NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.

Well, heres a straight win, and actually my first try ever with gamma 16. It was ridiculously
easy compared to gamma 14, or i was just lucky. Played the game through sloppy and fast during 
about 12 hours. Found the monster pickup thing only annoying, but otherwize a balanced, nice

Ke-wan        St:46  Le:10  Wi:19  Dx:42  To:38  Ch:36  Ap:24  Ma:31  Pe:23 L+
DV/PV: 50/51   H: 985(985)    P: 339(339)    Exp: 50/43824142   DrCh  Sp: 151
Blessed Satiated Berserk

                            Background Information

Name: Ke-wan              Race: male Gray Elf       Class: Beastfighter
Eye color: amber          Hair color: silver        Complexion: light
Height: 6'9"              Weight: 149 pounds        Scars: 4
Age: 364 (grown-up, 29 years of unnatural aging added in)
Star sign: Raven          Birthday: 20/Raven (day 20 of the year)

        Your parents belong to the lower class. They were honest
 hard-working people, who did everything to enable you to live a
 comfortable and fine life. They were not very successful.
        In your childhood you were a credit to your family. Your people
 loved you and enjoyed your presence.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Beastfighter.

Total weight: 5357 stones                Carrying capacity: 9675 stones

He: blessed crown of leadership [+2, +7] {Ch+18}                      [65s]
Ne: uncursed ankh                                                      [3s]
Bo: uncursed black dragon scale mail (-2, -4) [-1, +8]               [200s]
Gi: uncursed adamantium girdle [+0, +6]                               [18s]
Cl: blessed cloak of Oman (+2, +0) [+4, +4] {Dx+8}                    [20s]
RH: -
LH: -
RR: uncursed ring of the clear mind                                    [1s]
LR: blessed ring of the High Kings [+2, +3]                            [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8}                           [10s]
Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}       [10s]
Bo: blessed seven league boots (+1, +1) [+1, +3]                      [30s]
MW: -
Mi: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
Tl: -


******* heaps & heaps :)

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting        13   +10   +10   +8   Mastery              6383
Daggers & knives         1    +1    +0   +0   basic                25
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                   1    +1    +0   +0   basic                25
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                1    +1    +0   +0   basic                25
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     4    +8    +6   +1   skilled              41
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    1    +2    +1   +0   basic                2
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            2
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15

Damage caused with your melee weapons:
Right hand: +231 bonus to hit, 1d36+87 damage

Damage caused with your missile weapons:
Ammunition: 1, base range: 1, +108 bonus to hit, 3d8+22 damage


  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+1d3]
  Climbing .................100    (superb)       [+2d4]
  Detect traps .............100    (superb)       [+1d5]
  Dodge ....................100    (superb)       [+2d4]
  First aid ................100    (superb)       [+2d4]
  Haggling ................. 52    (good)         [+1d3]
  Healing ..................100    (superb)       [+2d4]
  Herbalism ................100    (superb)       [+2d4]
  Law ......................100    (superb)       [+1d5]
  Listening ................100    (superb)       [+4d4]
  Literacy ................. 99    (superb)       [+1]
  Music .................... 46    (fair)         [+1d5]
  Pick pockets ............. 80    (great)        [+1d3]
  Stealth ..................100    (superb)       [+2d4]
  Survival ................. 78    (great)        [+1d5]
  Swimming .................100    (superb)       [+2d4]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 50    (fair)         [+1]


   Burning Hands    :   457,   8pp     (Effectivity: +2)
   Darkness         :   235,   4pp     (Effectivity: +2)
   Knock            :   426,  12pp     (Effectivity: +0)
   Know Alignment   :   141,  10pp     (Effectivity: +0)
   Light            :   252,   3pp     (Effectivity: +3)
   Lightning Bolt   :     7,  22pp     (Effectivity: +8)
   Neutralize Poison:   430,  10pp     (Effectivity: +0)
   Scare Monster    :   253,  12pp     (Effectivity: +0)
   Slow Monster     :   291,   7pp     (Effectivity: +0)
   Teleportation    :   158,  21pp     (Effectivity: +9)

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all gray elves and lives a long and
prosperous life full of love, happiness and pleasure.

              His achievements during his adventures:

Ke-wan, the gray elven beastfighter, saved the world with his brave efforts
and became a great ruler while saving himself 10 times.
He scored 19789248 points and advanced to level 50.
He survived for 0 years, 90 days, 18 hours, 55 minutes and 58 seconds (77343
Ke-wan visited 106 places.
His strength score was modified by +22 during his career.
His learning score was modified by -5 during his career.
His willpower score was modified by +9 during his career.
His dexterity score was modified by +8 during his career.
His toughness score was modified by +21 during his career.
His charisma score was modified by +13 during his career.
His appearance score was modified by +2 during his career.
His mana score was modified by +14 during his career.
His perception score was modified by +5 during his career.
He was unnaturally aged by 29 years.
He was the champion of the arena.
He was the head of the thieves guild.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
3071 monsters perished before him.
The following 25 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the dwarven shield "Rolf's Saviour"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Earth
  the obsidian quarrel "Thunderstroke"
  the lead-filled mace "Big Punch"
  the cloak of Oman
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the black torc
  the rune-covered club "Skullcrusher"
  the glaive "Long Sting"
  the bracers of war
  the Chaos Orb of Elemental Mana
  the jet-black battle axe "Executor"
  the crown of leadership
  the iron gauntlets "Ironfist"
  the shining long spear "Soaker"
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through items).
  He was cold resistant (gained through an item).
  He was lucky (enhanced through items).
  Fate smiled upon him (enhanced through an item).
  He was able to teleport (gained through an item).
  He was able to control teleportation.
  He was stun resistant (enhanced through items).
  He was resistant to death rays (gained through an item).
  He was shock resistant (gained through an item).
  He was able to see invisible things (gained through an item).
  He was immune to fire attacks.
  He was immune to acidic attacks (gained through an item).
  He was able to resist confusion attacks (gained through items).
He was a paragon of his religion.
He asked for 26 divine interventions.
He was a holy champion of Order.

The following monsters were vanquished:

*** nothing unusual, except for
      4 muscular dwarves
      2 shopkeepers
**** one shopkeeper is from the casino, of course, but the other one is actually from dwarftown.
I happened to annoy him, god knows how, and he came after me. I saccrificed him on the altar
while the priest took care of the muscular dwarves. The four above i brought down with me a 
level before i killed them, just to be on the safe side. After that incident, everything was
cool in dwarftown. Bizarre ... ***