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Hops          St:94  Le:37  Wi:65  Dx:71  To:82  Ch: 1  Ap: 1  Ma:99  Pe:41 C- 
DV/PV: 78/92   H: 1063(1066)  P: 1150(1931)  Exp: 50/95351748   ChAoS Sp: 237 
Blessed Bloated Berserk 
** These are the best I've ever got. Found several potions of different attributes and
boosting potions in the blue dragon caves, where I spent quite a lot of time trying to
find a wand of wishing. 
                            Background Information 
Name: Hops                Race: male Gnome          Class: Mindcrafter 
Eye color: green          Hair color: white         Complexion: tanned 
Height: 3'6"              Weight: 2 pounds 
Age: 119 (grown-up) 
Star sign: Wand           Birthday: 10/Wand (day 70 of the year) 
        Your parents belong to the nobility. They are rich, respected, 
 wealthy and own more than they can count. 
        As a child you lived through happy days. Your parents tried to ease 
 your life as much as possible and gave you a lot of comfort. 
        In your youth you enjoyed competition against others to the 
 fullest. You were a very active kid. 
        Your path was always clearly lying before you. You knew about your 
 destiny since your earliest years and fortunately your grandfather 
 supported your wishes. You managed to find a competent trainer and began 
 your studies. 
        You decided to become a Mindcrafter. 
** Ok, now let's make this clear: Mindcrafters suck. They are unable to learn spells,
and got about one useful mindcrafting ability ("Greater telekinetic blast"). 
Total weight: 2275 stones                Carrying capacity: 24075 stones 
He: uncursed helm of mental stability [+3, +1] {Le+1}                [100s] 
Ne: blessed amulet of free action                                      [3s] 
Bo: uncursed eternium plate mail (-1, -2) [-1, +15]                  [240s] 
Gi: blessed girdle of giant strength [+8, +7] {St+10}                 [30s] 
Cl: blessed cloak of protection [+0, +3]                              [20s] 
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} 
LH: - 
RR: uncursed ring of slaying (+9 melee damage, +6 missile damage)      [1s] 
LR: uncursed ring of slaying (+7 melee damage, +6 missile damage)      [1s] 
Br: uncursed bracers of war [+8, +4] {Dx+8}                           [10s] 
Ga: blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}        [10s] 
Bo: blessed seven league boots [+5, +8]                               [30s] 
MW: blessed long bow of accuracy (+8, +5)                             [30s] 
Mi: bundle of 28 blessed arrows of demon slaying (+3, 1d6+3)          [56s] 
Tl: blessed stethoscope                                                [5s] 
Total weight: 1589 stones   Carrying capacity: 24075 stones 
Helmets ('[') 
   blessed crown of regeneration [+0, +0]                             [55s] 
** My favourite helmet 
Armor ('[') 
   uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s] 
   uncursed fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd) 
Shields ('[') 
   uncursed medium obsidian shield "Protector" [+20, +4] {To+2}       [46s] 
** Surge of power if I recall right. Very useful indeed. 
Gauntlets ('[') 
Cloaks ('[') 
Girdles ('[') 
Boots ('[') 
   uncursed seven league boots [+1, +0]                               [30s] 
Necklaces (''') 
   uncursed amulet of death ray resistance                             [7s] 
   uncursed ankh                                                       [3s] 
   uncursed amulet of balance                                          [3s] 
   blessed amulet of order                                             [3s] 
   uncursed amulet of perseverance {Wi+4}                              [3s] 
   blessed amulet of chaos                                             [3s] 
One-handed weapons ('(') 
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s] 
   uncursed eternium spear (+2, 2d8+8)                                [25s] 
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s] 
   uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s] 
   blessed phase dagger (+0, 1d4+2)                                    [5s] 
   uncursed phase dagger (+2, 1d4)                                     [5s] 
Two-handed weapons ('(') 
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s] 
Missile weapons ('}') 
   uncursed long bow of accuracy (+9, +4)                             [30s] 
   uncursed long bow of hunting (+6, +3)                              [30s] 
   uncursed long bow of accuracy (+5, +3)                             [30s] 
   uncursed rune-covered sling "Whirlwind" (+12, +12)                  [3s] 
Missiles ('/') 
   bundle of 18 uncursed arrows of undead slaying (+3, 2d4+3)         [36s] 
   bundle of 10 uncursed eternium arrows (+1, 2d6+8)                  [10s] 
Tools (']') 
Rings ('=') 
   blessed ring of the High Kings [+2, +3]                             [1s] 
   blessed ring of immunity                                            [1s] 
Potions ('!') 
   heap of 11 potions of holy water                                   [44s] 
   heap of 9 blessed potions of extra healing                         [18s] 
   heap of 13 blessed potions of ultra healing                        [26s] 
   heap of 3 blessed potions of cure corruption                        [6s] 
Scrolls ('?') 
   heap of 2 blessed scrolls of uncursing                              [4s] 
   heap of 4 blessed scrolls of chaos resistance                       [8s] 
** A few extra SoCRs is always nice. I only found one by chance and it was burnt in
the dragon caves, so apparently I didn't need too many. 

   heap of 8 blessed scrolls of identify                              [16s] 
   heap of 6 blessed scrolls of great identify                        [12s] 
   heap of 6 blessed scrolls of teleportation                         [12s] 
   heap of 6 blessed scrolls of luck                                  [12s] 
   heap of 9 blessed scrolls of monster detection                     [18s] 
   heap of 5 blessed scrolls of charging                              [10s] 
   heap of 5 blessed scrolls of magic mapping                         [10s] 
   heap of 2 blessed scrolls of dark predictions                       [4s] 
   heap of 13 blessed scrolls of power                                [26s] 
Food ('%') 
                                Weapon Skills 
Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks 
---------------------  ---   ---   ---   --   -------------  -------------- 
Daggers & knives         7    +6    +3   +1   skilled              168 
Maces & flails          10    +9    +6   +3   excellent            1884 
Swords                  11   +10    +7   +4   Mastery              2366 
Pole arms               13   +16   +10  +18   Mastery              2766 
Staves                   7    +7    +2  +11   skilled              292 
** I scummed the gremlin caves a little at one point. 
Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks 
---------------------  ---   ---   ---   --   -------------  -------------- 
Bows                    10   +20   +15   +3   excellent            648 
Shields                Lvl   DV               Level          Required marks 
---------------------  ---   ---              -------------  -------------- 
Shields                 11   +22              Mastery              2698 
Damage caused with your melee weapons: 
Right hand: +240 bonus to hit, 6d12+141 damage 
** Cool damage. I even counted how many hits did it take to kill Andy: it was 19.  
Damage caused with your missile weapons: 
Ammunition: 28, base range: 23, +148 bonus to hit, 1d6+73 damage 
  Alertness ................ 21    (mediocre)     [+4d5] 
  Backstabbing .............100    (superb)       [+1d5] 
  Bridge building .......... 61    (good)         [+3d3] (mr) 
  Climbing ................. 66    (good)         [+1d3] 
  Concentration ............100    (superb)       [+2d4] 
  Detect traps ............. 99    (superb)       [+1] 
  Find weakness ............100    (superb)       [+1d3] 
  First aid ................ 79    (great)        [+1] 
  Gemology .................100    (superb)       [+1d5] 
  Haggling .................100    (superb)       [+1d5] 
  Healing ..................100    (superb)       [+1] 
  Herbalism ................100    (superb)       [+1] 
  Listening ................100    (superb)       [+3d3] 
  Literacy .................100    (superb)       [+2d4] 
  Mining ................... 60    (good)         [+1d3] 
  Music .................... 83    (great)        [+1] 
  Pick pockets ............. 57    (good)         [+1] 
  Smithing ................. 50    (fair)         [+1] 
  Stealth ..................100    (superb)       [+1d5] 
  Swimming ................. 68    (good)         [+2d4] 
  Tactics ..................100    (superb)       [+1] 
  Two weapon combat ........100    (superb)       [+1] 
  Ventriloquism ............ 82    (great)        [+1d3] 
   Acid Bolt        :    13,  23pp     (Effectivity: +0) 
   Calm Monster     :    16,  12pp     (Effectivity: +0) 
   Cure Disease     :     5,  12pp     (Effectivity: +0) 
   Darkness         :     7,   6pp     (Effectivity: +0) 
   Destroy Undead   :     3,  12pp     (Effectivity: +0) 
   Fire Bolt        :     8,  16pp     (Effectivity: +0) 
   Greater Identify :     9, 153pp     (Effectivity: +0) 
   Knock            :     6,  19pp     (Effectivity: +0) 
   Magic Lock       :     5,  12pp     (Effectivity: +0) 
   Magic Missile    :     7,  12pp     (Effectivity: +0) 
   Neutralize Poison:    16,  15pp     (Effectivity: +0) 
   Stun Ray         :     8,  12pp     (Effectivity: +0) 
** Ok, so I did manage to learn a few spells after all. From potions of Wonder. :P
Well honestly, I managed to read the spellbook of Light twice, and had something
like 40 castings in it at one point. 
                            Effects of Corruption 
You have grown a total of 12 eyes (Ap: -6, Pe: +6). 
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20 
You exhale sulphur (Ch: -4). 
You are a living mana battery. 
You are surrounded by an unholy aura (Ch: -10, DV: +6). 
You have become extremely thin and nimble (1/2 weight, DV: +6). 
Your close attunement to corrupted astral space allows teleportation. 
** This is like made for Mindcrafters. It was my first corruption before the white
unicorn quest. 
You rage (DV: -9, +6 melee damage)! 
You have grown horns (+3 melee damage, Ap: -4). 
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3). 
** A nice way to increase St and To. Cost me dearly in Wi though, but mindcrafting
sucks anyways. 
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4). 
Your corrupted tissue seems to heal much faster. 
Poison drips from your hands. 
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3). 
                              His further existence: 
After slaying Andor Drakon and absorbing his powers you quickly grow 
accustomed to your new might. You enjoy yourself slaughtering your 
opposition for a couple of moments and then prepare for a greater goal... 
the conquest of your former home world. 
You collect your legions of Chaos and easily open a gate to Ancardia. The 
unprepared inhabitants of Ancardia are completely surprised at the force of 
your horrific onslaught. Your legions pour into Ancardia and your vile 
energies start to transform reality itself! 
After weeks of slaughtering and defeating some last brave and reckless 
stands of the forces of Balance and Order (fools!) you face total victory. 
Nothing remains of your former home world except an everchanging graveyard 
of transformed horrors! 
You revel in your glory and then proceed to conquer the rest of the universe 
wondering whether you just didn't lose something very valuable... 
** Already my 4th UCG, but reading this text is somehow always so touching. 
              His achievements during his adventures: 
Hops, the gnomish mindcrafter, managed to become the ultimate ChAoS gOd. 
He scored 27951030 points and advanced to level 50. 
He survived for 0 years, 156 days, 3 hours, 15 minutes and 16 seconds 
(134213 turns). 
Hops visited 129 places. 
His strength score was modified by +50 during his career. 
His learning score was modified by +15 during his career. 
His willpower score was modified by +16 during his career. 
His dexterity score was modified by +26 during his career. 
His toughness score was modified by +48 during his career. 
His charisma score was modified by +1 during his career. 
His appearance score was modified by -1 during his career. 
His mana score was modified by +31 during his career. 
His perception score was modified by +20 during his career. 
He was the champion of the arena. 
He was the head of the thieves guild. 
He made a little water dragon very happy. 
He defeated the arch enemy of a mighty karmic wyrm. 
He saved Khelavaster from certain death. 
** Well, not exactly ;) 
He ended his adventuring life in the palace of Andor Drakon. 
11315 monsters perished before him. 
The following 29 artifacts were generated during his adventure: 
  the si 
  the scythe of corruption "Moon Sickle" 
  the golden gladius "Death's Sting" 
  the Chaos Orb of Elemental Water 
  the Chaos Orb of Elemental Air 
  the Chaos Orb of Elemental Fire 
  the Chaos Orb of Elemental Earth 
  the lead-filled mace "Big Punch" 
  the rune-covered trident 
  the sword of Nonnak 
  the elemental gauntlets 
  the ring of the High Kings 
  the phial of Caladriel 
  the crown of science 
  the ancient mummy wrapping 
  the ankh 
  the Crown of Chaos 
  the Medal of Chaos 
  the bracers of war 
  the Chaos Orb of Elemental Mana 
  the black rune-covered dagger "Needle" 
  the black rune-covered dagger "Sting" 
  the rune-covered sling "Whirlwind" 
  the fine leather armor "Nature's Companion" 
  the staff of the archmagi 
** Missed only this one, and it was probably in the dragon caves. 
  the ring of immunity 
  the medium obsidian shield "Protector" 
  the iron gauntlets "Ironfist" 
  the black tome of Alsophocus 
He possessed the following intrinsics: 
  He was fire resistant. 
  He was poison resistant. 
  He was cold resistant. 
  He was acid resistant. 
  He was lucky (enhanced through an item). 
  Fate smiled upon him. 
  He was able to control teleportation. 
  He was stun resistant (gained through items). 
  He was paralyzation resistant (gained through an item). 
  He was resistant to death rays (gained through items). 
  He was shock resistant. 
  He was able to see invisible things (gained through an item). 
  He was immune to shock attacks (gained through an item). 
  He was immune to fire attacks (gained through an item). 
  He was immune to acidic attacks (gained through an item). 
  He was immune to ice attacks (enhanced through an item). 
  He was able to breathe water (gained through an item). 
  He was able to resist confusion attacks (gained through items). 
He was a messiah of Urglyn. 
He asked for 8 divine interventions. 
He was a holy champion of Chaos. 
He was severely tainted by Chaos. 
The following monsters were vanquished: 
    414 ancient blue dragons 
** Well, I really wanted that WoWi. 
      1 ancient sage 
** Oops. :) Seems to be a good idea to be able to see invisible when going to get the
TotRR. Khel casts all kinds of evil magic, but was willing to summon the trident despite
a little hostility in our relationship. And then he picked it up. Nailed him with the
greater telekinetic blast; he seems to have a DV of 200 but only ~15hp.
      2 children 
** Argh, childmurderer. 
      1 druid 
** Guth'Alak or what's his name :) 
      1 emperor lich 
** About 5 GTBs. 
      1 emperor moloch 
** And I thought GTB would work on him too but it didn't. Then I noticed demon slayer
doesn't work either. Luckily I had one RoDS with me, and phase daggers did work. 
      1 fool 
** Heh. 
   3026 gremlins 
** I had some spare time in my real life and thought I'd get GM, but it was too slow. 
      1 tiny girl 
** Her too ;/ 
      1 village elder