NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. This was my second ultra ending and my first UNE. I love playing gnome wizards - quite frankly if you can get a wizard past the ToEF and through the Secret Library then there is nothing (other than insane bad luck or making a mistake) that can stop you from finishing the game. High level wizards are ridiculously powerful! I wrote this a few weeks after completing the UNE – so I apologise if it is incoherent in parts (my memory is a little fuzzy!) At the start of the game I headed off to Lawenilothehl to kill a beggar or mugger (was lucky enough to find a mugger and avoid the alignment drop associated with murdering an innocent beggar :-) While there I checked out Barnabas' shop and almost had a heart attack when I saw an AoLS for sale!!! Knowing that an ultra ending was already on the cards, I played the rest of the game very cautiously. Early game I went for the puppy cave and Kranach to build up experience and pick up some spells to get me through the SMC (preferably invisibility and/or teleportation). More insane luck was to follow in the UD when I picked up an AoLS of my own - with another one still guaranteed at Barnabas!!! After the UD I took a pretty straightforward route: HMV and then the Dwarven City and Thrundarr's quests. Thrundarr's first kill quest was a little annoying: a giant frog that REFUSED to materialise anywhere in the CoC. In the end I travelled around swampy areas in the wilderness until I came across a horde of them. Unfortunately I lost my AoLS in the process while taking on a hydra. *Shrug* At least I had the backup at Barnabas which I picked up shortly for approx. 10 000 gold. Middle game continued without too many surprises: a ring of invisibility made the BUGCAV a walk in the park and I feasted on enough corpses to take my Dex into the 90s. Then I built Will back up with morgia until I was able to do the Rift. The secret library presented no challenge. I think I used lightening ball to breeze through Darkforge. The ToEF wasn't too challenging either – invisibility and frost bolt/ball made it pretty easy. At some point I also picked up the RotHK as well as the Phial of Caladrial for the Demented Ratling. I didn't bother with the Minotaur Maze (I never do - not worth it). Middle to late game was all pretty easy: saved Khel, picked up the other orbs and progressed as far as being awarded the RotMC. Then ascended through Darkforge and started looking for a giant boar (I already had the potion of cure corruption from Guth'Alak for Keethrax's corpse as well as a scroll of danger and wand of monster creation that I had picked up as random treasure). I was extremely lucky to find a giant boar quite quickly and get a skull to boot! Then it was a simple matter of feeding the demented ratling, satisfying the Old Crone (BEFORE taking out Keriax), getting my alignment back to N= and getting crowned. Keriax fell easily to death ray and I feasted on his remains. Sharad was easily satisfied - invisibility and death ray made the ancient blue dragon caves a breeze although I didn't pick up too much useful stuff (I didn't bother to scum!) Srraxxarrakex was taken care of with acid ball. Unfortunately, I still wasn't level 45 yet - and I wanted the TotRR before I tackled Nuurag-Vaarn. I could have hung around in the blue dragon caves, but I decided to whack Sharad instead. Death ray toasted him (it?) and I was rewarded with a very yummy corpse :-) I also had to whack Blup's mom. End game continued to plan: assassinated Filk and toasted the EM with acid ball (killed him so quickly I picked up 1 corruption in total while in the SC - I used blessed scrolls of magic mapping from the BUGCAV and teleportation to make the trip ultra quick). By this stage I had about 14 blessed scrolls of chaos resistance (Khel, BUGCAV and the dwarven mystic) so I decided to kill the greater white unicorn and picked up 5 or 6 PoGA as my reward. After getting the TotRR I cleared out the quickling tree to boost my speed before making my final descent. Everything up till now had gone as smoothly as I could have hoped and I didn't expect Nuurag-Vaarn to prove too problematic. Unfortunately I made a HUGE blunder: while cockily racing toward him I forgot about equipment-destroying traps and proceeded to lose ALL of my blessed SoCRs as well as ALL my blessed potions of boost speed, boost strength, etc. Nuurag-Vaarn was no problem, but I was forced to use my only wish (RoDS) to get some much needed SoCRs. D50 was no problem - I just used acid ball to lure away the balors before teleporting into the gate with the medal and crown of chaos. Once on the chaos plane I was able to cut my corruption to about 80% with my wished for SoCRs and, heart in mouth, took on the big guy with the TotRR and tactics set to berserk. The showdown with Andor was as climatic as one could hope for: as I slowly whittled him down so my corruption continued to increase. Finally, with my corruption maxed out, I destroyed the ElDeR cHaOs GoD - literally a turn or two away from certain death by corruption! ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ########## ##################################################################### #........###.......##....#...........#......#.......#.#......#..........#..#...# ###..........##....#.....##............#.....#..........#....... # #..###.#.##.# #.##.#..#....#.......#.#.#..#.#.#......#.........#.........[.# .# ..#.......# ##.....##........#....###...#..#...#..........#..#.......... ###.....#....# ##..#.........#........#......#...###.....#......#......#..# # # #....#..# #......#.##.#.....#....#.#...#.......##...#.#............## ....###.# ##...#.#.#.........##....###...##.#.##..#..#..##....##.##.. # #......# #.#...........#.....#.##.......#..#.#..#.......#......#...# # # .#..# ##.....#.##...............#.##...#....#.#.#...#........### @# # ##..# ##..##...#.#..#.#..#.......##........#....#..#..#.....#... # # ...# #....###...#.....#.#.#.#####.............#....#....#.#...## # # ...# #....#......#.........#......#.....#..#....##...........##. .# # ### ..# ##....#.#...#.#.........#.##..#...#......#.................. # # ## ..# #.#...........#...##......#.#......##....#.#.#....#......... # ##..# #....#..#.#.........#..#........#..#.....#......#.#...#....##.. # ...# #.##...#..#..#..............#............####................#.# ...# #......#.....#.....###.....##....##..#...##...#.#..#...#.###.#..## # # ..#.# ##.#.#....#.....##.##.#..#....#..#...#..#......#.....###....#... # ## #.#.# ##################################################### ######################### Mugger St:54 Le:25 Wi:30 Dx:99 To:66 Ch:20 Ap:19 Ma:96 Pe:28 N= DV/PV: 53/68 H: 304(861) P: 0(1447) Exp: 50/39973368 ChAoS Sp: 211 Blessed Satiated Berserk ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mugger Race: male Gnome Class: Wizard Eye color: green Hair color: brown Complexion: tanned Height: 3'4" Weight: 61 pounds Scars: 9 Age: 128 (grown-up, 24 years of unnatural aging added in) Star sign: Book Birthday: 16/Book (day 46 of the year) YOUR HISTORY: Your parents are travelling adventurers. Both are competent, talented and doing very well. In your childhood you were fascinated by your environment and the everchanging wonders of the world. You were a very curious and adventurous child. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2336 stones Carrying capacity: 12075 stones He: uncursed helm of mental stability [+0, +4] {Le+1} [100s] Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s] // I was incredibly fortunate to pick up preserver early on in the UD along with the AoLS - but only // realised I had it when Thrundarr identified my stuff!!! Bo: uncursed red dragon scale mail (-1, -4) [-1, +13] [220s] Gi: blessed mithril girdle [+0, +2] [20s] Cl: uncursed cloak of defense [+6, +0] [20s] RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} LH: - RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s] LR: uncursed ring of slaying (+8 melee damage, +6 missile damage) [1s] Br: uncursed bracers of protection [+0, +2] [10s] Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: blessed seven league boots [+4, +2] [30s] MW: - Mi: - Tl: - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1771 stones Carrying capacity: 12075 stones // I never carry much - so the following equipment list is unsnipped. Helmets ('[') uncursed helm of water breathing [+0, +1] [30s] uncursed eternium cap [+0, +6] [28s] Gauntlets ('[') uncursed thick gauntlets (-1, -2) [+2, +1] [15s] Cloaks ('[') uncursed cloak of defense [+4, +0] [20s] Boots ('[') blessed seven league boots [+1, +0] [30s] uncursed boots of speed [+2, +2] (+8 spd) [20s] Necklaces (''') uncursed ankh [3s] blessed amulet of death ray resistance [7s] uncursed amulet of free action [3s] blessed amulet of balance [3s] uncursed amulet of petrification resistance [3s] One-handed weapons ('(') blessed pick axe (+0, 1d6+1) [75s] blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s] uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] // Never bothered to use the twins - kept them for souvenir value :-) Two-handed weapons ('(') uncursed barbed trident of hunting (+4, 3d5+4) [70s] // In my opinion one of the most useful guaranteed items in the game. blessed staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6} [40s] // Crowning gift. blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] Tools (']') uncursed box with flint and steel (33) [5s] uncursed tinderbox (13) [3s] heap of 2 uncursed fireproof blankets [20s] blessed climbing set [180s] blessed fireproof blanket [10s] uncursed waterproof blanket [10s] Rings ('=') uncursed ring of see invisible [1s] uncursed ring of invisibility [1s] uncursed ring of luck [1s] uncursed ring of speed [+0, +1] (+5 spd) [1s] uncursed ring of speed [+0, +2] (+5 spd) [1s] blessed brass ring [1s] Wands ('\') uncursed wand of destruction (0 charges) [3s] Potions ('!') heap of 4 blessed potions of poison [16s] blessed potion of healing [4s] heap of 4 potions of holy water [16s] heap of 3 uncursed potions of carrot juice [12s] heap of 2 uncursed potions of boost perception [4s] heap of 2 blessed potions of boost toughness [4s] blessed potion of boost dexterity [2s] Scrolls ('?') uncursed scroll of item destruction [2s] uncursed scroll of satiation [2s] heap of 3 uncursed scrolls of power [6s] uncursed scroll of great identify [2s] heap of 4 blessed scrolls of identify [8s] heap of 3 blessed scrolls of magic mapping [6s] uncursed scroll of treasure creation [2s] uncursed scroll of balance [2s] uncursed scroll of dark predictions [2s] uncursed scroll of ill fate [2s] uncursed scroll of increase melee damage [2s] uncursed scroll of gold detection [2s] heap of 8 uncursed scrolls of identify [16s] heap of 3 uncursed blank scrolls [6s] blessed scroll of power [2s] Food ('%') heap of 7 uncursed stomacemptia herbs [14s] heap of 3 uncursed curaria mancox herbs [6s] heap of 8 uncursed spenseweeds [16s] heap of 25 blessed spenseweeds [50s] uncursed lump of gelee royal [3s] heap of 13 blessed stomafillia herbs [26s] heap of 4 uncursed stomafillia herbs [8s] heap of 15 blessed stomacemptia herbs [30s] Gems ('*') heap of 12 uncursed crystals of health [12s] uncursed crystal of knowledge [1s] uncursed crystal of power [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 48 Daggers & knives 1 +1 +0 +0 basic 50 Clubs & hammers 8 +6 +4 +2 excellent 308 Maces & flails 5 +3 +2 +1 skilled 12 Swords 3 +2 +1 +0 basic 130 Axes 1 +1 +0 +0 basic 50 Whips 1 +1 +0 +1 basic 50 Pole arms 4 +4 +1 +3 skilled 25 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 2 +2 +0 +2 basic 2 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 11 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 // I never bother using missile weapons when playing a wizard. Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 6 +12 skilled 172 Damage caused with your melee weapons: -------------------------------------- Right hand: +172 bonus to hit, 6d12+75 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Backstabbing .............100 (superb) [+1] Climbing .................100 (superb) [+1d5] Concentration ............100 (superb) [+2d4] Cooking .................. 14 (mediocre) [+3d5] (mr) // Scroll of education. Find weakness ............100 (superb) [+1d3] First aid ................100 (superb) [+1d3] Gardening ................ 78 (great) [+1d3] // Guth'Alak. Gemology .................100 (superb) [+1d5] Haggling ................. 75 (great) [+1d3] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+2d4] Law ......................100 (superb) [+1] Listening ................100 (superb) [+3d3] Literacy .................100 (superb) [+2d4] Mining ................... 81 (great) [+1] Pick pockets .............100 (superb) [+1d3] Stealth ..................100 (superb) [+1d5] Tactics ..................100 (superb) [+1] Two weapon combat ........ 73 (great) [+1] Ventriloquism ............ 77 (great) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 539, 18pp (Effectivity: +17) Acid Bolt : 1429, 9pp (Effectivity: +0) Bless : 92, 5pp (Effectivity: +0) Burning Hands : 753, 4pp (Effectivity: +27) Calm Monster : 1406, 5pp (Effectivity: +4) Create Item : 82, 177pp (Effectivity: +0) Cure Critical Wounds: 1315, 9pp (Effectivity: +3) Cure Disease : 84, 6pp (Effectivity: +0) Cure Light Wounds : 596, 3pp (Effectivity: +0) Cure Serious Wounds : 82, 7pp (Effectivity: +0) Darkness : 971, 3pp (Effectivity: +0) Death Ray : 998, 58pp (Effectivity: +10) Destroy Undead : 995, 5pp (Effectivity: +4) Disarm Trap : 620, 6pp (Effectivity: +3) Earthquake : 811, 48pp (Effectivity: +1) Farsight : 720, 10pp (Effectivity: +8) Fire Bolt : 994, 5pp (Effectivity: +19) Fireball : 860, 12pp (Effectivity: +4) Frost Bolt : 1166, 6pp (Effectivity: +20) Greater Identify : 818, 59pp (Effectivity: +8) Heal : 883, 24pp (Effectivity: +2) Ice Ball : 446, 14pp (Effectivity: +5) Identify : 1138, 45pp (Effectivity: +3) Improved Fireball : 915, 18pp (Effectivity: +0) Invisibility : 879, 6pp (Effectivity: +1) Knock : 1188, 6pp (Effectivity: +10) Know Alignment : 92, 6pp (Effectivity: +0) Light : 1372, 1pp (Effectivity: +10) Lightning Ball : 796, 17pp (Effectivity: +7) Lightning Bolt : 1127, 6pp (Effectivity: +16) Magic Lock : 1113, 5pp (Effectivity: +1) Magic Map : 1347, 23pp (Effectivity: +9) Magic Missile : 1772, 4pp (Effectivity: +27) Mystic Shovel : 959, 59pp (Effectivity: +6) Neutralize Poison : 740, 6pp (Effectivity: +0) Petrification : 1043, 72pp (Effectivity: +0) Remove Curse : 1099, 30pp (Effectivity: +3) Revelation : 832, 20pp (Effectivity: +2) Scare Monster : 96, 8pp (Effectivity: +0) Slow Monster : 1396, 5pp (Effectivity: +1) Slow Poison : 1302, 4pp (Effectivity: +1) Strength of Atlas : 832, 6pp (Effectivity: +1) Stun Ray : 1022, 5pp (Effectivity: +0) Summon Monsters : 819, 18pp (Effectivity: +1) Teleportation : 1156, 11pp (Effectivity: +30) Web : 971, 8pp (Effectivity: +0) // Didn't bother learning wish. ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After slaying Andor Drakon and dispersing his malevolent energies the scales of Balance appear before you. All the forces of Balance seem to be united behind them. You are lifted to the status of an Avatar of Balance and the tales of your deeds are spread all over Ancardia. Your deeds are recounted at camp fires and interpreted by philosophers and priests alike. The common man looks up to you and you slowly start to be revered as a minor power of Balance. After a few millennia have passed you are raised to the position of a demi-god to guard Ancardia from the forces of Chaos and Order forever. Under your guidance Ancardia becomes a balanced and happy world, enjoying its own freedom to be never again threatened by the unbalancing powers of the universe. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mugger, the gnomish wizard, transformed into an avatar of Balance. He scored 26610455 points and advanced to level 50. He survived for 0 years, 136 days, 14 hours, 37 minutes and 38 seconds (69827 turns). Mugger visited 137 places. His strength score was modified by +43 during his career. His learning score was modified by -2 during his career. // Ancestors corruption - which was actually very useful for the end game. His willpower score was modified by +10 during his career. His dexterity score was modified by +71 during his career. His toughness score was modified by +53 during his career. His charisma score was modified by +5 during his career. His appearance score was modified by +8 during his career. His mana score was modified by +50 during his career. His perception score was modified by +16 during his career. He was unnaturally aged by 24 years. He was the champion of the arena. He was a member of the thieves guild. He defeated the arch enemy of a mighty karmic wyrm. He adhered to the principles of the Cat Lord and thus rose to great fame. He saved Khelavaster from certain death. He ended his adventuring life in the palace of Andor Drakon. 3595 monsters perished before him. The following 33 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the ring of the master cat the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the staff of the Wanderer the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the boots of great speed the Crown of Chaos the black torc the Medal of Chaos the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" the fine leather armor "Nature's Companion" // Never found the rune-covered heavy mace "Purifier" // Never found the medium obsidian shield "Protector" // Never found the sapphire amulet "Preserver" the crown of leadership // Never found (unfortunately!) the shining long spear "Soaker" the Trident of the Red Rooster the rune-covered halberd "Wyrmlance" // Never found He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant (enhanced through an item). He was cold resistant (gained through an item). He was acid resistant. He was lucky (enhanced through an item). Fate smiled upon him (enhanced through an item). He was able to control teleportation. He was paralyzation resistant (gained through an item). He was resistant to death rays (gained through an item). He was shock resistant (enhanced through an item). He was able to see invisible things (gained through items). He was immune to shock attacks (gained through an item). He was immune to fire attacks. He was immune to acidic attacks (gained through an item). He was immune to ice attacks (gained through an item). He was able to breathe water (gained through an item). He was able to resist confusion attacks (gained through an item). He cheated Death once. He was a messiah of Berwyn. He asked for 1 divine intervention. // To get crowned :-) He was a holy champion of Balance. The following monsters were vanquished: 50 ancient blue dragons // Minimal scumming. 12 ancient red dragons // Very nice greater vault. 1 assassin prince // Good ole death ray. 1 black druid // Magic missile I think. 1 Chaos Archmage // Acid ball. 6 great blue wyrms 1 great karmic wyrm 1 great red wyrm 1 great water dragon 1 greater balor 1 greater titan // No corpse though :-( 1 greater white unicorn 2 molochs 1 multi-headed chaos dragon 1 quickling bard 2 quickling kings 93 quickling lords 2 quickling queens