NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.

NOTE: He played as an atheist, never praying or using altars in any way.


/    ^^^                                   ^^^^^     ^^^^^^         ^^^^^^
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Lars          St:57  Le:43  Wi:27  Dx:53  To:66  Ch:13  Ap:12  Ma: 2  Pe:20 C
DV/PV: 33/46   H: 1363(1363)  P: 59(73)      Exp: 50/77655143   DrCh  Sp: 116
Invisible Bloated Berserk

First my thoughts on the Atheist challenge.  My rules for it: No using altars
 in any way or praying, obviously.  It's OK to consciously avoid stepping on 
chaotic altars, since it's not a religious act to recognize that those weird
 stone slabs have nasty disintegration traps attached to them.  I decided it 
was OK to get a uselessness gift, since throwing a potion of uselessness is 
not a religious act.  It's not Lars' fault that the fumes from the potion
 made him hallucinate booming voices for a second. ^_-

So these were the problems of the challenge:
- No praying to save your life.  Not so bad; once you're past the early 
game, you should have healing potions, spenseweed, and teleportation to
 save you instead.
- No guaranteed way to get natural lucky and Fate smiles or remove cursing
 and dooming.  Scrolls of luck become MUCH more valuable.
- No easy way to make holy water.  Once you get one bottle (such as the 
guaranteed one from Thrundarr for taking the portal quest), you can dip
 normal water bottles 4 at a time.  So it's not really a problem, 
although you waste 1/5 of your water overall.
- No easy alignment change on altars.  Can be annoying at first, but you
 can just rub out Hotzy and get an amulet of order.
- No detecting item status.  Not an issue, since it's not so hard to get
 blessed scrolls of identify.
- No (pre-/post-) crowning gifts.  Artifacts are cool, but you just make 
do without.  You tend to find a fair number in the run of play by game's
- No crowning immunity.  *shrug*
- No permanent blessing.  *shrug*

Overall, it was surprisingly easy, more of an annoyance than a challenge. 
 If you prudently leave a bottle of holy water and a blessed scroll of 
identify in reserve (in Dwarftown, outside the blue dragon caves, etc.), 
you can avoid most of the inconvenience.

I also decided to do a semi-related experiment where I didn't use any 
alignment-changing amulets.  So my ending alignment theoretically reflected
 my overall moral character.  Well, I was up around N in the early game, but 
I ate a couple of undead corpses and dropped back to C, and never climbed 
back.  I actually wound up more chaotic after the endgame than I was earlier.
  Go figure.  I did every single lawful quest I know of, but apparently I was
 still a bad guy because of my eating habits.

OK, now rather boring story:

Early game went easily and unremarkably.  Saved Kenny, got Healing, headed 
for the CoC.  Did the first couple dwarven quests without incident, but had
 to retreat from the Arena (thank you, guaranteed wand of teleportation) when
 Li-Hon-Kay showed up.  I was still only level 11.  I went to Darkforge to 
kill steel golems until level 13 (just manageable with mighty blows, if you 
take them on one at a time), and I also found an eternium two-handed sword 
in the weapon room, which really got Lars moving.  I flattened the pyramid 
and the dwarven graveyard in rapid succession, mopped up Hotzenplotz, and 
headed back for the water temple.  I beat it without much difficulty, although 
the Snake from Beyond pounded me a few times before rolling over.  On the 
next floor, I got a surge of power (Yes!), which was Brankar the fire 
lizard standing on gauntlets that turned out to be Ironfist (YES!).  I 
found an ordinary ring just past that, which was indeed a ring of djinni 
summoning.  I used it for Gardening, which turned out to be a horrible 
choice.  (I thought I'd heard that blessing plant seeds turned them into 
herb seeds, which is not true.  I'd thought Survival + holy water + 
Gardening would give me all the herbs I could want.)  A master swordsman 
on the next floor dropped an eternium girdle.  I found two miscellaneous 
shops a bit later, which had some ho-hum stuff but also a ring of 
invisibility.  (Hello, Backstabbing bonus!)  They also had master mimics
 that nearly gave me heart attacks.  I turned back at the wall of flames
 and cleared out the lesser golem vault (flesh, clay, stone, and iron rather
 than stone, iron, and eternium) on the way back up.  At Dwarftown I could 
finally multiply my holy water, bless some stuff, and identify my luggage. 
 I collected the ring of the high kings without incident and cleared the 
fire temple while invisible.  The ACW fell in two normal hits.  (Didn't 
risk mighty or tremendous blows, for fear of getting hit with several 
energy blasts in a row.)  I descended through the rift and cleared out the 
library for experience.  I also found that the ghost librarian blesses you 
if you give him a book (not permanently, but for quite a while).  (Bye bye
 manual of bridge building!)  Two molochs were the hardest opposition, and 
I beat them easily by the hit-and-step-back method.  There were a couple of
 diamond golems that beat me up pretty good, but tremendous blows took care
 of them.  I picked up an amulet of water breathing along the way, so I 
went to find Blup's mom, invisible the whole way for fear of giant dragon 
turtles.  I returned to the CoC for the final dive.  The Casino had two 
pairs of 7LB, The Far Slayer, lots of slaying ammo, some rings of slaying 
and regeneration, and some other goodies.  I dispatched the cat lord with 
humanoid slayers (sigh).  I found a lesser vault of blue dragons on D:38, 
which yielded two PoGA, a PoCC, and some miscellaneous stuff.  I cleared
 the air temple easily, at least after Yulgash teleported out from behind
 his summoned horde.  D:41 had a lesser vault of red dragons, which gave
 me another pair of 7LB (which was good, because mine got fried during the
 battle), a PoGA, the black tome of @#%#?!, and a nice assortment of 
potions and stuff, as well as enough experience for 3 or 4 levels.  Pretty
 disappointing, overall, but I felt better when a lightning vortex dropped
 a SoCR moments later.  I meleed my way through the earth temple easily, 
killing almost everything with a single mighty or tremendous blow.  The 
Mana Temple was tricky, as usual, but NV fell to humanoid slayers, after
 draining about 4 points of strength and toughness.  Grrr.  I decided to 
tackle the blue dragon caves before the endgame, since I was still only
 at level 35.  I got a surge of power on DL:2, which turned out to be 
Ezioc the ogre king standing on (drum roll) Wyrmlance. ^_^  A blue dragon
 dropped a RoDS seconds later, even better, which I used for Find Weakness.
  An ancient dragon on DL:3 dropped Whirlwind.  Partway through DL:4 things
 just kept getting better, as the water elemental finally arrived with the
 rune-covered trident.  Just in time, too, as an emperor lich was waiting 
near the stairs to DL:5.  He fell surprisingly easily.  Moments later I 
found my first cloak of invisibility -- very nice, because that freed up 
a ring slot for more slaying or regeneration.  Barney knocked me down about
 250 HP, but fell after about 10 hits with Wyrmlance (again, no mighty 
blows, for safety).  The other dragons dropped some great stuff, including 
a PoCC, a PoGA, another RoDS, and about a dozen ancient blue dragon corpses.
  I did the orbs and descended for the endgame.  After much thought, I 
decided that throwing a potion of uselessness wasn't even a remotely 
religious act, so I did.  I shook off the hallucinations of booming 
voices ^_^ and picked up the jet-black glaive (sigh) that the potion had 
somehow turned into.  I stayed invisible throughout D:50, after being 
surrounded by ghost lords a few times and nearly having a heart attack. 
 I actually wound up using that last RoDS for cloaks of invisibility (the
 most useful thing at the time, as that left both rings free for slaying
 and regeneration).  Fisty and the other balors fell to the rune-covered 
trident and slayers.  I cleared out the rest of the level with assorted 
slayers and my trusty eternium two-hander.  I finally hit level 50 as 
the last room of chaos mutants was going down.  I returned to the surface 
and planned to help the unicorn as my last good deed, but I was still 
chaotic and it was hostile.  A scroll of balance told me I was about 3000 
stones chaotic, which was actually about 300 worse than before I'd 
destroyed the armies of Chaos.  Bizarre.  Anyhow, I scummed the ancient
blue dragons for a while, wrote 3 or 4 SoCR myself, and left.

                            Background Information

Name: Lars                Race: male Troll          Class: Barbarian
Eye color: black          Hair color: brown         Complexion: ruddy
Height: 9'1"              Weight: 537 pounds        Scars: 4
Age: 19 (grown-up)
Star sign: Dragon         Birthday: 23/Dragon (day 173 of the year)

        Your father was an accomplished hunter and warrior. You were
 well-respected and comparatively wealthy.
        As a child you were not accepted by the other children of your
 tribe. Your childhood was sad and lonely.
        In your youth you strived very hard to become the best warrior in
 your tribe. You watched, learned and became very strong and nimble.
        As a young adult your family was killed in a raid. You became
 embittered and filled with the desire for revenge.
        At the age of 18 you left your tribe.

Total weight: 6716 stones                Carrying capacity: 12975 stones

He: blessed eternium cap [+1, +4]                                     [28s]
Ne: blessed amulet of free action                                      [3s]
Bo: normal ancient mummy wrapping [+1, +5] {Ap-8}                     [60s]
Gi: normal adamantium girdle [+0, +6]                                 [18s]
Cl: normal cloak of invisibility (-1, +0) [+1, +6]                    [30s]
RH: blessed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
LH: -
RR: normal ring of slaying (+8 melee damage, +6 missile damage)        [1s]
LR: blessed ring of regeneration                                       [1s]
Br: normal bracers of toughness [+0, +0] {To+5}                       [10s]
Ga: normal iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}         [10s]
Bo: blessed seven league boots (+1, +1) [+4, +2]                      [30s]
MW: normal heavy crossbow "The Far Slayer" (+18, +18)                [350s]
Mi: normal quarrel of undead slaying (+6, 2d6+4)                       [4s]
Tl: normal pick axe (+1, 1d6+1)                                       [75s]

// Most snipped

Total weight: 6046 stones   Carrying capacity: 12975 stones

Helmets ('[')
   blessed helm of mental stability [+0, +1] {Le+1}                  [100s]
Armor ('[')
   normal eternium plate mail (-1, -2) [+1, +15]                     [240s]
Shields ('[')
   normal tower eternium shield (+1) [+16, +4]                        [70s]
   normal large eternium shield (-1) [+13, +3]                        [54s]
Boots ('[')
   normal sandals [+0, +4]                                             [6s]
// Now THOSE are sandals.
   normal eternium boots [+0, +8]                                     [55s]
Necklaces (''')
   normal amulet of life saving                                        [3s]
   normal amulet of hunger                                             [3s]
One-handed weapons ('(')
   normal phase dagger (+0, 1d4)                                       [5s]
   normal sword of sharpness (+2, 4d8+4)                              [35s]
   normal mace of destruction (+4, 5d6+6)                            [120s]
   normal mace of destruction (+2, 5d6+9)                            [120s]
   blessed phase dagger (+0, 1d4+3)                                    [5s]
   normal sword of sharpness (+1, 4d8+9)                              [35s]
   normal sword of sharpness (+0, 4d8+7)                              [35s]
   normal black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]       [10s]
Two-handed weapons ('(')
   blessed eternium two-handed sword (+21, 6d5+21) [-1, +0]           [50s]
// Found a (+18, +18) one in Darkforge, then this one later (Casino or 
dragon vault, I think).
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   normal eternium two-handed sword (+21, 6d5+19) [-1, +0]            [50s]
   normal glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd)     [100s]
Missile weapons ('}')
   normal rune-covered sling "Whirlwind" (+12, +12)                    [3s]
Missiles ('/')
// My usual mass of slaying ammo
Tools (']')
   normal air demon figurine of wondrous power                        [25s]
Rings ('=')
   heap of 7 normal rings of invisibility                              [7s]
   heap of 2 blessed rings of regeneration                             [2s]
   normal ring of slaying (+6 melee damage, +6 missile damage)         [1s]
   normal ring of weakness                                             [1s]
Wands ('\')
// Several of teleportation and a bunch of inconsequential ones
   blessed wand of death (0 charges)                                   [3s]
// Served me well in the blue dragon caves
Potions ('!')
   heap of 4 blessed potions of extra healing                          [8s]
   blessed potion of youth                                             [4s]
   heap of 5 blessed potions of ultra healing                         [10s]
   heap of 15 potions of holy water                                   [60s]
// Not the problem I thought it might be.
Scrolls ('?')
   heap of 37 normal scrolls of identify                              [74s]
   heap of 6 blessed scrolls of identify                              [12s]
   normal blank scroll                                                 [2s]
   blessed blank scroll                                                [2s]
// Made a lot of these and burned out 3 writing sets trying for SoCR.
   heap of 2 normal scrolls of uncursing                               [4s]
// These were annoyingly rare this game.
Books ('"')
   normal tract of order                                             [250s]
   normal tract of balance                                           [200s]
   normal tract of chaos                                             [150s]
// Found a complete set on D:50. ^_^
Food ('%')
// Couple dozen stomafillia, some random stuff, and
   heap of 76 normal spenseweeds                                     [152s]
   heap of 74 blessed spenseweeds                                    [148s]
Valuables ('$')
   3060 gold pieces                                                   [30s]
// Gave 275K to a beggar on the way out.

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Daggers & knives         3    +2    +1   +0   basic                16
// Played with my phase daggers briefly.
Swords                   4    +3    +1   +1   skilled              84
// See above, "swords of sharpness"
Pole arms                9    +9    +5  +10   excellent            243
// Wyrmlance, rune-covered trident
Twohanded weapons       13   +16   +21   +5   Mastery              5907
// Used NOTHING else until finding Wyrmlance.

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Bows                     7   +14   +10   +2   skilled              60
Crossbows                8   +16   +12   +2   excellent            107
Thrown rocks & clubs     8   +16   +12   +2   excellent            279
// Early game

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  2    +4              basic                3
// Just not a shield-using character.

Damage caused with your melee weapons:
Right hand: +202 bonus to hit, 4d8+69 damage
// Damage with the eternium two-hander was 6d5 + about 110.

Damage caused with your missile weapons:
Ammunition: 1, base range: 20, +175 bonus to hit, 2d6+59 damage


  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+1d3]
  Bridge building .......... 64    (good)         [+1d3] (mr)
  Climbing .................100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+3d5]
  Detect traps ............. 87    (great)        [+1d3]
  Dodge ....................100    (superb)       [+2d4]
  Find weakness ............100    (superb)       [+1d5]
// Good choice for a wish, I think.
  First aid ................100    (superb)       [+1d5]
  Food preservation ........100    (superb)       [+1d5]
  Gardening ................ 67    (good)         [+2d4]
// Good idea, bad information.
  Gemology .................100    (superb)       [+1]
  Haggling ................. 24    (mediocre)     [+3d4]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+1d5]
  Law ...................... 52    (good)         [+1d3]
  Listening ................100    (superb)       [+3d3]
  Literacy .................100    (superb)       [+1]
  Mining ...................100    (superb)       [+1d3]
  Pick pockets ............. 54    (good)         [+1d3]
  Stealth ..................100    (superb)       [+1d5]
  Survival ................. 84    (great)        [+3d3]
  Swimming ................. 68    (good)         [+3d4]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........100    (superb)       [+1d5]
  Woodcraft ................ 55    (good)         [+3d4]


   Cure Serious Wounds:    13,  18pp     (Effectivity: +0)
   Mystic Shovel      :    11, 189pp     (Effectivity: +0)
   Neutralize Poison  :    13,  18pp     (Effectivity: +0)
   Stun Ray           :    13,  14pp     (Effectivity: +0)

// Didn't cast a thing.

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his people victorious and quickly rises to power. He
leads his people on to glorious conquests and creates a vast empire,
eventually falling, betrayed by treachery, on the field of battle.

              His achievements during his adventures:

Lars, the trollish barbarian, saved the world with his brave efforts and
became a great ruler while saving himself 29 times.
He scored 26095492 points and advanced to level 50.
He survived for 0 years, 94 days, 22 hours, 32 minutes and 17 seconds
(115777 turns).
Lars visited 123 places.
His strength score was modified by +18 during his career.
His learning score was modified by +40 during his career.
His willpower score was modified by +18 during his career.
His dexterity score was modified by +41 during his career.
His toughness score was modified by +30 during his career.
His charisma score was modified by +12 during his career.
His appearance score was modified by +14 during his career.
His mana score was modified by +1 during his career.
His perception score was modified by +9 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
7015 monsters perished before him.
The following 23 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"
// Casino
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the glaive "Long Sting"
// Useless uselessness
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the rune-covered sling "Whirlwind"
// Ancient blue dragon droppings
  the iron gauntlets "Ironfist"
// Surge of power near water temple -- gotta love that!
  the black tome of Alsophocus
// Lesser vault of red dragons
  the rune-covered halberd "Wyrmlance"
// Surge of power on DL:2 ^_^
He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant (enhanced through an item).
  He was acid resistant.
  He was lucky.
  Fate smiled upon him.
// Scrolls of luck are my friends
  He was sleep resistant (gained through an item).
  He was able to control teleportation.
  He was invisible (gained through an item).
  He was stun resistant (gained through items).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant.
  He was able to see invisible things (gained through an item).
  He was immune to ice attacks (gained through an item).
He was a fervent follower of Vagrak.
// ... who doesn't expect too much from his "followers," apparently. ^_^
// I actually backed up and quit a couple of times to make sure I hadn't 
thoughtlessly prayed.  My piety actually went up as the game went on, at 
least after I stopped changing alignment.
He did not ask for divine help.
He was chaotically aligned.
// And I was being SUCH a goody-two-shoes, aside from those undead snacks.
He was slightly tainted by Chaos.

The following monsters were vanquished:
    184 ancient blue dragons
// I don't like leaving with corruptions, so....
      9 balors
      3 black unicorns
    108 blink dogs
// Yeah, that didn't help my alignment either.
      2 chaos warlords
// Randomly running around the dungeon.
      4 doppleganger kings
      2 emperor lichs
// Surprisingly easy.  Of course, I made sure to have death ray and paralyzation
 resistance, and I was smacking them with undead slayers.
     39 ghosts
     43 ghost lords
// Scary....
      1 gorgon
// Think I ran down the hallway and shot quarrels into the distance until they 
stopped hitting something.
      1 greater balor
     37 greater mimics
     11 master mimics
      4 mimic hiveminds
// These terrified me until I found amulets of free action.
      3 greater molochs
      5 molochs
      1 quickling
      1 quickling king
      5 quickling lords
      2 quickling queens
// Couple of corpses.  Yum!
      4 titans
// Two corpses.  Yay!
     28 trolls
     10 troll berserkers
      4 troll chiefs
      9 troll kings
// Had my HP regeneration down near 6 turns by the end.