NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Yeehaw! This win came very close, game-wise, after my last one - I think I only played maybe three or four games in between. What can I say? I don't play ADoM all that often, but it seems I'm getting the hang of it. This was, though, the closest win I've ever had. Eek. Gruush had luck both terrific and terrible. A Chaos Servant in Khelavaster's room dropped a ring of djinni summoning (guess what I wished for?), and Gruush was crowned with the Iron Crown of Havlor, aka Julian's Favourite Artifact (+12/+12 is absolutely awesome). However, because I didn't want to do the bug temple (chances are I would've been squashed), SoCRs were pretty limited. I had the ones Khelavaster gave him, and that was it. Due to the fact that the RNG kept wanting to give me mana battery and stiff muscles, I had to use them pretty quickly, too, leaving only three for D50. (I cleared all corruption before doing the mana temple) I found a ton of artifacts, and sacced most at the end to get back into The One That Kills' good books - thanks to racist shopkeepers, Gruush couldn't get much for them. Uselessness gift was the Black Tome - very appropriate. The only thing I didn't find was the Bracers of War. I suspect they were in the greater red dragon vault. I decided not to find out, and dive to D50, a smart move, as waiting any longer would've had the net result of probably turning Gruush into primal chaos. In another vault, Gruush found both the Crown of Leadership (sacced - it's nice, but Havlor's nicer) and Executor. Executor became his primary weapon. Before, he was using Big Punch. Sure, being cursed on D50 wasn't great, but I wanted to win tonight, rather than train up polearms, use the rune-covered trident, and win tomorrow. I was really unsure if I was going to win. I was getting corruptions like crazy on D50, and as can be seen, "Apish" is my first corruption. Just before I iced Fistanarius and threw the levers for good, I got the Ancestor message, and noticed my dex had fallen to 1. Yipe. Is it possible to completely de-volve with that corruption? Regardless, I didn't want to find out. I high-tailed it out of there, happy to finally win with a merchant. I love playing merchants. Incidentally, and I don't know if this is a known bug or not: potion merchants don't auto-identify potions that you haven't seen before that are generated in the casino shop. Every other shop does it right (Gruush found an orcish potion merchant on D3 or 4), but not the casino. Is this a bug? ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^ ^^^^^^ ^^*^^^^ =====^^^^^^^^^ ^ ^^^..^ ^==="""" ^^^=======^^*^^^^^^^^^^^^..^^ ===="""~~ &&o &&========="""""""&&^~^^*^.^^ """""~~~^ ^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ """~~^^*^ ^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ ""~~~^^^^^^^ ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^ ~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^ ^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~*^^ ^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^ ^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^ ~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~ """"""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~ """""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^ &&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^ &&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Gruush St:35 Le:18 Wi:14 Dx: 1 To:35 Ch: 1 Ap: 1 Ma:11 Pe:26 N= DV/PV: 66/57 H: 731(731) P: 111(111) Exp: 50/58435548 DrCh Sp: 97 Blessed Invisible ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Gruush Race: male Orc Class: Merchant Eye color: brown Hair color: black Complexion: tanned Height: 5'9" Weight: 202 pounds Scars: 7 Age: 23 (grown-up, 7 years of unnatural aging added in) Star sign: Sword Birthday: 9/Sword (day 189 of the year) YOUR HISTORY: Your parents were poor people. They loved you and cared for you, although you had to hunger more than once. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Merchant. During your apprenticeship you specialized on magical potions. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2576 stones Carrying capacity: 19125 stones He: blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} [65s] Ne: blessed ankh [3s] Bo: uncursed eternium plate mail (-1, -2) [+0, +13] [240s] Gi: blessed eternium girdle [+2, +4] [12s] Cl: uncursed cloak of invisibility (+0, +1) [+1, +0] [30s] RH: - LH: uncursed tower crystal shield (-1) [+13, +4] [260s] RR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s] LR: blessed ring of slaying (+7 melee damage, +6 missile damage) [1s] Br: uncursed brass bracers [+0, +0] [10s] Ga: uncursed thick gauntlets (-1, -2) [+0, +1] [15s] Bo: blessed seven league boots [+4, +0] [30s] MW: - Mi: 6168 gold pieces [61s] Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1758 stones Carrying capacity: 19125 stones Helmets ('[') blessed crown of regeneration [+0, +0] [55s] Armor ('[') uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Boots ('[') uncursed eternium boots [+0, +7] [55s] heap of 2 uncursed pairs of seven league boots [+1, +0] [60s] Necklaces (''') blessed amulet of order [3s] One-handed weapons ('(') blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s] blessed eternium dagger (+0, 2d4+7) [5s] uncursed phase dagger (+2, 1d4-4) [5s] blessed jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd) Tools (']') blessed waterproof blanket [10s] blessed fireproof blanket [10s] uncursed si [10s] uncursed fire giant figurine of wondrous power [25s] uncursed huge bat figurine of wondrous power [25s] uncursed giant boar skull [300s] Rings ('=') uncursed ring of speed [+0, +1] (+5 spd) [1s] uncursed ring of speed [+0, +1] (+5 spd) [1s] blessed ring of the High Kings [+2, +3] [1s] uncursed ring of ice [1s] Potions ('!') heap of 4 uncursed potions of invisibility [16s] uncursed potion of extra healing [2s] potion of holy water [4s] heap of 4 uncursed potions of carrot juice [16s] uncursed potion of boost learning [2s] uncursed potion of boost willpower [2s] blessed potion of raw mana [2s] Scrolls ('?') heap of 2 uncursed scrolls of identify [4s] Food ('%') heap of 26 uncursed cooked lizards [78s] heap of 26 uncursed fried bats [78s] heap of 2 uncursed lumps of bee wax [10s] uncursed bit of plain candy [2s] Gems ('*') heap of 3 uncursed crystals of fire [3s] heap of 3 uncursed turquoises [3s] uncursed turquoise [1s] heap of 3 uncursed aquamarines [3s] heap of 3 uncursed sapphires [3s] uncursed emerald [1s] uncursed topaz [1s] heap of 3 uncursed amber stones [3s] blessed ruby [1s] heap of 2 blessed emeralds [2s] heap of 2 uncursed opals [2s] uncursed aquamarine [1s] uncursed ruby [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 3 +2 +1 +0 basic 28 Daggers & knives 2 +2 +0 +0 basic 32 Clubs & hammers 2 +2 +0 +0 basic 32 Maces & flails 12 +12 +8 +4 Mastery 1771 Swords 8 +6 +4 +2 excellent 427 Axes 12 +12 +10 +3 Mastery 3348 Whips 1 +1 +0 +1 basic 20 Pole arms 5 +5 +2 +4 skilled 4 Twohanded weapons 1 +1 +1 +0 basic 20 Staves 1 +1 +0 +1 basic 20 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 3 Thrown rocks & clubs 1 +2 +1 +0 basic 7 Thrown spears 0 +0 +0 +0 unskilled 5 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 10 +20 excellent 749 Damage caused with your melee weapons: -------------------------------------- Right hand: +62 bonus to hit, 3d3+27 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 6168, base range: 7, +102 bonus to hit, 1d2+42 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ................... 87 (great) [+1d5] Appraising ................100 (superb) [+2d4] Backstabbing ..............100 (superb) [+3d3] Bridge building ........... 80 (great) [+2d4] (mr) Climbing ..................100 (superb) [+1d5] Courage ...................100 (superb) [+1d3] Detect item status ........100 (superb) [+2d4] Detect traps ..............100 (superb) [+1d5] Disarm traps .............. 80 (great) [+1d3] Find weakness .............100 (superb) [+1d5] First aid ................. 74 (great) [+1d3] Gemology ..................100 (superb) [+2d4] Haggling ..................100 (superb) [+2d4] Healing ...................100 (superb) [+1d5] Herbalism .................100 (superb) [+1d5] Listening .................100 (superb) [+2d4] Literacy ..................100 (superb) [+1d5] Metallurgy ................ 86 (great) [+1d5] Mining ....................100 (superb) [+1d5] Pick locks ................ 60 (good) [+1d3] Pick pockets ..............100 (superb) [+2d4] Survival .................. 91 (superb) [+1d3] Swimming .................. 83 (great) [+1d3] Tactics ................... 73 (great) [+1] Two weapon combat ......... 68 (good) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Create Item: 500, 250pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3). You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3). Poison drips from your hands. Your antennae explore the details of your environment (Ap: -4). You are surrounded by an unholy aura (Ch: -10, DV: +6). Your feet have been transformed into hooves (+8 kicking damage, Dx: -6). Your close attunement to corrupted astral space allows teleportation. Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4). Your muscles have stiffened slowing you down (base action cost: 1500 energy points; PV: +4, St: +2). You exhale sulphur (Ch: -4). You have grown a total of 12 eyes (Ap: -6, Pe: +6). Your corrupted tissue seems to heal much faster. ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. His severe taint by the forces of Chaos prevents him from ever leading a normal life. He always remembers the glorious deeds that took his life away. His sacrifice is remembered in the stories of his people, but not in their hearts. He ends his life in loneliness and isolation. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Gruush, the orcish merchant, saved the world with his brave efforts while saving himself 2 times. He scored 32434344 points and advanced to level 50. He survived for 0 years, 96 days, 14 hours, 14 minutes and 55 seconds (91124 turns). Gruush visited 98 places. His strength score was modified by +10 during his career. His learning score was modified by +5 during his career. His willpower score was modified by -1 during his career. His dexterity score was modified by -4 during his career. His toughness score was modified by +16 during his career. His charisma score was modified by +4 during his career. His appearance score was modified by -1 during his career. His mana score was modified by +3 during his career. His perception score was modified by +11 during his career. He was unnaturally aged by 7 years. He was the champion of the arena. He was the head of the thieves guild. He made a little water dragon very happy. He brought back joy into the life of a tiny girl. He saved Khelavaster from certain death. He left the Drakalor Chain after completing his quest and became a famous hero. 4493 monsters perished before him. The following 26 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Iron Crown of Havlor the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the heavy crossbow "The Far Slayer" the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the crown of science the ancient mummy wrapping the ankh the bracers of war the Chaos Orb of Elemental Mana the rune-covered sling "Whirlwind" the jet-black battle axe "Executor" the medium obsidian shield "Protector" the crown of leadership the dwarven pick axe "Hammerhead" the black tome of Alsophocus the shining long spear "Soaker" He possessed the following intrinsics: He was fire resistant. He was poison resistant. He was lucky (enhanced through an item). Fate smiled upon him (enhanced through an item). He was able to control teleportation. He was invisible (gained through an item). He was immune to ice attacks. He was a messiah of The One Who Kills. He asked for 27 divine interventions. He was a holy champion of Balance. He was severely tainted by Chaos. The following monsters were vanquished: 14 air demons 13 air elementals 6 air grues 1 Ancient Chaos Wyrm 2 ancient karmic dragons 1 ancient minotaur 6 ancient red dragons 1 Ancient Stone Beast 1 ancient white dragon 2 animated armors 5 animated trees 4 ankhegs 3 annihilators 8 annis hags 3 assassins 9 balors 14 bandits 1 banshee 27 barbarians 9 barbarian leaders 3 battle bunnies 19 berserkers 4 berserker emperors 2 berserker kings 9 berserker lords 2 berserker princes 7 big dogs 4 black baby dragons 1 black dragon 18 black hurthlings 6 black wizards 56 blink dogs 1 blue baby dragon 1 bone golem 2 brown bears 4 brown worms 15 bugbears 1 bunny master 6 carrion crawlers 1 cat lord 7 cave bears 46 cave fishers 8 cave lions 9 cave lizards 5 cave tigers 10 cavemen 1 Chaos Archmage 11 chaos brothers 3 chaos eyes 3 chaos knights 8 chaos lizards 67 chaos mutants 9 chaos plague bearers 17 chaos rats 115 chaos servants 12 chaos sisters 1 chaos spawn 2 chaos spiders 3 chaos vipers 1 chaos warlord 14 chaos warriors 9 chaos wizards 24 claw bugs 3 clay golems 2 cobras 4 cooshoos 16 corpse fiends 1 crime lord 3 crystal statues 10 cutpurses 4 dark elven archers 4 dark elven lords 3 dark elven priestesses 2 dark elven princesses 7 dark elven warriors 5 dark elven wizards 12 dark orcs 6 dark sages 2 death oozes 3 diamond golems 85 dire wolves 11 displacer beasts 14 dopplegangers 1 doppleganger king 4 doppleganger lords 2 Dorn Beasts 3 dwarves 8 dwarven chaos knights 19 earth elementals 62 ettins 2 eyes of destruction 1 fairy dragon 1 female dwarf 35 fire beetles 35 fire demons 30 fire drakes 34 fire elementals 32 fire giants 4 fire giant kings 16 fire grues 45 fire lizards 2 fire vortices 3 flesh golems 8 floating eyes 31 fomorian giants 5 frost giants 11 gargoyles 6 gelatinous cubes 51 ghosts 10 ghost bats 4 ghost kings 30 ghost lords 94 ghuls 41 giant bats 3 giant bee queens 57 giant bee warriors 19 giant bee workers 1 giant boar 18 giant centipedes 2 giant eels 16 giant frogs 15 giant lizards 1 giant raccoon 133 giant rats 1 giant rust monster 1 giant shark 1 giant slug 41 giant spiders 1 giant turtle 5 gibbering mouthers 22 gnolls 84 goblins 9 goblin berserkers 12 goblin chieftains 70 goblin rockthrowers 41 goblin slavemasters 13 gray oozes 1 gray slayer 1 greater air elemental 1 greater balor 1 greater black unicorn 65 greater chaos servants 6 greater claw bugs 3 greater daemons 1 greater mimic 14 greater mummies 3 greater water elementals 3 green blobs 4 green hags 3 green slimes 5 green worms 42 gremlins 3 griffons 3 grizzly bears 2 half-orc bouncers 7 harpies 15 hell hounds 86 hill giants 5 hill giant chieftains 5 hill orcs 5 hill orc sergeants 18 hippogriffs 22 hobgoblins 4 hobgoblin chiefs 1 hobgoblin leader 4 homunculi 19 huge bats 11 hydras 6 hyenas 4 imps 2 invisible stalkers 2 iron golems 80 jackals 4 jackal demons 3 jackalweres 1 karmic baby dragon 8 karmic lizards 5 king cobras 62 kobolds 16 kobold chieftains 12 kobold shamans 54 large bats 17 large dogs 6 large gnolls 4 large jackals 32 large kobolds 15 large orcs 5 large rust monsters 4 large snakes 62 large spiders 3 least daemons 3 lesser daemons 4 leucrottas 11 lichs 2 lich kings 10 lightning lizards 3 living walls 29 lizard men 8 magebane eyes 2 magedoom eyes 2 margoyles 1 master assassin 2 master mimics 1 master necromancer 1 Master Summoner 9 master swordsmen 1 master thief 4 mimics 1 mimic hivemind 4 minotaurs 1 mugger 28 mummies 1 mummy lord 10 necromancers 50 ogres 6 ogre kings 50 ogre lords 5 ogre magi 76 orcs 3 orc butchers 9 orc chieftains 29 orc scorchers 4 outlaws 6 outlaw leaders 8 owlbears 13 pit vipers 6 pixies 3 pixie archers 7 purple worms 3 quasits 2 quicklings 1 quickling lord 8 rabid dogs 13 raiders 245 rats 10 ratling archers 11 ratling duelists 10 ratling fencers 7 ratling master thieves 12 ratling thieves 3 ratling warlords 17 ratling warriors 5 rattlesnakes 61 red baby dragons 31 red dragons 199 red worms 1 revenant 36 rust monsters 67 shadows 5 shadow centipedes 4 shadow lords 5 shadow trolls 2 shambling mounds 12 silver wolves 3 skeletal kings 26 skeletal warriors 83 skeletons 6 slow shadows 1 Snake from Beyond 15 spectres 6 staring eyes 32 steel golems 4 steel zombies 68 stone giants 2 stone giant lords 4 stone golems 19 stone grues 9 stone snakes 3 stone statues 24 swordsmen 12 tarantulas 1 titan 13 trolls 4 troll berserkers 6 troll chiefs 2 troll kings 1 undead chaos dwarven berserker 21 vampires 31 vapor rats 5 vipers 1 wall beast 9 water demons 6 water elementals 19 water grues 22 water snakes 17 wererats 20 werewolves 5 werewolf kings 8 werewolf lords 3 white baby dragons 1 white dragon 16 white worms 77 wights 3 wild cats 1 will o'wisp 103 wolves 34 wraiths 72 writhing masses of primal chaos 4 yellow oozes 89 zombies