NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. This game was an attempt of master thief challenge. Rules, story and all other stuff can be found below the screenshot. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### .......# .......# #### ........##################### ##### ..... ......................=.....# ###...### ######...## ........###################.####.......## #..........# ........## #...##........# #####..........##. ######...### #####.#.........# ................... #.......# #...............# #####...........# ##.......# #.#####.........# .# #...........# #......... . ##........# ##### #.####..........########........ ##.......## ###...####.#...................*.^...... #.......## ##.......###..######...###########...... ##.......## #........##.D@## ##### #..... #.........# #.>.......#D##.####### ###.. #.....<...# #.........h...DD...... . ..........# #.........############ #.......## ##.......## #.......# ######### ######## Master thief St:16 Le:17 Wi:11 Dx:48 To:19 Ch:19 Ap: 1 Ma:15 Pe:23 L+ DV/PV: 82/29 H: -19(268) P: 80(80) Exp: 29/3856850 DL: 4 Sp: 160 Blessed Strained Coward ------------------------------------------------------------------------------ Master thief challenge rules: It's allowed to: - Use items stolen from monsters (pick pockets) - Use items stolen from shops (with invisibility, thief level 18 ability or by killing the shopkeeper) - Use and pick up items that are given to you (quest rewards and crowning gifts for example) - Pick up food and elemental orbs but orbs must be never used It's not allowed to: - Buy anything (from shops, ratling traders, cloaked ratling, ...) - Buy services (for example Garth and Yergius) - Pick up any other items (items dropped by monsters and items initially generated in dungeons (Includin artifacts - Ankh, Ancient mummy wrapping, Elemental gauntlets, Ring of the high kings and Black torc for example)) - Use elemental orbs Short story: In the beginning I had to stay alive with 0 PV. I got my first PV on level 9 when I took Tough skin talent and on level 12 I took Iron skin and my god gave me Nature's companion as a precrowning gift which was a great help. Some time later (around levels 13 and 14 in D:6) I managed to get myself to L+ and I got crowned with Cloak of Oman and acid immunity. The Cloak of Oman were quite annoying to use without teleport control but luckily I managed to steal a ring of teleport control for some time later. After getting the ring of teleport control I went to drink pools in Darkforge. I got dooming, cursing, teleportation intrinsics, one water elemental, many water snakes some resistances and teleportation control from those pools. I haven't got any wishes during the game and I had to pass Khelavaster without giving him an amulet of life saving. I went to the ToEF when I was only on level 18 and without any regenerating items but that healing corruption helped me a little bit but it weren't enough to keep me alive. Over 5 prayers or potions of extra healing were used there. Killing the Ancient Chaos Wyrm weren't very hard with speed of 260-300 but still some kind of confusion resistance would have been nice... After ToEF I descended in the CoC and emptied the water temple. I also managed to make one shopkeeper hostile by trying to steal one potion from his shop. It was my first attempt to steal an item from a shop and base change was 88% but sadly he noticed me. :/ Next I had to pass the eternal guardian without a ring of the high kings for two reasons: I haven't found a climbing set from a shop and it is not allowed to pick up that ring. The cat lord was very kind and gave me a ring of the master cat. I can't remember my level at this point but I think it was somewhere around 21. I left the air temple for later but I didn't survive long enough to come back there. :( Earth temple was a quite nice source of experience and not very hard to kill with adamantium dagger of penetration. Once I got fully surrounded by earth elementals and stone grues and almost died there but wand of fireballs and one prayer saved me. After leaving the temple I was on level 25. There were a greater vault filled with undead in D:46 but it was far too dangerous to try emptying it. Also I wouldn't have been allowed to pick up the artifacts so I left it there almost untouched. Next I went to clear D:48 to get some experience and to put the orbs in the anomalies. At level 28 I attempted to went in the blue dragon caves but it was a real mistake. (Ancient) blue dragons weren't able to hurt me with lightning bolts and only a few items were destroyed by them. The real problem was the mana battery corruption since I didn't have any items to remove that corruption and I was planned to use my wands to kill Srraxxarrakex. I wasn't able to use my wands so I tried to kill him with my adamantium dagger of penetration. I managed to get him severely injured with aid of some potions of extra healing and prayers. After several prayers the god refused to heal me and I had to try to run away back to the previos level to heal myself. That plan didn't work very well and finally those ancient blue dragons managed to slay me and end my story. :( Some good items I found during the game but I weren't allowed to pick up: - Some artifacts (especially iron gauntlets) - ordinary ring (ring of fire or djinni summoning) - 2 PoCCs - 2 PoGAs - and many, many other items ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Master thief Race: male Drakeling Class: Thief Eye color: blue Hair color: bald Complexion: light green Height: 5'8" Weight: 4 pounds Scars: 6 Age: 34 (grown-up, 11 years of unnatural aging added in) Star sign: Candle Birthday: 21/Candle (day 291 of the year) YOUR HISTORY: Your father is a guildmaster. Your family generally is rather wealthy and well-known in your home town. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. During your youth you were very lazy. You slept a lot and didn't care too much for your duties and tasks. Your parents were not very happy with you. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Thief. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1771 stones Carrying capacity: 1650 stones He: uncursed hat [+0, +0] [4s] Ne: uncursed amulet of health [3s] Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s] // Precrowning gift Gi: - // Girdle were destroyed by a lightning bolt 2 turns before my death Cl: blessed cloak of Oman (+2, +0) [+4, +4] {Dx+8} [20s] // Crowning gift RH: blessed adamantium dagger of penetration (+0, 1d4+5) [7s] // Heir LH: blessed dwarven rune axe (named) (+3, 3d6+6) [+4, +4] {To+3} [50s] // Dwarven mystic RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s] LR: uncursed ring of slaying (+9 melee damage, +6 missile damage) [1s] // Stolen from someone at dwarven graveyard Br: - Ga: uncursed rusty black dragon-hide gauntlets (-2, +0) [+2, +3] [10s] Bo: blessed boots of sneakiness [+0, +0] {Dx+2} [20s] MW: - Mi: heap of 2 uncursed daggers (+0, 1d4) [20s] Tl: uncursed holy symbol [5s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1510 stones Carrying capacity: 1650 stones Helmets ('[') heap of 2 uncursed leather caps [+0, +0] [10s] Gauntlets ('[') blessed gloves [-5, +0] [6s] uncursed gloves of smiting [-1, +0] (+2 damage) [6s] uncursed gloves [+1, +0] [6s] uncursed alchemistic gloves (+1, +1) [+0, +0] [6s] Girdles ('[') uncursed girdle of greed [+0, +0] [7s] uncursed leather girdle [+0, +0] [5s] Necklaces (''') uncursed amulet of death ray resistance [7s] uncursed necklace of rabies resistance [2s] uncursed amulet of protection from undead [3s] uncursed rusty amulet of perseverance {Wi+3} [3s] heap of 2 blessed amulets of order [6s] uncursed amulet of petrification resistance [3s] uncursed brass amulet [3s] uncursed necklace of the silver tongue {Ch+3} [2s] uncursed amulet of protection +2 [3s] heap of 2 uncursed amulets of health [6s] One-handed weapons ('(') uncursed adamantium dagger (+0, 1d4+5) [7s] heap of 2 uncursed knives (+0, 1d3) [16s] uncursed dagger (+2, 1d4) [10s] uncursed eternium dagger (+0, 2d4+7) [5s] blessed dagger (+1, 1d4) [10s] blessed rabbit knife (+0, 1d3+7) [8s] uncursed adamantium dagger of defense (+0, 1d4+5) [7s] Missile weapons ('}') uncursed heavy crossbow (+3, +3) [140s] // I stole this from the shop in Lawenilothehl but there weren't too many // quarrels to used with it uncursed sling (+0, +1) [3s] uncursed sling (+3, +1) [3s] uncursed sling of accuracy (+5, +2) [3s] uncursed sling (-3, +1) [3s] Missiles ('/') uncursed rusty quarrel (+1, 2d6) [2s] bundle of 7 uncursed arrows (+0, 1d6) [14s] uncursed mithril drakish scurgar (+5, 1d8+5) [8s] bundle of 5 uncursed quarrels (+1, 2d6) [10s] bundle of 2 uncursed adamantium quarrels (+1, 2d6+6) [2s] bundle of 5 uncursed arrows of undead slaying (+3, 2d4+3) [10s] bundle of 5 uncursed arrows of demon slaying (+3, 1d6+6) [10s] heap of 5 uncursed rocks (+3, 1d4) [25s] Tools (']') heap of 3 blessed plain blankets [30s] uncursed tinderbox (16) [3s] heap of 8 blessed bandages [16s] blessed waterproof blanket [10s] blessed fireproof blanket [10s] uncursed plain blanket [10s] heap of 2 uncursed hexagonal keys [2s] blessed hexagonal key [1s] uncursed fireproof blanket [10s] uncursed triangular key [1s] Instruments ('{') uncursed tamborine [5s] Rings ('=') uncursed ring of the fish [1s] heap of 2 uncursed rings of stun resistance [2s] uncursed ring of teleport control [1s] uncursed rusty ring of the fish [1s] uncursed ring of defense +1 [1s] blessed ring of fire resistance [1s] uncursed brass ring [1s] uncursed ring of luck [1s] uncursed ring of damage [1s] uncursed ring of protection +1 [1s] cursed ring of cold resistance [1s] uncursed ring of cold resistance [1s] Wands ('\') uncursed wand of door creation (0 charges) [3s] uncursed wand of teleportation (2 charges) [4s] uncursed wand of webbing (4 charges) [3s] blessed wand of fireballs (2 charges) [3s] uncursed wand of door creation (4 charges) [3s] uncursed wand of fireballs (3 charges) [3s] uncursed wand of monster creation (8 charges) [3s] uncursed wand of magic missiles (7 charges) [3s] uncursed wand of fireballs (1 charge) [3s] uncursed wand of fireballs (3 charges) [3s] uncursed wand of fire (0 charges) [4s] uncursed wand of stunning (2 charges) [3s] cursed wand of far slaying (1 charge) [3s] uncursed wand of fire (2 charges) [4s] blessed wand of wonder (0 charges) [3s] Potions ('!') uncursed potion of healing [4s] heap of 5 uncursed potions of cure poison [10s] blessed potion of poison [4s] heap of 2 uncursed potions of potential learning [8s] uncursed potion of youth [4s] heap of 5 potions of holy water [20s] uncursed potion of boost toughness [2s] uncursed potion of exchange [4s] blessed potion of boost learning [2s] heap of 2 uncursed potions of potential toughness [8s] heap of 2 uncursed potions of potential willpower [8s] uncursed oil of rust removal [2s] uncursed potion of poison [4s] heap of 3 uncursed potions of stun recovery [6s] uncursed potion of potential beauty [4s] heap of 2 uncursed potions of invisibility [8s] uncursed potion of potential dexterity [4s] uncursed potion of raw mana [2s] uncursed potion of charisma [4s] uncursed potion of longevity [4s] uncursed potion of potential mana [4s] uncursed potion of sickness [2s] uncursed potion of balance [4s] heap of 2 uncursed potions of water [8s] blessed potion of cure poison [2s] uncursed potion of boost perception [2s] uncursed potion of boost learning [2s] uncursed potion of uselessness [2s] Scrolls ('?') blessed scroll of identify [2s] uncursed scroll of item detection [2s] uncursed scroll of monster aggravation [2s] uncursed scroll of power [2s] uncursed scroll of identify [2s] uncursed scroll of dark predictions [2s] blessed blank scroll [2s] Food ('%') uncursed bit of gnomish candy [2s] heap of 3 uncursed herb seeds [6s] heap of 2 uncursed fortune cookies [6s] uncursed loaf of elven bread [3s] uncursed lump of gelee royal [3s] uncursed frog legs [2s] blessed fortune cookie [3s] uncursed dwarven sausage [20s] heap of 2 uncursed iron rations [200s] uncursed loaf of hurthling bread [30s] uncursed bit of plain candy [2s] uncursed apple [2s] heap of 3 uncursed melons [60s] cursed piece of raw meat [20s] blessed loaf of hurthling bread [30s] uncursed hill orc corpse [120s] Valuables ('$') 29778 gold pieces [297s] Gems ('*') uncursed ruby [1s] heap of 2 uncursed aquamarines [2s] blessed opal [1s] uncursed crystal of light [1s] uncursed aquamarine [1s] uncursed sapphire [1s] uncursed opal [1s] uncursed crystal of knowledge [1s] blessed crystal of health [1s] uncursed worthless piece of white glass [1s] uncursed crystal of power [1s] uncursed topaz [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 22 Daggers & knives 12 +14 +8 +4 Mastery 2220 Clubs & hammers 1 +1 +0 +0 basic 25 Maces & flails 1 +1 +0 +0 basic 25 Swords 3 +2 +1 +0 basic 65 Axes 11 +10 +8 +3 Mastery 2682 Whips 1 +1 +0 +1 basic 25 Pole arms 1 +1 +0 +0 basic 25 Twohanded weapons 1 +1 +1 +0 basic 25 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 3 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 1 +2 +1 +0 basic 4 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 1 +2 +1 +0 basic 12 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +28 bonus to hit, 1d4+17 damage Left hand: +27 bonus to hit, 3d6+18 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 2, base range: 2, +32 bonus to hit, 1d4+17 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 96 (superb) [+1d5] Appraising ............... 57 (good) [+2d4] Backstabbing .............100 (superb) [+2d4] Bridge building .......... 2 (poor) [+4d4] (mr) Climbing ................. 65 (good) [+3d5] Detect traps .............100 (superb) [+2d4] Disarm traps .............100 (superb) [+2d4] First aid ................ 62 (good) [+1d3] Food preservation ........100 (superb) [+1d5] Haggling ................. 30 (mediocre) [+4d5] Healing ..................100 (superb) [+1d3] Listening ................100 (superb) [+2d4] Literacy ................. 65 (good) [+1] Music .................... 51 (good) [+1d5] Pick locks ............... 52 (good) [+4d4] Pick pockets .............100 (superb) [+2d4] Stealth ..................100 (superb) [+2d4] Swimming ................. 47 (fair) [+2d4] Tactics .................. 60 (good) [+1] Two weapon combat ........100 (superb) [+1d5] ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- Your close attunement to corrupted astral space allows teleportation. Your corrupted tissue seems to heal much faster. You have become extremely thin and nimble (1/2 weight, DV: +6). You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20 speed). You have grown a total of 12 eyes (Ap: -6, Pe: +6). You are a living mana battery. // This corruption really sucked :( ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Master thief, the drakish thief, was killed by an ancient blue dragon. He scored 1434063 points and advanced to level 29. He survived for 0 years, 64 days, 3 hours, 27 minutes and 8 seconds (85434 turns). Master thief visited 98 places. His strength score was modified by +7 during his career. His learning score was modified by +3 during his career. His willpower score was modified by -2 during his career. His dexterity score was modified by +1 during his career. His toughness score was modified by +7 during his career. His charisma score was modified by +6 during his career. His appearance score was modified by +1 during his career. His mana score was modified by +5 during his career. His perception score was modified by +5 during his career. He was unnaturally aged by 11 years. He was the champion of the arena. He brought back joy into the life of a tiny girl. He adhered to the principles of the Cat Lord and thus rose to great fame. He ended his adventuring life on level 5 of some ancient dragon caves. 4276 monsters perished under his attacks. The following 19 artifacts were generated during his adventure: the si // Not allowed to pick up the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" // Not allowed to pick up the ring of the master cat the golden gladius "Death's Sting" // Gave this to Bart the Chaos Orb of Elemental Water the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth // These orbs were already put in the anomalies the lead-filled mace "Big Punch" // Sacrified the cloak of Oman // Crowning gift the elemental gauntlets // Not allowed to pick up the crown of science // Not allowed to pick up the bracers of war // Not found the fine leather armor "Nature's Companion" // Precrowning gift the jet-black battle axe "Executor" // Not found the robes of resistance // Not found the crown of leadership // Not found the iron gauntlets "Ironfist" // Found from vault in D:6 but I wasn't allowed to pick up these the rune-covered halberd "Wyrmlance" // Not found He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant. He was cold resistant. He was acid resistant (enhanced through an item). He was lucky. Fate smiled upon him (enhanced through an item). He was petrification resistant. He was able to teleport (gained through an item). He was able to control teleportation. He was stun resistant. He was paralyzation resistant. He was resistant to death rays. He was shock resistant. He was able to see invisible things (enhanced through an item). He was immune to shock attacks (gained through an item). He was immune to fire attacks (gained through an item). He was immune to acidic attacks. He had the following talents: Boon to the Family, Charming, Greased Lightning, Hardy, Healthy, Heir, Iron Skin, Long Stride, Quick, Steel Skin, Tough Skin, Very Quick. He had a final speed score of 160 (final base speed: 139). He was not particularly religious. He asked for 18 divine interventions. He was a holy champion of Order. He was severely tainted by Chaos. The following monsters were vanquished: 1 air grue 21 ancient blue dragons 1 Ancient Chaos Wyrm 1 ancient minotaur 1 ancient red dragon 1 Ancient Stone Beast 3 animated armors 1 ankheg 2 annihilators 4 annis hags 2 assassins 10 bandits 1 banshee 7 barbarians 4 barbarian leaders 1 battle bunny 18 berserkers 1 berserker emperor 8 berserker kings 26 berserker lords 18 berserker princes 6 big dogs 2 black baby dragons 3 black dragons 10 black hurthlings 1 black slayer 7 black wizards 34 blue baby dragons 35 blue dragons 1 bone golem 12 brown bears 5 brown worms 20 bugbears 1 bulette 1 bunny master 6 carrion crawlers 2 cave bears 65 cave fishers 10 cave lizards 12 cavemen 5 chaos brothers 5 chaos eyes 3 chaos knights 2 chaos lizards 1 chaos mutant 3 chaos plague bearers 10 chaos rats 47 chaos servants 3 chaos sisters 21 chaos spawns 3 chaos spiders 2 chaos vipers 1 chaos wizard 13 claw bugs 2 clay golems 2 cobras 2 cooshoos 22 corpse fiends 3 corruptors 7 crystal statues 10 cutpurses 1 cyclops 6 dark elven archers 4 dark elven lords 5 dark elven priestesses 3 dark elven princesses 5 dark elven warriors 14 dark elven wizards 9 dark orcs 6 dark sages 2 death oozes 1 diamond golem 100 dire wolves 13 displacer beasts 12 dopplegangers 1 doppleganger king 4 doppleganger lords 1 Dorn Beast 1 dwarf 15 dwarven chaos knights 32 earth elementals 11 ettins 5 eyes of destruction 1 fairy dragon 22 fire beetles 17 fire demons 14 fire drakes 21 fire elementals 6 fire giants 2 fire grues 23 fire lizards 5 fire vortices 5 flesh golems 9 floating eyes 4 fomorian giants 4 frost giants 2 frost giant berserkers 1 frost giant jarl 3 gargoyles 26 gelatinous cubes 29 ghosts 8 ghost bats 4 ghost lords 111 ghuls 1 giant ant queen 35 giant ant warriors 22 giant ant workers 27 giant bats 1 giant bee queen 23 giant bee warriors 3 giant bee workers 15 giant centipedes 11 giant frogs 12 giant lizards 3 giant raccoons 77 giant rats 2 giant rust monsters 4 giant slugs 48 giant spiders 4 gibbering mouthers 58 gnolls 18 gnoll chieftains 128 goblins 8 goblin berserkers 12 goblin chieftains 39 goblin rockthrowers 29 goblin slavemasters 61 gray oozes 1 gray slayer 5 great blue wyrms 5 greater chaos servants 1 greater claw bug 2 greater daemons 2 greater mimics 33 greater mummies 1 greater water elemental 2 green blobs 6 green hags 17 green slimes 75 green worms 4 gremlins 4 griffons 3 grizzly bears 10 harpies 27 hell hounds 49 hill giants 4 hill giant chieftains 8 hill orcs 5 hill orc sergeants 11 hippogriffs 25 hobgoblins 4 hobgoblin chiefs 5 hobgoblin leaders 6 homunculi 15 huge bats 2 hydras 6 hyenas 3 ice vortices 5 imps 11 iron golems 113 jackals 12 jackalweres 5 karmic lizards 2 king cobras 57 kobolds 16 kobold chieftains 4 kobold shamans 37 large bats 9 large dogs 9 large gnolls 6 large jackals 25 large kobolds 60 large orcs 4 large rust monsters 5 large snakes 84 large spiders 12 least daemons 10 lesser daemons 3 leucrottas 10 liches 7 lightning lizards 3 lightning vortices 1 living wall 32 lizard men 1 magebane eye 1 magedoom eye 4 margoyles 1 master assassin 1 master mimic 1 master necromancer 3 master swordsmen 6 mimics 11 minotaurs 2 molochs 14 mummies 4 necromancers 7 ochre jellies 59 ogres 1 ogre king 3 ogre lords 6 ogre magi 168 orcs 2 orc butchers 5 orc chieftains 69 orc scorchers 7 outlaws 4 outlaw leaders 9 owlbears 10 pit vipers 1 pixie 3 pixie archers 1 purple worm 9 quasits 1 quickling 11 rabid dogs 19 raiders 136 rats 19 ratling archers 5 ratling duelists 9 ratling fencers 2 ratling master thieves 12 ratling thieves 2 ratling warlords 16 ratling warriors 3 rattlesnakes 2 red baby dragons 32 red worms 10 rust monsters 68 shadows 2 shadow centipedes 3 shadow lords 3 shadow trolls 2 shambling mounds 40 silver wolves 10 skeletal warriors 162 skeletons 3 slow shadows 1 Snake from Beyond 22 spectres 2 staring eyes 35 steel golems 1 steel horror 9 steel zombies 6 stone giants 3 stone giant lords 8 stone golems 26 stone grues 5 stone oozes 6 stone snakes 2 stone statues 1 swamp hydra 15 swordsmen 36 tarantulas 9 thugs 1 titan 5 trolls 7 troll berserkers 2 troll chiefs 5 troll kings 1 undead chaos dwarven berserker 15 vampires 1 vapor rat 3 vipers 7 water demons 7 water elementals 19 water grues 64 water snakes 11 wererats 17 werewolves 6 werewolf lords 6 white baby dragons 35 white worms 54 wights 1 will o'wisp 77 wolves 41 wraiths 6 yellow oozes 93 zombies