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This time it was a close call, because I took some voluntary
risks...

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Murug         St:70  Le:61  Wi:46  Dx:37  To:40  Ch:21  Ap: 1  Ma:73  Pe:47 C-
DV/PV: 33/60   H: 499(809)    P: 0(1161)     Exp: 50/45831263   ChAoS Sp: 153
Blessed Bloated Berserk
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Stats boosted by potions. No stat scumming in any way.
Playing an elementalist is easy, especially if you find 3 rings 
of djinni summoning like I did. I wished for an amulet of life 
saving, a girdle of giant strength and spellbooks of acid ball.

I decided to add some extra challenge and for the first time ever
completed Kherab's quests as well as Ruirry's quest (that's the black
one, right?). In addition I decided to carry the amulet and shield
of steel with me to the Chaos Plane, which added some extra corruption.
In the end I was pretty damn close to turning into a WMoPC. I didn't
find a single potion of boost speed in the game, which made the
final fight even more exciting.

Precrowned (chaotic) on PC:1 and got the scorched spear, which became
the main weapon until ToTRR. Two vaults of greater undead in the deep
CoC. Killed a few emperor liches but decided that I had too few
castings of acid ball and let the vaults be.


Name: Murug               Race: male Orc            Class: Elementalist
Eye color: brown          Hair color: black         Complexion: tanned
Height: 6'                Weight: 4 pounds          Scars: 4
Age: 16 (grown-up, 1 year of unnatural aging added in)
Star sign: Falcon         Birthday: 21/Falcon (day 231 of the year)

Total weight: 20505 stones                Carrying capacity: 154224 stones

He: blessed eternium cap (-1, +1) [+0, +6]                            [28s]
Ne: blessed sapphire amulet (named) [+4, +4] {Wi+7}                    [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)  [120s]
\\ Uselessness gift

Gi: blessed girdle of giant strength [+0, +0] {St+12}                 [30s]
Cl: uncursed cloak of adornment [+0, +3] {Ap+4}                       [40s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of slaying (+6 melee damage, +6 missile damage)       [1s]
LR: uncursed ring of mental stability [+0, +1] {Le+4}                  [1s]
Br: uncursed bracers of toughness [+2, +1] {To+6}                     [10s]
Ga: blessed thick gauntlets (+0, -1) [+1, +4]                         [15s]
Bo: blessed seven league boots [+1, +1]                               [30s]
MW: uncursed long bow of accuracy (+11, +2)                           [30s]
Mi: bundle of 4 blessed arrows of humanoid slaying (+3, 1d6+3)         [8s]
Tl: uncursed torch (1029 turns of fuel remaining, lit)                [10s]

\\ Heavily snipped rest of .flg.

Total weight: 20029 stones   Carrying capacity: 154224 stones

   blessed eternium plate mail of protection (-1, -2) [-1, +17]      [240s]
   uncursed vigilant eternium plate mail of protection (-1, -2) [-1, +17]
\\ Nice PV's on those.

   uncursed shield of raw steel (+2) [+18, +12] {To+8}               [180s]
\\ Corruption? What corruption?

   uncursed amulet of raw steel {Pe+12}                               [10s]
\\ What is this corruption thing you keep talking about?

   blessed scorched spear (+2, 3d8+1) [+2, +0]                        [50s]
\\ Used a lot.

   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
   uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s]
   uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
   uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]        [800s]

   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10}         [40s]

   uncursed werewolf figurine of wondrous power                       [25s]
\\ The Chaos Plane needs some decoration.

   heap of 10 potions of holy water                                   [40s]
   heap of 3 blessed potions of ultra healing                          [6s]

\\ No scrolls of chaos resistance or potions of cure corruption 
\\ left...

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                46
Daggers & knives         2    +2    +0   +0   basic                80
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           2    +2    +0   +0   basic                51
Swords                   1    +1    +0   +0   basic                2
Axes                     1    +1    +0   +0   basic                50
Whips                    1    +1    +0   +1   basic                50
Pole arms               11   +12    +7  +14   Mastery              469
Twohanded weapons        1    +1    +1   +0   basic                50
Staves                   1    +1    +0   +1   basic                46

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     5   +10    +7   +1   skilled              156
Crossbows                4    +8    +6   +1   skilled              97
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            2196

Damage caused with your melee weapons:
--------------------------------------
Right hand: +213 bonus to hit, 6d12+102 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 4, base range: 22, +81 bonus to hit, 1d6+50 damage

  Climbing .................100    (superb)       [+1d3]
  First aid ................100    (superb)       [+1d3]
  Haggling ................. 75    (great)        [+1d5]
  Listening ................100    (superb)       [+3d5]
  Concentration ............100    (superb)       [+1d5]
  Gemology .................100    (superb)       [+1d3]
  Healing ..................100    (superb)       [+3d3]
  Literacy .................100    (superb)       [+1d5]
  Metallurgy ...............100    (superb)       [+1d5]
  Swimming ................. 61    (good)         [+3d4]
  Backstabbing .............100    (superb)       [+2d4]
  Find weakness ............100    (superb)       [+2d4]
  Mining ...................100    (superb)       [+1d5]
  Survival ................. 45    (fair)         [+1d5]
  Pick pockets ............. 73    (great)        [+1]
  Law ......................100    (superb)       [+1]
  Herbalism ................100    (superb)       [+1d3]
  Detect traps .............100    (superb)       [+1]
  Tactics .................. 70    (good)         [+1]
  Two weapon combat ........ 63    (good)         [+1]
  Courage ..................100    (superb)       [+2d4]
  Stealth ..................100    (superb)       [+1d5]
  Disarm traps .............100    (superb)       [+3d3]
  Pick locks ............... 95    (superb)       [+1]

  Woodcraft ................ 25    (mediocre)     [+3d3]
  Necromancy ............... 31    (fair)         [+2d4]
  Music .................... 31    (fair)         [+1d5]
  Gardening ................ 64    (good)         [+1d3]
  Smithing ................. 46    (fair)         [+1d3]
\\ These 5 are from foo of education. Wrote about 6-7 scrolls 
\\ myself.

\\ Most used spells:
   Acid Ball           :   556,  23pp     (Effectivity: +27)
   Burning Hands       :  1541,   4pp     (Effectivity: +50)
   Fire Bolt           :  5249,   5pp     (Effectivity: +36)
   Fireball            :   790,  14pp     (Effectivity: +12)
   Frost Bolt          :  5865,   6pp     (Effectivity: +36)
   Ice Ball            :  1935,  18pp     (Effectivity: +13)
   Lightning Bolt      :   199,   7pp     (Effectivity: +16)
   Magic Missile       :   223,   5pp     (Effectivity: +11)
   Strength of Atlas   :   111,   6pp     (Effectivity: +10)
   Teleportation       :   884,  15pp     (Effectivity: +17)

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                            Effects of Corruption
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Your close attunement to corrupted astral space allows teleportation.
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have become extremely thin and nimble (1/2 weight, DV: +6).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Your corrupted tissue seems to heal much faster.
Your antennae explore the details of your environment (Ap: -4).
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You rage (DV: -9, +6 melee damage)!
You exhale sulphur (Ch: -4).
You have grown horns (+3 melee damage, Ap: -4).
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Poison drips from your hands.
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
You are a living mana battery.
\\ Extremely corrupted without any means of removing corruption...

Murug, the orcish elementalist, managed to become the ultimate ChAoS gOd.
He scored 24002134 points and advanced to level 50.
\\ But my high score list shows only 23998216 points!

He survived for 0 years, 196 days, 19 hours, 3 minutes and 27 seconds
(153419 turns).
Murug visited 140 places.
His strength score was modified by +10 during his career.
His learning score was modified by +20 during his career.
His willpower score was modified by +11 during his career.
His dexterity score was modified by +22 during his career.
His toughness score was modified by +12 during his career.
His charisma score was modified by +11 during his career.
His mana score was modified by +5 during his career.
His perception score was modified by +8 during his career.
He was unnaturally aged by 1 year.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
8247 monsters perished under his attacks.
The following 35 artifacts were generated during his adventure:

  the hammer of the gods
  the shining long spear "Soaker"
  the rune-covered halberd "Wyrmlance"
\\ Missed these three, so they must have been in those greater
\\ undead vaults I skipped. 

He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant (enhanced through an item).
  He was acid resistant.
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was able to control teleportation.
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant.
  He was able to see invisible things (gained through an item).
  He was immune to shock attacks.
  He was immune to fire attacks (gained through items).
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (enhanced through an item).
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Beast of Burden, Careful, Defensive Fighter,
Far Shot, Good Learner, Good Shot, Great Learner, Keen Shot, Long Stride,
Master Packager, Pious, Porter, Potent Aura, Quick, Quick Shot, Stealthy,
Tough, Very Careful.
He had a final speed score of 153 (final base speed: 148).
He was a messiah of The One Who Rages.
He asked for 7 divine interventions.
He was a holy champion of Chaos.
He was severely tainted by Chaos.

The following monsters were vanquished:
      1 ancient black dragon
      1 ancient dwarf
      1 ancient karmic dragon
      1 beggar
      1 druid
      5 emperor liches
      1 fairy dragon
      1 fire giant king
      1 giant boar \\ And got a skull, too!
      1 goodwife \\ Caught in the acid ball aimed at Guth'Alak.
      1 great karmic wyrm
      1 great white wyrm
      1 greater air elemental
      1 greater white unicorn
      1 living wall
      1 minotaur mazemaster
      1 muscular dwarf
      1 red dragon
      1 wall beast

10th victory, 7th ultra ending, 3rd UCG.
First win with an orc, first win as an elementalist.
10 race-class-combinations done, 190 to go!

-Jukka
-- 
Jukka Kuusisto