NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. it was sot of minor challenge -- never equip shields, don't use mellee weapons in fight (smithing was welcome) and don't use any sort of combat magic. defined line was wand of paralyzation yes, wand of ppoison no. and no offensive alchemy of course. with extreme luckiness it was not so hard. just check teleport spell +24 power still with 4k casting points left. didn't see single spellbook of mystic shovel. and create item got destroyed in around 50 turns. so i started by droping into outlaw village to check shop. it had speelboks of stun ray and darkness. and a throwing club which saved my life early on. then it was time for stairwalks in ID. collecting stuff, milking rocks out of goblin rockthrowers. at some point i decided to read identify scrolls. first one was identify. appeared i was draging spellbook of knock. bye, bye door traps. after while i went back to villages sold crap in black market and cooked stuff in Terinyo. with discount for guild memebership just enough for stun ray. a bit more stairwalk and i get darknes from outlaw village. another Id scroll shows up heap of offensive spellboooks and identify, magic lock, light and web. and i picked teleport control from stupid yellow dogs. so i get healing chaotic way. one hit with a rock on berserk. VD1 yelds black altar so i proceed with precrown. Whirlwind. and i have plenty of rocks:) with it i clear VD and puuppy cave, killing carpenter, finding herbs and elven chainarmour. To goes to 25. clear a vault. CoC: i do get wand shop one level above big room easing process of peace in it. dwarven shop has -- amulet of life saving, spellbooks of teleport and invisibilty. i have already said about extreme luck, haven't i? dwarf quest is large gnoll and i have left vault of gnolls and hyenas above me. how lucky. i proceed with herbal/dwarven training. do rest of quests, save sage. on the way down i pickpocket zombie and get ironfist. by the way second precrown gave me scorced spear:( pyramid was easy. rehetep went down with three shots. i teleport and take ankh. proceed of slaying others. water dragon cave gives a ring of regeneration and trident. thrown spears might be good:) remember myself to get courage. and crystal phial with fluff balls, decided to teleport rob darkforge. just tricking steel golem above. getting down cast magic map andd teleport into armour room. bless identify reveals a heap of construct slayng ammo picked in pyramid. i proceed with killing steel golems. and yes i got red dragon armour here. sounds good. i take here of dwarven artificer with bunch of penetrating quarrels of slaying (how sweet Steel golems drop it) to get anvil. pool drinking gives me a wish on second gulp. after a bit of consideration i go for 7lb- 4 pairs:). ten gulps later paralyzation resist shows up. i decided not to test my luck further. that one ecxctra year is reminder from pools. had insane recipe for youth potion including cure coruption. back to Coc remove cursing from pool and proceed with gremlin bomb in DH. i get nice corruption +3 damage for Apperance, blue dragon armour, SoCR, RODs and less interesting stuff. i decided wish dor dodge imaganing i max it out easily. well it was 51 in end. scrolls of defense would be better. i smith a bit and head for dwarven graveyard. Another RoDS goes for girdle of giant strength. right choice this time. i proceed down into CoC. around another graveyard i get healing tissue corruption i have scrol but don't wanna loose first one, neither dexterity. i pocket out ghul for strange potion. spell identify it -- cure coruption. got banshee into animated forest. i play with her untill some tree drops strength of atlas speelbook. get rid of banshee, pick up plenty of longs (40+ i guess). so i go to visit tomb of high kings. with crapy skill of 23 i manage to build grandtotal of eight sections from my logs. more then enough. since i have smithed red dragon armour and heap of rings of ice i visit ToEF, invisibility, magic map and teleport eases my life. i killed total 12 monsters in the tower. including paralyzed wyrm. casino yelds a couple of potions of education, giving me metalurgy. i do get rid of bunnies and obtain RoMC. test with random greater claw bug reveals i might be good enough for upper part of bug temple. and i am seed gets up to somwher 170-180. speedy coruption kicks. and i already got lightning shot. i retrain willpower snatching five points of mana from bookcasts on the way. proceed to CoC. dispatch red dragon vault bellow air temple for couple extra levels and extra SoCR. dispatch air temple. i do avoid most of fight ignoring rats and daemons taking care of chaos servants. once i waltzed in templke itself i check way capabilty to resist stun ray (boss gets stunned on first attempt) and fighting invisble necromancers in darkness. iu waltz out with corpse and orb. nature of shadow touch shows up. so i decided to get more chaotic:) i kill water dragon in darkness with my bare hands. lv 30. back to neutrality. black unicorn guest. 4 PoGA. and another light corruption my weight drops to one pound:) and yes water dragon drops corpse so i can breath water. i proceed to chaotic crowning geting vanquisher (you can start hating me for extreme luck straight now). and corruption thorns for extra 2d3:) a bit lower on CoC i run into blue dragon vault (which i left in peace) and room of regular molochs. one of around twenty guys drops moloch armour so i switch to pv line. along with smithed stuff and toughness buonus. i hit over 100Pv. just in right time coruption of scales kicks in. i got to berserk and remain in where untill end of game. just a thought: how does 1pound weighting berserking hurthling necromancer look in moloch armour?:) i do proced to CoC48. a tension room of earth elemntals reveals i'm good enough for earth temple. and i am. lure out main beast. paralyze it. kill with my bare hands. on the way down i dip rings into random dropped potion of exchange. 14 extra RoDS. i waste bunch of them for scrolls of education. bless them. first one gives allertness. another 15 crap (basically i got hits on Tactics maxing it out and allertness again) remainder goes for ingredients of POGA. boost speed+longevity it was. i told you i was on lucky day:) proceed on mana temple. smash down guys untill boss cames out potions of blindness + humanoid slaying ammo. get into d49. potion of uselessness gives me mace. go into d50 without even reaching Lv40. i do found room of lich kings in there. but i bypass it with diging. unnatural aura kicks in and i decided to keep it. clear both side rooms and lure balors one by one with handling levers jus walk away. balor teleports opens a gate. i got message i teleport kill the balour:) i teleport in big room and kill greater balor. daemon slaying ammo rocks. humanoid slaying helps too:). close the gate, crate something like displacer beast and lizard on handles lock them. resurface. read reminder of books get my ass out of there. intentionally didn't remove coruptions:) i liked my char the way it was. and if you see any weir wands in my inventory -- the there supposed to be drained. just mana battery refused to show up. and i had hard times figuring out hould i count bless as offensive spell:) 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^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^ ^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^ ^*^ ^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^ ^~^ ^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^ ^o^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^ ^^^ ^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^ Lazy Daisy St:67 Le:45 Wi:49 Dx:49 To:62 Ch:34 Ap: 3 Ma:62 Pe:48 C- DV/PV:33/119 H:952(952) P:1054(1054) Exp: 50/17002334 DrCh Sp: 187 Blessed Berserk ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Lazy Daisy Race: female Hurthling Class: Necromancer Eye color: green Hair color: black Complexion: tanned Height: 2'10" Weight: 1 pound Age: 39 (grown-up, 1 year of unnatural aging added in) Star sign: Raven Birthday: 6/Raven (day 6 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. In your childhood you were tortured by your cruel parents. They seemed to thoroughly hate and despise you. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Necromancer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 24595 stones Carrying capacity: 77975 stones He: blessed rustproof helm of leadership [+7, +7] {Ch+6} [100s] Ne: blessed ankh [3s] Bo: blessed rustproof moloch armor (-8, -16) [-27, +49] {Dx-20} (-20 spd) Gi: blessed waterproof girdle of giant strength [+1, +7] {St+12} [30s] Cl: blessed waterproof cloak of protection [+0, +3] [20s] RH: - LH: - RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s] LR: standard ring of mental stability [+3, +1] {Le+3} [1s] Br: blessed rustproof bracers of speed [+8, +4] (+4 spd) [10s] Ga: blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s] Bo: blessed waterproof seven league boots [+4, +5] [30s] MW: blessed rune-covered sling "Whirlwind" (+12, +12) [3s] Mi: bundle of 6 standard mithril sling bullets of slaying (+4, 2d5) [18s] Tl: standard torch (1084 turns of fuel remaining, lit) [10s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 9359 stones Carrying capacity: 77975 stones Helmets ('[') standard helm of mental stability [+0, +3] {Le+1} [100s] standard eternium cap [+6, +7] [28s] Armor ('[') blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s] blessed blue dragon scale mail (-1, -4) [-1, +10] [200s] Gauntlets ('[') standard thick gauntlets (-1, -2) [+0, +1] [15s] standard thick gauntlets (-1, -2) [+3, +1] [15s] Cloaks ('[') standard cloak of defense [+6, +0] [20s] standard cloak of defense [+5, +0] [20s] Girdles ('[') standard mithril girdle [+5, +2] [20s] Boots ('[') standard seven league boots [+4, +2] [30s] standard boots of speed [+2, +0] (+8 spd) [20s] Necklaces (''') blessed amulet of order [3s] blessed necklace of the eye [3s] standard amulet of death ray resistance [7s] standard amulet of light [3s] heap of 2 standard amulets of petrification resistance [6s] blessed amulet of light [3s] One-handed weapons ('(') standard pick axe of slaughtering (+0, 2d8+1) [75s] Two-handed weapons ('(') blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] Missile weapons ('}') standard long bow of accuracy (+8, +0) [30s] standard heavy crossbow of accuracy (+9, +3) [140s] standard rustproof heavy crossbow of accuracy (+9, +4) [140s] blessed long bow of hunting (+7, +4) [30s] standard light crossbow of accuracy (+10, +0) [70s] Missiles ('/') bundle of 4 standard arrows (+0, 1d6+2) [8s] bundle of 13 standard arrows (+3, 1d6) [26s] standard arrow of slaying (+2, 1d6) [2s] bundle of 8 standard arrows (+2, 1d6) [16s] blessed arrow of hunting (+0, 1d6+3) [2s] bundle of 3 standard weighted arrows (+0, 1d6+4) [6s] heap of 8 standard rocks (+0, 1d4) [40s] bundle of 4 standard arrows (+1, 1d6) [8s] bundle of 17 standard arrows of hunting (+0, 1d6) [34s] standard arrow of slaying (+0, 1d6) [2s] bundle of 2 standard arrows of darkness (+0, 1d6) [4s] standard arrow of slaying (+0, 1d6-2) [2s] bundle of 2 standard mithril quarrels (+1, 2d6+3) [4s] bundle of 4 standard mithril arrows (-1, 1d6+3) [8s] bundle of 10 standard arrows (+0, 1d6+1) [20s] bundle of 7 standard balanced arrows (+4, 1d6) [14s] standard penetrating arrow of targeting (+7, 1d6) [2s] bundle of 4 blessed penetrating arrows of targeting (+7, 1d6) [8s] bundle of 3 standard quarrels of thunder (+1, 2d6) [6s] blessed quarrel of construct slaying (+3, 2d6+3) [4s] bundle of 20 standard quarrels of giant slaying (+3, 2d8+3) [80s] blessed arrow of undead slaying (+4, 2d4+3) [2s] bundle of 2 blessed arrows (+2, 1d6) [4s] bundle of 7 standard quarrels of undead slaying (+3, 2d6+3) [28s] bundle of 30 standard quarrels (+4, 2d6+2) [60s] standard quarrel of demon slaying (+3, 2d6+3) [4s] bundle of 32 standard mithril arrows (+0, 1d6+3) [64s] bundle of 9 standard quarrels (+4, 2d6) [18s] bundle of 5 standard adamantium arrows (+1, 1d6+8) [5s] bundle of 8 standard arrows of dragon slaying (+3, 1d6+3) [16s] bundle of 11 standard adamantium arrows (+1, 1d6+9) [11s] bundle of 23 standard weighted arrows (+0, 1d6+6) [46s] bundle of 10 standard quarrels of humanoid slaying (+6, 2d6+3) [40s] bundle of 4 standard unerring arrows (+2, 1d6) [8s] bundle of 2 blessed adamantium quarrels (+2, 2d6+6) [2s] bundle of 12 blessed arrows (+3, 1d6) [24s] bundle of 8 standard adamantium arrows (+1, 1d6+6) [8s] bundle of 2 standard eternium quarrels (+1, 4d6+10) [2s] blessed arrow of undead slaying (+3, 2d4+6) [2s] standard quarrel of dragon slaying (+3, 2d6+4) [4s] bundle of 9 standard barbed mithril quarrels (+3, 2d6+12) [18s] bundle of 6 standard quarrels of construct slaying (+3, 2d6+4) [24s] bundle of 6 blessed quarrels of construct slaying (+3, 2d6+2) [24s] bundle of 5 standard arrows of jelly slaying (+3, 2d4+4) [10s] bundle of 7 standard eternium quarrels (+1, 4d6+8) [7s] blessed quarrel of dragon slaying (+3, 2d6+6) [4s] bundle of 21 standard quarrels of jelly slaying (+3, 2d6+3) [84s] bundle of 3 standard adamantium arrows of targeting (+7, 1d6+6) [3s] bundle of 7 standard quarrels of jelly slaying (+5, 2d6+3) [28s] bundle of 5 standard quarrels (+1, 2d6+2) [10s] bundle of 14 standard arrows of giant slaying (+3, 1d10+3) [28s] bundle of 17 blessed arrows of undead slaying (+3, 2d4+3) [34s] bundle of 7 blessed penetrating quarrels of slaying (+1, 2d6+1) [14s] bundle of 4 standard quarrels of giant slaying (+3, 2d8+1) [16s] standard mithril quarrel of targeting (+7, 2d6+3) [2s] bundle of 4 standard mithril quarrels (+1, 2d6) [8s] bundle of 2 standard arrows of jelly slaying (+5, 2d4+3) [4s] bundle of 5 standard adamantium quarrels (+3, 2d6+9) [5s] bundle of 13 standard arrows (+0, 1d6) [26s] bundle of 9 standard quarrels of demon slaying (+3, 2d6+4) [36s] bundle of 8 standard eternium arrows (+1, 2d6+8) [8s] bundle of 11 standard arrows of jelly slaying (+3, 2d4+3) [22s] bundle of 3 standard adamantium quarrels (+1, 2d6+6) [3s] bundle of 6 standard adamantium sling bullets (+5, 3d4+3) [18s] bundle of 3 standard arrows of humanoid slaying (+3, 1d6+3) [6s] bundle of 5 standard mithril arrows (+0, 1d6+4) [10s] bundle of 8 blessed arrows of giant slaying (+4, 1d10+3) [16s] bundle of 8 standard adamantium sling bullets (+4, 3d4) [24s] bundle of 9 standard quarrels (-1, 2d6+1) [18s] bundle of 34 standard quarrels (+1, 2d6+3) [68s] bundle of 7 standard unbalanced quarrels (-7, 2d6+2) [14s] bundle of 6 blessed arrows (+1, 1d6) [12s] bundle of 12 standard winged quarrels (+1, 2d6) [24s] bundle of 17 standard quarrels of jelly slaying (+3, 2d6+5) [68s] standard javelin of doom (+9, 6d6) [40s] bundle of 8 standard arrows of undead slaying (+5, 2d4+5) [16s] bundle of 3 standard eternium arrows of slaying (+1, 2d6+8) [3s] bundle of 9 standard quarrels (+1, 2d6+1) [18s] bundle of 3 blessed quarrels of dragon slaying (+4, 2d6+3) [12s] bundle of 2 standard eternium arrows of slaying (+3, 2d6+10) [2s] bundle of 4 standard mithril arrows (+3, 1d6+3) [8s] bundle of 21 standard arrows of construct slaying (+3, 1d6+4) [42s] bundle of 3 standard quarrels of demon slaying (+3, 2d6+6) [12s] bundle of 4 standard eternium quarrels (+1, 4d6+11) [4s] bundle of 8 standard quarrels (-1, 2d6) [16s] bundle of 11 standard quarrels of undead slaying (+3, 2d6+4) [44s] blessed arrow of dragon slaying (+3, 1d6+3) [2s] bundle of 4 standard adamantium quarrels (+3, 2d6+6) [4s] bundle of 5 standard adamantium quarrels (+1, 2d6+7) [5s] bundle of 4 standard eternium sling bullets (+5, 3d5-3) [12s] bundle of 9 standard lead sling bullets (+1, 1d5+3) [27s] standard quarrel of demon slaying (+3, 2d6+8) [4s] bundle of 2 blessed arrows of dragon slaying (+3, 1d6+2) [4s] bundle of 7 standard quarrels (+3, 2d6) [14s] bundle of 5 standard sling bullets of demon slaying (+3, 2d3) [15s] bundle of 3 standard quarrels of darkness (+1, 2d6+2) [6s] bundle of 5 standard dark elven quarrels (+3, 1d4+6) [10s] bundle of 8 standard quarrels of construct slaying (+3, 2d6+3) [32s] bundle of 6 standard adamantium quarrels (+1, 2d6+9) [6s] bundle of 5 standard griffon-feathered adamantium arrows (+1, 1d6+6)[5s] bundle of 6 standard sling bullets of crashing (+8, 5d5) [18s] bundle of 6 blessed arrows of humanoid slaying (+3, 1d6+3) [12s] bundle of 6 standard unbalanced mithril sling bullets (-2, 2d5) [18s] bundle of 7 standard quarrels of undead slaying (+6, 2d6+4) [28s] bundle of 4 standard arrows of construct slaying (+5, 1d6+4) [8s] bundle of 4 standard adamantium quarrels (+4, 2d6+5) [4s] bundle of 8 standard quarrels (+0, 2d6+1) [16s] bundle of 8 standard quarrels of dragon slaying (+5, 2d6+3) [32s] bundle of 2 standard quarrels (+1, 2d6) [4s] bundle of 3 standard quarrels of humanoid slaying (+3, 2d6+5) [12s] Tools (']') standard torch [10s] standard cooking set [100s] heap of 5 standard hexagonal keys [5s] heap of 7 standard round keys [7s] heap of 3 standard fireproof blankets [30s] heap of 5 standard waterproof blankets [50s] heap of 8 blessed bandages [16s] blessed waterproof blanket [10s] heap of 2 blessed fireproof blankets [20s] blessed tiny key [1s] blessed torch [10s] heap of 5 standard tiny keys [5s] standard thieves picks [5s] heap of 2 standard square keys [2s] standard magical writing set (5) [5s] heap of 2 standard triangular keys [2s] standard holy symbol [5s] standard small key [1s] Rings ('=') standard ring of regeneration [1s] heap of 4 standard rings of damage [4s] standard ring of speed [+0, +1] (+5 spd) [1s] heap of 2 standard rings of slaying (+8 melee damage, +6 missile damage) heap of 2 standard rings of the clear mind [2s] standard ring of slaying (+7 melee damage, +6 missile damage) [1s] Wands ('\') blessed wand of stunning (4 charges) [3s] standard wand of monster creation (0 charges) [3s] standard wand of monster creation (8 charges) [3s] standard wand of far slaying (7 charges) [3s] standard wand of knocking (8 charges) [3s] standard wand of fire (1 charge) [4s] standard wand of fireballs (4 charges) [3s] standard wand of monster detection (2 charges) [3s] standard wand of monster detection (4 charges) [3s] standard wand of monster detection (4 charges) [3s] standard wand of lightning (0 charges) [4s] standard wand of lightning (3 charges) [4s] standard wand of magic missiles (7 charges) [3s] standard wand of cold (3 charges) [4s] standard wand of door creation (0 charges) [3s] standard wand of far slaying (10 charges) [3s] standard wand of monster detection (0 charges) [3s] standard wand of monster detection (0 charges) [3s] blessed wand of item detection (5 charges) [3s] blessed wand of gold detection (3 charges) [6s] standard wand of far slaying (3 charges) [3s] blessed wand of webbing (4 charges) [3s] standard wand of trap detection (1 charge) [3s] standard wand of trap detection (0 charges) [3s] standard wand of trap creation (9 charges) [3s] standard wand of far slaying (0 charges) [3s] blessed wand of digging (0 charges) [3s] blessed wand of webbing (2 charges) [3s] blessed wand of door creation (4 charges) [3s] standard wand of magic missiles (6 charges) [3s] standard wand of item detection (3 charges) [3s] blessed wand of digging (0 charges) [3s] standard wand of trap detection (0 charges) [3s] standard wand of trap detection (0 charges) [3s] blessed wand of fireballs (12 charges) [3s] standard wand of cold (2 charges) [4s] standard wand of trap creation (7 charges) [3s] blessed wand of ball lightning (1 charge) [4s] standard wand of trap creation (1 charge) [3s] standard wand of ball lightning (3 charges) [4s] standard wand of trap detection (1 charge) [3s] standard wand of ball lightning (6 charges) [4s] standard wand of light (4 charges) [4s] standard wand of trap detection (0 charges) [3s] blessed wand of death (0 charges) [3s] standard wand of gold detection (2 charges) [6s] standard wand of light (2 charges) [4s] standard wand of item detection (7 charges) [3s] standard wand of cold (0 charges) [4s] standard wand of far slaying (7 charges) [3s] standard wand of fireballs (3 charges) [3s] blessed wand of door creation (2 charges) [3s] standard wand of paralyzation (0 charges) [3s] standard wand of ball lightning (0 charges) [4s] standard wand of teleportation (0 charges) [4s] standard wand of item detection (4 charges) [3s] blessed wand of ball lightning (0 charges) [4s] standard wand of item detection (1 charge) [3s] standard wand of door creation (1 charge) [3s] standard wand of stunning (1 charge) [3s] standard wand of wonder (6 charges) [3s] standard wand of webbing (3 charges) [3s] blessed wand of light (0 charges) [4s] standard wand of trap detection (7 charges) [3s] standard wand of digging (1 charge) [3s] standard wand of wonder (3 charges) [3s] standard wand of magic missiles (2 charges) [3s] blessed wand of acid (0 charges) [4s] standard wand of light (6 charges) [4s] standard wand of teleportation (0 charges) [4s] blessed wand of wonder (5 charges) [3s] standard wand of knocking (9 charges) [3s] blessed wand of webbing (5 charges) [3s] standard wand of item detection (6 charges) [3s] standard wand of monster creation (0 charges) [3s] standard wand of trap detection (0 charges) [3s] standard wand of monster detection (1 charge) [3s] standard wand of knocking (5 charges) [3s] standard wand of digging (1 charge) [3s] standard wand of digging (0 charges) [3s] standard wand of digging (0 charges) [3s] standard wand of poison (5 charges) [3s] standard wand of magic missiles (8 charges) [3s] standard wand of destruction (3 charges) [3s] standard wand of trap creation (0 charges) [3s] standard wand of monster detection (4 charges) [3s] standard wand of wonder (2 charges) [3s] blessed wand of magic missiles (7 charges) [3s] standard wand of paralyzation (1 charge) [3s] standard wand of monster detection (0 charges) [3s] standard wand of magic missiles (1 charge) [3s] standard wand of item detection (6 charges) [3s] standard wand of door creation (5 charges) [3s] standard wand of cold (3 charges) [4s] standard wand of door creation (0 charges) [3s] standard wand of light (0 charges) [4s] blessed wand of far slaying (1 charge) [3s] standard wand of door creation (7 charges) [3s] standard wand of door creation (6 charges) [3s] standard wand of door creation (5 charges) [3s] standard wand of door creation (4 charges) [3s] standard wand of door creation (1 charge) [3s] standard wand of door creation (3 charges) [3s] standard wand of door creation (2 charges) [3s] standard wand of door creation (5 charges) [3s] standard wand of door creation (4 charges) [3s] standard wand of door creation (3 charges) [3s] standard wand of door creation (0 charges) [3s] standard wand of gold detection (5 charges) [6s] standard wand of gold detection (5 charges) [6s] standard wand of paralyzation (2 charges) [3s] standard wand of fire (2 charges) [4s] standard wand of trap creation (6 charges) [3s] standard wand of gold detection (4 charges) [6s] standard wand of stunning (1 charge) [3s] Potions ('!') heap of 16 standard potions of booze [64s] heap of 6 standard potions of poison [24s] heap of 4 blessed potions of carrot juice [16s] heap of 12 standard potions of extra healing [24s] heap of 11 standard potions of healing [44s] heap of 2 blessed potions of healing [8s] heap of 3 blessed potions of cure poison [6s] heap of 5 standard potions of boost mana [10s] heap of 3 standard potions of potential toughness [12s] heap of 6 standard potions of ultra healing [12s] heap of 3 standard potions of oil [6s] heap of 2 standard potions of confusion [4s] heap of 7 blessed potions of extra healing [14s] heap of 10 standard potions of carrot juice [40s] blessed potion of boost speed [2s] Scrolls ('?') heap of 13 standard scrolls of power [26s] heap of 2 blessed scrolls of uncursing [4s] standard scroll of satiation [2s] blessed scroll of vermin control [2s] heap of 2 standard scrolls of familiar summoning [4s] heap of 5 standard scrolls of teleportation [10s] heap of 5 blessed scrolls of chaos resistance [10s] heap of 5 standard scrolls of darkness [10s] blessed scroll of familiar summoning [2s] heap of 2 standard scrolls of chaos resistance [4s] heap of 3 standard scrolls of vermin control [6s] heap of 33 standard scrolls of identify [66s] heap of 4 standard scrolls of item detection [8s] heap of 19 standard scrolls of uncursing [38s] heap of 3 blessed scrolls of power [6s] standard scroll of charging [2s] blessed scroll of teleportation [2s] heap of 2 standard scrolls of repair [4s] standard blank scroll [2s] heap of 5 blessed scrolls of magic mapping [10s] standard scroll of magic mapping [2s] Books ('"') standard manual of bridge building [100s] Food ('%') heap of 26 blessed pepper petals [52s] heap of 11 standard cooked lizards [33s] heap of 47 blessed spenseweeds [94s] heap of 38 blessed stomafillia herbs [76s] heap of 4 standard dwarven sausages [80s] heap of 2 standard melons [40s] heap of 2 standard pieces of fresh meat [40s] standard piece of dry meat [15s] Valuables ('$') 465186 gold pieces [4651s] Gems ('*') heap of 6 standard crystals of power [6s] heap of 7 standard crystals of darkness [7s] heap of 2 blessed crystals of light [2s] heap of 3 standard crystals of light [3s] heap of 3 standard crystals of health [3s] blessed crystal of knowledge [1s] standard crystal of knowledge [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 12 +10 +8 +6 Mastery 9504 Daggers & knives 1 +1 +0 +0 basic 50 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 1 +1 +0 +0 basic 50 Axes 1 +1 +0 +0 basic 50 Whips 1 +1 +0 +1 basic 50 Pole arms 1 +1 +0 +0 basic 50 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 1 +1 +0 +1 basic 50 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 8 +16 +12 +2 excellent 422 Bows 9 +18 +13 +3 excellent 485 Crossbows 8 +16 +12 +2 excellent 84 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 4 +8 +6 +1 skilled 46 Thrown spears 4 +8 +6 +1 skilled 67 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: +150 bonus to hit, 3d3+62 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 6, base range: 19, +94 bonus to hit, 2d5+67 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ...................100 (superb) [+1d3] Alertness ................. 70 (good) [+1d3] Appraising ................100 (superb) [+1] Archery ...................100 (superb) [+1] Backstabbing ..............100 (superb) [+3d3] Bridge building ........... 75 (great) [+1d3] (ma) Climbing ..................100 (superb) [+3d5] Concentration .............100 (superb) [+1d5] Cooking ...................100 (superb) [+1] (ma) Courage ...................100 (superb) [+1d3] Detect item status ........100 (superb) [+1] Detect traps ..............100 (superb) [+2d4] Disarm traps .............. 77 (great) [+1d5] Dodge ..................... 51 (good) [+1] Find weakness .............100 (superb) [+1d3] First aid ................. 94 (superb) [+1] Fletchery ................. 21 (mediocre) [+2d4] (mr) Food preservation .........100 (superb) [+2d4] Gardening ................. 55 (good) [+1d3] Haggling .................. 50 (fair) [+1] Healing ...................100 (superb) [+2d4] Herbalism .................100 (superb) [+1d5] Law ....................... 75 (great) [+1] Listening .................100 (superb) [+3d5] Literacy ..................100 (superb) [+1d5] Metallurgy ................ 53 (good) [+1d3] Mining .................... 54 (good) [+1d3] Necromancy ................100 (superb) [+2d4] Pick locks ................ 82 (great) [+1d3] Pick pockets ..............100 (superb) [+3d3] Smithing ..................100 (superb) [+1] Stealth ...................100 (superb) [+1d5] Swimming .................. 74 (great) [+1] Tactics ...................100 (superb) [+1] Two weapon combat ......... 74 (great) [+1] Ventriloquism ............. 58 (good) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Bless : 1890, 8pp (Effectivity: +4) Calm Monster : 2789, 8pp (Effectivity: +0) Cure Critical Wounds: 251, 15pp (Effectivity: +1) Cure Disease : 892, 8pp (Effectivity: +0) Cure Light Wounds : 1744, 5pp (Effectivity: +0) Cure Serious Wounds : 483, 10pp (Effectivity: +4) Darkness : 4544, 3pp (Effectivity: +6) Disarm Trap : 1420, 10pp (Effectivity: +0) Farsight : 2465, 17pp (Effectivity: +4) Greater Identify : 705, 99pp (Effectivity: +5) Heal : 682, 40pp (Effectivity: +0) Identify : 439, 73pp (Effectivity: +10) Invisibility : 3113, 8pp (Effectivity: +12) Knock : 2656, 9pp (Effectivity: +15) Know Alignment : 1043, 10pp (Effectivity: +1) Light : 3123, 1pp (Effectivity: +11) Magic Lock : 1515, 6pp (Effectivity: +10) Magic Map : 1156, 38pp (Effectivity: +11) Neutralize Poison : 2532, 10pp (Effectivity: +1) Remove Curse : 1324, 50pp (Effectivity: +4) Scare Monster : 1512, 12pp (Effectivity: +1) Slow Monster : 3762, 7pp (Effectivity: +1) Slow Poison : 2292, 6pp (Effectivity: +0) Strength of Atlas : 5080, 9pp (Effectivity: +9) Stun Ray : 2030, 6pp (Effectivity: +11) Summon Monsters : 1360, 30pp (Effectivity: +0) Teleportation : 4176, 18pp (Effectivity: +24) Web : 1278, 12pp (Effectivity: +2) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You have grown horns (+3 melee damage, Ap: -4). You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20 speed). You have become extremely thin and nimble (1/2 weight, DV: +6). You have grown a total of 12 eyes (Ap: -6, Pe: +6). You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3). Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4). You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3). You are surrounded by an unholy aura (Ch: -10, DV: +6). ---------------------------------------------------------------------------- Her further life: ---------------------------------------------------------------------------- After she leaves the Drakalor Chain she is welcomed by her people with great honors. They acknowledge her noble deeds, her valor, her cunning and her great skills that helped to prevent the complete destruction of the world she knows. Her severe taint by the forces of Chaos prevents her from ever leading a normal life. She always remembers the glorious deeds that took her life away. Her sacrifice is remembered in the stories of her people, but not in their hearts. She ends her life in loneliness and isolation. ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Lazy Daisy, the hurthling necromancer, saved the world with her brave efforts while saving herself 10 times. She scored 20872396 points and advanced to level 50. She survived for 0 years, 90 days, 6 hours, 2 minutes and 46 seconds (176225 turns). Lazy Daisy visited 111 places. Her strength score was modified by +45 during her career. Her learning score was modified by +33 during her career. Her willpower score was modified by +37 during her career. Her dexterity score was modified by +39 during her career. Her toughness score was modified by +52 during her career. Her charisma score was modified by +35 during her career. Her appearance score was modified by +21 during her career. Her mana score was modified by +53 during her career. Her perception score was modified by +29 during her career. She was unnaturally aged by 1 year. She was the champion of the arena. She was a member of the thieves guild. She adhered to the principles of the Cat Lord and thus rose to great fame. She saved Khelavaster from certain death. She left the Drakalor Chain after completing her quest and became a famous heroine. 5288 monsters perished under her attacks. The following 24 artifacts were generated during her adventure: the si the scythe of corruption "Moon Sickle" the ring of the master cat the golden gladius "Death's Sting" the silvery two-handed sword "Vanquisher" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the scorched spear the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the Chaos Orb of Elemental Mana the rune-covered sling "Whirlwind" the rune-covered heavy mace "Purifier" the iron gauntlets "Ironfist" the emerald dagger "Serpent's Bite" She possessed the following intrinsics: She was fire resistant. She was poison resistant. She was acid resistant. She was lucky (enhanced through an item). Fate smiled upon her (enhanced through items). She was able to control teleportation. She was stun resistant (gained through an item). She was paralyzation resistant. She was shock resistant. She was able to see invisible things (gained through an item). She was immune to fire attacks (gained through an item). She was immune to acidic attacks. She was immune to ice attacks. She was able to breathe water. She was able to resist confusion attacks (gained through an item). She had the following talents: Aggressive, Alert, Brawler, Careful, Eagle Eye, Good Shot, Hardy, Iron Skin, Keen Shot, Lightning Shot, Long-Lived, Miser, Natural Berserker, Quick, Quick Shot, Steel Skin, Tough Skin, Treasure Hunter. She had a final speed score of 187 (final base speed: 187). She was a messiah of Fnordjar. She asked for 9 divine interventions. She was a holy champion of Chaos. She was severely tainted by Chaos. The following monsters were vanquished: 6 acid vortices 10 air demons 2 air elementals 2 air grues 1 ancient blue dragon 1 Ancient Chaos Wyrm 1 ancient karmic dragon 1 ancient karmic wyrm 4 ancient minotaurs 18 ancient red dragons 1 Ancient Stone Beast 1 animated armor 4 animated trees 3 ankhegs 6 annihilators 2 annis hags 61 assassins 9 balors 15 bandits 1 banshee 18 barbarians 15 barbarian leaders 16 battle bunnies 1 beggar 5 berserkers 4 berserker emperors 1 berserker king 6 berserker lords 2 berserker princes 12 big dogs 1 black baby dragon 8 black hurthlings 1 black slayer 1 black unicorn 5 black wizards 26 blink dogs 3 blue baby dragons 1 blue dragon 1 bone golem 1 brown bear 18 bugbears 2 bulettes 1 bunny master 5 carrion crawlers 2 cave bears 36 cave fishers 8 cave lizards 11 cavemen 1 Chaos Archmage 2 chaos brothers 1 chaos knight 5 chaos lizards 25 chaos mutants 2 chaos plague bearers 7 chaos rats 104 chaos servants 3 chaos sisters 2 chaos spawns 3 chaos spiders 3 chaos vipers 1 chaos warlord 8 chaos warriors 13 chaos wizards 28 claw bugs 6 clay golems 1 cloaked ratling 26 cobras 1 cooshoo 15 corpse fiends 3 corruptors 1 crime lord 7 crystal statues 6 cutpurses 18 dark elven archers 3 dark elven lords 5 dark elven priestesses 2 dark elven princesses 9 dark elven warriors 9 dark elven wizards 8 dark orcs 3 dark sages 1 death ooze 2 diamond golems 62 dire wolves 12 displacer beasts 10 dopplegangers 5 doppleganger lords 1 Dorn Beast 1 dwarf 1 dwarven artificer 4 dwarven chaos knights 1 dwarven child 1 dwarven guardian 1 dwarven smith 42 earth elementals 1 emperor lich 2 ettins 3 eyes of destruction 1 farmer 2 female dwarves 32 fire beetles 8 fire demons 4 fire drakes 1 fire elemental 3 fire giants 1 fire giant king 1 fire grue 11 fire lizards 9 fire vortices 6 flesh golems 9 floating eyes 3 fomorian giants 3 frost giants 4 frost giant berserkers 3 gargoyles 6 gelatinous cubes 28 ghosts 9 ghost bats 1 ghost king 42 ghost lords 113 ghuls 5 giant ant queens 57 giant ant warriors 38 giant ant workers 38 giant bats 1 giant bee queen 7 giant bee warriors 16 giant bee workers 1 giant boar 12 giant centipedes 7 giant frogs 16 giant lizards 141 giant rats 3 giant rust monsters 3 giant slugs 23 giant spiders 1 giant turtle 4 gibbering mouthers 17 gnolls 2 gnoll chieftains 119 goblins 10 goblin berserkers 9 goblin chieftains 67 goblin rockthrowers 16 goblin slavemasters 7 gray oozes 3 gray slayers 16 great karmic wyrms 1 great red wyrm 1 great water dragon 1 greater balor 1 greater black unicorn 66 greater chaos servants 84 greater claw bugs 2 greater daemons 1 greater moloch 10 greater mummies 2 greater water elementals 1 greater white unicorn 2 green blobs 5 green hags 4 green slimes 5 green worms 986 gremlins 6 griffons 24 grizzly bears 2 half-orc bouncers 11 harpies 1 healer 12 hell hounds 8 hill giants 2 hill giant chieftains 4 hill orcs 4 hill orc sergeants 9 hippogriffs 59 hobgoblins 3 hobgoblin chiefs 24 hobgoblin leaders 9 homunculi 14 huge bats 5 hydras 16 hyenas 3 ice vortices 5 imps 1 invisible stalker 70 jackals 6 jackal demons 7 jackalweres 5 karmic lizards 12 killer bugs 4 king cobras 71 kobolds 7 kobold chieftains 8 kobold shamans 65 large bats 1 large dog 7 large gnolls 4 large jackals 22 large kobolds 27 large orcs 2 large rust monsters 6 large snakes 41 large spiders 10 least daemons 2 leucrottas 6 liches 3 lich kings 6 lightning lizards 5 lightning vortices 41 lizard men 1 mad carpenter 13 magebane eyes 11 magedoom eyes 1 malicious doctor 3 margoyles 24 master assassins 18 master liches 1 master mimic 1 master necromancer 1 Master Summoner 7 master swordsmen 1 master thief 6 mimics 6 minotaurs 1 minotaur lord 1 minotaur mage 25 molochs 23 mummies 1 mummy lord 3 necromancers 5 ochre jellies 50 ogres 1 ogre guardian 4 ogre lords 4 ogre magi 1 oracle 111 orcs 3 orc butchers 14 orc chieftains 46 orc scorchers 16 outlaws 9 outlaw leaders 11 owlbears 34 pit vipers 6 pixies 4 pixie archers 4 purple worms 5 quasits 2 quickling kings 1 quickling lord 1 quickling queen 7 rabid dogs 19 raiders 224 rats 33 ratling archers 24 ratling duelists 10 ratling fencers 2 ratling guardians 3 ratling master thieves 14 ratling thieves 3 ratling warlords 64 ratling warriors 1 rattlesnake 24 red baby dragons 24 red dragons 20 red worms 1 revenant 6 rust monsters 70 shadows 2 shadow centipedes 2 shadow lords 3 shadow trolls 1 shadow wyrm 15 silver wolves 1 skeletal king 13 skeletal warriors 156 skeletons 4 slow shadows 1 Snake from Beyond 18 spectres 2 staring eyes 32 steel golems 1 steel horror 1 steel zombie 12 stone giants 2 stone giant lords 6 stone golems 22 stone grues 1 stone ooze 4 stone snakes 3 stone statues 1 swamp hydra 6 swordsmen 24 tarantulas 1 thug 2 titans 6 trolls 10 troll berserkers 2 troll chiefs 2 troll kings 1 undead chaos dwarven berserker 6 vampires 13 vapor rats 3 water demons 2 water elementals 12 water grues 16 water snakes 15 wererats 13 werewolves 5 werewolf lords 5 white baby dragons 23 white worms 75 wights 3 will o'wisps 41 wolves 36 wraiths 19 writhing masses of primal chaos 3 yellow oozes 126 zombies