NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.


This character was doing relatively well, besides from not managing to escape
the SMC in time to track down the raider lord, thigs worked out quite well
early on. My only problem was that I got stuck with a cursed sickle wich made
melee fighting a bit hard. Considering all the comba spells I had for a long
while where fire based, and that I did wery small melee dammage fire beetles
where actualy the hardest foes I could enounter in the early days. After saving
the puppy and the carpenter and slaying most of the evil guys in the outlaw
willage (save the master thief) I set course for the High Mountain Willage.
I was unfortunately starting to run low on food, and had already used up all
my divine favour, finaly having run out of potion I resorted to eatinga harpy
corpse. I knew this would make me mute, but I would have starved to death
had I not done it. With my regular luck the first thing I enountered coming
down the next stairs was a troll. I was uneable to hurt it in melee, and as
long as I was mute my spells where no good. Making a run for it picking up a
few other monsters along the way I finaly encountered a wand shop, hoping the
shopkeeper would help me get rid of a few of my persuers I entered, only to
find a mimic... As a last resort I grabbed one of my wands of far slaying and
put all my mana into it. It did the trick with most of the monsters, 
unfortunately I was hit ~5 times myself....


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Koshar        St:15  Le:22  Wi:15  Dx:19  To:12  Ch:10  Ap:20  Ma:24  Pe:19 NL
DV/PV: 35/6    H: -15(42)     P: 0(126)      Exp: 11/33396      UD: 4 Sp: 102
Mute
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Koshar              Race: male Gray Elf       Class: Wizard
Eye color: golden         Hair color: white         Complexion: light
Height: 6'8"              Weight: 141 pounds
Age: 325 (grown-up)
Star sign: Candle         Birthday: 24/Candle (day 294 of the year)

YOUR HISTORY:
        Your parents belong to the lower class. They were honest
 hard-working people, who did everything to enable you to live a
 comfortable and fine life. They were not very succesful.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you had to work a lot to finance your
 apprenticeship. You were often tired and exhausted but all this was
 forgotten, when you finally achieved your goal.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1045 stones                Carrying capacity: 1500 stones

Head          : uncursed metal cap [+0, +1]                           [50s]
Neck          : -
Body          : uncursed clothes [+0, +1]                             [40s]
Girdle        : uncursed mithril girdle [+0, +2]                      [20s]
Cloak         : -
Right Hand    : cursed sickle (-2, 1d4+2)                             [55s]
Left Hand     : uncursed medium crystal shield [+9, +2]              [160s]
Right Ring    : uncursed ring of searching                             [1s]
Left Ring     : uncursed ring of damage                                [1s]
Bracers       : -
Gauntlets     : -
Boots         : blessed leather boots [+0, +0]                        [25s]
Missile weapon: -
Missiles      : heap of 12 uncursed rocks (+0, 1d4)                   [60s]
Tool          : blessed rusty stethoscope                              [5s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 628 stones   Carrying capacity: 1500 stones

Necklaces (''')
   blessed amulet of order                                             [3s]
   blessed amulet of free action                                       [3s]
   uncursed amulet of health                                           [3s]
Missiles ('/')
   uncursed quarrel (+1, 2d6)                                          [2s]
   bundle of 8 uncursed black hurthling quarrels (+1, 1d3+2)          [16s]
   uncursed rock (+0, 1d4)                                             [5s]
Tools (']')
   heap of 2 uncursed torches                                         [20s]
   uncursed torch (1067 turns of fuel remaining)                      [10s]
   uncursed box with flint and steel (33)                              [5s]
   uncursed tinderbox (10)                                             [3s]
   uncursed piece of iron ore                                        [120s]
   uncursed rusty triangular key                                       [1s]
   uncursed broken hexagonal key                                       [1s]
   uncursed piece of adamantium ore                                  [100s]
Rings ('=')
   uncursed ring of damage                                             [1s]
Wands ('\')
   uncursed wand of far slaying (1 charge)                             [3s]
   uncursed rusty wand of trap detection (1 charge)                    [3s]
   uncursed wand of far slaying (9 charges)                            [3s]
Potions ('!')
   heap of 2 uncursed potions of invisibility                          [8s]
   uncursed potion of uselessness                                      [2s]
   heap of 2 blessed potions of invisibility                           [8s]
Scrolls ('?')
   uncursed scroll of identify                                         [2s]
   uncursed scroll of warning                                          [2s]
   uncursed scroll of uncursing                                        [2s]
Books ('"')
   uncursed spellbook of Knock                                       [100s]
   uncursed spellbook of Knock                                       [100s]
   uncursed spellbook of Know Alignment                              [100s]
Valuables ('$')
   178 gold pieces                                                     [1s]
Gems ('*')
   uncursed worthless piece of blue glass                              [1s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            30
Daggers & knives         0    +0    +0   +0   unskilled            30
Clubs & hammers          0    +0    +0   +0   unskilled            30
Maces & flails           0    +0    +0   +0   unskilled            30
Swords                   0    +0    +0   +0   unskilled            30
Axes                     3    +2    +1   +0   basic                2
Whips                    0    +0    +0   +0   unskilled            30
Pole arms                0    +0    +0   +0   unskilled            30
Twohanded weapons        0    +0    +0   +0   unskilled            30
Staves                   0    +0    +0   +0   unskilled            26

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     0    +0    +0   +0   unskilled            14
Crossbows                0    +0    +0   +0   unskilled            14
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            11
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  3    +6              basic                125


Damage caused with your melee weapons:
--------------------------------------
Right hand: +5 bonus to hit, 1d4+3 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 12, base range: 2, +5 bonus to hit, 1d4+2 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ................ 28    (mediocre)     [+4d5]
  Bridge building ........ 15    (mediocre)     [+3d5] (mr)
  Climbing ............... 30    (mediocre)     [+3d3]
  Concentration ..........100    (superb)       [+2d4]
  Dodge .................. 41    (fair)         [+1d5]
  Find weakness .......... 26    (mediocre)     [+3d4]
  First aid .............. 49    (fair)         [+2d4]
  Haggling ............... 19    (mediocre)     [+3d5]
  Healing ................100    (superb)       [+1d3]
  Herbalism .............. 41    (fair)         [+4d4]
  Listening .............. 77    (great)        [+1d5]
  Literacy ...............100    (superb)       [+2d4]
  Pick pockets ........... 10    (poor)         [+3d5]
  Stealth ................ 46    (fair)         [+2d4]
  Ventriloquism .......... 38    (fair)         [+3d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Burning Hands    :   182,   6pp     (Effectivity: +12)
   Cure Light Wounds:   687,   5pp     (Effectivity: +3)
   Darkness         :  1157,   4pp     (Effectivity: +1)
   Fire Bolt        :   119,   7pp     (Effectivity: +13)
   Frost Bolt       :   470,  11pp     (Effectivity: +0)
   Knock            :   357,  11pp     (Effectivity: +0)
   Stun Ray         :   671,   7pp     (Effectivity: +6)





----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Koshar, the gray elven wizard, executed himself with an energy ray.
He scored 32853 points and advanced to level 11.
He survived for 0 years, 12 days, 1 hour, 35 minutes and 50 seconds (9617
turns).
Koshar visited 21 places.
His strength score was modified by +5 during his career.
His learning score was modified by +2 during his career.
His mana score was modified by +1 during his career.
His perception score was modified by +1 during his career.
He brought back joy into the life of a tiny girl.
He ended his adventuring life in an unremarkable dungeon on level 4.
389 monsters perished before him.
He possessed the following intrinsic:
  He was poison resistant.
He was despised by Ayssia.
He asked for 4 divine interventions.
He was neutrally aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
      2 assassins
      2 bandits
      2 beggars
      3 berserkers
      8 black hurthlings
      2 black wizards
      1 blink dog
      3 bugbears
     15 cave fishers
      1 cave lizard
      1 chaos brother
      1 chaos rat
      1 chaos sister
      6 claw bugs
      1 cooshoo
      1 corpse fiend
      1 crime lord
      1 cutpurse
      1 dark elven wizard
      1 dark sage
      8 dire wolves
      2 dopplegangers
      6 fire beetles
      1 floating eye
      1 gargoyle
      3 ghost bats
      3 ghuls
     16 giant ant warriors
      3 giant ant workers
      5 giant bats
     22 giant centipedes
      4 giant lizards
      1 giant raccoon
     18 giant rats
     10 giant spiders
      2 gnolls
     17 goblins
      4 goblin chieftains
     21 goblin rockthrowers
      4 goblin slavemasters
      1 gray ooze
      1 green hag
      1 gremlin
      2 half-orc bouncers
      1 harpy
      1 hell hound
      1 hippogriff
      2 hobgoblins
      2 homunculi
      3 huge bats
      1 ice vortex
      1 imp
      5 jackals
     14 kobolds
      1 kobold chieftain
     10 large bats
      1 large jackal
      2 large kobolds
      6 large orcs
      2 large spiders
      1 least daemon
      3 lizard men
      1 mad doctor
      1 minotaur
      1 ochre jelly
      2 ogres
     45 orcs
      1 orc chieftain
      1 orc scorcher
     10 outlaws
      4 rabid dogs
      1 raider
     20 rats
      4 ratling archers
      1 ratling warrior
      3 shadows
      1 silver wolf
      6 skeletons
      1 staring eye
      4 swordsmen
      3 tarantulas
      2 trolls
      2 vipers
      2 water snakes
      1 wererat
      2 werewolves
      1 wolf
      2 zombies