NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



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                                 Screenshot
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Kithere       St:21  Le:10  Wi:25  Dx:21  To:24  Ch:15  Ap: 7  Ma:20  Pe:15 L+
DV/PV: 59/20   H: -133(213)   P: 9(190)      Exp: 21/892230     WDL   Sp: 111
                  ^^^^[OUCH!]
Coward
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Actually this char should have been female but i hit the wrong key. *shrug*

----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Kithere             Race: male Dwarf          Class: Priest
Eye color: green          Hair color: brown         Complexion: tanned
Height: 3'11"             Weight: 191 pounds
Age: 64 (grown-up)
Star sign: Unicorn        Birthday: 2/Unicorn (day 92 of the year)

YOUR HISTORY:
        Your parents belong to the lower class. They were honest
 hard-working people, who did everything to enable you to live a
 comfortable and fine life. They were not very successful.
        As a child you had to survive pretty harsh times since your parents
 seemed to have run out of luck. Their wealth was ever-declining and times
 were very hard.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you tried many occupations before finally deciding
 on one to pursue. This has left you with a very broad base of lore.
        You decided to become a Priest.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1665 stones                Carrying capacity: 2475 stones

Head          : uncursed helm of water breathing [+0, +1]             [30s]
Neck          : uncursed ankh                                          [3s]
Body          : uncursed ancient mummy wrapping [+1, +5] {Ap-8}       [60s]
Girdle        : blessed mithril girdle [+0, +4]                       [20s]
Cloak         : -
[had cloak of appearance +4, got destroyed in final fight]
Right Hand    : uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]
Left Hand     : blessed medium adamantium shield [+7, +2]             [72s]
Right Ring    : uncursed ring of acid resistance                       [1s]
Left Ring     : blessed ring of stun resistance                        [1s]
Bracers       : -
[bracers of toughness +4, ditto]
Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
Boots         : uncursed boots of speed [+2, +0] (+8 spd)             [20s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 648 stones   Carrying capacity: 2475 stones

Tools (']')
   uncursed waterproof blanket                                        [10s]
   cursed waterproof blanket                                          [10s]
   uncursed round key                                                  [1s]
   uncursed climbing set                                             [180s]
   uncursed holy symbol                                                [5s]
   blessed si                                                         [10s]
   uncursed small key                                                  [1s]
   uncursed piece of iron ore                                        [120s]
   heap of 2 uncursed sis                                             [20s]
Rings ('=')
   uncursed ring of fire resistance                                    [1s]
   uncursed ring of mental stability [+0, +1] {Le+1}                   [1s]
Potions ('!')
   heap of 2 uncursed potions of healing                               [8s]
   uncursed potion of ultra healing                                    [2s]
   heap of 4 blessed potions of extra healing                          [8s]
[i could have used these, wouldn't have done much good in the position i was in]
   heap of 8 potions of holy water                                    [32s]
Scrolls ('?')
   heap of 5 blessed scrolls of identify                              [10s]
   heap of 2 uncursed scrolls of uncursing                             [4s]
Food ('%')
   heap of 5 blessed spenseweeds                                      [10s]
   heap of 3 uncursed spenseweeds                                      [6s]
   heap of 3 uncursed curaria mancox herbs                             [6s]
   heap of 5 blessed curaria mancox herbs                             [10s]
   heap of 7 uncursed stomacemptia herbs                              [14s]
   heap of 15 blessed pepper petals                                   [30s]
   heap of 9 blessed stomacemptia herbs                               [18s]
   heap of 2 uncursed burb roots                                       [4s]
   cursed stomacemptia herb                                            [2s]
   heap of 3 uncursed pepper petals                                    [6s]
   heap of 37 uncursed cooked lizards                                [111s]
   heap of 2 blessed alraunia antidotes                                [4s]
Valuables ('$')
   419 gold pieces                                                     [4s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                34
Daggers & knives         1    +1    +0   +0   basic                37
Clubs & hammers         10    +9    +6   +3   excellent            2328
[used an adamantium hammer for till i got Big Punch]
Maces & flails           9    +7    +5   +3   excellent            1394
Swords                   1    +1    +0   +0   basic                37
Axes                     4    +3    +2   +0   skilled              157
Whips                    1    +1    +0   +1   basic                37
Pole arms                1    +1    +0   +0   basic                37
Twohanded weapons        1    +1    +1   +0   basic                37
Staves                   1    +1    +0   +1   basic                37

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Boomerangs & scurgari    1    +2    +1   +0   basic                16
[never used 'em much]

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  7   +14              skilled              667


Damage caused with your melee weapons:
--------------------------------------
Right hand: +15 bonus to hit, 8d5+6 damage



----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Backstabbing .............. 52    (good)         [+1d5]
  Bridge building ........... 18    (mediocre)     [+3d5] (mr)
  Climbing .................. 60    (good)         [+1d3]
  Concentration .............100    (superb)       [+3d3]
  Courage ................... 55    (good)         [+2d4]
  Detect item status ........100    (superb)       [+2d4]
[can't live without it]
  Detect traps .............. 58    (good)         [+1d5]
  First aid ................. 81    (great)        [+3d3]
  Haggling .................. 75    (great)        [+3d3]
  Healing ...................100    (superb)       [+2d4]
  Herbalism .................100    (superb)       [+2d4]
[very useful]
  Listening ................. 89    (great)        [+1d5]
  Literacy ..................100    (superb)       [+2d4]
  Metallurgy ................ 50    (fair)         [+1d5]
  Mining .................... 69    (good)         [+1]
  Music ..................... 24    (mediocre)     [+4d5]
  Smithing .................. 56    (good)         [+1d5]
  Swimming .................. 36    (fair)         [+3d3]
  Tactics ................... 37    (fair)         [+1d5]
  Two weapon combat ......... 45    (fair)         [+1d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Baptism of Fire          :   411,   4pp     (Effectivity: +11)
   Bless                    :   480,   6pp     (Effectivity: +0)
   Calm Monster             :   420,   4pp     (Effectivity: +13)
[Nice kitty...]
   Cure Light Wounds        :   281,   2pp     (Effectivity: +11)
   Cure Serious Wounds      :   274,   5pp     (Effectivity: +8)
   Darkness                 :   432,   3pp     (Effectivity: +0)
   Disarm Trap              :   592,   6pp     (Effectivity: +2)
   Dispel Undead            :   305,   5pp     (Effectivity: +8)
   Divine Digger            :    43,  95pp     (Effectivity: +1)
   Divine Key               :   234,   8pp     (Effectivity: +2)
   Divine Wrath             :   160,   6pp     (Effectivity: +10)
   Farsight                 :   591,  11pp     (Effectivity: +0)
   Holy Awe                 :   258,   8pp     (Effectivity: +0)
   Know Alignment           :   340,   6pp     (Effectivity: +0)
   Knowledge of the Ancients:   316,  24pp     (Effectivity: +0)
[what the heck does this do?]
   Neutralize Poison        :   260,   6pp     (Effectivity: +0)
   Petrification            :   139,  72pp     (Effectivity: +0)
   Revelation               :     2,  39pp     (Effectivity: +0)
[wand of wonder]
   Slow Poison              :   550,   4pp     (Effectivity: +2)
   Veil of the Gods         :   118,   6pp     (Effectivity: +0)
   Web                      :   215,   8pp     (Effectivity: +0)


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You are a living mana battery.



----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Kithere, the dwarven priest, was killed by a giant dragon turtle.
He scored 231926 points and advanced to level 21.
He survived for 0 years, 108 days, 9 hours, 20 minutes and 37 seconds (63486
turns).
Kithere visited 62 places.
His strength score was modified by +3 during his career.
His learning score was modified by -4 during his career.
His willpower score was modified by +7 during his career.
His dexterity score was modified by +12 during his career.
His toughness score was modified by +5 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +5 during his career.
His perception score was modified by +3 during his career.
He was the champion of the arena.
He made a little water dragon very happy.
He ended his adventuring life in the cave of the water dragon.
3349 monsters perished before him.
The following nine artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
[sacced it]
  the golden gladius "Death's Sting"
  the lead-filled mace "Big Punch"
[used this for the second half of the game]
  the elemental gauntlets
  the phial of Caladriel
  the ancient mummy wrapping
  the ankh
  the rune-covered halberd "Wyrmlance"
[never saw it]
He possessed the following intrinsics:
  He was fire resistant (gained through an item).
  He was poison resistant (gained through an item).
  He was cold resistant (gained through an item).
  He was acid resistant (gained through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was doomed.
  He was cursed.
[Sigh. So drinking from that pool wasn't such a great idea after all...]
  He was sleep resistant (gained through an item).
  He was stun resistant (gained through items).
  He was resistant to death rays (gained through an item).
  He was shock resistant (gained through an item).
  He was able to see invisible things (enhanced through an item).
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through an item).
He was a fervent follower of Morodwyn.
[I got to extremely close but was ignored, whats up with this?]
He asked for 2 divine interventions.
He was lawfully aligned.
He was tainted by Chaos.

The following monsters were vanquished:
      1 acid vortex
      1 air demon
     76 animated trees
[I hate trees]
      1 ankheg
      2 annis hags
      6 assassins
     29 bandits
      4 barbarians
      5 barbarian leaders
     10 berserkers
      7 berserker lords
      4 berserker princes
     11 big dogs
      2 black baby dragons
     10 black hurthlings
      4 black wizards
      1 bone golem
      1 brown bear
     13 brown worms
     15 bugbears
      1 bulette
      8 carrion crawlers
      6 cave bears
     21 cave fishers
      3 cave lions
[Hit one by accident. Oops.]
     19 cave lizards
      3 cave tigers
      7 cavemen
      2 chaos brothers
      4 chaos lizards
      3 chaos plague bearers
     11 chaos rats
     12 chaos servants
      3 chaos sisters
      2 chaos spawns
      7 claw bugs
      2 clay golems
      2 cobras
      2 cooshoos
     19 corpse fiends
      3 corruptors
      6 crystal statues
      7 cutpurses
      1 cyclop
      7 dark elven archers
      6 dark elven lords
      2 dark elven priestesses
      3 dark elven princesses
      4 dark elven warriors
      2 dark elven wizards
      7 dark orcs
      7 dark sages
      1 demented ratling
[rofl! the room with the staircase to dwarftown was dark, he followed me up and
i accidently hit him without seeing what it was]
     99 dire wolves
      7 displacer beasts
      8 dopplegangers
      2 doppleganger lords
      2 dwarven chaos knights
      1 dwarven guardian
[Whoops. Dark room strikes again. At least no alignment penalty...]
      3 ettins
      4 eyes of destruction
     44 fire beetles
      5 fire drakes
      5 fire lizards
      2 fire vortices
      5 flesh golems
      5 floating eyes
      6 fomorian giants
      3 gargoyles
      6 gelatinous cubes
     24 ghosts
      2 ghost bats
      1 ghost lord
    116 ghuls
      2 giant ant warriors
      1 giant ant worker
     23 giant bats
      1 giant bee queen
     33 giant bee warriors
     16 giant bee workers
      9 giant centipedes
      5 giant eels
      4 giant frogs
     11 giant lizards
      1 giant raccoon
    122 giant rats
      1 giant rust monster
      2 giant sharks
      1 giant slug
     21 giant spiders
      1 giant turtle
      5 gibbering mouthers
     32 gnolls
      4 gnoll chieftains
     54 goblins
[First kill]
      3 goblin berserkers
     17 goblin chieftains
     41 goblin rockthrowers
     20 goblin slavemasters
     12 gray oozes
      2 gray slayers
      1 greater chaos servant
      1 greater daemon
     13 greater mummies
      1 greater water elemental
      2 green blobs
      2 green hags
      4 green slimes
      2 green worms
      1 gremlin
      6 griffons
      9 grizzly bears
      9 harpies
     12 hell hounds
      9 hill giants
      3 hill giant chieftains
      5 hill orcs
      4 hill orc sergeants
     14 hippogriffs
     29 hobgoblins
      4 hobgoblin chiefs
      8 hobgoblin leaders
      7 homunculi
     10 huge bats
      8 hyenas
      2 ice vortices
      2 imps
      1 invisible stalker
      1 iron golem
    363 jackals
      4 jackal demons
     13 jackalweres
      5 karmic lizards
      1 king cobra
     66 kobolds
     14 kobold chieftains
     24 kobold shamans
     36 large bats
      6 large dogs
     17 large gnolls
      6 large jackals
     45 large kobolds
     32 large orcs
      1 large rust monster
      2 large snakes
     65 large spiders
      6 least daemons
      1 lesser daemon
      7 leucrottas
     13 lichs
      8 lightning lizards
      1 lightning vortex
     51 lizard men
      1 magebane eye
      1 master assassin
      1 master necromancer
     11 master swordsmen
      7 mimics
      5 minotaurs
     31 mummies
      1 mummy lord
      3 necromancers
      7 ochre jellies
     57 ogres
      1 ogre king
      2 ogre lords
      5 ogre magi
    103 orcs
      3 orc butchers
     13 orc chieftains
     56 orc scorchers
      9 outlaws
      5 outlaw leaders
     11 owlbears
     27 pit vipers
      3 pixies
      3 pixie archers
      5 quasits
      3 quicklings
[One left a corpse. Yum]
     10 rabid dogs
      9 raiders
    155 rats
     10 ratling archers
      1 ratling duelist
      4 ratling fencers
      4 ratling master thieves
      7 ratling thieves
      4 ratling warlords
     12 ratling warriors
      1 rattlesnake
      6 red worms
      3 rust monsters
    100 shadows
      2 shadow centipedes
      4 shadow lords
      3 shadow trolls
      3 sharks
     30 silver wolves
     16 skeletal warriors
     93 skeletons
      3 slow shadows
      6 spectres
      3 staring eyes
      1 steel golem
      2 stone giants
      1 stone golem
      2 stone statues
     12 swordsmen
      6 tarantulas
      5 trolls
      5 troll berserkers
      1 troll king
      1 undead chaos dwarven berserker
      2 vampires
      4 vapor rats
      6 vipers
      4 water elementals
[Wow these things are worth a lot of exp]
     11 water snakes
     16 wererats
     26 werewolves
      6 werewolf lords
[I hate these... entire levels full of wolves]
      1 white baby dragon
     28 white worms
     59 wights
      3 wild cats
      2 will o'wisps
     97 wolves
     36 wraiths
      6 yellow oozes
    115 zombies