NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
Yeehaw! This win came very close, game-wise, after my last one - I think I
only played maybe three or four games in between. What can I say? I don't
play ADoM all that often, but it seems I'm getting the hang of it. This
was, though, the closest win I've ever had. Eek.
Gruush had luck both terrific and terrible. A Chaos Servant in
Khelavaster's room dropped a ring of djinni summoning (guess what I wished
for?), and Gruush was crowned with the Iron Crown of Havlor, aka Julian's
Favourite Artifact (+12/+12 is absolutely awesome).
However, because I didn't want to do the bug temple (chances are I would've
been squashed), SoCRs were pretty limited. I had the ones Khelavaster gave
him, and that was it. Due to the fact that the RNG kept wanting to give me
mana battery and stiff muscles, I had to use them pretty quickly, too,
leaving only three for D50. (I cleared all corruption before doing the mana
temple)
I found a ton of artifacts, and sacced most at the end to get back into
The One That Kills' good books - thanks to racist shopkeepers, Gruush
couldn't get much for them. Uselessness gift was the Black Tome -
very appropriate. The only thing I didn't find was the Bracers of War.
I suspect they were in the greater red dragon vault. I decided not to
find out, and dive to D50, a smart move, as waiting any longer would've
had the net result of probably turning Gruush into primal chaos.
In another vault, Gruush found both the Crown of Leadership (sacced - it's
nice, but Havlor's nicer) and Executor. Executor became his primary
weapon. Before, he was using Big Punch. Sure, being cursed on D50 wasn't
great, but I wanted to win tonight, rather than train up polearms, use
the rune-covered trident, and win tomorrow.
I was really unsure if I was going to win. I was getting corruptions like
crazy on D50, and as can be seen, "Apish" is my first corruption. Just
before I iced Fistanarius and threw the levers for good, I got the Ancestor
message, and noticed my dex had fallen to 1. Yipe. Is it possible to
completely de-volve with that corruption?
Regardless, I didn't want to find out. I high-tailed it out of there,
happy to finally win with a merchant. I love playing merchants.
Incidentally, and I don't know if this is a known bug or not: potion
merchants don't auto-identify potions that you haven't seen before that are
generated in the casino shop. Every other shop does it right (Gruush found
an orcish potion merchant on D3 or 4), but not the casino. Is this a bug?
------------------------------------------------------------------------------
Screenshot
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^
^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Gruush St:35 Le:18 Wi:14 Dx: 1 To:35 Ch: 1 Ap: 1 Ma:11 Pe:26 N=
DV/PV: 66/57 H: 731(731) P: 111(111) Exp: 50/58435548 DrCh Sp: 97
Blessed Invisible
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Gruush Race: male Orc Class: Merchant
Eye color: brown Hair color: black Complexion: tanned
Height: 5'9" Weight: 202 pounds Scars: 7
Age: 23 (grown-up, 7 years of unnatural aging added in)
Star sign: Sword Birthday: 9/Sword (day 189 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Merchant. During your apprenticeship you
specialized on magical potions.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2576 stones Carrying capacity: 19125 stones
He: blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} [65s]
Ne: blessed ankh [3s]
Bo: uncursed eternium plate mail (-1, -2) [+0, +13] [240s]
Gi: blessed eternium girdle [+2, +4] [12s]
Cl: uncursed cloak of invisibility (+0, +1) [+1, +0] [30s]
RH: -
LH: uncursed tower crystal shield (-1) [+13, +4] [260s]
RR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
LR: blessed ring of slaying (+7 melee damage, +6 missile damage) [1s]
Br: uncursed brass bracers [+0, +0] [10s]
Ga: uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Bo: blessed seven league boots [+4, +0] [30s]
MW: -
Mi: 6168 gold pieces [61s]
Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 1758 stones Carrying capacity: 19125 stones
Helmets ('[')
blessed crown of regeneration [+0, +0] [55s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Boots ('[')
uncursed eternium boots [+0, +7] [55s]
heap of 2 uncursed pairs of seven league boots [+1, +0] [60s]
Necklaces (''')
blessed amulet of order [3s]
One-handed weapons ('(')
blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s]
blessed eternium dagger (+0, 2d4+7) [5s]
uncursed phase dagger (+2, 1d4-4) [5s]
blessed jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
Tools (']')
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
uncursed si [10s]
uncursed fire giant figurine of wondrous power [25s]
uncursed huge bat figurine of wondrous power [25s]
uncursed giant boar skull [300s]
Rings ('=')
uncursed ring of speed [+0, +1] (+5 spd) [1s]
uncursed ring of speed [+0, +1] (+5 spd) [1s]
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of ice [1s]
Potions ('!')
heap of 4 uncursed potions of invisibility [16s]
uncursed potion of extra healing [2s]
potion of holy water [4s]
heap of 4 uncursed potions of carrot juice [16s]
uncursed potion of boost learning [2s]
uncursed potion of boost willpower [2s]
blessed potion of raw mana [2s]
Scrolls ('?')
heap of 2 uncursed scrolls of identify [4s]
Food ('%')
heap of 26 uncursed cooked lizards [78s]
heap of 26 uncursed fried bats [78s]
heap of 2 uncursed lumps of bee wax [10s]
uncursed bit of plain candy [2s]
Gems ('*')
heap of 3 uncursed crystals of fire [3s]
heap of 3 uncursed turquoises [3s]
uncursed turquoise [1s]
heap of 3 uncursed aquamarines [3s]
heap of 3 uncursed sapphires [3s]
uncursed emerald [1s]
uncursed topaz [1s]
heap of 3 uncursed amber stones [3s]
blessed ruby [1s]
heap of 2 blessed emeralds [2s]
heap of 2 uncursed opals [2s]
uncursed aquamarine [1s]
uncursed ruby [1s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 28
Daggers & knives 2 +2 +0 +0 basic 32
Clubs & hammers 2 +2 +0 +0 basic 32
Maces & flails 12 +12 +8 +4 Mastery 1771
Swords 8 +6 +4 +2 excellent 427
Axes 12 +12 +10 +3 Mastery 3348
Whips 1 +1 +0 +1 basic 20
Pole arms 5 +5 +2 +4 skilled 4
Twohanded weapons 1 +1 +1 +0 basic 20
Staves 1 +1 +0 +1 basic 20
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 3
Thrown rocks & clubs 1 +2 +1 +0 basic 7
Thrown spears 0 +0 +0 +0 unskilled 5
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 749
Damage caused with your melee weapons:
--------------------------------------
Right hand: +62 bonus to hit, 3d3+27 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 6168, base range: 7, +102 bonus to hit, 1d2+42 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy ................... 87 (great) [+1d5]
Appraising ................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+3d3]
Bridge building ........... 80 (great) [+2d4] (mr)
Climbing ..................100 (superb) [+1d5]
Courage ...................100 (superb) [+1d3]
Detect item status ........100 (superb) [+2d4]
Detect traps ..............100 (superb) [+1d5]
Disarm traps .............. 80 (great) [+1d3]
Find weakness .............100 (superb) [+1d5]
First aid ................. 74 (great) [+1d3]
Gemology ..................100 (superb) [+2d4]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+1d5]
Herbalism .................100 (superb) [+1d5]
Listening .................100 (superb) [+2d4]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................ 86 (great) [+1d5]
Mining ....................100 (superb) [+1d5]
Pick locks ................ 60 (good) [+1d3]
Pick pockets ..............100 (superb) [+2d4]
Survival .................. 91 (superb) [+1d3]
Swimming .................. 83 (great) [+1d3]
Tactics ................... 73 (great) [+1]
Two weapon combat ......... 68 (good) [+1d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Create Item: 500, 250pp (Effectivity: +0)
----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Poison drips from your hands.
Your antennae explore the details of your environment (Ap: -4).
You are surrounded by an unholy aura (Ch: -10, DV: +6).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your close attunement to corrupted astral space allows teleportation.
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
You exhale sulphur (Ch: -4).
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
Your corrupted tissue seems to heal much faster.
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Gruush, the orcish merchant, saved the world with his brave efforts while
saving himself 2 times.
He scored 32434344 points and advanced to level 50.
He survived for 0 years, 96 days, 14 hours, 14 minutes and 55 seconds (91124
turns).
Gruush visited 98 places.
His strength score was modified by +10 during his career.
His learning score was modified by +5 during his career.
His willpower score was modified by -1 during his career.
His dexterity score was modified by -4 during his career.
His toughness score was modified by +16 during his career.
His charisma score was modified by +4 during his career.
His appearance score was modified by -1 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +11 during his career.
He was unnaturally aged by 7 years.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a famous
hero.
4493 monsters perished before him.
The following 26 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Iron Crown of Havlor
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the bracers of war
the Chaos Orb of Elemental Mana
the rune-covered sling "Whirlwind"
the jet-black battle axe "Executor"
the medium obsidian shield "Protector"
the crown of leadership
the dwarven pick axe "Hammerhead"
the black tome of Alsophocus
the shining long spear "Soaker"
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was able to control teleportation.
He was invisible (gained through an item).
He was immune to ice attacks.
He was a messiah of The One Who Kills.
He asked for 27 divine interventions.
He was a holy champion of Balance.
He was severely tainted by Chaos.
The following monsters were vanquished:
14 air demons
13 air elementals
6 air grues
1 Ancient Chaos Wyrm
2 ancient karmic dragons
1 ancient minotaur
6 ancient red dragons
1 Ancient Stone Beast
1 ancient white dragon
2 animated armors
5 animated trees
4 ankhegs
3 annihilators
8 annis hags
3 assassins
9 balors
14 bandits
1 banshee
27 barbarians
9 barbarian leaders
3 battle bunnies
19 berserkers
4 berserker emperors
2 berserker kings
9 berserker lords
2 berserker princes
7 big dogs
4 black baby dragons
1 black dragon
18 black hurthlings
6 black wizards
56 blink dogs
1 blue baby dragon
1 bone golem
2 brown bears
4 brown worms
15 bugbears
1 bunny master
6 carrion crawlers
1 cat lord
7 cave bears
46 cave fishers
8 cave lions
9 cave lizards
5 cave tigers
10 cavemen
1 Chaos Archmage
11 chaos brothers
3 chaos eyes
3 chaos knights
8 chaos lizards
67 chaos mutants
9 chaos plague bearers
17 chaos rats
115 chaos servants
12 chaos sisters
1 chaos spawn
2 chaos spiders
3 chaos vipers
1 chaos warlord
14 chaos warriors
9 chaos wizards
24 claw bugs
3 clay golems
2 cobras
4 cooshoos
16 corpse fiends
1 crime lord
3 crystal statues
10 cutpurses
4 dark elven archers
4 dark elven lords
3 dark elven priestesses
2 dark elven princesses
7 dark elven warriors
5 dark elven wizards
12 dark orcs
6 dark sages
2 death oozes
3 diamond golems
85 dire wolves
11 displacer beasts
14 dopplegangers
1 doppleganger king
4 doppleganger lords
2 Dorn Beasts
3 dwarves
8 dwarven chaos knights
19 earth elementals
62 ettins
2 eyes of destruction
1 fairy dragon
1 female dwarf
35 fire beetles
35 fire demons
30 fire drakes
34 fire elementals
32 fire giants
4 fire giant kings
16 fire grues
45 fire lizards
2 fire vortices
3 flesh golems
8 floating eyes
31 fomorian giants
5 frost giants
11 gargoyles
6 gelatinous cubes
51 ghosts
10 ghost bats
4 ghost kings
30 ghost lords
94 ghuls
41 giant bats
3 giant bee queens
57 giant bee warriors
19 giant bee workers
1 giant boar
18 giant centipedes
2 giant eels
16 giant frogs
15 giant lizards
1 giant raccoon
133 giant rats
1 giant rust monster
1 giant shark
1 giant slug
41 giant spiders
1 giant turtle
5 gibbering mouthers
22 gnolls
84 goblins
9 goblin berserkers
12 goblin chieftains
70 goblin rockthrowers
41 goblin slavemasters
13 gray oozes
1 gray slayer
1 greater air elemental
1 greater balor
1 greater black unicorn
65 greater chaos servants
6 greater claw bugs
3 greater daemons
1 greater mimic
14 greater mummies
3 greater water elementals
3 green blobs
4 green hags
3 green slimes
5 green worms
42 gremlins
3 griffons
3 grizzly bears
2 half-orc bouncers
7 harpies
15 hell hounds
86 hill giants
5 hill giant chieftains
5 hill orcs
5 hill orc sergeants
18 hippogriffs
22 hobgoblins
4 hobgoblin chiefs
1 hobgoblin leader
4 homunculi
19 huge bats
11 hydras
6 hyenas
4 imps
2 invisible stalkers
2 iron golems
80 jackals
4 jackal demons
3 jackalweres
1 karmic baby dragon
8 karmic lizards
5 king cobras
62 kobolds
16 kobold chieftains
12 kobold shamans
54 large bats
17 large dogs
6 large gnolls
4 large jackals
32 large kobolds
15 large orcs
5 large rust monsters
4 large snakes
62 large spiders
3 least daemons
3 lesser daemons
4 leucrottas
11 lichs
2 lich kings
10 lightning lizards
3 living walls
29 lizard men
8 magebane eyes
2 magedoom eyes
2 margoyles
1 master assassin
2 master mimics
1 master necromancer
1 Master Summoner
9 master swordsmen
1 master thief
4 mimics
1 mimic hivemind
4 minotaurs
1 mugger
28 mummies
1 mummy lord
10 necromancers
50 ogres
6 ogre kings
50 ogre lords
5 ogre magi
76 orcs
3 orc butchers
9 orc chieftains
29 orc scorchers
4 outlaws
6 outlaw leaders
8 owlbears
13 pit vipers
6 pixies
3 pixie archers
7 purple worms
3 quasits
2 quicklings
1 quickling lord
8 rabid dogs
13 raiders
245 rats
10 ratling archers
11 ratling duelists
10 ratling fencers
7 ratling master thieves
12 ratling thieves
3 ratling warlords
17 ratling warriors
5 rattlesnakes
61 red baby dragons
31 red dragons
199 red worms
1 revenant
36 rust monsters
67 shadows
5 shadow centipedes
4 shadow lords
5 shadow trolls
2 shambling mounds
12 silver wolves
3 skeletal kings
26 skeletal warriors
83 skeletons
6 slow shadows
1 Snake from Beyond
15 spectres
6 staring eyes
32 steel golems
4 steel zombies
68 stone giants
2 stone giant lords
4 stone golems
19 stone grues
9 stone snakes
3 stone statues
24 swordsmen
12 tarantulas
1 titan
13 trolls
4 troll berserkers
6 troll chiefs
2 troll kings
1 undead chaos dwarven berserker
21 vampires
31 vapor rats
5 vipers
1 wall beast
9 water demons
6 water elementals
19 water grues
22 water snakes
17 wererats
20 werewolves
5 werewolf kings
8 werewolf lords
3 white baby dragons
1 white dragon
16 white worms
77 wights
3 wild cats
1 will o'wisp
103 wolves
34 wraiths
72 writhing masses of primal chaos
4 yellow oozes
89 zombies