NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. My victory number 12 and the 9th ultra ending, this time with a gray elven priest. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######################### ..##.#..#..#.# # .#... #.##.#..#.#. ### # ..#. ...........## # .... .#....##...# # #.. .....##.## # # .# .......## # # #. ##...#. # # @# # #..##.. # # # # .##### # # ## # ....... # # # ...... # # # ..###.. # # ..... # .#.#. # #.#.# # #.. Grape St:82 Le:47 Wi:93 Dx:41 To:65 Ch:65 Ap:43 Ma:78 Pe:61 N= DV/PV: 41/66 H: 960(960) P: 2(1622) Exp: 50/42570344 ChAoS Sp: 775 Blessed Invisible Bloated Berserk ------------------------------------------------------------------------------ Non-boosted stats with standard equipment would be something like St:38 Le:41 Wi:38 Dx:30 To:33 Ch:20 Ap:38 Ma:26 Standard early game: first kill in Lawenilothehl (cutpurse), pop in the SMC (no stairs found), do the PC as much as is safe (no saved puppy this time), kill Kranach if possible (check), do 6 levels of DD. A neutral altar at PC:2 made a precrowning feasible. The gift was the emerald dagger, which stayed as the main weapon all the way until D:50. The first major challenge was to find the stairs in the SMC. Only the heavy use of Darkness made it possible. As usual, getting an AoLS required extra work. Draining all pools yielded no wishes, but I ended with a really nice set of intrinsics: death ray resistance, paralyzation resistance, see invisible and I got to keep teleport control. There was a potion shop at PC:1 so I got a nice heap of potions of exhange. After some ring-dipping I ended up with two rings of djinni summoning: problem solved. I pacified the Big Room for the first time ever. I got all the stomafillia, morgia and mareilon I needed. I didn't bother with any sickness or starvation based stat-raising techniques, however. A scroll shop at D:21 and a ring shop at D:30 were convenient. At D:50 I read 6 blessed scrolls of item creation and got one useful item: a potion of gain attributes. I found 2 magical writing sets (3) and wrote 6 scrolls of chaos resistance at the cost of about 24 mana points. I ended up with 9 wishes in total: there was a wand of wishing with 2 charges in ToEF and I found 4 more RoDSs. The first wish: AoLS. The second: seven league bootss, as I didn't find a single pair. The third: spellbooks of Rain of Sorrow. The fourth: spellbooks of Minor Punishment, because I needed them to clear a greater vault of Karmics. The fifth: willpower. There was a greater vault of undead with 10 emperor liches. I could reach Wi:46 with the Water Orb, Sword of Nonnak and an amulet or Perseverance +3. The wish yielded 4 points and blasting the ELs through the walls of the vault's inner room was nice and easy. The sixth wish was used for a girdle of giant strength just before the final dive to D:50. The last three were used for speed before entering the Chaos Gate. Also a greater vault of giants was found and cleared. Killing Andy with a speed of about 800 and potion-boosted stats was really easy. Other than the reduced spellcosts, the priest class powers are completely useless by the time they are given. I never turned undead or destroyed minor or major undead. A largely snipped .flg follows: ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Grape Race: male Gray Elf Class: Priest Eye color: amber Hair color: silver Complexion: pale Height: 6'7" Weight: 72 pounds Age: 365 (grown-up, 54 years of unnatural aging added in) Star sign: Candle Birthday: 1/Candle (day 271 of the year) ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 35416 stones Carrying capacity: 98475 stones He: uncursed crown of leadership [+2, +7] {Ch+18} Ne: blessed Aylas Holy Scarf [+10, +10] {Ch+6} Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) Gi: blessed girdle of giant strength [+0, +0] {St+12} Cl: uncursed cloak of invisibility (-1, +0) [-2, +0] RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} LH: - RR: uncursed ring of slaying (+9 melee damage, +6 missile damage) LR: uncursed ring of slaying (+9 melee damage, +6 missile damage) Br: blessed bracers of regeneration [+0, +0] Ga: uncursed thick gauntlets (+0, -1) [+2, +2] Bo: blessed seven league boots [+7, +6] MW: uncursed heavy crossbow of accuracy (+9, +4) Mi: bundle of 10 blessed quarrels of humanoid slaying (+3, 2d6+3) Tl: uncursed glockenspiel // Looks like I forgot to wear Ironfist after getting rid of poison // hands... // Some interesting or important items I had: Helmets ('[') uncursed crown of fire [+3, +2] uncursed crown of lightning [+0, +1] (+5 spd) Armor ('[') uncursed black dragon scale mail (-2, -4) [+0, +11] uncursed white dragon scale mail (-2, -4) [+1, +11] uncursed blue dragon scale mail (-1, -4) [-1, +10] // No red one, a shame. Shields ('[') uncursed tower crystal shield (-2) [+13, +4] uncursed tower crystal shield [+13, +4] uncursed tower crystal shield (-3) [+13, +6] Gauntlets ('[') uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} // This should've been worn... Cloaks ('[') uncursed cloak of protection [+0, +5] Girdles ('[') blessed girdle of carrying [+2, +4] Boots ('[') heap of 2 uncursed pairs of seven league boots [+1, +0] Necklaces (''') uncursed ankh uncursed amulet of life saving Bracers (',') heap of 2 uncursed bracers of resistance [+0, +0] One-handed weapons ('(') uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} blessed phase dagger (+4, 1d4+5) // Used the phase dagger to clear the Earth Temple and kill the // Emperor Moloch. uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] uncursed scorched spear (+2, 3d8+1) [+2, +0] uncursed battle axe of devastation (+0, 5d6+8) uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] Two-handed weapons ('(') uncursed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} uncursed lawful two-handed sword of devastation (+3, 7d5+10) [-1, +0] uncursed lawful heavy club of devastation (+1, 5d10+8) [-1, +0] Missile weapons ('}') uncursed long bow of hunting (+6, +5) uncursed long bow of accuracy (+8, +6) uncursed rune-covered sling "Whirlwind" (+12, +12) uncursed long bow of accuracy (+9, +2) uncursed short bow of accuracy (+7, +2) Missiles ('/') bundle of 13 blessed arrows of humanoid slaying (+3, 1d6+3) bundle of 3 blessed quarrels of demon slaying (+3, 2d6+2) bundle of 6 blessed arrows of demon slaying (+3, 1d6+6) bundle of 8 blessed arrows of humanoid slaying (+3, 1d6+1) bundle of 5 blessed arrows of demon slaying (+3, 1d6+3) bundle of 7 blessed quarrels of humanoid slaying (+5, 2d6+3) bundle of 4 blessed sling bullets of demon slaying (+3, 2d3) bundle of 10 blessed quarrels of humanoid slaying (+4, 2d6+3) bundle of 8 blessed arrows of humanoid slaying (+5, 1d6+3) blessed obsidian quarrel "Thunderstroke" (+8, 20d4+8) // The uselessness gift was useless, as usual :) Tools (']') uncursed giant boar skull Rings ('=') blessed ring of the High Kings [+2, +3] heap of 2 uncursed rings of ice uncursed ring of elemental mastery [-2, +0] heap of 2 blessed rings of ice heap of 19 uncursed rings of elemental mastery [+0, +0] // The result of the dip into the last potion of exhange. uncursed ring of immunity Potions ('!') heap of 3 potions of holy water heap of 38 uncursed potions of healing heap of 3 blessed potions of healing heap of 5 blessed potions of carrot juice heap of 41 uncursed potions of carrot juice heap of 4 blessed potions of extra healing blessed potion of uselessness heap of 13 blessed potions of booze heap of 12 blessed potions of ultra healing uncursed potion of uselessness heap of 47 uncursed potions of booze heap of 3 uncursed potions of water Scrolls ('?') heap of 8 blessed scrolls of charging heap of 10 blessed scrolls of chaos resistance heap of 2 uncursed scrolls of danger heap of 21 blessed scrolls of power heap of 31 uncursed scrolls of identify heap of 5 blessed scrolls of identify uncursed scroll of power uncursed scroll of charging Food ('%') heap of 37 blessed spenseweeds heap of 55 blessed morgia roots heap of 27 blessed moss patches of mareilon heap of 33 blessed pepper petals heap of 47 blessed stomafillia herbs heap of 25 uncursed stomafillia herbs heap of 4 uncursed lumps of bee wax Valuables ('$') 977190 gold pieces Gems ('*') heap of 4 uncursed crystals of knowledge blessed crystal of knowledge ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Daggers & knives 13 +16 +10 +4 Mastery 6628 Clubs & hammers 3 +2 +1 +0 basic 97 Maces & flails 3 +2 +1 +0 basic 97 Swords 6 +4 +2 +1 skilled 243 Pole arms 7 +7 +3 +6 skilled 285 // All pole arm training was done in D:50 and the Chaos Plane. Slings 1 +2 +1 +0 basic 18 Bows 10 +20 +15 +3 excellent 1005 Crossbows 6 +12 +9 +2 skilled 110 Shields 9 +18 excellent 778 Damage caused with your melee weapons: -------------------------------------- Right hand: +226 bonus to hit, 6d12+109 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 10, base range: 16, +85 bonus to hit, 2d6+57 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Climbing ..................100 (superb) [+1d3] First aid .................100 (superb) [+2d4] Haggling ..................100 (superb) [+2d4] Listening .................100 (superb) [+2d4] Concentration .............100 (superb) [+2d4] Detect item status ........100 (superb) [+2d4] Healing ...................100 (superb) [+2d4] Herbalism .................100 (superb) [+2d4] Literacy ..................100 (superb) [+2d4] Music .....................100 (superb) [+1d5] Dodge ..................... 61 (good) [+1] Stealth ...................100 (superb) [+1d5] Pick pockets ..............100 (superb) [+1d5] Swimming .................. 95 (superb) [+1d3] Detect traps ..............100 (superb) [+1d3] Law .......................100 (superb) [+1] Disarm traps ..............100 (superb) [+1d5] Pick locks ................ 75 (great) [+1d3] Smithing .................. 63 (good) [+1d3] Tactics ................... 75 (great) [+1] Two weapon combat ......... 51 (good) [+1] Backstabbing ..............100 (superb) [+1d3] Courage ...................100 (superb) [+1] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- // Snipped all that I didn't use much: Acid Bolt : 282, 7pp (Effectivity: +11) Baptism of Fire : 3683, 4pp (Effectivity: +13) Cure Critical Wounds : 2869, 7pp (Effectivity: +9) Dispel Undead : 7031, 4pp (Effectivity: +23) Divine Digger : 839, 50pp (Effectivity: +6) Enlightenment : 1072, 37pp (Effectivity: +9) Ethereal Bridge : 761, 11pp (Effectivity: +16) Farsight : 2145, 8pp (Effectivity: +18) Heal : 914, 20pp (Effectivity: +6) Hellish Flames : 3641, 5pp (Effectivity: +15) Knowledge of the Ancients: 263, 20pp (Effectivity: +13) Light : 15261, 1pp (Effectivity: +12) Lordly Might : 1814, 5pp (Effectivity: +10) Minor Punishment : 2557, 4pp (Effectivity: +20) Nether Bolt : 4441, 6pp (Effectivity: +21) Neutralize Poison : 3228, 5pp (Effectivity: +5) Rain of Sorrow : 443, 17pp (Effectivity: +14) Remove Curse : 1172, 25pp (Effectivity: +8) Revelation : 4710, 16pp (Effectivity: +8) Veil of the Gods : 672, 5pp (Effectivity: +6) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After slaying Andor Drakon and dispersing his malevolent energies the scales of Balance appear before you. All the forces of Balance seem to be united behind them. You are lifted to the status of an Avatar of Balance and the tales of your deeds are spread all over Ancardia. Your deeds are recounted at camp fires and interpreted by philosophers and priests alike. The common man looks up to you and you slowly start to be revered as a minor power of Balance. After a few millennia have passed you are raised to the position of a demi-god to guard Ancardia from the forces of Chaos and Order forever. Under your guidance Ancardia becomes a balanced and happy world, enjoying its own freedom to be never again threatened by the unbalancing powers of the universe. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Grape, the gray elven priest, transformed into an avatar of Balance. He scored 23468403 points and advanced to level 50. He survived for 0 years, 250 days, 6 hours, 10 minutes and 22 seconds (187426 turns). 39 companions were killed during his adventures. Grape visited 140 places. His strength score was modified by +21 during his career. His learning score was modified by +15 during his career. His willpower score was modified by +19 during his career. His dexterity score was modified by +15 during his career. His toughness score was modified by +34 during his career. His charisma score was modified by +13 during his career. His appearance score was modified by +12 during his career. His mana score was modified by +8 during his career. His perception score was modified by +15 during his career. He was unnaturally aged by 54 years. He was the champion of the arena. He was a member of the thieves guild. He made a little water dragon very happy. He defeated the arch enemy of a mighty karmic wyrm. He stopped the generation of nasty bugs. He saved Khelavaster from certain death. // Hey! I killed Kranach, too. He was even in the kill list. He ended his adventuring life in the palace of Andor Drakon. 8738 monsters perished under his attacks. The following 36 artifacts were generated during his adventure: // Non-guaranteed ones: the Aylas Holy Scarf the obsidian quarrel "Thunderstroke" the scorched spear the rune-covered sling "Whirlwind" the fine leather armor "Nature's Companion" the robes of resistance // I missed the robes. Must have been in the BDC or D:47 or 48, which I didn't // clear. the staff of the archmagi the ring of immunity the crown of leadership the iron gauntlets "Ironfist" the emerald dagger "Serpent's Bite" the weird tome He possessed the following intrinsics: He was poison resistant (enhanced through an item). He was cold resistant. He was acid resistant. He was lucky. Fate smiled upon him. He was able to control teleportation. He was invisible (gained through an item). He was paralyzation resistant. He was resistant to death rays (enhanced through an item). He was shock resistant. He was able to see invisible things (enhanced through items). He was immune to shock attacks. He was immune to fire attacks (gained through items). He was immune to acidic attacks (gained through an item). He was immune to ice attacks (gained through an item). He was able to breathe water (gained through an item). He was able to resist confusion attacks (gained through an item). He had the following talents: Careful, Defensive Fighter, Good Learner, Good Shot, Greased Lightning, Healthy, Long Stride, Mighty Aura, Miser, Pious, Potent Aura, Quick, Sixth Sense, Stealthy, Strong Aura, Strong Healer, Very Careful, Very Pious, Very Quick. He had a final speed score of 775 (final base speed: 157). He was a fervent follower of Ayssia. He asked for 4 divine interventions. He was a holy champion of Balance. The following monsters were vanquished: // snipped most: // The three-digit club: 300 gremlins 233 rats 202 wolves 179 killer bugs 176 giant rats 172 ghuls 170 ghosts 161 shadows 160 chaos servants 153 dire wolves 153 zombies 140 orcs 137 skeletons 136 bandits 116 large spiders 114 karmic dragons 111 spectres 108 wights 104 jackals 102 greater claw bugs 102 quicklings // The non-unique singles: 1 ancient white dragon 1 black slayer 1 bulette 1 chaos spawn 1 diamond golem 1 fairy dragon 1 frost giant berserker 1 gray slayer 1 great blue wyrm 1 great white wyrm 1 invisible stalker 1 ki-rin 1 living wall 1 minotaur lord 1 ogre king 1 wall beast 1 werewolf king // Tough guys that weren't actually challenging at all: 2 doppleganger kings 10 emperor liches 11 great karmic wyrms So, now I've done a gray elven beastfighter, hurthling necromancer, human beastfighter, dwarven thief, drakish priest, gnomish healer, drakish bard, hurthling bard, high elven priest, orcish elementalist, dark elven fighter and gray elven priest. Only 188 race-class combinations to go! I guess it'll take me about 94 years... -Jukka