NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ############# # ######### ####### ###### ######## ########## ######### #.#...#....##.# # #......#. #.#..##.##....##...#.. #####..##.##.# #.#.#.#..#.# #........###..# #.#..#..# ##....#..........#.. # ##.#..#..#.####..##.###.# ##.[#.......### #...... . . ## ...##..#.#.# .#.. # # #.#... .#.###......#.#..# ##.#.###..#.. .. ##. # #.# #.#..#..#.#...#.#.## #.## .... ##...#...#....### ####.#.#.##.#. # .. # #.. .. ####....#..###. . #.# #..#. .#####.......# ##..##...#. # # # # ## # #...#.##.....#.## ##.j###.### .#...#..# .. #...###... # . # ..# # # .# #.....####.#.# #...!!/@# ....###.# . . ##...#...# ## . # .#..# # . ...##..#....#..#.##.#D.#!=# # ..#.## . . #.....# # # #. ## ..# #####....##.##........jj.!## #..##.# # #...#...## .# ## ### # #.....#..#..####....###..# ##.## . # . #.. #..#. ## .## # ## #.# ###.....####...#.#.#l # ### # .#.#..# . . ## #......## #. ## #. . . . ...#.#..##.#.#..#.#### # ## .#.#...# # .##.#... # .. # ##. # # #.###.##..#.##.#.# ..# # # ##. ####.#... . #....## # ..## #.# #.# ..##...#..##.#..... # . ## # ...###..#.# .# . #..#.# .## .# .#.###.#### #....#.....#.##. .##.# #. ##.##.##.##.## ...#.. ###. .....#....... #..#..##.#.....## . #.###.# ##.# .###.....#.# #...#...# ## #.........#.#..#.....##..##..####..# ### ##..#.##..#.# ...#### #....#### ##.###.......### #....# #......#####. # # # # .#.### ...#.## # ###### # ########### #### ## ######## ########### ######## # ##### Jules St:32 Le:44 Wi:50 Dx:40 To:45 Ch:21 Ap:29 Ma:92 Pe:26 L+ DV/PV: 96/52 H: 733(787) P: 1537(1604) Exp: 50/34996131 ChAoS Sp: 154 Blessed Invisible Satiated Coward ------------------------------------------------------------------------------ My first Avatar win (well my first no-scummed win). Took a cautious approach. Teryino to read spellbooks, get food etc The off to the outlaw post to kill a beggar, had to kill an outlaw instead though, so had to avoid killing outlaws for a large part of the game. Went to small dungeon, got lucky, the down stair case was in the room next door. Back out, did puppy cave, but left the last level alone so that I could get the lawful bonus at the end of the game. No altars generated, very disappointed. Took druid quest, but again I didnt complete until I needed the artifacts (much later), and even when I did complete, I sold the corpse in teyino so that I could get the POCR when not Chaotic Through UD, easy, but still not altars or herbs !! Nothing in HMV of interest, so off to COC. Took first Dwarf quest, large kobold. Found spellbook of Mystic Shovel, dug out the edges of the large room, put a white worm in, left it to breed behind closed door. Created herb garden, lots of stomafilla, morgia and moss. RODJS !!!!!, altar on level 7 enabled precrown (preserver, +7 Mana !!!) Acid ball spellbook also found. Completed all dwarf quests with no problems, and saved Khelly. Starting to get powerful now. Pyramid was so easy. Blink dog corpse had been found and eaten already, and another sold in dwarftown (this was a backup that was never used, no pools were ever drunk from) Simply teleported across the pyramid to avoid the traps, Magic Mapping is so useful. Fireball and Firebolt both make pyramid easy. RODJS !!!!, two in the early stages is so lucky. Paris of SLB. Blessed them both, left one with the barbarian. finished the druid quest for the artifacts, and fed the rat. Started my first dive. Got my first orb, getting the water orb is a big bonus for a Wizard (+10 Mana). Acid ball is now very powerful, and with v.high Le, a lot of points available. Did fire temple, no ring of ice though, but sword of Nonak helped, Alertness at 100 made it easy TOHK is easy. Ice Ball freezes a lot of water. Step on to water, dont open door. Acid ball while outside the door until experience takes a jump. Open door, collect ring. Remember this tactic, it works again later!!! Ok, time for a bigger dive, cleared darkforge first, lost one of the SLB in the process!! Off to TOEF, got orb, and then picked up my backup pair of SLB Started the dive, and made my first mistake. I hit the Eternal guardian without thinking. Now with teleport spell + control, acid bolt + magick missile + acid ball, I eventually took him down. 5 levels for one monster made me think about hitting his replacement. Passed the second guardian, and collected two more orbs. Got the banshee to follow me, and scummed trees for some time, and some money, spellbooks etc She got highly experienced, but Acid ball took her down with no effort. Cat Lord pushed my levels up a lot, I'd only killed 7 cats, so he was easy. He was stood right next to me on the level when I arrived, so I went back up a level so that I could teleport away if required. Off to the rift for some spellbooks. I'd fed the rat quite enough by now, but no point in risking the stone circle until very experienced. Completed the library, and got the tome. Now had almost 10 SOCR Too late to do the minotaur maze, not a big concern though. Now for the mana temple. With stealth at 100, they barely noticed me coming. Acid balled through the walls to wipe out the eyes. Detected all traps, wand of. Opened the temple, fired off a few magic missiles. Backed off into the corridor, and acid bolted all that came out. Ended up in a long battle with Nuraan V, kept throwing bolts at each other, I barely avoided his and he shrugged mine off. Went back up a level to regain PP Back down, and this time put a door between me and NV. He stood behind the locked door, and I blasted him into oblivion. He cant smash or open doors !! Feeling very smug, I went back up, and nearly got killed (the only time I felt it was close) Met a doppleganger king, and kept pressing the walk left button, thought I was tough enough. Only just realised that I had 1hp, and he had two attacks left. Nothing to do but hope, he missed twice !!!!, that was lucky. Teleported away, and back to the surface. Satisified Gaab Bay, used a wish to get a scroll of danger and then found one in my backpack that I already had. Stupid waste, should have looked. Another dive to level 48. Got rid of all but the water orb. Killed lots of titans, level 50 by now . Two greater valuts helped, giants and Ettins in one, dragons in the other. FInished blue dragon quest, thouhgt about killing the ancient karmic Wyrm, but decided against. Acid ball wont touch him, and dont need experience. Assassin guild wiped out, quickling bard falls easily to acid ball. Emperor moloch is too easy. he is so slow that only the corruption is any issue. Stone Circle was easy now. Now for some good quests. Puppy cave complete, druid seemed to have forgotten that I had done his quest. Hotz killed, and I started to pay beggars. Still C- !! Made Blup happy ( I like that quest !!) read scroll of familiar summoning in the SD, and started to drown a troll king. Healed the troll king in the undergorund cave for a long time, got to L+ !!! TORR in hand, went off to the only lawful altar I knew, scintilating cave. 1,000,000 gold later, I'm crowned. Crap gift, dont recall what it was, but crap anyway. QUickling tree wiped out, and lingered in for some tie, Speed now 140 base. Scummed the blue dragon cave for some time, three RODJS, extra speed and stats. Then the final dive, level 50 was easy, barely touched. Palace of Andor D caused an issue, I couldnt see invisilbe. Had to wear a ring of see invisible, this cost me some stats. This solved, I started to Acid ball him to oblivion. He merely stood two steps away from me the whole time, summoning and telling me my magic was making him stronger. Prayer kept pulling my PP back up, and the balors kept falling to my acid ball. Didnt take long for Andor to go down. Dark Elvern Wizards are so strong. Only stupid mistakes can kill them once they get going. You just need patience, and a little luck, and ultra endings are possible. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Jules Race: male Dark Elf Class: Wizard Eye color: black Hair color: white Complexion: black Height: 5'10" Weight: 119 pounds Scars: 4 Age: 132 (grown-up, 6 years of unnatural aging added in) Star sign: Book Birthday: 14/Book (day 44 of the year) YOUR HISTORY: Your mother is a mighty enchantress. She is unmarried. Your father is living in the vicinity of your mother's tower. He is a humble shepherd. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 8406 stones Carrying capacity: 97475 stones He: blessed helm of mental stability [+0, +1] {Le+3} [100s] Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s] Bo: blessed eternium ring mail (-1, -1) [+3, +9] [196s] Gi: blessed girdle of strength [+0, +0] {St+1} [15s] Cl: blessed cloak of protection [+0, +6] [20s] RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} LH: - RR: uncursed ring of see invisible [1s] LR: blessed ring of the High Kings [+2, +3] [1s] Br: blessed bracers of speed [+0, +0] (+4 spd) [10s] Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: blessed seven league boots [+1, +0] [30s] MW: blessed heavy crossbow of accuracy (+12, +0) [140s] Mi: bundle of 4 uncursed quarrels of dragon slaying (+3, 2d6+3) [16s] Tl: uncursed torch (924 turns of fuel remaining, lit) [10s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 7704 stones Carrying capacity: 97475 stones Helmets ('[') uncursed helm of mental stability (+1, +1) [+0, +3] {Le+1} [100s] uncursed crown of regeneration [+0, +0] [55s] Armor ('[') uncursed eternium plate mail (-1, -2) [-1, +15] [240s] uncursed elven chain mail of health [+2, +5] [10s] Shields ('[') uncursed tower crystal shield (-1) [+16, +4] [260s] Gauntlets ('[') blessed archery gloves (+0, +4) [+0, +0] [6s] uncursed thick gauntlets (-1, -2) [+0, +1] [15s] blessed thick gauntlets (-1, -2) [+0, +1] [15s] Cloaks ('[') uncursed cloak of invisibility (-1, +0) [+1, +1] [30s] Girdles ('[') uncursed adamantium girdle [+0, +4] [18s] Boots ('[') uncursed seven league boots [+1, +0] [30s] Necklaces (''') heap of 2 uncursed amulets of light [6s] heap of 2 blessed amulets of free action [6s] uncursed amulet of death ray resistance [7s] Bracers (',') blessed bracers of regeneration [+0, +0] [18s] uncursed bracers of speed [-1, +0] (+4 spd) [10s] uncursed bracers of defense [+2, +0] [10s] One-handed weapons ('(') blessed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] uncursed pick axe (+3, 1d6+1) [75s] Two-handed weapons ('(') blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] Missile weapons ('}') blessed heavy crossbow of accuracy (+9, +5) [140s] blessed long bow of accuracy (+9, +2) [30s] blessed long bow of accuracy (+8, +2) [30s] uncursed light crossbow (+2, +0) [70s] Missiles ('/') bundle of 13 uncursed barbed arrows (+0, 1d6+6) [26s] bundle of 4 uncursed mithril quarrels (+1, 2d6+3) [8s] bundle of 5 uncursed arrows of targeting (+6, 1d6+2) [10s] blessed javelin of death (+8, 6d6+3) [40s] bundle of 2 uncursed eternium quarrels (+1, 4d6+8) [2s] uncursed weighted eternium quarrel (+4, 4d6+12) [1s] blessed barbed eternium quarrel (+1, 4d6+14) [1s] uncursed eternium quarrel of targeting (+7, 4d6+9) [1s] uncursed eternium quarrel (+2, 4d6+10) [1s] bundle of 2 blessed eternium quarrels (+1, 4d6+11) [2s] uncursed griffon-feathered eternium quarrel (+1, 4d6+8) [1s] blessed eternium quarrel (+1, 4d6+8) [1s] uncursed eternium quarrel of targeting (+7, 4d6+8) [1s] bundle of 5 blessed griffon-feathered mithril arrows (+0, 1d6+3) [10s] bundle of 5 blessed penetrating adamantium arrows (+0, 1d6+5) [5s] bundle of 3 blessed quarrels of dragon slaying (+3, 2d6+3) [12s] bundle of 61 blessed arrows (+0, 1d6) [122s] bundle of 14 uncursed arrows of targeting (+6, 1d6) [28s] blessed arrow of targeting (+6, 1d6) [2s] uncursed penetrating arrow of targeting (+6, 1d6) [2s] uncursed winged arrow of targeting (+6, 1d6) [2s] uncursed griffon-feathered arrow (+0, 1d6) [2s] bundle of 6 blessed arrows of slaying (+0, 1d6) [12s] bundle of 4 uncursed arrows of thunder (+0, 1d6) [8s] blessed arrow of hunting (+0, 1d6) [2s] blessed arrow (+0, 1d6-2) [2s] uncursed penetrating arrow (+0, 1d6) [2s] bundle of 2 uncursed arrows (+0, 1d6+1) [4s] bundle of 49 uncursed arrows (+0, 1d6) [98s] uncursed arrow of hunting (+0, 1d6+1) [2s] blessed arrow (+0, 1d6+1) [2s] bundle of 2 uncursed arrows (+0, 1d6-3) [4s] blessed arrow (+1, 1d6-2) [2s] bundle of 11 uncursed arrows (+0, 1d6+3) [22s] uncursed balanced arrow (+4, 1d6) [2s] uncursed arrow of hunting (+1, 1d6) [2s] blessed arrow of darkness (+0, 1d6) [2s] bundle of 16 uncursed balanced arrows of darkness (+4, 1d6) [32s] bundle of 3 uncursed dark elven quarrels (+3, 1d4+3) [6s] bundle of 13 uncursed quarrels (+3, 2d6) [26s] bundle of 10 uncursed arrows of undead slaying (+3, 2d4+3) [20s] bundle of 5 uncursed arrows (+3, 1d6-2) [10s] bundle of 8 uncursed arrows of dragon slaying (+3, 1d6+3) [16s] bundle of 9 uncursed arrows of undead slaying (+4, 2d4+4) [18s] bundle of 12 uncursed quarrels of undead slaying (+4, 2d6+7) [48s] bundle of 14 uncursed balanced quarrels (+4, 2d6) [28s] bundle of 3 uncursed quarrels of demon slaying (+5, 2d6+5) [12s] bundle of 11 uncursed quarrels of demon slaying (+3, 2d6) [44s] bundle of 4 uncursed eternium arrows (+2, 2d6+8) [4s] bundle of 9 uncursed arrows of demon slaying (+6, 1d6+3) [18s] bundle of 13 uncursed quarrels (+2, 2d6+1) [26s] bundle of 4 uncursed mithril arrows (+0, 1d6+3) [8s] bundle of 10 uncursed quarrels of giant slaying (+3, 2d8+4) [40s] bundle of 4 uncursed adamantium arrows (+3, 1d6+6) [4s] bundle of 4 uncursed arrows of humanoid slaying (+3, 1d6+1) [8s] bundle of 6 uncursed adamantium quarrels (+3, 2d6+7) [6s] Tools (']') heap of 2 uncursed torches [20s] heap of 3 uncursed waterproof blankets [30s] blessed waterproof blanket [10s] heap of 2 uncursed climbing sets [360s] uncursed magical writing set (3) [5s] uncursed fluff ball [2s] blessed fluff ball [2s] uncursed tinderbox (1) [3s] uncursed plain blanket [10s] blessed anvil [1000s] uncursed box with flint and steel (39) [5s] uncursed fireproof blanket [10s] Rings ('=') heap of 2 uncursed rings of luck [2s] uncursed ring of mental stability [+0, +1] {Le+1} [1s] uncursed ring of the clear mind [1s] uncursed ring of speed [+0, +1] (+5 spd) [1s] blessed ring of acid resistance [1s] uncursed ring of regeneration [1s] uncursed ring of mental stability [+0, +1] {Le+3} [1s] blessed ring of slaying (+6 melee damage, +6 missile damage) [1s] blessed ring of immunity [1s] uncursed ring of speed [+0, +1] (+5 spd) [1s] uncursed ring of teleport control [1s] blessed ring of damage [1s] uncursed ring of invisibility [1s] Potions ('!') heap of 4 uncursed potions of insight [8s] heap of 2 uncursed potions of boost dexterity [4s] heap of 4 blessed potions of extra healing [8s] heap of 2 uncursed potions of boost willpower [4s] heap of 3 uncursed potions of youth [12s] uncursed potion of boost perception [2s] blessed potion of carrot juice [4s] heap of 6 blessed potions of boost mana [12s] blessed potion of boost speed [2s] uncursed potion of boost charisma [2s] blessed potion of potential dexterity [4s] heap of 2 uncursed potions of boost toughness [4s] heap of 2 uncursed potions of potential beauty [8s] heap of 13 blessed potions of ultra healing [26s] heap of 2 uncursed potions of extra healing [4s] heap of 3 uncursed potions of potential dexterity [12s] uncursed potion of wonder [2s] heap of 2 blessed potions of healing [8s] blessed berzio potion [2s] uncursed potion of potential charisma [4s] heap of 2 uncursed potions of boost strength [4s] blessed potion of invisibility [4s] heap of 2 uncursed potions of healing [8s] uncursed potion of longevity [4s] uncursed potion of oil [2s] potion of unholy water [4s] uncursed potion of booze [4s] potion of holy water [4s] Scrolls ('?') heap of 8 uncursed scrolls of increase melee accuracy [16s] heap of 5 uncursed scrolls of dark predictions [10s] uncursed scroll of charging [2s] heap of 2 uncursed scrolls of satiation [4s] heap of 18 uncursed scrolls of identify [36s] heap of 2 uncursed scrolls of item creation [4s] uncursed scroll of uncursing [2s] heap of 3 uncursed scrolls of increase melee damage [6s] heap of 12 blessed scrolls of power [24s] heap of 2 uncursed scrolls of defense [4s] heap of 10 blessed scrolls of chaos resistance [20s] uncursed blank scroll [2s] blessed scroll of increase melee accuracy [2s] uncursed scroll of danger [2s] blessed scroll of light [2s] uncursed scroll of peace [2s] uncursed scroll of item detection [2s] uncursed scroll of light [2s] uncursed scroll of repair [2s] heap of 2 uncursed scrolls of great identify [4s] uncursed scroll of teleportation [2s] blessed scroll of identify [2s] Food ('%') heap of 22 uncursed spenseweeds [44s] heap of 2 uncursed loaves of hurthling bread [60s] heap of 3 uncursed stomacemptia herbs [6s] uncursed large ration [200s] heap of 2 uncursed iron rations [200s] heap of 9 uncursed stomafillia herbs [18s] heap of 16 blessed stomafillia herbs [32s] heap of 2 uncursed bones [8s] uncursed loaf of bread [40s] uncursed hurthling cake [30s] uncursed bit of plain candy [2s] uncursed bit of gnomish candy [2s] uncursed dwarven sausage [20s] Valuables ('$') 306770 gold pieces [3067s] Gems ('*') uncursed crystal of power [1s] uncursed emerald [1s] blessed topaz [1s] uncursed ruby [1s] uncursed opal [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 48 Daggers & knives 5 +4 +2 +1 skilled 166 Clubs & hammers 2 +2 +0 +0 basic 80 Maces & flails 1 +1 +0 +0 basic 50 Swords 9 +7 +5 +3 excellent 420 Axes 1 +1 +0 +0 basic 50 Whips 1 +1 +0 +1 basic 50 Pole arms 9 +9 +5 +10 excellent 2270 Twohanded weapons 5 +4 +6 +1 skilled 340 Staves 1 +1 +0 +1 basic 50 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 8 +16 +12 +2 excellent 601 Crossbows 4 +8 +6 +1 skilled 72 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 5 +10 skilled 216 Damage caused with your melee weapons: -------------------------------------- Right hand: +75 bonus to hit, 6d12+26 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 4, base range: 14, +60 bonus to hit, 2d6+22 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Alertness ................100 (superb) [+1d3] Archery ..................100 (superb) [+1] Backstabbing .............100 (superb) [+1] Climbing .................100 (superb) [+1d5] Concentration ............100 (superb) [+2d4] Detect traps .............100 (superb) [+1d3] Disarm traps ............. 48 (fair) [+4d4] Find weakness ............100 (superb) [+1d3] First aid ................100 (superb) [+1d3] Haggling ................. 73 (great) [+1d3] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+1d5] Literacy .................100 (superb) [+2d4] Pick pockets .............100 (superb) [+1d3] Smithing ................. 91 (superb) [+1] Stealth ..................100 (superb) [+1d5] Tactics .................. 99 (superb) [+1] Two weapon combat ........100 (superb) [+1] Ventriloquism ............ 85 (great) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 1140, 17pp (Effectivity: +32) Acid Bolt : 3838, 7pp (Effectivity: +30) Bless : 2173, 5pp (Effectivity: +3) Burning Hands : 2702, 4pp (Effectivity: +52) Calm Monster : 735, 4pp (Effectivity: +7) Cure Critical Wounds: 3275, 8pp (Effectivity: +7) Cure Disease : 2999, 5pp (Effectivity: +1) Cure Light Wounds : 3164, 2pp (Effectivity: +37) Cure Serious Wounds : 1988, 5pp (Effectivity: +13) Darkness : 4074, 3pp (Effectivity: +0) Death Ray : 1536, 59pp (Effectivity: +5) Destroy Undead : 685, 4pp (Effectivity: +6) Disarm Trap : 467, 6pp (Effectivity: +4) Earthquake : 1558, 48pp (Effectivity: +0) Farsight : 1136, 8pp (Effectivity: +15) Fire Bolt : 11012, 5pp (Effectivity: +20) Fireball : 1782, 10pp (Effectivity: +32) Frost Bolt : 1686, 6pp (Effectivity: +25) Greater Identify : 302, 60pp (Effectivity: +1) Heal : 1238, 24pp (Effectivity: +3) Ice Ball : 2188, 12pp (Effectivity: +20) Identify : 314, 43pp (Effectivity: +10) Improved Fireball : 1304, 18pp (Effectivity: +1) Invisibility : 5923, 5pp (Effectivity: +14) Knock : 3151, 8pp (Effectivity: +4) Know Alignment : 1523, 6pp (Effectivity: +1) Light : 4592, 1pp (Effectivity: +24) Lightning Ball : 1570, 18pp (Effectivity: +2) Lightning Bolt : 8824, 6pp (Effectivity: +27) Magic Lock : 1232, 5pp (Effectivity: +3) Magic Map : 1284, 21pp (Effectivity: +18) Magic Missile : 9523, 4pp (Effectivity: +48) Mystic Shovel : 3474, 59pp (Effectivity: +8) Neutralize Poison : 804, 6pp (Effectivity: +0) Petrification : 108, 72pp (Effectivity: +0) Remove Curse : 2342, 30pp (Effectivity: +2) Revelation : 4626, 20pp (Effectivity: +1) Scare Monster : 603, 8pp (Effectivity: +0) Slow Monster : 6405, 5pp (Effectivity: +1) Slow Poison : 1822, 4pp (Effectivity: +0) Strength of Atlas : 4049, 5pp (Effectivity: +17) Stun Ray : 2591, 5pp (Effectivity: +0) Summon Monsters : 197, 18pp (Effectivity: +1) Teleportation : 7448, 11pp (Effectivity: +37) Web : 2756, 8pp (Effectivity: +1) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After slaying Andor Drakon and dispersing his malevolent energies the pillars of Order appear before you. All the forces of Order seem to be united behind them. You are lifted to the status of an Avatar of Order and the tales of your deeds are spread all over Ancardia. Your deeds are recounted at camp fires and interpreted by philosophers and priests alike. The common man looks up to you and you slowly start to be revered as a minor power of Order. After a few millennia have passed you are raised to the position of a demi-god to guard and protect Ancardia from the forces of Chaos and Balance forever. Under your guidance Ancardia becomes an orderly and organized world without striking changes. Peaceful order (and boredom?) spreads and the world enters an era of peace and tranquility never again leaving it. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Jules, the dark elven wizard, transformed into an avatar of Order. He scored 9313449 points and advanced to level 50. He survived for 0 years, 287 days, 14 hours, 56 minutes and 18 seconds (204486 turns). Jules visited 141 places. His strength score was modified by +23 during his career. His learning score was modified by +19 during his career. His willpower score was modified by +27 during his career. His dexterity score was modified by +23 during his career. His toughness score was modified by +34 during his career. His charisma score was modified by +13 during his career. His appearance score was modified by +17 during his career. His mana score was modified by +45 during his career. His perception score was modified by +9 during his career. He was unnaturally aged by 6 years. He was the champion of the arena. He was a member of the thieves guild. He made a little water dragon very happy. He defeated the arch enemy of a mighty karmic wyrm. He saved Khelavaster from certain death. He ended his adventuring life in the palace of Andor Drakon. 10091 monsters perished under his attacks. The following 31 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the obsidian quarrel "Thunderstroke" the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the boots of great speed the Crown of Chaos the black torc the Medal of Chaos the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" the ring of immunity the sapphire amulet "Preserver" the crown of leadership the black tome of Alsophocus the shining long spear "Soaker" the Trident of the Red Rooster the weird tome He possessed the following intrinsics: He was fire resistant (enhanced through items). He was poison resistant (enhanced through items). He was cold resistant (gained through items). He was acid resistant. He was lucky (enhanced through an item). Fate smiled upon him. He was able to teleport. He was able to control teleportation. He was paralyzation resistant (gained through an item). He was resistant to death rays (gained through an item). He was shock resistant (enhanced through items). He was able to see invisible things (gained through items). He was immune to shock attacks (gained through an item). He was immune to fire attacks. He was immune to acidic attacks (gained through an item). He was immune to ice attacks (gained through an item). He was able to breathe water (gained through an item). He was able to resist confusion attacks (gained through an item). He had the following talents: Affinity with Bows, Alert, Charged, Extended Magic, Good Shot, Greased Lightning, Healthy, Keen Shot, Long Stride, Mighty Aura, Miser, Potent Aura, Quick, Sixth Sense, Stealthy, Strong Aura, Treasure Hunter, Very Quick. He had a final speed score of 154 (final base speed: 155). He was a fervent follower of Elderon. He asked for 20 divine interventions. He was a holy champion of Order. The following monsters were vanquished: 7 acid vortices 22 air demons 12 air elementals 6 air grues 4 ancient black dragons 150 ancient blue dragons 1 ancient blue wyrm 1 Ancient Chaos Wyrm 1 ancient karmic dragon 4 ancient minotaurs 27 ancient red dragons 1 Ancient Stone Beast 3 ancient white dragons 4 animated armors 11 animated trees 8 ankhegs 25 annihilators 7 annis hags 106 assassins 1 assassin prince 10 balors 49 bandits 1 banshee 111 barbarians 28 barbarian leaders 28 battle bunnies 1 beggar 29 berserkers 3 berserker emperors 5 berserker kings 40 berserker lords 11 berserker princes 13 big dogs 3 black baby dragons 5 black dragons 1 black druid 19 black hurthlings 3 black slayers 4 black unicorns 14 black wizards 34 blink dogs 45 blue baby dragons 35 blue dragons 1 bone golem 5 brown bears 8 brown worms 16 bugbears 2 bulettes 1 bunny master 6 carrion crawlers 1 cat lord 28 cave bears 80 cave fishers 8 cave lions 29 cave lizards 8 cave tigers 31 cavemen 1 Chaos Archmage 11 chaos brothers 8 chaos eyes 6 chaos knights 9 chaos lizards 13 chaos mutants 8 chaos plague bearers 11 chaos rats 232 chaos servants 9 chaos sisters 16 chaos spawns 7 chaos spiders 7 chaos vipers 20 chaos warriors 33 chaos wizards 22 claw bugs 42 clay golems 1 cloaked ratling 9 cobras 28 corpse fiends 8 corruptors 1 crime lord 5 crystal statues 17 cutpurses 7 cyclopes 15 dark elven archers 4 dark elven lords 29 dark elven priestesses 11 dark elven princesses 16 dark elven warriors 9 dark elven wizards 21 dark orcs 10 dark sages 6 death oozes 5 diamond golems 47 dire wolves 13 displacer beasts 22 dopplegangers 3 doppleganger kings 12 doppleganger lords 5 Dorn Beasts 4 dwarves 1 dwarven artificer 15 dwarven chaos knights 47 earth elementals 1 ElDeR cHaOs GoD 1 emperor moloch 1 eternal guardian 51 ettins 12 eyes of destruction 1 farmer 40 fire beetles 42 fire demons 21 fire drakes 49 fire elementals 48 fire giants 3 fire giant kings 43 fire grues 20 fire lizards 15 fire vortices 73 flesh golems 11 floating eyes 37 fomorian giants 27 frost giants 41 frost giant berserkers 3 frost giant jarls 6 gargoyles 36 gelatinous cubes 37 ghosts 14 ghost bats 2 ghost kings 37 ghost lords 132 ghuls 2 giant ant queens 57 giant ant warriors 18 giant ant workers 43 giant bats 3 giant bee queens 114 giant bee warriors 15 giant bee workers 4 giant boars 27 giant centipedes 1 giant eel 13 giant frogs 18 giant lizards 5 giant raccoons 146 giant rats 5 giant rust monsters 1 giant shark 4 giant slugs 58 giant spiders 14 gibbering mouthers 96 gnolls 8 gnoll chieftains 104 goblins 9 goblin berserkers 25 goblin chieftains 77 goblin rockthrowers 37 goblin slavemasters 1 goodwife 5 gorgons 108 gray oozes 4 gray slayers 7 great blue wyrms 1 great karmic wyrm 1 great red wyrm 3 greater air elementals 1 greater balor 1 greater black unicorn 103 greater chaos servants 62 greater claw bugs 2 greater daemons 1 greater earth elemental 20 greater mimics 2 greater molochs 16 greater mummies 5 greater water elementals 8 green blobs 5 green hags 75 green slimes 37 green worms 1169 gremlins 11 griffons 6 grizzly bears 2 half-orc bouncers 22 harpies 30 hell hounds 81 hill giants 6 hill giant chieftains 34 hill orcs 13 hill orc sergeants 19 hippogriffs 113 hobgoblins 24 hobgoblin chiefs 30 hobgoblin leaders 4 homunculi 31 huge bats 4 hydras 9 hyenas 8 ice vortices 12 imps 1 invisible stalker 3 iron golems 369 jackals 4 jackal demons 22 jackalweres 4 karmic baby dragons 9 karmic lizards 152 killer bugs 12 king cobras 97 kobolds 20 kobold chieftains 17 kobold shamans 80 large bats 94 large dogs 25 large gnolls 11 large jackals 58 large kobolds 32 large orcs 8 large rust monsters 17 large snakes 267 large spiders 15 least daemons 4 lesser daemons 5 leucrottas 16 liches 1 lich king 43 lightning lizards 3 lightning vortices 3 living walls 55 lizard men 12 magebane eyes 16 magedoom eyes 1 malicious doctor 2 margoyles 39 master assassins 4 master liches 15 master mimics 1 master necromancer 1 Master Summoner 21 master swordsmen 1 master thief 6 mimics 3 mimic hiveminds 9 minotaurs 3 minotaur lords 2 minotaur mages 2 minotaur mazelords 3 molochs 7 muggers 1 multi-headed chaos dragon 35 mummies 1 mummy lord 12 necromancers 10 ochre jellies 135 ogres 5 ogre emperors 1 ogre guardian 5 ogre kings 73 ogre lords 12 ogre magi 137 orcs 4 orc butchers 23 orc chieftains 32 orc scorchers 70 outlaws 15 outlaw leaders 21 owlbears 58 pit vipers 8 pixies 12 pixie archers 4 purple worms 13 quasits 200 quicklings 1 quickling bard 9 quickling kings 123 quickling lords 4 quickling queens 12 rabid dogs 25 raiders 196 rats 22 ratling archers 9 ratling duelists 9 ratling fencers 2 ratling guardians 16 ratling master thieves 25 ratling thieves 1 ratling trader 7 ratling warlords 24 ratling warriors 4 rattlesnakes 56 red baby dragons 22 red dragons 10 red worms 2 revenants 19 rust monsters 115 shadows 12 shadow centipedes 7 shadow lords 8 shadow trolls 3 shadow wyrms 9 shambling mounds 1 shark 35 silver wolves 1 skeletal king 20 skeletal warriors 162 skeletons 12 slow shadows 1 Snake from Beyond 19 spectres 11 staring eyes 33 steel golems 1 steel horror 7 steel zombies 73 stone giants 5 stone giant lords 23 stone golems 31 stone grues 2 stone oozes 12 stone snakes 10 stone statues 4 swamp hydras 36 swordsmen 67 tarantulas 54 titans 14 trolls 21 troll berserkers 6 troll chiefs 10 troll kings 1 undead chaos dwarven berserker 15 vampires 28 vapor rats 7 vipers 1 wall beast 7 water demons 7 water elementals 20 water grues 11 water snakes 25 wererats 25 werewolves 2 werewolf kings 8 werewolf lords 17 white baby dragons 1 white dragon 1 white unicorn 18 white worms 55 wights 3 wild cats 3 will o'wisps 93 wolves 56 wraiths 111 writhing masses of primal chaos 12 yellow oozes 74 zombies