NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

Hurrah, another victory!  This time with a drakish wizard that got
stupendously powerful.  I generated this character quite a few months ago,
just after my first victory and just before my second, so technically that's
three winning characters generated in a row.  It's a pity everything else
I've generated since has died very quickly...  I got to about level 14 with
this character and then didn't play it for many months, so I can't remember
much about hte early game apart from getting Preserver as a precrowning and
Serpent's Bite somehow.

This guy had a decent recipe for PoGA (boost speed + longevity) which I
abused again and again to get monstrous stats.  I took down the tower with
willpower boosted to 99 and ice ball - everything got wiped away easily.
After that there were no challenges in the game.  Ring-dipping got me a
bunch of RoDSes (which I wasn't expectng, but used on a few handy things)
and I found a wand of wishing in the bug temple to wish for more PoGA

D50 was... laughable.  I boosted all stats, teleported into the very middle
next to the balors, and cast acid ball twice - everything disappeared apart
from the balors, which I then took out with the trident of the red rooster.
Teleported round finding all the remaining monsters and acid balled them
into oblivion.  It was hilariously fun, especially I normally melee clear
D50 which takes insanely longer.

This is my first regular win - the others being OCG and ULE.  Funny
considering this was actually my most powerful character of all.  I didn't
bother smithing up items because, well, he was insanely powerful as it was.
I've never gotten a wizard into the late game before, but by god it was


        ^^^  ^^^^^^^   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^         ^^^^^^

Mugs          St:79  Le:65  Wi:77  Dx:88  To:79  Ch:64  Ap:55  Ma:96  Pe:54 N=
DV/PV: 96/87   H: 959(959)    P: 1712(1784)  Exp: 50/33780173   DrCh  Sp: 175
Blessed Satiated Burdened

*** This was on Very Aggressive tactics.  DV on Coward was around 200.

                            Background Information

Name: Mugs                Race: male Drakeling      Class: Wizard
Eye color: blue           Hair color: bald          Complexion: light green
Height: 5'8"              Weight: 163 pounds
Age: 22 (young)
Star sign: Wand           Birthday: 1/Wand (day 61 of the year)

        Your parents belong to the middle class. They are average people
 living in average quarters. Your father is a craftsman of mediocre talent.
        As a young child you were often alone. You did not have any
 friends. You do not like to remember those times. They were very sad.
        As a kid you often watched the adult adventurers preparing for new
 exciting journeys. They sparked your imagination.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Wizard.

Total weight: 30983 stones                Carrying capacity: 33589 stones

He: blessed helm of leadership [+3, +4] {Ch+6}                       [100s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}                [3s]
Bo: blessed eternium plate mail (-1, -2) [+4, +13]                   [240s]
Gi: blessed girdle of giant strength [+5, +6] {St+12}                 [30s]
Cl: blessed cloak of protection [+0, +6]                              [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)          [1s]
LR: blessed ring of immunity                                           [1s]
Br: blessed bracers of war [+8, +4] {Dx+8}                            [10s]
Ga: blessed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
Bo: blessed seven league boots [+6, +4]                               [30s]
MW: blessed heavy crossbow "The Far Slayer" (+18, +18)               [350s]
Mi: bundle of 11 blessed quarrels of demon slaying (+3, 2d6+3)        [44s]
Tl: heap of 72 blessed spenseweeds                                   [144s]


Total weight: 29850 stones   Carrying capacity: 33589 stones

<snip stuff>

One-handed weapons ('(')
   blessed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1]       [13s]
*** Got this early and used pratctically all games.  Wasn't very useful by
    the end to be honest - I mostly stuck with magic to wipe out everything.
   uncursed jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
*** Found in a giant vault very late on.  Was too late to bother switching.
   uncursed whip of slaughtering (-3, 1d30)                           [15s]
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
   uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s]
*** Man, these were amazing when I dual-wielded them.  But I'm a bit of a
    traditionalist when it comes to weapon and shield...

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                49
Daggers & knives        12   +14    +8   +4   Mastery              1798
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           1    +1    +0   +0   basic                50
Swords                   1    +1    +0   +0   basic                36
Axes                     1    +1    +0   +0   basic                50
Whips                    1    +1    +0   +1   basic                50
Pole arms                7    +7    +3   +6   skilled              222
Twohanded weapons        1    +1    +1   +0   basic                50
Staves                   1    +1    +0   +1   basic                50

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     0    +0    +0   +0   unskilled            12
Crossbows                5   +10    +7   +1   skilled              146
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            2319

Damage caused with your melee weapons:
Right hand: +183 bonus to hit, 6d12+74 damage

Damage caused with your missile weapons:
Ammunition: 11, base range: 20, +107 bonus to hit, 2d6+64 damage


  Alchemy ..................100    (superb)       [+2d4]
  Alertness ................100    (superb)       [+1d3]
  Appraising ...............100    (superb)       [+1]
  Backstabbing .............100    (superb)       [+1d5]
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Detect traps .............100    (superb)       [+1d3]
  Disarm traps .............100    (superb)       [+1d3]
  Dodge .................... 55    (good)         [+1d5]
  First aid ................100    (superb)       [+1d3]
  Fletchery ................ 49    (fair)         [+1d3] (ma)
  Food preservation ........100    (superb)       [+1d5]
  Gemology .................100    (superb)       [+1d5]
  Haggling ................. 70    (good)         [+1d3]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Law ......................100    (superb)       [+1]
  Listening ................100    (superb)       [+3d3]
  Literacy .................100    (superb)       [+2d4]
  Metallurgy ...............100    (superb)       [+1d5]
  Mining ................... 47    (fair)         [+1d5]
  Music ....................100    (superb)       [+1d3]
  Pick locks ............... 60    (good)         [+2d4]
  Pick pockets .............100    (superb)       [+1d3]
  Smithing ................. 60    (good)         [+1]
  Stealth ..................100    (superb)       [+1d5]
  Survival ................. 69    (good)         [+1]
  Swimming .................100    (superb)       [+1]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........100    (superb)       [+1]
  Ventriloquism ............100    (superb)       [+1d3]


   Acid Ball           :  7557,  17pp     (Effectivity: +25)
   Acid Bolt           :  1911,   7pp     (Effectivity: +11)
   Bless               :  6143,   5pp     (Effectivity: +0)
   Burning Hands       : 13181,   4pp     (Effectivity: +34)
   Calm Monster        : 14482,   4pp     (Effectivity: +5)
   Create Item         :  1497, 134pp     (Effectivity: +7)
   Cure Critical Wounds:  2206,   9pp     (Effectivity: +0)
   Cure Disease        :  1336,   5pp     (Effectivity: +0)
   Cure Light Wounds   :  7560,   3pp     (Effectivity: +0)
   Cure Serious Wounds :  3908,   6pp     (Effectivity: +2)
   Darkness            : 20297,   2pp     (Effectivity: +2)
   Death Ray           :  1804,  54pp     (Effectivity: +2)
   Destroy Undead      :  2703,   5pp     (Effectivity: +0)
   Disarm Trap         :  6616,   6pp     (Effectivity: +0)
   Earthquake          :  3425,  44pp     (Effectivity: +0)
   Farsight            :  7909,   9pp     (Effectivity: +6)
   Fire Bolt           :  5961,   5pp     (Effectivity: +19)
   Fireball            :  2525,  10pp     (Effectivity: +8)
   Frost Bolt          :  7033,   6pp     (Effectivity: +18)
   Greater Identify    :  1740,  54pp     (Effectivity: +3)
   Heal                :  2194,  22pp     (Effectivity: +0)
   Ice Ball            :  3782,  12pp     (Effectivity: +11)
   Identify            :  3446,  41pp     (Effectivity: +0)
   Improved Fireball   :  6278,  16pp     (Effectivity: +8)
   Invisibility        :  7164,   5pp     (Effectivity: +7)
   Knock               : 12382,   6pp     (Effectivity: +6)
   Know Alignment      :  4464,   6pp     (Effectivity: +0)
   Light               : 29584,   1pp     (Effectivity: +8)
   Lightning Ball      :  6778,  16pp     (Effectivity: +5)
   Lightning Bolt      :  9444,   6pp     (Effectivity: +5)
   Magic Lock          : 19519,   5pp     (Effectivity: +4)
   Magic Map           :  8383,  21pp     (Effectivity: +7)
   Magic Missile       : 18766,   4pp     (Effectivity: +17)
   Mystic Shovel       :  1972,  53pp     (Effectivity: +7)
   Neutralize Poison   :  5111,   6pp     (Effectivity: +1)
   Petrification       :  1895,  65pp     (Effectivity: +0)
   Remove Curse        :  8903,  27pp     (Effectivity: +0)
   Revelation          :  3681,  17pp     (Effectivity: +5)
   Scare Monster       :  2123,   7pp     (Effectivity: +0)
   Slow Monster        : 21813,   4pp     (Effectivity: +2)
   Slow Poison         :  6427,   3pp     (Effectivity: +0)
   Strength of Atlas   :  8819,   5pp     (Effectivity: +10)
   Stun Ray            : 14667,   5pp     (Effectivity: +0)
   Summon Monsters     :  4624,  17pp     (Effectivity: +0)
   Teleportation       : 13777,  11pp     (Effectivity: +14)
   Web                 : 15456,   7pp     (Effectivity: +0)
   Wish                :   325, 2700pp     (Effectivity: +0)

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

              His achievements during his adventures:

Mugs, the drakish wizard, saved the world with his brave efforts and became
a great ruler while saving himself 7 times.
*** Majority of the game was done in two long play sessions.
He scored 28537276 points and advanced to level 50.
He survived for 0 years, 197 days, 8 hours, 33 minutes and 34 seconds
(166489 turns).
Mugs visited 135 places.
His strength score was modified by +53 during his career.
His learning score was modified by +53 during his career.
His willpower score was modified by +53 during his career.
His dexterity score was modified by +51 during his career.
His toughness score was modified by +62 during his career.
His charisma score was modified by +47 during his career.
His appearance score was modified by +47 during his career.
His mana score was modified by +55 during his career.
His perception score was modified by +44 during his career.
*** Bwahaha, these stats were amazing...
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
9801 monsters perished under his attacks.
The following 37 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
*** Teleport makes getting this a breeze.
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"
*** Can't remember where I found this, but it was quite decent.
  the lead-filled mace "Big Punch"
  the scorched spear
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods
  the boots of great speed
  the black torc
  the rune-covered club "Skullcrusher"
*** Never found.
  the glaive "Long Sting"
  the bracers of war
*** Giant vault, nice...
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the jet-black battle axe "Executor"
  the staff of the archmagi
*** Crowning gift.  Bleh...
  the ring of immunity
  the sapphire amulet "Preserver"
*** I love this thing  :)
  the dwarven pick axe "Hammerhead"
  the shining long spear "Soaker"
  the emerald dagger "Serpent's Bite"
  the Trident of the Red Rooster
  the weird tome
  the rune-covered halberd "Wyrmlance"
*** Didn't find, but wasn't needed.  Acid ball made easy work of BDC.
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through an item).
  He was cold resistant (enhanced through an item).
  He was acid resistant.
  He was lucky (enhanced through items).
  Fate smiled upon him (enhanced through an item).
  He was sleep resistant.
  He was able to control teleportation.
  He was stun resistant (gained through an item).
  He was paralyzation resistant (enhanced through an item).
  He was resistant to death rays (enhanced through items).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (gained through items).
  He was immune to shock attacks.
  He was immune to fire attacks.
  He was immune to acidic attacks (gained through items).
  He was immune to ice attacks (gained through items).
*** Actually had all immunities at least twice...
  He was able to breathe water (gained through an item).
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Beast of Burden, Careful, Defensive
Fighter, Greased Lightning, Hardy, Healthy, Long Stride, Master Packager,
Miser, Porter, Quick, Shield Expert, Shield Master, Shield Specialist,
Treasure Hunter, Very Careful, Very Quick.
He had a final speed score of 175 (final base speed: 169).
He was a messiah of Issrecht.
He asked for 6 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished: