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                                 Very Spoily Spoilers Spoiler Space

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Grak          St:99  Le:95  Wi:99  Dx:86  To:99  Ch:99  Ap:30  Ma:20  Pe:88 N=
DV/PV:124/62     H:1443(1443)  P:880(880)    Exp: 50/27813845   DrCh  Sp: 165
Blessed Invisible Burdened

This character is my first (non-save-scummed) victory after seven years of 
playing ADOM. As you should be able to tell, I was over-cautious in most 
respects, so that when I finally faced most challenges, they were pretty easy 
to survive. I was surprised to win this game, because I usually play 
magic-users; and this Beastfighter was randomly generated.

I didn't play a very "pure" game--I pickpocketed gremlins to find items I 
needed; I dug out ten levels to smith my items to the max, and I gambled at 
the Casino, doubled the winnings with dragons, and gave the resulting money to 
Garth. (I could've used just the Casino rather than dragon-doubling too, but I 
didn't want to spend days with a heavy object on the spacebar.)

But all in all, it's a first victory; I didn't save-scum or restore from save 
files (except after a power outage once), and I didn't use piety overflow or 
edit my save file or exploit any bugs (unless the dragons are a bug). I 
consider it quite justified to use a few unrealistic strategies, if it'll let 
me win after seven years of trying.

I started out in Terinyo, got some food, took quests, went to the SmC and 
found the stairs down (but not the blanket), and then scouted around for 
Kranach. It took me quite a long time to find him; and by then, I was out of 
food. Thankfully, the Survival skill kept me alive. The fight with Kranach 
itself was a matter of running away while I healed and could survive melee 
with Kranach again. I think I must have led him and his goons around the map 
at least three times before I took him down. Not being able to wield decent 
weapons is a real problem before your Unarmed Fighting is at a good level. 
Tywat's money came in handy for getting Trap Detection and Stealth trained.

I had meant to simply generate the black druid and come back to fight him 
later; but by the time I had fought my way through the druid cave, I found 
myself strong enough to take him on, with over 50 HP by now. I lured him into 
a corridor and smashed him in melee. His corpse didn't last for a PoCC, 
though. Darn the lack of Food Preservation.

I got through the Small Cave with no problems and got through to the HMV. The 
shopkeeper there didn't like my orcish face, though; so I kept my stuff. I 
found a nice girdle of carrying, so I had no trouble lugging it around.

I went down to the Arena, fought 19 times, and met a cat. Since I had no 
resources for dealing with the cat, I just killed it. I wasn't expecting, at 
this point, to last to the point of meeting the Cat Lord anyway. I have little 
experience with melee fighters compared to other classes; and they usually die 
against some monster that's more easily handled with spells or 
missiles--paralysis is a big killer.

I found a nice little general store on D:9... and the owner was an orc! After 
I got Literacy, I identified and sold my extra stuff there (clothes of 
leadership and an amulet of the silver tongue helped), and came away with a 
nice pile of gold. Waldenbrook wouldn't have been nearly as nice to me... or, 
at least, wouldn't have been nice about buying my stuff. He was really nice 
about selling his to me, though--In his shop was an amulet of life saving! It 
was at this point that the game got serious.

I don't recall Thrundarr's first quest; but it must've been relatively easy. I 
got Literacy and began using scrolls. By the later part of the game, with 
Learning in the low 30s and Mana in the mid-20s, I was able to read and use 
spellbooks as complicated as Improved Fireball.

The Animated Forest, with my lack of invisibility or telepot, was too tough 
for me to cross; but I took a chance with the Dwarven Halls--probably the 
biggest chance I took this game. Thankfully, it paid off; the stairs were 
close together, and the only tough monster I met--a moloch--was easily outrun.

I had Detect Traps, so I didn't lose too much equipment in the Pyramid. The 
wand of fireballs I got from Thrundarr came in very handy for defeating 
Rehetep. I wore his mummy wrapping for a good part of the game.

While I was on the surface, I took the opportunity to completely clear out the 
Gremlin Cave, the UD, the Puppy Cave (I didn't give the body back to the girl, 
though--I had hopes of finding a wish later to successfully complete the 
quest), and finally the dwarven graveyard. In the UD I found a pool which gave 
me permanent invisibility and paralysis resistance (and doomed me; but I had 
enough gold to remove it at an altar).

The graveyard wasn't too big of a problem because of the invisibility and 
paralysis resistance. The only trouble was from the ghosts, which aged me a 
bit before I wised up and just avoided them. I holy-watered the grave and used 
the rest of my Wand of Fireballs to take down the necromancer. I wore the 
Elemental Gauntlets for a good part of the game, but the Sword of Nonnak was, 
of course, completely useless.

Bought the AoLS from Waldenbrook's; saved Khelly. My first SoCRs came none too 
soon--my first corruption was the stiff muscles corruption, which would've 
resulted in death pretty quickly if I hadn't been able to remove it.

The Water Temple was no real problem. As a Beastfighter, I had poison 
resistance naturally; and I had enough healing to keep myself alive while I 
killed the Snake from Beyond. I had originally planned to kill it in the dark; 
but it moved out of my scroll-created dark spot, so it ended up fighting back. 
Not enough to keep it alive, though--by now I had level 10 in Unarmed 
Fighting, and a strength score in the mid 30s. The snake's corpse rotted way 
too quickly to get it to the druid.

I hit the wall of fire, and at the time I had one fireproof blanket and no 
rings of ice.

At this point I decided to go for an ultra ending. I switched alignments to 
chaotic and went to see the old crone. The Ratling was easily satisfied--as a 
Beastfighter, I didn't need artifact weapons. I think I gave him Big Punch, 
the phial, Moon Sickle, the Sword of Nonnak, the emerald dagger, and the black 
torc. The other quests went OK. Though it took me forever (and past the 90 day 
mark) to get a boar skull, I didn't really stall until she asked for a potion 
of cure corruption.

Time to start scumming for wishes or rings of ice or potions of cure 
coruption--all of which I needed badly.

I robbed the Water Dragon in the dark, wielding two shields, but she didn't 
have anything decent.

I dug up "Great Treasure" graves--I had death ray resistance via the mummy 
wrapping, and a good supply of HP, so I wasn't too scared--and found two 
fireproof blankets, but no PoCC.

Finally I resorted to gremlins. I dug out a big room for them, created some 
water traps, and started picking pockets. Leery of killing too many, I also 
used some scrolls of familiar summoning; but at this point I had a very low 
Charisma--under 10--and I couldn't control my companions well enough for them 
to be useful for anything other than random killing. Eventually I found some 
7LBs, which was nice; and a ring of ice. Still no PoCC.

In between gremlin-scumming, I mined out some of the upper levels of the CoC. 
The pickaxes, ooze-corroded, were easy to fix thanks to my gremlin-scummed 
gold. Also, I met a couple baby white dragons and doubled the gold, making it 
easier to carry all that ore via a girdle of greed (I didn't use the dragon 
trick again until after the Casino). I ended up with a hefty heap of ingots, 
Mining at 100, and Smithing comfortably in the 60s.

At this point I was getting carpal tunnel, as well as thoroughly tired of 
gremlins and mining. I went to Darkforge to see whether the pools there would 
help me any. The golems were tough, but I had spenseweed and I was able to hit 
them consistently, so there wasn't that much trouble.

The Darkforge pools did get me some nice intrinsics--including teleportitis, 
which led to my frantic blink-dog farming until I got the requisite 
corpse--but I was unaware of just how badly they could age an orc until I 
ended up at "very old", the point at which one hit from a ghost can kill an 
orc. I got one wish and had to use it on potions of youth instead. When I got 
doomed, I headed back to the CoC to get the dooming removed at an altar; I had 
converted temporarily to Neutral for that since I hadn't found any altars 
other than the Dwarftown one, and didn't want to go all the way back to the 
Druid's cave to convert the nearest altar that wasn't guarded by a priest 
prone to turning into a vengeful spirit.

The dooming-removal was going fine until, the third time I removed the 
Dooming, I sacrificed a bit too much gold--I think it was 50,000 gp. I found 
myself at extremely close and, seeing my alignment was still NC, I prayed to 
see if I could get precrowned (being too lazy to count artifacts at the 
moment). Well, I wasn't precrowned--I was crowned. Apparently, being at NC 
didn't matter if you had enough piety; or else the display hadn't updated yet. 
I found myself at N=, with cold immunity (Ugh!--I was wearing clothes of 
carrying rather than my mummy wrapping at the time) and Preserver (OK... not 
all bad).

Obviously I could no longer try an Ultra ending; but I still had a stronger 
character than I usually had at this point in the game, so I figured I might 
at least try to see whether I could get past the ToEF this time (the ToEF has 
been my nemesis since I acquired a decent level of skill at all at playing 

I had faithfully sold all my extra things to the obliging shopkeeper in the 
D:9 general store; so I had a nice pile of cash now. I used it to train with 
Garth while I smithed my best equipment with the ingots I'd collected. I also 
used my gremlin room to train up my bows skill to 10.

I went to the TotHK, where I was extremely glad for my Invisibility when I met 
what would've been a tension room of acid vortices if it hadn't been in a 
cavernous level--basically 30 or so vortices just out in the middle of the 
room, ready to surround and dissolve anyone they could see. Thankfully they 
didn't see me. With confusion resistance from a ring of the clear mind, and a 
wand of cold to make a bridge, the skeletal king guarding the RotHK wasn't a 

In the low-20s levels now, I decided to do the Minotaur Maze just for the heck 
of it. I only chose one wrong level, and it was pretty easy; but the Minotaur 
Emperor hit very hard and took me down to less than 20 HP at least once. In 
the end, I killed him. I didn't get much out of the whole thing other than XP, 
which is something, I guess.

Having trained Climbing to 100, I jumped down the Rift. The monsters in the 
dungeon were easy; the ones in the Library were another story. A greater water 
elemental nearly killed me, but I had the presence of mind to teleport away 
(via wand) and heal up before I came back and took him down. I also killed my 
first ancient dragon and mimic hivemind there; both were mostly melee, with a 
bit of teleporting away to heal. I had a teleport wand by now, and some 
scrolls of charging; so that was easy enough.

I read the easier of the spellbooks (though I did get my toughness drained 
trying to read a spellbook of something on the level of Acid Bolt) and waited; 
then the Ghost Librarian gave me the weird tome. I went to the Minstrel to 
trade them in, and while I was at it, I decided to give Bugville a try.

A test greater claw bug fell to me in melee rather easily; so I backed out and 
changed to all my best DV-granting equipment, which was pretty good with all 
that smithing. I lured the killer bugs away from the down stairs--I didn't 
want to expend resources on them--and stepped down. In the first room, I was 
surrounded by claw bugs; but they didn't have a chance to get close because 
the combination of my Beastfighter's ability and my 7LB got me into a hallway 
before I could be assaulted by more than two at once. After that, I killed the 
GCBs from the hall, closed off rooms with a wand of door creation, and went 
for the main room.

In the main room, I used up a lot of wand charges. I'd pickpocketed a lot of 
wands from the gremlins earlier, and they came in handy fighting the bugs from 
the entrance to the chamber; my high Willpower (water orb) helped the wands be 
more effective. When I had killed most of the bugs, I slipped past the rest 
and kicked the statues to smithereens, collected the loot, and killed the rest 
of the bugs. The killer bugs in the rooms I'd closed off took more zaps from 
the wands, though I did get half of them or so in melee. They did hit hard; 
but their maximum damage was less than half my maximum HP, so I just kept an 
eye on my HP and did OK. I killed the bugs on th surface before I left... I 
didn't do any bug-scumming; the SoCR and other loot I got from the place were 
enough in my mind, and my speed was already in the 120s.

The ToEF was only moderately hard, since I had prepared well. I had confusion 
resistance from a ring, a ring of elemental mastery (I had found this quite 
early on, and for some reason didn't realize its worth), a ring of ice, four 
fireproof blankets, and some slaying ammo; and my armor had been smithed up 
pretty well. I had only one ring of ice but didn't suffer equipment 
destruction other than my cloak and bow, both of which I had backups for. The 
Tower itself was fine; the heat didn't bother me any; but the AKW was a 
moderately hard fight. I took out a lot of his cronies first, since I needed a 
clear shot to him; then I lured him out into the hallway. I kept out of melee 
range easily--I was taking a chance on my 7LBs being destroyed, but it turned 
out to be worth it--and sniped at him with slaying ammo. I ran out of slaying 
ammo, but by then he was critically wounded and I finished him in melee. I 
cleared the rest of the top of the tower (yay XP), grabbed the orb, and 

I got to the Casino, and this was where I did the really heavy-duty scumming. 
I played the slot machines, left the game running overnight, and came back in 
the morning to something like 100 million gp (I think). This was doubled via a 
white dragon vault I found a couple levels down; and I gave probably 100 
million to Garth for each stat. This resulted in steady increases in those 
stats over the rest of the game. By the time I was at D:50, most stats were at 
least in the 80s, though corruption had lowered them some.

The Air Temple was pretty easy. I had a blue dragon scale mail, which kept me 
from being hurt by lightening; and the rest of the monsters were ones I'd seen 
before. I carefully kept Yulgash penned in his central enclosure until I 
killed the outside monsters; then I proceeded inside and went straight to 
Yulgash, who was penned in by his summonings and couldn't run. He was pretty 
easy to kill, and he didn't summon anything too bad.

The Earth Temple wasn't too much of a problem, again because of my 7LBs, speed 
in the 120s, and Beastfighter ability. The elementals could have hurt me if 
they'd surrounded me; but my speed allowed me to back up slowly and still have 
enough time to hit them in between moves. The ancient stone beast wasn't a 
problem, though the battle was rather boring along the lines of repeated "hit, 
hit, heal", and it took me a while to kill him.

I think I gained Grand Mastery with unarmed fighting sometime around this 
point; but I'm not sure since I had been on level 14 mastery so long I didn't 
notice when it actually happened.

I killed only one battle bunny before I got to Bugs. The whole affair was 
rather trivial.

The Cat Lord was what I was pretty worried about throughout the game. I had 
killed 30 cats by the end of the game; I think that number was about 25 when I 
faced the Cat Lord. He's fast; he hits multiple times; and the hits hurt; but 
I had healing available and was able to hit him back. Eventually he fell, and 
I gained two levels. The ring would've been nicer, though.

I encountered a greater undead vault in the lower CoC. I had already killed 
master liches before; my Willpower was in the 60s thanks to the orb and the 
Garth-scumming beginning to kick in properly; I had death ray and confusion 
resistance; and I had memorized several hundred points' worth of Fireball. 
Therefore I took my chances with the liches, in hopes of a good artifact.

I killed a lot of the undead baddies--especially the ghosts, which an orc 
should always be leery of meleeing--with Fireballs; and having good Willpower 
allowed me to kill some of the liches through the walls. My MP didn't 
regenerate nearly quickly enough for my purposes--no Concentration, you 
see--but I had some scrolls of power, and I was able to teleport at will now 
that I was capable of reading and memorizing Khelly's Teleport spellbook. In 
fact, I took the entire undead vault in the same way I would have done if I 
had been playing a spellcaster!

However, I did take some stat damage from the liches. I wasn't always able to 
get out of melee with them; I had to stand next to some lich kings while 
Fireballing the emperor lich; and my stats were drained considerably, 
especially Mana. This handicapped my power as an ersatz spellcaster to some 
degree, though my Learning was still quite high.

Results of the undead vault: The Robes of Resistance and several levels. Worth 

I took Sharad-Waador's quest and descended into the Blue Dragon caves, mostly 
for the XP. With Preserver equipped and Lucky and Fate Smiles intrinsics, I 
was able to escape without extreme equipment destruction. I didn't scum here; 
I had the things I needed, including one ring of djinni summoning. My blue 
dragon scale mail protected me from the dragons' breath weapons; my good armor 
protected me from their claws; and my healing supplies took up the slack. 
Barney fell in melee without much trouble.

The Mana Temple was easy with a Beastfighter. I found and dodged all the traps 
easily; and I didn't need the mana points the eyes drained from me. Some 
Fireballs cleared the way to the archmage; and I killed him in melee. Annoying 
was the way he kept darkening the area, and I had to keep on lightening it 
with my spell so as to be sure I wasn't stepping on the nearby altar. (I 
didn't want to take off Preserver to wear an amulet of light, my usual light 
source.) I killed him; but since I had gained level 50 during the fight, and 
corruption had used up all but one of my SoCRs, I didn't bother with his 
minions, who were pretty good with the corruption themselves.

Uselessness gift: The Black Tome. Oh, well--you can't win everything.

D:50 wasn't too hard. I teleported near to the WMoPCs and killed them with 
Fireballs before they had a chance to multiply; then I meleed the rest of the 
monsters. The balors hit hard but were manageable; Fisty hit harder and 
required some hit, run, heal, and return before he fell. The Ghost Lords would 
have been trouble without the Fireballs; as it was, I gained 12 years of 
unnatural aging from them.

I killed everything I could see, pulled the levers, made sure there were no 
more monsters on the level, chased down a last few baddies, and left.

On my way home I killed the black unicorn and had my corruption removed. I 
still had that last SoCR.

So... first win at ADOM, after seven years. I'm pretty proud of myself. 
Considering I have ADHD and usually make careless mistakes, it's quite an 
accomplishment. Those of you who have won a dozen times or more... do try it 
when you don't have any skill points in Concentration! I promise you it's a 
challenge game you'll never forget.

                            Background Information

Name: Grak                Race: male Orc            Class: Beastfighter
Eye color: brown          Hair color: black         Complexion: black
Height: 5'11"             Weight: 176 pounds        Scars: 3
Age: 30 (middle-aged, 12 years of unnatural aging added in)
Star sign: Sword          Birthday: 28/Sword (day 208 of the year)

Total weight: 9116276 stones                Carrying capacity: 9127687

He: normal helm of leadership [+9, +6] {Ch+7}                        [100s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}                [3s]
\\Gift at an unwanted crowning... if it'd been a melee weapon, I probably 
would've drowned myself or something. But it was Preserver, and that made me 
happy enough to keep trying to win.
Bo: normal robes of resistance (-4, -4) [+3, +12] {To+5}              [60s]
\\Greater Undead vault.
Gi: blessed girdle of greed [+0, +0]                                   [7s]
\\Used this to carry a pile of gold out of the Chain, hoping to increase my 
final score. As you will see below, it didn't work.
Cl: normal cloak of adornment [+0, +0] {Ap+4}                         [40s]
\\Lost my nice buffed-up cloak in D:50. I think I put this on by mistake, 
though. I had better cloaks.
RH: -
LH: -
RR: blessed ring of the High Kings [+2, +3]                            [1s]
LR: blessed ring of elemental mastery [+0, +0]                         [1s]
\\I found two of these--the first was +0, -3 and I ignored it until I realized 
it would help me get through the ToEF despite taking a small hit on armor.
Br: blessed bracers of defense [+2, +0]                               [10s]
\\Lost my smithed-up ones in the BDC.
Ga: normal rustproof gauntlets of strength (-1, +0) [+5, +10] {St+4}  [40s]
Bo: blessed seven league boots [+8, +6]                               [30s]
\\I love these things. If they weren't smelly boots, I'd kiss 'em.
MW: normal light crossbow of accuracy (+8, +3)                        [70s]
\\Skill level was lower than my longbow, but I found better ammo for it.
Mi: bundle of 3 normal adamantium quarrels (+1, 2d6+10)                [3s]
Tl: heap of 129 blessed spenseweeds                                  [258s]
\\Healing. Essential.


Total weight: 9115653 stones   Carrying capacity: 9127687 stones

Helmets ('[')
   normal helm of water breathing [+9, +10]                           [30s]
\\Wore this most of the game.
Armor ('[')
   normal ancient mummy wrapping [+1, +5] {Ap-8}                      [60s]
\\Death Ray resistance--very useful despite low armor value compared to the 
dragon mails I found. Wore it until I got intrinsic death-ray resistance (and, 
accidentally, intrinsic cold immunity.)
   normal black dragon scale mail (-2, -4) [+5, +16]                 [200s]
\\My first dragon scale mail, found around level 20, smithed, and worn most of 
the game after that.
Gauntlets ('[')
   blessed elemental gauntlets (-1, +0) [+0, +3]                      [10s]
\\Kept my rings of ice safe while I did the ToEF.
Girdles ('[')
   blessed eternium girdle [+7, +8]                                   [12s]
\\My usual girdle when I'm not schlepping piles of cash around.
Boots ('[')
   normal seven league boots [+1, +1]                                 [30s]
   normal seven league boots [-1, +0]                                 [30s]
   heap of 3 normal pairs of seven league boots [+1, +0]              [90s]
   blessed seven league boots [+1, +0]                                [30s]
   heap of 2 normal pairs of seven league boots (+1, +1) [+1, +0]     [60s]
\\Did I mention I love these?
Necklaces (''')
   normal amulet of life saving                                        [3s]
\\Found on D:50. Didn't notice it until I went through the .flg.
One-handed weapons ('(')
   normal black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]       [10s]
   normal black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]        [10s]
\\Never used. Oh,the pain of being a Beastfighter...

Tools (']')
   blessed magical writing set (1)                                     [5s]
   blessed thieves picks                                               [5s]
   blessed waterproof blanket                                         [10s]
   heap of 2 blessed fireproof blankets                               [20s]
   normal climbing set                                               [180s]
   normal magical writing set (4)                                      [5s]
   heap of 2 normal cooking sets                                     [200s]
   normal magical writing set (1)                                      [5s]
   normal magical writing set (2)                                      [5s]
   normal magical writing set (5)                                      [5s]
\\I really should've done something with 'em...
Instruments ('{')
   heap of 3 normal whistles                                           [3s]
\\What, exactly, do these do? I'm stumped.
Rings ('=')
   cursed ring of weakness                                             [1s]
\\Strength training! Found it pretty late, though, so I only used it once.
Wands ('\')
Potions ('!')
   heap of 88 normal potions of carrot juice                         [352s]
\\I kept finding these. It was kind of funny, so I kept 'em...
Scrolls ('?')
   blessed scroll of chaos resistance                                  [2s]
\\My last one.
Food ('%')
   heap of 112 normal spenseweeds                                    [224s]
   heap of 61 cursed cooked lizards                                  [183s]
\\I lived on lizards the whole game. These ended up cursed when I unexpectedly 
got Poison Hands.
Valuables ('$')
   908211261 gold pieces                                         [9082112s]
\\Dragon gold. Shamelessly inflating the final score. Or, attempting to, 
                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting        15   +12   +12  +12   Grand Mastery
\\Grand mastery! Pretty easy with a Beastfighter, but nice all the same.

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Bows                    10   +20   +15   +3   excellent            877
Crossbows                8   +16   +12   +2   excellent            124
Boomerangs & scurgari    4    +8    +6   +1   skilled              4
\\For karmics and anything else I didn't want to get close to.

Damage caused with your melee weapons:
Right hand: +163 bonus to hit, 1d36+94 damage

Damage caused with your missile weapons:
Ammunition: 3, base range: 18, +98 bonus to hit, 2d6+72 damage
\\Wow again.

\\A lot of 100s.


   Fire Bolt           :   346,  10pp     (Effectivity: +4)
   Fireball            :   241,  19pp     (Effectivity: +9)
   Frost Bolt          :  1259,  12pp     (Effectivity: +2)
   Light               :  2584,   2pp     (Effectivity: +5)
   Strength of Atlas   :   652,  10pp     (Effectivity: +3)
   Teleportation       :  1079,  22pp     (Effectivity: +3)
\\I got more spells than that, most of them from wands of wonder; but these 
are the ones I really used. The Light spell was used mostly for exterminating 
Gremlins; Fire Bolt, for ghosts; Frost Bolt, for rivers; Strength of Atlas for 
hauling stuff to stores, and Teleportation for fleeing, ambushing, and travel.

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and settle the many differences among your
people, allowing his people to prosper and grow.

              His achievements during his adventures:

Grak, the orcish beastfighter, saved the world with his brave efforts and
became a great ruler while saving himself 46 times.
He scored 0 points and advanced to level 50.
[Ok, to be honest: he scored -102664192 points!]
He survived for 0 years, 248 days, 23 hours, 21 minutes and 40 seconds
(480046 turns).
9 companions were killed during his adventures.
Grak visited 136 places.
His strength score was modified by +74 during his career.
His learning score was modified by +86 during his career.
His willpower score was modified by +79 during his career.
His dexterity score was modified by +70 during his career.
His toughness score was modified by +75 during his career.
His charisma score was modified by +84 during his career.
His appearance score was modified by +19 during his career.
His mana score was modified by +14 during his career.
His perception score was modified by +76 during his career.
\\Heavily scummed, of course. The appearance and mana were higher before they 
were drained by liches.
He was unnaturally aged by 12 years.
\\Ghosties. Scary ghosties.
He was the champion of the arena.
He was the head of the thieves guild.
He got the trader's guild to owe him money.
\\Picking up potions of stun recovery while having poison hands.
He killed the emperor of the ancient minotaur race.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
13402 monsters perished under his attacks.
The following 32 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the potion of literacy
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the obsidian quarrel "Thunderstroke"
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the black torc
  the glaive "Long Sting"
\\Random drop.
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the jet-black battle axe "Executor"
  the robes of resistance
\\Greater undead vault
  the medium obsidian shield "Protector"
  the sapphire amulet "Preserver"
  the black tome of Alsophocus
  the emerald dagger "Serpent's Bite"
\\Random drop. Ratlinged.
  the weird tome
  the rune-covered halberd "Wyrmlance"
\\If only...
  the axe of the minotaur emperor
He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant (enhanced through items).
  He was cold resistant (enhanced through an item).
  He was acid resistant (gained through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was sleep resistant.
  He was petrification resistant.
  He was able to teleport.
  He was able to control teleportation.
  He was invisible.
  He was stun resistant.
  He was paralyzation resistant (enhanced through an item).
  He was resistant to death rays.
  He was shock resistant (enhanced through items).
  He was able to see invisible things.
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks (gained through an item).
  He was immune to ice attacks.

He had the following talents: Affinity with Boomerangs & Scurgari, Affinity
with Bows, Affinity with Crossbows, Alert, Brawler, Careful, Eagle Eye, Far
Shot, Good Shot, Greased Lightning, Keen Shot, Long Stride, Miser, Quick,
Quick Shot, Treasure Hunter, Very Careful, Very Quick.
He had a final speed score of 165 (final base speed: 170).
He was a messiah of The One Who Kills.
He asked for 6 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
1 Ancient Chaos Wyrm,
1 Ancient Stone Beast
12 ancient white dragons
51 annihilators
\\Tension room. Scary. Very scary. Thank goodness for missile weapons. Lost a 
cloak to them anyhow.
1 big casino guard
\\I ran into him and accidentally confirmed my attack. Oops. But he wasn't too 
hard to kill.
1 black druid
\\Get him into a hallway. It's much easier. Otherwise, the little coward keeps 
trying to run away and zapping you with missiles while you stumble around 
trying to find him.
42 blink dogs
\\Teleport control. If they're already hostile, it doesn't drop a Neutral 
alignment much.
1 bunny master
1 cat lord (I'd killed 31 cats)
\\Scary. Almost as scary as the annihilators.
1 Chaos Archmage
1 crime lord
\\Killed in melee at level 13.
8 diamond golems
\\And why did I keep on getting these things? They do fall, eventually, but 
when you can't properly wield a penetrating weapon, they are annoying!
1 dwarven artificer
\\Zapped him with wands for the XP.
1 emperor lich
\\I love fireball.
121 ghost lords
6 great blue wyrms
\\Nice loot. One of them dropped Protector... of course, I couldn't use it 
unless I wanted to run from something.
1 greater balor
\\Nasty fellow. I killed him, though.
1 greater black unicorn
\\Two hit kill.
79 greater claw bugs
\\No scumming here!
2 greater molochs
\\These guys hit HARD. 200 HP at one blow.
1 greater titan
\\Yummy corpse.
1332 gremlins
\\Gremlin-scumming? Me?
169 killer bugs
41 lich kings
\\These are WAY too good at draining your stats. Approach with caution, even 
if you do have death ray resistance.
1 master necromancer
1 Master Summoner
\\Surrounding yourself with your own summonings, thus giving yourself no room 
to get away from the raging orc who's attacking you, is not good strategy. Not 
that I minded.
1 minotaur emperor
\\He's tough. Beware.
1 mummy lord
\\Doesn't like Fireballs.
1 raider lord
\\Almost killed me.
33 rust monsters
\\Best thing about being a Beastfighter? Laughing at rust monsters.
1 shopkeeper
\\Barnabas didn't like my Unholy Aura.

So... what's next? Well, I want an ultra ending; and I want to try my hand at 
a challenge game. I'll have another YaVP in another seven years!