NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Story: [warning: very long, perhaps boring, but contains some interesting information, especially the second paragraph about the Cat Lord] This is my first win, I am extremely pleased. After having at least 50 characters die, often in a very stupid fashion (such as my L25 drakling barbarian who was killed by a mimic hivemind in the ID), I am victorious at last. Thinking about Ibrahim's stats, and how he beat the game without much trouble, perhaps I could have gone for an ultra ending, but I didn't feel like doing anything overly ambitious for my first victory. Many PoGAs and potions of toughness, nearly all found in the ID, are responsible for this character's outstanding toughness. Ibrahim became quite the amateur wizard, starting with reading saved spellbooks at L23, then finding more in the ID, and, finally, at about L42, visiting the Sinister Library of Niltrias. My knowledge of magic proved *very* useful, most notably when fleeing from powerful monsters using Teleportation, during my epic battle with the Cat Lord, and in clearing out the Bug Cave. (which simply would have been impossible without ball spells, especially Improved Fireball) Corruption wasn't a problem, in spite of my very long stay in the Drakalor Chain. (although much of this time was spent in the wilderness) I found an AoLS when my character was at about L21 in ID:25-30 or so. The stupid Dwarven Mystic (maybe he hates neutral Dwarves?) gave me only 2 potions of training and a PoGA, and no SoCRs. I found one SoCR in the CoC, above the Casino, wished for 2 with a RoDS, retrieved the one in the HMV, got 5 from the Mad Minstrel for the weird tome, and obtained 3 from the Bug Cave. I didn't find any PoCCs, but got 5 from Guth'Alak for greater chaos creature corpses (Keethrax, Snake, ACW, a black unicorn, and Yulgash), and additionally was extremely lucky when I got 4 PoCCs in DH:2 by dipping carrot juice into a potion of exchange at about L43. My other 2 attempts yielded potions of boost mana and water. As one can see from my inventory list (4 SoCRs were left over) corruption was not a problem and I was never in danger of having to accept Yrriur's reward early. I was crowned at L18, recieving fire immunity and the crappy (considering I specialized in Maces & Flails) staff of the Wanderer. I postponed the Keethrax quest and all but the first Thrundarr quest in order to be post-crowned at L23, when I recieved the Ring of Immunity. It definitely is the best ring in the game, making fights with dragons, fights with many spellcasters (Lichs up to Lich King, Skeletal Kings, and of course Nuurag-Vaarn), the Air Temple, and the Blue Dragon Caves extraordinarily easier, in addition to adding 5 points to both DV and PV. I had three wishes in this game, all from rings of djinni summoning. The first gave me a very nice {Str +14} girdle of giant strength, which sadly was destroyed by an annihilator in the ID. (I didn't notice it, and thus didn't remove the girdle. It grabbed and destroyed it on the first hit.) The second wish was used for 2 SoCRs, and the third wish for 4 wands of destruction before my final descent to D:50. I never had a pair of seven league boots, and didn't miss them much, since I could just teleport if I needed to run away. Early in the game I used the guaranteed wand of teleportation from the VDDL, later I learned Teleportation using the spellbook from Khelavaster, book casting it until the tome was destroyed, then found another Teleportation spellbook in the Library. Ibrahim's fight with the Cat Lord definitely merits its own paragraph. None of the spoiler sites really said much about him, so I naturally figured that he was an easy opponent. Perhaps that is true, if you've only killed 7 cats. I however, had killed 29 cave lions, 24 cave tigers, and 14 wild cats at the time of the encounter. This made the Cat Lord the toughest single opponent that I faced the whole game. Here are his stats: DV:61, PV:5, 2140 HP, 3 attacks, hit causes 94-192 points of damage (104 average), Speed: 186. It is also very important to remember that the Cat Lord seems to bypass PV. He did 100-200 HP damage consistently per round, and had far to many HP for me to kill him fast enough in melee. I retreated from the Cat Lord's no-teleportation level, fearing for my life and gulping down 4 PoEHs and one PoUH. I made it to the level above and teleported away. After recovering from my shock, I decided to kill the stupid Cat Lord no matter what it would take. I knew that I couldn't dream of facing him in melee, so I cast Improved Fireball at him, which I had very luckily found a spellbook of early in the game. This was the only spell that would work, since the Cat Lord shrugged off nearly all of my bolt spells, and I needed to keep my distance from him. Basically, I cast improved fireballs at the Cat Lord, teleported away, cast some more, and repeated the process. I cast Improved Fireball about 20-30 times, exhausting myself for most of them after I ran out of PP. Ibrahim lost one mana point during this long duel, and possibly another one later. I bashed him to death with my melee attack at the very end, on D:35, one level above his lair on D:36. It would have simply been impossible without my knowledge of Improved Fireball. The kill gave me an incredible 3,085,947 xp, advancing me *four* levels, from L33 to L37. If you are reading this, and have a good way to deal damage from a distance consistently, (good missile skills or mindcraft also may work), along with knowledge of Teleportation (or SLBs?), consider exploiting the Cat Lord for experience points. I got as many from him as from killing Nuurag-Vaarn. My general strategy was to be very tough, with a high PV, in order to avoid being surprised by powerful or paralyzing monsters. It worked quite well. Mages may have more offensive power, but tougher classes, especially healers, are a lot more forgiving to play. By L50, experienced greater molochs and greater titans were the only remotely challenging monsters. My high PV prevented most monsters from even damaging me. An eternium golem might have made for a challenging fight, but I never encountered one. The Water Temple was ridiculously easy. I didn't take a single point of damage there. The ToEF and the ACW weren't hard. (fire immunity and Frost Bolt are nice) The only things in the Air Temple that significantly damaged me were some diamond golems summoned by Yulgash, but even they weren't too bad. I took some damage in the Earth Temple, so I would go up the staircase when I became surrounded and fight the creatures there. The ASB only damaged me once, and I dispatched it quickly with a phase dagger. The Mana Temple was the only place that worried me, when Nuurag-Vaarn hit me with a couple death and energy rays, and I drank 2 PoEHs. I shot 6 humanoid slaying arrows at him, only hitting twice, lured him out of the mana temple proper (still on the MT level, though) and killed him from two spaces away with Acid Ball, learned from a spellbook found at the Library. It seems kind of funny for a healer to kill the Chaos Archmage with magic, doesn't it? The Blue Dragon Caves weren't too bad wearing a ring of regeneration. (which I later stupidly turned into a ring of gain attribute {Ap +1} by accidentally dipping into a potion of exchange) D:50 was quite easy using wands of destruction. The balors were no problem. I killed two and only was damaged once. They fell easily to Purifier, my D:49 potion of uselessness throwing gift. (very nice before D:50 if you specialize in Maces & Flails) I chickened out of trying to kill Fistanarius, though in retrospect I'm sure I would have succeeded. Strangely enough, the Cat Lord was the most fearsome opponent in the whole game. Demon slaying arrows and a wielded phase dagger killed the greater molochs without too much trouble, although one time I had to teleport away and heal myself fighting an experienced one. Both greater titans were killed using giant slaying arrows and a PD on DL:1. I found my first phase dagger on D:13, which encouraged me to train secondarily in Daggers & Knives. Protector was found in Sharad-Waador's room, guarded by Pouil, the chaos spider. I trained in Maces & Flails, got the Basher, Powerful Strike, and Mighty Strike talents, then wielded Big Punch for most of the game to make up for healers' traditional lack of offensive power. Advanced to L50 in the Blue Dragon Caves, before Srraxxarrakex, who wasn't much of an opponent. Equipping the Earth Orb was useful to raise my toughness for the Dragon Caves. I barely used Needle and Sting, my melee attack was already powerful enough and I wanted to avoid being hit by the ghost lords on D:50. No greater vaults were generated in the CoC. I don't remember ever praying for healing. The games says that I asked for 1 divine intervention. I'm not sure if that's from crowning or if I just prayed once for healing and forgot about it. I spent most of the mid-game in the ID, and a lot of time in the wilderness travelling between locations. The game took a few weeks to complete, from 11/16/03 to 12/1/03. I put in a little time whenever I could, which accounts for the large number of times I saved the game. Overall, a lot of good luck made this by far the most powerful character I've ever had, and made for a pretty easy first win. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ ^^^^^^ ^^^*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ====^^^^^^^^^^^^^^^^^@.^ ^^^===""""~~~^^^^^^^*^^^&&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^^..^^ ^^^===="""~~~~~~o^^^^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^ ^^^^"""""~~~^^^^^^^^^^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ ^^"""""~~^^*^^^^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ ^^^"""~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^^ ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^^ ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^^ ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^^ ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^^ ^^^^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^^ ^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^ ^^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^^*^ ^^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^ ^^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^^^o^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Ibrahim St:37 Le:30 Wi:31 Dx:15 To:65 Ch:22 Ap:18 Ma:37 Pe:43 N= DV/PV:100/79 H:1215(1215) P:590(590) Exp: 50/35811804 DrCh Sp: 97 Blessed Burdened ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Ibrahim Race: male Dwarf Class: Healer Eye color: brown Hair color: black Complexion: ruddy Height: 4' Weight: 176 pounds Scars: 27 Age: 60 (young) Star sign: Sword Birthday: 30/Sword (day 210 of the year) YOUR HISTORY: Your parents belong to the lower class. They were honest hard-working people, who did everything to enable you to live a comfortable and fine life. They were not very successful. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Healer. //my initial toughness score was a very high 28, with tough talent ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 5981 stones Carrying capacity: 6975 stones He: blessed eternium cap [+5, +4] [28s] Ne: blessed ankh [3s] Bo: blessed eternium plate mail (+0, -1) [+1, +13] [240s] Gi: blessed adamantium girdle [+9, +4] [18s] Cl: blessed cloak of protection [+0, +6] [20s] RH: blessed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4} LH: blessed medium obsidian shield "Protector" [+20, +4] {To+2} [46s] RR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s] LR: blessed ring of immunity [1s] Br: blessed bracers of toughness [+1, +4] {To+7} [10s] Ga: blessed gauntlets of strength (-1, +0) [+2, +3] {St+3} [40s] Bo: uncursed eternium boots [+6, +5] [55s] MW: blessed long bow of accuracy (+8, +2) [30s] Mi: bundle of 18 uncursed penetrating arrows (+0, 1d6) [36s] Tl: blessed pick axe (+0, 1d6+1) [75s] //ring of immunity, my favorite item in the game, was a post-crowning gift obtained at L23 //eternium cap, eternium boots, and that nice adamantium girdle were improved with my Smithing skill. The boots were originally [+4, +5], the helmet a standard [+0, +4]. The adamantium girdle started out at the standard [+0, +3], was improved with about 7 ingots to [+9, +5], then was damaged a little fighting on D:50. I used a forge that I found on D:23 and an anvil found in the ID. Had a Smithing skill of 77 when I improved the girdle. Nice, eh? //read a blessed scroll of defense to improve the eternium plate mail, read one scroll of defense and several scrolls of protection to improve those great bracers of toughness //Purifier was potion of uselessness gift, great before D:50 for a PC specializing in Maces & Flails //found Protector in Sharad-Waador's room guarded by Pouil, the chaos spider ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 5178 stones Carrying capacity: 6975 stones Helmets ('[') uncursed crown of science [+4, +8] {Le+9} [65s] uncursed helm of water breathing [+0, +1] [30s] uncursed eternium cap [+0, +4] [28s] Armor ('[') uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] uncursed eternium plate mail (-1, -2) [-1, +13] [240s] //used AMW and amulet of death ray resistance in Mana Temple Shields ('[') uncursed tower eternium shield (-1) [+13, +4] [70s] //came across 2 of these in the CoC, my main shield before Protector Gauntlets ('[') heap of 4 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [60s] blessed thick gauntlets (-1, -2) [+2, +3] [15s] uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] uncursed studded gloves (+1, -1) [+3, +2] [6s] uncursed black leather gauntlets (+1, -1) [+0, +1] [10s] //wore thick gauntlets almost the whole game, due to corruption Cloaks ('[') blessed cloak of defense [+3, +2] [20s] uncursed cloak of invisibility (-1, +0) [+2, +0] [30s] uncursed light cloak [+1, +0] [20s] Girdles ('[') uncursed girdle of carrying [+0, +0] [15s] uncursed girdle of strength [+0, +0] {St+2} [15s] uncursed adamantium girdle [+0, +3] [18s] uncursed mithril girdle [+0, +5] [20s] //had a GoGS (wished for) until a stupid annihilator grabbed it :-( Boots ('[') uncursed eternium boots [+0, +5] [55s] uncursed light boots [+0, +0] [20s] Necklaces (''') heap of 2 uncursed amulets of free action [6s] uncursed amulet of perseverance {Wi+3} [3s] uncursed black torc [+4, +2] (+10 spd) [3s] uncursed amulet of perseverance {Wi+4} [3s] uncursed amulet of death ray resistance [7s] blessed amulet of order [3s] uncursed amulet of speed (+3 spd) [3s] uncursed amulet of petrification resistance [3s] blessed necklace of rapid healing [2s] blessed pendant of mana {Ma+2} [3s] //wore my trusty ankh mostly, amulets of free action, death ray resistance, perseverance were nice to have at times Bracers (',') heap of 2 uncursed bracers of toughness [+0, +0] {To+4} [20s] uncursed bracers of protection [+0, +2] [10s] One-handed weapons ('(') uncursed pick axe of devastation (+0, 5d6+7) [75s] uncursed pick axe of vampirism (+2, 1d6-1) [75s] blessed eternium dagger (+2, 2d4+7) [5s] blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s] blessed rustproof phase dagger (+9, 1d4+3) [5s] uncursed eternium dagger (+3, 2d4+7) [5s] uncursed rabbit knife (+0, 1d3+6) [8s] uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] uncursed warhammer (+3, 2d3+2) [60s] blessed phase dagger (+2, 1d4) [5s] uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] //Big Punch was my main weapon, also frequently wielded a phase dagger, hardly used Needle and Sting Two-handed weapons ('(') blessed staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6} [40s] uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s] blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] //For some reason "you made a baby water dragon happy" isn't in my list of accomplishments, perhaps because I stole from Shy.'s treasure hoard, never really used the trident, except to throw a few times Missile weapons ('}') uncursed short bow (+1, +0) [20s] Missiles ('/') bundle of 3 blessed mithril arrows of darkness (+0, 1d6+3) [6s] bundle of 6 cursed arrows of darkness (+0, 1d6) [12s] bundle of 4 uncursed arrows (+0, 1d6) [8s] blessed boomerang (+3, 2d4+2) [20s] bundle of 2 blessed arrows (+2, 1d6) [4s] bundle of 13 uncursed arrows of giant slaying (+3, 1d10+3) [26s] bundle of 6 uncursed arrows of construct slaying (+6, 1d6+3) [12s] bundle of 4 uncursed arrows of giant slaying (+4, 1d10+5) [8s] bundle of 9 uncursed arrows of construct slaying (+3, 1d6+4) [18s] bundle of 28 uncursed arrows (+3, 1d6) [56s] bundle of 12 cursed arrows of undead slaying (+5, 2d4+5) [24s] bundle of 19 uncursed arrows (+3, 1d6+2) [38s] uncursed boomerang (+6, 2d4+1) [20s] bundle of 13 uncursed arrows of targeting (+6, 1d6) [26s] bundle of 12 uncursed arrows of demon slaying (+3, 1d6+3) [24s] bundle of 7 uncursed arrows (+0, 1d6+2) [14s] bundle of 3 uncursed arrows (+2, 1d6) [6s] bundle of 13 uncursed arrows of thunder (+0, 1d6) [26s] bundle of 2 uncursed arrows of dragon slaying (+6, 1d6+3) [4s] bundle of 43 blessed arrows (+0, 1d6) [86s] bundle of 4 cursed arrows of construct slaying (+6, 1d6+5) [8s] bundle of 10 uncursed arrows (+2, 1d6+2) [20s] bundle of 15 uncursed winged arrows (+0, 1d6+2) [30s] bundle of 9 uncursed mithril arrows (+0, 1d6+3) [18s] uncursed unerring arrow of slaying (+0, 1d6) [2s] bundle of 13 uncursed arrows (+0, 1d6+1) [26s] bundle of 4 uncursed arrows (+0, 1d6+3) [8s] bundle of 2 blessed arrows of jelly slaying (+3, 2d4+3) [4s] bundle of 5 uncursed arrows of jelly slaying (+3, 2d4+5) [10s] bundle of 23 uncursed penetrating arrows of slaying (+0, 1d6-1) [46s] bundle of 16 uncursed arrows of undead slaying (+3, 2d4+3) [32s] bundle of 22 uncursed arrows (+1, 1d6) [44s] bundle of 5 uncursed arrows of jelly slaying (+2, 2d4+3) [10s] cursed eternium arrow (+1, 2d6+8) [1s] uncursed eternium arrow of thunder (+1, 2d6+8) [1s] blessed eternium arrow of thunder (+1, 2d6+11) [1s] bundle of 2 uncursed eternium arrows (+1, 2d6+8) [2s] uncursed unerring eternium arrow (+1, 2d6+8) [1s] uncursed eternium arrow of slaying (+1, 2d6+8) [1s] blessed eternium arrow of darkness (+1, 2d6+8) [1s] bundle of 6 uncursed arrows of humanoid slaying (+3, 1d6+3) [12s] uncursed dagger of returning (+0, 1d4+2) [10s] bundle of 4 uncursed mithril arrows (+1, 1d6+4) [8s] bundle of 3 uncursed adamantium arrows (+1, 1d6+4) [3s] bundle of 13 uncursed unerring arrows (-1, 1d6) [26s] //not the best list of ammo, but pretty good, eternium arrows are from Hawkslayer before I ordered him to attack a moloch. . .yes, that was dumb, thought I'd be able to heal him a lot and raise alignment Tools (']') heap of 7 uncursed bandages [14s] blessed stethoscope [5s] uncursed triangular key [1s] uncursed tinderbox (17) [3s] heap of 8 uncursed tiny keys [8s] uncursed cooking set [100s] uncursed box with flint and steel (17) [5s] heap of 4 uncursed square keys [4s] heap of 2 blessed fireproof blankets [20s] uncursed tinderbox (10) [3s] blessed hexagonal key [1s] uncursed holy symbol [5s] uncursed thieves picks [5s] heap of 8 blessed bandages [16s] heap of 2 blessed waterproof blankets [20s] uncursed fluff ball [2s] uncursed slow shadow figurine of wondrous power [25s] heap of 2 uncursed small keys [2s] heap of 3 uncursed hexagonal keys [3s] uncursed round key [1s] uncursed magical writing set (1) [5s] blessed gray ooze figurine of wondrous power [25s] cursed square key [1s] uncursed box with flint and steel (25) [5s] uncursed torch (844 turns of fuel remaining) [10s] //stole writing set from Shy.'s hoard, along with a PoE and a potion of uselessness, never used it since I didn't know what the consequences would be Rings ('=') blessed ring of searching [1s] uncursed rusty ring of mental stability [+0, +1] {Le+1} [1s] uncursed ring of speed [+0, +1] (+5 spd) [1s] heap of 3 uncursed rings of invisibility [3s] blessed ring of ice [1s] blessed ring of the clear mind [1s] blessed ring of the High Kings [+2, +3] [1s] heap of 2 uncursed rings of teleport control [2s] heap of 2 uncursed rings of mental stability [+0, +1] {Le+1} [2s] blessed wedding ring [1s] heap of 2 uncursed rings of protection +4 [2s] uncursed wedding ring [1s] //used to have a ring of regeneration, accidentally dipped it into a PoE instead of the intended heap of 5 rings of searching, luckily found the ring of ice in the ID before ToEF Wands ('\') uncursed wand of door creation (0 charges) [3s] uncursed wand of fireballs (0 charges) [3s] blessed wand of item detection (0 charges) [3s] blessed wand of door creation (0 charges) [3s] uncursed wand of acid (5 charges) [4s] uncursed wand of acid (4 charges) [4s] uncursed wand of cold (4 charges) [4s] uncursed wand of far slaying (10 charges) [3s] uncursed wand of lightning (3 charges) [4s] uncursed wand of fire (4 charges) [4s] uncursed wand of trap detection (2 charges) [3s] uncursed wand of fire (0 charges) [4s] uncursed wand of poison (11 charges) [3s] uncursed wand of door creation (8 charges) [3s] blessed wand of digging (0 charges) [3s] blessed wand of stunning (7 charges) [3s] uncursed wand of digging (8 charges) [3s] uncursed wand of fire (0 charges) [4s] uncursed wand of magic missiles (1 charge) [3s] uncursed wand of digging (2 charges) [3s] cursed wand of fireballs (2 charges) [3s] blessed wand of item detection (3 charges) [3s] cursed wand of magic missiles (3 charges) [3s] uncursed wand of gold detection (2 charges) [6s] uncursed wand of far slaying (4 charges) [3s] uncursed wand of fire (3 charges) [4s] uncursed wand of fire (1 charge) [4s] uncursed wand of lightning (2 charges) [4s] cursed wand of item detection (2 charges) [3s] uncursed wand of cold (4 charges) [4s] uncursed wand of far slaying (8 charges) [3s] uncursed wand of fire (1 charge) [4s] uncursed wand of lightning (4 charges) [4s] blessed wand of monster detection (10 charges) [3s] uncursed wand of trap detection (5 charges) [3s] uncursed wand of cold (0 charges) [4s] uncursed wand of magic missiles (6 charges) [3s] uncursed wand of lightning (4 charges) [4s] uncursed wand of lightning (4 charges) [4s] uncursed wand of far slaying (1 charge) [3s] uncursed wand of teleportation (0 charges) [4s] uncursed wand of teleportation (0 charges) [4s] uncursed wand of fire (2 charges) [4s] cursed wand of trap detection (5 charges) [3s] blessed wand of item detection (7 charges) [3s] uncursed wand of monster detection (0 charges) [3s] uncursed wand of door creation (3 charges) [3s] uncursed wand of destruction (0 charges) [3s] uncursed wand of destruction (1 charge) [3s] uncursed wand of destruction (3 charges) [3s] uncursed wand of destruction (3 charges) [3s] uncursed wand of lightning (0 charges) [4s] uncursed wand of door creation (0 charges) [3s] uncursed wand of fire (2 charges) [4s] uncursed wand of fire (0 charges) [4s] uncursed wand of door creation (1 charge) [3s] blessed wand of acid (1 charge) [4s] uncursed wand of wonder (0 charges) [3s] uncursed wand of acid (2 charges) [4s] blessed wand of teleportation (6 charges) [4s] cursed wand of fireballs (10 charges) [3s] cursed wand of door creation (90 charges) [3s] uncursed wand of magic missiles (3 charges) [3s] uncursed wand of acid (4 charges) [4s] uncursed wand of wonder (1 charge) [3s] uncursed wand of magic missiles (7 charges) [3s] uncursed wand of door creation (1 charge) [3s] uncursed wand of fire (0 charges) [4s] uncursed wand of magic missiles (5 charges) [3s] blessed wand of door creation (7 charges) [3s] uncursed wand of digging (0 charges) [3s] uncursed wand of cold (4 charges) [4s] uncursed wand of door creation (5 charges) [3s] uncursed wand of door creation (3 charges) [3s] uncursed wand of far slaying (6 charges) [3s] uncursed wand of cold (4 charges) [4s] uncursed wand of ball lightning (2 charges) [4s] //nothing special here, never found a wand of wishing, used a wish to get the 4 wands of destruction for use on D:50 Potions ('!') heap of 2 blessed potions of carrot juice [8s] blessed potion of boost dexterity [2s] blessed potion of boost speed [2s] heap of 3 uncursed potions of boost perception [6s] heap of 4 blessed potions of cure poison [8s] heap of 2 cursed potions of invisibility [8s] heap of 8 uncursed potions of poison [32s] heap of 3 uncursed potions of boost strength [6s] heap of 4 uncursed potions of boost dexterity [8s] heap of 11 blessed potions of ultra healing [22s] blessed potion of blindness [2s] heap of 3 uncursed potions of boost toughness [6s] blessed potion of boost strength [2s] heap of 11 blessed potions of extra healing [22s] cursed potion of boost dexterity [2s] uncursed potion of youth [4s] heap of 2 uncursed potions of blindness [4s] uncursed potion of confusion [2s] uncursed potion of insight [2s] cursed potion of extra healing [2s] heap of 3 potions of holy water [12s] heap of 4 uncursed potions of booze [16s] blessed oil of rust removal [2s] heap of 3 uncursed potions of boost mana [6s] cursed potion of cure poison [2s] uncursed potion of potential beauty [4s] heap of 2 uncursed potions of extra healing [4s] uncursed potion of ultra healing [2s] heap of 2 uncursed potions of boost speed [4s] heap of 2 uncursed potions of carrot juice [8s] blessed potion of oil [2s] uncursed potion of balance [4s] uncursed potion of potential charisma [4s] blessed potion of booze [4s] uncursed potion of wonder [2s] uncursed potion of potential mana [4s] //found many PoGAs and potions of toughness, as you can see I didn't have to use up very many of my healing potions Scrolls ('?') uncursed papyrus scroll [2s] cursed scroll of balance [2s] uncursed scroll of balance [2s] heap of 2 uncursed scrolls of familiar summoning [4s] heap of 2 blessed scrolls of balance [4s] heap of 6 uncursed blank scrolls [12s] heap of 2 uncursed scrolls of monster detection [4s] heap of 2 uncursed scrolls of magic mapping [4s] heap of 3 blessed scrolls of magic mapping [6s] heap of 6 uncursed scrolls of power [12s] heap of 5 uncursed scrolls of luck [10s] heap of 4 blessed scrolls of chaos resistance [8s] blessed scroll of familiar summoning [2s] cursed scroll of vermin control [2s] heap of 2 cursed scrolls of uncursing [4s] heap of 3 uncursed scrolls of teleportation [6s] heap of 2 uncursed scrolls of repair [4s] heap of 2 uncursed scrolls of increase melee accuracy [4s] blessed scroll of monster detection [2s] uncursed strange message [2s] blessed scroll of charging [2s] cursed scroll of dark predictions [2s] uncursed scroll of increase melee damage [2s] heap of 3 uncursed scrolls of treasure creation [6s] heap of 8 uncursed scrolls of identify [16s] uncursed scroll of light [2s] heap of 10 uncursed scrolls of darkness [20s] blessed scroll of increase melee accuracy [2s] uncursed scroll of uncursing [2s] blessed scroll of identify [2s] blessed scroll of increase melee damage [2s] uncursed scroll of great identify [2s] blessed scroll of power [2s] //still had 4 SoCRs left, I guess I didn't need to use a wish in order to get 2 of them Food ('%') uncursed stomacemptia herb [2s] heap of 33 blessed stomafillia herbs [66s] heap of 22 blessed spenseweeds [44s] heap of 5 blessed alraunia antidotes [10s] cursed plant seed [2s] heap of 4 blessed morgia roots [8s] heap of 5 uncursed herb seeds [10s] uncursed bit of plain candy [2s] heap of 2 uncursed plant seeds [4s] blessed fortune cookie [3s] //a few 2x2 herb bush patches were generated on PC:4, harvested extensively Valuables ('$') 105591 gold pieces [1055s] //I figured that it couldn't hurt to take a little money back home. . . Gems ('*') heap of 2 uncursed crystals of health [2s] blessed crystal of power [1s] uncursed crystal of power [1s] heap of 12 cursed crystals of health [12s] uncursed worthless piece of brown glass [1s] blessed topaz [1s] cursed amber [1s] heap of 4 uncursed sapphires [4s] heap of 2 uncursed worthless pieces of green glass [2s] uncursed opal [1s] heap of 2 uncursed crystals of light [2s] uncursed emerald [1s] uncursed worthless piece of red glass [1s] //never used any crystals of health, got those 12 from the Bug Cave ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 6 +3 +2 +2 skilled 150 Daggers & knives 12 +14 +8 +4 Mastery 3574 Clubs & hammers 9 +7 +5 +3 excellent 195 Maces & flails 15 +18 +12 +6 Grand Mastery Swords 5 +3 +2 +1 skilled 113 Axes 1 +1 +0 +0 basic 20 Whips 1 +1 +0 +1 basic 20 Pole arms 1 +1 +0 +0 basic 20 Twohanded weapons 1 +1 +1 +0 basic 20 Staves 1 +1 +0 +1 basic 20 //impressive melee skills due to spending a *long* time in the Drakalor Chain, and being born in Sword Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 9 +18 +13 +3 excellent 170 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 5 Thrown spears 1 +2 +1 +0 basic 12 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 //used bows almost exclusively as my missile weapon, threw rocks and the rune-covered trident a few times Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 13 +26 Mastery 7184 Damage caused with your melee weapons: -------------------------------------- Right hand: +90 bonus to hit, 4d5+43 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 18, base range: 19, +48 bonus to hit, 1d6+37 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+1] //best skill in the game, made MT a whole lot easier, reason to be a healer Backstabbing .............100 (superb) [+2d4] //came from a scroll of education very early, before I became area champion Climbing .................100 (superb) [+1d3] Concentration ............100 (superb) [+2d4] Cooking .................. 84 (great) [+1d3] (ma) Courage ..................100 (superb) [+1d5] Detect traps .............100 (superb) [+1d3] Disarm traps .............100 (superb) [+1d5] Find weakness ............100 (superb) [+2d4] First aid ................100 (superb) [+2d4] Gardening ................ 84 (great) [+1d3] //Guth'Alak's reward, never ended up using it Haggling ................. 99 (superb) [+2d4] Healing ..................100 (superb) [+2d4] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+1d5] Metallurgy ............... 74 (great) [+1d3] Mining ...................100 (superb) [+1] Music .................... 60 (good) [+2d4] //potion of education late in the game Pick locks ...............100 (superb) [+2d4] Pick pockets .............100 (superb) [+1d3] Smithing .................100 (superb) [+1d3] Stealth ..................100 (superb) [+2d4] Swimming .................100 (superb) [+1d5] //learned it from Blup Tactics ..................100 (superb) [+1] Two weapon combat ........ 80 (great) [+1] //low skill level, because I put off Thrundarr quests for post-crowning at L23 ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 260, 35pp (Effectivity: +4) Acid Bolt : 883, 14pp (Effectivity: +5) Calm Monster : 6155, 8pp (Effectivity: +0) Cure Disease : 5846, 8pp (Effectivity: +0) Cure Light Wounds : 6179, 4pp (Effectivity: +6) Cure Serious Wounds: 1890, 9pp (Effectivity: +7) Darkness : 486, 4pp (Effectivity: +0) Destroy Undead : 758, 8pp (Effectivity: +0) Earthquake : 334, 80pp (Effectivity: +0) Farsight : 763, 17pp (Effectivity: +0) Fire Bolt : 1060, 9pp (Effectivity: +5) Fireball : 156, 19pp (Effectivity: +6) Frost Bolt : 997, 11pp (Effectivity: +8) Identify : 771, 74pp (Effectivity: +5) Improved Fireball : 371, 29pp (Effectivity: +6) Invisibility : 1151, 10pp (Effectivity: +1) Knock : 499, 12pp (Effectivity: +0) Know Alignment : 8, 19pp (Effectivity: +0) Light : 1038, 2pp (Effectivity: +8) Lightning Bolt : 1241, 11pp (Effectivity: +5) Magic Lock : 419, 8pp (Effectivity: +0) Magic Map : 301, 39pp (Effectivity: +6) Magic Missile : 1104, 8pp (Effectivity: +4) Mystic Shovel : 935, 100pp (Effectivity: +0) Neutralize Poison : 2190, 10pp (Effectivity: +1) Remove Curse : 702, 50pp (Effectivity: +1) Revelation : 166, 33pp (Effectivity: +2) Slow Monster : 1034, 7pp (Effectivity: +0) Slow Poison : 6260, 6pp (Effectivity: +0) Strength of Atlas : 879, 10pp (Effectivity: +0) Stun Ray : 554, 8pp (Effectivity: +0) Summon Monsters : 7, 57pp (Effectivity: +0) Teleportation : 528, 20pp (Effectivity: +11) Web : 965, 12pp (Effectivity: +0) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He returns to his lands victorious and is hailed as a great leader. Eventually he becomes king and rule your subjects with an iron fist for a long and peaceful time, allowing his people to prosper and grow. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Ibrahim, the dwarven healer, saved the world with his brave efforts and became a great ruler while saving himself 132 times. He scored 17063664 points and advanced to level 50. He survived for 1 year, 118 days, 18 hours, 9 minutes and 40 seconds (315887 turns). 2 companions were killed during his adventures. Ibrahim visited 129 places. His strength score was modified by +15 during his career. His learning score was modified by +22 during his career. His willpower score was modified by +12 during his career. His dexterity score was modified by +4 during his career. His toughness score was modified by +29 during his career. His charisma score was modified by +12 during his career. His appearance score was modified by +10 during his career. His mana score was modified by +27 during his career. His perception score was modified by +29 during his career. He was the champion of the arena. He was the head of the thieves guild. He brought back joy into the life of a tiny girl. He defeated the arch enemy of a mighty karmic wyrm. He stopped the generation of nasty bugs. He saved Khelavaster from certain death. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 18249 monsters perished under his attacks. The following 26 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the staff of the Wanderer the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the black torc the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" the ring of immunity the rune-covered heavy mace "Purifier" the medium obsidian shield "Protector" the weird tome the rune-covered halberd "Wyrmlance" //never found it, would've been nice He possessed the following intrinsics: He was fire resistant. He was poison resistant. He was cold resistant. He was acid resistant. He was lucky (enhanced through items). Fate smiled upon him (enhanced through an item). He was sleep resistant (gained through an item). He was able to control teleportation. He was stun resistant (gained through an item). He was shock resistant. He was able to see invisible things. He was immune to shock attacks (gained through an item). He was immune to fire attacks. He was immune to acidic attacks (gained through an item). He was immune to ice attacks (gained through an item). He was able to resist confusion attacks (gained through an item). He had the following talents: Aggressive, Basher, Careful, Defensive Fighter, Hardy, Immune to Pain, Iron Skin, Mighty Strike, Mithril Skin, Powerful Strike, Quick, Shield Expert, Shield Master, Shield Specialist, Steel Skin, Tough, Tough Skin. He had a final speed score of 97 (final base speed: 102). He was a messiah of Clamgaddin. He asked for 1 divine intervention. He was a holy champion of Balance. The following monsters were vanquished: 1 acid vortex 28 air demons 15 air elementals 9 air grues 6 ancient black dragons 22 ancient blue dragons 1 ancient blue wyrm 1 Ancient Chaos Wyrm 18 ancient karmic dragons 45 ancient minotaurs 2 ancient red dragons 1 Ancient Stone Beast 4 ancient white dragons 7 animated armors 15 ankhegs 56 annihilators 27 annis hags 95 assassins 1 assassin prince 3 balors 85 bandits 1 banshee 41 barbarians 34 barbarian leaders 256 battle bunnies 76 berserkers 17 berserker emperors 19 berserker kings 41 berserker lords 23 berserker princes 26 big dogs 8 black baby dragons 4 black dragons 1 black druid 61 black hurthlings 3 black slayers 4 black unicorns 33 black wizards 230 blink dogs 48 blue baby dragons 48 blue dragons 1 bone golem 5 brown bears 20 brown worms 55 bugbears 7 bulettes 1 bunny master 26 carrion crawlers 1 cat lord 25 cave bears 217 cave fishers 38 cave lions 75 cave lizards 31 cave tigers 83 cavemen 1 Chaos Archmage 33 chaos brothers 19 chaos eyes 37 chaos knights 30 chaos lizards 31 chaos mutants 82 chaos plague bearers 38 chaos rats 187 chaos servants 24 chaos sisters 13 chaos spawns 34 chaos spiders 14 chaos vipers 9 chaos warriors 19 chaos wizards 90 claw bugs 72 clay golems 1 cloaked ratling 13 cobras 10 cooshoos 46 corpse fiends 23 corruptors 1 crime lord 21 crystal statues 38 cutpurses 25 cyclopes 32 dark elven archers 26 dark elven lords 17 dark elven priestesses 15 dark elven princesses 24 dark elven warriors 20 dark elven wizards 52 dark orcs 28 dark sages 6 death oozes 9 diamond golems 393 dire wolves 65 displacer beasts 60 dopplegangers 4 doppleganger kings 29 doppleganger lords 7 Dorn Beasts 15 dwarves 48 dwarven chaos knights 48 earth elementals 1 emperor lich 71 ettins 23 eyes of destruction 1 fairy dragon 144 fire beetles 14 fire demons 28 fire drakes 38 fire elementals 53 fire giants 4 fire giant kings 5 fire grues 60 fire lizards 10 fire vortices 58 flesh golems 37 floating eyes 27 fomorian giants 44 frost giants 12 frost giant berserkers 5 frost giant jarls 21 gargoyles 41 gelatinous cubes 72 ghosts 40 ghost bats 9 ghost kings 37 ghost lords 296 ghuls 28 giant ant warriors 1 giant ant worker 142 giant bats 3 giant bee queens 80 giant bee warriors 28 giant bee workers 50 giant centipedes 3 giant dragon turtles 2 giant eels 54 giant frogs 66 giant lizards 11 giant raccoons 493 giant rats 18 giant rust monsters 2 giant sharks 28 giant slugs 186 giant spiders 1 giant turtle 51 gibbering mouthers 165 gnolls 15 gnoll chieftains 244 goblins 27 goblin berserkers 49 goblin chieftains 183 goblin rockthrowers 100 goblin slavemasters 4 gorgons 125 gray oozes 13 gray slayers 1 great black wyrm 1 great blue wyrm 4 greater air elementals 1 greater black unicorn 106 greater chaos servants 167 greater claw bugs 14 greater daemons 1 greater earth elemental 2 greater fire elementals 36 greater mimics 4 greater molochs 48 greater mummies 2 greater titans 7 greater water elementals 84 green blobs 31 green hags 84 green slimes 18 green worms 401 gremlins 60 griffons 40 grizzly bears 2 half-orc bouncers 47 harpies 92 hell hounds 274 hill giants 21 hill giant chieftains 43 hill orcs 28 hill orc sergeants 47 hippogriffs 127 hobgoblins 17 hobgoblin chiefs 26 hobgoblin leaders 31 homunculi 71 huge bats 13 hydras 78 hyenas 7 ice vortices 36 imps 29 invisible stalkers 9 iron golems 492 jackals 7 jackal demons 25 jackalweres 4 karmic baby dragons 6 karmic dragons 25 karmic lizards 200 killer bugs 6 king cobras 200 kobolds 69 kobold chieftains 45 kobold shamans 193 large bats 33 large dogs 77 large gnolls 28 large jackals 119 large kobolds 76 large orcs 26 large rust monsters 29 large snakes 503 large spiders 63 least daemons 25 lesser daemons 29 leucrottas 8 liches 1 lich king 50 lightning lizards 9 lightning vortices 5 living walls 143 lizard men 20 magebane eyes 30 magedoom eyes 9 margoyles 36 master assassins 1 master lich 16 master mimics 1 master necromancer 1 Master Summoner 45 master swordsmen 6 master thieves 32 mimics 4 mimic hiveminds 30 minotaurs 6 minotaur lords 2 minotaur mazemasters 13 molochs 77 mummies 1 mummy lord 23 necromancers 146 ochre jellies 281 ogres 4 ogre emperors 16 ogre kings 54 ogre lords 29 ogre magi 341 orcs 9 orc butchers 36 orc chieftains 76 orc scorchers 38 outlaws 43 outlaw leaders 77 owlbears 160 pit vipers 23 pixies 20 pixie archers 20 purple worms 37 quasits 12 quicklings 7 quickling kings 7 quickling lords 1 quickling queen 37 rabid dogs 60 raiders 858 rats 69 ratling archers 35 ratling duelists 42 ratling fencers 18 ratling master thieves 60 ratling thieves 20 ratling warlords 57 ratling warriors 6 rattlesnakes 12 red baby dragons 7 red dragons 58 red worms 14 revenants 139 rust monsters 294 shadows 27 shadow centipedes 24 shadow lords 38 shadow trolls 7 shadow wyrms 29 shambling mounds 2 sharks 1 shopkeeper 106 silver wolves 5 skeletal kings 65 skeletal warriors 379 skeletons 24 slow shadows 1 Snake from Beyond 29 spectres 31 staring eyes 29 steel golems 1 steel horror 34 steel zombies 90 stone giants 33 stone giant lords 45 stone golems 33 stone grues 8 stone oozes 15 stone snakes 20 stone statues 27 swamp hydras 68 swordsmen 183 tarantulas 16 thugs 9 titans 54 trolls 57 troll berserkers 33 troll chiefs 20 troll kings 1 undead chaos dwarven berserker 25 vampires 83 vapor rats 16 vipers 20 water demons 12 water elementals 24 water grues 33 water snakes 62 wererats 66 werewolves 3 werewolf kings 13 werewolf lords 56 white baby dragons 8 white dragons 123 white worms 86 wights 14 wild cats 11 will o'wisps 573 wolves 66 wraiths 30 writhing masses of primal chaos 26 yellow oozes 260 zombies