NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



 Hashut was born to solve the Frog princes quest.First she went to Bandit
 village to meet guildmaster and learn pickpocketing, and there she was
 forced to kill one bandit, which would have been very clever move, had
 she survived a little longer.
 After arriving Terinyo she decided to try save Kenny and left Kranach
 for tougher guys.Great was her surprise when she noticed that straight
 ladders went from ant hive to the bottom, and she returned with puppy
 to Terinyo 3rd level.What a hell I can heal later, lets beat Kranach
 first she thought and went to wilderness.The fight was fierce but one
 by one she froze all the raiders, but got some arrowholes.When she ret-
 reated to Terinyo orcs ambushed her and cowardly she start to froze
 them and won the battle with only one hp left.
 Since she didn' knew healing skill and have had a close one this far, she
 headed to village dungeon to search for Yrrigs.After many great and
 nearly fatal battles she found the mad carpenter who started to chase
 her.Fear gives wings she thought and cowardly ran to meet Jharod.Two hp:s
 still left she was there.
 On a way down she had so many battles that she was lv8 and she had not
 found any spellbooks save 2 frost bolts.
 In SMC monsters were so fierce she had to head down without waterproof
 Blanket.Two levels below SMC she found two pools(diff levs)and drank
 them empty getting some minor resistances, one WISH and TWO frogs.
 Should she known that frog prince will never show.AoLS was obvious choiche.
 There was also a ring shop where she found RoI.
 Lv 6 had a beehive and L altar, and she sacrificed all the bees but
 didn't even got very close to Clamgaddin.
 Way to the bottom was very hard and death was always near, but she was
 necromancer and used to that.
 After that she cleared dangerous cave and headed to CoC.Lv 8 and 9 were
 both divided with underground rivers.She froze the river and carefully
 checked that her weigt is less than 2000 stones and crossed the ice.
 Ancient dwarf wanted a goblin to be killed and that she did.Ancient dw
 ruins were surprisingly easy, and after Ogre tribe she headed to pyramid.
 Since she already knew fireball there were no problems.
 After quests she headed to TotHK which was extremly hard.After wery hard
 time she frozed the piranha lake, and met something she had never before
 seen.Although she was a necromancer the skeleton king was .... well words
 are not enough.
 She found a strange city with bullheaded monsters, but was forced to flee
 there.She decided to come back later to investigate.
 Some usurper called Nonnak needed teaching and after that she stored all
 her stuff in the corridors of darkforge.Although she had the RoI she hadn't
 a single fireproof blankets, and that worried a little.Over 1000 frost
 bolts in memory the monsters were not a problem.
 A stone block covered the maze and she was unable to investigate so she
 headed to CoC
 Back in dwarftown she offered over 60 sis, all her gold(some 30 000)
 Big Punch and the Moonsickle to Clamgaddin and got eventually crowned
 with shock immunity and the ring of immunity.
  She mastered the shadow touch, and undestood why it is so feared.
 Before casino she found a great vault inhabited by different giants.
 Although they tore up four armor she acted as vampire and abrosbed their
 life energy.They never got any chanche.
 Orb guards fell one by one to shadow touch and she was ready to start to
 search the legendary TotRR.
 One little mistake cost her everything.She didn't remeber to remove the
 doomed Crown of Science and one earth elementals succesful blow drained
 over 140 hp:s, The end.


 




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                                 Screenshot
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              Not so high stats
Hashut        St:26  Le:30  Wi:25  Dx:27  To:31  Ch: 8  Ap:10  Ma:22  Pe:22 L
DV/PV: 47/49   H: 0(464)      P: 270(316)    Exp: 37/10129894   D: 42 Sp: 135
Blessed Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Hashut              Race: female Dwarf        Class: Necromancer
Eye color: black          Hair color: black         Complexion: ruddy
Height: 3'9"              Weight: 37 pounds
Age: 57 (young)
Star sign: Unicorn        Birthday: 29/Unicorn (day 119 of the year)

YOUR HISTORY:
        Your parents belong to the middle class. They are average people
 living in average quarters. Your father is a craftsman of mediocre talent.
        In your childhood you were fascinated by your environment and the
 everchanging wonders of the world. You were a very curious and adventurous
 child.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you left your home because of trouble with your
 parents. They opposed your plans for the future without understanding your
 wishes. Thus you decided to live on your own. You wandered through the
 country for many years, growing older and wiser and learning many things.
        You decided to become a Necromancer.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 7886 stones                Carrying capacity: 25675 stones

He: cursed crown of science [+4, +8] {Le+9}                           [65s]
Ne: uncursed sapphire amulet (named) [+4, +4] {Wi+7}                   [3s]
      (Giant vault)
Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)   [120s]
      (Greater giant vault)
Gi: uncursed adamantium girdle [+0, +3]                               [18s]
Cl: uncursed hooded cloak [+1, +0]                                    [40s]
RH: blessed dwarven rune axe (named) (+3, 3d6+6) [+4, +4] {To+3}      [50s]
LH: uncursed tower eternium shield (-1) [+13, +4]                     [70s]
RR: uncursed ring of ice                                               [1s]
LR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)         [1s]
Br: uncursed bracers of protection [+0, +2]                           [10s]
Ga: uncursed thick gauntlets (-1, -2) [+0, +3]                        [15s]
Bo: blessed sandals (+1, +1) [+2, +1]                                  [6s]
MW: uncursed long bow (+2, +2)                                        [30s]
Mi: bundle of 15 uncursed arrows (+0, 1d6)                            [30s]
Tl: uncursed pick axe (+0, 1d6+3)                                     [75s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 7352 stones   Carrying capacity: 25675 stones

Helmets ('[')
   uncursed helm of water breathing [+0, +1]                          [30s]
   uncursed helm of leadership [+1, +2] {Ch+6}                       [100s]
Armor ('[')
     uncursed robes of resistance (-4, -4) [+3, +12] {To+5}             [60s]
     (In greater giant vault)
Shields ('[')
   blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6]             [120s]
   uncursed large eternium shield (+1) [+11, +5]                      [54s]
Gauntlets ('[')
   uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
   uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3}            [40s]

Cloaks ('[')
   uncursed cloak of adornment [+0, +2] {Ap+4}                        [40s]
   uncursed light cloak [+2, +0]                                      [20s]
Girdles ('[')
   uncursed girdle of strength [+0, +0] {St+1}                        [15s]
   uncursed girdle of carrying [+0, +0]                               [15s]
   uncursed money belt [-2, +0]                                        [5s]
   uncursed mithril girdle [+0, +2]                                   [20s]
Necklaces (''')
   uncursed amulet of balance                                          [3s]
   blessed ankh                                                        [3s]
   blessed amulet of order                                             [3s]
Bracers (',')
   uncursed bracers of speed [+0, +0] (+4 spd)                        [10s]
One-handed weapons ('(')
   blessed phase dagger (+0, 1d4)                                      [5s]
     (saved this for emperor moloch)
   blessed eternium dagger (+0, 2d4+10)                                [5s]
   uncursed eternium spear (+2, 2d8+8)                                [25s]
   uncursed eternium battle axe (+0, 2d6+10)                          [35s]
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
   uncursed whip of slaughtering (-4, 1d30)                           [15s]
Two-handed weapons ('(')      
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
      (should have used this)
Missile weapons ('}')
   uncursed light crossbow of accuracy (+6, +0)                       [70s]
   uncursed hand crossbow (+0, +0)                                    [30s]
Missiles ('/')
    bundle of 7 uncursed arrows of jelly slaying (+0, 2d4+3)           [14s]
   bundle of 10 blessed arrows (+0, 1d6)                              [20s]
   bundle of 5 uncursed eternium quarrels (+1, 4d6+8)                  [5s]
   bundle of 9 uncursed mithril quarrels (+1, 2d6+3)                  [18s]
   bundle of 8 uncursed arrows of jelly slaying (+3, 2d4+3)           [16s]
    bundle of 6 uncursed eternium arrows (+1, 2d6+8)                    [6s]
   bundle of 11 uncursed quarrels of demon slaying (+2, 2d6+3)        [44s]
   bundle  of 6 cursed arrows of humanoid slaying (+3, 1d6+3)          [12s]
   bundle of 8 uncursed arrows of humanoid slaying (+3, 1d6+3)        [16s]
   bundle of 6 uncursed quarrels of dragon slaying (+3, 2d6+3)        [24s]
   bundle of 6 uncursed drakish scurgari of death (+12, 6d8+6)        [60s]
      + many more

Tools (']')
   blessed waterproof blanket                                         [10s]
      (Didn't saw any fireproof blankets, strange)

   heap of 142 uncursed sis                                         [1420s]
   uncursed climbing set                                             [180s]
   blessed thieves picks                                               [5s]
   uncursed holy symbol                                                [5s]
   uncursed tiny key                                                   [1s]
   uncursed Chaos Orb of Elemental Fire {St+10}                      [100s]
   uncursed Chaos Orb of El emental Water {Wi+10}                     [100s]
   uncursed  Chaos Orb of Elemental Air {Dx+10}                       [100s]
Rings ('=')
   uncursed ring of speed [+0, +1] (+5 spd)                            [1s]
   blessed ring of the High Kings [+2, +3]                             [1s]
   blessed ring of immunity                                            [1s]
          ( Crowning gift)

   uncursed ring of slaying (+8 melee damage, +6 missile damage)       [1s]
   uncursed ring of slaying (+3 melee damage, +6 missile damage)       [1s]
   uncursed ring of damage                                             [1s]
   uncursed ring of fire                                               [1s]
   blessed ring of protection +1                                       [1s]
   uncursed ring of gain attribute {Pe+1}                              [1s]
   blessed ring of regeneration                                        [1s]
   uncursed ring of protection +3                                      [1s]
Wands ('\')
   uncursed wand of door creation (7 charges)                          [3s]
   blessed wand of fireballs (12 charges)                              [3s]
   uncursed wand of acid (2 charges)                                   [4s]
   uncursed wand of trap detection (2 charges)                         [3s]
   blessed wand of digging (1 charge)                                  [3s]
   cursed wand of fireballs (2 charges)                                [3s]
   uncursed wand of teleportation (3 charges)                          [4s]
   uncursed wand of gold detection (5 charges)                         [6s]
   uncursed wand of stunning (3 charges)                               [3s]
   uncursed wand of poison (5 charges)                                 [3s]
   uncursed wand of monster detection (1 charge)                       [3s]
   cursed wand of ball lightning (6 charges)                           [4s]
   blessed wand of paralyzation (0 charges)                            [3s]
   uncursed wand of lightning (4 charges)                              [4s]
   uncursed wand of monster creation (2 charges)                       [3s]
   uncursed wand of wonder (4 charges)                                 [3s]
   uncursed wand of destruction (4 charges)                            [3s]
   uncursed wand of door creation (5 charges)                          [3s]
   uncursed wand of fire (1 charge)                                    [4s]
Potions ('!')
   heap of 2 uncursed potions of potential beauty                      [8s]
   heap of 2 uncursed potions of exchange                              [8s]
            Great against cats in arena
   uncursed potion of cure poison                                      [2s]
   heap of 6 potions of holy water                                    [24s]
   uncursed potion of training                                         [2 s]
         + ton more


Scrolls ('?')
   heap of 2  uncursed scrolls of great identify                        [4s]
   cursed scroll of identify                                           [2s]
   heap of 2 uncursed scrolls of increase melee damage                 [4s]
   heap of 3 uncursed scrolls of power                                 [6s]
   heap of 2 uncursed scrolls of amnesia                               [4s]
   heap of 4 uncursed scrolls of uncursing                             [8s]
   heap of 2 uncursed scrolls of satiation                             [4s]
   blessed scroll of identify                                          [2s]
   heap of 5 blessed scrolls of chaos resistance                      [10s]
        Six from Khel used one + 1 PoCC
   uncursed scroll of chaos resistance                                 [2s]



Books ('"')
   uncursed spellbook of Burning Hands                               [100s]
   uncursed spellbook of Fire Bolt                                   [100s]
   uncursed spellbook of Ice Ball                                    [100s]
   uncursed spellbook of Light                                       [100s]
   uncursed tract of chaos                                           [150s]
   blessed spellbook of Light                                        [100s]
   cursed spellbook of Magic Missile                                 [100s]
   uncursed spellbook of Slow Poison                                 [100s]
Food ('%')
   cursed Master Summoner corpse                                     [120s]
     I thought this one rot away

Valua bles ('$')
   97736 gold pieces                                                 [977s]
Gems ('*')
    many believe me


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting        10    +9    +6   +4   excellent            3156
        Necromancer did fine with shadow touch, got even one +1 STR

Daggers & knives         3    +2    +1   +0   basic                110
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           1    +1    +0   +0   basic                50
Swords                   1    +1    +0   +0   basic                50
Axes                     9    +7    +6   +2   excellent            1662
        She was dwarf, dwarves use axes, yeh
Whips                    1    +1    +0   +1   basic                50
Pole arms                9    +9    +5  +10   excellent            1557
        In case of TotRR
Twohanded weapons        4    +4    +4   +1   skilled              45
Staves                   1    +1    +0   +1   basic                50

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     5   +10    +7   +1   skilled              67
        Got to use bows for weakening opponents before got enough pp

Crossbows                2    +4    +3   +0   basic                30
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            9
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            2330


Damage caused with your melee weapons:
--------------------------------------
Right hand: +96 bonus to hit, 3d6+33 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 15, base range: 9, +76 bonus to hit, 1d6+24 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy .................. 75    (great)        [+1d3]
  Appraising ............... 72    (great)        [+1]
  Backstabbing .............100    (superb)       [+4d4]
  Climbing ................. 62    (good)         [+1]
  Concentration ............100    (superb)       [+1d5]
  Detect traps ............. 43    (fair)         [+1d3]
  Find weakness ............100    (superb)       [+1]
  First aid ................ 51    (good)         [+1]
  Food preservation ........100    (superb)       [+1]
  Haggling ................. 22    (mediocre)     [+1d5]
  Healing ..................100    (superb)       [+4d4]
  Herbalism ................ 64    (good)         [+1]
  Listening ................ 95    (superb)       [+2d4]
  Literacy .................100    (superb)       [+1d5]
  Metallurgy ............... 29    (mediocre)     [+3d3]
  Mining ................... 71    (great)        [+1]
  Necromancy ...............100    (superb)       [+2d4]
  Pick pockets ............. 54    (good)         [+1]
  Smithing ................. 31    (fair)         [+1d5]
  Stealth ..................100    (superb)       [+1d5]
  Tactics .................. 98    (superb)       [+1]
  Two weapon combat ........ 80    (great)        [+1]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt        :   275,  12pp     (Effectivity: +4)
   Burning Hands    :   889,   7pp     (Effectivity: +0)
   Calm Monster     :   627,   7pp     (Effectivity: +2)
   Cure Light Wounds:   364,   4pp     (Effectivity: +4)
   Darkness         :   822,   3pp     (Effectivity: +1)
   Fire Bolt        :   851,   6pp     (Effectivity: +12)
   Frost Bolt       :   565,   6pp     (Effectivity: +30)
   Identify         :   564,  60pp     (Effectivity: +2)
   Invisibility     :   798,   8pp     (Effectivity: +2)
   Knock            :   798,  10pp     (Effectivity: +3)
   Know Alignment   :   765,   8pp     (Effectivity: +0)
   Light            :  1499,   1pp     (Effectivity: +7)
   Lightning Bolt   :   247,   9pp     (Effectivity: +5)
   Magic Lock       :   699,   7pp     (Effectivity: +0)
   Magic Missile    :   659,   5pp     (Effectivity: +12)
   Remove Curse     :   325,  40pp     (Effectivity: +1)
   Revelation       :   509,  27pp     (Effectivity: +0)
   Scare Monster    :   333,  10pp     (Effectivity: +0)
   Slow Monster     :   226,   6pp     (Effectivity: +1)
   Strength of Atlas:   661,   7pp     (Effectivity: +7)
   Stun Ray         :   306,   7pp     (Effectivity: +2)
   Teleportation    :   579,  17pp     (Effectivity: +9)
   Web              :   748,  10pp     (Effectivity: +2)


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You have become extremely thin and nimble (1/2 weight, DV: +6).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Poison drips from your hands.
You are a living mana battery.



----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Hashut, the dwarven necromancer, was killed by an earth elemental.
She scored 2651973 points and advanced to level 37.
She survived for 0 years, 113 days, 17 hours, 27 minutes and 56 seconds
(70418 turns).
1 companion was killed during her adventures.
      Yeah, waited for Liches


Hashut visited 95 places.
Her strength score was modified by +13 during her career.
Her learning score was modified by +3 during her career.
Her willpower score was modified by +7 during her career.
Her dexterity score was modified by +3 during her career.
Her toughness score was modified by +11 during her career.
Her charisma score was modified by +5 during her career.
Her appearance score was modified by +4 during her career.
Her mana score was modified by +8 during her career.
Her perception score was modified by +10 during her career.

       were higher but met Lich king just before


She was the champion of the arena.
She made a little water dragon very happy.
She brought back joy into the life of a tiny girl.
She adhered to the principles of the Cat Lord and thus rose to great fame.
She saved Khelavaster from certain death.
She ended her adventuring life on level 42 of the caverns of chaos.
4432 monsters perished before her.
The following 23 artifacts were generated during her adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting"
  the dwarven shield "Rolf's Saviour"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the heavy crossbow "The Far Slayer"
       In Casino shop


  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the fine leather armor "Nature's Companion"
  the robes of resistance
  the ring of immunity
  the sapphire amulet "Preserver"
  the black tome of Alsophocus
         In casino too

She possessed the following intrinsics:
  She was fire resistant (enhanced through an item).
  She was poison resistant (enhanced through an item).
  She was acid resistant.
    Ant queen

  She was lucky (enhanced through an item).
  Fate smiled upon her (enhanced through an item).
  She was doomed (gained through an item).
  She was cursed (gained through an item).
  She was sleep resistant.
  She was petrification resistant.
  She was able to control teleportation.
    Blink, blink

  She was stun resistant.
  She was paralyzation resistant (gained through an item).
  She was able to see invisible things (enhanced through an item).
  She was immune to shock attacks (enhanced through an item).
  She was immune to fire attacks (gained through items).

She was a fervent follower of Morodwyn.
She asked for 1 divine intervention.
       Nearly starved

She was a holy champion of Order.
She was tainted by Chaos.

The following monsters were vanquished:
      1 Ancient Chaos Wyrm
      1 ancient karmic dragon
      5 ancient minotaurs
      4 animated armors
      7 animated trees

      9 bandits
       1 st kill , have to use again

      1 banshee
      29 battle bunnies
       1 bunny master
     168 chaos rats
         where I killed these are propably  million more breeded like hell,
         and paniced and ran away


       1 chaos warlord
      5  death oozes
         master summoner
      1 diamond golem
        this was hard (hand to hand)

      1 doppleganger king
      6 doppleganger lords
       1 giant ant queen
     47 giant ant warriors
      5 karmic lizards             
      1 lich king                              
          this one almost got me
      1 master necromancer
          not anymore
      1 Master Summoner
      1 quickling king        
    120 red worms                     
      1 skeletal king                
         what a hell is this,almost got me

      1 Snake from Beyond
      20 stone golems
          golem vault, one Eternium, had to escape with teleport

       1 undead chaos dwarven berserker
       1 wall beast
       1 werewolf king
          This is a new fella
    336 white worms
          quite a fight, pretty early