NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ### ##### ####### #.# ###### #...# ###### #....... #.##### +[[.[############# ######.<.# #./..### #.# #.....# #####+##### #[[[[##./..(====.# #...##...# #.###..###.# #.##/############.........### #[[[[##.####.[..=# ###.###.## #...##..##.# #............##.............# #.[[.##.# #=.===#####.##...# #...###..#.### ######/##.#####......&......###########.# #===@0##.##.###.## #########.#...#######..##.####......&.&......##.........# ########.##.##...# #...........#.#....##.##...../.....&.&.&...../..############ #.##.###.## #.###########...##.##.##.#####......%.&......##.# #........# #....##...# #.# ######../....# ##......&......###.######.############.######.## #.# ##############.............# #...# #....##........# #...# #.. #(((((((###.........### ###.# #.##.##.####.########.## #### #(((.(.(# #####+##### #.####.##.##.## #.##.......# ##### #(((((((#######.# #......##.....# #.##.####### #^^.# #((.(((./..^.^..# #################.##.# #*[.# ################# #.......# ##### ######### Magnus St:16 Le:24 Wi:23 Dx:17 To:21 Ch:11 Ap: 6 Ma:19 Pe:11 N+ DV/PV: 26/35 H: 0(264) P: 74(74) Exp: 21/739742 DFG Sp: 109 ------------------------------------------------------------------------------ Another case of "everything was going so perfect, until...". Magnus became an old man when he was effected by the attacks of a ghost lord summoned by a lich king that he dug up in the dwarven cemetary. He immediatly fled the scene and later trained with Garth in Dwarftown to recuperate his losses. Then he decided that the only way to recuperate his youth was from drinking from a pool, which he located at Darkforge. He lost his teleportational contral, and among other fleeting intrinsics and attributes modifications, found himself blinking to and fro the vast expanses of the humid forge, striving to return to the pools each time. The game crashed twice from two bugs during this time from pool sips (not effecting the character, who was recoverable). His aging worstened and became more severe, until the grim reaper suddenly appeared to claim his life. Early in the adventure, he had found a bloody pool somewhere in the UD (beneath the SMC) right above a giant ant hill, and during the process of draining it, it yeilded him two wishes. The first was spent on an amulet of life saving, the second on eternium plate mails (which yeilded only two, and were much less impressive than the ones in gamma 12, at -1, +13). He decided to push his luck and suddenly found himself face to face with a hostile water elemental, which he evaded around like a coward, and then proceeded to flee from down the exiting corridor. Whilst in the process, coming down the hall from the next room was an ettin, and Magnus began to lose hope, but then he felt an ethereal bridge swallow him, and thanks to the teleportation intrinsic granted from the pool, and a blink dog corpse he had previously consumed, he safely teleported himself to the downstairs and out of the level, grateful and slightly shaken. Shortly prior to the incident, he had discovered a ring shop and purchased a ring of ice, which he was also elated to aquire. Alas, he hadnt the fortune to completely reap its benefits. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Magnus Race: male Human Class: Fighter Eye color: blue Hair color: brown Complexion: tanned Height: 6'5" Weight: 171 pounds Age: 112 (dead, 83 years of unnatural aging added in) > His age was at around 79 after the ghost lord encounter. Star sign: Cup Birthday: 14/Cup (day 254 of the year) YOUR HISTORY: Your parents belong to the middle class. They are average people living in average quarters. Your father is a craftsman of mediocre talent. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. As a kid you often watched the adult adventurers preparing for new exciting journeys. They sparked your imagination. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Fighter. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1158 stones Carrying capacity: 1650 stones Head : blessed mithril cap [+0, +2] [40s] Neck : blessed ankh [3s] Body : uncursed red dragon scale mail (-1, -4) [-1, +13] [220s] > He had just found this in the Darkforge armory. The Tower of Eternal Flames would have been significantly easier. Girdle : blessed adamantium girdle [+0, +3] [18s] Cloak : uncursed cloak of protection [+0, +5] [20s] Right Hand : uncursed adamantium halberd (+9, 2d7+6) [-2, +0] [70s] > Found after rescuing Khelevaster. Left Hand : - Right Ring : uncursed ring of the clear mind [1s] Left Ring : blessed ring of ice [1s] Bracers : uncursed bracers of toughness [+0, +0] {To+4} [10s] Gauntlets : blessed elemental gauntlets (-1, +0) [+0, +3] [10s] Boots : uncursed adamantium boots [+0, +3] [89s] Missile weapon: uncursed long bow (+2, +2) [30s] Missiles : bundle of 18 uncursed arrows (+0, 1d6) [36s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 610 stones Carrying capacity: 1650 stones Gauntlets ('[') uncursed thick gauntlets (-1, -2) [+0, +1] [15s] Cloaks ('[') uncursed cloak of protection [+0, +3] [20s] Necklaces (''') uncursed amulet of the cold heart {Ch-12} [3s] > I was wrong. Wearing this does not effect your training with Garth. blessed amulet of order [3s] Bracers (',') uncursed bracers of regeneration [+0, +0] [18s] Missile weapons ('}') uncursed long bow (+2, +2) [30s] Missiles ('/') bundle of 11 uncursed arrows of jelly slaying (+4, 2d4+3) [22s] uncursed arrow of undead slaying (+3, 2d4+3) [2s] bundle of 5 blessed arrows of jelly slaying (+3, 2d4+3) [10s] bundle of 6 uncursed arrows of jelly slaying (+3, 2d4+3) [12s] Tools (']') heap of 2 uncursed waterproof blankets [20s] blessed fireproof blanket [10s] uncursed round key [1s] heap of 2 uncursed tiny keys [2s] blessed si [10s] uncursed holy symbol [5s] blessed climbing set [180s] blessed round key [1s] heap of 2 uncursed sis [20s] Wands ('\') uncursed wand of paralyzation (1 charge) [3s] uncursed wand of lightning (0 charges) [4s] uncursed wand of monster detection (2 charges) [3s] uncursed wand of light (5 charges) [4s] blessed wand of wonder (4 charges) [3s] uncursed wand of door creation (4 charges) [3s] blessed wand of door creation (8 charges) [3s] uncursed wand of light (12 charges) [4s] uncursed wand of door creation (0 charges) [3s] blessed wand of fireballs (10 charges) [3s] uncursed wand of digging (4 charges) [3s] uncursed wand of fireballs (0 charges) [3s] uncursed wand of gold detection (6 charges) [6s] Potions ('!') heap of 2 uncursed potions of healing [8s] heap of 2 uncursed berzio potions [4s] blessed potion of invisibility [4s] heap of 3 blessed potions of ultra healing [6s] heap of 7 blessed potions of extra healing [14s] uncursed potion of invisibility [4s] uncursed potion of booze [4s] uncursed potion of water [4s] Scrolls ('?') uncursed scroll of warning [2s] blessed scroll of monster detection [2s] uncursed scroll of item detection [2s] uncursed strange message [2s] uncursed ratling pamphlet [2s] Food ('%') heap of 38 uncursed cooked lizards [114s] Valuables ('$') 967 gold pieces [9s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 24 Daggers & knives 1 +1 +0 +0 basic 25 Clubs & hammers 1 +1 +0 +0 basic 25 Maces & flails 1 +1 +0 +0 basic 25 Swords 3 +2 +1 +0 basic 65 Axes 6 +4 +3 +1 skilled 275 Whips 1 +1 +0 +1 basic 25 Pole arms 11 +12 +7 +14 Mastery 2318 Twohanded weapons 1 +1 +1 +0 basic 25 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 5 +10 +7 +1 skilled 47 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 3 +6 basic 65 Damage caused with your melee weapons: -------------------------------------- Right hand: +71 bonus to hit, 2d7+21 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 18, base range: 8, +54 bonus to hit, 1d6+15 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Archery .................. 81 (great) [+1d3] Athletics ................100 (superb) [+2d4] Backstabbing ............. 27 (mediocre) [+3d4] Bridge building .......... 18 (mediocre) [+3d5] (mr) Climbing ................. 37 (fair) [+3d5] Detect traps ............. 36 (fair) [+3d3] Dodge .................... 80 (great) [+1d5] Find weakness ............ 85 (great) [+1d5] First aid ................ 85 (great) [+1d5] Food preservation ........ 68 (good) [+1d5] Haggling ................. 31 (fair) [+3d3] Healing ..................100 (superb) [+1d5] Law ...................... 42 (fair) [+1d5] Listening ................ 74 (great) [+3d3] Literacy ................. 61 (good) [+1] Metallurgy ............... 18 (mediocre) [+4d4] Pick pockets ............. 63 (good) [+1] Smithing ................. 29 (mediocre) [+4d4] Stealth .................. 52 (good) [+2d4] Swimming ................. 39 (fair) [+3d3] Tactics .................. 98 (superb) [+1d3] Two weapon combat ........ 29 (mediocre) [+4d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Magnus, the human fighter, died of old age. He scored 408029 points and advanced to level 21. He survived for 0 years, 58 days, 1 hour, 36 minutes and 34 seconds (42065 turns). Magnus visited 53 places. His learning score was modified by +8 during his career. His willpower score was modified by +10 during his career. His dexterity score was modified by +6 during his career. His toughness score was modified by +4 during his career. His charisma score was modified by +1 during his career. His appearance score was modified by -5 during his career. His mana score was modified by +8 during his career. He was unnaturally aged by 83 years. He was the champion of the arena. He was a member of the thieves guild. He saved Khelavaster from certain death. He ended his adventuring life in the caves of Darkforge. 2236 monsters perished before him. The following nine artifacts were generated during his adventure: the si the golden gladius "Death's Sting" the lead-filled mace "Big Punch" the sword of Nonnak the elemental gauntlets the crown of science the ancient mummy wrapping the ankh the hammer of the gods > This was in the weapons storage in Darkforge, and i just now realized it. He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was cold resistant (gained through an item). He was acid resistant. He was lucky (enhanced through an item). Fate smiled upon him (gained through an item). He was cursed. He was petrification resistant. He was able to teleport. He was paralyzation resistant. He was shock resistant (gained through an item). He was able to see invisible things. He was immune to fire attacks (gained through an item). He was able to resist confusion attacks (gained through an item). He was a fervent follower of Istaria. He asked for 1 divine intervention. > Required during the encounter with Kranach. He was neutrally aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 13 animated trees 5 bandits 10 barbarians 5 barbarian leaders 8 berserkers 3 berserker lords 2 berserker princes 2 big dogs 1 black baby dragon 5 black hurthlings 2 black wizards 8 blink dogs 1 bone golem 1 brown worm 12 bugbears 9 bulettes 1 carrion crawler 6 cave fishers 5 cave lions 6 cave lizards 2 cave tigers 8 cavemen 4 chaos brothers 1 chaos lizard 1 chaos plague bearer 2 chaos rats 5 chaos servants 2 chaos sisters 27 claw bugs 2 clay golems 4 cooshoos 8 corpse fiends 1 crime lord 3 crystal statues 2 cutpurses 2 dark elven archers 3 dark elven lords 2 dark elven priestesses 4 dark elven warriors 5 dark elven wizards 2 dark orcs 5 dark sages 18 dire wolves 12 displacer beasts 11 dopplegangers 2 doppleganger lords 1 dwarf 1 dwarven chaos knight 3 ettins 4 eyes of destruction 33 fire beetles 4 fire drakes 10 fire lizards 2 flesh golems 4 floating eyes 1 fomorian giant 3 gargoyles 3 gelatinous cubes 5 ghosts 3 ghost bats 68 ghuls 2 giant ant queens 35 giant ant warriors 9 giant ant workers 23 giant bats 1 giant bee queen 32 giant bee warriors 12 giant bee workers 1 giant boar 13 giant centipedes 10 giant frogs 8 giant lizards 1 giant raccoon 56 giant rats 1 giant slug 5 giant spiders 6 gibbering mouthers 66 gnolls 3 gnoll chieftains 36 goblins 5 goblin berserkers 7 goblin chieftains 36 goblin rockthrowers 18 goblin slavemasters 3 gray oozes 1 greater daemon 1 greater mummy 1 green hag 7 green slimes 1 green worm 2 gremlins 1 griffon 2 grizzly bears 2 half-orc bouncers 9 harpies 5 hell hounds 7 hill giants 1 hill giant chieftain 2 hill orcs 3 hill orc sergeants 4 hippogriffs 9 hobgoblins 1 hobgoblin chief 4 hobgoblin leaders 2 homunculi 7 huge bats 46 hyenas 3 ice vortices 2 imps 1 invisible stalker 139 jackals 4 jackal demons 7 jackalweres 3 karmic lizards 1 king cobra 57 kobolds 7 kobold chieftains 5 kobold shamans 35 large bats 9 large dogs 31 large gnolls 4 large jackals 23 large kobolds 25 large orcs 4 large snakes 31 large spiders 2 least daemons 1 lesser daemon 7 leucrottas 1 lich king 40 lizard men 1 margoyle 1 master necromancer 5 master swordsmen 4 mimics 2 minotaurs 19 mummies 1 mummy lord 2 necromancers 8 ochre jellies 70 ogres 1 ogre lord 3 ogre magi 92 orcs 1 orc butcher 12 orc chieftains 45 orc scorchers 4 outlaws 4 outlaw leaders 7 owlbears 17 pit vipers 2 pixies 2 quasits 1 quickling 8 rabid dogs 14 raiders 1 raider lord 76 rats 14 ratling archers 3 ratling fencers 1 ratling master thief 8 ratling thieves 6 ratling warlords 5 ratling warriors 1 rattlesnake 1 revenant 2 rust monsters 57 shadows 2 shadow centipedes 1 shadow lord 1 shambling mound 1 silver wolf 92 skeletons 3 slow shadows 2 spectres 3 staring eyes 16 steel golems 1 stone giant 1 stone golem 1 stone snake 2 stone statues 9 swordsmen 3 tarantulas 10 trolls 1 undead chaos dwarven berserker 2 vapor rats 2 vipers 2 water elementals 40 water snakes 9 wererats 4 werewolves 1 white baby dragon 12 white worms 26 wights 3 wild cats 33 wolves 7 wraiths 1 yellow ooze 107 zombies