NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Commentary and screenshot can act as spoiler space. As I said, this is my first win in 1.0.0. I've won twice with g16p2, but my last win was actually almost a year ago. This character was a lot of fun to play. I didn't find a single spellbook of Acid Ball the entire game, and as such, I was forced to figure out some new tactics for the lower levels of the CoC. Fortunately, these tactics were easy to figure out: eat all the killer and greater claw bug corpses I could find, then raise willpower back to a decent level. At that point, Merilea was sitting with some nice stats. But it wasn't enough - when she got the two required corruptions, it was off for a feast of quickling. Mmm. So yeah, ~200 speed with Sting/Needle was all she needed. She was pure melee in the end game, with the occasional ball spell in D50 to help clear the crowds. The only time she switched was when fighting the Balors and Fistanarius. In those cases, she was wielding the rune-covered trident. She had been using an eternium spear for a fair amount of time, so she was pretty handy with the trident. The only thing that eluded her was the Axe of the Minotaur Emperor. I really wanted it this time, and eventually gave up because of the corruptions I was getting and the pain in the ass that it generally was. I probably had more fun playing her than any other character, even my first winner (gnomish wizard). Note: The library isn't worth it for a Necromancer. You get too few books. I also decided to keep the armour from my statue, mediocre as it is. I just think it's sorta neat. :) I was semi-roleplaying this character (as opposed to the last one, which was a mindless victory). She went in light and came out light - the only things she kept were a couple of suits of armour for her house, some magical knick- knacks, and a handful of gems to remember the Drakalor Chain. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^^^^^^ ^^^^^^^^^^^ ^^^^^^ ^^*^^^^^^^^^^^ ^^^^^^^^^^^^ ^ ^^^@.^ ^===""""~~~^^^^^^^*^^^&&&&&&& ~~~~~~~~~^^^^=======^^*^^^^^^^^^^^^..^^ ^===="""~~~~~~o^^^^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^^^.^^ ^^^"""""~~~^^^^^^^^^^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ ^^"""""~~^^*^^^^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ ^^^"""~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^ ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^ ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~*^^ ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^ ^^^^ ^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^ ^ ^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~ ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^ ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^ ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^ ^^^^^^^&&&&& &&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^ ^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^ ^^^^^^^^ ^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Merilea St:28 Le:28 Wi:40 Dx:98 To:33 Ch:23 Ap:16 Ma:30 Pe:20 N- DV/PV: 106/53 H: 661(661) P: 572(572) Exp: 50/38983167 DrCh Sp: 195 Blessed ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Merilea Race: female Human Class: Necromancer Eye color: light blue Hair color: yellow Complexion: light Height: 5'10" Weight: 154 pounds Age: 25 (grown-up) Star sign: Wand Birthday: 1/Wand (day 61 of the year) YOUR HISTORY: Your parents belong to the middle class. They are average people living in average quarters. Your father is a craftsman of mediocre talent. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you had to work a lot to finance your apprenticeship. You were often tired and exhausted but all this was forgotten, when you finally achieved your goal. You decided to become a Necromancer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1827 stones Carrying capacity: 34275 stones Head : uncursed eternium cap [+0, +4] [28s] Neck : blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s] Body : uncursed eternium plate mail (-1, -2) [-1, +14] [240s] Girdle : uncursed adamantium girdle [+0, +5] [18s] Cloak : blessed cloak of defense [+5, +0] [20s] Right Hand : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] Left Hand : uncursed large eternium shield (-1) [+13, +8] [54s] Right Ring : uncursed ring of mental stability [+2, +1] {Le+1} [1s] Left Ring : blessed ring of the High Kings [+2, +3] [1s] Bracers : uncursed bracers of defense [+2, +0] [10s] Gauntlets : blessed elemental gauntlets (-1, +0) [+0, +3] [10s] Boots : blessed seven league boots (+1, +1) [+4, +1] [30s] Missile weapon: - Missiles : blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} Tool : uncursed barbed pick axe (+0, 1d6+4) [75s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1177 stones Carrying capacity: 34275 stones Armor ('[') uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] uncursed vigilant adamantium plate mail of travelling (-2, -4) [-2, +13] cursed padded elven chain mail of resilience (+1, +1) [+3, +5] [10s] Cloaks ('[') heap of 2 uncursed hooded cloaks [+1, +0] [80s] Boots ('[') uncursed eternium boots [+0, +5] [55s] uncursed seven league boots [+4, +0] [30s] Necklaces (''') blessed rusty amulet of balance [3s] uncursed ankh [3s] Bracers (',') uncursed bracers of regeneration [+0, +0] [18s] One-handed weapons ('(') uncursed eternium spear (+4, 2d8+8) [25s] blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] uncursed phase dagger (+0, 1d4+3) [5s] uncursed phase dagger (+0, 1d4) [5s] blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] Tools (']') blessed si [10s] blessed waterproof blanket [10s] heap of 2 uncursed fireproof blankets [20s] heap of 2 uncursed sis [20s] Rings ('=') uncursed ring of mental stability [+0, +1] {Le+1} [1s] uncursed ring of luck [1s] uncursed ring of speed [+0, +1] (+5 spd) [1s] uncursed ring of fire [1s] uncursed ring of the fish [1s] uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s] uncursed ring of ice [1s] uncursed ring of regeneration [1s] Wands ('\') uncursed wand of poison (3 charges) [3s] blessed wand of paralyzation (4 charges) [3s] cursed wand of teleportation (25 charges) [4s] cursed wand of fireballs (63 charges) [3s] cursed wand of teleportation (3 charges) [4s] blessed wand of knocking (3 charges) [3s] uncursed wand of teleportation (3 charges) [4s] uncursed wand of death (4 charges) [3s] uncursed wand of fire (1 charge) [4s] uncursed wand of ball lightning (6 charges) [4s] uncursed wand of stunning (3 charges) [3s] uncursed wand of fireballs (4 charges) [3s] Potions ('!') blessed phial of Caladriel [2s] heap of 3 potions of holy water [12s] uncursed potion of booze [4s] heap of 2 uncursed potions of exchange [8s] Scrolls ('?') uncursed scroll of identify [2s] heap of 6 uncursed scrolls of magic mapping [12s] uncursed scroll of satiation [2s] heap of 2 uncursed scrolls of light [4s] heap of 2 uncursed scrolls of monster detection [4s] uncursed scroll of teleportation [2s] blessed scroll of power [2s] cursed scroll of satiation [2s] Food ('%') heap of 7 cursed alraunia antidotes [14s] heap of 2 cursed stomacemptia herbs [4s] heap of 4 cursed curaria mancox herbs [8s] heap of 7 cursed spenseweeds [14s] heap of 14 cursed moss patches of mareilon [28s] heap of 33 blessed cooked lizards [99s] Valuables ('$') 20000 gold pieces [200s] Gems ('*') cursed aquamarine [1s] heap of 2 uncursed topazes [2s] heap of 2 uncursed emeralds [2s] uncursed crystal of darkness [1s] blessed sapphire [1s] heap of 2 uncursed turquoises [2s] uncursed crystal of fire [1s] uncursed amber [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 39 Daggers & knives 8 +7 +4 +2 excellent 1226 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 7 +5 +3 +2 skilled 800 Axes 4 +3 +2 +0 skilled 60 Whips 1 +1 +0 +1 basic 50 Pole arms 10 +10 +6 +12 excellent 2015 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 1 +1 +0 +1 basic 50 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 9 +18 excellent 1646 Damage caused with your melee weapons: -------------------------------------- Right hand: +67 bonus to hit, 4d3+15 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 1, base range: 1, +108 bonus to hit, 3d8+29 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 76 (great) [+1d3] Appraising ...............100 (superb) [+1] Backstabbing .............100 (superb) [+3d3] Bridge building .......... 52 (good) [+1d5] (mr) Climbing .................100 (superb) [+1d3] Concentration ............100 (superb) [+1d5] Courage ..................100 (superb) [+1] Detect traps ............. 71 (great) [+1] Disarm traps ............. 85 (great) [+1] Find weakness ............100 (superb) [+1d5] First aid ................ 54 (good) [+1] Food preservation ........100 (superb) [+1d5] Haggling ................. 43 (fair) [+1d3] Healing ..................100 (superb) [+1] Herbalism ................ 58 (good) [+1] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+1d5] Necromancy ...............100 (superb) [+2d4] Pick pockets ............. 63 (good) [+1d3] Smithing ................. 43 (fair) [+1d3] Stealth ..................100 (superb) [+1d5] Swimming ................. 85 (great) [+1] Tactics ..................100 (superb) [+1] Two weapon combat ........100 (superb) [+1] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Bless : 880, 7pp (Effectivity: +0) Burning Hands : 64, 4pp (Effectivity: +36) Calm Monster : 991, 7pp (Effectivity: +0) Cure Critical Wounds: 940, 14pp (Effectivity: +1) Cure Disease : 751, 7pp (Effectivity: +0) Darkness : 1371, 3pp (Effectivity: +0) Disarm Trap : 681, 9pp (Effectivity: +3) Fire Bolt : 781, 5pp (Effectivity: +24) Frost Bolt : 1981, 7pp (Effectivity: +21) Ice Ball : 47, 33pp (Effectivity: +14) Improved Fireball : 13, 48pp (Effectivity: +19) Invisibility : 1230, 8pp (Effectivity: +7) Knock : 2222, 10pp (Effectivity: +6) Know Alignment : 748, 9pp (Effectivity: +0) Light : 1252, 1pp (Effectivity: +9) Lightning Ball : 23, 46pp (Effectivity: +12) Lightning Bolt : 1378, 11pp (Effectivity: +1) Magic Map : 1047, 36pp (Effectivity: +1) Magic Missile : 2083, 4pp (Effectivity: +15) Mystic Shovel : 596, 90pp (Effectivity: +1) Neutralize Poison : 552, 9pp (Effectivity: +0) Remove Curse : 560, 45pp (Effectivity: +3) Revelation : 872, 30pp (Effectivity: +0) Scare Monster : 8, 21pp (Effectivity: +0) Slow Monster : 1007, 6pp (Effectivity: +1) Slow Poison : 618, 5pp (Effectivity: +0) Strength of Atlas : 799, 7pp (Effectivity: +10) Stun Ray : 454, 7pp (Effectivity: +0) Summon Monsters : 544, 27pp (Effectivity: +0) Teleportation : 1277, 15pp (Effectivity: +28) Web : 923, 11pp (Effectivity: +0) ---------------------------------------------------------------------------- Her further life: ---------------------------------------------------------------------------- After she leaves the Drakalor Chain she is welcomed by her people with great honors. They acknowledge her noble deeds, her valor, her cunning and her great skills that helped to prevent the complete destruction of the world she knows. She returns to her lands victorious and is hailed as a great leader. Eventually she becomes queen and rule your subjects with an iron fist for a long and peaceful time, allowing her people to prosper and grow. ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Merilea, the human necromancer, saved the world with her brave efforts and became a great ruler while saving herself 4 times. She scored 18262140 points and advanced to level 50. She survived for 0 years, 200 days, 21 hours, 52 minutes and 7 seconds (113214 turns). Merilea visited 126 places. Her strength score was modified by +16 during her career. Her learning score was modified by +10 during her career. Her willpower score was modified by +17 during her career. Her dexterity score was modified by +84 during her career. Her toughness score was modified by +18 during her career. Her charisma score was modified by +11 during her career. Her appearance score was modified by +5 during her career. Her mana score was modified by +14 during her career. Her perception score was modified by +6 during her career. She was the champion of the arena. She was the head of the thieves guild. She made a little water dragon very happy. She defeated the arch enemy of a mighty karmic wyrm. She stopped the generation of nasty bugs. She left the Drakalor Chain after completing her quest and became a great leader and famous heroine. 5826 monsters perished before her. The following 25 artifacts were generated during her adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth // I didn't find Thundersuck? Oh no! the obsidian quarrel "Thunderstroke" the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh // Didn't find the boots, but then again, no great loss. the boots of great speed the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" // Alas. I would've liked to have found the RoI. the ring of immunity the sapphire amulet "Preserver" // Soaker was in the casino, but I didn't feel like getting it. // I don't know where Wyrmlance was. the shining long spear "Soaker" the rune-covered halberd "Wyrmlance" She possessed the following intrinsics: She was fire resistant (enhanced through items). She was poison resistant (enhanced through items). She was cold resistant (gained through items). She was acid resistant. She was lucky (enhanced through an item). Fate smiled upon her. She was able to control teleportation. She was paralyzation resistant (gained through an item). She was resistant to death rays (gained through an item). She was shock resistant (enhanced through items). She was immune to fire attacks. She was able to resist confusion attacks (gained through an item). She was a messiah of Istaria. She asked for 17 divine interventions. She was a holy champion of Balance. She was slightly tainted by Chaos. The following monsters were vanquished: [snip]