NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



Well, this character was my attempt to finish the game in as few moves as
possible...at least possible for me, considering I take around ~90-100k in
my usual games. I chose a troll because they're easy to start, and with the
HP, wouldn't have to spend time looking for equipment much. 

Started out by finding the stairs in the SMC, then quickly saving the puppy
(without looking through the levels except to find the stairs, mind you).
Then the carpenter and healing, and down the UD.

Ran through most of the CoC, without clearing the levels more than I needed.
Got invisibility from a pool early on, which turned out to be a mixed
blessing...no Tactics or Backstab...or Big Punch, for that matter. But I did
get to be invisible a long time...nifty. Around exp. level 12 I entered
Darkforge, and teleported myself into the Weapons chamber. With the phase
dagger I found I took out a few of the golems, then switched to the
Eternium 2-H. Got up to level 16 in there, then went to do the Pyramid.
Scarcely escaped with my life there...aided by invisibility though. Had a PV
of ~24 at this point, and a DV of ~20, so I was taking lots of hits...
luckily I had plenty of HP.

Got crowned after this, as I didn't want to spend turns getting crowned,
I rather sacced Nonnak's sword, the Ancient Scythe, ~35k, and various
armor/weapons until I got to extremely close. Received Skullcrusher,
which I only used in the Mana temple, later on.

Did the ToEF without a RoI, and managed to beat the Wyrm by stunning him...
picked up 3 corruptions, since I was getting hit by everything.

On my way down, I ran into 2 Greater Vaults...one of Dragons, one of Giants.
Got a total of 7 Artifacts from them (3 generated, the rest were dropped).

I found a couple of RoDS, but never needed 'em for anything...So this game
was far more fun than my previous ones...both artifacts AND wishes. Too
bad I didn't have a chance to save Khelevaster.

Did both the Mana temple and CoC50 before doing the Unicorn quest, and didn't
bother with Barney, since it would've taken time. Got out, ran home. The end,
and my personal record of 46 million. I'm happy.

Lac

--Edited .flg follows--

Mraaag        St:48  Le:15  Wi:26  Dx:28  To:62  Ch: 2  Ap: 9  Ma:10  Pe:21 N=
DV/PV: 27/57   H: 1230(1230)  P: 108(108)    Exp: 46/53579127   DrCh  M: 55013
Blessed Invisible Berserk
------------------------------------------------------------------------------

Name: Mraaag              Race: male Troll          Class: Barbarian
Star sign: Candle         Birthday: 18/Candle (day 288 of the year)

----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 7308 stones                Carrying capacity: 13200 stones

He: uncursed crown of regeneration [+2, +4]                           [55s]
Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7}               [3s]
Bo: uncursed robes of resistance (-4, -4) [+3, +12] {To+5}            [60s]
Gi: uncursed eternium girdle [+0, +4]                                 [12s]
Cl: uncursed cloak of protection [+2, +3]                             [20s]
RH: uncursed eternium two-handed sword (+21, 6d5+18) [-1, +0]         [50s]
LH: -
RR: uncursed ring of slaying (+6 melee damage, +6 missile damage)      [1s]
LR: uncursed ring of slaying (+6 melee damage, +6 missile damage)      [1s]
Br: blessed bracers of regeneration [+5, +5]                          [18s]
Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+2, +4] {St+7}       [10s]
Bo: blessed seven league boots (+1, +1) [+1, +0]                      [30s]
MW: uncursed sling (+0, +4)                                            [3s]
Mi: heap of 2 uncursed rocks (+0, 1d4)                                [10s]
Tl: uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 6945 stones   Carrying capacity: 13200 stones
   heap of 3 uncursed rings of djinni summoning                        [3s]
   heap of 3 blessed potions of cure corruption                        [6s]
   heap of 3 blessed scrolls of chaos resistance                       [6s]
   uncursed scroll of chaos resistance                                 [2s]

   heap of 3 uncursed crystals of knowledge                            [3s]
*These I should have used...d'oh.

----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Daggers & knives         8    +7    +4   +2   excellent            279
Clubs & hammers          7    +5    +3   +2   skilled              419
Pole arms                8    +8    +4   +8   excellent            611
Twohanded weapons       12   +14   +18   +5   Mastery              1214

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   5   +10    +7   +1   skilled              45
Bows                     3    +6    +4   +1   basic                18
Thrown rocks & clubs     3    +6    +4   +1   basic                25
Thrown spears            3    +6    +4   +1   basic                13

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            291


Damage caused with your melee weapons:
--------------------------------------
Right hand: +175 bonus to hit, 6d5+91 damage

*Well, I didn't get Vanquisher, but I think I can live with myself.                            

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 2, base range: 7, +114 bonus to hit, 1d4+42 damage

----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Athletics ................100    (superb)       [+2d4]
  Bridge building .......... 25    (mediocre)     [+3d4] (mr)
  Climbing .................100    (superb)       [+2d4]
  Detect traps .............100    (superb)       [+1d3]
  Disarm traps ............. 71    (great)        [+1d3]
  Dodge ....................100    (superb)       [+2d4]
  First aid ................100    (superb)       [+1d5]
  Food preservation ........100    (superb)       [+1d5]
  Gemology ................. 63    (good)         [+1d3]
  Haggling ................. 73    (great)        [+1d5]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+1d5]
  Law ...................... 72    (great)        [+1d3]
  Listening ................100    (superb)       [+3d4]
  Literacy .................100    (superb)       [+1]
  Mining ................... 60    (good)         [+1d3]
  Pick pockets ............. 50    (fair)         [+1d3]
  Stealth ..................100    (superb)       [+1d5]
  Survival .................100    (superb)       [+2d4]
  Swimming ................. 75    (great)        [+2d4]
  Two weapon combat ........100    (superb)       [+1d5]
  Woodcraft ................ 82    (great)        [+1d5]


----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and settle the many differences among your
people, allowing his people to prosper and grow.

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Mraaag, the trollish barbarian, saved the world with his brave efforts and
became a great ruler while saving himself 6 times.
He scored 46213176 points and advanced to level 46.
He survived for 0 years, 42 days, 16 hours, 54 minutes and 30 seconds (55013
turns).
*My personal record for both days and points, I believe...hurrah me.

Mraaag visited 107 places.
His strength score was modified by +17 during his career.
His learning score was modified by +9 during his career.
His willpower score was modified by +9 during his career.
His dexterity score was modified by +17 during his career.
His toughness score was modified by +28 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +6 during his career.
His perception score was modified by +11 during his career.
He was the head of the thieves guild.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
3473 monsters perished before him.
The following 24 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the potion of literacy
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the obsidian quarrel "Thunderstroke"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods
  the rune-covered club "Skullcrusher"
  the Chaos Orb of Elemental Mana
  the fine leather armor "Nature's Companion"
  the robes of resistance
  the sapphire amulet "Preserver"
  the dwarven pick axe "Hammerhead"
  the iron gauntlets "Ironfist"
  the black tome of Alsophocus
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (gained through an item).
  He was acid resistant (enhanced through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was able to control teleportation.
  He was invisible.
  He was stun resistant (gained through an item).
  He was paralyzation resistant (gained through an item).
  He was shock resistant (gained through an item).
  He was immune to acidic attacks.
He was a messiah of Ne'Ftrr.
He did not ask for divine help.
*Cuz I'm bad :)

He was a holy champion of Balance.

The following monsters were vanquished:

*No molochs the entire game...I had so wanted a Moloch armor...you try going
through the game at 24/42 DV/PV... :P

      5 ancient black dragons
      1 Ancient Chaos Wyrm
     45 ancient red dragons
      1 Ancient Stone Beast
      6 balors
      1 battle bunny
     11 black baby dragons
     15 black dragons
     12 black hurthlings
      2 blue dragons
      1 cave tiger
      1 Chaos Archmage
      1 great black wyrm
      3 great red wyrms
      1 greater balor
      1 greater black unicorn
      2 karmic baby dragons
      1 karmic dragon
      5 karmic lizards
      2 lich kings
      1 master necromancer
      1 Master Summoner
      1 mimic hivemind
      1 mummy lord
      1 quickling
      1 quickling lord
      1 quickling queen
      1 raider lord
     52 red baby dragons
     44 red dragons
      1 Snake from Beyond
      1 undead chaos dwarven berserker