NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
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Katak St:47 Le:32 Wi:36 Dx:44 To:48 Ch:19 Ap:13 Ma:16 Pe:25 L+
DV/PV: 64/59 H: 0(1067) P: 137(306) Exp: 50/58538094 D: 9 Sp: 141
Blessed Invisible
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Definately the toughest (in terms of punch-power) character ive ever managed.
Before Katak could become crowned, he recieved the invisibilty intrisic from
a pool in Darkforge, and despite offerings of every artifact he could spare,
was unable to become crowned until, ironically, after he closed the gate
(which happened by surprise).
I just didnt feel like going for the TotRR.
Instead of leaving the chain like any Tom, Dick and Harry, he decided to go
out in style... ;)
Smmmokin!!! ;p
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Background Information
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Name: Katak Race: male Dwarf Class: Beastfighter
Eye color: black Hair color: black Complexion: tanned
Height: 4' Weight: 176 pounds Scars: 15
> Fuckin-A! We got scarface over here! A record?
Age: 63 (grown-up)
Star sign: Wolf Birthday: 25/Wolf (day 325 of the year)
YOUR HISTORY:
> I think that this might be a clue as to the influence of a character's
starting attributes.
Your father is a guildmaster. Your family generally is rather
wealthy and well-known in your home town.
> Appearence? Charisma?
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
> Toughness? Willpower?
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
> Strength? Dexterity?
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
> Mana? Learning? This character began with an unusually high learning score
for a beastfighter, of 16.
You decided to become a Beastfighter.
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Inventory
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Total weight: 761 stones Carrying capacity: 12800 stones
Head : uncursed eternium cap [+0, +4] [28s]
Neck : blessed ankh [3s]
Body : uncursed eternium plate mail (-1, -2) [-1, +17] [240s]
Girdle : uncursed eternium girdle [+0, +4] [12s]
Cloak : blessed cloak of Oman (+2, +0) [+4, +4] {Dx+8} [20s]
Right Hand : -
Left Hand : -
Right Ring : blessed ring of the High Kings [+2, +3] [1s]
Left Ring : blessed ring of ice [1s]
Bracers : blessed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : blessed iron gauntlets "Ironfist" (-1, +0) [+2, +4] {St+7}
Boots : blessed seven league boots (-1, +1) [+1, +1] [30s]
Missile weapon: uncursed short bow of accuracy (+9, +0) [20s]
Missiles : bundle of 193 uncursed arrows (+0, 1d6) [386s]
Tool : -
> Didnt feel like mining or smithing at all. To hell with it. Wouldve been
convenient though, dwarftown was generated on CoC 9. <shrug>
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Stuff
----------------------------------------------------------------------------
Total weight: 0 stones Carrying capacity: 12800 stones
(nothing)
> I had some stuff. But, who cares?
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 12 +10 +8 +6 Mastery 2024
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 12 +12 +8 +4 Mastery 2069
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
> As soom as i got it, i started using Skullcrusher. It wasnt until i reached
the Ancient Chaos Wyrm that i realised "Hey, im not getting any better at
hitting shit with this thing!".
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 9 +18 +13 +3 excellent 579
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 1 +2 +1 +0 basic 3
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 15 +30 Grand Mastery
Damage caused with your melee weapons:
--------------------------------------
Right hand: +198 bonus to hit, 1d36+75 damage
> With tactics at aggresive. Eh. Not as good as a troll, i suppose. ;)
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 193, base range: 14, +138 bonus to hit, 1d6+36 damage
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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d5]
Bridge building .......... 9 (poor) [+4d5] (mr)
Climbing .................100 (superb) [+2d4]
Courage ..................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+2d4]
First aid ................100 (superb) [+2d4]
Haggling ................. 57 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Law ......................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1]
Metallurgy ............... 60 (good) [+1]
Mining ...................100 (superb) [+1]
Smithing ................. 43 (fair) [+1]
Stealth ..................100 (superb) [+2d4]
Survival .................100 (superb) [+1d5]
Swimming .................100 (superb) [+2d4]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 61 (good) [+1]
> I gained a lot of XP fast with those red dragon vaults.
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Spells
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Burning Hands : 765, 8pp (Effectivity: +0)
Calm Monster : 350, 8pp (Effectivity: +0)
Cure Disease : 229, 8pp (Effectivity: +0)
Cure Serious Wounds: 26, 16pp (Effectivity: +9)
Darkness : 464, 4pp (Effectivity: +0)
Death Ray : 324, 100pp (Effectivity: +0)
Farsight : 927, 17pp (Effectivity: +0)
Fire Bolt : 621, 10pp (Effectivity: +1)
Frost Bolt : 10, 22pp (Effectivity: +1)
Identify : 313, 75pp (Effectivity: +0)
Invisibility : 344, 10pp (Effectivity: +0)
Knock : 874, 12pp (Effectivity: +1)
Light : 1014, 3pp (Effectivity: +3)
Lightning Ball : 138, 30pp (Effectivity: +0)
Lightning Bolt : 444, 12pp (Effectivity: +0)
Magic Lock : 225, 8pp (Effectivity: +0)
Magic Map : 243, 40pp (Effectivity: +0)
Magic Missile : 555, 8pp (Effectivity: +0)
Remove Curse : 313, 50pp (Effectivity: +0)
Revelation : 729, 33pp (Effectivity: +1)
Slow Monster : 174, 7pp (Effectivity: +0)
Strength of Atlas : 501, 10pp (Effectivity: +0)
Stun Ray : 521, 8pp (Effectivity: +0)
Teleportation : 489, 22pp (Effectivity: +1)
> Worthless. I learned all these spells from books close to the end
of the game, and only used a lot of cure serious wounds in an attempt
to increase mana.
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His achievements during his adventures:
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Katak, the dwarven beastfighter, sacrificed himself to Morodwyn (after
winning).
> And then later became a god in recognition of his selfless act of the
ultimate sacrifice with loyalty and devotion to his beloved (ahem) deity
Morodwyn.
He scored 11572248 points and advanced to level 50.
He survived for 0 years, 262 days, 21 hours, 44 minutes and 40 seconds
(207999 turns).
Katak visited 117 places.
His strength score was modified by +19 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +22 during his career.
His dexterity score was modified by +9 during his career.
His toughness score was modified by +26 during his career.
His charisma score was modified by +12 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +8 during his career.
He was the champion of the arena.
He saved Khelavaster from certain death.
He ended his adventuring life on level 9 of the caverns of chaos.
5280 monsters perished before him.
The following 25 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the potion of literacy
> He hadnt the luck to happen across a particular magic-user's corpse
thus far...
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
> The first bounty assigned to him by the ancient dwarf, was a dwarven
chaos knight, which he decided to regretfully decided to postpone until
he felt prepared to face the perils of Darkforge. Later, I absent-
mindedly forced Katak to engage the arena champion before recieving
it as a quest by the ancient dwarf. And so, the second bounty assigned
to him was a corruptor, which he didnt find until emerging from the
Rift. By then, the quest was forgotten until after the chaos gate had
been sealed. Interesting battle with the greater daemon; it appeared
not far from the ancient dwarf's quarters, so Katak fired a few arrows
at it, then chuckled "What harm can it do to an accomplished warrior
such as i?". Soon, he found himself feeling shakey, his muscled softer,
and out of touch with everything... <tsk tsk tsk>
the cloak of Oman
>Crowning gift. Recieved by surprise when emerging from the final fray,
after closing the chaos gate. I felt that Katak was cursed or doomed,
and therefore prayed in the intent to releave him of such ailment. Twas
obviously my imagination. :T
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the rune-covered club "Skullcrusher"
> 1rst pre-crowning gift.
the bracers of war
> Found in one of a few red dragon vaults (fortunately by this time a
mithril ring had found its way into his hands).
the Chaos Orb of Elemental Mana
the rune-covered sling "Whirlwind"
the jet-black battle axe "Executor"
> 2nd pre-crowning gift.
the robes of resistance
> Uselessness gift. Fitting. :T
the iron gauntlets "Ironfist"
> 3rd pre-crowning gift.
the black tome of Alsophocus
> In a bookshoppe near the ends of the Caverns of Chaos. Katak picked up
a book, thought the keeper hadn't noticed, and then left through the
door. Pursued immediatly after by a furious fist-waving shopkeeper and
a score of thugs that had seemingly materialized from out of thin air
at the moment of the keeper's alarm ringing, they had Katak coming from
both sides of a corridor. Using a stethoscope, he determined that the
keeper wasn't a potential threat, and proceeded to bash the living shit
out of him. Before he could finish this assignment, the keeper, upon
realing his life was near its end, turned and began to run past the thugs
yelling and flailing his arms like a vietnam kamikaze. Before he could
make two steps away, however, Katak had reached him, and after pulling
him around to face eye to eye, outstretched his arm in an offering of
peace, to which the grateful merchant accepted. He and Katak then began
executing the bewildered and confused thugs surrounding them, one by one,
and in a few moment there was naught left but a few corpses of the
disapointing security force. Katak then returned to the shoppe to find
the shopkeeper within, nursing his wounds and indifferent to the books
around him. The price tags gone, Katak realized they were his, and packed
them up, and piled up next to the staircase for his return ascent. The
black tome, he intended to sacrifice.
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant (enhanced through an item).
He was cold resistant (enhanced through an item).
He was acid resistant.
He was lucky (enhanced through items).
Fate smiled upon him (enhanced through an item).
He was able to teleport (enhanced through an item).
> Fuckin intrinsic... <mumble-grumble>
He was able to control teleportation.
> No, not a blink dog. A pool.
He was invisible.
> Damn pool. This postponed my crowing until after the game.
He was stun resistant (enhanced through items).
He was resistant to death rays (enhanced through an item).
> Pool.
He was shock resistant (gained through an item).
He was able to see invisible things.
> An invisible stalker left a souvenir.
He was immune to shock attacks.
He was able to resist confusion attacks (gained through an item).
He cheated Death once.
> "You strangle yourself on the altar of Morodwyn. Morodwyn is very
displeased with you. He allows you to continue your quest by leaving
the amulet, you are wearing, intact. You die... Your amulet suddenly
glows in a silver light. You have been ressurected! Your amulet crumples
to dust!
Well, if at first you dont succeed... ;p
He was a messiah of Morodwyn.
He asked for 12 divine interventions.
He was a holy champion of Order.
The following monsters were vanquished:
4 acid vortices
7 air demons
1 air grue
5 ancient black dragons
1 Ancient Chaos Wyrm
> When it was time for Katak to venture the Tower of Eternal Flames, he
had only adquired two fireproof blankets, and no mithril ring. So he
clenched his teeth, shed his flammable equipent at the entrance to the
Caverns of Chaos not far, and went in without enough fire resistance to
withstand the heat. In and out, back and forth on the first level until
he just lost hope, and before his blankets would expire, said to himself
"If im goin out, im goin in a blaze of glory...". Madly climbed the
treacherous tower, HP running down 2 or more points a turn (had 300 at
this point), ran into a fire grue ambush room, cowardly hauled ass
blindly down the halls, praying and praying to replenish his life,
prolong the inevitable and extend the agony. Finally reached the Ancient
Chaos Wyrm's chamber. Fortunately, his stealth skill was well honed,
and he managed to dig around the legions of flame gathered around him.
By the time he reached the wyrm the legions had drawn near, fortunatly
the grues were too far to have noticed, and the only thugs that were a
threat were the fire demons. Flailing and flailing away at the snickering
wyrm with his rune-carved club, when he shaked his head and i finally came
to terms after realising that although reaching lvl 12 mastery in clubs, his
score was still merely +16 to hit, 3d6+ +6, which was even less than the
chart bonus, and that he had to bail the weapon cause it was provoking a
major malfunction. Unequiping the club, and adamantium shield, i grimaced
as Katak went berserk and proceeded to pummel into the enormous Ancient
Chaos Wyrm. My eyes went wide in awe after witnessing the titan's fall
after barely 5 attacks. "Fuck Skullcrusher!" Katak shouted with glee as
he hussled back out of the tower. It was carelessly offered to his deity
shortly upon returning to his homebase dwarftown, who immediatly became
enraged at the insult and then never returned it. In Katak's enthusiasm,
he also accidentally offered the other two gifts. :) Dont worry, nothing
bad happened, apart from setting his crowning possibilities farther back.
43 ancient red dragons
1 Ancient Stone Beast
> Fell amazingly soon.
1 ancient white dragon
6 animated armors
3 ankhegs
3 annihilators
5 annis hags
6 assassins
9 balors
35 bandits
> I always make these my first kill.
1 banshee
21 barbarians
19 barbarian leaders
1 battle bunny
11 berserkers
1 berserker emperor
5 berserker kings
12 berserker lords
5 berserker princes
10 big dogs
4 black baby dragons
5 black dragons
15 black hurthlings
1 black slayer
8 black unicorns
10 black wizards
28 blink dogs
5 blue baby dragons
1 bone golem
7 brown bears
8 brown worms
14 bugbears
1 bulette
1 bunny master
17 carrion crawlers
1 casino guard
1 cat lord
6 cave bears
43 cave fishers
9 cave lions
19 cave lizards
4 cave tigers
21 cavemen
1 Chaos Archmage
8 chaos brothers
5 chaos eyes
3 chaos knights
13 chaos lizards
68 chaos mutants
6 chaos plague bearers
12 chaos rats
41 chaos servants
6 chaos sisters
9 chaos spawns
5 chaos spiders
5 chaos vipers
29 chaos warriors
30 chaos wizards
17 claw bugs
10 clay golems
1 cobra
5 cooshoos
15 corpse fiends
2 corruptors
1 crime lord
10 crystal statues
11 cutpurses
7 cyclops
8 dark elven archers
3 dark elven lords
9 dark elven priestesses
6 dark elven princesses
5 dark elven warriors
9 dark elven wizards
18 dark orcs
7 dark sages
6 death oozes
1 demented ratling
66 dire wolves
21 displacer beasts
17 dopplegangers
6 doppleganger lords
> First win where my character didnt encounter a doppelganger king.
1 Dorn Beast
1 dwarven artificer
9 dwarven chaos knights
8 earth elementals
1 eternium golem
> Katak still had a blessed ring of djinni summoning with him after
closing the gate, so i decided he would use it to wish for the
only known creature i had never seen. The request was in plural
form, but nonetheless, only one appeared.
11 ettins
7 eyes of destruction
4 fairy dragons
33 fire beetles
6 fire demons
18 fire drakes
4 fire elementals
18 fire giants
5 fire giant kings
2 fire grues
16 fire lizards
3 fire vortices
11 flesh golems
38 floating eyes
1 fomorian giant
9 frost giants
3 frost giant berserkers
2 frost giant jarls
5 gargoyles
15 gelatinous cubes
27 ghosts
11 ghost bats
45 ghost lords
73 ghuls
1 giant ant queen
11 giant ant warriors
7 giant ant workers
26 giant bats
1 giant bee queen
19 giant bee warriors
21 giant bee workers
18 giant centipedes
24 giant frogs
17 giant lizards
1 giant raccoon
184 giant rats
2 giant rust monsters
3 giant slugs
30 giant spiders
6 gibbering mouthers
60 gnolls
11 gnoll chieftains
141 goblins
7 goblin berserkers
19 goblin chieftains
119 goblin rockthrowers
42 goblin slavemasters
1 gorgon
12 gray oozes
2 gray slayers
3 great red wyrms
1 greater balor
1 greater black unicorn
50 greater chaos servants
3 greater daemons
43 greater mimics
2 greater molochs
6 greater mummies
9 greater water elementals
6 green blobs
9 green hags
34 green slimes
8 green worms
15 gremlins
12 griffons
9 grizzly bears
2 half-orc bouncers
16 harpies
11 hell hounds
44 hill giants
1 hill giant chieftain
7 hill orcs
4 hill orc sergeants
26 hippogriffs
47 hobgoblins
3 hobgoblin chiefs
4 hobgoblin leaders
12 homunculi
13 huge bats
3 hydras
59 hyenas
6 ice vortices
6 imps
3 invisible stalkers
4 iron golems
117 jackals
3 jackal demons
7 jackalweres
2 karmic baby dragons
1 karmic dragon
7 karmic lizards
2 king cobras
155 kobolds
11 kobold chieftains
7 kobold shamans
113 large bats
7 large dogs
28 large gnolls
16 large jackals
35 large kobolds
14 large orcs
10 large rust monsters
4 large snakes
201 large spiders
9 least daemons
5 leucrottas
2 lich kings
13 lightning lizards
4 lightning vortices
105 living trees
43 lizard men
1 mad doctor
7 magebane eyes
3 magedoom eyes
6 margoyles
2 master assassins
3 master lichs
7 master mimics
1 master necromancer
1 Master Summoner
20 master swordsmen
1 master thief
9 mimics
3 mimic hiveminds
10 minotaurs
10 molochs
> Youve never experienced raw power till you can stun a moloch with
your bare hands. :)
1 mugger
24 mummies
1 mummy lord
9 necromancers
6 ochre jellies
54 ogres
1 ogre emperor
4 ogre kings
14 ogre lords
10 ogre magi
161 orcs
3 orc butchers
11 orc chieftains
13 orc scorchers
12 outlaws
9 outlaw leaders
19 owlbears
2 pixies
5 pixie archers
9 purple worms
11 quasits
8 quicklings
1 quickling king
7 quickling lords
2 quickling queens
23 rabid dogs
24 raiders
1 raider lord
282 rats
24 ratling archers
12 ratling duelists
12 ratling fencers
3 ratling master thieves
24 ratling thieves
6 ratling warlords
25 ratling warriors
3 rattlesnakes
71 red baby dragons
71 red dragons
10 red worms
2 revenants
10 rust monsters
78 shadows
7 shadow centipedes
7 shadow lords
6 shadow trolls
2 shadow wyrms
9 shambling mounds
5 silver wolves
7 skeletal warriors
117 skeletons
8 slow shadows
1 Snake from Beyond
21 spectres
4 staring eyes
36 steel golems
7 steel horrors
13 steel zombies
47 stone giants
5 stone giant lords
11 stone golems
26 stone grues
9 stone snakes
4 stone statues
3 swamp hydras
18 swordsmen
36 tarantulas
14 thugs
4 titans
11 trolls
12 troll berserkers
2 troll chiefs
2 troll kings
1 undead chaos dwarven berserker
9 vampires
14 vapor rats
3 vipers
4 water demons
1 water elemental
13 water grues
47 water snakes
18 wererats
8 werewolves
7 werewolf lords
8 white baby dragons
1 white dragon
10 white worms
31 wights
13 wild cats
93 wolves
34 wraiths
57 writhing masses of primal chaos
10 yellow oozes
86 zombies
> Pardon all the excessive unnessesary rude profanity, it fuckin late. ;)