NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
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Screenshot
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^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^ ^^^
^^^^^^^^ ^^^^^^^^^^^^^^ ^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Krishh St:25 Le:38 Wi:32 Dx:11 To:27 Ch:19 Ap: 1 Ma:43 Pe:19 L+
DV/PV:105/53 H:577(577) P:870(870) Exp: 50/32363563 DrCh Sp: 116
Blessed Invisible Bloated Coward
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----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Krishh Race: male Human Class: Wizard
Eye color: brown Hair color: black Complexion: tanned
Height: 6' Weight: 163 pounds
Age: 26 (grown-up)
Star sign: Falcon Birthday: 25/Falcon (day 235 of the year)
YOUR HISTORY:
Your mother is a mighty enchantress. She is unmarried. Your father
is living in the vicinity of your mother's tower. He is a humble shepherd.
During your childhood one of your uncles taught you a lot of things
about the history of your people. Your vast knowledge on the legends and
the lore of your people made you very popular with your friends because of
all the exciting stories you knew.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Wizard.
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Inventory
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Total weight: 4776 stones Carrying capacity: 46375 stones
Head : uncursed helm of mental stability [+0, +1] {Le+3} [100s]
Neck : uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : uncursed adamantium girdle [+0, +5] [18s]
Cloak : blessed Brannalbin's Cloak of Defense [+3, +3] [30s]
Right Hand : uncursed large eternium shield (-1) [+11, +8] [54s]
Left Hand : uncursed tower eternium shield (-1) [+13, +7] [70s]
//Dual shields and coward all the way. (Except for maybe the beginning of the small cave,
where I got my first shield, to replace my quarterstaff.
Right Ring : blessed ring of teleport control [1s]
Left Ring : blessed ring of the High Kings [+2, +3] [1s]
Bracers : uncursed bracers of toughness [+0, +0] {To+6} [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed boots of speed [+2, +0] (+8 spd) [20s]
Missile weapon: -
Missiles : -
Tool : -
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Stuff
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Total weight: 4399 stones Carrying capacity: 46375 stones
Necklaces (''')
heap of 2 blessed amulets of order [6s]
uncursed amulet of water breathing [3s]
One-handed weapons ('(')
blessed hatchet (+0, 1d6+1) [50s]
Tools (']')
blessed rusty stethoscope [5s]
uncursed holy symbol [5s]
uncursed climbing set [180s]
blessed si [10s]
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
blessed magical writing set (6) [5s]
Potions ('!')
heap of 2 uncursed oils of rust removal [4s]
heap of 2 blessed potions of healing [8s]
heap of 3 uncursed potions of extra healing [6s]
heap of 10 potions of holy water [40s]
Scrolls ('?')
blessed scroll of satiation [2s]
uncursed scroll of peace [2s]
heap of 6 uncursed scrolls of identify [12s]
blessed blank scroll [2s]
uncursed blank scroll [2s]
Food ('%')
heap of 12 blessed stomacemptia herbs [24s]
heap of 21 uncursed lumps of bee wax [105s]
heap of 3 uncursed plant seeds [6s]
heap of 2 uncursed iron rations [200s]
heap of 13 blessed burb roots [26s]
heap of 3 uncursed pepper petals [6s]
heap of 11 blessed pepper petals [22s]
heap of 4 uncursed burb roots [8s]
heap of 3 blessed stomafillia herbs [6s]
heap of 3 uncursed herb seeds [6s]
uncursed stomacemptia herb [2s]
heap of 3 uncursed bits of plain candy [6s]
blessed plant seed [2s]
uncursed loaf of hurthling bread [30s]
heap of 2 uncursed hurthling cakes [60s]
uncursed bit of gnomish candy [2s]
heap of 2 uncursed melons [40s]
blessed iron ration [100s]
Valuables ('$')
338485 gold pieces [3384s]
Gems ('*')
uncursed turquoise [1s]
uncursed worthless piece of red glass [1s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 50
Daggers & knives 1 +1 +0 +0 basic 50
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 1 +1 +0 +0 basic 50
Swords 1 +1 +0 +0 basic 50
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 1 +1 +0 +0 basic 50
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 1 +1 +0 +1 basic 50
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 6 +12 skilled 247
// And again, dual shielding. The one weapon level is from the old arena champion.
Damage caused with your melee weapons:
--------------------------------------
No melee weapons available.
Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
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Skills
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Alchemy ..................100 (superb) [+2d4]
Archery .................. 12 (mediocre) [+3d3]
Backstabbing ............. 60 (good) [+1]
Bridge building .......... 19 (mediocre) [+3d5] (mr)
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d3]
Dodge .................... 60 (good) [+1]
First aid ................ 68 (good) [+1d3]
Food preservation ........100 (superb) [+1d5]
Haggling ................. 66 (good) [+1d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Law ......................100 (superb) [+1]
Listening ................100 (superb) [+4d4]
Literacy .................100 (superb) [+2d4]
Smithing ................. 66 (good) [+1d3]
Stealth ..................100 (superb) [+1d3]
Survival ................. 96 (superb) [+1]
Swimming .................100 (superb) [+1]
Tactics .................. 50 (fair) [+1]
Two weapon combat ........ 72 (great) [+1]
Ventriloquism ............ 97 (superb) [+1d3]
// Wasted a lot of skill chances at level ups because I had nothng to spend them on.
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Spells
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Acid Ball : 601, 19pp (Effectivity: +14)
Acid Bolt : 1193, 7pp (Effectivity: +17)
Bless : 168, 5pp (Effectivity: +0)
Burning Hands : 568, 4pp (Effectivity: +52)
Calm Monster : 1651, 5pp (Effectivity: +1)
Create Item : 86, 171pp (Effectivity: +0)
Cure Critical Wounds: 996, 8pp (Effectivity: +8)
Cure Disease : 1748, 5pp (Effectivity: +1)
Cure Light Wounds : 1800, 2pp (Effectivity: +13)
Cure Serious Wounds : 1917, 5pp (Effectivity: +5)
Darkness : 4725, 3pp (Effectivity: +2)
Death Ray : 2183, 60pp (Effectivity: +3)
Destroy Undead : 92, 5pp (Effectivity: +0)
Disarm Trap : 884, 6pp (Effectivity: +2)
Earthquake : 602, 48pp (Effectivity: +1)
Farsight : 1130, 11pp (Effectivity: +4)
Fire Bolt : 2290, 5pp (Effectivity: +21)
Fireball : 1127, 10pp (Effectivity: +30)
Frost Bolt : 2447, 6pp (Effectivity: +50)
Greater Identify : 553, 60pp (Effectivity: +1)
Heal : 84, 28pp (Effectivity: +0)
Ice Ball : 709, 12pp (Effectivity: +26)
Identify : 92, 49pp (Effectivity: +1)
Improved Fireball : 100, 18pp (Effectivity: +0)
Invisibility : 1517, 6pp (Effectivity: +3)
Knock : 2891, 6pp (Effectivity: +11)
Know Alignment : 1050, 6pp (Effectivity: +3)
Light : 5927, 1pp (Effectivity: +15)
// Read all spellbooks of lighjt and darkness just to see which one
would end up with more knowledge. Light won.
Lightning Ball : 714, 17pp (Effectivity: +8)
Lightning Bolt : 2385, 6pp (Effectivity: +23)
Magic Lock : 2040, 5pp (Effectivity: +4)
Magic Map : 769, 22pp (Effectivity: +12)
Magic Missile : 2906, 4pp (Effectivity: +51)
//Dangerous to self at range 21.
Mystic Shovel : 983, 59pp (Effectivity: +6)
Neutralize Poison : 1821, 6pp (Effectivity: +3)
Petrification : 97, 74pp (Effectivity: +0)
Remove Curse : 1114, 30pp (Effectivity: +2)
Revelation : 1325, 20pp (Effectivity: +2)
Scare Monster : 1470, 8pp (Effectivity: +0)
Slow Monster : 3145, 5pp (Effectivity: +2)
Slow Poison : 2387, 4pp (Effectivity: +0)
Strength of Atlas : 3085, 5pp (Effectivity: +16)
//A spellbook shop on level 6 of the UD meant I never ran out of this or teleportation.
I had this permanently on and got extremely packratty.
I once got burdened with the spell on. (~30 000 stones)
Stun Ray : 2856, 5pp (Effectivity: +1)
Summon Monsters : 1135, 18pp (Effectivity: +1)
Teleportation : 3591, 11pp (Effectivity: +26)
Web : 89, 8pp (Effectivity: +0)
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Effects of Corruption
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Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You have grown horns (+3 melee damage, Ap: -4).
//Did the unicorn quest before last levels of CoC. Had some nasty corruptions.
(Mostly the one that makes base energy cost 1500.)
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His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all humans and lives a long and
prosperous life full of love, happiness and pleasure.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Krishh, the human wizard, saved the world with his brave efforts and became
a great ruler while saving himself 13 times.
He scored 17093712 points and advanced to level 50.
He survived for 0 years, 148 days, 15 hours, 23 minutes and 18 seconds
(98474 turns).
Krishh visited 117 places.
His strength score was modified by +16 during his career.
His learning score was modified by +12 during his career.
His willpower score was modified by +10 during his career.
His dexterity score was modified by +12 during his career.
His toughness score was modified by +13 during his career.
His charisma score was modified by +1 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +23 during his career.
His perception score was modified by +6 during his career.
He was the champion of the arena.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
6760 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the Brannalbin's Cloak of Defense
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the bracers of war
// Never seen. The casino?
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the fine leather armor "Nature's Companion"
//Also never seen.
the sapphire amulet "Preserver"
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant (enhanced through items).
He was cold resistant (gained through items).
He was acid resistant (enhanced through an item).
He was lucky (enhanced through an item).
Fate smiled upon him.
He was sleep resistant (gained through an item).
He was able to control teleportation (gained through an item).
He was invisible (gained through an item).
He was stun resistant (gained through an item).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through items).
He was able to see invisible things (gained through an item).
He was immune to acidic attacks.
// My crowning gift.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Careful, Charged, Defensive Fighter,
Durable Magic, Greased Lightning, Long Stride, Mighty Aura, Miser, Potent
Aura, Quick, Shield Expert, Shield Specialist, Sixth Sense, Strong Aura,
Strong Magic, Treasure Hunter, Very Careful, Very Quick.
He had a final speed score of 116 (final base speed: 118).
He was a messiah of Onn.
He asked for 27 divine interventions.
He was a holy champion of Order.
He was tainted by Chaos.
The following monsters were vanquished:
3 acid vortices
22 air demons
12 air elementals
6 air grues
1 ancient black dragon
40 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic dragon
5 ancient minotaurs
21 ancient red dragons
1 Ancient Stone Beast
2 ancient white dragons
2 animated armors
18 animated trees
4 ankhegs
16 annihilators
5 annis hags
10 assassins
9 balors
17 bandits
1 banshee
8 barbarians
6 barbarian leaders
243 battle bunnies
14 berserkers
5 berserker emperors
4 berserker kings
13 berserker lords
2 berserker princes
9 big dogs
1 black baby dragon
19 black hurthlings
1 black unicorn
7 black wizards
7 blink dogs
47 blue baby dragons
35 blue dragons
1 bone golem
5 brown bears
4 brown worms
17 bugbears
2 bulettes
1 bunny master
12 carrion crawlers
1 cat lord
//Almost killed me, but 1.7 million xp!
9 cave bears
95 cave fishers
9 cave lions
19 cave lizards
6 cave tigers
6 cavemen
1 Chaos Archmage
// By far the hardest battle I had. Went through the hallway with no way to
detect traps (but good evasion), using the acid spit corruption to deal with pit vipers,
since I had 2 shields and 0 pp. And also the mana battery corruption removing the option
of wands, which was otherwise qute helpful, since, for a wizard, extra pp can be more useful.
Prayed for pp a lot, and, unfortunately got into melee with the Chaos Archmage.
Drained some 15-30 stat points and gave me 3 corruptions.
6 chaos brothers
6 chaos eyes
1 chaos knight
5 chaos lizards
66 chaos mutants
13 chaos plague bearers
12 chaos rats
236 chaos servants
5 chaos sisters
9 chaos vipers
25 chaos warlords
36 chaos warriors
39 chaos wizards
22 claw bugs
4 clay golems
1 cloaked ratling
1 cobra
6 cooshoos
27 corpse fiends
19 corruptors
1 crime lord
3 crystal statues
6 cutpurses
4 cyclopes
19 dark elven archers
6 dark elven lords
6 dark elven priestesses
12 dark elven princesses
59 dark elven warriors
23 dark elven wizards
12 dark orcs
7 dark sages
6 death oozes
1 diamond golem
67 dire wolves
19 displacer beasts
18 dopplegangers
4 doppleganger kings
6 doppleganger lords
3 dwarves
1 dwarven artificer
9 dwarven chaos knights
48 earth elementals
55 ettins
8 eyes of destruction
2 fairy dragons
39 fire beetles
30 fire demons
29 fire drakes
33 fire elementals
63 fire giants
2 fire giant kings
6 fire grues
11 fire lizards
5 fire vortices
8 flesh golems
13 floating eyes
34 fomorian giants
8 frost giants
3 frost giant berserkers
6 gargoyles
14 gelatinous cubes
33 ghosts
13 ghost bats
45 ghost kings
38 ghost lords
125 ghuls
3 giant ant queens
58 giant ant warriors
29 giant ant workers
39 giant bats
3 giant bee queens
147 giant bee warriors
25 giant bee workers
//Had a beehive on D:50. :) Added nicely to the chaos.
27 giant centipedes
2 giant eels
13 giant frogs
11 giant lizards
2 giant raccoons
89 giant rats
4 giant rust monsters
3 giant slugs
102 giant spiders
// Dark elven vault. :(
8 gibbering mouthers
59 gnolls
6 gnoll chieftains
50 goblins
7 goblin berserkers
18 goblin chieftains
55 goblin rockthrowers
62 goblin slavemasters
8 gorgons
6 gray oozes
2 gray slayers
7 great blue wyrms
3 great red wyrms
1 greater balor
// Pathetic. He spent most of the battle afraid of me.
1 greater black unicorn
100 greater chaos servants
74 greater claw bugs
3 greater daemons
1 greater earth elemental
4 greater mimics
17 greater mummies
1 greater titan
// The second most difficult battle after the Mana temple.
Shrugging off everything I had, and shooting quarrels for 100 hp with perfect
accuracy dspite my ~115 DV at the point.
6 green blobs
15 green hags
3 green slimes
2 green worms
41 gremlins
4 griffons
11 grizzly bears
2 half-orc bouncers
11 harpies
19 hell hounds
59 hill giants
7 hill giant chieftains
13 hill orcs
6 hill orc sergeants
13 hippogriffs
17 hobgoblins
6 hobgoblin chiefs
3 hobgoblin leaders
10 homunculi
16 huge bats
8 hydras
82 hyenas
1 ice vortex
6 imps
4 invisible stalkers
75 jackals
4 jackal demons
9 jackalweres
1 karmic baby dragon
2 karmic dragons
4 karmic lizards
184 killer bugs
1 king cobra
139 kobolds
14 kobold chieftains
8 kobold shamans
59 large bats
2 large dogs
37 large gnolls
6 large jackals
43 large kobolds
22 large orcs
2 large rust monsters
5 large snakes
188 large spiders
//The same dark elven vault.
5 least daemons
19 lesser daemons
5 leucrottas
5 liches
34 lich kings
5 lightning lizards
3 lightning vortices
2 living walls
33 lizard men
11 magebane eyes
16 magedoom eyes
2 margoyles
29 master assassins
3 master liches
5 master mimics
1 master necromancer
1 Master Summoner
9 master swordsmen
1 master thief
31 mimics
10 minotaurs
2 minotaur lords
2 molochs
27 mummies
1 mummy lord
11 necromancers
10 ochre jellies
165 ogres
1 ogre emperor
9 ogre kings
55 ogre lords
8 ogre magi
110 orcs
1 orc butcher
10 orc chieftains
24 orc scorchers
3 outlaws
8 outlaw leaders
17 owlbears
97 pit vipers
5 pixies
4 pixie archers
1 purple worm
5 quasits
3 quicklings
2 quickling lords
1 quickling queen
15 rabid dogs
20 raiders
1 raider lord
173 rats
31 ratling archers
8 ratling duelists
5 ratling fencers
5 ratling master thieves
22 ratling thieves
1 ratling trader
11 ratling warlords
15 ratling warriors
4 rattlesnakes
39 red baby dragons
59 red dragons
22 red worms
2 revenants
11 rust monsters
126 shadows
10 shadow centipedes
31 shadow lords
6 shadow trolls
4 shadow wyrms
2 shambling mounds
1 shark
13 silver wolves
2 skeletal kings
7 skeletal warriors
109 skeletons
6 slow shadows
1 Snake from Beyond
12 spectres
8 staring eyes
32 steel golems
1 steel horror
5 steel zombies
49 stone giants
9 stone giant lords
25 stone golems
31 stone grues
1 stone ooze
7 stone snakes
3 stone statues
4 swamp hydras
10 swordsmen
119 tarantulas
1 thug
3 titans
25 trolls
8 troll berserkers
4 troll chiefs
3 troll kings
1 undead chaos dwarven berserker
17 vampires
53 vapor rats
11 water demons
4 water elementals
20 water grues
23 water snakes
23 wererats
11 werewolves
5 werewolf lords
8 white baby dragons
1 white dragon
1 white unicorn
100 white worms
49 wights
6 wild cats
109 wolves
48 wraiths
83 writhing masses of primal chaos
14 yellow oozes
87 zombies