NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
From day one this charactor was intended to become a avatar of law. First kill
was a beggar. Then after a bit of levelling, a pool in PC:1 granted me paralyz
resistance. Not wanting to lose such a valuable intrinsic i was reluctant to
drink again, however i did, she was supposed to be an avatar. Next sip i got
a wish, AoLS, wore it till i got to khelly.
Precrowned C and got ring of immunity. Brilliant luck this char had! Got
black torc, ankh, AMW, gold glad (ripclaw), si, ring of the high kings, phail,
long sting (darkforge), crown of science, potion of literacy (shadow troll was
hard to find), rolfs companion (found a lawful altar in UC:3 only one for a
long while), sword of nonnak, elemental gauntlets.
Talked to blups mum, talked to blup. Then headed down the CoC. Saved
khelly, picked up ancient scythe, skullcrusher dropped on D:22 lesser dark elf
vault. Picked up the orb of water with ease. (rune-covered trid slays water
demons made it quite easy).
Then it was tower of flames time. Nearly died, had to pray. A named greater
claw bug guarding wyrmlance pinned me against a red dragon. I think i prayed
4 or 5 times to get out of that one. The top of the ToEF was nasty too,
however i supercharged my wand of cold (3 scroll shops loaded during my
adventures, thus lots of scrolls of charging), that took down the majority.
Bang to the casino was a sinch, picked up crown of leadership for $670924.
Bargain. Did some damage at the bug temple after getting a ring of invis.
Then went and took down the minotaur maze, the mages got my learning down to
1 and other nasty things. Minotaur emperor got paralyzed by wand and thus
got whacked to death.
Scummed the three scroll shops for a scroll of danger, the only item left
preventing me from getting the medal of chaos. Eventually got one after
buying out all the shops several times over. Dug up all the graves in the
dwarf graveyard (nothing exciting), took down everything there easily with
the rune-covered trident. Eventually got chaotic and gave black torc, phial,
potion of literacy, crown of science, ancient scythe and big punch to the
ratling. Did the crone stuffs and converted myself back to lawful. Scumming
the wilderness for seeds i gave enormous piles to beggars which got me to
L+ in a few mins (my time, many months game time). Got Crowned L+ with true
aim - dissapointing. Then it was back down the CoC time.
Greater vault of ogres and giant yielded natures companion, black tome and
purifier. I didn't use any of those excessively. Orb of earth obtained
with my trusty admantium spear of penetration (i used that from about level 9
was going to use it for the emperor moloch too). Hammerhead was obtained in a
lesser vault of red dragons, they all fell to wyrmlance sinch.
Now comes the really sad bit. I killed everything in the blue dragon caves
that moved with wyrmlance. It was beyond easy, even the ancient blue wyrm
was just plain melee. However when i got out the ancient karmic wyrm didn't
give me needle! Thus i killed him with death ray, and still no needle.
Saddened by this i went and did the mana temple with humaniod slaying ammo and
the same with the air temple. Master summoner summoned stone grues so it was
more like the earth temple then the air temple. Orb of air obtained. Talked
to the assassin prince and he told me to get a symbol of such and such ie.
needle. So i whooped his behind with skullcrusher, (he seemed to enjoy it).
Went on just to finish the game, picked up protector as a uselessness gift
on D:49. D:50 was a sinch, meleed the greater balor and all the others easy
with almost grand mastery rune-covered trident.
The saddest part is that this charactor was meant to have sting and needle.
It was her destiny, that's why i went ranger. That's the second time i couldn't
do an ultra ending due to a bug. There was no real close calls in this game at
all. And i had plenty of ammo to slay andor with, it's an enormous shame i
couldn't do an avatar of law.
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Screenshot
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^^^ ^^^^^^^^^^^^^^^ ^^^^^ ^^^^ ^^^^^^
^^*^^^^ ^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ====^^^^^^^ ^^^^^^..^
^^^^===""""~ ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^ ^^^^^^^.@^^
^^^^===="""~~~ ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""" &&^~^^*^.^^
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^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^*^
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^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^o^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Grik St:34 Le: 5 Wi: 7 Dx:55 To:47 Ch: 2 Ap: 3 Ma:12 Pe:28 L+
DV/PV: 55/32 H: 982(982) P: 15(132) Exp: 50/42714460 DrCh M: 144494
Blessed Bloated Strained!
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Grik Race: female Orc Class: Ranger
Eye color: black Hair color: bald Complexion: gray
Height: 5'9" Weight: 163 pounds Scars: 3
Age: 21 (grown-up, 3 years of unnatural aging added in)
Star sign: Raven Birthday: 30/Raven (day 30 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
In your childhood you were fascinated by your environment and the
everchanging wonders of the world. You were a very curious and adventurous
child.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Ranger.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 37483 stones Carrying capacity: 21547 stones
He: normal helm of mental stability [+0, +1] {Le+2} [100s]
Ne: normal amulet of perseverance {Wi+6} [3s]
Bo: normal fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd)
Gi: blessed girdle of carrying [+0, +0] [15s]
Cl: normal cloak of defense [+3, +0] [20s]
RH: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
LH: -
RR: normal ring of mental stability [+0, +1] {Le+1} [1s]
LR: normal ring of mental stability [+0, +1] {Le+1} [1s]
Br: normal rusty bracers of regeneration [+0, +0] [18s]
Ga: blessed gloves of carrying [+0, +0] [6s]
Bo: normal mithril boots [-1, +2] [96s]
MW: normal short bow (+1, +0) [20s]
Mi: bundle of 42 blessed arrows (+0, 1d6) [84s]
Tl: normal dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} [90s]
(whoops that eq was left from reading and casting strength of atlas)
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 36829 stones Carrying capacity: 21547 stones
Helmets ('[')
normal crown of leadership [+2, +7] {Ch+18} [65s]
Armor ('[')
normal clothes of resilience [+0, +0] [40s]
normal ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Shields ('[')
normal medium obsidian shield "Protector" [+20, +4] {To+2} [46s]
Gauntlets ('[')
normal elemental gauntlets (-1, +0) [+0, +3] [10s]
Cloaks ('[')
Girdles ('[')
normal girdle of giant strength [+0, +0] {St+12} [30s]
Boots ('[')
Necklaces (''')
normal ankh [3s]
normal Medal of Chaos {Ap+12} [300s]
Bracers (',')
One-handed weapons ('(')
normal adamantium spear of penetration (+3, 1d8+8) [36s]
blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
normal sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
normal rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
normal rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
Two-handed weapons ('(')
blessed glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd) [100s]
blessed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
Missile weapons ('}')
Missiles ('/')
bundle of 7 normal arrows of humanoid slaying (+3, 1d6+6) [14s]
bundle of 6 normal quarrels of humanoid slaying (+3, 2d6+3) [24s]
cursed silvery arrow "True Aim" (+10, 15d5) [2s]
bundle of 10 normal quarrels of humanoid slaying (+4, 2d6) [40s]
bundle of 7 blessed arrows of humanoid slaying (+3, 1d6+5) [14s]
Tools (']')
Instruments ('{')
Rings ('=')
normal ring of immunity [1s]
blessed ring of the High Kings [+2, +3] [1s]
Wands ('\')
Potions ('!')
Scrolls ('?')
Books ('"')
normal black tome of Alsophocus [400s]
Food ('%')
heap of 49 blessed stomafillia herbs [98s]
Gems ('*')
----------------------------------------------------------------------------
Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 20
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 6 +4 +2 +1 skilled 243
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 7 +5 +4 +1 skilled 135
Whips 1 +1 +0 +1 basic 25
Pole arms 14 +18 +11 +20 Mastery 5465
(would of made it to grand mastery by the time i got to andor drakon)
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 3
Bows 7 +14 +10 +2 skilled 12
Crossbows 4 +8 +6 +1 skilled 19
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 1 +2 +1 +0 basic 9
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 11 +22 Mastery 3045
(early admantium shield worked incredibly well with the early admantium
spear of penetration)
Damage caused with your melee weapons:
--------------------------------------
Right hand: +130 bonus to hit, 3d12+39 damage
(very aggressive - tactics not at 100 too)
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 42, base range: 12, +118 bonus to hit, 1d6+36 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................100 (superb) [+1d5]
Archery ..................100 (superb) [+1d3]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d5]
Climbing .................100 (superb) [+2d4]
Detect traps .............100 (superb) [+2d4]
Disarm traps ............. 53 (good) [+1d3]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d5]
First aid ................ 88 (great) [+1d5]
Food preservation ........100 (superb) [+2d4]
Gardening ................ 68 (good) [+1d3]
Haggling ................. 70 (good) [+1]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+1d3]
Metallurgy ............... 80 (great) [+1d5]
Mining ................... 70 (good) [+1d3]
Necromancy ............... 25 (mediocre) [+1d5]
(scroll of education from one of the three scroll shops - pfft)
Pick locks ............... 33 (fair) [+1d5]
Pick pockets ............. 57 (good) [+1d3]
Survival .................100 (superb) [+2d4]
Swimming ................. 70 (good) [+1d3]
Tactics .................. 82 (great) [+1]
Two weapon combat ........100 (superb) [+2d4]
Woodcraft ................100 (superb) [+2d4]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Acid Ball : 5, 68pp (Effectivity: +0)
Burning Hands: 10, 15pp (Effectivity: +0)
Darkness : 2, 7pp (Effectivity: +0)
Light : 44, 4pp (Effectivity: +0)
Petrification: 14, 223pp (Effectivity: +0)
Remove Curse : 12, 94pp (Effectivity: +0)
Scare Monster: 2, 23pp (Effectivity: +0)
Slow Monster : 5, 13pp (Effectivity: +0)
Stun Ray : 4, 15pp (Effectivity: +0)
(death ray and strength of atlas are the only spells casted through this
entire game)
----------------------------------------------------------------------------
Her further life:
----------------------------------------------------------------------------
After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She is crowned to be the queen of all orcs and lives a long and
prosperous life full of power, happiness and pleasure.
----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------
Grik, the orcish ranger, saved the world with her brave efforts and became a
great ruler while saving herself 2 times.
She scored 31397760 points and advanced to level 50.
She survived for 0 years, 350 days, 7 hours, 58 minutes and 12 seconds
(144494 turns).
Grik visited 138 places.
Her strength score was modified by +14 during her career.
Her learning score was modified by -7 during her career.
Her willpower score was modified by -9 during her career.
Her dexterity score was modified by +30 during her career.
Her toughness score was modified by +28 during her career.
Her charisma score was modified by -5 during her career.
Her appearance score was modified by -3 during her career.
Her mana score was modified by +5 during her career.
Her perception score was modified by +15 during her career.
She was unnaturally aged by 3 years.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She killed the emperor of the ancient minotaur race.
She defeated the arch enemy of a mighty karmic wyrm. (and him too)
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
10611 monsters perished before her.
The following 34 artifacts were generated during her adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle" (ratling)
the potion of literacy (ratling - ate dark sage)
the golden gladius "Death's Sting" (bart)
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the silvery arrow "True Aim" (crowning L+)
the lead-filled mace "Big Punch"
the rune-covered trident (finding a ring of the fish without literacy
is fun - that's why i love the raven)
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel (ratling)
the crown of science (ratling)
the ancient mummy wrapping
the ankh
the black torc (ratling)
the Medal of Chaos
the rune-covered club "Skullcrusher" (D:22 lesser dark elf vault)
the glaive "Long Sting" (darkforge)
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Sting"
the fine leather armor "Nature's Companion" (greater ogre/giant vault)
the ring of immunity (precrown C)
the rune-covered heavy mace "Purifier" (greater ogre/giant vault)
the medium obsidian shield "Protector" (uselessness)
the crown of leadership (casino 670924gp)
the dwarven pick axe "Hammerhead" (red dragon lesser vault)
the black tome of Alsophocus (greater ogre/giant vault)
the rune-covered halberd "Wyrmlance" (surge of power TF:1)
the axe of the minotaur emperor
(and every one found - notice no needle)
She possessed the following intrinsics:
She was fire resistant.
She was poison resistant.
She was cold resistant.
She was acid resistant.
She was lucky.
Fate smiled upon her.
She was able to control teleportation.
She was stun resistant.
She was paralyzation resistant.
She was shock resistant.
She was able to see invisible things (gained through an item).
She was immune to shock attacks (gained through an item).
She was immune to fire attacks (gained through an item).
She was immune to acidic attacks.
She was immune to ice attacks (gained through an item).
She was able to breathe water (gained through an item).
She was able to resist confusion attacks (gained through items).
She was a messiah of The One Who Sees.
She asked for 7 divine interventions.
She was a holy champion of Order.
She was slightly tainted by Chaos.
(ring of immunity took care of the element stuffs, paralyz resis
took care of almost everything else)
The following monsters were vanquished:
2 acid vortices
11 air demons
10 air elementals
5 air grues
73 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic dragon
1 ancient karmic wyrm (and still nooo needle!!)
6 ancient minotaurs
15 ancient red dragons
1 Ancient Stone Beast
1 ancient white dragon
5 animated armors
182 animated trees
7 ankhegs
6 annihilators
8 annis hags
88 assassins
1 assassin prince
9 balors
47 bandits
1 banshee
33 barbarians
12 barbarian leaders
104 battle bunnies
2 beggars
26 berserkers
2 berserker emperors
4 berserker kings
16 berserker lords
4 berserker princes
15 big dogs
3 black baby dragons
1 black dragon
1 black druid
36 black hurthlings
2 black slayers
2 black unicorns
16 black wizards
53 blink dogs
43 blue baby dragons
31 blue dragons
1 bone golem
9 brown bears
49 brown worms
38 bugbears
2 bulettes
1 bunny master
15 carrion crawlers
1 cat lord
9 cave bears
142 cave fishers
12 cave lions
37 cave lizards
9 cave tigers
21 cavemen
1 Chaos Archmage
14 chaos brothers
4 chaos eyes
7 chaos knights
17 chaos lizards
27 chaos mutants
18 chaos plague bearers
15 chaos rats
103 chaos servants
15 chaos sisters
3 chaos spawns
4 chaos spiders
6 chaos vipers
7 chaos warriors
13 chaos wizards
36 claw bugs
12 clay golems
1 cloaked ratling
5 cobras
4 cooshoos
37 corpse fiends
6 corruptors
1 crime lord
5 crystal statues
22 cutpurses
4 cyclopes
39 dark elven archers
13 dark elven lords
8 dark elven priestesses
4 dark elven princesses
33 dark elven warriors
28 dark elven wizards
18 dark orcs
18 dark sages
1 death ooze
2 diamond golems
154 dire wolves
23 displacer beasts
48 dopplegangers
11 doppleganger lords
2 Dorn Beasts
6 dwarves
15 dwarven chaos knights
29 earth elementals
97 ettins
16 eyes of destruction
3 fairy dragons
1 farmer
87 fire beetles
16 fire demons
28 fire drakes
28 fire elementals
53 fire giants
2 fire giant kings
3 fire grues
48 fire lizards
18 fire vortices
19 flesh golems
17 floating eyes
37 fomorian giants
7 frost giants
11 frost giant berserkers
1 frost giant jarl
12 gargoyles
13 gelatinous cubes
76 ghosts
15 ghost bats
43 ghost lords
191 ghuls
3 giant ant queens
77 giant ant warriors
48 giant ant workers
60 giant bats
1 giant bee queen
16 giant bee warriors
21 giant bee workers
5 giant boars
30 giant centipedes
40 giant frogs
34 giant lizards
9 giant raccoons
212 giant rats
3 giant rust monsters
5 giant slugs
161 giant spiders
1 giant turtle
13 gibbering mouthers
82 gnolls
10 gnoll chieftains
187 goblins
14 goblin berserkers
19 goblin chieftains
111 goblin rockthrowers
77 goblin slavemasters
1 gorgon
19 gray oozes
4 gray slayers
7 great blue wyrms
1 great red wyrm
1 greater air elemental
1 greater balor
1 greater black unicorn
45 greater chaos servants
95 greater claw bugs
4 greater daemons
1 greater fire elemental
6 greater mimics
14 greater mummies
5 green blobs
7 green hags
26 green slimes
9 green worms
616 gremlins
17 griffons
17 grizzly bears
2 half-orc bouncers
30 harpies
25 hell hounds
144 hill giants
3 hill giant chieftains
21 hill orcs
12 hill orc sergeants
40 hippogriffs
75 hobgoblins
27 hobgoblin chiefs
14 hobgoblin leaders
3 holy slayers
15 homunculi
50 huge bats
2 hydras
21 hyenas
2 ice vortices
18 imps
4 invisible stalkers
2 iron golems
402 jackals
4 jackal demons
21 jackalweres
1 karmic baby dragon
1 karmic dragon
17 karmic lizards
32 killer bugs
2 king cobras
119 kobolds
48 kobold chieftains
16 kobold shamans
106 large bats
56 large dogs
31 large gnolls
12 large jackals
65 large kobolds
68 large orcs
9 large rust monsters
18 large snakes
377 large spiders
14 least daemons
5 lesser daemons
18 leucrottas
22 lichs
2 lich kings
12 lightning lizards
4 lightning vortices
2 living walls
99 lizard men
1 mad doctor
12 magebane eyes
11 magedoom eyes
5 margoyles
41 master assassins
7 master lichs
1 master mimic
1 master necromancer
1 Master Summoner
24 master swordsmen
2 master thieves
13 mimics
15 minotaurs
1 minotaur emperor
2 minotaur kings
4 minotaur mages
3 minotaur mazelords
4 minotaur mazemasters
2 molochs
2 muggers
40 mummies
1 mummy lord
16 necromancers
19 ochre jellies
99 ogres
2 ogre kings
53 ogre lords
11 ogre magi
175 orcs
3 orc butchers
12 orc chieftains
45 orc scorchers
37 outlaws
18 outlaw leaders
24 owlbears
32 pit vipers
5 pixies
4 pixie archers
44 purple worms
21 quasits
5 quicklings
2 quickling kings
2 quickling lords
12 rabid dogs
30 raiders
368 rats
40 ratling archers
13 ratling duelists
15 ratling fencers
6 ratling master thieves
39 ratling thieves
10 ratling warlords
29 ratling warriors
14 rattlesnakes
37 red baby dragons
23 red dragons
57 red worms
8 revenants
30 rust monsters
84 shadows
12 shadow centipedes
3 shadow lords
6 shadow trolls
1 shadow wyrm
7 shambling mounds
1 shark
1 shopkeeper
45 silver wolves
3 skeletal kings
41 skeletal warriors
293 skeletons
7 slow shadows
1 Snake from Beyond
20 spectres
10 staring eyes
36 steel golems
2 steel horrors
4 steel zombies
57 stone giants
4 stone giant lords
13 stone golems
36 stone grues
2 stone oozes
7 stone snakes
8 stone statues
6 swamp hydras
29 swordsmen
133 tarantulas
35 thugs
2 titans
36 trolls
15 troll berserkers
8 troll chiefs
3 troll kings
1 undead chaos dwarven berserker
24 vampires
36 vapor rats
8 vipers
8 water demons
3 water elementals
7 water grues
19 water snakes
28 wererats
18 werewolves
2 werewolf kings
9 werewolf lords
10 white baby dragons
1 white dragon
273 white worms
117 wights
3 wild cats
2 will o'wisps
240 wolves
61 wraiths
21 writhing masses of primal chaos
14 yellow oozes
229 zombies