NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ #.# .#..... ........ . #.#.#.###. ## ...##..#. ...#. .#... ## ##.##C .# . ..## #...C.### ##..#.. #C#...##. .# . #...##[##.##.. #....# ...# #@.# #. ###.#### .### # ##.## # # # ### ##### Huur St:82 Le:29 Wi:44 Dx:67 To:79 Ch:20 Ap:17 Ma:56 Pe:38 C- DV/PV: 76/61 H: 1046(1176) P: 662(901) Exp: 50/53089939 ChAoS Sp: 529 Blessed Bloated Berserk ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Huur Race: male Hurthling Class: Monk Eye color: blue Hair color: blonde Complexion: light Height: 3'1" Weight: 70 pounds Scars: 2 Age: 50 (grown-up, 14 years of unnatural aging added in) Star sign: Candle Birthday: 11/Candle (day 281 of the year) YOUR HISTORY: Your parents are travelling adventurers. Both are competent, talented and doing very well. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. Your young adulthood was characterized by hard and long work. You had decided to study under a renowned master. To your great disappointment you had to find out, that he was a hard, unjust and tyrannic man, embittered by his old age. Your apprentice years were quite terrible. You decided to become a Monk. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2637 stones Carrying capacity: 76475 stones He: uncursed helm of mental stability (+1, +1) [+0, +1] {Le+1} [100s] Ne: uncursed amulet of free action [3s] Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s] Gi: uncursed girdle of giant strength [+0, +3] {St+12} [30s] Cl: uncursed cloak of protection [+0, +6] [20s] RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} LH: - RR: uncursed ring of slaying (+9 melee damage, +6 missile damage) [1s] LR: uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s] Br: uncursed bracers of defense [+2, +0] [10s] Ga: blessed gauntlets of strength (-1, +0) [+1, +1] {St+3} [40s] Bo: blessed seven league boots [+7, +5] [30s] MW: - Mi: heap of 75 uncursed rocks (+0, 1d4) [375s] Tl: uncursed torch (1060 turns of fuel remaining, lit) [10s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1807 stones Carrying capacity: 76475 stones Helmets ('[') uncursed crown of regeneration [+0, +0] [55s] Armor ('[') uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Shields ('[') heap of 2 uncursed tower eternium shields (-1) [+13, +4] [140s] Gauntlets ('[') uncursed thick gauntlets (-2, -1) [+0, +1] [15s] uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] blessed thick gauntlets (-1, -2) [+3, +1] [15s] Cloaks ('[') heap of 2 uncursed cloaks of protection [+0, +3] [40s] Necklaces (''') uncursed ankh [3s] uncursed amulet of free action [3s] One-handed weapons ('(') uncursed emerald dagger (+3, 3d4+3) [+3, +1] [13s] uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s] uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s] uncursed phase dagger (+3, 1d4+2) [5s] uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] Missile weapons ('}') uncursed long bow of hunting (+6, +3) [30s] Missiles ('/') bundle of 5 uncursed arrows of construct slaying (+3, 1d6+3) [10s] bundle of 2 uncursed curved throwing clubs (+0, 2d5+1) [60s] blessed obsidian quarrel "Thunderstroke" (+8, 20d4+8) [2s] Tools (']') heap of 4 uncursed torches [40s] uncursed box with flint and steel (38) [5s] uncursed cooking set [100s] uncursed tinderbox (19) [3s] uncursed holy symbol [5s] uncursed climbing set [180s] uncursed thieves picks [5s] uncursed box with flint and steel (8) [5s] blessed waterproof blanket [10s] blessed fireproof blanket [10s] Rings ('=') blessed ring of the High Kings [+2, +3] [1s] blessed brass ring [1s] uncursed ring of mental stability [+1, +1] {Le+3} [1s] Wands ('\') uncursed rusty wand of teleportation (6 charges) [4s] uncursed wand of monster detection (8 charges) [3s] blessed wand of digging (3 charges) [3s] uncursed wand of wishing (0 charges) [3s] uncursed wand of wishing (0 charges) [3s] uncursed wand of death (2 charges) [3s] uncursed wand of death (2 charges) [3s] uncursed wand of death (1 charge) [3s] Potions ('!') heap of 3 potions of holy water [12s] heap of 14 blessed potions of extra healing [28s] heap of 9 blessed potions of ultra healing [18s] heap of 9 uncursed potions of booze [36s] blessed potion of booze [4s] blessed oil of rust removal [2s] heap of 5 blessed potions of insight [10s] Scrolls ('?') heap of 4 blessed scrolls of identify [8s] heap of 2 blessed scrolls of uncursing [4s] heap of 10 blessed scrolls of chaos resistance [20s] heap of 3 uncursed scrolls of monster detection [6s] blessed scroll of great identify [2s] heap of 5 uncursed scrolls of great identify [10s] uncursed scroll of dark predictions [2s] heap of 2 uncursed scrolls of luck [4s] Food ('%') uncursed loaf of elven bread [3s] heap of 2 uncursed lumps of gelee royal [6s] heap of 173 uncursed cooked lizards [519s] heap of 3 blessed lumps of bee wax [15s] Valuables ('$') 8623 gold pieces [86s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 8 +6 +3 +3 excellent 440 Daggers & knives 13 +16 +10 +4 Mastery 4227 Clubs & hammers 1 +1 +0 +0 basic 25 Maces & flails 1 +1 +0 +0 basic 25 Swords 1 +1 +0 +0 basic 25 Axes 1 +1 +0 +0 basic 25 Whips 1 +1 +0 +1 basic 25 Pole arms 9 +9 +5 +10 excellent 28 Twohanded weapons 1 +1 +1 +0 basic 25 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 5 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 12 +24 +18 +4 Mastery 728 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 8 +16 excellent 127 Damage caused with your melee weapons: -------------------------------------- Right hand: +228 bonus to hit, 6d12+113 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 75, base range: 6, +149 bonus to hit, 1d4+73 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+2d4] Archery .................. 77 (great) [+1] Athletics ................100 (superb) [+2d4] Backstabbing .............100 (superb) [+3d4] Climbing ................. 85 (great) [+1d3] Concentration ............100 (superb) [+2d4] Cooking .................. 78 (great) [+1] (ma) Detect traps .............100 (superb) [+1d5] Dodge ....................100 (superb) [+1d5] Find weakness ............100 (superb) [+1d3] First aid ................100 (superb) [+2d4] Food preservation ........100 (superb) [+2d4] Gardening ................ 64 (good) [+1d3] Gemology ................. 67 (good) [+1] Haggling ................. 66 (good) [+1d3] Healing ..................100 (superb) [+2d4] Herbalism ................100 (superb) [+1d5] Law ......................100 (superb) [+1] Listening ................100 (superb) [+3d4] Literacy .................100 (superb) [+1d5] Pick pockets ............. 72 (great) [+1d5] Smithing ................. 66 (good) [+1d5] Stealth ..................100 (superb) [+1d5] Tactics ..................100 (superb) [+1d3] Two weapon combat ........100 (superb) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Burning Hands : 474, 8pp (Effectivity: +0) Darkness : 867, 4pp (Effectivity: +0) Fire Bolt : 597, 10pp (Effectivity: +3) Identify : 373, 75pp (Effectivity: +2) Knock : 513, 12pp (Effectivity: +0) Scare Monster : 466, 12pp (Effectivity: +0) Slow Monster : 463, 7pp (Effectivity: +0) Strength of Atlas: 391, 9pp (Effectivity: +9) Teleportation : 585, 21pp (Effectivity: +8) ---------------------------------------------------------------------------- His further existence: ---------------------------------------------------------------------------- After slaying Andor Drakon and absorbing his powers you quickly grow accustomed to your new might. You enjoy yourself slaughtering your opposition for a couple of moments and then prepare for a greater goal... the conquest of your former home world. You collect your legions of Chaos and easily open a gate to Ancardia. The unprepared inhabitants of Ancardia are completely surprised at the force of your horrific onslaught. Your legions pour into Ancardia and your vile energies start to transform reality itself! After weeks of slaughtering and defeating some last brave and reckless stands of the forces of Balance and Order (fools!) you face total victory. Nothing remains of your former home world except an everchanging graveyard of transformed horrors! You revel in your glory and then proceed to conquer the rest of the universe wondering whether you just didn't lose something very valuable... ...home... ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Huur, the hurthling monk, managed to become the ultimate ChAoS gOd. He scored 24856390 points and advanced to level 50. He survived for 0 years, 65 days, 16 hours, 49 minutes and 53 seconds (96152 turns). Huur visited 125 places. His strength score was modified by +34 during his career. His learning score was modified by +12 during his career. His willpower score was modified by +13 during his career. His dexterity score was modified by +24 during his career. His toughness score was modified by +46 during his career. His charisma score was modified by +10 during his career. His appearance score was modified by +6 during his career. His mana score was modified by +24 during his career. His perception score was modified by +22 during his career. He was unnaturally aged by 14 years. He was the champion of the arena. He was a member of the thieves guild. He defeated the arch enemy of a mighty karmic wyrm. He saved Khelavaster from certain death. He ended his adventuring life in the palace of Andor Drakon. 5551 monsters perished before him. The following 27 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the obsidian quarrel "Thunderstroke" the lead-filled mace "Big Punch" the scorched spear the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the Crown of Chaos the black torc the Medal of Chaos the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" the robes of resistance the dwarven pick axe "Hammerhead" the emerald dagger the Trident of the Red Rooster He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant. He was cold resistant. He was acid resistant (enhanced through an item). He was lucky. Fate smiled upon him. He was able to control teleportation. He was paralyzation resistant (gained through an item). He was resistant to death rays (gained through an item). He was shock resistant (enhanced through an item). He was able to see invisible things (gained through an item). He was immune to shock attacks (gained through an item). He was immune to fire attacks (gained through an item). He was immune to acidic attacks (gained through an item). He was immune to ice attacks (enhanced through an item). He was able to breathe water (gained through an item). He was able to resist confusion attacks (gained through an item). He was a messiah of Fnordjar. He asked for 2 divine interventions. He was a holy champion of Chaos. He was slightly tainted by Chaos. The following monsters were vanquished: 3 acid vortices 20 air demons 2 air grues 5 ancient black dragons 20 ancient blue dragons 1 ancient blue wyrm 1 Ancient Chaos Wyrm 1 ancient karmic dragon 1 ancient minotaur 3 ancient red dragons 1 Ancient Stone Beast 1 animated armor 2 animated trees 6 ankhegs 8 annihilators 1 annis hag 86 assassins 1 assassin prince 9 balors 19 bandits 1 banshee 8 barbarians 7 barbarian leaders 1 battle bunny 3 beggars 12 berserkers 1 berserker emperor 1 berserker king 11 berserker lords 2 berserker princes 5 big dogs 10 black baby dragons 16 black dragons 1 black druid 16 black hurthlings 6 black wizards 23 blink dogs 37 blue baby dragons 27 blue dragons 1 bone golem 1 brown bear 4 brown worms 19 bugbears 1 bunny master 8 carrion crawlers 1 cat lord 5 cave bears 135 cave fishers 13 cave lions 19 cave lizards 7 cave tigers 15 cavemen 1 Chaos Archmage 8 chaos brothers 3 chaos eyes 2 chaos knights 7 chaos lizards 72 chaos mutants 5 chaos plague bearers 6 chaos rats 166 chaos servants 8 chaos sisters 2 chaos spawns 3 chaos spiders 2 chaos vipers 1 chaos warlord 32 chaos warriors 24 chaos wizards 40 claw bugs 3 clay golems 1 cloaked ratling 4 cobras 4 cooshoos 22 corpse fiends 5 corruptors 1 crime lord 4 crystal statues 13 cutpurses 1 cyclop 29 dark elven archers 3 dark elven lords 6 dark elven priestesses 2 dark elven princesses 23 dark elven warriors 23 dark elven wizards 9 dark orcs 7 dark sages 2 death oozes 2 diamond golems 66 dire wolves 16 displacer beasts 12 dopplegangers 1 doppleganger king 4 doppleganger lords 1 dwarf 8 dwarven chaos knights 29 earth elementals 1 ElDeR cHaOs GoD 1 emperor moloch 10 ettins 4 eyes of destruction 2 farmers 28 fire beetles 18 fire demons 11 fire drakes 34 fire elementals 4 fire giants 2 fire giant kings 3 fire grues 17 fire lizards 4 fire vortices 7 flesh golems 5 floating eyes 2 fomorian giants 40 frost giants 50 frost giant berserkers 1 frost giant jarl 9 gargoyles 9 gelatinous cubes 117 ghosts 14 ghost bats 52 ghost lords 162 ghuls 2 giant ant queens 31 giant ant warriors 10 giant ant workers 28 giant bats 4 giant bee queens 42 giant bee warriors 48 giant bee workers 1 giant boar 15 giant centipedes 11 giant frogs 21 giant lizards 6 giant raccoons 106 giant rats 3 giant rust monsters 1 giant slug 118 giant spiders 3 gibbering mouthers 19 gnolls 4 gnoll chieftains 91 goblins 12 goblin berserkers 36 goblin chieftains 54 goblin rockthrowers 38 goblin slavemasters 14 gray oozes 6 gray slayers 1 great black wyrm 6 great blue wyrms 1 greater air elemental 1 greater balor 94 greater chaos servants 1 greater daemon 2 greater mimics 5 greater mummies 1 greater white unicorn 1 green blob 7 green hags 8 green slimes 5 green worms 385 gremlins 10 griffons 5 grizzly bears 2 half-orc bouncers 7 harpies 10 hell hounds 19 hill giants 2 hill giant chieftains 8 hill orcs 8 hill orc sergeants 9 hippogriffs 69 hobgoblins 5 hobgoblin chiefs 18 hobgoblin leaders 7 homunculi 24 huge bats 2 hydras 12 hyenas 6 ice vortices 19 imps 4 invisible stalkers 1 iron golem 69 jackals 1 jackal demon 6 jackalweres 2 karmic baby dragons 1 karmic dragon 4 karmic lizards 73 kobolds 15 kobold chieftains 6 kobold shamans 47 large bats 11 large dogs 10 large gnolls 9 large jackals 40 large kobolds 13 large orcs 4 large rust monsters 11 large snakes 183 large spiders 6 least daemons 1 lesser daemon 3 leucrottas 9 lichs 6 lightning lizards 2 lightning vortices 59 lizard men 10 magebane eyes 9 magedoom eyes 1 margoyle 38 master assassins 1 master mimic 1 master necromancer 1 Master Summoner 14 master swordsmen 1 master thief 15 mimics 7 minotaurs 4 molochs 1 multi-headed chaos dragon 26 mummies 1 mummy lord 9 necromancers 7 ochre jellies 89 ogres 1 ogre emperor 5 ogre kings 10 ogre lords 9 ogre magi 1 oracle 80 orcs 1 orc butcher 11 orc chieftains 26 orc scorchers 7 outlaws 9 outlaw leaders 19 owlbears 3 pit vipers 4 pixies 2 purple worms 8 quasits 1 quickling 1 quickling bard 1 quickling king 1 quickling lord 1 quickling queen 10 rabid dogs 18 raiders 141 rats 16 ratling archers 5 ratling duelists 8 ratling fencers 5 ratling master thieves 18 ratling thieves 17 ratling warriors 6 rattlesnakes 4 red baby dragons 1 red dragon 82 red worms 1 revenant 8 rust monsters 83 shadows 9 shadow centipedes 8 shadow trolls 1 shadow wyrm 4 shambling mounds 15 silver wolves 4 skeletal kings 22 skeletal warriors 106 skeletons 5 slow shadows 1 Snake from Beyond 78 spectres 5 staring eyes 38 steel golems 1 steel horror 7 steel zombies 1 stone giant 2 stone giant lords 3 stone golems 29 stone grues 8 stone snakes 5 stone statues 2 swamp hydras 18 swordsmen 95 tarantulas 1 thug 1 titan 21 trolls 7 troll berserkers 1 troll chief 1 troll king 1 undead chaos dwarven berserker 25 vampires 32 vapor rats 2 vipers 8 water demons 7 water elementals 21 water grues 33 water snakes 14 wererats 12 werewolves 1 werewolf king 4 werewolf lords 4 white baby dragons 11 white worms 72 wights 2 wild cats 1 will o'wisp 102 wolves 32 wraiths 83 writhing masses of primal chaos 1 yellow ooze 158 zombies