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Irif          St:18  Le:12  Wi:14  Dx:11  To:22  Ch: 8  Ap:10  Ma: 9  Pe:16 L
DV/PV: 10/11   H: -2(106)     P: 16(16)      Exp: 9/22568       I5    Sp: 102

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----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Irif                Race: male Dwarf          Class: Fighter
Eye color: brown          Hair color: brown         Complexion: brown
Height: 4'                Weight: 169 pounds
Age: 57 (young)
Star sign: Sword          Birthday: 18/Sword (day 198 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        Your life as a young adult was characterized by steady
 determination. Your goal lay clearly ahead of you and you never strayed
 from your path.
        You decided to become a Fighter.


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                                  Inventory
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Total weight: 1362 stones                Carrying capacity: 1950 stones

Head          : uncursed horned helmet [+1, +4]                      [100s]
Neck          : uncursed amulet of greed                               [3s]
Body          : uncursed robe [+0, +4]                                [60s]
Girdle        : uncursed leather girdle [+0, +0]                       [5s]
Cloak         : -
Right Hand    : uncursed battle axe (+0, 1d6+2)                       [70s]
Left Hand     : uncursed orcish knife (+0, 1d3+2)                     [10s]
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : blessed gloves [+0, +0]                                [6s]
Boots         : uncursed heavy boots (+1, +1) [-1, +1]                [30s]
Missile weapon: uncursed short bow (+1, +0)                           [20s]
Missiles      : bundle of 9 cursed arrows of jelly slaying (+3, 2d4+3)[18s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
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Total weight: 1040 stones   Carrying capacity: 1950 stones

Helmets ('[')
   uncursed leather cap [+0, +0]                                       [5s]
   uncursed metal cap (+1, +1) [+0, +1]                               [50s]
Armor ('[')
   uncursed fancy clothes [+1, +0] {Ap+1}                             [30s]
Shields ('[')
   uncursed small shield [+2, +0]                                     [50s]
Necklaces (''')
   uncursed amulet of protection from constructs                       [3s]
   uncursed amulet of balance                                          [3s]
   uncursed amulet of light                                            [3s]
One-handed weapons ('(')
   cursed scalpel (+2, 1d3+1)                                          [2s]
   cursed broken rusty brutal spear (+1, 2d8)                         [50s]
   blessed hatchet (+0, 1d6+1)                                        [50s]
Missiles ('/')
   bundle of 3 uncursed adamantium arrows (+1, 1d6+6)                  [3s]
   uncursed arrow (+0, 1d6+2)                                          [2s]
   bundle of 11 uncursed quarrels (+1, 2d6)                           [22s]
Tools (']')
   uncursed waterproof blanket                                        [10s]
   uncursed small key                                                  [1s]
   cursed wooden stick                                                [30s]
   uncursed thieves picks                                              [5s]
   uncursed tiny key                                                   [1s]
Rings ('=')
   blessed ring of teleport control                                    [1s]
Wands ('\')
   uncursed wand of trap creation (3 charges)                          [3s]
   cursed wand of trap creation (4 charges)                            [3s]
   uncursed wand of trap detection (3 charges)                         [3s]
   uncursed wand of light (0 charges)                                  [4s]
Potions ('!')
   heap of 2 uncursed potions of water                                 [8s]
   heap of 2 uncursed potions of invisibility                          [8s]
   cursed oil of rust removal                                          [2s]
   uncursed potion of healing                                          [4s]
Scrolls ('?')
   uncursed scroll of warning                                          [2s]
   cursed scroll of power                                              [2s]
   uncursed scroll of power                                            [2s]
Books ('"')
   uncursed spellbook of Cure Disease                                [100s]
   blessed manual of bridge building                                 [100s]
   uncursed spellbook of Slow Monster                                [100s]
Food ('%')
   heap of 3 uncursed iron rations                                   [300s]
   uncursed loaf of hurthling bread                                   [30s]
Valuables ('$')
   4812 gold pieces                                                   [48s]


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                                Weapon Skills
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Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         2    +2    +0   +0   basic                16
Daggers & knives         2    +2    +0   +0   basic                20
Clubs & hammers          0    +0    +0   +0   unskilled            12
Maces & flails           0    +0    +0   +0   unskilled            12
Swords                   4    +3    +1   +1   skilled              29
Axes                     5    +3    +2   +1   skilled              29
Whips                    0    +0    +0   +0   unskilled            12
Pole arms                5    +5    +2   +4   skilled              84
Twohanded weapons        0    +0    +0   +0   unskilled            12
Staves                   0    +0    +0   +0   unskilled            12

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     2    +4    +3   +0   basic                20
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            2
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  3    +6              basic                65


Damage caused with your melee weapons:
--------------------------------------
Right hand: +17 bonus to hit, 1d6+10 damage
Left hand: +7 bonus to hit, 1d3+7 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 9, base range: 4, +23 bonus to hit, 2d4+10 damage




----------------------------------------------------------------------------
                                   Skills
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  Archery .................. 40    (fair)         [+3d3]
  Athletics ................ 77    (great)        [+3d3]
  Bridge building .......... 14    (mediocre)     [+3d5] (ma)
  Climbing ................. 36    (fair)         [+3d5]
  Detect traps ............. 21    (mediocre)     [+3d4]
  Dodge .................... 56    (good)         [+3d3]
  Find weakness ............ 66    (good)         [+1d5]
  First aid ................ 44    (fair)         [+3d4]
  Haggling ................. 20    (mediocre)     [+3d4]
  Healing .................. 25    (mediocre)     [+4d4]
  Listening ................ 38    (fair)         [+3d3]
  Literacy ................. 26    (mediocre)     [+3d3]
  Metallurgy ............... 32    (fair)         [+3d3]
  Mining ................... 69    (good)         [+1d3]
  Smithing ................. 37    (fair)         [+3d5]
  Stealth .................. 38    (fair)         [+2d4]
  Swimming ................. 36    (fair)         [+3d3]
  Two weapon combat ........ 36    (fair)         [+4d4]







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              His achievements during his adventures:
----------------------------------------------------------------------------

Irif, the dwarven fighter, was frozen to death by an ogre magus.
He scored 10214 points and advanced to level 9.
He survived for 0 years, 11 days, 23 hours, 19 minutes and 57 seconds (13260
turns).
Irif visited 12 places.
His dexterity score was modified by +1 during his career.
His toughness score was modified by +2 during his career.
His appearance score was modified by +1 during his career.
His perception score was modified by +2 during his career.
He ended his adventuring life on level 5 of some ancient caves.
397 monsters perished under his attacks.
He possessed the following intrinsic:
  He was poison resistant.
He had the following talents: Alert, Careful, Miser, Treasure Hunter.
He had a final speed score of 102 (final base speed: 102).
He was not particularly religious.
He asked for 1 divine intervention.
He was lawfully aligned.

The following monsters were vanquished:
      4 berserkers
      1 berserker lord
      2 big dogs
      6 black hurthlings
      1 bugbear
      1 carrion crawler
      1 caveman
      1 chaos rat
      3 claw bugs
      1 corpse fiend
      3 cutpurses
      2 dark sages
      1 displacer beast
      2 dopplegangers
      8 fire beetles
      3 fire lizards
      1 floating eye
      1 ghost bat
      1 ghul
      3 giant bats
      1 giant centipede
      2 giant frogs
      1 giant lizard
     42 giant rats
      3 gnolls
     13 goblins
      1 goblin chieftain
     12 goblin rockthrowers
      5 goblin slavemasters
      1 gray ooze
      1 green hag
      1 gremlin
      1 harpy
     11 hippogriffs
      7 hobgoblins
      1 hobgoblin leader
      1 huge bat
      1 imp
     17 jackals
      2 jackalweres
      1 karmic lizard
     15 kobolds
      3 kobold chieftains
      1 kobold shaman
     15 large bats
      1 large gnoll
      1 large jackal
      6 large kobolds
     17 large spiders
      3 lizard men
      1 minotaur
      1 necromancer
     18 orcs
      2 orc scorchers
      2 outlaws
      3 pit vipers
      1 pixie
      1 rabid dog
     11 raiders
      1 raider lord
     73 rats
      4 ratling archers
      1 ratling fencer
      3 ratling thieves
      4 ratling warriors
      1 red worm
      1 shadow
     30 skeletons
      1 swordsman
      2 wererats
      2 wolves
      1 yellow ooze
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                                Story
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He was a dwarven fighter. He wanted to smash some skulls.
He ventured into the small cave upto level five, then undertook the carpenter
quest and the raider quest. Both were accomplished successfully and he was
looking for chaos. He entered the strangely wraped cave.. things seemed
relatively easy. However at one point he seemed to be receiving too many
blows for the size of his opponents. In fact an invisible ogre mage was
dishing out great amounts of damage. He healed himself as much as he could
and tried to escape, foretting in his state of confusion to drink of the
potion of invisibility that would have guaranteed him a safe passage to the
upper dungeon levels. Frozen to death.