NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

This was my first victory in ADOM 1.1.x.  It started off very well; I
found a neutral altar and lots of herbs in the UD, and also picked up
a pair of SLB early on.  There were a few rivers in the early
dungeons, which wasn't so nice, but fortunately Drakelings can swim.
I found an RoDS in the dwarven graveyard, which went on AoLS.

The Dwarven Halls were rather tough.  An ancient black dragon almost
killed me, and an annihilator ate my only pair of SLB.  Fortunately
there was a ring shop on D:22, and I bought an RoDS from there, and
used it to replace my boots.

The Bug Temple is really hard now, and if I hadn't been able to zap
the bugs from afar most of the time and retreat from them when they
got too close, I would never have survived.  Even as it was, I got
surrounded at one point and was forced to pray for healing.

On level 35, I found a greater fire creatures vault, which I cleaned
out efficiently with ice spells.  It gave me tons of gold and enough
experience to do the unicorn quests.  Since I had plenty of SoCR (the
librarian gave me the weird tome), I did Riurry's quest, and he gave
me _nine_ potions of gain attributes!

I then went and fed the ratling, but had some difficulty with
Gaab-Baay's quest for a farmer corpse.  There were no farmers in the
HMV, and because I was permanently invisible (thanks to the Darkforge
pools), I couldn't lead one out of Terinyo and kill him in the
wilderness.  So I ended up killing a farmer _in_ Terinyo, which
infuriated many of the villagers.  I hastily picked up the corpse,
left, finished Gaab-Baay's quests, and headed for the nearest neutral
altar, where I got crowned with the Ring of Immunity.

After retrieving all the Orbs, completing the Filk quest and getting
the crumpled scroll, I headed back to Terinyo, wondering whether my
crime there had caused a war between those who hated me and those who
did not, and whether Khelavaster would have survived.  He turned out
to be alive and unharmed but hostile.  I gave him the crumpled scroll
anyway, and he summoned the Trident.  However, he would not move off
it, but stood on top of it casting spells at me.  He resisted my
attempt to teleport him away, and kicking him to get his attention did
not help either.  

After a while he picked up and wielded _my_ Trident, so I had no
choice but to kill him, without harming any of the other villagers who
had joined the fight, lest I change alignment.  Most of them seemed to
be trying to kill me, but one lone goodwife came to my defence and
went for Khelavaster - sadly he wiped her out in no time.  I tried
casting Death Ray at him but it didn't work, and he was impossible to
hit in melee (the monster memory said he seemed to have a DV of 212).
Luckily one casting of Burning Hands dealt with him without damaging
my alignment too much.

I headed for the Stone Circle, studied all the spellbooks I'd
accumulated while waiting for Darknight, then entered.  Keriax can no
longer be Death Rayed, but it didn't take too long to kill him with
dragon slaying ammo.  Went back to the Old Barbarian's glade,
collected everything from my stash, and zoomed down the Caverns of
Chaos.  I was a bit worried about my N- alignment, but one large
sacrifice set it back to N=.

Drank all my stat boosting potions, equipped the Crown and Medal of
Chaos and entered the gate.  Read some of my supply of SoCR - I had
been very lucky with corruption this game, not getting any of the most
hated ones until quite late, so I was able to keep a few in reserve to
read when I got nasty corruptions during the battle with Andor
Drakon.  Wished for speed, went berserk with the Trident and whacked
him until he died.

------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------


                                                          #
                                                   #     #...
                                                 #..## .....#.  #
                                               #. ..#.  .....  .#.#
                                               ##  .. ###....#.......
                                             .  .#    .. ..#.. .....
                                             ..#  ### .# . # .##.....
                                              #.. #.# #  ..###.#...#.#
                                                #.#..#     . ..#.##.# #
                                              #  #...#   .   ......##.##.
                                              .  ##... # #  #..#.## .....
                                              #  # #.j##    #.[...#.# ##
                                              #   #  #@##  #  ......##.#
                                          #..  #   # #...#  #.##..#...#
                                           .## ####  .#.#.#. #.....###...
                                           .#   ##  ###.. ###....#..###..
                                              # # #  ##...  #..........#
                                            ##.#   # # .##..#...##.#.....
                                            ..##    ###.. ##..#.# ..#....
                                              #   ##  ########### ### ##
Luet          St:88  Le:97  Wi:85  Dx:67  To:68  Ch:70  Ap:45  Ma:95  Pe:86 N=
DV/PV: 51/61   H: 924(924)    P: 23(1781)    Exp: 50/31557468   ChAoS Sp: 517
Blessed Invisible Bloated Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Luet                Race: female Drakeling    Class: Wizard
Eye color: amber          Hair color: bald          Complexion: green
Height: 5'                Weight: 66 pounds         Scars: 5
Age: 37 (grown-up, 14 years of unnatural aging added in)
Star sign: Raven          Birthday: 29/Raven (day 29 of the year)

YOUR HISTORY:
        Your parents were poor people. They loved you and cared for you,
 although you had to hunger more than once.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        As a kid you often watched the adult adventurers preparing for new
 exciting journeys. They sparked your imagination.
        As a young adult you left your home because of trouble with your
 parents. They opposed your plans for the future without understanding your
 wishes. Thus you decided to live on your own. You wandered through the
 country for many years, growing older and wiser and learning many things.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 37560 stones                Carrying capacity: 154802 stones

He: uncursed crown of leadership [+2, +7] {Ch+18}                     [65s]
Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7}               [3s]
Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8}                   [60s]
Gi: blessed girdle of giant strength [+0, +0] {St+12}                 [30s]
Cl: uncursed cloak of protection [+0, +5]                             [20s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of immunity                                           [1s]
LR: uncursed ring of mental stability [+3, +1] {Le+1}                  [1s]
Br: uncursed bracers of toughness [+0, +0] {To+7}                     [10s]
Ga: uncursed thick gauntlets (-1, -2) [+3, +1]                        [15s]
Bo: blessed seven league boots [-2, +0]                               [30s]
MW: blessed short bow of accuracy (+6, +0)                            [20s]
Mi: bundle of 111 uncursed arrows (+0, 1d6)                          [222s]
Tl: uncursed torch (979 turns of fuel remaining, lit)                 [10s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 36923 stones   Carrying capacity: 154802 stones

[snipped almost everything]

Rings ('=')
   blessed ring of djinni summoning                                    [1s]

The only things I needed to wish for were AoLS, SLB and speed on the
Chaos Plane.  It helps that a wizard doesn't need to wish for
spellbooks of Death Ray (or any other useful spell) - they are
guaranteed in the Rift.


Potions ('!')
   heap of 9 blessed potions of ultra healing                         [18s]
   blessed potion of extra healing                                     [2s]

I needed a couple of healing potions on D:50, but none at all on the
Chaos Plane.

Scrolls ('?')
   heap of 5 blessed scrolls of chaos resistance                      [10s]

I had 6 SoCR from Khelavaster, 5 from the Mad Minstrel, 3 from
clearing out the Bug Temple, one from the HMV, and at least one
randomly generated (plus some PoCC).  Also, I was very lucky with the
order in which I got corruptions, so I didn't need to be reading them
repeatedly to get rid of mana battery and the like.

Books ('"')
   blessed spellbook of Wish                                         [100s]

I originally had plans to try reading it just before descending the
CoC for the last time.  However, by the time I reached that stage of
the game, I had the teleportitis corruption, so I couldn't.



----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                29
Daggers & knives         7    +6    +3   +1   skilled              761
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           8    +6    +4   +2   excellent            430
Swords                   1    +1    +0   +0   basic                50
Axes                     1    +1    +0   +0   basic                50
Whips                    1    +1    +0   +1   basic                50
Pole arms               12   +14    +8  +16   Mastery              8112
Twohanded weapons        1    +1    +1   +0   basic                50
Staves                   1    +1    +0   +1   basic                50

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     2    +4    +3   +0   basic                34
Crossbows                1    +2    +1   +0   basic                14
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            873


Damage caused with your melee weapons:
--------------------------------------
Right hand: +236 bonus to hit, 6d12+96 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 111, base range: 17, +79 bonus to hit, 1d6+49 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ..................100    (superb)       [+2d4]
  Alertness ................100    (superb)       [+1d3]
  Backstabbing .............100    (superb)       [+1]
  Climbing .................100    (superb)       [+1d5]
  Concentration ............100    (superb)       [+2d4]
  Cooking .................. 16    (mediocre)     [+3d5] (mr)
  Courage ..................100    (superb)       [+1]
  First aid ................100    (superb)       [+1d3]
  Food preservation ........100    (superb)       [+1d5]
  Haggling ................. 80    (great)        [+1d3]
  Healing ..................100    (superb)       [+1d5]
  Herbalism ................100    (superb)       [+2d4]
  Law ......................100    (superb)       [+1d5]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+2d4]
  Music ....................100    (superb)       [+1d5]
  Pick pockets .............100    (superb)       [+1d5]
  Stealth ..................100    (superb)       [+1d3]
  Swimming .................100    (superb)       [+1d3]
  Tactics .................. 79    (great)        [+1]
  Two weapon combat ........ 59    (good)         [+1d5]
  Ventriloquism ............ 79    (great)        [+1d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball           :  2704,  20pp     (Effectivity: +6)
   Acid Bolt           :  1808,   7pp     (Effectivity: +19)
   Bless               :  1257,   5pp     (Effectivity: +0)
   Burning Hands       :  7369,   4pp     (Effectivity: +19)
   Calm Monster        :  4993,   5pp     (Effectivity: +0)
   Create Item         :  1131, 150pp     (Effectivity: +0)
   Cure Critical Wounds:   972,   9pp     (Effectivity: +3)
   Cure Disease        :  1103,   5pp     (Effectivity: +0)
   Cure Light Wounds   : 10357,   2pp     (Effectivity: +16)
   Cure Serious Wounds :  2409,   6pp     (Effectivity: +0)
   Darkness            : 18211,   3pp     (Effectivity: +1)
   Death Ray           :  1453,  59pp     (Effectivity: +5)
   Destroy Undead      :  4242,   5pp     (Effectivity: +0)
   Disarm Trap         :  1474,   6pp     (Effectivity: +0)
   Earthquake          :  1298,  48pp     (Effectivity: +0)
   Farsight            :  1792,  11pp     (Effectivity: +1)
   Fire Bolt           :  6137,   5pp     (Effectivity: +24)
   Fireball            :  3309,  10pp     (Effectivity: +16)
   Frost Bolt          :  6287,   6pp     (Effectivity: +19)
   Greater Identify    :  1140,  59pp     (Effectivity: +5)
   Heal                :   936,  23pp     (Effectivity: +7)
   Ice Ball            :   512,  12pp     (Effectivity: +30)
   Identify            :  2088,  43pp     (Effectivity: +11)
   Improved Fireball   :  2234,  18pp     (Effectivity: +4)
   Invisibility        :  3300,   6pp     (Effectivity: +4)
   Knock               : 20130,   7pp     (Effectivity: +8)
   Know Alignment      :  3026,   6pp     (Effectivity: +0)
   Light               : 15196,   1pp     (Effectivity: +12)
   Lightning Ball      :  3254,  18pp     (Effectivity: +0)
   Lightning Bolt      :  1266,   8pp     (Effectivity: +1)
   Magic Lock          :  9713,   5pp     (Effectivity: +0)
   Magic Map           :  3831,  24pp     (Effectivity: +4)
   Magic Missile       :  4941,   4pp     (Effectivity: +27)
   Mystic Shovel       :   680,  60pp     (Effectivity: +4)
   Neutralize Poison   :  2461,   6pp     (Effectivity: +1)
   Petrification       :  1183,  72pp     (Effectivity: +0)
   Remove Curse        :  2022,  30pp     (Effectivity: +0)
   Revelation          :  1797,  20pp     (Effectivity: +4)
   Scare Monster       :  5470,   8pp     (Effectivity: +0)
   Slow Monster        :  7928,   5pp     (Effectivity: +0)
   Slow Poison         : 14096,   4pp     (Effectivity: +1)
   Strength of Atlas   :  5515,   5pp     (Effectivity: +12)
   Stun Ray            :  7156,   5pp     (Effectivity: +0)
   Summon Monsters     :  3702,  18pp     (Effectivity: +0)
   Teleportation       :  8392,  11pp     (Effectivity: +17)
   Web                 :  2315,   8pp     (Effectivity: +0)

This is why I love wizards - no other class would have a spell list
like that.



----------------------------------------------------------------------------
                              Her further life:
----------------------------------------------------------------------------

After slaying Andor Drakon and dispersing his malevolent energies the scales
of Balance appear before you. All the forces of Balance seem to be united
behind them. You are lifted to the status of an Avatar of Balance and the
tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Balance. After a few millennia have passed you
are raised to the position of a demi-god to guard Ancardia from the forces
of Chaos and Order forever.

Under your guidance Ancardia becomes a balanced and happy world, enjoying
its own freedom to be never again threatened by the unbalancing powers of
the universe.


----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Luet, the drakish wizard, transformed into an avatar of Balance.
She scored 23273266 points and advanced to level 50.
She survived for 0 years, 67 days, 0 hours, 39 minutes and 59 seconds
(145838 turns).
Luet visited 139 places.
Her strength score was modified by +28 during her career.
Her learning score was modified by +30 during her career.
Her willpower score was modified by +22 during her career.
Her dexterity score was modified by +44 during her career.
Her toughness score was modified by +32 during her career.
Her charisma score was modified by +26 during her career.
Her appearance score was modified by +17 during her career.
Her mana score was modified by +28 during her career.
Her perception score was modified by +38 during her career.
She was unnaturally aged by 14 years.
She was the champion of the arena.
She was a member of the thieves guild.
She defeated the arch enemy of a mighty karmic wyrm.
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.
She ended her adventuring life in the palace of Andor Drakon.
8451 monsters perished under her attacks.
The following 30 artifacts were generated during her adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the Crown of Chaos
  the Medal of Chaos
  the rune-covered club "Skullcrusher"
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the jet-black battle axe "Executor"
  the staff of the archmagi
  the ring of immunity
  the medium obsidian shield "Protector"
  the sapphire amulet "Preserver"
  the crown of leadership
  the dwarven pick axe "Hammerhead"
  the iron gauntlets "Ironfist"
  the Trident of the Red Rooster
  the weird tome
She possessed the following intrinsics:
  She was fire resistant.
  She was poison resistant (enhanced through items).
  She was cold resistant.
  She was acid resistant.
  She was lucky (enhanced through an item).
  Fate smiled upon her.
  She was sleep resistant (enhanced through an item).
  She was able to control teleportation.
  She was invisible.
  She was stun resistant (enhanced through an item).
  She was paralyzation resistant (enhanced through an item).
  She was resistant to death rays (enhanced through items).
  She was shock resistant.
  She was able to see invisible things (gained through items).
  She was immune to shock attacks (gained through items).
  She was immune to fire attacks.
  She was immune to acidic attacks (gained through items).
  She was immune to ice attacks (gained through items).
  She was able to breathe water (gained through an item).
  She was able to resist confusion attacks (gained through items).
She had the following talents: Charged, Durable Magic, Extended Magic, Good
Learner, Greased Lightning, Great Learner, Healthy, Long Stride, Master
Packager, Mighty Aura, Porter, Potent Aura, Quick, Strong, Strong Aura,
Strong Magic, Very Quick.
She had a final speed score of 517 (final base speed: 189).
She was a messiah of Issrecht.
She asked for 1 divine intervention.
She was a holy champion of Balance.

The following monsters were vanquished:
[snipped most of them]
      1 ancient sage
Sorry about that - I really needed the Trident and he wasn't letting
me have it.

      1 cat lord
I tried not to kill cats, but accidentally killed one with a Fire Bolt
that went beyond my visual range.  The cat lord was rather tough, and
I think he shrugged off my Death Rays.

      1 great water dragon
Berserk tactics in the dark.  Is her inability to fight in darkness a
bug?