NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.




If someone had told me that an assassin would be the first class I'd complete ADOM
with I wouldn't have believed them. My first attemps with assassins failed miserably,
until one day Lao, the Trollish assassin set out on his journey to the Drakalor Chain.
He convinced me that assassins are very powerful - especially with certain daggers.
First let's introduce the obligatory spoiler space...





[Snipped most of the spoiler space, don't see much need for it in here... J.E.M.]





Lao's journey started with the obligatory routine that most of my chars do. Get
initial quests (carpenter/druid, kranach and puppy) and go for a quick look in
the SMC to get it generated at early xp level. Next he went down to save the
carpenter and since he didn't get enough alignment in this way went to hotzenplotz
for his healing needs. With that done he went looking for Kranach, but due to a
few wilderness encounters he reached level 6 and missed kranach so it was time to
get to the high mountain village.

After finding a good shield one the way to HMV the initial heavy club was exchanged
with a shield and an orchish knife, which was used for a while. HMV shop had nothing
interesting, so Lao proceeded via the backdoor to the Caverns Of Chaos. On level 2
of the caves a nice altar was situated, which after a visit to the ratling traders
in the arena was used to get a precrowning gift - "Nature's Companion". After
thanking the RNG for fire and shock immunity he decided to start using two daggers
since he felt that his PV was good enough.

Proceeding down the dungeon he arrived at the dwarven town and did all of the dwarven
elders quests with no significant problems - only a stubborn ogre lord was a little
problematic. A nice find was done during all this - a phase dagger, which became his
main weapon.

So having done all of the dwarves quests he began looking elsewhere for adventure. He
had gotten a message from Rehetep, who wanted a visitor. As said so done. Rehetep was
visited and killed in orderly fashion. Examining the inventory after leaving the pyramid
revealed a wand of cold so he went to get the ring of the high kings, which was retrieved
with no trouble at all.

On the way back to CoC he visited Darkforge and switched momentarily to the phase dagger
and the nice shield he had found earlier. All the golems fell to the power of the phase
dagger. The pools were left untouched.

Lao decided it was time to go take a look at the deeper level of the CoC. After not
beeing able to save Khel, he did use his dagger which came in very handy. Proceeding
down passing the water orb level he reached an unpassable wall of fire - so it was time
to get the fire orb. On the way up the water orb was retrieved and a little prayer at
dwarftown altar got him crowned with ice immunity and the Cloak Of Oman. This was
actually quite nice since he had a ring of teleport control.

After delivering the corpse to the druid another inventory check was made, which revealed
a ring of djinni summoning :). The wish was used for rings of ice. He was no ready to face
the ToEF, with 2 rings of ice, nature's companion, cloak of invis and his trusty phase
dagger.

The tower was surprisingly easy - after zapping the guardian and getting it to follow him
the rest was just a question of phase dagger. The corpse was given to the druid for another
PoCC.

The dive in the CoC went unproblematic. Highlights were a Greater undead vault on Coc26,
which was left alone. The casino shop had a phase dagger, which were left there until enough
money was on hand - didn't have much luck on the slot machines. A Greater giant vault on CoC
37 provided Lao with "Ironfist", "Thunderstroke" and a phase dagger. So now doublewielding
phase daggers and rapidly gaining points in daggers he really felt confident. An annihaltor
got one of his phasedaggers so he went back to the casino and got the one there with the
money from the vault. Getting the air and earth orb was unproblematic and on CoC46 another
greater vault was generated. After zapping his wand of monster detection and counting 36
black Ls he moved on down.

On UL4 he met an ancient karmic wyrm, who asked him to slay his ancient enemy. The challenge
was accepted and was surprisingly easy, due to the doublewielded phasedaggers and level 14
in daggers and the nice leather armour he was wearing. The ancient wyrm was not much of a
problem. After going berserk the phase daggers did their job - only one potion of extra
healing was consumed during the fight.

After getting the loot from the caves and the treasure from Sharad he stashed most of the
money and some other stuff in a corner and prepared himself for the Mana temple. Detect
traps was on 100, making the traps no problem. He had to pray for a pickaxe since the one
he had with him broke, while he made his way to the Mana Temple. Upon arriving at the
secret door he wore a helmet of mental stability, an amulet of light, the ancient mummy
wrapping and armed himself with a potion of confusion. When the archmage arrived he was
confused and fell quickly to the phase daggers.

So gathering the orb and corpse and his loot from UL4 he proceed upwards and encountered
of all things a mimic hivemind, which made him very nervous. He had heard horrible tales
of adventurers getting killing by them. Fortunately a hill giant stood between him and the
hivemind so he had time to equipp a shield, went on coward and tried to flee. The hiveminds
speed was greater, so a solution had to be found quick. Browsing through stuff he found a
staff of fireballs which were fired only to get the hivemind to slightly wounded. Since
this wasn't going quick enough a wand of acid was tried a found superior. The hivemind
went in panic, got another shot from the acid wand, and last shot from another wand of
fireballs finished him off.

After reaching the surface a quest he had gotten long ago was finally finished. He
approached the old barbarian and was now a lot more courageous than before. He proceed
to Terinyo to deliver the archmage corpse to the Druid and got the Unicorn Quest as well.

The black unicorn was quickly disposed of and it was now time to go down to the elemental
altars. He had 2 SoCR and 2 PoCC and 6 corruptions, but most importantly of all and wand
of destruction with 3 charges. He wanted to visit the assassin prince as well, but after
numerous tries to find the secret entrance he gave up and went down to the elemental altars.

After placing the orb in their places and navigating the ice patch, he arrived at CoC50.
Here he read his only Scroll Of Familiar Summoning and got a WMoPC, which wasn't of much
help. The rest of Coc50 was pretty straigtforward having reached level 15 in daggers. A
slight mistake was made on a ghost lord, which got him aged to old. Quickly slipping into
a robe of invisibility and shooting down the lord with undead slaying ammo from a distance
helped. A few more ghosts very aggy and were shot down from a distance as well. To prevent
further aging problems he decided to stay invisible and not touch those ghosts. He cleared
the way to the lower lever, handled it and used his wand of destruction and did the same
thing to the upper lever. Got stiffened muscles corruption on the way to the upper lever
and had 13 corruption, but fortunately it didn't matter. He didn't get any more corruptions.
The balors - well they only saw his phase daggers :)

The gate was closed and he had finally done it! He went home confident that the world
was safe only stopping by the old dwarf, who thanked him for saving the world and the
white unicorn, who cleared him of all corruption. He went home a happy Troll.

Edited FLG Follows.
-------------------

---Screenshot snipped---

Lao           St:41  Le:16  Wi:18  Dx:28  To:36  Ch:16  Ap: 8  Ma:10  Pe:19 L+
DV/PV: 39/33   H: 719(719)    P: 111(111)    Exp: 45/42706219   DrCh  Sp: 118
Blessed Bloated Berserk

>Not too impressive stats, but fine enough for me.

----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Lao                 Race: male Troll          Class: Assassin
Eye color: brown          Hair color: red           Complexion: tanned
Height: 8'9"              Weight: 555 pounds        Scars: 6
Age: 43 (old, 28 years of unnatural aging added in)

> No Potions Of Youth during the game

Star sign: Sword          Birthday: 2/Sword (day 182 of the year)

> Beeing born in sword definately was an advantage for me. The tactics advantage
> and the quick weapon skill increments was really helpful

YOUR HISTORY:
        Your parents were poor people. They loved you and cared for you,
 although you had to hunger more than once.
        During your childhood one of your uncles taught you a lot of things
 about the history of your people. Your vast knowledge on the legends and
 the lore of your people made you very popular with your friends because of
 all the exciting stories you knew.
        In your youth you enjoyed competition against others to the
 fullest. You were a very active kid.
        Your path was always clearly lying before you. You knew about your
 destiny since your earliest years and fortunately your grandfather
 supported your wishes. You managed to find a competent trainer and began
 your studies.
        You decided to become an Assassin.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 8641 stones                Carrying capacity: 12450 stones

He: uncursed helm of leadership [+4, +2] {Ch+6}                      [100s]
Ne: blessed amulet of defense +5                                       [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)  [120s]
Gi: uncursed girdle of carrying [+0, +0]                              [15s]
Cl: blessed cloak of Oman (+2, +0) [+4, +4] {Dx+8}                    [20s]
RH: uncursed phase dagger (+1, 1d4+1)                                  [5s]
LH: uncursed phase dagger (+0, 1d4)                                    [5s]

>Yummy - these are incredible :)

RR: uncursed ring of teleport control                                  [1s]
LR: blessed ring of the High Kings [+2, +3]                            [1s]
Br: -
Ga: uncursed iron gauntlets (named) (-1, +0) [+2, +4] {St+7}          [10s]
Bo: uncursed gnomish boots (+1, +0) [+2, +1]                          [10s]
MW: uncursed heavy crossbow of accuracy (+9, +6)                     [140s]
Mi: blessed obsidian quarrel (named) (+8, 20d4+8)                      [2s]
Tl: uncursed pick axe (+0, 1d6+1)                                     [75s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 8134 stones   Carrying capacity: 12450 stones

--Most Interesting stuff listed---

Helmets ('[')
   uncursed mithril cap [+0, +4]                                      [40s]
   uncursed helm of mental stability [+0, +1] {Le+1}                 [100s]
   uncursed crown of science [+4, +8] {Le+9}                          [65s]
   uncursed crown of lightning [-2, +1] (+5 spd)                      [65s]
Armor ('[')
   blessed leather apron (-1, -1) [+0, +2]                            [75s]
   uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
   uncursed eternium plate mail (-1, -2) [-1, +10]                   [240s]
> was using this but it was worn down to a state where I might as well use Nature's
> companion and so I did
   uncursed eternium plate mail (-1, -2) [-1, +17]                   [240s]
> CoC 50

Shields ('[')
   blessed medium eternium shield [+14, +2]                           [46s]
Gauntlets ('[')
   blessed elemental gauntlets (-1, +0) [+0, +3]                      [10s]
   uncursed blue dragon-hide gauntlets (-2, +0) [+0, +2]              [10s]
   uncursed gloves of dexterity [+0, +0] {Dx+2}                        [6s]
   heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+0, +1]      [30s]
   uncursed thick gauntlets (-1, -2) [+0, +2]                         [15s]
> You can never been too catious :)
   uncursed red leather gauntlets [+6, +1]                            [10s]
Cloaks ('[')
   uncursed cloak of invisibility (+0, +1) [+1, +0]                   [30s]
Girdles ('[')
   blessed adamantium girdle [+0, +3]                                 [18s]
   uncursed girdle of greed [+3, +0]                                   [7s]
   uncursed girdle of giant strength [+0, +0] {St+0}                  [30s]
> Darn :(
Boots ('[')
   uncursed mithril boots [+2, +2]                                    [96s]
Necklaces (''')
   heap of 3 uncursed amulets of free action                           [9s]
   heap of 2 blessed necklaces of rapid healing                        [4s]
   blessed ankh                                                        [3s]
   uncursed amulet of teleport control                                 [3s]
   blessed amulet of light                                             [3s]
   uncursed amulet of petrification resistance                         [3s]
> Didn't encounter a single gorgon.
   heap of 2 uncursed amulets of light                                 [6s]
   heap of 3 uncursed necklaces of rapid healing                       [6s]
   uncursed amulet of speed (+3 spd)                                   [3s]
   uncursed pendant of beauty {Ap+4}                                   [3s]
One-handed weapons ('(')
   heap of 2 uncursed orcish daggers (+1, 1d4+2)                      [20s]
   heap of 3 uncursed orcish knives (+0, 1d3+2)                       [30s]
   uncursed orcish knife (+3, 1d3+2)                                  [10s]
   heap of 5 uncursed daggers (+0, 1d4)                               [50s]
   uncursed knife of endurance (+6, 1d3+7) {To+4}                      [8s]
   uncursed knife of endurance (+7, 1d3+7) {To+0}                      [8s]
   uncursed orcish dagger (+0, 1d4+2)                                 [10s]
> Lots of spare daggers...
   blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]      [10s]
   blessed broken pick axe (+0, 1d6+1)                                [75s]
   blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
Two-handed weapons ('(')
   uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)   [20s]
   uncursed staff of the magi (+2, 1d10+2) [+3, +3] {Ma+6}            [40s]
   uncursed eternium halberd (+12, 4d7+8) [-2, +0]                    [50s]
Missile weapons ('}')
   uncursed light crossbow of accuracy (+8, +0)                       [70s]
   uncursed long bow of accuracy (+8, +3)                             [30s]
   blessed sling (+2, +1)                                              [3s]
Missiles ('/')
   uncursed quarrel of undead slaying (+5, 2d6+3)                      [4s]
   bundle of 11 uncursed eternium drakish scurgari (+9, 2d8+9)        [55s]
   bundle of 2 uncursed arrows of demon slaying (+3, 1d6+4)            [4s]
   bundle of 8 blessed quarrels of demon slaying (+3, 2d6+3)          [32s]
   bundle of 8 uncursed quarrels of construct slaying (+3, 2d6+6)     [32s]
   bundle of 6 blessed arrows of construct slaying (+3, 1d6+3)        [12s]
   bundle of 2 uncursed arrows of demon slaying (+3, 1d6+3)            [4s]
   bundle of 3 uncursed drakish scurgari of returning (+2, 2d6+2)     [30s]
   bundle of 2 uncursed quarrels of undead slaying (+3, 2d6+3)         [8s]
   bundle of 3 uncursed drakish scurgari of returning (+4, 2d6+3)     [30s]
   bundle of 4 uncursed drakish scurgari of death (+12, 6d8+9)        [40s]
   bundle of 5 uncursed arrows of giant slaying (+3, 1d10+3)          [10s]
   bundle of 3 uncursed drakish scurgari of returning (+2, 2d6+3)     [30s]
   bundle of 4 uncursed arrows of undead slaying (+1, 2d4+3)           [8s]
   bundle of 7 uncursed arrows of demon slaying (+2, 1d6+3)           [14s]
   bundle of 11 uncursed quarrels of giant slaying (+5, 2d8+3)        [44s]
Tools (']')
>heaps of sis, blankets and one climbing set
Instruments ('{')
   uncursed whistle                                                    [1s]
Rings ('=')
   heap of 2 uncursed rings of stun resistance                         [2s]
   blessed ring of fire resistance                                     [1s]
   heap of 3 uncursed rings of searching                               [3s]
   blessed brass ring                                                  [1s]
   uncursed ring of cold resistance                                    [1s]
   uncursed ring of acid resistance                                    [1s]
   heap of 2 uncursed rings of fire resistance                         [2s]
   heap of 2 blessed rings of stun resistance                          [2s]
   heap of 2 blessed rings of ice                                      [2s]
   heap of 2 uncursed rings of see invisible                           [2s]
   uncursed wedding ring                                               [1s]
   uncursed ring of fire                                               [1s]
   uncursed ring of ice                                                [1s]
Wands ('\')
   uncursed wand of trap detection (6 charges)                         [3s]
   uncursed wand of stunning (5 charges)                               [3s]
   uncursed wand of stunning (5 charges)                               [3s]
   uncursed wand of far slaying (3 charges)                            [3s]
   uncursed wand of far slaying (10 charges)                           [3s]
   uncursed wand of destruction (1 charge)                             [3s]
> Having this was a definate advantage on CoC50
   uncursed wand of monster creation (4 charges)                       [3s]
   uncursed wand of earthquakes (2 charges)                            [3s]
   uncursed wand of door creation (6 charges)                          [3s]
   uncursed wand of door creation (8 charges)                          [3s]
   uncursed wand of stunning (3 charges)                               [3s]
   uncursed wand of trap creation (5 charges)                          [3s]
   uncursed wand of cold (3 charges)                                   [4s]
   blessed wand of door creation (7 charges)                           [3s]
   uncursed wand of door creation (8 charges)                          [3s]
   uncursed wand of light (9 charges)                                  [4s]
   blessed wand of cold (1 charge)                                     [4s]
   uncursed wand of item detection (6 charges)                         [3s]
   uncursed wand of earthquakes (1 charge)                             [3s]
   uncursed wand of door creation (8 charges)                          [3s]
   uncursed wand of magic missiles (2 charges)                         [3s]
   uncursed wand of magic missiles (1 charge)                          [3s]
   uncursed wand of monster creation (2 charges)                       [3s]
   blessed wand of monster detection (3 charges)                       [3s]
   uncursed wand of trap detection (7 charges)                         [3s]
   uncursed wand of cold (3 charges)                                   [4s]
   uncursed wand of monster detection (4 charges)                      [3s]
Potions ('!')
   blessed potion of poison                                            [4s]
   uncursed potion of poison                                           [4s]
   heap of 4 uncursed potions of boost speed                           [8s]
   uncursed potion of mana                                             [4s]
   heap of 8 uncursed potions of invisibility                         [32s]
   heap of 4 uncursed potions of balance                              [16s]
   heap of 2 uncursed potions of visibility                            [8s]
   uncursed potion of troll blood                                      [2s]
   heap of 5 uncursed potions of healing                              [20s]
   heap of 8 uncursed potions of cure poison                          [16s]
   heap of 4 uncursed potions of boost willpower                       [8s]
   uncursed potion of charisma                                         [4s]
   heap of 2 uncursed potions of boost perception                      [4s]
   uncursed potion of raw chaos                                        [2s]
   heap of 4 uncursed potions of boost appearance                      [8s]
   uncursed potion of sickness                                         [2s]
   blessed potion of boost mana                                        [2s]
   heap of 2 uncursed potions of boost mana                            [4s]
   heap of 2 uncursed potions of boost learning                        [4s]
   uncursed berzio potion                                              [2s]
   heap of 2 uncursed oils of rust removal                             [4s]
   uncursed potion of oil                                              [2s]
   blessed potion of cure poison                                       [2s]
   uncursed potion of beauty                                           [4s]
   uncursed potion of raw mana                                         [2s]
   heap of 11 potions of holy water                                   [44s]
   heap of 3 uncursed potions of booze                                [12s]
   heap of 3 uncursed potions of exchange                             [12s]
   uncursed potion of extra healing                                    [2s]
   uncursed potion of insight                                          [2s]
   uncursed potion of potential mana                                   [4s]
   heap of 6 uncursed potions of carrot juice                         [24s]
   blessed potion of potential willpower                               [4s]
   uncursed potion of potential dexterity                              [4s]
   uncursed potion of dexterity                                        [4s]
   heap of 3 blessed potions of ultra healing                          [6s]
   uncursed potion of boost strength                                   [2s]
   uncursed potion of boost charisma                                   [2s]
   blessed potion of booze                                             [4s]
   uncursed potion of deafness                                         [2s]
   uncursed potion of speed                                            [2s]
Scrolls ('?')
   uncursed scroll of information                                      [2s]
   uncursed scroll of warning                                          [2s]
   blessed scroll of uncursing                                         [2s]
   heap of 3 uncursed scrolls of balance                               [6s]
   heap of 3 uncursed scrolls of power                                 [6s]
   uncursed scroll of repair                                           [2s]
   heap of 2 uncursed scrolls of item destruction                      [4s]
   blessed strange message                                             [2s]
   heap of 2 uncursed scrolls of light                                 [4s]
   uncursed scroll of identify                                         [2s]
   heap of 2 uncursed scrolls of gold detection                        [4s]
   uncursed scroll of darkness                                         [2s]
   blessed papyrus scroll                                              [2s]
   uncursed scroll of luck                                             [2s]
   heap of 4 uncursed scrolls of great identify                        [8s]
   uncursed scroll of protection                                       [2s]
   heap of 2 uncursed scrolls of uncursing                             [4s]
   heap of 2 uncursed scrolls of charging                              [4s]
   blessed scroll of power                                             [2s]
   uncursed scroll of monster aggravation                              [2s]
   uncursed scroll of satiation                                        [2s]
   uncursed scroll of treasure creation                                [2s]
   blessed scroll of light                                             [2s]
Food ('%')
   heap of 12 uncursed lumps of bee wax                               [60s]
   heap of 3 uncursed lumps of gelee royal                             [9s]
   heap of 17 uncursed cooked lizards                                 [51s]
   uncursed plant seed                                                 [2s]
   heap of 4 uncursed bones                                           [16s]
   uncursed herb seed                                                  [2s]
   heap of 5 uncursed candy bits                                      [10s]
   heap of 3 uncursed gnomish candy bits                               [6s]
   heap of 70 uncursed fried bats                                    [210s]
Valuables ('$')
   228600 gold pieces                                               [2286s]
Gems ('*')
   heap of 3 uncursed crystals of knowledge                            [3s]
   blessed crystal of darkness                                         [1s]
   heap of 3 uncursed opals                                            [3s]
   blessed worthless piece of white glass                              [1s]
   heap of 2 uncursed worthless pieces of green glass                  [2s]
   heap of 2 uncursed topazes                                          [2s]
   blessed opal                                                        [1s]
   uncursed ruby                                                       [1s]
   uncursed crystal of darkness                                        [1s]
   uncursed sapphire                                                   [1s]
   uncursed worthless piece of white glass                             [1s]
   blessed crystal of power                                            [1s]
   uncursed aquamarine                                                 [1s]
   uncursed worthless piece of blue glass                              [1s]
   uncursed crystal of power                                           [1s]
   cursed turquoise                                                    [1s]

----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------
Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         5    +3    +2   +1   skilled              78
>Jellies
Daggers & knives        15   +20   +12   +5   Grand Mastery
>Phase Daggers :). First time I have ever gotten Grand Mastery.
Twohanded weapons        7    +6    +9   +2   skilled              282
>From the initial weapon

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   6   +12    +9   +2   skilled              88
Crossbows                5   +10    +7   +1   skilled              71
>From a few rocks and some undead slaying ammo on Coc50

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            1882

Damage caused with your melee weapons:
--------------------------------------
Right hand: +172 bonus to hit, 1d4+47 damage
Left hand: +169 bonus to hit, 1d4+46 damage
>Quite nice - would have loved to see what this would have been with Sting and Needle..

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 24, +146 bonus to hit, 20d4+36 damage

----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------
  Alchemy .................. 54    (good)         [+1d3]
  Alertness ................100    (superb)       [+3d3]
  Archery .................. 88    (great)        [+1d3]
  Athletics ................100    (superb)       [+1d5]
  Backstabbing .............100    (superb)       [+3d3]
  Bridge building .......... 15    (mediocre)     [+3d5] (mr)
  Climbing ................. 51    (good)         [+4d4]
  Courage .................. 84    (great)        [+1d3]
  Detect traps .............100    (superb)       [+2d4]
  Disarm traps ............. 15    (mediocre)     [+4d5]
  Dodge ....................100    (superb)       [+1d5]
  Find weakness ............100    (superb)       [+3d5]
  First aid ................ 74    (great)        [+1d3]
  Food preservation ........100    (superb)       [+1d5]
  Gemology ................. 36    (fair)         [+3d4]
  Haggling ................. 18    (mediocre)     [+4d4]
  Healing ..................100    (superb)       [+1d3]
  Listening ................100    (superb)       [+2d4]
  Literacy ................. 86    (great)        [+1d3]
  Mining ................... 42    (fair)         [+3d3]
  Pick locks ............... 40    (fair)         [+4d5]
  Smithing ................. 22    (mediocre)     [+3d4]
  Stealth ..................100    (superb)       [+2d4]
  Tactics .................. 60    (good)         [+1]
  Two weapon combat ........100    (superb)       [+1d5]
----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------
   Cure Disease :     1,  15pp     (Effectivity: +0)
   Invisibility :     5,  19pp     (Effectivity: +0)
   Mystic Shovel:     7, 193pp     (Effectivity: +0)
   Slow Poison  :    12,  11pp     (Effectivity: +0)
>All from a potion of wonder
----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all trolls and lives a long and
prosperous life full of power, happiness and pleasure.

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              His achievements during his adventures:
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Lao, the trollish assassin, saved the world with his brave efforts and
became a great ruler while saving himself 3 times.
He scored 22825244 points and advanced to level 45.
He survived for 0 years, 99 days, 17 hours, 49 minutes and 18 seconds (75273
turns).
1 companion was killed during his adventures.
Lao visited 112 places.
His strength score was modified by +8 during his career.
His learning score was modified by +9 during his career.
His willpower score was modified by +8 during his career.
His dexterity score was modified by +7 during his career.
His toughness score was modified by +9 during his career.
His charisma score was modified by +6 during his career.
His appearance score was modified by +2 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +9 during his career.
He was unnaturally aged by 28 years.
He was the champion of the arena.
He was the head of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
3721 monsters perished before him.
The following 24 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the potion of literacy
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the obsidian quarrel "Thunderstroke"
  the lead-filled mace "Big Punch"
  the cloak of Oman
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods
>missed this one
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the fine leather armor "Nature's Companion"
  the staff of the archmagi
>missed this one  
  the iron gauntlets "Ironfist"
  the shining long spear "Soaker"
>missed this one
He possessed the following intrinsics:
  He was fire resistant (gained through an item).
  He was poison resistant (enhanced through an item).
  He was cold resistant (gained through an item).
  He was lucky.
  Fate smiled upon him.
  He was able to teleport (gained through an item).
  He was able to control teleportation (gained through an item).
  He was stun resistant (gained through an item).
  He was shock resistant (enhanced through an item).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks (gained through an item).
  He was immune to ice attacks.
He was a messiah of Ka'Omsh.
He asked for 6 divine interventions.
> Hmm - I think 3 of them were for pickaxes
He was a holy champion of Order.

The following monsters were vanquished:

> Interesting ones listed

     42 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      1 Ancient Stone Beast
      8 balors
     38 blue baby dragons
     26 blue dragons
      1 Chaos Archmage
     65 chaos mutants
    114 chaos servants
      6 chaos warriors
      7 chaos wizards
     10 dopplegangers
      2 doppleganger kings
> These were challenging, but eventually went down to the might of the phase daggers
      4 doppleganger lords
     27 earth elementals
     67 ettins
     18 fire giants
      2 fire giant kings
     40 fomorian giants
      3 frost giants
      1 frost giant berserker
      6 great blue wyrms
      1 greater balor
      1 greater black unicorn
     36 greater chaos servants
     71 hill giants
      1 Master Summoner
      1 mimic hivemind
>Scariest fight in the game
      1 moloch
      2 ogre kings
     45 ogre lords
      2 quickling kings
>Okay - these are a bit scary as well, but they are so vulnerable to fire...
      1 Snake from Beyond
      1 stone ooze
     46 wraiths
     51 writhing masses of primal chaos