NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Finaly got around to play a 'serious' game of ADOM. Not all that sucessfull, but still. Started out ok, but had a few minor setbacks first of all I never did find the raider lord, I scouered the wilderness untill I ran out of food and had to pray for nutrition (couldn't afford to buy any as monks start with no money), so I sold all the junk I had collected and made my way to the arena and picked up 25 cooked lizards (all I could afford at the time). Then I started to make my way back out, but I was forced to dispose of to many enemies and raised to level 6... Descided to do the carpenter quest next, but I guess I wasn't paying enough attention and I didn't realise I had made a mistake before I was on level 5 of the infinitive dungeon. DOH... Still fighting my way back out I acululated a LOT of junk and gained a few leves, did most of the village dungeon burneded, but I was killing everyting in one blow so I didn't realy mind. Resceued the carpenter and sold all my stuff for a deacent sum. Then I did my fatal mistake. I descided a level 8 monk schould be capable to deal with the villans there, and started my crusade. The Master thief was easy enough, he was more conserned with emptying my buldging purse than to fight back... Next was the mad doctor, I softened him up with with what proved to be arrows of jelly slaying, but he still had time to poison me before I finished him off... Then in my folly, I went after the crime lord, with the doctors poison still burning in my veins... My arrows failed to harm him at all, and after just one round it became clear my only chance was to run... There where nowhere to go but out into the wilderness, but with my level of poisoning I didn't even last a round in the wilderness... * mental note DON'T melee the crime lord with no poision resistance * Guess I schould have prayed first, but I only had 1 square between me and the lord, so it would probably not have helped much, and I'll never know anyhow... ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^ ^^^^^^ ====^^^^^^^^^ ^ ^^^..^ ======^^*^^^^^^^^^^^^..^^ &&o ======="""""""&&^~^^*^.^^ ^^&&&&&&&&& &&==""""""""""&&~~~^....^ ^^^^^^^^^^^^& ""=""""""""""&&&&&o..~^^^ ^^*^""""""""" ""=="""""""""&&&&&&&&&&^^^ ^^^^""""""""""""""" ""=""""""""&&&&&&&&&&&~~^^^ ^^"""""&&&&"""*&&&& ""=="""""&&&&&&&&&&&&~~*^^^ """""&&&&&&&&&...... ^^=="""""""&&@&&&&~~~~^^^^ """&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^ &&&&&&&&&&&&&&&&&&....^^^^==="""&&""&&&~~~~~^ &&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^ &&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^^^^^ ^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^ Harek St:19 Le:14 Wi:17 Dx:14 To:20 Ch: 4 Ap:11 Ma:12 Pe:13 L DV/PV: 25/9 H: -2(101) P: 25(25) Exp: 9/23400 DrCh Sp: 107 Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Harek Race: male Dwarf Class: Monk Eye color: brown Hair color: red Complexion: tanned Height: 4'1" Weight: 182 pounds Age: 65 (grown-up) Star sign: Candle Birthday: 9/Candle (day 279 of the year) YOUR HISTORY: Your parents belong to the middle class. They are average people living in average quarters. Your father is a craftsman of mediocre talent. In your childhood you were fascinated by your environment and the everchanging wonders of the world. You were a very curious and adventurous child. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you were a credit to your family. Your parents supported your plans and were very understanding. They tried to help you along your way with all means at their disposal. You decided to become a Monk. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1629 stones Carrying capacity: 2315 stones Head : uncursed horned helmet [+0, +1] [100s] Neck : blessed amulet of greed [3s] Body : uncursed studded leather armor (-1, +0) [-1, +2] [250s] Girdle : uncursed girdle of greed [+0, +0] [7s] Cloak : blessed leather cloak (-1, +0) [+1, +3] [40s] Right Hand : - Left Hand : - Right Ring : uncursed ring of defense +1 [1s] Left Ring : uncursed ring of searching [1s] Bracers : uncursed bracers of protection [+0, +2] [10s] Gauntlets : - Boots : blessed sandals [+0, +0] [6s] Missile weapon: cursed short bow (+1, +0) [20s] Missiles : bundle of 22 uncursed arrows (+0, 1d6) [44s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1147 stones Carrying capacity: 2315 stones Armor ('[') uncursed shell armor (+0, -2) [-1, +2] [300s] Gauntlets ('[') uncursed rusty brass knuckles [+0, +0] [10s] * I've heard that these increase unarmed dammage, but I failed to notice any * difference... Maybe it was because they where rusted, rusted brass, hmm... Cloaks ('[') uncursed light cloak [+1, +0] [20s] uncursed hooded cloak [+1, +0] [40s] Boots ('[') uncursed light boots [+0, +0] [20s] uncursed iron boots [-1, +1] [120s] Necklaces (''') uncursed amulet of perseverance {Wi+3} [3s] One-handed weapons ('(') blessed hatchet (+1, 1d6+4) [50s] Missile weapons ('}') heap of 3 uncursed short bows (+1, +0) [60s] Missiles ('*') heap of 7 blessed rocks (+0, 1d4) [35s] bundle of 18 uncursed arrows (+0, 1d6+2) [36s] uncursed arrow (-3, 1d6) [2s] uncursed arrow (+0, 1d6+3) [2s] bundle of 10 uncursed arrows of jelly slaying (+3, 2d4+3) [20s] * Used these on the doctor, without realising what they where... bundle of 17 uncursed arrows (+1, 1d6) [34s] Tools (']') cursed tinderbox (22) [3s] uncursed bandages [2s] uncursed tinderbox (12) [3s] uncursed broken tiny key [1s] Wands ('\') uncursed wand of trap creation (1 charge) [3s] Potions ('!') uncursed potion of visibility [4s] uncursed potion of booze [4s] uncursed potion of invisibility [4s] uncursed potion of exchange [4s] uncursed potion of beauty [4s] uncursed potion of carrot juice [4s] cursed oil of rust removal [2s] uncursed potion of water [4s] Scrolls ('?') uncursed scroll of warning [2s] uncursed scroll of item detection [2s] blessed scroll of protection [2s] cursed scroll of power [2s] cursed scroll of amnesia [2s] blessed scroll of amnesia [2s] uncursed scroll of repair [2s] uncursed scroll of power [2s] Books ('"') blessed Yrrigs' manual of bridge building [100s] Food ('%') uncursed herb seed [2s] heap of 15 cursed cooked lizards [45s] heap of 10 uncursed cooked lizards [30s] uncursed loaf of bread [40s] uncursed melon [20s] heap of 4 cursed bones [16s] uncursed loaf of hurthling bread [30s] uncursed dwarven sausage [20s] uncursed bone [4s] Valuables ('$') 3009 gold pieces [30s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 7 +4 +3 +2 skilled 421 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 14 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 1 * Wonder why I didn't hurt the crime lord with my arrows, heh... Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +9 bonus to hit, 1d17+3 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 22, base range: 4, +6 bonus to hit, 1d6-2 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ............ 65 (good) [+3d4] Athletics ............ 82 (great) [+2d4] Climbing ............. 41 (fair) [+2d4] Concentration ........ 79 (great) [+3d4] Detect traps ......... 19 (mediocre) [+4d5] Dodge ................ 30 (mediocre) [+4d5] Find weakness ........ 64 (good) [+1d5] First aid ............ 31 (fair) [+4d5] Haggling ............. 24 (mediocre) [+3d4] Healing ..............100 (superb) [+2d4] Listening ............ 38 (fair) [+4d5] Literacy ............. 59 (good) [+3d4] Metallurgy ........... 25 (mediocre) [+3d4] Mining ............... 61 (good) [+1] Smithing ............. 30 (mediocre) [+3d3] Stealth .............. 46 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Harek, the dwarven monk, died of acute blood poisoning. He scored 15882 points and advanced to level 9. He survived for 0 years, 34 days, 17 hours, 28 minutes and 6 seconds (9687 turns). Harek visited 15 places. His dexterity score was modified by +2 during his career. His toughness score was modified by +1 during his career. His appearance score was modified by +2 during his career. His mana score was modified by +1 during his career. He was the head of the thieves guild. He ended his adventuring life in the wilderness. 481 monsters perished before him. He was religious. He asked for 1 divine intervention. He was lawfully aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 1 ankheg 1 assassin 6 bandits 1 berserker 4 black hurthlings 2 bugbears 1 cave lizard 2 chaos brothers 1 chaos sister 2 claw bugs 2 cutpurses 1 dark sage 1 dire wolf 8 fire beetles 1 fire lizard 2 floating eyes 2 ghost bats 5 ghuls 5 giant bats 2 giant centipedes 3 giant frogs 1 giant raccoon 49 giant rats 21 goblins 4 goblin chieftains 31 goblin rockthrowers 6 goblin slavemasters 1 gray ooze 2 green slimes 1 gremlin 2 harpies 2 hill orcs 2 hippogriffs 9 hobgoblins 1 hobgoblin chief 2 homunculi 2 huge bats 2 hyenas 2 jackals 49 kobolds 3 kobold chieftains 3 kobold shamans 38 large bats 1 large gnoll 11 large kobolds 11 large orcs 1 large spider 1 least daemon 22 lizard men 1 mad doctor 1 master thief 5 ogres 42 orcs 2 orc chieftains 5 orc scorchers 1 outlaw 1 pixie 1 pixie archer 1 quasit 2 rabid dogs 1 raider 50 rats 5 ratling archers 3 ratling thieves 2 shadow centipedes 1 silver wolf 6 skeletons 2 swordsmen 3 wererats 3 white worms 3 wights * One was even good enough to leave a corpse... 1 wolf 6 zombies