NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. This was by far my best Orcish Assassin yet. He made it through the Bug Temple and the water dragon's lair, which have killed many of my previous characters, and he survived hordes of nasty monsters, an incredibly tough cat lord, and the multi-headed chaos dragon. But sadly the horde of ghost kings in the Earth Temple was just too much for him - one critical hit and he was dead from old age. The game started off fairly well. A neutral altar on VD:5 enabled me to learn the Healing skill without having to kill Jharod. I accidentally got cursed by hitting a karmic lizard in the PC, and I was going to scum vast quantities of stomafillia to fix this, but luckily another karmic lizard left a corpse. Thrundarr asked me to kill a hill giant chieftain. This was a rather annoying quest necessitating lots of ID scumming, but when I emerged, I had an RoDS and blessed seven league boots, as well as a mace of destruction that had shown up in the ancient dwarven graveyard. I almost died in DH:2 when I encountered a horde of chaos mutants who constantly punched through my armour and corrupted me. I needed most of my blessed healing potions to survive that combat, and I picked up two corruptions on that single level. I completed Thrundarr's quests and saved Khelavaster, then headed on down to the wall of flames. I had lots of trouble with strength-draining monsters on the way there: first it was a horde of living walls, then another horde, this time of vampires. I kept going back up to Dwarftown to have my Strength retrained, but the fee to get it above 21 is too exorbitant for me (in fact, I'm not even sure what it is in 1.1.1). I had a few potions of gain attributes, but I didn't want to drink them yet, because my Dexterity wasn't fully trained. (I had the thorns and hooves corruptions.) My SLB were also destroyed, and were not replaced until I found a new pair in the great water dragon's treasure hoard. Went back up and explored the Gremlin Cave and Darkforge - the pools there gave me intrinsic free action, but also took away my fire resistance and unnaturally aged me (fixed through alchemy). By this time I had trained up my Dex, so I drank my PoGA, which got my Strength to a more reasonable level. After clearing out TotHK and the water dragon's lair, I still had neither a ring of ice nor fire resistance. However, I attempted the ToEF anyway, figuring that going down the Rift was pointless without the Concentration skill, and I didn't want to venture into the Bug Temple without magic. Luckily I had a ring of regeneration, which kept me alive until I finally acquired fire resistance. I had killed my first cat in the SMC, before I had any alternative means of handling them, and thereafter simply killed them like any other monster. As a result of this, the cat lord was awful, especially once he decided to fight to the death in a blind rage, and I went through most of my healing potions dealing with him. Fortunately he appeared to be vulnerable to humanoid slaying ammo (or was that just luck combined with the Assassin's increased critical hit ability?) I gained several levels killing him - enough to get me above level 30. Therefore I went back up, did the black unicorn's quest, fed the ratling and gave Gaab-Baay her stuff. I had to kill _five_ farmers before one left a corpse. Eventually I found another RoDS and wished for the Concentration skill. Once I had trained it up, I had a spellbook-reading session, then did the Rift. Sadly the Ghost Librarian had mysteriously disappeared when I came to leave the library; I suspect that he had been killed by the ancient black dragon which was hanging around near the entrance. I cleared out the Bug Temple by zapping them with bolt spells - I think having the bracers of war was a big help here. Soon afterwards, I went to kill the multi-headed chaos dragon. That was tough, as I didn't have much dragon slaying ammo. I was beginning to feel confident that this would be The One (if corruption didn't get me) but alas, it was not to be. When I entered the Earth Temple, I saw ghost kings coming at me through the walls. Remembering the wisdom of rec.games.roguelike.adom, I slipped on my cloak of invisibility, and began taking out one ghost king at a time. Even so, one ghost king critically hit me, aging me by 36 years in a single attack, and when I looked at my background screen I saw that I was dead. I had no potions of youth, and it was too late to produce them through alchemy or wishing. (If it turns out that you can wish for youth directly, or pray to have your unnatural aging removed, I'll feel even more annoyed about this death than I do already.) ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ############### #.............# ########### #####.#####.......# #.........# #.....# #.......# #.......#.###.##### #..>....# #.......#.....# #.......# #..@....#####.####### #/####### #.G.....# #.........# #.# #/#G##### #..*......# #/####### #.# #.........# #.......# #G# #.........# #....<..# #..G......# #.........# #.......# #..G......# #.........# ######### #.GG......# #.........# #.........# ########### #.........# ########## Mark St:36 Le:55 Wi:16 Dx:50 To:38 Ch:23 Ap: 1 Ma:35 Pe:35 N- DV/PV:113/34 H:0(644) P:271(309) Exp: 39/10146529 D: 44 Sp: 163 Invisible ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mark Race: male Orc Class: Assassin Eye color: brown Hair color: black Complexion: tanned Height: 6' Weight: 42 pounds Scars: 11 Age: 54 (dead, 39 years of unnatural aging added in) Star sign: Cup Birthday: 12/Cup (day 252 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. During your youth you had a lot of fun playing with other kids of your age. You always were a natural leader and the center of interest. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become an Assassin. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 26040 stones Carrying capacity: 77690 stones He: uncursed eternium cap [+0, +4] [28s] Ne: blessed amulet of order [3s] Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s] Gi: blessed girdle of carrying [+0, +0] [15s] Cl: uncursed cloak of invisibility (-1, +0) [+1, +0] [30s] RH: blessed mithril broadsword of devastation (+0, 5d7+10) [64s] LH: uncursed medium obsidian shield (named) [+20, +4] {To+2} [46s] RR: uncursed ring of immunity [1s] LR: blessed ring of see invisible [1s] Br: blessed bracers of war [+8, +4] {Dx+8} [10s] Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: blessed seven league boots [+1, +0] [30s] MW: uncursed short bow (+2, +1) [20s] Mi: bundle of 18 uncursed arrows (+3, 1d6) [36s] Tl: uncursed Chaos Orb of Elemental Fire {St+10} [100s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 25526 stones Carrying capacity: 77690 stones [snipped] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 23 Daggers & knives 5 +4 +2 +1 skilled 28 Clubs & hammers 8 +6 +4 +2 excellent 720 Maces & flails 13 +14 +10 +4 Mastery 7087 Swords 13 +14 +10 +4 Mastery 3182 Axes 4 +3 +2 +0 skilled 105 Whips 1 +1 +0 +1 basic 25 Pole arms 1 +1 +0 +0 basic 25 Twohanded weapons 1 +1 +1 +0 basic 25 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 7 +14 +10 +2 skilled 188 Crossbows 3 +6 +4 +1 basic 23 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 4 +8 +6 +1 skilled 52 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 11 +22 Mastery 1542 Damage caused with your melee weapons: -------------------------------------- Right hand: +74 bonus to hit, 5d7+41 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 18, base range: 16, +85 bonus to hit, 1d6+34 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+1] Alertness ................100 (superb) [+1d5] Archery ..................100 (superb) [+1d5] Backstabbing .............100 (superb) [+2d4] Bridge building .......... 20 (mediocre) [+4d4] (mr) Climbing .................100 (superb) [+2d4] Concentration ............100 (superb) [+2d4] Courage ..................100 (superb) [+1] Detect traps .............100 (superb) [+2d4] Disarm traps ............. 87 (great) [+1d5] Dodge ....................100 (superb) [+1d5] Find weakness ............100 (superb) [+2d4] First aid ................100 (superb) [+1d3] Haggling ................. 70 (good) [+1d3] Healing ..................100 (superb) [+1d5] Law ......................100 (superb) [+2d4] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+1d3] Metallurgy ............... 70 (good) [+1d3] Mining ................... 73 (great) [+1d5] Pick locks ...............100 (superb) [+2d4] Pick pockets .............100 (superb) [+2d4] Stealth ..................100 (superb) [+2d4] Swimming .................100 (superb) [+1d3] Tactics .................. 73 (great) [+1] Two weapon combat ........ 94 (superb) [+1d5] Woodcraft ................ 44 (fair) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 8, 67pp (Effectivity: +0) Acid Bolt : 348, 14pp (Effectivity: +5) Burning Hands : 939, 8pp (Effectivity: +1) Calm Monster : 4, 15pp (Effectivity: +0) Create Item : 15, 462pp (Effectivity: +0) Cure Light Wounds: 1160, 5pp (Effectivity: +0) Darkness : 2186, 4pp (Effectivity: +0) Death Ray : 104, 100pp (Effectivity: +0) Destroy Undead : 1769, 8pp (Effectivity: +0) Disarm Trap : 1196, 10pp (Effectivity: +0) Fire Bolt : 739, 10pp (Effectivity: +3) Frost Bolt : 1084, 11pp (Effectivity: +5) Identify : 864, 75pp (Effectivity: +1) Invisibility : 1168, 10pp (Effectivity: +0) Knock : 471, 12pp (Effectivity: +0) Know Alignment : 676, 10pp (Effectivity: +0) Light : 2970, 3pp (Effectivity: +0) Magic Lock : 2010, 8pp (Effectivity: +0) Magic Map : 618, 40pp (Effectivity: +0) Magic Missile : 1401, 8pp (Effectivity: +4) Remove Curse : 873, 50pp (Effectivity: +0) Slow Monster : 1878, 7pp (Effectivity: +0) Slow Poison : 757, 6pp (Effectivity: +0) Strength of Atlas: 2145, 10pp (Effectivity: +1) Stun Ray : 802, 8pp (Effectivity: +0) Teleportation : 2147, 22pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3). Your corrupted tissue seems to heal much faster. You have become extremely thin and nimble (1/2 weight, DV: +6). Your feet have been transformed into hooves (+8 kicking damage, Dx: -6). Your close attunement to corrupted astral space allows teleportation. You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3). You have grown horns (+3 melee damage, Ap: -4). You rage (DV: -9, +6 melee damage)! You have grown a total of 12 eyes (Ap: -6, Pe: +6). ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mark, the orcish assassin, died of old age. He scored 1162016 points and advanced to level 39. He survived for 0 years, 122 days, 14 hours, 40 minutes and 37 seconds (159001 turns). Mark visited 109 places. His strength score was modified by +8 during his career. His learning score was modified by +39 during his career. His willpower score was modified by +3 during his career. His dexterity score was modified by +37 during his career. His toughness score was modified by +19 during his career. His charisma score was modified by +15 during his career. His appearance score was modified by +7 during his career. His mana score was modified by +29 during his career. His perception score was modified by +15 during his career. He was unnaturally aged by 39 years. He was the champion of the arena. He was a member of the thieves guild. He stopped the generation of nasty bugs. He saved Khelavaster from certain death. He ended his adventuring life on level 44 of the caverns of chaos. 10843 monsters perished under his attacks. The following 24 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the Crown of Chaos the Medal of Chaos the bracers of war the rune-covered sling "Whirlwind" the fine leather armor "Nature's Companion" the ring of immunity the rune-covered heavy mace "Purifier" the medium obsidian shield "Protector" the rune-covered halberd "Wyrmlance" He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant. He was cold resistant (enhanced through an item). He was acid resistant. He was lucky (enhanced through an item). Fate smiled upon him. He was sleep resistant (gained through an item). He was able to control teleportation. He was invisible (gained through an item). He was stun resistant (gained through items). He was paralyzation resistant. He was resistant to death rays (gained through an item). He was shock resistant (enhanced through an item). He was able to see invisible things (gained through an item). He was immune to shock attacks (gained through items). He was immune to fire attacks (gained through items). He was immune to acidic attacks (gained through an item). He was immune to ice attacks (gained through an item). He was able to resist confusion attacks (gained through items). He had the following talents: Alert, Beast of Burden, Good Learner, Greased Lightning, Great Learner, Hardy, Healthy, Long Stride, Master Packager, Miser, Porter, Quick, Treasure Hunter, Very Quick. He had a final speed score of 163 (final base speed: 148). He was a paragon of his religion. He asked for 1 divine intervention. He was neutrally aligned. He was severely tainted by Chaos. The following monsters were vanquished: [snipped]