NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
#.#
.#.....
........ .
#.#.#.###.
## ...##..#.
...#. .#... ##
##.##C .# . ..##
#...C.### ##..#..
#C#...##. .# .
#...##[##.##..
#....# ...#
#@.# #.
###.####
.###
# ##.##
# # #
### #####
Huur St:82 Le:29 Wi:44 Dx:67 To:79 Ch:20 Ap:17 Ma:56 Pe:38 C-
DV/PV: 76/61 H: 1046(1176) P: 662(901) Exp: 50/53089939 ChAoS Sp: 529
Blessed Bloated Berserk
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Huur Race: male Hurthling Class: Monk
Eye color: blue Hair color: blonde Complexion: light
Height: 3'1" Weight: 70 pounds Scars: 2
Age: 50 (grown-up, 14 years of unnatural aging added in)
Star sign: Candle Birthday: 11/Candle (day 281 of the year)
YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Monk.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2637 stones Carrying capacity: 76475 stones
He: uncursed helm of mental stability (+1, +1) [+0, +1] {Le+1} [100s]
Ne: uncursed amulet of free action [3s]
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Gi: uncursed girdle of giant strength [+0, +3] {St+12} [30s]
Cl: uncursed cloak of protection [+0, +6] [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of slaying (+9 melee damage, +6 missile damage) [1s]
LR: uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of defense [+2, +0] [10s]
Ga: blessed gauntlets of strength (-1, +0) [+1, +1] {St+3} [40s]
Bo: blessed seven league boots [+7, +5] [30s]
MW: -
Mi: heap of 75 uncursed rocks (+0, 1d4) [375s]
Tl: uncursed torch (1060 turns of fuel remaining, lit) [10s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 1807 stones Carrying capacity: 76475 stones
Helmets ('[')
uncursed crown of regeneration [+0, +0] [55s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Shields ('[')
heap of 2 uncursed tower eternium shields (-1) [+13, +4] [140s]
Gauntlets ('[')
uncursed thick gauntlets (-2, -1) [+0, +1] [15s]
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
blessed thick gauntlets (-1, -2) [+3, +1] [15s]
Cloaks ('[')
heap of 2 uncursed cloaks of protection [+0, +3] [40s]
Necklaces (''')
uncursed ankh [3s]
uncursed amulet of free action [3s]
One-handed weapons ('(')
uncursed emerald dagger (+3, 3d4+3) [+3, +1] [13s]
uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s]
uncursed phase dagger (+3, 1d4+2) [5s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]
Missile weapons ('}')
uncursed long bow of hunting (+6, +3) [30s]
Missiles ('/')
bundle of 5 uncursed arrows of construct slaying (+3, 1d6+3) [10s]
bundle of 2 uncursed curved throwing clubs (+0, 2d5+1) [60s]
blessed obsidian quarrel "Thunderstroke" (+8, 20d4+8) [2s]
Tools (']')
heap of 4 uncursed torches [40s]
uncursed box with flint and steel (38) [5s]
uncursed cooking set [100s]
uncursed tinderbox (19) [3s]
uncursed holy symbol [5s]
uncursed climbing set [180s]
uncursed thieves picks [5s]
uncursed box with flint and steel (8) [5s]
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
Rings ('=')
blessed ring of the High Kings [+2, +3] [1s]
blessed brass ring [1s]
uncursed ring of mental stability [+1, +1] {Le+3} [1s]
Wands ('\')
uncursed rusty wand of teleportation (6 charges) [4s]
uncursed wand of monster detection (8 charges) [3s]
blessed wand of digging (3 charges) [3s]
uncursed wand of wishing (0 charges) [3s]
uncursed wand of wishing (0 charges) [3s]
uncursed wand of death (2 charges) [3s]
uncursed wand of death (2 charges) [3s]
uncursed wand of death (1 charge) [3s]
Potions ('!')
heap of 3 potions of holy water [12s]
heap of 14 blessed potions of extra healing [28s]
heap of 9 blessed potions of ultra healing [18s]
heap of 9 uncursed potions of booze [36s]
blessed potion of booze [4s]
blessed oil of rust removal [2s]
heap of 5 blessed potions of insight [10s]
Scrolls ('?')
heap of 4 blessed scrolls of identify [8s]
heap of 2 blessed scrolls of uncursing [4s]
heap of 10 blessed scrolls of chaos resistance [20s]
heap of 3 uncursed scrolls of monster detection [6s]
blessed scroll of great identify [2s]
heap of 5 uncursed scrolls of great identify [10s]
uncursed scroll of dark predictions [2s]
heap of 2 uncursed scrolls of luck [4s]
Food ('%')
uncursed loaf of elven bread [3s]
heap of 2 uncursed lumps of gelee royal [6s]
heap of 173 uncursed cooked lizards [519s]
heap of 3 blessed lumps of bee wax [15s]
Valuables ('$')
8623 gold pieces [86s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 8 +6 +3 +3 excellent 440
Daggers & knives 13 +16 +10 +4 Mastery 4227
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 9 +9 +5 +10 excellent 28
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 5
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 12 +24 +18 +4 Mastery 728
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 8 +16 excellent 127
Damage caused with your melee weapons:
--------------------------------------
Right hand: +228 bonus to hit, 6d12+113 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 75, base range: 6, +149 bonus to hit, 1d4+73 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................100 (superb) [+2d4]
Archery .................. 77 (great) [+1]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d4]
Climbing ................. 85 (great) [+1d3]
Concentration ............100 (superb) [+2d4]
Cooking .................. 78 (great) [+1] (ma)
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Gardening ................ 64 (good) [+1d3]
Gemology ................. 67 (good) [+1]
Haggling ................. 66 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Law ......................100 (superb) [+1]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+1d5]
Pick pockets ............. 72 (great) [+1d5]
Smithing ................. 66 (good) [+1d5]
Stealth ..................100 (superb) [+1d5]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Burning Hands : 474, 8pp (Effectivity: +0)
Darkness : 867, 4pp (Effectivity: +0)
Fire Bolt : 597, 10pp (Effectivity: +3)
Identify : 373, 75pp (Effectivity: +2)
Knock : 513, 12pp (Effectivity: +0)
Scare Monster : 466, 12pp (Effectivity: +0)
Slow Monster : 463, 7pp (Effectivity: +0)
Strength of Atlas: 391, 9pp (Effectivity: +9)
Teleportation : 585, 21pp (Effectivity: +8)
----------------------------------------------------------------------------
His further existence:
----------------------------------------------------------------------------
After slaying Andor Drakon and absorbing his powers you quickly grow
accustomed to your new might. You enjoy yourself slaughtering your
opposition for a couple of moments and then prepare for a greater goal...
the conquest of your former home world.
You collect your legions of Chaos and easily open a gate to Ancardia. The
unprepared inhabitants of Ancardia are completely surprised at the force of
your horrific onslaught. Your legions pour into Ancardia and your vile
energies start to transform reality itself!
After weeks of slaughtering and defeating some last brave and reckless
stands of the forces of Balance and Order (fools!) you face total victory.
Nothing remains of your former home world except an everchanging graveyard
of transformed horrors!
You revel in your glory and then proceed to conquer the rest of the universe
wondering whether you just didn't lose something very valuable...
...home...
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Huur, the hurthling monk, managed to become the ultimate ChAoS gOd.
He scored 24856390 points and advanced to level 50.
He survived for 0 years, 65 days, 16 hours, 49 minutes and 53 seconds (96152
turns).
Huur visited 125 places.
His strength score was modified by +34 during his career.
His learning score was modified by +12 during his career.
His willpower score was modified by +13 during his career.
His dexterity score was modified by +24 during his career.
His toughness score was modified by +46 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +6 during his career.
His mana score was modified by +24 during his career.
His perception score was modified by +22 during his career.
He was unnaturally aged by 14 years.
He was the champion of the arena.
He was a member of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
5551 monsters perished before him.
The following 27 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the lead-filled mace "Big Punch"
the scorched spear
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the Crown of Chaos
the black torc
the Medal of Chaos
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the robes of resistance
the dwarven pick axe "Hammerhead"
the emerald dagger
the Trident of the Red Rooster
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was cold resistant.
He was acid resistant (enhanced through an item).
He was lucky.
Fate smiled upon him.
He was able to control teleportation.
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks (gained through an item).
He was immune to ice attacks (enhanced through an item).
He was able to breathe water (gained through an item).
He was able to resist confusion attacks (gained through an item).
He was a messiah of Fnordjar.
He asked for 2 divine interventions.
He was a holy champion of Chaos.
He was slightly tainted by Chaos.
The following monsters were vanquished:
3 acid vortices
20 air demons
2 air grues
5 ancient black dragons
20 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic dragon
1 ancient minotaur
3 ancient red dragons
1 Ancient Stone Beast
1 animated armor
2 animated trees
6 ankhegs
8 annihilators
1 annis hag
86 assassins
1 assassin prince
9 balors
19 bandits
1 banshee
8 barbarians
7 barbarian leaders
1 battle bunny
3 beggars
12 berserkers
1 berserker emperor
1 berserker king
11 berserker lords
2 berserker princes
5 big dogs
10 black baby dragons
16 black dragons
1 black druid
16 black hurthlings
6 black wizards
23 blink dogs
37 blue baby dragons
27 blue dragons
1 bone golem
1 brown bear
4 brown worms
19 bugbears
1 bunny master
8 carrion crawlers
1 cat lord
5 cave bears
135 cave fishers
13 cave lions
19 cave lizards
7 cave tigers
15 cavemen
1 Chaos Archmage
8 chaos brothers
3 chaos eyes
2 chaos knights
7 chaos lizards
72 chaos mutants
5 chaos plague bearers
6 chaos rats
166 chaos servants
8 chaos sisters
2 chaos spawns
3 chaos spiders
2 chaos vipers
1 chaos warlord
32 chaos warriors
24 chaos wizards
40 claw bugs
3 clay golems
1 cloaked ratling
4 cobras
4 cooshoos
22 corpse fiends
5 corruptors
1 crime lord
4 crystal statues
13 cutpurses
1 cyclop
29 dark elven archers
3 dark elven lords
6 dark elven priestesses
2 dark elven princesses
23 dark elven warriors
23 dark elven wizards
9 dark orcs
7 dark sages
2 death oozes
2 diamond golems
66 dire wolves
16 displacer beasts
12 dopplegangers
1 doppleganger king
4 doppleganger lords
1 dwarf
8 dwarven chaos knights
29 earth elementals
1 ElDeR cHaOs GoD
1 emperor moloch
10 ettins
4 eyes of destruction
2 farmers
28 fire beetles
18 fire demons
11 fire drakes
34 fire elementals
4 fire giants
2 fire giant kings
3 fire grues
17 fire lizards
4 fire vortices
7 flesh golems
5 floating eyes
2 fomorian giants
40 frost giants
50 frost giant berserkers
1 frost giant jarl
9 gargoyles
9 gelatinous cubes
117 ghosts
14 ghost bats
52 ghost lords
162 ghuls
2 giant ant queens
31 giant ant warriors
10 giant ant workers
28 giant bats
4 giant bee queens
42 giant bee warriors
48 giant bee workers
1 giant boar
15 giant centipedes
11 giant frogs
21 giant lizards
6 giant raccoons
106 giant rats
3 giant rust monsters
1 giant slug
118 giant spiders
3 gibbering mouthers
19 gnolls
4 gnoll chieftains
91 goblins
12 goblin berserkers
36 goblin chieftains
54 goblin rockthrowers
38 goblin slavemasters
14 gray oozes
6 gray slayers
1 great black wyrm
6 great blue wyrms
1 greater air elemental
1 greater balor
94 greater chaos servants
1 greater daemon
2 greater mimics
5 greater mummies
1 greater white unicorn
1 green blob
7 green hags
8 green slimes
5 green worms
385 gremlins
10 griffons
5 grizzly bears
2 half-orc bouncers
7 harpies
10 hell hounds
19 hill giants
2 hill giant chieftains
8 hill orcs
8 hill orc sergeants
9 hippogriffs
69 hobgoblins
5 hobgoblin chiefs
18 hobgoblin leaders
7 homunculi
24 huge bats
2 hydras
12 hyenas
6 ice vortices
19 imps
4 invisible stalkers
1 iron golem
69 jackals
1 jackal demon
6 jackalweres
2 karmic baby dragons
1 karmic dragon
4 karmic lizards
73 kobolds
15 kobold chieftains
6 kobold shamans
47 large bats
11 large dogs
10 large gnolls
9 large jackals
40 large kobolds
13 large orcs
4 large rust monsters
11 large snakes
183 large spiders
6 least daemons
1 lesser daemon
3 leucrottas
9 lichs
6 lightning lizards
2 lightning vortices
59 lizard men
10 magebane eyes
9 magedoom eyes
1 margoyle
38 master assassins
1 master mimic
1 master necromancer
1 Master Summoner
14 master swordsmen
1 master thief
15 mimics
7 minotaurs
4 molochs
1 multi-headed chaos dragon
26 mummies
1 mummy lord
9 necromancers
7 ochre jellies
89 ogres
1 ogre emperor
5 ogre kings
10 ogre lords
9 ogre magi
1 oracle
80 orcs
1 orc butcher
11 orc chieftains
26 orc scorchers
7 outlaws
9 outlaw leaders
19 owlbears
3 pit vipers
4 pixies
2 purple worms
8 quasits
1 quickling
1 quickling bard
1 quickling king
1 quickling lord
1 quickling queen
10 rabid dogs
18 raiders
141 rats
16 ratling archers
5 ratling duelists
8 ratling fencers
5 ratling master thieves
18 ratling thieves
17 ratling warriors
6 rattlesnakes
4 red baby dragons
1 red dragon
82 red worms
1 revenant
8 rust monsters
83 shadows
9 shadow centipedes
8 shadow trolls
1 shadow wyrm
4 shambling mounds
15 silver wolves
4 skeletal kings
22 skeletal warriors
106 skeletons
5 slow shadows
1 Snake from Beyond
78 spectres
5 staring eyes
38 steel golems
1 steel horror
7 steel zombies
1 stone giant
2 stone giant lords
3 stone golems
29 stone grues
8 stone snakes
5 stone statues
2 swamp hydras
18 swordsmen
95 tarantulas
1 thug
1 titan
21 trolls
7 troll berserkers
1 troll chief
1 troll king
1 undead chaos dwarven berserker
25 vampires
32 vapor rats
2 vipers
8 water demons
7 water elementals
21 water grues
33 water snakes
14 wererats
12 werewolves
1 werewolf king
4 werewolf lords
4 white baby dragons
11 white worms
72 wights
2 wild cats
1 will o'wisp
102 wolves
32 wraiths
83 writhing masses of primal chaos
1 yellow ooze
158 zombies