NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



This character started out fairly well, but towards the end of the game had
a bit of trouble with corruptions, since it took him so long to find
Kranach, and to eat using survival (using survival 20+ times just to
get satiated isn't fun :-P ). During the course of the entire game,
I only found 1 WoW, with 0 charges to start with...This was from level 48,
and I didn't really need anything, so I didn't wrench out the last charge.
Only 1 RoDS as well, from the casino, which went for amulets of water
breathing. All in all, this character was fun to play. Next I'll
try for the Chaotic ending....

Hauerr        St:52  Le:23  Wi:21  Dx:58  To:33  Ch:11  Ap:14  Ma:22  Pe:16
N=
DV/PV: 87/52   H: 847(847)    P: 292(292)    Exp: 50/55174918   DrCh  Sp:
147
Blessed Invisible

Pe only 16 because of a run in with a Greater vault of undead...those
emperor
liches brought it down from 21 to 11...*snif*. To fairly low because I kept
eating shadow creatures...2 Shadow wyrms gave me +8 to dex, but -4 to To.
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----

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                            Background Information
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Name: Hauerr              Race: female Troll        Class: Druid
Eye color: brown          Hair color: brown         Complexion: dark
Height: 8'7"              Weight: 462 pounds        Scars: 1
Age: 11 (young)
Star sign: Cup            Birthday: 2/Cup (day 242 of the year)
YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
talented and doing very well.
        As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
        As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
        As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
        You decided to become a Druid.

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                                  Inventory
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Total weight: 8321 stones                Carrying capacity: 26100 stones
He: uncursed crown of regeneration [+7, +7]                           [55s]
Ne: blessed ankh                                                       [3s]
Bo: uncursed Shirt of the Saints [+8, +4] {Le+2}                      [20s]
Gi: uncursed girdle of strength [+2, +6] {St+4}                       [15s]
Cl: blessed Brannalbin's Cloak of Defense [+3, +3]                    [30s]
RH: uncursed holy avenger "Justifier" (+4, 3d5+10) [+6, +2]           [60s]
*Supposedly it slayed demons, but I sure didn't notice

LH: uncursed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
RR: uncursed ring of the master cat {Dx+16} (+16 spd)                  [1s]
*For a druid, this wasn't too hard...except two hostile cave tigers
early on in the game...had to keep running away from them.

LR: uncursed ring of slaying (+9 melee damage, +6 missile damage)      [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8}                           [10s]
*Crowning gift!

Ga: uncursed gauntlets (-1, +0) [+6, +5]                              [10s]
Bo: uncursed boots of speed [+2, +6] (+8 spd)                         [20s]
MW: uncursed long bow of accuracy (+8, +2)                            [30s]
Mi: bundle of 6 uncursed arrows of dragon slaying (+4, 1d6+5)         [12s]
Tl: uncursed whip of the snake (-2, 8d2+7) {Dx+9} (+9 spd)            [15s]

*I just love smithing! Without it my DV/PV would've been far too low

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                                    Stuff
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   uncursed eternium plate mail (-1, -2) [-1, +17]                   [240s]

*My smithing skill was too low to improve this, so I wore the Shirt
of Saints instead.

   uncursed adamantium girdle [+4, +6]                                [18s]
   uncursed girdle of the emperors "Celestrix" [+5, +5] {Ch+8}        [25s]

*Backup girdles.

   blessed black torc [+4, +2] (+10 spd)                               [3s]

*For some odd reason, the Druid never gave me the spellbook of Frost
bolt, but instead gave me a ring and some other item?

   blessed amulet of order                                             [3s]

*Really saved me from becoming a fallen champion.

   blessed amulet of life saving                                       [3s]

*I was never close to dying... :-)

One-handed weapons ('(')
   blessed phase dagger (+6, 1d4+2) [+1, +0]                           [5s]
   blessed phase dagger (+8, 1d4+3) [+2, +0]                           [5s]
   blessed dwarven rune axe "Rolf's Companion" (+3, 3d8+6) [+2, +2] {To+12}
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
   blessed thin dagger "Cat's Claw" (+4, 3d3) {Dx+8}                  [10s]

Two-handed weapons ('(')
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   uncursed ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0]    [400s]
*My arsenal of weaponry...I somehow misplaced Sting somewhere, so
wasn't able to utilize the combo.

   blessed ring of ice                                                 [1s]

*A real blessing to have for the Greater fire creature vault I ran into
   uncursed wand of wishing (0 charges)                                [3s]

*Never needed this <g>

   blessed phial of Caladriel                                          [2s]

*Gremlins didn't give me much trouble...I was in and out before they noticed

   uncursed potion of cure corruption                                  [2s]
   blessed scroll of chaos resistance                                  [2s]

*Had plenty to spare...but was down to L when I was rushing up to the
unicorn before diving for lvl 50.
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                                Weapon Skills
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Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                62
*Disarming attacks

Daggers & knives         9    +9    +5   +2   excellent            1067
*2 Phase daggers

Clubs & hammers          9    +7    +5   +3   excellent            514
*Skullcrusher, and an eternium warhammer when I was smithing.(and had to
go out for more ore)

Maces & flails          11   +10    +7   +4   Mastery              2047
*Big Punch

Swords                   9    +7    +5   +3   excellent            718
*Justifier

Axes                    10    +9    +7   +3   excellent            1092
*Rolf's

Twohanded weapons       10   +10   +14   +4   excellent            133
*From the Heavy club I started with, and a two-handed sword
early in the game.

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Bows                     7   +14   +10   +2   skilled              110
*For foo-slaying ammo

Thrown daggers           2    +4    +3   +0   basic                6
*Early in the game for luring back panicky foes.

Thrown spears            8   +16   +12   +2   excellent            246
*BlupTrident
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                                   Skills
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  Athletics ................ 80    (great)        [+1d5]
  Backstabbing .............100    (superb)       [+1d5]
  Bridge building .......... 16    (mediocre)     [+3d5] (mr)
  Climbing .................100    (superb)       [+1d5]
  Concentration ............100    (superb)       [+1d3]
  Courage ..................100    (superb)       [+1d5]

*Spent at least 2 weeks in the wilderness looking
for orc-encounters.

  First aid ................ 62    (good)         [+1d5]
  Food preservation ........100    (superb)       [+1d5]
  Gardening ................ 52    (good)         [+3d5]
  Gemology ................. 61    (good)         [+1]
  Haggling ................. 33    (fair)         [+1d5]
  Healing ..................100    (superb)       [+1d5]
  Herbalism ................100    (superb)       [+3d3]
  Law ...................... 76    (great)        [+1d3]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+1d5]
  Mining ...................100    (superb)       [+1d5]
  Pick pockets ............. 75    (great)        [+1]

*Never did go to the master thief, was way too late in
the game when I started improving this....

  Smithing ................. 75    (great)        [+1]

*This just rocks...

  Survival .................100    (superb)       [+2d4]
  Swimming ................. 52    (good)         [+3d5]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 94    (superb)       [+1]
  Woodcraft ................ 41    (fair)         [+3d4]

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                                   Spells
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<Snip 10+ spells I never used>

   Acid Bolt          :   731,  14pp ____(Effectivity: +5)
   Burning Hands      :   705,   6pp ____(Effectivity: +13)
   Cure Light Wounds  :  1116,   5pp ____(Effectivity: +1)
   Cure Serious Wounds:  1004,  10pp ____(Effectivity: +1)
   Destroy Undead     :   208,   8pp ____(Effectivity: +2)
   Disarm Trap        :   956,   9pp ____(Effectivity: +9)
   Fire Bolt          :   236,  10pp ____(Effectivity: +3)
   Lightning Bolt     :  1648,  11pp ____(Effectivity: +8)
   Magic Map          :   494,  40pp ____(Effectivity: +2)
   Revelation         :  1007,  33pp ____(Effectivity: +3)
   Stun Ray           :   102,   7pp ____(Effectivity: +9)

*Stun Ray eff. is high because I tried to get the cave tiger
to fight a master swordsman...but it kept shrugging off the bolts!

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--
                              Her further life:
----------------------------------------------------------------------------
--
After she leaves the dungeons she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. You return to your lands victorious and are hailed as a great
leader. Eventually you become queen and settle the many differences among
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your people, allowing your people to prosper and grow.               Her
achievements during her adventures:
----------------------------------------------------------------------------
Hauerr, the trollish druid, saved the world with her brave efforts and
became a great ruler.
She scored 31334340 points and advanced to level 50.
She survived for 0 years, 189 days, 3 hours, 0 minutes and 59 seconds.
Hauerr visited 125 places.
Her strength score was modified by +22 during her career.
Her learning score was modified by +10 during her career.
Her willpower score was modified by +13 during her career.
Her dexterity score was modified by +13 during her career.
Her toughness score was modified by +8 during her career.
Her charisma score was modified by +5 during her career.
Her appearance score was modified by +8 during her career.
Her mana score was modified by +10 during her career.
Her perception score was modified by +6 during her career.
She was the champion of the arena.
She made a little water dragon very happy.
She brought back joy into the life of a tiny girl.
She defeated the arch enemy of a mighty karnmic wyrm.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
5720 monsters perished before her.
The following 38 artifacts were generated during her adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting"
  the dwarven shield "Rolf's Saviour"
  the ancient claymore "Death's Blade"
  the holy avenger "Justifier"
  the thin dagger "Cat's Claw"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy cudgel "Black Thumb"
  the ebony spear "Bugbiter"
  the lead-filled mace "Big Punch"
  the scorched spear
  the Brannalbin's Cloak of Defense
  the gauntlets of eternal peace "Shezestriakis"
  the mighty morning star "Grod"
  the girdle of the emperors "Celestrix"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the Perion's mithril plate mail
  the black torc
  the rune-covered club "Skullcrusher"
  the glaive "Long Sting"
  the Shirt of the Saints
  the bracers of war
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
She possessed the following intrinsics:
  She was fire resistant (enhanced through an item).
  She was poison resistant.
  She was cold resistant (enhanced through an item).
  She was acid resistant (enhanced through an item).
  She was lucky (enhanced through items).
  Fate smiled upon her (enhanced through items).
  She was sleep resistant (gained through an item).
  She was able to control teleportation.
  She was invisible (gained through an item).
  She was stun resistant (gained through items).
  She was resistant to death rays (gained through an item).
  She was shock resistant (enhanced through an item).
  She was able to see invisible things (gained through items).
  She was immune to shock attacks.
  She was immune to fire attacks.
  She was able to resist confusion attacks (gained through items).
She was a messiah of Ne'Ftrr.
She asked for 2 divine interventions.
She was a holy champion of Balance.
She adhered to the principles of the Cat Lord and thus rose to great fame.
*Yay!
The following monsters were vanquished:

      1 battle bunny
*I love wands of digging <g>

     12 berserker emperors
      9 berserker kings
     13 berserker lords
      4 berserker princes

*The Berserker nation must have a shortage of
nobles by now...

      9 dark elven lords
      5 dark elven princesses
*As does the Dark elven nation

     39 emperor liches
*Is this lots? <g>

      2 great blue wyrms
      2 great karmic wyrms
     10 great red wyrms
*These things are worth like 600k of exp each!