NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
Note: this game was played on Alucard's server (http://ancardia.us.to); all
testing mentioned was conducted locally. Recovery from crashes made possible by
the automatic backups created when the game is saved. Since said process is
automated, save-scumming is not possible.
Don't remember much of early game. Maxed To at 16 or so quite early, with herbs
from big room.
Pyramid & Griffyard were done at xl 13 or 14..wand for all three bosses, plus
invis on top of pyramid, made it quite easy.
TotHK was quite a close call. I didn't have -Conf, so I was confused a lot, and,
of course, the skeletal king decided to blind rage, which nearly killed me
multiple times. The stupid skeletal warriors weren't helping in that regard,
either, since they made me a lot easier to hit when I was surrounded. Definitely
going to have to start saving this for a bit later.
The SfB was a tough son-of-a-gun. I didn't have any reliable way to kill him
except for melee, so I wound up taking him to DT (still not sure why there of
all places) and running around the inn, hitting him every 3-4 steps. I actually
think his corpse is still in Waldy's shop...forgot to exchange it. Between water
temple & SfB, I picked up a corruption-flesh of order (not bad, not bad at all).
Next was crowning-sacced Sword of Nonnak, Moon Sickle & Big Punch, plus 100
blessed stoma [mainly for testing purposes] and 25k gold to get...the staff of
Creation. Man, that was a huge let-down, considering the awesome crowning gifts
to which Beastfighters have access, but it actually came quite in handy at
certain points in the game.
Next I mined/wanded out most of VDDL trying to find TP wand, but to no avail.
Then came clearing DFG-not a problem even with HP in the 80s. Used First Aid a
lot, so as not to waste spense (lots of pepper petal, but satiation problems).
Accidentally brought a beggar [lured into wilderness after dropped booze] into
my stash on D1 causing a crash.
Next, I cleared DFG again, to get xl 18. Found some nice armor in the armor room
-two eternium ring mails. Then I explored ToEF a little. Coming back for final
run, I brought in beggars (hoping ToEF would kill them and I wouldn't have to
deal with their annoying wilderness messages)...another crash.
Next, I retrieved TP wand from VDDL (not a problem since I remembered where it
wasn't, this time). Then I cleared DFG again, getting xl 18; this time, nothing
nice was genned in the armor room To was at 18 from potential toughness pot +
morgia; visited mystic, getting PoGA set, so blessed another PoGA I'd found
[or maybe Thrundarr gave], and took my To to 20.
ToEF was surprisingly easy. Only ran into one fire giant king, and I had blessed
invis pots to carry me through the temple part. Zapping a wand of cold with the
staff of creation equipped managed to bring the ACW out. Confusion wasn't a
problem due to the aforementioned staff. The ACW was touch and go. With 100
Alertness, I wasn't too worried about his energy rays, despite having just a
little over 100 HP, but his corrupting melee attack was killer. Luckily, I got
him almost to panicking with my only cursed potion of invisibility, and a few
hits and an extra healing pot or two later, he was only shooting energy bolt.
Traded corpse for PoCC.
I'd initially not planned to rob Casino, but after testing revealed that all my
old methods worked, I just used them. Picked up a fair bit of slaying ammo,
which would come in handy throughout the rest of the game.
I think around here I came across a greater undead vault. I spied what looked
like Nature's Companion and decided to go for it with some blessed undead
slaying arrows. Unfortunately those ran out rather quickly against a Lich King,
without significant progress (and he drained my St), so I decided to retreat and
reload with humanoid slaying. Big mistake, never was able to teleport back in,
despite trying like 5 times. Oh well.
Next was Air Temple, which was cleared without any trouble, as usual. The Earth
Temple was quite a hassle though-I hit level 23 or so in there, so my melee
attack was not very powerful yet (you most notice Mist Elf slow leveling a bit
later in the game). I basically used slaying ammo, and backstepping w/ my
movement reduction, to kill everything in there, including ASB. Cat lord I lured
off-level and used TP + webs + humanoid slaying to dispatch. Was hoping for a
big exp boost, but he only netted about 220k exp after 10 cats.
Nuurgy was quite an epic battle. Due to various corruptions, I had to equip the
Earth Orb for about 25 To-and 189 HP. Luckily, I had the very light corruption,
though that's a relative "luckily"-+20 Spd, so I'm much more likely to avoid
Nuurgy's DR, but -6 To, so I'm much more likely to die if hit with DR; quite the
double-edged sword. After luring him out a little, I realized this was not going
to work and had to hightail it out of there. He hit me once with DR, but luckily
it only dropped me to 19 HP.
I exited and did the library for the Weird Tome and to max my Literacy. Learned
a bunch of spells, including the useful Invis and CLW-concentration as a racial
skill is the bomb. Also had Magic Map & Stun Ray, so I knew the game was begging
me to do Mino Maze. Did the Mino Maze for corpse-really needed a St/To boost,
and 2 PoCCs couldn't go wrong. Of course, still used the top trap trick. This
wasn't too bad, though I was terribly ill-prepared-no gold to mark hidden
passageways, for instance [left entire inventory on downstairs to ML1]. This led
to the hilarious occurrence of me leaving the AMW (that thing you kind of need
to fight Nuurgy...) on ML6 and having to retrieve it. I'd had poison hands for a
while, so I had to bring my -2 PV thick gauntlets along to pick up the potions.
I didn't clear Poison Hands because I knew I'd have to poison Nuurgy, and poison
always comes in handy! Quite a bad corruption from Mino Emp-I think absorb mana.
Decided to clear it with PoCC....only to find that one wouldn't clear it, so I
had to drink the other too, so I didn't clear poison hands. One PoCC left.
On the way to fight Nuurgy, I pumped Wi with morgia-wound up with about 13 Wi
for the fight after I got another corruption (making 6, and -2 Wi...but also +2
St, To, Dx, Ma-a pretty good trade off). With Earth Orb, I had about 220 HP, so
I knew I'd be pretty okay against DR-plus, I had like 147 speed unburdened.
Nuurgy was a challenge-from earlier, when I'd hit him with some humanoid
slaying, he was at slightly injured. One PoCC later, he was at severely, and I
could close in without worrying about corruption. Had a lot of problem damaging
him for a while and was bewildered-until I saw I still had the staff of creation
equipped. I'd also done this against ACW, what a dunce I am. My heart was racing
extremely fast as I finally finished him off. Probably the most excited I'd ever
been in ADoM.
On D49, I got Far Slayer as my uselessness gift. It would come in quite a bit
of handy on D50.
D50 was next, and it wasn't /too/ bad. At first I'd thought I'd do the white
necromancy + door trick [even with Ch: 1, haha], but I decided to clear it for
bragging rights. I didn't think this would be possible, at first-I only had
about 20 PV and mid-100s HP going in, but as time went on and I collected
equipment from chaos knights, I gradually built up to about mids-30s PV. To was
usually less than 20 the whole time, though, despite a number of increases from
leveling. First dug into the side rooms and cleared it, and shut one lever...but
not the other. Took side route into jelly room and cleared it, then started into
main room. Eventually woke the balors with the noise, I guess, and they started
TP'ing out. Using [demon] slaying ammo, I started to whittle down their health
and then backstep/hit them barehanded, but I started picking up corruptions
quite fast when they connected. Ran out of TP wand charges and exited to D49 to
try to learn TP now that concentration was maxed [hadn't been able to learn it
after library with concentration in 60s]. Successful, but wound up never using
it, [even though I just barely had enough PP to cast it!] because I'd forgotten
I'd recently hit...32(?) and gotten hostile switching capabilities-huge, huge
help. Eventually all the balors were gone and all that was left was Fisti, who
easily went down to slaying ammo.
Next, cleaned up the dregs (including the chaos mutants rooms) and closed the
gate, escaping at corruption Q (and well on the way to corruption R, since when
I cleared it [it was absorb mana] with my last SoCR, it didn't remove corruption
P!). Visited white unicorn and left the chain.
For reference, me after clearing D50:
No Brakes St:26 Le:38 Wi:17 Dx:37 To:17 Ch: 1 Ap: 4 Ma:24 Pe:10 N+
DV/PV: 37/46 H: 291(291) P: 213(251) Exp: 46/17696086 D: 47 Sp: 133
Blessed Strained Berserk
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
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^^^^^ ^^^^^^^^^^ ^^^^^^^^^^^^^^^+^^^^^^ ^^^
^^^ ^^^^^^^^^^^^^^^^
No Brakes St:27 Le:24 Wi:18 Dx:32 To:27 Ch:12 Ap:34 Ma:19 Pe:26 N+
DV/PV: 39/51 H: 392(392) P: 165(165) Exp: 47/17786092 DrCh M: 74126
Blessed Hungry Strained Berserk
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: No Brakes Race: male Mist Elf Class: Beastfighter
Eye color: pink Hair color: white Complexion: white
Height: 6'11" Weight: 66 pounds Scars: 1
Age: 8104 (grown-up, 220 years of unnatural aging added in)
Star sign: Candle Birthday: 14/Candle (day 284 of the year)
YOUR HISTORY:
You remember rising from the Mists... so long ago. Your brethren
welcomed your into your physical existence and cared for you until you
managed to cope on your own. Thus decades passed.
As a young child you were taught by the elders of your race. They
showed to you the whole breadth of creation and opened your mind to
encompass whatever your life goal would become. Thus centuries passed.
You spent your youth honing your skills and preparing for the
ultimate quest that would change you forever: the trip to the mists of
Destiny. Thus millennia passed and empires rose and fell.
As a young adult your community prepared you for the final step
towards adolescence: Your Destiny Quest in the Mists of Time. In the full
knowledge that this quest will change you forever you finally entered the
Mists tht birthed you and emerged changed... as decreed by the Dreamers
from Beyond.
You decided to become a Beastfighter.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 4296 stones Carrying capacity: 3975 stones
Head : uncursed eternium cap [+0, +7] [28s]
Neck : uncursed ankh [3s]
Body : uncursed eternium plate mail of protection (-1, -2) [-1, +17]
Girdle : uncursed mithril girdle [+0, +2] [20s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : -
Left Hand : -
Right Ring : blessed ring of the High Kings [+2, +3] [1s]
Left Ring : uncursed ring of protection +1 [1s]
Bracers : uncursed bracers of toughness [+0, +0] {To+4} [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+1, +3] [15s]
Boots : uncursed adamantium boots [+1, +3] [89s]
Missile Weapon: uncursed long bow of accuracy (+8, +2) [30s]
Missiles : bundle of 4 uncursed arrows (+0, 1d6+3) [8s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 3831 stones Carrying capacity: 3975 stones
Helmets ('[')
uncursed mithril cap [+0, +2] [40s]
uncursed helm of mental stability [+0, +1] {Le+2} [100s]
uncursed eternium cap [+0, +6] [28s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
uncursed black dragon scale mail (-2, -4) [-2, +11] [200s]
uncursed eternium plate mail (-1, -2) [-1, +13] [240s] //here and below from D50
uncursed eternium plate mail of balance (-1, -2) [-2, +16] [240s]
blessed eternium plate mail of power (-1, -2) [-1, +16] [240s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+1, -2] [30s] //one from D50, also below
uncursed thick gauntlets (-1, -2) [+3, +1] [15s]
heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [30s]
Cloaks ('[')
uncursed cloak of defense [+6, +0] [20s] //all cloaks from D50..had two, but I think they burned up in door traps or something ridiculous
uncursed cloak of defense [+3, +0] [20s]
Girdles ('[')
cursed girdle of strength [+0, +0] {St+3} [15s]
Boots ('[')
uncursed boots of the slow shuffle [-6, +0] (-40 spd) [20s] //all D50
uncursed mithril boots [-4, +5] [96s]
uncursed boots of speed (+1, +1) [+2, +0] (+8 spd) [20s]
cursed eternium boots [+0, +5] [55s]
Necklaces (''')
blessed amulet of balance [3s]
uncursed amulet of light [3s]
heap of 2 uncursed amulets of free action [6s]
uncursed amulet of the cold heart {Ch-12} [3s]
blessed amulet of free action [3s]
One-handed weapons ('(')
blessed broken pick axe (-8, 1d6-14) [75s]
heap of 2 uncursed knives of endurance (+6, 1d3+7) {To+4} [16s] //one from DFG, other from Casino, for the shockingly low price of 3444gp (almost passed it up)
blessed pick axe (+0, 1d6+2) [75s]
Two-handed weapons ('(')
blessed staff of Creation (+4, 4d6+4) [+9, +1] {Wi+16} [20s]
Missile weapons ('}')
uncursed sling of accuracy (+5, +1) [3s]
heap of 2 uncursed short bows of accuracy (+6, +0) [40s]
uncursed heavy crossbow "The Far Slayer" (+18, +18) [350s]
Missiles ('/')
bundle of 5 uncursed mithril arrows (+2, 1d6+5) [10s]
bundle of 2 uncursed quarrels (+1, 2d6+2) [4s]
bundle of 7 uncursed sling bullets of demon slaying (+3, 2d3+2) [21s]
bundle of 8 uncursed lead sling bullets (+1, 1d5) [24s]
bundle of 8 uncursed arrows (+2, 1d6+1) [16s]
bundle of 4 uncursed unbalanced adamantium arrows (-7, 1d6+7) [4s]
bundle of 8 uncursed barbed arrows (+1, 1d6+6) [16s]
bundle of 9 uncursed arrows of giant slaying (+3, 1d10+4) [18s]
bundle of 5 uncursed arrows of jelly slaying (+6, 2d4+1) [10s]
bundle of 2 uncursed arrows of construct slaying (+5, 1d6+5) [4s]
bundle of 5 blessed mithril sling bullets (+4, 2d5) [15s]
bundle of 3 uncursed arrows of giant slaying (+3, 1d10+3) [6s]
bundle of 3 uncursed arrows of construct slaying (+3, 1d6+3) [6s]
bundle of 18 blessed arrows (+0, 1d6) [36s]
bundle of 11 uncursed quarrels of jelly slaying (+6, 2d6+3) [44s]
bundle of 4 blessed quarrels of demon slaying (+3, 2d6+3) [16s]
bundle of 12 uncursed quarrels of giant slaying (+6, 2d8+5) [48s]
bundle of 7 uncursed quarrels of dragon slaying (+3, 2d6+3) [28s]
bundle of 5 uncursed rusty quarrels of slaying (+1, 2d6) [10s]
bundle of 9 uncursed mithril sling bullets (+4, 2d5) [27s]
bundle of 6 uncursed adamantium quarrels (+2, 2d6+6) [6s]
uncursed eternium quarrel of slaying (+1, 4d6+8) [1s]
bundle of 7 uncursed quarrels of construct slaying (+1, 2d6+3) [28s]
bundle of 12 uncursed arrows of thunder (+3, 1d6+2) [24s]
bundle of 9 blessed griffon-feathered lead sling bullets (+5, 1d5+3)
bundle of 4 uncursed arrows of giant slaying (+3, 1d10+1) [8s]
bundle of 5 uncursed eternium quarrels (+1, 4d6+8) [5s]
bundle of 4 uncursed adamantium quarrels (-2, 2d6+6) [4s]
bundle of 9 uncursed quarrels (+4, 2d6) [18s]
bundle of 5 uncursed arrows of humanoid slaying (+3, 1d6+3) [10s]
bundle of 4 uncursed quarrels of dragon slaying (+3, 2d6+1) [16s]
bundle of 9 uncursed eternium sling bullets of darkness (+5, 3d5+2)[27s]
bundle of 9 uncursed quarrels of jelly slaying (+3, 2d6+3) [36s]
bundle of 7 blessed arrows of demon slaying (+3, 1d6+6) [14s]
Tools (']')
heap of 3 uncursed tiny keys [3s]
heap of 2 uncursed fireproof blankets [20s]
heap of 3 uncursed round keys [3s]
heap of 7 blessed bandages [14s]
blessed waterproof blanket [10s]
heap of 2 blessed fireproof blankets [20s]
uncursed hexagonal key [1s]
heap of 3 uncursed triangular keys [3s]
uncursed box with flint and steel (24) [5s]
heap of 3 uncursed small keys [3s]
heap of 2 uncursed waterproof blankets [20s]
heap of 4 blessed lumps of clay [20s]
heap of 23 uncursed lumps of clay [115s]
heap of 2 uncursed bandages [4s]
Rings ('=')
uncursed ring of searching [1s]
uncursed ring of ice [1s]
heap of 2 uncursed rings of the clear mind [2s]
uncursed ring of teleport control [1s]
uncursed ring of gain attribute {Ap+1} [1s]
uncursed ring of fire resistance [1s]
uncursed ring of acid resistance [1s]
Wands ('\')
uncursed wand of knocking (6 charges) [3s]
uncursed wand of teleportation (4 charges) [4s]
blessed wand of far slaying (8 charges) [3s]
uncursed wand of door creation (3 charges) [3s]
uncursed wand of trap creation (5 charges) [3s]
uncursed wand of webbing (7 charges) [3s]
uncursed wand of monster detection (2 charges) [3s]
uncursed wand of cold (2 charges) [4s]
uncursed wand of stunning (4 charges) [3s]
uncursed wand of monster creation (1 charge) [3s]
uncursed wand of lightning (1 charge) [4s]
uncursed wand of trap creation (4 charges) [3s]
uncursed wand of item detection (4 charges) [3s]
cursed wand of door creation (2 charges) [3s]
uncursed wand of fire (2 charges) [4s]
uncursed wand of door creation (5 charges) [3s]
uncursed wand of trap creation (0 charges) [3s]
blessed wand of lightning (1 charge) [4s]
blessed wand of door creation (0 charges) [3s]
uncursed wand of magic missiles (0 charges) [3s]
uncursed wand of door creation (0 charges) [3s]
uncursed wand of paralyzation (0 charges) [3s]
blessed wand of digging (5 charges) [3s]
Potions ('!')
heap of 5 potions of holy water [20s]
blessed potion of invisibility [4s]
heap of 2 blessed potions of ultra healing [4s]
heap of 9 blessed potions of extra healing [18s]
uncursed potion of dexterity [4s]
heap of 7 uncursed potions of cure poison [14s]
heap of 3 uncursed potions of boost speed [6s]
heap of 2 uncursed potions of invisibility [8s]
heap of 2 uncursed potions of poison [8s]
heap of 3 uncursed potions of boost perception [6s]
uncursed potion of boost dexterity [2s]
heap of 5 uncursed potions of boost willpower [10s]
heap of 2 uncursed potions of boost toughness [4s]
uncursed potion of carrot juice [4s]
uncursed potion of boost appearance [2s]
uncursed potion of wonder [2s]
heap of 3 uncursed potions of water [12s]
uncursed potion of extra healing [2s]
uncursed potion of potential dexterity [4s]
uncursed potion of boost learning [2s]
uncursed potion of oil [2s]
cursed potion of potential strength [4s]
Scrolls ('?')
blessed scroll of familiar summoning [2s]
heap of 3 blessed scrolls of uncursing [6s]
heap of 2 uncursed scrolls of vermin control [4s]
heap of 2 uncursed scrolls of dark predictions [4s]
heap of 2 uncursed scrolls of repair [4s]
heap of 8 uncursed scrolls of uncursing [16s]
heap of 6 uncursed scrolls of darkness [12s]
heap of 3 uncursed scrolls of protection [6s]
uncursed scroll of identify [2s]
heap of 8 blessed scrolls of identify [16s]
uncursed scroll of defense [2s]
blessed scroll of darkness [2s]
uncursed scroll of power [2s]
uncursed scroll of balance [2s]
uncursed scroll of increase melee accuracy [2s]
uncursed scroll of great identify [2s]
uncursed scroll of ill fate [2s]
uncursed scroll of gold detection [2s]
Books ('"')
uncursed spellbook of Teleportation [100s]
uncursed spellbook of Magic Map [100s]
uncursed spellbook of Light [100s] //this and below not from library. rest of library books are in a big stack on D1
uncursed spellbook of Magic Missile [100s]
Food ('%')
heap of 61 uncursed pepper petals [122s] //hard to use due to mist elf eating issues
heap of 6 blessed spenseweeds [12s]
heap of 13 uncursed morgia roots [26s]
heap of 4 uncursed lumps of beeswax [20s]
blessed lump of gelee royal [3s]
uncursed melon [20s]
Gems ('*')
heap of 2 uncursed crystals of knowledge [2s]
heap of 4 uncursed crystals of light [4s]
uncursed crystal of power [1s]
uncursed crystal of darkness [1s]
uncursed emerald [1s]
cursed topaz [1s]
uncursed aquamarine [1s]
uncursed crystal of health [1s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 13 +10 +10 +8 Mastery 745
Daggers & knives 2 +2 +0 +0 basic 21 //occassional accidental knife of endurance bashing
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 2 +2 +1 +0 basic 11 //pickaxing ochre jellies to reduce repair cost that I never had to perform
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 3 +3 +0 +3 basic 51 //lots of accidental staff of creation bashing
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 3 +6 +4 +1 basic 22
Bows 8 +16 +12 +2 excellent 150 //missiles are ridiculously overpowered, it infuriates me
Crossbows 7 +14 +10 +2 skilled 124
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
--------------------------------------
Right hand: +208 bonus to hit, 1d34+72 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 4, base range: 16, +81 bonus to hit, 1d6+41 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d5]
Climbing .................100 (superb) [+2d4]
Concentration ............100 (superb) [+1d3] //this + Alertness as racial skills = hugely helpful
Detect traps .............100 (superb) [+1d5] //scroll of education, actually
Dodge ....................100 (superb) [+2d4]
First aid ................100 (superb) [+2d4]
Haggling ................. 56 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+1]
Necromancy ............... 66 (good) [+1]
Pick pockets ............. 86 (great) [+1d3] //mostly junk increases..hate pickpocketing
Stealth ..................100 (superb) [+2d4]
Survival .................100 (superb) [+1d5]
Swimming .................100 (superb) [+2d4]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 46 (fair) [+1d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Cure Light Wounds: 105, 4pp (Effectivity: +6) //useful in mino maze
Darkness : 117, 4pp (Effectivity: +0)
Fire Bolt : 231, 10pp (Effectivity: +1) //eliminating a few chaos mutants
Frost Bolt : 341, 12pp (Effectivity: +1) //eliminating a few chaos mutants
Invisibility : 180, 10pp (Effectivity: +4) //used extensively on D50 to stay hidden
Light : 122, 2pp (Effectivity: +7) //used extensively after I got blot out the sun corruption
Lightning Bolt : 440, 12pp (Effectivity: +0)
Magic Map : 211, 40pp (Effectivity: +3) //used extensively in mino maze
Magic Missile : 316, 8pp (Effectivity: +0)
Stun Ray : 355, 8pp (Effectivity: +2) //used a bit in mino maze
Teleportation : 100, 26pp (Effectivity: +0)
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.
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His achievements during his adventures:
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No Brakes, the mist elven beastfighter, saved the world with his brave
efforts and became a great ruler while saving himself 23 times.
He scored 17284456 points and advanced to level 47.
He survived for 0 years, 117 days, 2 hours, 32 minutes and 51 seconds (74126
turns).
7 companions were killed during his adventures.
No Brakes visited 128 places.
His strength score was modified by +11 during his career.
His learning score was modified by +5 during his career.
His willpower score was modified by +10 during his career.
His dexterity score was modified by +14 during his career.
His toughness score was modified by +11 during his career.
His charisma score was modified by +6 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by -2 during his career.
His perception score was modified by +7 during his career.
He was unnaturally aged by 220 years.
He was the champion of the arena.
He killed the emperor of the ancient minotaur race.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
3372 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
the shining long spear "Soaker"
the weird tome
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
the staff of Creation
He possessed the following intrinsics:
He was fire resistant (also through an item).
He was poison resistant (also through an item).
He was cold resistant (gained through an item).
He was lucky (also through an item).
Fate smiled upon him (also through an item).
He was able to teleport.
He was able to control teleportation.
He was stun resistant.
He was shock resistant (gained through an item).
He was immune to acidic attacks.
He had the following talents: Alert, Brawler, Careful, Extremely Hardy, Good
Shot, Greased Lightning, Hardy, Immune to Pain, Iron Skin, Keen Shot, Long
Stride, Miser, Quick, Steel Skin, Tough, Tough Skin, Very Hardy, Very Quick.
He had a final speed score of 135 (final base speed: 145).
He was a messiah of Balance.
He asked for 5 divine interventions.
He was a holy champion of Balance.
The following monsters were vanquished:
1 acid vortex
23 air demons
11 air elementals
6 air grues
1 ancient black dragon
1 Ancient Chaos Wyrm
26 ancient minotaurs
2 ancient red dragons
1 Ancient Stone Beast
1 ancient white dragon
7 animated armors
11 animated trees
3 ankhegs
1 annihilator
2 annis hags
2 assassins
9 balors
9 bandits
1 banshee
35 barbarians
3 barbarian leaders
1 battle bunny
16 berserkers
1 berserker emperor
3 berserker kings
12 berserker lords
2 berserker princes
5 big dogs
2 black baby dragons
1 black druid
14 black hurthlings
1 black slayer
1 black unicorn
4 black wizards
69 blink dogs //these seem a lot more common, I kept coming across them EVERYWHERE
4 blue baby dragons
2 blue dragons
1 bone golem
2 brown bears
5 brown worms
3 bugbears
1 bulette
1 bunny master
2 carrion crawlers
1 cat lord
7 cave bears
29 cave fishers
3 cave lions
39 cave lizards
5 cave tigers
6 cavemen
1 Chaos Archmage
4 chaos brothers
1 chaos eye
7 chaos lizards
69 chaos mutants
6 chaos plague bearers
3 chaos rats
142 chaos servants
8 chaos sisters
6 chaos spawn
2 chaos warlords
28 chaos warriors
30 chaos wizards //and, without darkness!
20 claw bugs //wow, that's a lot of claw bugs I don't even recall seeing. big room, maybe?
29 clay golems //lesser golem vault. easy money/exp/loot
5 clay statues
1 cobra
3 cooshoos
9 corpse fiends
1 corruptor
1 crime lord
5 crystal statues
5 cutpurses
3 cyclopes
6 dark elven archers
1 dark elven lord
3 dark elven priestesses
3 dark elven warriors
10 dark elven wizards
15 dark orcs
12 dark sages
3 death oozes
1 diamond golem //D48, tough bastard!
41 dire wolves
10 displacer beasts
13 doppelgangers
5 doppelganger lords //saw TWO dopple kings before D30..avoided them like the plague
1 Dorn Beast
1 dwarf
3 dwarven chaos knights
17 earth elementals
2 ettins
4 eyes of destruction
12 fire beetles
1 fire demon
7 fire drakes
6 fire giants
1 fire grue
13 fire lizards
7 fire vortices
13 flesh golems
10 floating eyes
6 fomorian giants
29 frost giants //threat room in UL, I think, or lower CoC. Netted me two desperately needed St point (14->16)
3 frost giant jarls
9 gargantuan rats
4 gargoyles
6 gelatinous cubes
29 ghosts
7 ghost bats
36 ghost lords
69 ghuls
25 giant bats
3 giant bee queens
97 giant bee warriors
9 giant bee workers
6 giant centipedes
4 giant frogs
10 giant lizards
5 giant raccoons
68 giant rats
1 giant slug
34 giant spiders
5 gibbering mouthers
68 gnolls
30 gnoll chieftains
27 goblins
5 goblin berserkers
10 goblin chieftains
54 goblin rockthrowers
14 goblin slavemasters
5 gray oozes
1 greater balor
1 greater black unicorn
118 greater chaos servants
2 greater daemons
1 greater mimic
1 greater moloch //much needed exp boost before D50, on UL4 or so
3 greater mummies
1 greater water elemental
11 green hags
1 green slime
1 green worm
4 gremlins
5 grizzly bears
2 half-orc bouncers
9 harpies
9 hell hounds
10 hill giants
13 hill orcs
9 hill orc sergeants
7 hippogriffs
12 hobgoblins
3 hobgoblin leaders
4 homunculi
7 huge bats
3 hydras
59 hyenas
1 ice vortex
5 imps
2 invisible stalkers
3 iron golems
143 jackals
1 jackal demon
7 jackalweres
1 karmic baby dragon
3 karmic lizards
1 king cobra
63 kobolds
10 kobold chieftains
3 kobold shamans
25 large bats
2 large dogs
24 large gnolls
2 large jackals
25 large kobolds
17 large orcs
2 large rust monsters
7 large snakes
84 large spiders
7 least daemons
1 lesser daemon
8 leucrottas
2 lightning lizards
1 lightning vortex
18 lizard men
1 magebane eye
2 magedoom eyes
2 margoyles
1 master necromancer
1 Master Summoner
14 master swordsmen
3 mimics
5 minotaurs
1 minotaur emperor
13 minotaur lords
2 minotaur mages
11 minotaur mazelords
13 minotaur mazemasters
2 mist wolves
2 muggers
11 mummies
1 mummy lord
6 necromancers
32 ochre jellies
45 ogres
1 ogre king
7 ogre lords
7 ogre magi
62 orcs
3 orc butchers
5 orc chieftains
12 orc scorchers
3 outlaws
10 outlaw leaders
4 owlbears
49 pit vipers
5 pixies //one of these finally netted me a corpse and teleportitis on about D48. saved my ass on D50 once.
2 pixie archers
8 purple worms
6 quasits
2 quicklings
9 rabid dogs
13 raiders
1 raider lord
46 rats
11 ratling archers
4 ratling duelists
6 ratling fencers
5 ratling master thieves
8 ratling thieves
4 ratling warlords
11 ratling warriors
1 rattlesnake
7 red baby dragons
6 red worms
1 revenant
7 rust monsters
39 shadows
2 shadow centipedes
6 shadow lords
4 shadow trolls
1 shadow wyrm
3 shambling mounds
3 silver wolves
1 skeletal king
9 skeletal warriors
85 skeletons
2 slow shadows
1 Snake from Beyond
10 spectres
5 staring eyes
37 steel golems
4 steel horrors
10 steel zombies
14 stone giants
4 stone giant lords
23 stone golems
24 stone grues
6 stone snakes
4 stone statues //don't recall seeing these, maybe they're new?
5 swamp hydras //balor summons, one dropped a corpse, but I never got a chance to eat it [couldn't risk being confused]
14 swordsmen
36 tarantulas
10 trolls
3 troll berserkers
4 troll chiefs
1 troll king
1 undead chaos dwarven berserker
3 vampires //100 stealth is killer in CoC GY. Must have gone through that place 3 or 4 times, once with SfB, and not woken anyone by the steps.
48 vapor rats
2 vipers
2 wall beasts
10 water demons
7 water elementals
20 water grues
21 water snakes
9 wererats
6 werewolves
4 white baby dragons
27 white worms
39 wights
3 wild cats
1 will o'wisp
95 wolves
33 wraiths
72 writhing masses of primal chaos
3 yellow oozes
64 zombies
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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Linux ELF Prerelease 7
Build: Dec 13 2012 17:00:26