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Norpa         St:73  Le:37  Wi:49  Dx:65  To:42  Ch:12  Ap: 8  Ma:51  Pe:22 L+
DV/PV: 81/74   H: 704(788)    P: 1(1183)     Exp: 50/51501412   ChAoS Sp: 124
Blessed Bloated

                                Spoily story

Well well well.
This is not my first ultra, but the first I sent in to HOF.
My other ones are lost after I upgraded to winXP.

Early life:
I have no idea how that name came into being. Horrible.
I think I started this to prove that Dwarven mindcrafters were a good choice.
For talents, I took long stride and hardy-PV line early, foregoing treasure hunter.
Started by initializing SMC, then went to Outlaws and killed a bandit, then did
ID until level 6. Safe, very safe start.
Then I went right through the UD with this char, came out with good PV
and decent stuff, money and some herbs. Sadly I did not find harvestable bushes,
so I did not get 25 dx, wi, to there. But I did get some use from them.
Quite a few brushes with death early, but he lived on.
Luckily no rivers in UD or he would surely have drowned.
When I came out I went to CoC, down to arena for food.
Only THEN did I go back and complete village dungeon (IDIOT POINTS: 1)

I saved the puppy corpse, but laid it to rest in foodshop for now.
I also did not kill crime lord, because I thought I might need the lawful boost for later.
(I didn't)

A bit routine now, went as far as dwarftown. Had found an altar on D:8 or so, and I proceeded
to have me 2 precrownings. Skullcrusher assured me an easy game, while executor was going to be
fed to ratling. (No bad luck for me, thanks). Pacified herb room with 8 squares or so.
Cleared out graveyard easy with skullcrusher.

I decided to go for Ultra game, meaning I had to get a wish, and also meaning I could get mean.
Then I went to the dark side for the first time in this game, got pickpocketing, then did 
gremlin trick on DH:1. Found a wand of wishing with 0 charges, plus other goodies.

Saved Kelly, got water orb. Then to my surprise I noticed I had no fireproof blankets for the ToEF.
Got RoHK, pleased the ratling artificially. Completed Crone quests easy except for PoCC.
This I had to get from bringing in the water snake corpse (I went N on an altar in VD just before).
Snake corpse was cooked with fireball wand and periodically dipped in holy water,

I nearly had to end the game at this point. I had picked up teleport wand from thief cave.
I teleported into the secret room, not noticing that I used up the last charge!
So I stayed inside 10 game days, waiting for the teleportitis corruption.
THEN I realized that I could make a teleport trap, and so got out. (IDIOT PONTS: 2)

I was a bit trapped now, I knew I was so weak that I had to bring everything to the ToEF, but without
blankets I did not dare do that yet. Level was 22 or so, meaning I could not get the best powers yet.
Solution: I went and did the minotaur maze. I had precicely 1 scroll of magic mapping too :)
(Some Crystals of knowledge were also taken along).

I got 3 exp-levels, corruption was a bit worse than the PoCCs I found, but a PoStrenght was good payback.
It was also fun to do it, as I never usually do it.
Finding bottom level was a pain, but clearing it was veeeery easy. Minotaurs were confused easy, 
and died to mind waves and blasts and skullcrushin'. Carried axe around but never ever used it.

I did fire temple now, everything easy except for the Wyrm.
I had to drink 8 good healing pots after energy beam hits.
Then I decided to confuse him. That helped (IDIOT POINTS: 3)
He fell confused to dragon slaying ammo.

Rest was plank-driving (old Norwegian expression)
I got myself crowned (I turned L+ in minotaur maze)
I did the rift, but did not get weird tome (probably did not spend enough time, as I couldn't read books)
I got Iceball and Strength of atlas tomes, and later I got spell knowledge from a wand of wonder, so I
could cast them. Save me a lot of burdened bother.

Casino decided to load with Preserver and Soaker, so I had to win 1400000. Did this while having a nice snack
with something heavy on the enter key.
Did Air, Earth and Mana temple, and killed the purple W. (Found wyrmlance in some minor vault)
I was getting quite corrupted now, and I had to use up some SoCC to remove those
that hindered my progress (unholy aura before casino, then Stiffness 2 times)
I had also found 2 Scrolls of Education, got athletics and food preservation (not too bad...)
Athletics had no way of being trained higher than 46 since I was close to lvl 50, so not too useful.

By the way, stiffness should increase CHARISMA, just think how the ladies will appreciate it...

I Went up to surface, and cleared corruption after one use of mana orb.
Then talked to/killed the assassin prince and used the daggers for some time onwards.
I had to dive to ID:36 to find filk. (I had gotten courage, you see).
After he lay dead, I decided to keep in style, which was to kill all the big brutes in the world.
I had already gone out of my way to kill the Ancient minotaur, now MaLaKaI was gonna bite it.
I happily went down, finding good exp on the way (I was already 50, but score is good).
Emperor lich fell easy enough to GTB, and Greater titans were easy to confuse. One greater moloch
gave me quite some trouble but died too.
On the trip I found a SoCC, paying for my extra time, and 2 PoGA, some Stat-potions and a few good healing pots.
Malak was good and tough, I had to use some healing there.
Got the funny message when I left level, as I never even saw the sceptre.

Talked to Blup, talked to Bard, then scintillating cave.
Emperor moloch gave me a bit of trouble, I though rune-covered trident should hurt him but it didnt.
Neither my well-trained skullcrusher. I did not have enough humanoid/demon slaying ammo.
After taking some big hits, I decided to use confusion, which helped (IDIOT POINTS: 4)
But he had too much PV for my weak character to hurt.
I decided to remove some useless rings I was wearing, and wear 2 rings of slaying (IDIOT POINTS: 5)
That helped, but not enough to hurt him much. And he was still occationally landing a hit on me.
I was also using my precious good healing pots fast. I decided to pray instead (IDIOT POINTS: 6)
But how could I ever hurt him before my god ran out of patience with me?
Well, I AM a genius, so I simply (F**king finally) equipped my adamantium broadsword of penetrating.
That really helped, especially as I also put the fire orb in tool slot. (IDIOT POINTS: 7)

I resisted the urge to bring along hulking armor (would have made me burdened even with Str. of Atlas)
Back to Khelly, then get the Crown of Chaos (turned in corpse for PoCC), get medal, then dive the CoC.

Useless gift was useless - purifier.
On D:50 I picked up teleportitis again, and then teleported past the long corridor into the Ghost-Lord
and Chaos warrior room. I book-cast ice ball to kill them all (I had gone to great book caster as final
talents). Then I teleported onto the portal. Did I wish to wait I have to wear some stuff first.
Also I started drinking all my stat-bootsers.
Then I found myself unable to enter the portal again, seems like I had to enter it again. Teleport off then back -
nothing. Damn. Time for some more exp - I prayed for mana, then cast Ice ball 15 times more to kill all balors.
My precious stat-bootsing had dropped some, sadly. NOW I was able to enter chaos.

Andor teleported next to me, then next round summoned jellies.
I had one spare square to summon ONE greater earth elemental, never had room for more.
I whacked Andor with trident, and that was that. Never used a single healing potion.
Just before finishing him I cleared corruption too (Didn't realize I didn't have to).

Wham Bam thank you mam. Dwarven mindcrafters are good enough.
Gemology + mining = Unlimited CoK to bring learning up high.
Also smithed some good stuff high enough to be quite the tank-character.

Some more idiotic behaviour:
I forgot to turn in 2 greater chaos creatures to druid. (IDIOT POINTS: 8)
You will notice them in inventory, and remember that I turned in the Chaos Dragon long after these.

Talked to ghost librarian too soon (IDIOT POINTS: 9)

Never used my 4 magical writing sets. More SoE, anyone? (IDIOT POINTS: 10)

Managed to fall from cat grace, but killing a wild cat (after avoiding 50+ others) (IDIOT POINTS: 11)

Got the splendid talent "Good learner" because I though it was prereq for Book casting. (IDIOT POINTS: 12)

Spent some days pickpocketing for a wish, but never drank from a single pool (IDIOT POINTS: 13)

                            Background Information

Name: Norpa               Race: male Dwarf          Class: Mindcrafter
Eye color: brown          Hair color: black         Complexion: ruddy
Height: 4'                Weight: 167 pounds        Scars: 13    >>Probably from banging my head against keyboard<<
Age: 166 (grown-up, 104 years of unnatural aging added in)       >>because of this:(IDIOT POINTS: 13)<<
Star sign: Dragon         Birthday: 14/Dragon (day 164 of the year)

        Your mother is a mighty enchantress. She is unmarried. Your father
 is living in the vicinity of your mother's tower. He is a humble shepherd.
        In your childhood you were a credit to your family. Your people
 loved you and enjoyed your presence.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Mindcrafter.

Total weight: 19450 stones                Carrying capacity: 75652 stones

He: uncursed eternium cap [+0, +5]                                    [28s]
Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7}               [3s]
Bo: uncursed robes of resistance (-4, -4) [+3, +12] {To+5}            [60s]
Gi: blessed adamantium girdle [+8, +7]                                [18s]
Cl: uncursed cloak of defense [+6, +0]                                [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)         [1s]
LR: uncursed ring of slaying (+6 melee damage, +6 missile damage)      [1s]
Br: uncursed bracers of resistance [+7, +4]                           [10s]
Ga: uncursed rusty gauntlets of strength (-1, +0) [-1, +1] {St+3}     [40s]
Bo: uncursed mithril boots [+9, +4]                                   [96s]
MW: uncursed heavy crossbow of accuracy (+9, +3)                     [140s]
Mi: bundle of 8 uncursed quarrels of humanoid slaying (+6, 2d6+6)     [32s]
Tl: uncursed everburning torch [+1, +0]                               [10s]


Total weight: 18841 stones   Carrying capacity: 75652 stones

   blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
   uncursed adamantium broadsword of penetration (+0, 1d7+10)         [57s]
   uncursed scorched spear (+2, 3d8+1) [+2, +0]                       [50s]
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
   cursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]        [10s]
   uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
   uncursed axe of the minotaur emperor (+12, 3d20+16) [-6, +4]     [1200s]
   uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
   blessed hammer of the gods (+1, 7d6+8) [-6, +0]                   [400s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   blessed rune-covered sling "Whirlwind" (+12, +12)                   [3s]

   uncursed dwarf figurine of wondrous power                          [25s]
   uncursed magical writing set (1)                                    [5s]
   uncursed magical writing set (3)                                    [5s]
   blessed glockenspiel                                              [120s]
   blessed ring of immunity                                            [1s]
   uncursed ring of weakness                                           [1s]
   heap of 9 blessed potions of extra healing                         [18s]
   heap of 3 blessed potions of ultra healing                          [6s]
   heap of 5 blessed scrolls of familiar summoning                    [10s]
   heap of 3 blessed scrolls of chaos resistance                       [6s]

   uncursed spellbook of Ice Ball                                    [100s]
   blessed spellbook of Strength of Atlas                            [100s]

   uncursed cooked Ancient Stone Beast corpse                        [456s]

   blessed cooked Chaos Archmage corpse                              [114s]

   505008 gold pieces                                               [5050s]

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                51
Daggers & knives        10   +10    +6   +3   excellent            561
Clubs & hammers         14   +16   +11   +5   Mastery              9481
Maces & flails           1    +1    +0   +0   basic                23
Swords                   7    +5    +3   +2   skilled              308
Axes                     4    +3    +2   +0   skilled              95
Whips                    1    +1    +0   +1   basic                23
Pole arms               10   +10    +6  +12   excellent            311
Twohanded weapons        1    +1    +1   +0   basic                23
Staves                   1    +1    +0   +1   basic                23

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   5   +10    +7   +1   skilled              75
Bows                     8   +16   +12   +2   excellent            146
Crossbows                8   +16   +12   +2   excellent            149
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 12   +24              Mastery              3160

Damage caused with your melee weapons:
Right hand: +172 bonus to hit, 6d12+82 damage

Damage caused with your missile weapons:
Ammunition: 8, base range: 16, +82 bonus to hit, 2d6+48 damage


  Athletics ................ 46    (fair)         [+1d3]
  Backstabbing .............100    (superb)       [+1d5]
  Bridge building .......... 18    (mediocre)     [+4d5] (mr)
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1d5]
  Detect traps .............100    (superb)       [+1]
  Disarm traps .............100    (superb)       [+1]
  First aid ................100    (superb)       [+1]
  Food preservation ........100    (superb)       [+1]
  Gemology .................100    (superb)       [+1d5]
  Haggling .................100    (superb)       [+1d5]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+1]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+2d4]
  Metallurgy ............... 71    (great)        [+1]
  Mining ...................100    (superb)       [+1d3]
  Music ....................100    (superb)       [+1d3]
  Pick locks ............... 48    (fair)         [+1d5]
  Pick pockets .............100    (superb)       [+1d3]
  Smithing .................100    (superb)       [+1]
  Stealth ..................100    (superb)       [+1d5]
  Swimming .................100    (superb)       [+1d3]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........100    (superb)       [+1]


   Burning Hands      :    13,  13pp     (Effectivity: +0)
   Calm Monster       :    13,  14pp     (Effectivity: +0)
   Cure Serious Wounds:     9,  19pp     (Effectivity: +0)
   Darkness           :    12,   7pp     (Effectivity: +0)
   Death Ray          :     9, 172pp     (Effectivity: +0)
   Ice Ball           :    10,  47pp     (Effectivity: +0)
   Identify           :     4, 147pp     (Effectivity: +0)
   Invisibility       :     7,  19pp     (Effectivity: +0)
   Knock              :    19,  21pp     (Effectivity: +0)
   Light              :    20,   5pp     (Effectivity: +0)
   Magic Lock         :     3,  15pp     (Effectivity: +0)
   Petrification      :     9, 229pp     (Effectivity: +0)
   Slow Monster       :     6,  13pp     (Effectivity: +0)
   Strength of Atlas  :    11,  18pp     (Effectivity: +0)
   Summon Monsters    :     8,  57pp     (Effectivity: +0)

                              His further life:

After slaying Andor Drakon and dispersing his malevolent energies the
pillars of Order appear before you. All the forces of Order seem to be
united behind them. You are lifted to the status of an Avatar of Order and
the tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Order. After a few millennia have passed you are
raised to the position of a demi-god to guard and protect Ancardia from the
forces of Chaos and Balance forever.

Under your guidance Ancardia becomes an orderly and organized world without
striking changes. Peaceful order (and boredom?) spreads and the world enters
an era of peace and tranquility never again leaving it.

              His achievements during his adventures:

Norpa, the dwarven mindcrafter, transformed into an avatar of Order.
He scored 9215334 points and advanced to level 50.
He survived for 0 years, 288 days, 4 hours, 24 minutes and 58 seconds
(234129 turns).
20 companions were killed during his adventures.
Norpa visited 157 places.
His strength score was modified by +20 during his career.
His learning score was modified by +21 during his career.
His willpower score was modified by +25 during his career.
His dexterity score was modified by +32 during his career.
His toughness score was modified by +16 during his career.
His charisma score was modified by +4 during his career.
His appearance score was modified by -2 during his career.
His mana score was modified by +9 during his career.
His perception score was modified by +10 during his career.
He was unnaturally aged by 104 years.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord but fell from grace.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
10712 monsters perished under his attacks.
The following 36 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"  >>Ratling fodder<<
  the ring of the master cat
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"     >>Never ever saw this<<
  the lead-filled mace "Big Punch"        >>Ratling fodder<<
  the scorched spear
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings 
  the phial of Caladriel                  >>Ratling fodder<<
  the crown of science                    >>Ratling fodder<<
  the ancient mummy wrapping
  the ankh                                >>Ratling fodder<<
  the hammer of the gods
  the Crown of Chaos
  the Sceptre of Chaos                    >>No, I didn't pick it up<<
  the Medal of Chaos
  the rune-covered club "Skullcrusher"    >>First precrown, used a lot<<
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"   >>Used twins a lot on my ID run<<
  the rune-covered sling "Whirlwind"      >>Major vault, not used<<
  the jet-black battle axe "Executor"     >>Second precrown, Ratling fodder<<
  the robes of resistance                 >>Minor vault drop, around D:35<<
  the ring of immunity                    >>Crowning, rarely used<<
  the rune-covered heavy mace "Purifier"  >>Uselessness, not used<<
  the sapphire amulet "Preserver"         >>Casino, used a lot<<
  the Trident of the Red Rooster
  the rune-covered halberd "Wyrmlance"    >>Minor vault, I think.<<
  the axe of the minotaur emperor         >>Never used<<
He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant (enhanced through an item).
  He was cold resistant (enhanced through an item).
  He was acid resistant (gained through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was sleep resistant (gained through an item).
  He was able to control teleportation.
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through items).
  He was shock resistant (enhanced through items).
  He was able to see invisible things (gained through items).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks.
  He was immune to acidic attacks.
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through an item).
He had the following talents: Careful, Extremely Hardy, Good Book Caster,
Good Book Learner, Good Learner, Great Book Caster, Hardy, Iron Skin, Long
Stride, Mighty Aura, Mithril Skin, Porter, Potent Aura, Steel Skin, Strong
Aura, Tough Skin, Very Hardy.
He had a final speed score of 124 (final base speed: 118).
He was a messiah of Morodwyn.
He asked for 17 divine interventions.
He was a holy champion of Order.

The following monsters were vanquished:
>>Slightly moved some about too<<

      1 arena master - >>only scroll of peace for D:50 I ever found<<

     40 bandits >>First kill, was at 36 when I met Filk<<

     11 beggars >>In my evil days, killed em for more booze.<<

      1 ElDeR cHaOs GoD
      1 emperor lich
      1 emperor moloch
      1 eternium golem >>These 4 appeared so in order on my kill list. 4 tough fights<<

      1 giant boar >>ONE shall be enough<<

      1 giant dragon turtle >>Near-death experience. Tough bugger<<

      1 great karmic wyrm >>This is not who you think, but a random hostile one I met<<

      5 greater molochs
      2 greater titans >>Most from my ID dive, good exp<<
     15 kobold shamans
     11 ogre magi >>Would you believe that NONE of these gave a SINGLE corpse?<<

     18 living walls
     71 ancient minotaurs
      1 minotaur emperor
      8 minotaur kings
     62 minotaur lords
     24 minotaur mages
     33 minotaur mazelords
     48 minotaur mazemasters
     10 wall beasts >>WHERE is that damn level7??<<