large kobolds
      2 large orcs
      1 large snake
      2 large spiders
      5 lizard men
      2 ogres
     14 orcs
      1 orc chieftain
      1 orc scorcher
      1 outlaw leader
      3 pit vipers
      1 pixie archer
      5 rabid dogs
     11 raiders
      1 raider lord
      6 rats
      1 ratling archer
     39 ratling fencers
      1 skeleton
      1 swordsman
      1 troll
      2 wild cats
      1 wolf
      1 zombie