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SPOILERS, if you do not wish to learn this information pleace leave now.
Heres what happens when you relax and get careless after winning!
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Hamas St:48 Le:25 Wi:30 Dx:26 To:39 Ch:34 Ap:22 Ma:23 Pe:23 L+
DV/PV: 25/48 H: -58(942) P: 267(348) Exp: 50/62624124 D: 40 Sp: 115
Blessed Burdened Bleeding Berserk
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Background Information
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Name: Hamas Race: male Dwarf Class: Ranger
Eye color: brown Hair color: black Complexion: brown
Height: 4' Weight: 171 pounds
Age: 149 (grown-up, 86 years of unnatural aging added in)
Star sign: Unicorn Birthday: 8/Unicorn (day 98 of the year)
YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Ranger.
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Inventory
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Total weight: 8938 stones Carrying capacity: 10275 stones
He: blessed crown of leadership [+2, +7] {Ch+18} [65s]
Ne: uncursed sapphire amulet (named) [+4, +4] {Wi+7} [3s]
Bo: uncursed eternium plate mail (-1, -2) [-1, +13] [240s]
Gi: uncursed adamantium girdle [+0, +4] [18s]
Cl: uncursed light cloak [+1, +0] [20s]
RH: uncursed jet-black battle axe (named) (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
LH: uncursed rune-covered club (named) (+12, 3d6+2) [-3, +0] {St+4} [120s]
RR: blessed ring of the clear mind [1s]
LR: blessed ring of the clear mind [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8} [10s]
Ga: uncursed iron gauntlets (named) (-1, +0) [+1, +3] {St+7} [10s]
Bo: uncursed seven league boots (-1, +1) [+3, +1] [30s]
MW: uncursed long bow (+2, +4) [30s]
Mi: -
Tl: -
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Stuff
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 25
Daggers & knives 8 +7 +4 +2 excellent 452
Clubs & hammers 8 +6 +4 +2 excellent 6
Maces & flails 1 +1 +0 +0 basic 25
Swords 10 +9 +6 +3 excellent 1379
Axes 13 +14 +12 +4 Mastery 7945
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 128
Crossbows 5 +10 +7 +1 skilled 56
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 4 +8 skilled 47
Damage caused with your melee weapons:
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Right hand: +162 bonus to hit, 5d6+57 damage
Left hand: +174 bonus to hit, 3d6+40 damage
Damage caused with your missile weapons:
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No missile weapons available.
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Skills
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Alertness ................100 (superb) [+1d5]
Archery ..................100 (superb) [+1d3]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Climbing .................100 (superb) [+2d4]
Detect traps .............100 (superb) [+2d4]
Dodge .................... 88 (great) [+1d5]
Find weakness ............ 96 (superb) [+1d5]
First aid ................ 80 (great) [+1d5]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 37 (fair) [+1d5]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+2d4]
Law ......................100 (superb) [+4d4]
Listening ................100 (superb) [+3d3]
Literacy ................. 99 (superb) [+1]
Metallurgy ............... 67 (good) [+3d3]
Mining ................... 78 (great) [+1d3]
Smithing ................. 56 (good) [+1d5]
Survival ................. 51 (good) [+3d5]
Swimming ................. 83 (great) [+1d3]
Tactics ..................100 (superb) [+1]
Two weapon combat ........100 (superb) [+2d4]
Woodcraft ................ 57 (good) [+3d5]
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Spells
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Calm Monster : 166, 8pp (Effectivity: +0)
Light : 106, 3pp (Effectivity: +2)
Lightning Bolt: 30, 20pp (Effectivity: +0)
Revelation : 12, 62pp (Effectivity: +0)
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His achievements during his adventures:
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Hamas, the dwarven ranger, was killed by a greater moloch (after winning).
He scored 11389472 points and advanced to level 50.
He survived for 0 years, 53 days, 16 hours, 47 minutes and 28 seconds (51178
turns).
Hamas visited 103 places.
His strength score was modified by +15 during his career.
His learning score was modified by +11 during his career.
His willpower score was modified by +10 during his career.
His dexterity score was modified by +6 during his career.
His toughness score was modified by +16 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by +10 during his career.
His perception score was modified by +6 during his career.
He was unnaturally aged by 86 years.
He was the champion of the arena.
He was the head of the thieves guild.
He ended his adventuring life on level 40 of the caverns of chaos.
3817 monsters perished before him.
The following 29 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the silvery arrow "True Aim"
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the rune-covered club "Skullcrusher"
the glaive "Long Sting"
the bracers of war
the Chaos Orb of Elemental Mana
the jet-black battle axe "Executor"
the staff of the archmagi
the rune-covered heavy mace "Purifier"
the medium obsidian shield "Protector"
the sapphire amulet "Preserver"
the crown of leadership
the iron gauntlets "Ironfist"
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant (enhanced through items).
He was cold resistant.
He was acid resistant.
He was lucky (enhanced through items).
Fate smiled upon him.
He was cursed (gained through an item).
He was sleep resistant (gained through an item).
He was able to teleport.
He was able to control teleportation.
He was stun resistant (enhanced through items).
He was paralyzation resistant (enhanced through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (gained through an item).
He was able to see invisible things (gained through an item).
He was immune to fire attacks.
He was able to resist confusion attacks (gained through items).
He was a messiah of Morodwyn.
He asked for 18 divine interventions.
He was a holy champion of Order.
The following monsters were vanquished:
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