NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
.########### ###################################
............########...../..............[/...........#
...............B$!@d.....#################...........#
............########.....# #...........#
.########### ####### #########/###
......#
#####.# #########
#.# #.......#
#.###.....<.#
#.../.......#
#.###########
#.#
#.#
...
.
Leviathan St:10 Le:15 Wi:21 Dx:21 To:11 Ch: 4 Ap:15 Ma:24 Pe:17 N-
DV/PV: 42/8 H: -4(45) P: 41(92) Exp: 10/22620 PC: 6 A: 11
Strained Coward
------------------------------------------------------------------------------
This is a reason not to play when you are sleepy.
Story:
I first made my normal visits, managed to kill a mugger in one critic hit then
went to the ID. Stayed there till I ran outta food. I stair scumed for food
till bloated then went for healing. Starting from there, heaps and heaps of
food/corpes was generated. I got a +3 pp around the healer from a kobold shaman
and got 2 neut altars generated. Nothing special there otherwise. After that, I
went to the puppy cave. The ants are still tough in melee so i descend quickly.
On PC6, the mixed vault there contain a blick dog so I decided to clear it quickly
hoping for teleport. It also contain undead, and the mind blast hit so many things
at once... I realized it too late.
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Nothing special
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1004 stones Carrying capacity: 1000 stones
Head : cursed leather cap [+0, +3] [5s]
Neck : normal amulet of perseverance {Wi+3} [3s]
Body : normal robe [+0, +2] [60s]
Girdle : -
Cloak : -
Right Hand : normal orcish spear (+1, 1d8+5) [75s]
Left Hand : normal large shield (-1) [+5, +1] [120s]
Right Ring : normal ring of protection +1 [1s]
Left Ring : normal ring of stun resistance [1s]
Bracers : -
Gauntlets : normal white leather gauntlets [+0, +1] [10s]
Boots : normal sandals [+0, +0] [6s]
Missile weapon: -
Missiles : heap of 11 normal rocks (+0, 1d4) [55s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 668 stones Carrying capacity: 1000 stones
Necklaces (''')
normal amulet of light [3s]
blessed necklace of the silver tongue {Ch+3} [2s]
One-handed weapons ('(')
normal stone spear (+0, 1d8) [120s]
blessed rusty hatchet (+0, 1d6+1) [50s]
normal orcish knife (+0, 1d3+2) [10s]
Missile weapons ('}')
blessed hand crossbow (+0, +0) [30s]
Missiles ('*')
heap of 4 normal rocks (+0, 1d4) [20s]
bundle of 13 normal quarrels (+4, 2d6) [26s]
Tools (']')
normal round key [1s]
normal triangular key [1s]
normal small key [1s]
normal thieves picks [5s]
Wands ('\')
normal wand of trap detection (3 charges) [3s]
normal wand of acid (1 charge) [4s]
normal wand of magic missiles (0 charges) [3s]
normal wand of fire (2 charges) [4s]
Potions ('!')
cursed potion of healing [4s]
normal potion of exchange [4s]
normal potion of poison [4s]
heap of 3 normal potions of invisibility [12s]
heap of 2 normal potions of potential charisma [8s]
heap of 3 normal potions of water [12s]
heap of 2 normal potions of carrot juice [8s]
normal potion of potential strength [4s]
cursed oil of rust removal [2s]
cursed potion of booze [4s]
normal potion of healing [4s]
heap of 2 normal potions of booze [8s]
normal potion of cure poison [2s]
blessed potion of visibility [4s]
Scrolls ('?')
normal scroll of power [2s]
heap of 2 normal scrolls of identify [4s]
normal scroll of item detection [2s]
blessed scroll of identify [2s]
Books ('"')
blessed manual of bridge building [100s]
Food ('%') <--- dropped alot, strangely enough.
blessed dwarven sausage [20s]
normal dwarven sausage [20s]
cursed dwarven sausage [20s]
normal melon [20s]
heap of 2 normal bits of plain candy [4s]
cursed melon [20s]
heap of 2 normal hurthling cakes [60s]
normal piece of dry meat [15s]
cursed plant seed [2s]
normal fortune cookie [3s]
Valuables ('$')
1119 gold pieces [11s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 6 +6 +2 +5 skilled 242
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 2 +2 +0 +2 basic 40
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 1 +2 +1 +0 basic 11
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 4 +8 +6 +1 skilled 52
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 20
Damage caused with your melee weapons:
--------------------------------------
Right hand: +2 bonus to hit, 1d8+1 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 11, base range: 4, +5 bonus to hit, 1d4+7 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness .............. 72 (great) [+3d3]
Bridge building ........ 28 (mediocre) [+3d4] (ma)
Climbing ............... 31 (fair) [+1d5]
Concentration ..........100 (superb) [+2d4] <- hardly raised via lvl
Find weakness .......... 32 (fair) [+1d5]
First aid .............. 42 (fair) [+1d5]
Gemology ............... 66 (good) [+3d3]
Haggling ............... 68 (good) [+3d3]
Healing ................ 27 (mediocre) [+3d3]
Herbalism .............. 29 (mediocre) [+3d3]
Listening .............. 40 (fair) [+3d5]
Literacy ............... 85 (great) [+2d4]
Music .................. 36 (fair) [+2d4]
Pick pockets ........... 35 (fair) [+1d5]
Stealth ................ 36 (fair) [+2d4]
----------------------------------------------------------------------------
Her achievements during her adventures:
----------------------------------------------------------------------------
Leviathan, the dark elven mindcrafter, was killed by a psychic backlash.
She scored 9473 points and advanced to level 10.
She survived for 0 years, 10 days, 5 hours, 54 minutes and 23 seconds (12989
turns).
Leviathan visited 18 places.
Her strength score was modified by +3 during her career.
Her learning score was modified by +1 during her career.
Her mana score was modified by +1 during her career.
Her perception score was modified by +1 during her career.
She ended her adventuring life on level 6 of a dangerous cave at the
Drakalor Pass.
363 monsters perished under her attacks.
She possessed the following intrinsics:
She was able to control teleportation.
She was stun resistant (gained through an item).
She had the following talents: Alert, Healthy, Long Stride, Miser, Treasure
Hunter. <--- Gained exactly in this order.
She had a final speed score of 92 (final base speed: 102).
She was not particularly religious.
She asked for 3 divine interventions.
She was neutrally aligned.
The following monsters were vanquished:
2 giant ant warriors <--- Fall to wands easily. Hard to kill otherwise. I gave up after 2.
3 kobold shamans <--- ate 1, which was handily generated near the healer
1 mugger <--- first kill
<snip the rest>