NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^^^^^^ ^^^^^^^^^^^^ ^^^^^^^^^^^^ ^^^ ^^^^^ ^^*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^ ^^^@.^ ^===""""~~~^^^^^^^*^^^&&&&&&&~~~~~~~~~~~~^*^^== ^^*^^^^^^^^^^^^..^^ ===="""~~~~~~o^^^^^^&&&&&&o&&&&&&&~~~~~~~&&&===== """""""&&^~^^*^.^^ """""~~~^^^^^^^^^^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""" """"""&&~~~^....^ """"~~^^*^^^^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ """~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^ ~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^ ^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^^ ^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^^ ^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^^ ^^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^ ^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^ ^^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^ ^*^ ^^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^ ^~^ ^^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^ ^o^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Gramsinger St:72 Le:68 Wi:50 Dx:65 To:50 Ch:65 Ap:46 Ma:60 Pe:38 L DV/PV: 61/63 H: 999(999) P: 806(930) Exp: 50/22517698 DrCh Sp: 228 Blessed Bloated ------------------------------------------------------------------------------ This game was part of a RANDOM character contest. All had to pick a random char, and stick with it as best one could. Funny moments in this game: Being scared of a white d approaching my character...then realizing it was the puppy (I was positive I had spent too much time in the wilderness...) Killing first steel golem with ONE penetrating arrow, and guerilla-warfare tactics. Having 4 of 12 SoCR blasted by black dragon acid. Having 2 of 8 SoCR blasted by blue lightning bolt Finding the following excellent artifacts random: Thunderstroke, Black tome, Soaker, Trusted one, Whirlwind! Got 2 decent ones, scorched spear and crown of leadership. Finishing the game with 3 wishes to spare. Enountering not 1, but 2 gorgons in Dwarven halls at low level. Running scared, boxing myself in....then finding an aligned altar in the next room. Story: Did SMC, he found stairs and blanket in SMC, but his spider pet died. Explored 6 levels in druid cave, then went to PC. Surprised to see the puppy, but left it eating a bone. Went to dwarftown, found scorched spear in shop. Went to first level of Darkforge, got a Surge of power! Guarded by Hestt, the fire lizard. I charmed him :), but he wasn't strong enough to kill a steel golem. Artifact book, yay. No precrown. Found another pair of 7lboots. Found 15 baby black dragons to kill, got enough to buy the scorched spear (even with dark elf prices). Killed the first steel golem with ONE single "penetrating arrow" and some fancy footwork. Stupidly went down Dwarven Halls. Almost got killed by steel zombie + lich combo. Saw 2 gorgons, but sacced them on an altar in DH:1. Went back up through forest... Am Lawful now with good piety. Need to go N to get skill from the thief, then I might as well get crowned, since I forgot my first kill. Went back and killed the Black Druid for Herbalism. Fireball-cooked the corpse for PoCC, and also found a SoCR in a spider vault on D:13. Gonna do dwarven graveyard next for gauntlets, then Pyramid, rest of dwarf quests. Pyramid, Graveyard done. All dwarf quests too. Sadly Glod, the smith got in the way of a raging demon, and died valiantly fighting the beast. I stayed in the areana to fight some more. Good exp, until I met a moloch (luckily not a greater one). Molach vs. Moloch... I took a few hits (219 ->113) then decided to kill it with missiles. Had to fire most of my ammo to get skill up, then pick it up and shoot again to kill him. Hail to me. I went and grabbed the RotHK, easy stuff. I'm a bit stuck at the moment. Im too weak for the fiery temple, and have no fireproof blanket either. No wish either, but gonna drain the DF pools. Gramsinger wandered around in an seemingly endless maze of shifting hallways. He went down at least 20 levels without seeing anything spectacular. He pondered what was up with this place, but at least it offered some challenging fights, and also finally a fireproof blanket. He also found a big heap of "dwarven chaos knights", giving an as seemingly infinite supply of pickaxes and wands of digging. Also he located a small innocent-looking grey dagger. He had a lot of better weapons to use, so he threw this trinket away. Luckily, however, he noticed that it made a deep cut in the stone floor where it fell. He quickly dubbed this weapon a "phase" dagger, and wondered if this mabye was a potential way of killing the steel-armored golems of Darkforge. He already had some proficiency in the use of daggers due to his ascension to level 18, and his giving a sword to some dwarven innkeeper. Therefore he went back to the home of the Dark Forges, and surely enough, quickly and cleanly cleared his way through this evil place. He found some gold, experience and a suit of red dragon scale armor. Gramsinger also located many magic pools. He took a few sips from one, and felt very perceptive and hardy (seeinv + resist death) but then felt a pang of regret, and that doom was near. Went back to dwarftown to make this go away, and also get crowned. A sword named "trusted one"...didnt apprear to do much damage, but at least was good for blocking attacks. Gramsinger did try to drink from the pools, lost teleport control and DR resistance, and a lot of snakes and cursing/dooming. No wishes, anyway. Having quenched his thirst, he thought to himself; "What else can I do to get what I want? Mabye something that has something with water to do...". He had earlier come across a very dark cave, and found some innocent-looking fluff balls. Later Gramsinger was gathering up courage and experience to face the deep rift. He decided to go and hunt a few of the great insect-breed off to the northwest. This he did with great gusto, using missiles and some bolt spells, even though some of them were so fast that they closed in and attacked him ferociously. He got pretty good exp, but as he was getting hungry, he thought that he might just eat their corpses. Much to his surprise the bugs seemed to slow down...until he realised he had gotten a lot faster. Sadly, when he reach a new level he somehow did not have enough courage to enter the rift. He had put away all his valuable stuff near the rift, so he wandered back to dwarftown to randomly hack enemies. In one room he triggered a water trap, and much to his surprise he felt movement in his backpack. He soon had a massive fight on his hands, as ever more gremlins appeared and attacked him. He hacked his way to the rooms exit, and tried to keep them at bay. Much to his delight, as he looked through the pieces of gremlins left at the doorway, he saw a very ordinary ring. "All is not always as is seems" he thoght, and this particular ring was indeed very special. It enabled him to do a very good deed, and thereafter proceed down the caverns of chaos. Chewing a certain herb as he went, he quickly raised a stat back up to 20+. (Garth was dead at this point, didn't see that). He did WT pretty easy, cept when he tried to melee the snake. OUCH...okay Ill shoot it instead. With the stat raised, he went back and did the rift. Easy enough, except for 3 diamond golems, and no construct slaying ammo. A much-needed strength of atlas book + ice ball made my next goal obvious. Flame tower: Had a red dragon scale, frost bolt spell and aforementioned ice ball spell. Had about 300 hps max at this time. This went pretty easy, only took one ray hit from the nasty. Alertness is nice :). Next stop: Assassin Prince. Got the dagger from him (forgot first kill, so no hope of trident). Went deeper. In the casino I found a nice "adamantium flail of penetration(ouch)", plus some slaying ammo and a few scrolls and potions. Bypassed Air temple, did earth temple for exp. Got new random skills at level 25 (bard power). Gemology, Gardening X 2, Cooking, Fletchery, Survival. Great. Found a great vault with fire creatures. Very experienced dragons hit hard enough. High point - after killing about 6 creatures I see a wand on the floor. Walk past it, then my brain kicks in "Wasn't that glowing...?" Sure it was, and 4 charges too. Wished for food pres (to keep artifact guards alive longer). Got a lot of exp, and the truly great artifacts: "Soaker" and "Thunderstroke". Went all the way to blue dragon caves. First level I see this: &&&&&&&&&&& &&&&&&&&&&& &&&&&&&&&&& 10 spaces away. Oh-they're even orange. Decided to teleport away and get on with my quest. Shazaad feel to slaying ammo, some of his pals feel to fireball spell. Went back up and FINALLY I have decent melee ability. Up till now I had used scorched spear. I wished also for an Aols and a girdle of giant strength. MT easy as pie. Went up to AT, even easier. Went back down. At D:48 I zapped a wand of monster detection - and I saw this: LLLLLL LLLLL - Black L's. Luckily they were not in my way, I was able to insert the goblets and be on my way. final irony for the uselessness gift - whirlwind. With my highly trained arrow and crossbow skill that was just what I DIDN'T need. I had several wands of destruction, but found the sides to be undiggable. Wellwell. I just went in and killed them all. Gained to level 50 there. Halfway through I remembered to read my blessed SoFS, greater earth elemental helped a bit (help reduce the time, I was never in any danger). Went up, did unicorn, killed Kherab for the hell of it, then left. Was about 80 days game time. My faster victory yet, no doubt because of them walking boots - I always waste too much time in wilderness :) ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Gramsinger Race: male Dark Elf Class: Bard Eye color: blue Hair color: white Complexion: black Height: 5'11" Weight: 105 pounds Scars: 1 Age: 165 (grown-up, 34 years of unnatural aging added in) Star sign: Wand Birthday: 17/Wand (day 77 of the year) YOUR HISTORY: Your mother is a mighty enchantress. She is unmarried. Your father is living in the vicinity of your mother's tower. He is a humble shepherd. In your childhood you were a credit to your family. Your people loved you and enjoyed your presence. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Bard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 35986 stones Carrying capacity: 132945 stones Head : uncursed crown of leadership [+2, +7] {Ch+18} [65s] Neck : uncursed amulet of life saving [3s] - never close to being used Body : uncursed eternium plate mail of protection (-1, -2) [+5, +17] Girdle : uncursed girdle of giant strength [+4, +2] {St+15} [30s] Cloak : uncursed cloak of defense [+5, +0] [20s] Right Hand : blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] Left Hand : blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] Right Ring : uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) Left Ring : blessed ring of slaying (+7 melee damage, +6 missile damage) Bracers : uncursed rustproof bracers of speed [+7, +4] (+4 spd) [10s] Gauntlets : blessed gauntlets of strength (-1, +0) [-4, +1] {St+3}[40s] Boots : blessed seven league boots [+4, +4] [30s] Missile weapon: uncursed long bow of accuracy (+8, +5) [30s] Missiles : bundle of 5 uncursed eternium arrows of slaying (+1, 2d6+8) - nice arrows Tool : blessed glockenspiel [120s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 35371 stones Carrying capacity: 132945 stones - picked up EVERYTHING on D:50 uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s] - first random arti, main weapon blessed rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7] [60s] - crowning, hardly ever used uncursed adamantium flail of penetration (+0, 2d4+8) [108s] - casino, used on PV dudes blessed eternium long sword of penetration (+0, 2d8+7) [20s] - next two sword found on D:50. - pretty decent uncursed eternium long sword of devastation (+1, 6d8+13) [20s] uncursed magical writing set (1) [5s] - could probably have played with this.. blessed ring of djinni summoning [1s] - who needs a djinni uncursed wand of wishing (1 charge) [3s] - or anything else uncursed potion of cure corruption [2s] - had plenty to spare here. heap of 2 blessed potions of cure corruption [4s] heap of 4 blessed scrolls of chaos resistance [8s] uncursed scroll of familiar summoning [2s] uncursed scroll of chaos resistance [2s] Valuables ('$') 491755 gold pieces [4917s] - gonna open a dark elf shop, and give - shit prices to dwarves. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 2 +2 +0 +0 basic 28 Daggers & knives 10 +10 +6 +3 excellent 1210 Clubs & hammers 3 +2 +1 +0 basic 51 Maces & flails 10 +9 +6 +3 excellent 48 Swords 5 +3 +2 +1 skilled 38 Axes 1 +1 +0 +0 basic 25 Whips 3 +3 +1 +3 basic 65 Pole arms 13 +16 +10 +18 Mastery 1502 - would have hit grand if not for twins. Twohanded weapons 3 +3 +3 +1 basic 65 Staves 2 +2 +0 +2 basic 40 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 5 +10 +7 +1 skilled 85 Bows 9 +18 +13 +3 excellent 88 Crossbows 7 +14 +10 +2 skilled 89 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 4 Thrown rocks & clubs 2 +4 +3 +0 basic 12 Thrown spears 0 +0 +0 +0 unskilled 3 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 10 +20 excellent 700 Damage caused with your melee weapons: -------------------------------------- Right hand: +217 bonus to hit, 3d4+111 damage Left hand: +215 bonus to hit, 3d4+111 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 5, base range: 27, +129 bonus to hit, 2d6+72 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+1d3] Archery ..................100 (superb) [+1d3] Athletics ................100 (superb) [+2d4] Backstabbing .............100 (superb) [+2d4] Climbing .................100 (superb) [+2d4] Concentration ............100 (superb) [+2d4] Cooking .................. 99 (superb) [+1d5] (ma) Courage ..................100 (superb) [+1d3] Detect traps .............100 (superb) [+2d4] Disarm traps .............100 (superb) [+2d4] Find weakness ............100 (superb) [+1d5] First aid ................100 (superb) [+2d4] Fletchery ................ 90 (great) [+1d3] (ma) Food preservation ........100 (superb) [+2d4] Gardening ................ 97 (superb) [+1d5] Gemology .................100 (superb) [+1d5] Haggling .................100 (superb) [+2d4] Healing ..................100 (superb) [+2d4] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+1d5] Music ....................100 (superb) [+2d4] Pick locks ...............100 (superb) [+2d4] Pick pockets .............100 (superb) [+2d4] Smithing .................100 (superb) [+2d4] Stealth ..................100 (superb) [+1d3] Survival ................. 91 (superb) [+1d5] Swimming .................100 (superb) [+1d3] Tactics ..................100 (superb) [+1d3] Two weapon combat ........100 (superb) [+1d3] Ventriloquism ............100 (superb) [+2d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 5, 29pp (Effectivity: +0) Burning Hands : 1772, 8pp (Effectivity: +1) Calm Monster : 360, 8pp (Effectivity: +0) Cure Disease : 4, 15pp (Effectivity: +0) Cure Serious Wounds: 483, 10pp (Effectivity: +0) Darkness : 1109, 4pp (Effectivity: +0) Destroy Undead : 10, 15pp (Effectivity: +0) Fire Bolt : 316, 10pp (Effectivity: +3) Fireball : 228, 20pp (Effectivity: +3) Frost Bolt : 391, 11pp (Effectivity: +8) Ice Ball : 260, 25pp (Effectivity: +3) Identify : 609, 75pp (Effectivity: +0) Improved Fireball : 840, 30pp (Effectivity: +0) Knock : 1376, 12pp (Effectivity: +4) Light : 503, 2pp (Effectivity: +7) Lightning Ball : 365, 30pp (Effectivity: +0) Lightning Bolt : 734, 12pp (Effectivity: +0) Magic Lock : 775, 8pp (Effectivity: +0) Magic Map : 321, 40pp (Effectivity: +0) Magic Missile : 967, 8pp (Effectivity: +4) Mystic Shovel : 650, 100pp (Effectivity: +0) Neutralize Poison : 12, 18pp (Effectivity: +0) Scare Monster : 640, 12pp (Effectivity: +0) Slow Monster : 354, 7pp (Effectivity: +0) Slow Poison : 5, 11pp (Effectivity: +0) Strength of Atlas : 966, 9pp (Effectivity: +6) Stun Ray : 800, 8pp (Effectivity: +0) Teleportation : 1146, 22pp (Effectivity: +3) Web : 680, 12pp (Effectivity: +0) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He is crowned to be the king of all dark Elves and lives a long and prosperous life full of power, happiness and pleasure. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Gramsinger, the dark elven bard, saved the world with his brave efforts and became a great ruler while saving himself 20 times. He scored 22720684 points and advanced to level 50. He survived for 0 years, 80 days, 22 hours, 29 minutes and 23 seconds (158103 turns). 100 companions were killed during his adventures. Gramsinger visited 126 places. His strength score was modified by +32 during his career. His learning score was modified by +27 during his career. His willpower score was modified by +30 during his career. His dexterity score was modified by +31 during his career. His toughness score was modified by +33 during his career. His charisma score was modified by +21 during his career. His appearance score was modified by +23 during his career. His mana score was modified by +24 during his career. His perception score was modified by +20 during his career. He was unnaturally aged by 34 years. He was the champion of the arena. He was the head of the thieves guild. He made a little water dragon very happy. He brought back joy into the life of a tiny girl. He defeated the arch enemy of a mighty karmic wyrm. He adhered to the principles of the Cat Lord and thus rose to great fame. He saved Khelavaster from certain death. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 7203 monsters perished under his attacks. The following 30 artifacts were generated during his adventure: - yeah REAL NICE!!! the si the scythe of corruption "Moon Sickle" the ring of the master cat the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the obsidian quarrel "Thunderstroke" the rune-covered long sword "Trusted One" the lead-filled mace "Big Punch" the scorched spear the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the black torc the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" the rune-covered sling "Whirlwind" the crown of leadership the iron gauntlets "Ironfist" - Never saw this, sadly the black tome of Alsophocus the shining long spear "Soaker" the weird tome He possessed the following intrinsics: He was fire resistant. He was poison resistant (enhanced through an item). He was cold resistant. He was acid resistant. He was lucky. Fate smiled upon him (enhanced through an item). He was able to control teleportation. He was stun resistant. He was paralyzation resistant. He was resistant to death rays. He was shock resistant. He was able to see invisible things (enhanced through items). He was immune to shock attacks. He was able to resist confusion attacks (gained through an item). He had the following talents: Beast of Burden, Boon to the Family, Charming, Eagle Eye, Extremely Hardy, Good Shot, Greased Lightning, Hardy, Heir, Immune to Pain, Iron Skin, Keen Shot, Master Packager, Porter, Quick, Steel Skin, Tough Skin, Very Hardy, Very Quick. He had a final speed score of 228 (final base speed: 156). He was a messiah of Elderon. He asked for 9 divine interventions. He was a holy champion of Order. The following monsters were vanquished: 9 diamond golems - toughest fight when I met 3 of these in rift library, without slaying ammo 1 emperor lich - when the HECK did I kill this? Mabye it died when I put in Fire orb on D:49??? 699 gremlins - but one pickpocket gave me first wish...