NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

Postaæ banalna. Jedyne ciekawostki

- ZERO wishy, ZERO AOLS, jedyne 7lb znalezione na 6 xl, zniszczone na 7 xl.
- gdyby nie brak AOLS, Andor leżałby martwy
- kupa dziwnych tensionów i vaultów ( ratling vault,  iron/stone/eternium golem  vault , death ooze tension





------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



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            &&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^ ^o^
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^  ^^^
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Khamul        St:26  Le:38  Wi:40  Dx:39  To:37  Ch:20  Ap:19  Ma:53  Pe:24 L+
DV/PV: 87/56   H: 660(660)    P: 952(952)    Exp: 50/50210952   DrCh  Sp: 104
Blessed Invisible Bloated
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Khamul              Race: male Gnome          Class: Wizard
Eye color: brown          Hair color: gray          Complexion: brown
Height: 3'6"              Weight: 114 pounds
Age: 105 (grown-up)
Star sign: Salamander     Birthday: 30/Salamander (day 150 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. They are doing moderately
 well but are talented enough to survive.
        In your childhood you were fascinated by your environment and the
 everchanging wonders of the world. You were a very curious and adventurous
 child.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        As a young adult you left your home because of trouble with your
 parents. They opposed your plans for the future without understanding your
 wishes. Thus you decided to live on your own. You wandered through the
 country for many years, growing older and wiser and learning many things.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 8373 stones                Carrying capacity: 56675 stones

He: uncursed mithril cap [+6, +5]                                     [40s]     /// smithing
Ne: uncursed amulet of perseverance {Wi+5}                             [3s]     /// wierny przyjaciel    
Bo: uncursed white dragon scale mail (-2, -4) [+4, +10]              [200s]     /// smithing
Gi: uncursed eternium girdle [+6, +4]                                 [12s]     /// smithing
Cl: blessed Brannalbin's Cloak of Defense [+3, +3]                    [30s]
RH: uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
LH: uncursed medium obsidian shield "Protector" [+20, +4] {To+2}      [46s]     /// uselessness gift
RR: blessed ring of the High Kings [+2, +3]                            [1s]
LR: uncursed ring of elemental mastery [+0, +0]                        [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8}                           [10s]
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
Bo: uncursed eternium boots [+3, +5]                                  [55s]     /// smithing - jak na wizarda to sporo młotkiem machał. :P
MW: -
Mi: heap of 88 uncursed sis                                          [880s]
Tl: blessed pick axe (+2, 1d6+3)                                      [75s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 6810 stones   Carrying capacity: 56675 stones

Helmets ('[')
   uncursed crown of science [+4, +8] {Le+9}                          [65s]
   uncursed helm of mental stability [+0, +1] {Le+1}                 [100s]
   uncursed helm of leadership (+1, +1) [+1, +2] {Ch+7}              [100s]
   uncursed silver helmet [+0, +0]                                    [50s]
   uncursed crown of fire [+7, +3]                                    [65s]
Armor ('[')
   blessed fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd)
Shields ('[')
   uncursed tower adamantium shield (-2) [+11, +2]                   [108s]
   blessed tower adamantium shield (-2) [+11, +2]                    [108s]
Boots ('[')
   uncursed boots of the slow shuffle [-6, +0] (-40 spd)              [20s]
   cursed eternium boots [+2, +6]                                     [55s]



----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Maces & flails           6    +4    +2   +1   skilled              58
Pole arms                9    +9    +5  +10   excellent            447

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  6   +12              skilled              395


Damage caused with your melee weapons:
--------------------------------------
Right hand: +67 bonus to hit, 4d5+16 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 88, base range: 2, +32 bonus to hit, 1d4+11 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ..................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+1d5]
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1]
  Detect traps ............. 92    (superb)       [+1d3]
  Disarm traps ............. 69    (good)         [+1d3]
  First aid ................ 78    (great)        [+1d3]
  Gardening ................ 70    (good)         [+1d3]
  Gemology .................100    (superb)       [+1d5]
  Haggling ................. 61    (good)         [+1d3]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Law ......................100    (superb)       [+1]
  Listening ................100    (superb)       [+3d3]
  Literacy .................100    (superb)       [+2d4]
  Mining ...................100    (superb)       [+1]
  Pick pockets .............100    (superb)       [+1d5]
  Smithing .................100    (superb)       [+1]
  Stealth ..................100    (superb)       [+1d3]
  Swimming ................. 55    (good)         [+1d3]
  Tactics .................. 94    (superb)       [+1d5]
  Two weapon combat ........ 51    (good)         [+1]
  Ventriloquism ............ 82    (great)        [+1d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball           :   256,  17pp     (Effectivity: +26)
   Acid Bolt           :  1165,   7pp     (Effectivity: +33)
   Bless               :  1223,   5pp     (Effectivity: +0)
   Burning Hands       :  1857,   4pp     (Effectivity: +35)
   Calm Monster        :   759,   5pp     (Effectivity: +0)
   Create Item         :   897, 150pp     (Effectivity: +1)
   Cure Critical Wounds:   676,   9pp     (Effectivity: +3)
   Cure Disease        :  3898,   5pp     (Effectivity: +0)
   Cure Light Wounds   :  1139,   3pp     (Effectivity: +1)
   Cure Serious Wounds :  1897,   6pp     (Effectivity: +0)
   Darkness            : 11245,   2pp     (Effectivity: +6)
   Death Ray           :   885,  60pp     (Effectivity: +1)
   Destroy Undead      :  1167,   4pp     (Effectivity: +10)
   Disarm Trap         :  2107,   6pp     (Effectivity: +0)
   Earthquake          :   860,  48pp     (Effectivity: +0)
   Farsight            :  1494,   9pp     (Effectivity: +12)
   Fire Bolt           :  2516,   5pp     (Effectivity: +36)
   Fireball            :   887,  10pp     (Effectivity: +9)
   Frost Bolt          :   958,   6pp     (Effectivity: +21)
   Greater Identify    :   674,  59pp     (Effectivity: +5)
   Heal                :   841,  24pp     (Effectivity: +0)
   Ice Ball            :  1159,  13pp     (Effectivity: +11)
   Identify            :  1218,  45pp     (Effectivity: +0)
   Improved Fireball   :   885,  15pp     (Effectivity: +0)
   Invisibility        :  2063,   6pp     (Effectivity: +4)
   Knock               :  1596,   7pp     (Effectivity: +5)
   Know Alignment      :  1480,   6pp     (Effectivity: +0)
   Light               :  6530,   1pp     (Effectivity: +8)
   Lightning Ball      :  1685,  17pp     (Effectivity: +9)
   Lightning Bolt      :  3591,   7pp     (Effectivity: +6)
   Magic Lock          :  5051,   4pp     (Effectivity: +5)
   Magic Map           :  1329,  22pp     (Effectivity: +14)
   Magic Missile       :  3618,   4pp     (Effectivity: +25)
   Mystic Shovel       :  1014,  60pp     (Effectivity: +1)
   Neutralize Poison   :  1242,   6pp     (Effectivity: +1)
   Petrification       :  1003,  72pp     (Effectivity: +0)
   Remove Curse        :  1748,  30pp     (Effectivity: +2)
   Revelation          :   941,  20pp     (Effectivity: +1)
   Scare Monster       :  2026,   8pp     (Effectivity: +0)
   Slow Monster        :  5322,   5pp     (Effectivity: +3)
   Slow Poison         :  1753,   4pp     (Effectivity: +2)
   Strength of Atlas   :  3071,   5pp     (Effectivity: +6)
   Stun Ray            :  1792,   5pp     (Effectivity: +0)
   Summon Monsters     :  1518,  18pp     (Effectivity: +0)
   Teleportation       :  1157,  11pp     (Effectivity: +23)
   Web                 :  2802,   8pp     (Effectivity: +1)




----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all gnomes and lives a long and
prosperous life full of love, happiness and pleasure.

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Khamul, the gnomish wizard, saved the world with his brave efforts and
became a great ruler while saving himself 64 times.
He scored 19263356 points and advanced to level 50.
He survived for 0 years, 235 days, 20 hours, 22 minutes and 41 seconds
(120907 turns).
Khamul visited 127 places.
His strength score was modified by +14 during his career.
His learning score was modified by +15 during his career.
His willpower score was modified by +19 during his career.
His dexterity score was modified by +16 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +10 during his career.
His mana score was modified by +29 during his career.
His perception score was modified by +11 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5254 monsters perished under his attacks.
The following 28 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the obsidian quarrel "Thunderstroke"   //// wypadł z wyrma
  the lead-filled mace "Big Punch"
  the Brannalbin's Cloak of Defense      //// crowning
  the rune-covered trident
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the black torc
  the glaive "Long Sting"                //// greater vault
  the bracers of war                     //// precrown
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the fine leather armor "Nature's Companion"   //// wypadł w SC
  the rune-covered heavy mace "Purifier"        //// vault - szkoda że tak pó�no
  the medium obsidian shield "Protector"        //// uselessness gift
  the crown of leadership                       ////  ???? - nigdzie nie widziałem. Na pewno NIE w kasynie
  the shining long spear "Soaker"               //// greater vault
  the weird tome
He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant (enhanced through an item).
  He was cold resistant (gained through items).
  He was acid resistant (gained through an item).
  He was lucky (enhanced through items).
  Fate smiled upon him.
  He was sleep resistant (gained through an item).
  He was petrification resistant.
  He was able to control teleportation.
  He was invisible (gained through an item).
  He was stun resistant (gained through items).
  He was paralyzation resistant.
  He was resistant to death rays (gained through an item).
  He was shock resistant (gained through items).
  He was able to see invisible things.
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks.
  He was immune to ice attacks (gained through items).
  He was able to resist confusion attacks (gained through items).
He had the following talents: Alert, Careful, Charged, Defensive Fighter,
Good Learner, Great Learner, Hardy, Healthy, Iron Skin, Miser, Potent Aura,
Quick, Shield Expert, Shield Specialist, Steel Skin, Strong Magic, Tough
Skin, Treasure Hunter, Very Quick.
He had a final speed score of 104 (final base speed: 114).
He was a messiah of Gnarl.
He asked for 20 divine interventions.
He was a holy champion of Order.

The following monsters were vanquished: