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       """~~~^^^^^^^^^     ^^^&&&&&&&&&&&&&&&&&&&&&&==" """"""""&&~~~^....^
       "~~^^*^^^^^^^^      ^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
      "~~~^^^^^^^          ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^
    ^^^^&"  """""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^ ^^^
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     ^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^  ^o^
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Naarz         St:49  Le:37  Wi:40  Dx:44  To:57  Ch:28  Ap:17  Ma:21  Pe:33 L+
DV/PV: 98/58   H: 924(924)    P: 249(360)    Exp: 50/19362494   DrCh  Sp: 143
Blessed Bloated

Started the character to complete another challenge game: Win with an orcish merchant.
First kill: Mugger. Surprisingly easy. Month of candle help a lot, as did the starting gear.
He had 4 PV from start, as well as a potion of gain attributes.
He did actually do SMC, but didn't dive the UD. Did village dungeon, got healing (neutral altar
in PC or VD). Then did a bit of gathering, was made member of thieves guild by pickpocketing.
At level 8 went back to SMC, with some problems I managed to decend into the UD. (Near death for
the first time, next time would be chaos archmage).
Found the adamantium spear of slaughtering, used this a lot of the game.
Nothing much remarkable happened after this. I got two precrowns (second always takes much time) then
did dwarftown, pyramid. I found an amulet of life saving, and later a ring of djinni summoning.
Never used ring cuz I never made up my mind what to wish for. Saved Khelly, did water temple.
Did fire temple easy enough, even if I did take damage from fire (sacced elemental gauntlets by mistake,
I luckily had ironfist by now. There was an altar in ToEF, so I went to sac the ACW.
(*GET THAT THING AWAY FROM HERE*), but I had to clobber it to death instead. Easy enough.
I thought about doing library but simply decided to finish up the game. (Always hated that rift-falling).
Besides he was surprisingly bad at learning spells even after using many Crystals of Knowledge.
I couldn't do bug-temple because this particular PC (computer) didn't have enough in highscore list.
I just went down the CoC, got all orbs, and went up again to do unicorn quest and trade corpses for PoCC's.
Nuurag-Waarn almost killed me with energy ray, but finally he fell to slaying ammo and whoppings.
I did wand of destruction ending, but still killed some balors for exp.
I used scrolls of familiar summoning on D:50, got greater earth elemental again, so I did not get as much
exp as I usually get on D:50.
                            Background Information

Name: Naarz               Race: male Orc            Class: Merchant
Eye color: black          Hair color: black         Complexion: tanned
Height: 5'10"             Weight: 194 pounds
Age: 16 (grown-up)
Star sign: Candle         Birthday: 26/Candle (day 296 of the year)

        Your parents were poor people. They loved you and cared for you,
 although you had to hunger more than once.
        As a child you had to survive pretty harsh times since your parents
 seemed to have run out of luck. Their wealth was ever-declining and times
 were very hard.
        In your youth you enjoyed competition against others to the
 fullest. You were a very active kid.
        Your path was always clearly lying before you. You knew about your
 destiny since your earliest years and fortunately your grandfather
 supported your wishes. You managed to find a competent trainer and began
 your studies.
        You decided to become a Merchant. During your apprenticeship you
specialized on magical potions.

Total weight: 14711 stones                Carrying capacity: 41876 stones

He: uncursed mithril cap [+6, +2]                                     [40s]
Ne: uncursed necklace of rapid healing                                 [2s]
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5}             [60s]
Gi: uncursed adamantium girdle [+6, +6]                               [18s]
Cl: -
RH: blessed eternium spear of slaughtering (+2, 3d10+8)               [25s] (DECENT DROP HERE)
LH: uncursed medium obsidian shield "Protector" [+20, +4] {To+2}      [46s]
RR: blessed ring of the High Kings [+2, +3]                            [1s]
LR: uncursed ring of mental stability [+0, +1] {Le+3}                  [1s]
Br: uncursed bracers of defense [+2, +0]                              [10s]
Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}       [10s]
Bo: blessed boots of the divine messenger [+3, +3] {Dx+5}             [25s]
MW: uncursed long bow (+2, +4)                                        [30s]
Mi: bundle of 21 uncursed arrows (+0, 1d6)                            [42s]
Tl: uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]


Total weight: 14311 stones   Carrying capacity: 41876 stones

   uncursed elven chain mail of life (+1, +1) [+0, +7]                [10s] (NICE DROP, GIVES LOTS OF HP)
One-handed weapons ('(')
   blessed adamantium spear of slaughtering (+2, 2d10+9)              [36s] (USED THIS FIRST PART OF GAME)
   uncursed adamantium spear of hunting (+2, 1d8+6)                   [36s]
   uncursed adamantium halberd of penetration (+9, 2d7+6) [-2, +0]    [70s] (GOOD BACKUP)
   uncursed shining long spear "Soaker" (+9, 3d7) [+3, +0]            [10s] (USELESS)
   uncursed hammer of the gods (+1, 7d6+8) [-6, +0]                  [400s] (USELESS)
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]

Missile weapons ('}')
   uncursed heavy crossbow "The Far Slayer" (+18, +18)               [350s]
   blessed ring of djinni summoning                                    [1s] (AH-HAH)
   heap of 4 blessed potions of exchange                              [16s] (Forgot to use)
   heap of 5 blessed potions of cure corruption                       [10s] (HAH)
   uncursed potion of exchange                                         [4s]

   blessed scroll of chaos resistance                                  [2s] (HAH)

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                19
Daggers & knives         2    +2    +0   +0   basic                40
Clubs & hammers          4    +3    +1   +1   skilled              104
Maces & flails           1    +1    +0   +0   basic                25
Swords                   4    +3    +1   +1   skilled              105
Axes                     5    +3    +2   +1   skilled              170
Whips                    1    +1    +0   +1   basic                25
Pole arms               14   +18   +11  +20   Mastery              12869
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     4    +8    +6   +1   skilled              29
Crossbows                7   +14   +10   +2   skilled              177
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 11   +22              Mastery              2759

Damage caused with your melee weapons:
Right hand: +127 bonus to hit, 3d10+52 damage

Damage caused with your missile weapons:
Ammunition: 21, base range: 13, +57 bonus to hit, 1d6+34 damage


  Alchemy ...................100    (superb)       [+1d5]
  Appraising ................100    (superb)       [+2d4]
  Backstabbing ..............100    (superb)       [+3d3]
  Bridge building ........... 24    (mediocre)     [+3d4] (mr)
  Climbing ..................100    (superb)       [+1d5]
  Courage ...................100    (superb)       [+1]
  Detect item status ........100    (superb)       [+3d4]
  Detect traps ..............100    (superb)       [+1d5]
  Disarm traps ..............100    (superb)       [+1d3]
  Find weakness .............100    (superb)       [+1]
  First aid ................. 78    (great)        [+1d3]
  Gemology ..................100    (superb)       [+2d4]
  Haggling ..................100    (superb)       [+2d4]
  Healing ...................100    (superb)       [+1d3]
  Herbalism .................100    (superb)       [+1d5]
  Listening .................100    (superb)       [+1d5]
  Literacy ..................100    (superb)       [+1d5]
  Metallurgy ................100    (superb)       [+1d5]
  Mining ....................100    (superb)       [+1d5]
  Pick pockets ..............100    (superb)       [+2d4]
  Smithing ..................100    (superb)       [+1d3]
  Stealth ...................100    (superb)       [+1d3]
  Survival ..................100    (superb)       [+1d3]
  Swimming .................. 78    (great)        [+1d3]
  Tactics ...................100    (superb)       [+1]
  Two weapon combat .........100    (superb)       [+1]


   Calm Monster     :     4,  15pp     (Effectivity: +0)
   Create Item      :   512, 250pp     (Effectivity: +0)
   Cure Light Wounds:   345,   5pp     (Effectivity: +0)
   Darkness         :     9,   7pp     (Effectivity: +0)
   Ice Ball         :     4,  49pp     (Effectivity: +0)
   Identify         :   257,  75pp     (Effectivity: +1)
   Knock            :   591,  12pp     (Effectivity: +0)
   Light            :   343,   3pp     (Effectivity: +2)
   Lightning Bolt   :     4,  23pp     (Effectivity: +0)
   Magic Map        :    10,  76pp     (Effectivity: +0)
   Magic Missile    :   418,   8pp     (Effectivity: +0)
   Neutralize Poison:     2,  19pp     (Effectivity: +0)
   Revelation       :   369,  33pp     (Effectivity: +0)
   Scare Monster    :     4,  23pp     (Effectivity: +0)
   Slow Monster     :   260,   7pp     (Effectivity: +1)
   Slow Poison      :   134,   6pp     (Effectivity: +0)
   Stun Ray         :     6,  15pp     (Effectivity: +0)
   Teleportation    :   405,  21pp     (Effectivity: +5)

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all orcs and lives a long and
prosperous life full of power, happiness and pleasure.

              His achievements during his adventures:

Naarz, the orcish merchant, saved the world with his brave efforts and
became a great ruler while saving himself 15 times.
He scored 10904048 points and advanced to level 50.
He survived for 0 years, 179 days, 0 hours, 23 minutes and 45 seconds
(149318 turns).
2 companions were killed during his adventures.
Naarz visited 109 places.
His strength score was modified by +8 during his career.
His learning score was modified by +27 during his career.
His willpower score was modified by +14 during his career.
His dexterity score was modified by +18 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +4 during his career.
His mana score was modified by +18 during his career.
His perception score was modified by +11 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5370 monsters perished under his attacks.
The following 28 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer" (PRECROWN GIFT #1)
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the boots of the divine messenger (CROWNING GIFT)
  the hammer of the gods (NEVER USED)
  the rune-covered club "Skullcrusher" (
  the Chaos Orb of Elemental Mana
  the robes of resistance (SOME OTHER GREATER VAULT)
  the medium obsidian shield "Protector" (uSELESSNESS GIFT, USED IN D:50)
  the dwarven pick axe "Hammerhead" (PRECROWN GIFT #2. MINED FOR CRYSTALS AND ORE)
  the black tome of Alsophocus (BLAH)
  the shining long spear "Soaker" (NEVER USED)
  the emerald dagger "Serpent's Bite" (GREATER UNDEAD VAULT, NEVER PICKED UP)
He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant (enhanced through an item).
  He was cold resistant (gained through an item).
  He was acid resistant (gained through an item).
  He was lucky.
  Fate smiled upon him.
  He was sleep resistant (gained through an item).
  He was able to control teleportation (gained through an item).
  He was stun resistant (gained through items).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (enhanced through items).
  He was immune to acidic attacks. (GIANT SLUG CORPSE)
  He was immune to ice attacks. (CROWNING)
  He was able to resist confusion attacks (gained through items).
He had the following talents: Alert, Careful, Defensive Fighter, Extremely
Hardy, Greased Lightning, Hardy, Immune to Pain, Iron Skin, Long Stride,
Master Packager, Miser, Porter, Quick, Shield Specialist, Steel Skin, Tough
Skin, Treasure Hunter, Very Hardy, Very Quick.
He had a final speed score of 143 (final base speed: 121).
He was a messiah of The One Who Sees.
He asked for 12 divine interventions.
He was a holy champion of Order.

The following monsters were vanquished:

      1 Chaos Archmage
- My hardest fight. Had me at 56 hps once, I had to use much healing stuff

    263 jackals
- Got many of these kills early, making them challenging mid-game. Later I just ran past them.

      1 mugger
- First kill

     11 quickling kings
- Tension room. Dropped a total of 0 (zero) corpses

      1 werewolf king
- DH, first time through. Came close to killing me.