NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Hashut was born to solve the Frog princes quest.First she went to Bandit village to meet guildmaster and learn pickpocketing, and there she was forced to kill one bandit, which would have been very clever move, had she survived a little longer. After arriving Terinyo she decided to try save Kenny and left Kranach for tougher guys.Great was her surprise when she noticed that straight ladders went from ant hive to the bottom, and she returned with puppy to Terinyo 3rd level.What a hell I can heal later, lets beat Kranach first she thought and went to wilderness.The fight was fierce but one by one she froze all the raiders, but got some arrowholes.When she ret- reated to Terinyo orcs ambushed her and cowardly she start to froze them and won the battle with only one hp left. Since she didn' knew healing skill and have had a close one this far, she headed to village dungeon to search for Yrrigs.After many great and nearly fatal battles she found the mad carpenter who started to chase her.Fear gives wings she thought and cowardly ran to meet Jharod.Two hp:s still left she was there. On a way down she had so many battles that she was lv8 and she had not found any spellbooks save 2 frost bolts. In SMC monsters were so fierce she had to head down without waterproof Blanket.Two levels below SMC she found two pools(diff levs)and drank them empty getting some minor resistances, one WISH and TWO frogs. Should she known that frog prince will never show.AoLS was obvious choiche. There was also a ring shop where she found RoI. Lv 6 had a beehive and L altar, and she sacrificed all the bees but didn't even got very close to Clamgaddin. Way to the bottom was very hard and death was always near, but she was necromancer and used to that. After that she cleared dangerous cave and headed to CoC.Lv 8 and 9 were both divided with underground rivers.She froze the river and carefully checked that her weigt is less than 2000 stones and crossed the ice. Ancient dwarf wanted a goblin to be killed and that she did.Ancient dw ruins were surprisingly easy, and after Ogre tribe she headed to pyramid. Since she already knew fireball there were no problems. After quests she headed to TotHK which was extremly hard.After wery hard time she frozed the piranha lake, and met something she had never before seen.Although she was a necromancer the skeleton king was .... well words are not enough. She found a strange city with bullheaded monsters, but was forced to flee there.She decided to come back later to investigate. Some usurper called Nonnak needed teaching and after that she stored all her stuff in the corridors of darkforge.Although she had the RoI she hadn't a single fireproof blankets, and that worried a little.Over 1000 frost bolts in memory the monsters were not a problem. A stone block covered the maze and she was unable to investigate so she headed to CoC Back in dwarftown she offered over 60 sis, all her gold(some 30 000) Big Punch and the Moonsickle to Clamgaddin and got eventually crowned with shock immunity and the ring of immunity. She mastered the shadow touch, and undestood why it is so feared. Before casino she found a great vault inhabited by different giants. Although they tore up four armor she acted as vampire and abrosbed their life energy.They never got any chanche. Orb guards fell one by one to shadow touch and she was ready to start to search the legendary TotRR. One little mistake cost her everything.She didn't remeber to remove the doomed Crown of Science and one earth elementals succesful blow drained over 140 hp:s, The end. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### ######### #.....# #...../.# #.....# #...<.#.######### ######### #.....# #.....#./.......# #.......# #/##### #########......[###.......# #.# #.........#.......# ###.##### #####.......#.#.......# ### #.....].# #...........+.#...EEE}# #.### #.....#.#######.###.......#.#..**@*}#####.(.# #.....#.........+ +............*........(.###### #########.......# #########.###############....## #.......# #.# ##...$..## #.......### #####/### #..[.....# #......./.# #.......# #...*....# #########.#####..>....# ##.^(...## #...../.......# ##....## ############### ###### Not so high stats Hashut St:26 Le:30 Wi:25 Dx:27 To:31 Ch: 8 Ap:10 Ma:22 Pe:22 L DV/PV: 47/49 H: 0(464) P: 270(316) Exp: 37/10129894 D: 42 Sp: 135 Blessed Berserk ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Hashut Race: female Dwarf Class: Necromancer Eye color: black Hair color: black Complexion: ruddy Height: 3'9" Weight: 37 pounds Age: 57 (young) Star sign: Unicorn Birthday: 29/Unicorn (day 119 of the year) YOUR HISTORY: Your parents belong to the middle class. They are average people living in average quarters. Your father is a craftsman of mediocre talent. In your childhood you were fascinated by your environment and the everchanging wonders of the world. You were a very curious and adventurous child. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Necromancer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 7886 stones Carrying capacity: 25675 stones He: cursed crown of science [+4, +8] {Le+9} [65s] Ne: uncursed sapphire amulet (named) [+4, +4] {Wi+7} [3s] (Giant vault) Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s] (Greater giant vault) Gi: uncursed adamantium girdle [+0, +3] [18s] Cl: uncursed hooded cloak [+1, +0] [40s] RH: blessed dwarven rune axe (named) (+3, 3d6+6) [+4, +4] {To+3} [50s] LH: uncursed tower eternium shield (-1) [+13, +4] [70s] RR: uncursed ring of ice [1s] LR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s] Br: uncursed bracers of protection [+0, +2] [10s] Ga: uncursed thick gauntlets (-1, -2) [+0, +3] [15s] Bo: blessed sandals (+1, +1) [+2, +1] [6s] MW: uncursed long bow (+2, +2) [30s] Mi: bundle of 15 uncursed arrows (+0, 1d6) [30s] Tl: uncursed pick axe (+0, 1d6+3) [75s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 7352 stones Carrying capacity: 25675 stones Helmets ('[') uncursed helm of water breathing [+0, +1] [30s] uncursed helm of leadership [+1, +2] {Ch+6} [100s] Armor ('[') uncursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s] (In greater giant vault) Shields ('[') blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6] [120s] uncursed large eternium shield (+1) [+11, +5] [54s] Gauntlets ('[') uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3} [40s] Cloaks ('[') uncursed cloak of adornment [+0, +2] {Ap+4} [40s] uncursed light cloak [+2, +0] [20s] Girdles ('[') uncursed girdle of strength [+0, +0] {St+1} [15s] uncursed girdle of carrying [+0, +0] [15s] uncursed money belt [-2, +0] [5s] uncursed mithril girdle [+0, +2] [20s] Necklaces (''') uncursed amulet of balance [3s] blessed ankh [3s] blessed amulet of order [3s] Bracers (',') uncursed bracers of speed [+0, +0] (+4 spd) [10s] One-handed weapons ('(') blessed phase dagger (+0, 1d4) [5s] (saved this for emperor moloch) blessed eternium dagger (+0, 2d4+10) [5s] uncursed eternium spear (+2, 2d8+8) [25s] uncursed eternium battle axe (+0, 2d6+10) [35s] uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] uncursed whip of slaughtering (-4, 1d30) [15s] Two-handed weapons ('(') blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] (should have used this) Missile weapons ('}') uncursed light crossbow of accuracy (+6, +0) [70s] uncursed hand crossbow (+0, +0) [30s] Missiles ('/') bundle of 7 uncursed arrows of jelly slaying (+0, 2d4+3) [14s] bundle of 10 blessed arrows (+0, 1d6) [20s] bundle of 5 uncursed eternium quarrels (+1, 4d6+8) [5s] bundle of 9 uncursed mithril quarrels (+1, 2d6+3) [18s] bundle of 8 uncursed arrows of jelly slaying (+3, 2d4+3) [16s] bundle of 6 uncursed eternium arrows (+1, 2d6+8) [6s] bundle of 11 uncursed quarrels of demon slaying (+2, 2d6+3) [44s] bundle of 6 cursed arrows of humanoid slaying (+3, 1d6+3) [12s] bundle of 8 uncursed arrows of humanoid slaying (+3, 1d6+3) [16s] bundle of 6 uncursed quarrels of dragon slaying (+3, 2d6+3) [24s] bundle of 6 uncursed drakish scurgari of death (+12, 6d8+6) [60s] + many more Tools (']') blessed waterproof blanket [10s] (Didn't saw any fireproof blankets, strange) heap of 142 uncursed sis [1420s] uncursed climbing set [180s] blessed thieves picks [5s] uncursed holy symbol [5s] uncursed tiny key [1s] uncursed Chaos Orb of Elemental Fire {St+10} [100s] uncursed Chaos Orb of El emental Water {Wi+10} [100s] uncursed Chaos Orb of Elemental Air {Dx+10} [100s] Rings ('=') uncursed ring of speed [+0, +1] (+5 spd) [1s] blessed ring of the High Kings [+2, +3] [1s] blessed ring of immunity [1s] ( Crowning gift) uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s] uncursed ring of slaying (+3 melee damage, +6 missile damage) [1s] uncursed ring of damage [1s] uncursed ring of fire [1s] blessed ring of protection +1 [1s] uncursed ring of gain attribute {Pe+1} [1s] blessed ring of regeneration [1s] uncursed ring of protection +3 [1s] Wands ('\') uncursed wand of door creation (7 charges) [3s] blessed wand of fireballs (12 charges) [3s] uncursed wand of acid (2 charges) [4s] uncursed wand of trap detection (2 charges) [3s] blessed wand of digging (1 charge) [3s] cursed wand of fireballs (2 charges) [3s] uncursed wand of teleportation (3 charges) [4s] uncursed wand of gold detection (5 charges) [6s] uncursed wand of stunning (3 charges) [3s] uncursed wand of poison (5 charges) [3s] uncursed wand of monster detection (1 charge) [3s] cursed wand of ball lightning (6 charges) [4s] blessed wand of paralyzation (0 charges) [3s] uncursed wand of lightning (4 charges) [4s] uncursed wand of monster creation (2 charges) [3s] uncursed wand of wonder (4 charges) [3s] uncursed wand of destruction (4 charges) [3s] uncursed wand of door creation (5 charges) [3s] uncursed wand of fire (1 charge) [4s] Potions ('!') heap of 2 uncursed potions of potential beauty [8s] heap of 2 uncursed potions of exchange [8s] Great against cats in arena uncursed potion of cure poison [2s] heap of 6 potions of holy water [24s] uncursed potion of training [2 s] + ton more Scrolls ('?') heap of 2 uncursed scrolls of great identify [4s] cursed scroll of identify [2s] heap of 2 uncursed scrolls of increase melee damage [4s] heap of 3 uncursed scrolls of power [6s] heap of 2 uncursed scrolls of amnesia [4s] heap of 4 uncursed scrolls of uncursing [8s] heap of 2 uncursed scrolls of satiation [4s] blessed scroll of identify [2s] heap of 5 blessed scrolls of chaos resistance [10s] Six from Khel used one + 1 PoCC uncursed scroll of chaos resistance [2s] Books ('"') uncursed spellbook of Burning Hands [100s] uncursed spellbook of Fire Bolt [100s] uncursed spellbook of Ice Ball [100s] uncursed spellbook of Light [100s] uncursed tract of chaos [150s] blessed spellbook of Light [100s] cursed spellbook of Magic Missile [100s] uncursed spellbook of Slow Poison [100s] Food ('%') cursed Master Summoner corpse [120s] I thought this one rot away Valua bles ('$') 97736 gold pieces [977s] Gems ('*') many believe me ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 10 +9 +6 +4 excellent 3156 Necromancer did fine with shadow touch, got even one +1 STR Daggers & knives 3 +2 +1 +0 basic 110 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 1 +1 +0 +0 basic 50 Axes 9 +7 +6 +2 excellent 1662 She was dwarf, dwarves use axes, yeh Whips 1 +1 +0 +1 basic 50 Pole arms 9 +9 +5 +10 excellent 1557 In case of TotRR Twohanded weapons 4 +4 +4 +1 skilled 45 Staves 1 +1 +0 +1 basic 50 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 5 +10 +7 +1 skilled 67 Got to use bows for weakening opponents before got enough pp Crossbows 2 +4 +3 +0 basic 30 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 9 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 9 +18 excellent 2330 Damage caused with your melee weapons: -------------------------------------- Right hand: +96 bonus to hit, 3d6+33 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 15, base range: 9, +76 bonus to hit, 1d6+24 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 75 (great) [+1d3] Appraising ............... 72 (great) [+1] Backstabbing .............100 (superb) [+4d4] Climbing ................. 62 (good) [+1] Concentration ............100 (superb) [+1d5] Detect traps ............. 43 (fair) [+1d3] Find weakness ............100 (superb) [+1] First aid ................ 51 (good) [+1] Food preservation ........100 (superb) [+1] Haggling ................. 22 (mediocre) [+1d5] Healing ..................100 (superb) [+4d4] Herbalism ................ 64 (good) [+1] Listening ................ 95 (superb) [+2d4] Literacy .................100 (superb) [+1d5] Metallurgy ............... 29 (mediocre) [+3d3] Mining ................... 71 (great) [+1] Necromancy ...............100 (superb) [+2d4] Pick pockets ............. 54 (good) [+1] Smithing ................. 31 (fair) [+1d5] Stealth ..................100 (superb) [+1d5] Tactics .................. 98 (superb) [+1] Two weapon combat ........ 80 (great) [+1] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 275, 12pp (Effectivity: +4) Burning Hands : 889, 7pp (Effectivity: +0) Calm Monster : 627, 7pp (Effectivity: +2) Cure Light Wounds: 364, 4pp (Effectivity: +4) Darkness : 822, 3pp (Effectivity: +1) Fire Bolt : 851, 6pp (Effectivity: +12) Frost Bolt : 565, 6pp (Effectivity: +30) Identify : 564, 60pp (Effectivity: +2) Invisibility : 798, 8pp (Effectivity: +2) Knock : 798, 10pp (Effectivity: +3) Know Alignment : 765, 8pp (Effectivity: +0) Light : 1499, 1pp (Effectivity: +7) Lightning Bolt : 247, 9pp (Effectivity: +5) Magic Lock : 699, 7pp (Effectivity: +0) Magic Missile : 659, 5pp (Effectivity: +12) Remove Curse : 325, 40pp (Effectivity: +1) Revelation : 509, 27pp (Effectivity: +0) Scare Monster : 333, 10pp (Effectivity: +0) Slow Monster : 226, 6pp (Effectivity: +1) Strength of Atlas: 661, 7pp (Effectivity: +7) Stun Ray : 306, 7pp (Effectivity: +2) Teleportation : 579, 17pp (Effectivity: +9) Web : 748, 10pp (Effectivity: +2) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You have become extremely thin and nimble (1/2 weight, DV: +6). You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3). Poison drips from your hands. You are a living mana battery. ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Hashut, the dwarven necromancer, was killed by an earth elemental. She scored 2651973 points and advanced to level 37. She survived for 0 years, 113 days, 17 hours, 27 minutes and 56 seconds (70418 turns). 1 companion was killed during her adventures. Yeah, waited for Liches Hashut visited 95 places. Her strength score was modified by +13 during her career. Her learning score was modified by +3 during her career. Her willpower score was modified by +7 during her career. Her dexterity score was modified by +3 during her career. Her toughness score was modified by +11 during her career. Her charisma score was modified by +5 during her career. Her appearance score was modified by +4 during her career. Her mana score was modified by +8 during her career. Her perception score was modified by +10 during her career. were higher but met Lich king just before She was the champion of the arena. She made a little water dragon very happy. She brought back joy into the life of a tiny girl. She adhered to the principles of the Cat Lord and thus rose to great fame. She saved Khelavaster from certain death. She ended her adventuring life on level 42 of the caverns of chaos. 4432 monsters perished before her. The following 23 artifacts were generated during her adventure: the si the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" the ring of the master cat the golden gladius "Death's Sting" the dwarven shield "Rolf's Saviour" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the heavy crossbow "The Far Slayer" In Casino shop the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the crown of science the ancient mummy wrapping the ankh the fine leather armor "Nature's Companion" the robes of resistance the ring of immunity the sapphire amulet "Preserver" the black tome of Alsophocus In casino too She possessed the following intrinsics: She was fire resistant (enhanced through an item). She was poison resistant (enhanced through an item). She was acid resistant. Ant queen She was lucky (enhanced through an item). Fate smiled upon her (enhanced through an item). She was doomed (gained through an item). She was cursed (gained through an item). She was sleep resistant. She was petrification resistant. She was able to control teleportation. Blink, blink She was stun resistant. She was paralyzation resistant (gained through an item). She was able to see invisible things (enhanced through an item). She was immune to shock attacks (enhanced through an item). She was immune to fire attacks (gained through items). She was a fervent follower of Morodwyn. She asked for 1 divine intervention. Nearly starved She was a holy champion of Order. She was tainted by Chaos. The following monsters were vanquished: 1 Ancient Chaos Wyrm 1 ancient karmic dragon 5 ancient minotaurs 4 animated armors 7 animated trees 9 bandits 1 st kill , have to use again 1 banshee 29 battle bunnies 1 bunny master 168 chaos rats where I killed these are propably million more breeded like hell, and paniced and ran away 1 chaos warlord 5 death oozes master summoner 1 diamond golem this was hard (hand to hand) 1 doppleganger king 6 doppleganger lords 1 giant ant queen 47 giant ant warriors 5 karmic lizards 1 lich king this one almost got me 1 master necromancer not anymore 1 Master Summoner 1 quickling king 120 red worms 1 skeletal king what a hell is this,almost got me 1 Snake from Beyond 20 stone golems golem vault, one Eternium, had to escape with teleport 1 undead chaos dwarven berserker 1 wall beast 1 werewolf king This is a new fella 336 white worms quite a fight, pretty early