NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. This was the first time I'd played a troll seriously since I decided as a newbie that my Trollish Healers were now getting too far to survive on strength alone, and switched to magic-users instead. They do encounter problems other races don't have, even though being a Monk meant that food was slightly less of a problem and that I started with Literacy. My alignment was stuck at chaotic for a long time at the beginning of the game. Killing the raider lord and the black druid and bringing back the dead puppy did not help, and the only altars I found were chaotic. I didn't manage to convert until I eventually reached level 10 and was able to get an amulet of order from the sheriff. Knowing which skills to train was something of a tricky decision, because not only did I have lots of useful skills, but as a rather stupid troll I wasn't levelling up very often, and was only getting three skill increases when I did. I mostly concentrated on skills that could help me survive (Food Preservation, Healing, Herbalism, and assorted combat-related skills like Find Weakness). Concentration and Literacy got a bit of training but mostly trained themselves, and Climbing was trained in haste when it was time to do the Rift. Having Food Preservation maxed out was very nice in the dwarven graveyard, where I ate tons of undead corpses. After finishing Thrundarr's quests I searched _everywhere_ for an amulet of life saving but couldn't find one. I explored the Gremlin Cave, Darkforge and the Tomb of the High Kings with no difficulty. Then I went into the Tower of Eternal Flames. This was much harder, and somehow I managed to use up my entire supply of spenseweeds in there. It must have been a result of engaging the inhabitants in melee combat, since I was wearing a ring of elemental mastery the whole time. I left the Tower, had a long session in the Big Room replenishing my supply of spenseweeds, then went to the water dragon's lair. I killed her using the scroll of darkness + berserk rage strategy, but got nothing good out of it, except for a couple of experience levels, which enabled me to max out Climbing and go down the Rift. In there I studied loads of spellbooks, some of which were too hard for me and had nasty effects like draining my Toughness. On the way out I talked to the Ghost Librarian and he gave me the weird tome! This was really nice, especially as I had still not found an amulet of life saving and was forced to let Khelavaster die. It was the first time I had obtained the weird tome, and I don't know for sure what I did differently. I certainly did not eat any harpy corpses, and nor did I lure the librarian out. It might have been because I cleared out the bottom corridor and then spent some time just studying the pile of spellbooks I'd accumulated, not fighting, spellcasting or doing anything else noisy. I went on down the Caverns of Chaos, eating lots more undead in the graveyard and regaining all the Toughness I'd lost from difficult spellbooks. I found a couple more pools along the way, and drank from them (hoping for intrinsic free action) until I was unnaturally aged to 44 years, which is old for a troll. A potion of youth took me back to "middle-aged", but since I only had one potion, I decided to stop drinking from pools until my unnatural ageing was dealt with. On D:28 I found a ring of invisibility, and was finally able to clear out the Bug Temple. In the blue dragon caves, I found a wand of wishing (1 charge) - this was the only source of wishes in the entire game. The first wish went on potions of youth, and after two blessed potions I was young (13) again. I also found my first scroll of danger, so following my philosophy of "get as close to ascension as this character can" I fed the ratling and gave Gaab-Baay her stuff, then converted back to neutral and got crowned (with Shezestriakis, unfortunately). When I had been everywhere in the Caverns of Chaos and retrieved the Mana Orb, I was still only level 27. I thought I would need the white unicorn's help, so I decided that rather than wishing for wands of destruction, I would kill everything on D:50 and save my last wish for spellbooks of Death Ray (for Sharad-Waador and Keriax). Fistinarius put up a pretty tough fight, but everything else on D:50 was easy, even the ghost lords and kings. That killing spree took me to level 34, and Sharad-Waador gave me one more level. I went to the Stone Circle, hung around until I could enter it, and zapped Keriax with a death ray. Then I headed back to Terinyo, picked up the unicorn quests, and killed the black unicorn. Since there was no way I would ever achieve level 45 and be able to acquire the crumpled scroll, I had the white unicorn cleanse me, collected the Crown and Medal of Chaos as souvenirs of my adventure, and headed home. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^ ^^^*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ ^^^ ^^^..^ ^^^^===""""~~~^^^^^^^*^^^&&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^^.@^^ ^^^^===="""~~~~~~o^^^^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^ ^^^^"""""~~~^^^^^^^^^^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ ^^"""""~~^^*^^^^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ ^^^"""~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^ ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^ ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^ ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^ ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^ ^ ^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^ ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^ ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^^*^ ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^ ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^o^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Novinha St:49 Le:32 Wi:27 Dx:99 To:58 Ch:41 Ap:13 Ma:35 Pe:26 N+ DV/PV: 125/52 H: 735(735) P: 315(315) Exp: 35/27686237 DrCh Sp: 302 Blessed Invisible ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Novinha Race: female Troll Class: Monk Eye color: brown Hair color: black Complexion: brown Height: 8'5" Weight: 467 pounds Age: 13 (young) Star sign: Raven Birthday: 27/Raven (day 27 of the year) YOUR HISTORY: Your parents belong to the middle class. They are average people living in average quarters. Your father is a craftsman of mediocre talent. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Monk. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 18996 stones Carrying capacity: 50475 stones He: uncursed crown of leadership [+2, +7] {Ch+18} [65s] Ne: uncursed amulet of free action [3s] Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s] Gi: blessed girdle of carrying [+0, +0] [15s] Cl: uncursed cloak of protection [+0, +4] [20s] RH: uncursed mithril spear of devastation (+2, 5d8+9) [40s] LH: uncursed tower eternium shield [+13, +7] [70s] RR: blessed ring of the High Kings [+2, +3] [1s] LR: uncursed ring of mental stability [+1, +1] {Le+1} [1s] Br: blessed bracers of regeneration [+0, +0] [18s] Ga: blessed rusty gauntlets of strength (-1, +0) [-1, +1] {St+3} [40s] Bo: blessed seven league boots [+1, +0] [30s] MW: uncursed long bow (+2, +2) [30s] Mi: bundle of 92 uncursed arrows (+0, 1d6) [184s] Tl: - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 18359 stones Carrying capacity: 50475 stones [snipped almost everything] Helmets ('[') blessed Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd) [500s] Boots ('[') uncursed seven league boots [+1, +0] [30s] uncursed seven league boots (+2, +2) [+3, +0] [30s] Necklaces (''') uncursed Medal of Chaos {Ap+12} [300s] One-handed weapons ('(') uncursed battle axe of penetration (+0, 1d6+2) [70s] uncursed phase dagger (+0, 1d4) [5s] uncursed sword of sharpness (+0, 4d8+6) [35s] uncursed mace of destruction (+6, 5d6+6) [120s] uncursed hand axe of penetration (+0, 1d6) [50s] uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] uncursed mace of destruction (+4, 5d6+6) [120s] Two-handed weapons ('(') uncursed eternium two-handed sword of penetration (+21, 6d5+18) [-1, +0] uncursed mithril two-handed sword of penetration (+6, 3d5+6) [-1, +0] I keep all powerful or penetrating weapons as insurance against equipment destruction. Books ('"') blessed tract of balance [200s] I read it a few times. It seems to draw you towards neutrality, but I couldn't get it to cleanse any corruptions. Food ('%') heap of 191 blessed spenseweeds [382s] After my experience in the Tower, I was taking _no_ chances. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 3 +2 +1 +0 basic 57 Daggers & knives 12 +14 +8 +4 Mastery 2676 Clubs & hammers 7 +5 +3 +2 skilled 283 Maces & flails 11 +10 +7 +4 Mastery 1079 Swords 10 +9 +6 +3 excellent 700 Axes 5 +3 +2 +1 skilled 115 Whips 1 +1 +0 +1 basic 25 Pole arms 13 +16 +10 +18 Mastery 5420 Twohanded weapons 4 +4 +4 +1 skilled 105 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 5 +10 +7 +1 skilled 42 Crossbows 2 +4 +3 +0 basic 6 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 11 +22 Mastery 1422 Damage caused with your melee weapons: -------------------------------------- Right hand: +82 bonus to hit, 5d8+39 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 92, base range: 12, +105 bonus to hit, 1d6+42 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................100 (superb) [+2d4] Appraising ............... 91 (superb) [+1] Athletics ................100 (superb) [+2d4] Backstabbing .............100 (superb) [+1d3] Bridge building .......... 11 (mediocre) [+4d4] (mr) Climbing .................100 (superb) [+3d3] Concentration ............100 (superb) [+2d4] Courage ..................100 (superb) [+1d5] Dodge ....................100 (superb) [+1d5] Find weakness ............100 (superb) [+1d5] First aid ................100 (superb) [+2d4] Food preservation ........100 (superb) [+2d4] Gemology .................100 (superb) [+1] Haggling ................. 21 (mediocre) [+4d4] Healing ..................100 (superb) [+2d4] Herbalism ................100 (superb) [+1d5] Law ......................100 (superb) [+1d5] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+1d5] Mining ................... 46 (fair) [+3d4] Music .................... 16 (mediocre) [+4d4] Pick pockets .............100 (superb) [+3d3] Stealth ..................100 (superb) [+1d5] Tactics .................. 83 (great) [+1d3] Two weapon combat ........100 (superb) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Bless : 369, 8pp (Effectivity: +1) Burning Hands : 320, 8pp (Effectivity: +0) Calm Monster : 236, 8pp (Effectivity: +0) Cure Disease : 13, 14pp (Effectivity: +0) Cure Light Wounds: 461, 5pp (Effectivity: +1) Darkness : 374, 4pp (Effectivity: +0) Death Ray : 120, 100pp (Effectivity: +2) Earthquake : 9, 152pp (Effectivity: +0) Heal : 41, 63pp (Effectivity: +3) Invisibility : 251, 10pp (Effectivity: +0) Knock : 590, 12pp (Effectivity: +0) Light : 1136, 3pp (Effectivity: +3) Magic Lock : 618, 8pp (Effectivity: +0) Magic Map : 9, 76pp (Effectivity: +0) Magic Missile : 28, 11pp (Effectivity: +10) Slow Monster : 1, 13pp (Effectivity: +0) Slow Poison : 262, 6pp (Effectivity: +0) Strength of Atlas: 255, 9pp (Effectivity: +5) Stun Ray : 7, 15pp (Effectivity: +0) Summon Monsters : 134, 30pp (Effectivity: +0) Web : 629, 12pp (Effectivity: +0) I wore out most of my bolt spells in the Bug Temple and later on D:50. ---------------------------------------------------------------------------- Her further life: ---------------------------------------------------------------------------- After she leaves the Drakalor Chain she is welcomed by her people with great honors. They acknowledge her noble deeds, her valor, her cunning and her great skills that helped to prevent the complete destruction of the world she knows. She returns to her lands victorious and is hailed as a great leader. Eventually she becomes queen and settle the many differences among your people, allowing her people to prosper and grow. ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Novinha, the trollish monk, saved the world with her brave efforts and became a great ruler while saving herself 21 times. She scored 13299976 points and advanced to level 35. She survived for 0 years, 61 days, 21 hours, 5 minutes and 40 seconds (152060 turns). Novinha visited 128 places. Her strength score was modified by +19 during her career. Her learning score was modified by +23 during her career. Her willpower score was modified by +15 during her career. Her dexterity score was modified by +84 during her career. (I love bugs....) Her toughness score was modified by +33 during her career. (And undead.) Her charisma score was modified by +14 during her career. Her appearance score was modified by +12 during her career. Her mana score was modified by +32 during her career. Her perception score was modified by +14 during her career. She was the champion of the arena. She was a member of the thieves guild. She defeated the arch enemy of a mighty karmic wyrm. She stopped the generation of nasty bugs. She left the Drakalor Chain after completing her quest and became a great leader and famous heroine. 9099 monsters perished before her. The following 27 artifacts were generated during her adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the lead-filled mace "Big Punch" the gauntlets of eternal peace "Shezestriakis" the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the Crown of Chaos the black torc the Medal of Chaos the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the fine leather armor "Nature's Companion" the jet-black battle axe "Executor" the crown of leadership the dwarven pick axe "Hammerhead" the emerald dagger "Death's Final Touch" the weird tome She possessed the following intrinsics: She was fire resistant (enhanced through an item). She was poison resistant (enhanced through items). She was cold resistant (enhanced through an item). She was lucky. Fate smiled upon her. She was sleep resistant. She was able to teleport. She was able to control teleportation. She was invisible. She was paralyzation resistant (gained through an item). She was shock resistant (enhanced through an item). She was able to see invisible things (enhanced through an item). She was immune to shock attacks. She was immune to fire attacks (gained through an item). She was immune to acidic attacks. She was immune to ice attacks. She was able to resist confusion attacks (gained through items). She was a messiah of Ne'Ftrr. She asked for 1 divine intervention. She was a holy champion of Balance. She was slightly tainted by Chaos. The following monsters were vanquished: [snipped]