NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

The story of Mulaia. (Dark elf monk, made for a challenging race/class combo)

A long time ago, in a place far far away...
There was a monestary. It was a mighty structure with high towers. However, the sun never
shone upon this sacred place of worship. It was in the underdark, deep below the surface.
And its inhabitants were all drows, or dark elves. Once they had been as numerous as the
fish in the nearby lake, but their numbers had dwindled, and now there were only nine left.

One long-remembered day the elder monk came to his fellow worshippers, and spoke to them 
about the plight that had struck the lands of Arcadia. They were charged with a holy quest
to seek out the Drakalor chain and discover the source of all the troubles. And with these
words the elder set out. After a year had passed, the second-oldert set out, and so it went
each year. After 8 long years had passed, it came upon young Mulaia, the apprentice, to set
out.

Following the elders directions, she came upon the Drakalor chain. She had been advised to find
the village of terinyo. On the way there, she found a site of a battle. It looked like it might
have happened years ago. She recognized the cloak of one of her brethren wrapped around a skeleton
with several crude spears sticking out of it.

After visiting the village she had found she had several options. She chose the most dangerous, to
seek first the outlaw village to southwest, then head northwards to a small but dangerous cave.
In the village she was attacked by a mugger, but managed (somehow) with her quarterstaff to slay it.
She learned to pick pockets, and looked through the shop there.

In the small cave she found two more skeletons of her monastic brothers, but passing them by she 
found some weapons, a wooden shield, a studded armor, some kind of blanket and some stairs down.
She decided not to walk down the stairs yet, but instead return to the village. The cave was quite
tough, and she had to pray two times to stay alive.

Equipping a spear she had found, it turned out to be a spear of mayhem, 3d8+1. Rest of stuff was
normal, but now she had a way to clear her way through tough opposition. She sold some stuff, bought
some food, and had a look through the Druid dungeon. At level 4 she found an altar, and were somehow
able to see things from a more neutral perspective...after all, there must be a balance between law
and chaos. She also managed to obtain some precious holy water.

She returned to the small cave, quickly finding the down stairs again. Passing down she found another
altar, a shop selling another spear of mayhem and some herbs. She managed to gather herbs despite not
knowing much about herbs, and became quite healthy and strong of will. She sent her god many gifts
in the form of evil creatures, and was rewarded with a heavy but potent crossbow. Passing through the
entire dungeon the found the remains of four more of her former friends. At last she came upon a 
village. And she very nearly was slain by a stone giant lord. She prayed at one point to stay alive,
and managed to dodge the beast. and get out.

Heading to the southwest she came to a big cave in the mountains. She went easily through the first
few levels, then came to an arena. She bought some foodstuffs, then went to fight in the arena. First
fight she notices the staff of her former elder lying on the floor, next to the dried-out husk of him
lying inside a cocoon spun of spiderweb. Crossing herself quickly, finally knowing that she is the
last of the dark elven monks, she faces her challenge and dispatches it with a flurry of savage blows.
She fights more, but one of her opponents is a wild cat. The creature dies easy, but she hears a
noise echoing hate and sorrow from somewhere below her.

Returning to the unremarkable dungeon, with plenty of food, exp level of 11 and some gold to burn,
she continues to please her deity with gifts until she receives a mighty gift - the wyrmlance.
And to quote the scriptures: "The lord did grin" as he passed on the gift.

Rest of story will just describe what happened in the game, and is somewhat spoily.



[SPOILER]





She was born in the raven sign by the way, which probably helped a great deal in early survival.
She got teleport control from a blink dog, and had found a pool in the UD as well. Drinking from the
pool got her paralysis resistance, -fire and -poison (always seems to happen), +acid and +teleport.
Teleportitis got her into the HMV secret room for the scroll (it later was nuked in a door blow).
She went down to dwarftown, grabbing the si, and got a quest to kill an ettin. She gave a blessed
carrot juice to blup for swimming, then decided to do underwater cave at level 15. She used spenseweed
while waiting for teleport to kick in, teleported to blup's mom, talked to her, had to drink a blessed
ultra healing pot, and got out. While doing pyramid (I think) I got the rune-covered trident. 
Dwarven graveyard was easy now, on the surface I started to dig up graves. From the first one an
emperor lich jumps out. I run away...
Btw there were many vaults in the game, two in UD, one in PC, and one in upper CoC. Lack of spellbooks,
But she is doing very well in melee. Dwarven quests are very easy. She then does Darkforge. Decides to
drink from pools again for a wish (I had found a ring of teleport control). It took seven turns to CoC
to get rid of dooming, but no wish. I did get perm invis though. And -poison (lucky its easy to
get back). I did RotHK easy enough with a wand of cold found in the shop in UD.

I then used water trap/gremlin scum in DH:2, picked up some good corruptions (-dx is only
nice at this points, just using moss of m. for greater dex later. And now the real lucky thing:
I pickpocket some shining silver bracers from a dumb gremlin! No problems now, eh?
Only problem is, I want to shave Khelly. A bit because I only have two PoCC, and have only 89 climbing,
and about 7 corruptions. None bad, but I still feel threatened. I get tired of pickpocketing, and
looking at my inventory and hps I decide to do ToEF. I have eternium helm and boots, somewhat smithed,
adamantium girdle and a red dragon scale mail. And I have wyrmlance and rune-covered :). Clearing it
out never was that easy, I even went and killed most of the other critters there (didn't realize that
grues were demons, and slayable by trident). Coming out at level 23 really helped. Also I let the
ACW corpse cook for another PoCC. AND, the last ring I pick up on my way out turns out to be RoDS.



So I rush down CoC, shave Khelevaster, rip through water temple and Guardian, and casino. I spot a
greater fire vault before casino, but using a wand of item detection I see its an artifact missile,
and decide to explore a bit more before coming back.

Casino had nothing much to brag about, I go up to the surface and do the rift now that climbing is
100. I only bring my worn equipment (mostly eternium and artifacts) and carry a lot of trash (so my
climbing set has a higher survival expectancy). Bingo - it lived. I rip through Rift dungeon and 
likewise library. Pick up much spellbooks (finally) and weird tome. Visit minstrel, then more Coc.

I continue through a lesser berserker vault which somehow  manages to drop "skullcrusher". 
My plan is to exp up in the earth temple, but I only get 2 levels there. Still diving, and then I get
my prize, another greater fire vault. And this one had 8-ish great wyrms in it. How lucky I have a 
wyrm-lance...

After this I'm level 45, got executor and scorched spear. I debate with myself whether to go for ultra.
I got all I need itemwise except giant boar skull. And being late in the evening I want to finish up.
I could most definately go through with it, even if it means scumming surface 100 days for a boar.
Im pretty sure I could have managed to switch back to L+ (would have been more hassle at that level 
though) so only question is whether I could have killed Andy. I'll leave that question open.
(He would have gone down soooo bad)

Decided to do normal ending, I get crowned with acid immunity and...Gauntlets of Eternal peace!
Jeeez that's gotta suck if you get the gift at level 10 or something. 

I also got "Serpents bite" from some random monster, found "Crown of leadership" in the first
greater fire vault. I see from -flg file that Staff of archmagi, ring of immunity and "ironfist"
were generated. Well I was going pretty fast through my dungeouns after ToEF heh.

I did do blue dragon caves, mana temple, decided to just go for D:48 (since I had all kind of slayers
for D:50 anyway. Uselessness gift - hammer of the gods. Then I enter the dizzy level...

I decide to do a kill-all-them-critters-ending here. So I go right west, fighting through the jellies.
Magic missiled most to death, then shot some with ever-abundant jelly-slaying ammo. I shut the chaos
mutants in with doors, and locked them there. Then I enter the big room with Ghost lords and Chaos
warriors. And then I look in my inventory and see 4 blessed scrolls of familiar summoning. 
I read them all, getting 3 greater and one normal earth elemental (is this very lucky or this kind
of thing normal btw?). Im invis, they are not, and there follows a very fun fight, actually.
I slay some, wielding skullcrusher for chaos warriors and wizards, and trident for ghosts and balors.
One of my (greater) pets chickens out and runs away, but the rest of them keep killing, regenerating,
and gathering exp. All balors in central room dies (mostly to my trident, I must say), I kick in the
walls to the levers and handle each of them. I shut the rest of the greater chaos servants in with
locked doors again, zap a wand of monster detection and chase down and destroy 2 ghost lords that 
managed to panic away.

Leaving CoC, I head up in triumph, I remove corrupoins at unicorn's place then leave.
(I could of course have gotten sting easy enough, and TotRR is just a matter of slaying EM. But 
score didn't really interest me, I was just going to bed...)


------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



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       ^^*^^^^^^^            ^^^^^^^^^^^^^^^^^^^^^^^     ^^^^^^^^^ ^^^^^^^@.^
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       =="""~~~~~~          &&&o&&&&&&&~~~~~~~&&&=== ====="""""""&&^~^^*^.^^
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    ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^ ^o^
     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^  ^^^
      ^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mulaia        St:37  Le:38  Wi:38  Dx:69  To:37  Ch:36  Ap:37  Ma:32  Pe:28 L+
DV/PV: 88/51   H: 903(903)    P: 550(550)    Exp: 50/35556837   DrCh  Sp: 151
Blessed Invisible Bloated Burdened
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Mulaia              Race: female Dark Elf     Class: Monk
Eye color: blue           Hair color: silver        Complexion: black
Height: 5'3"              Weight: 97 pounds         Scars: 1
Age: 142 (grown-up, 5 years of unnatural aging added in)
Star sign: Raven          Birthday: 30/Raven (day 30 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        During your childhood one of your uncles taught you a lot of things
 about the history of your people. Your vast knowledge on the legends and
 the lore of your people made you very popular with your friends because of
 all the exciting stories you knew.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        As a young adult you were a credit to your family. Your parents
 supported your plans and were very understanding. They tried to help you
 along your way with all means at their disposal.
        You decided to become a Monk.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 10137 stones                Carrying capacity: 11967 stones

Head          : uncursed crown of leadership [+2, +7] {Ch+18}         [65s]
Neck          : uncursed ankh                                          [3s]
Body          : uncursed elven chain mail [+3, +4]                    [10s]
Girdle        : blessed eternium girdle [+1, +7]                      [12s]
Cloak         : uncursed cloak of defense [+4, +1]                    [20s]
Right Hand    : blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}
Left Hand     : -
Right Ring    : blessed ring of the High Kings [+2, +3]                [1s]
Left Ring     : uncursed ring of slaying (+6 melee damage, +6 missile damage)
Bracers       : uncursed bracers of war [+8, +4] {Dx+8}               [10s]
Gauntlets     : uncursed gauntlets of strength (-1, +0) [+1, +1] {St+2}[40s]
Boots         : uncursed eternium boots [+4, +6]                      [55s]
Missile weapon: uncursed long bow (+5, +2)                            [30s]
Missiles      : bundle of 8 uncursed arrows of thunder (-1, 1d6)      [16s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------
[SNIPPED]
Total weight: 9794 stones   Carrying capacity: 11967 stones

   uncursed gauntlets of eternal peace "Shezestriakis" (-15, -15) [+15, +3] 
 	- GREAT crowning gift? NOT

 
   uncursed bracers of speed [+6, +4] (+4 spd)                        [10s]
  	- smithed these up before I found BoW

   uncursed scorched spear (+2, 3d8+1) [+2, +0]                       [50s]
	- Greater vault

   uncursed jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
	- Greater vault

   uncursed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
	- Lesser vault

   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
	- Never even bothered to get the Sting

   uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1]      [13s]
	- Don't remember, mabye random drop or lesser vault, or BDC

Two-handed weapons ('(')
   blessed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]    [50s]
	- Second precrowning, this is what made victory assured (almost)

   uncursed heavy crossbow "The Far Slayer" (+18, +18)               [350s]
	- First precrown gift.

   blessed obsidian quarrel "Thunderstroke" (+8, 20d4+8)               [2s]
	- Greater vault, never used

   uncursed ring of immunity                                           [1s]
	- I didn't even know I had this...bahaha. 

Some of my potions:
   heap of 3 uncursed potions of boost strength                        [6s]
   blessed potion of boost dexterity                                   [2s]
   heap of 2 uncursed potions of boost speed                           [4s]
   heap of 2 uncursed potions of boost mana                            [4s]
   heap of 4 uncursed potions of boost toughness                       [8s]
   blessed potion of ultra healing                                     [2s]
   heap of 3 uncursed potions of boost appearance                      [6s]
   heap of 7 uncursed potions of boost willpower                      [14s]
   heap of 4 uncursed potions of boost dexterity                       [8s]
   heap of 14 potions of holy water                                   [56s]
   heap of 8 blessed potions of extra healing                         [16s]
   blessed potion of cure corruption                                   [2s]
   blessed potion of charisma                                          [4s]
   heap of 4 uncursed potions of ultra healing                         [8s]
   uncursed potion of potential toughness                              [4s]
   blessed potion of boost strength                                    [2s]
	- Wonder if all this boost would have helped agains Andy? Would need more speed I think.
	- (Always have more than enough big healing. Next time I shall drink them early
	- to get the +maxhp gain)

Scrolls ('?')
   heap of 10 blessed scrolls of chaos resistance                     [20s]
	- Who said chaos was a problem? I got none from dwarf mystic, and did not to bugcave.

   cursed cooked Chaos Archmage corpse                               [114s]
	- Another PoCC here. 


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         9    +6    +4   +3   excellent            379
Daggers & knives         3    +2    +1   +0   basic                27
Clubs & hammers          7    +5    +3   +2   skilled              109
Maces & flails           1    +1    +0   +0   basic                25
Swords                   6    +4    +2   +1   skilled              251
Axes                     7    +5    +4   +1   skilled              272
Whips                    1    +1    +0   +1   basic                25
Pole arms               13   +16   +10  +18   Mastery              3712
Twohanded weapons        1    +1    +1   +0   basic                21
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     6   +12    +9   +2   skilled              23
Crossbows                8   +16   +12   +2   excellent            214
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            4
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            1

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  5   +10              skilled              42


Damage caused with your melee weapons:
--------------------------------------
Right hand: +137 bonus to hit, 3d12+48 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 8, base range: 13, +90 bonus to hit, 1d6+47 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness .................100    (superb)       [+2d4]
  Appraising ................ 52    (good)         [+1]
  Athletics .................100    (superb)       [+2d4]
  Backstabbing ..............100    (superb)       [+2d4]
  Bridge building ........... 19    (mediocre)     [+3d5] (mr)
  Climbing ..................100    (superb)       [+1d3]
  Concentration .............100    (superb)       [+2d4]
  Cooking ................... 66    (good)         [+1] (ma)
  Detect item status ........100    (superb)       [+1]
  Detect traps ..............100    (superb)       [+1d5]
  Disarm traps .............. 92    (superb)       [+1]
  Dodge .....................100    (superb)       [+1d5]
  Find weakness .............100    (superb)       [+1d3]
  First aid .................100    (superb)       [+2d4]
  Haggling .................. 71    (great)        [+1d3]
  Healing ...................100    (superb)       [+2d4]
  Herbalism .................100    (superb)       [+1d5]
  Listening .................100    (superb)       [+2d4]
  Literacy ..................100    (superb)       [+1d5]
  Pick pockets ..............100    (superb)       [+1d3]
  Smithing ..................100    (superb)       [+1d3]
  Stealth ...................100    (superb)       [+1d5]
  Swimming .................. 85    (great)        [+1d3]
  Tactics ...................100    (superb)       [+1d3]
  Two weapon combat .........100    (superb)       [+1d5]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball        :   274,  35pp     (Effectivity: +0)
   Burning Hands    :   466,   8pp     (Effectivity: +0)
   Cure Disease     :   654,   8pp     (Effectivity: +0)
   Cure Light Wounds:    11,   9pp     (Effectivity: +0)
   Darkness         :   664,   4pp     (Effectivity: +0)
   Destroy Undead   :     4,  15pp     (Effectivity: +0)
   Fire Bolt        :   264,  10pp     (Effectivity: +3)
   Frost Bolt       :   385,  12pp     (Effectivity: +2)
   Identify         :   542,  75pp     (Effectivity: +1)
   Invisibility     :   218,  10pp     (Effectivity: +0)
   Knock            :   627,  12pp     (Effectivity: +0)
   Know Alignment   :   527,  10pp     (Effectivity: +4)
   Light            :   506,   3pp     (Effectivity: +0)
   Lightning Ball   :    17,  54pp     (Effectivity: +0)
   Lightning Bolt   :   367,  12pp     (Effectivity: +0)
   Magic Missile    :   458,   7pp     (Effectivity: +5)
   Remove Curse     :     8,  96pp     (Effectivity: +0)
   Revelation       :   290,  33pp     (Effectivity: +2)
   Slow Monster     :   342,   7pp     (Effectivity: +0)
   Slow Poison      :   282,   6pp     (Effectivity: +0)
   Strength of Atlas:     5,  19pp     (Effectivity: +0)
   Stun Ray         :   463,   8pp     (Effectivity: +0)
   Summon Monsters  :   244,  30pp     (Effectivity: +0)
   Teleportation    :   759,  22pp     (Effectivity: +4)
   Web              :    10,  22pp     (Effectivity: +0)




----------------------------------------------------------------------------
                              Her further life:
----------------------------------------------------------------------------

After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She is crowned to be the queen of all dark Elves and lives a long
and prosperous life full of power, happiness and pleasure.

----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Mulaia, the dark elven monk, saved the world with her brave efforts and
became a great ruler while saving herself 17 times.
She scored 16377720 points and advanced to level 50.
She survived for 0 years, 146 days, 2 hours, 3 minutes and 2 seconds (149863
turns).
Mulaia visited 123 places.
Her strength score was modified by +20 during her career.
Her learning score was modified by +22 during her career.
Her willpower score was modified by +20 during her career.
Her dexterity score was modified by +32 during her career.
Her toughness score was modified by +24 during her career.
Her charisma score was modified by +13 during her career.
Her appearance score was modified by +23 during her career.
Her mana score was modified by +14 during her career.
Her perception score was modified by +12 during her career.
She was unnaturally aged by 5 years.
She was the champion of the arena.
She was the head of the thieves guild.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
6349 monsters perished under her attacks.
The following 33 artifacts were generated during her adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"
  the obsidian quarrel "Thunderstroke"
  the lead-filled mace "Big Punch"
  the scorched spear
  the gauntlets of eternal peace "Shezestriakis"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods
  the black torc
  the rune-covered club "Skullcrusher"
  the bracers of war
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the jet-black battle axe "Executor"
  the staff of the archmagi
  the ring of immunity
  the crown of leadership
  the iron gauntlets "Ironfist"
  the emerald dagger "Serpent's Bite"
  the weird tome
  the rune-covered halberd "Wyrmlance"
She possessed the following intrinsics:
  She was fire resistant (enhanced through an item).
  She was poison resistant (enhanced through items).
  She was cold resistant (enhanced through an item).
  She was acid resistant.
  She was lucky (enhanced through items).
  Fate smiled upon her (enhanced through an item).
  She was able to teleport.
  She was able to control teleportation.
  She was invisible.
  She was stun resistant (gained through an item).
  She was paralyzation resistant.
  She was resistant to death rays (gained through an item).
  She was shock resistant (gained through an item).
  She was able to see invisible things (gained through items).
  She was immune to acidic attacks.
  She was immune to ice attacks (gained through an item).
  She was able to breathe water (gained through an item).
  She was able to resist confusion attacks (gained through items).
She had the following talents: Alert, Beast of Burden, Careful, Defensive
Fighter, Dodger, Extremely Hardy, Greased Lightning, Hardy, Iron Skin, Long
Stride, Master Packager, Miser, Porter, Quick, Tough Skin, Treasure Hunter,
Very Hardy, Very Quick.
She had a final speed score of 151 (final base speed: 166).
She was a messiah of Elderon.
She asked for 5 divine interventions.
She was a holy champion of Order.

The following monsters were vanquished:
	- Nothing much of interest here. My hardest foe was:

      1 eternium golem

	- Found it in a golem lesser vault. And it was almost immune to my hits at the time.
	- With critical hits I did a little bit of damage to it. I had to run away to heal with
	- spenseweed quite a few times (for some reason I had no construct slaying ammo)