NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ .########### ################################### ............########...../..............[/...........# ...............B$!@d.....#################...........# ............########.....# #...........# .########### ####### #########/### ......# #####.# ######### #.# #.......# #.###.....<.# #.../.......# #.########### #.# #.# ... . Leviathan St:10 Le:15 Wi:21 Dx:21 To:11 Ch: 4 Ap:15 Ma:24 Pe:17 N- DV/PV: 42/8 H: -4(45) P: 41(92) Exp: 10/22620 PC: 6 A: 11 Strained Coward ------------------------------------------------------------------------------ This is a reason not to play when you are sleepy. Story: I first made my normal visits, managed to kill a mugger in one critic hit then went to the ID. Stayed there till I ran outta food. I stair scumed for food till bloated then went for healing. Starting from there, heaps and heaps of food/corpes was generated. I got a +3 pp around the healer from a kobold shaman and got 2 neut altars generated. Nothing special there otherwise. After that, I went to the puppy cave. The ants are still tough in melee so i descend quickly. On PC6, the mixed vault there contain a blick dog so I decided to clear it quickly hoping for teleport. It also contain undead, and the mind blast hit so many things at once... I realized it too late. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Nothing special ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1004 stones Carrying capacity: 1000 stones Head : cursed leather cap [+0, +3] [5s] Neck : normal amulet of perseverance {Wi+3} [3s] Body : normal robe [+0, +2] [60s] Girdle : - Cloak : - Right Hand : normal orcish spear (+1, 1d8+5) [75s] Left Hand : normal large shield (-1) [+5, +1] [120s] Right Ring : normal ring of protection +1 [1s] Left Ring : normal ring of stun resistance [1s] Bracers : - Gauntlets : normal white leather gauntlets [+0, +1] [10s] Boots : normal sandals [+0, +0] [6s] Missile weapon: - Missiles : heap of 11 normal rocks (+0, 1d4) [55s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 668 stones Carrying capacity: 1000 stones Necklaces (''') normal amulet of light [3s] blessed necklace of the silver tongue {Ch+3} [2s] One-handed weapons ('(') normal stone spear (+0, 1d8) [120s] blessed rusty hatchet (+0, 1d6+1) [50s] normal orcish knife (+0, 1d3+2) [10s] Missile weapons ('}') blessed hand crossbow (+0, +0) [30s] Missiles ('*') heap of 4 normal rocks (+0, 1d4) [20s] bundle of 13 normal quarrels (+4, 2d6) [26s] Tools (']') normal round key [1s] normal triangular key [1s] normal small key [1s] normal thieves picks [5s] Wands ('\') normal wand of trap detection (3 charges) [3s] normal wand of acid (1 charge) [4s] normal wand of magic missiles (0 charges) [3s] normal wand of fire (2 charges) [4s] Potions ('!') cursed potion of healing [4s] normal potion of exchange [4s] normal potion of poison [4s] heap of 3 normal potions of invisibility [12s] heap of 2 normal potions of potential charisma [8s] heap of 3 normal potions of water [12s] heap of 2 normal potions of carrot juice [8s] normal potion of potential strength [4s] cursed oil of rust removal [2s] cursed potion of booze [4s] normal potion of healing [4s] heap of 2 normal potions of booze [8s] normal potion of cure poison [2s] blessed potion of visibility [4s] Scrolls ('?') normal scroll of power [2s] heap of 2 normal scrolls of identify [4s] normal scroll of item detection [2s] blessed scroll of identify [2s] Books ('"') blessed manual of bridge building [100s] Food ('%') <--- dropped alot, strangely enough. blessed dwarven sausage [20s] normal dwarven sausage [20s] cursed dwarven sausage [20s] normal melon [20s] heap of 2 normal bits of plain candy [4s] cursed melon [20s] heap of 2 normal hurthling cakes [60s] normal piece of dry meat [15s] cursed plant seed [2s] normal fortune cookie [3s] Valuables ('$') 1119 gold pieces [11s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 6 +6 +2 +5 skilled 242 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 2 +2 +0 +2 basic 40 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 1 +2 +1 +0 basic 11 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 4 +8 +6 +1 skilled 52 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 2 +4 basic 20 Damage caused with your melee weapons: -------------------------------------- Right hand: +2 bonus to hit, 1d8+1 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 11, base range: 4, +5 bonus to hit, 1d4+7 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness .............. 72 (great) [+3d3] Bridge building ........ 28 (mediocre) [+3d4] (ma) Climbing ............... 31 (fair) [+1d5] Concentration ..........100 (superb) [+2d4] <- hardly raised via lvl Find weakness .......... 32 (fair) [+1d5] First aid .............. 42 (fair) [+1d5] Gemology ............... 66 (good) [+3d3] Haggling ............... 68 (good) [+3d3] Healing ................ 27 (mediocre) [+3d3] Herbalism .............. 29 (mediocre) [+3d3] Listening .............. 40 (fair) [+3d5] Literacy ............... 85 (great) [+2d4] Music .................. 36 (fair) [+2d4] Pick pockets ........... 35 (fair) [+1d5] Stealth ................ 36 (fair) [+2d4] ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Leviathan, the dark elven mindcrafter, was killed by a psychic backlash. She scored 9473 points and advanced to level 10. She survived for 0 years, 10 days, 5 hours, 54 minutes and 23 seconds (12989 turns). Leviathan visited 18 places. Her strength score was modified by +3 during her career. Her learning score was modified by +1 during her career. Her mana score was modified by +1 during her career. Her perception score was modified by +1 during her career. She ended her adventuring life on level 6 of a dangerous cave at the Drakalor Pass. 363 monsters perished under her attacks. She possessed the following intrinsics: She was able to control teleportation. She was stun resistant (gained through an item). She had the following talents: Alert, Healthy, Long Stride, Miser, Treasure Hunter. <--- Gained exactly in this order. She had a final speed score of 92 (final base speed: 102). She was not particularly religious. She asked for 3 divine interventions. She was neutrally aligned. The following monsters were vanquished: 2 giant ant warriors <--- Fall to wands easily. Hard to kill otherwise. I gave up after 2. 3 kobold shamans <--- ate 1, which was handily generated near the healer 1 mugger <--- first kill <snip the rest>