NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.




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Orion         St:99  Le:99  Wi:99  Dx:99  To:99  Ch:83  Ap:75  Ma:99  Pe:58 L+
DV/PV: 146/118  : -20(1373)   P: 1781(1818)  Exp: 50/166532566  I1223 Sp: 536
Blessed Invisible Bleeding
------------------------------------------------------------------------------

Orion's sudden death was by the massive fury of attacks unleashed by a greater
moloch. Twas the most careless death i've ever had. I was in front of the door
when i opened it, and i identified the moloch's presence from 1 square away. I
absent-mindedly accidentally stepped towards it and got pulverized immediatly
following from over 12 consecutive attacks (i had to press the space bar about
3 times). I was at full health :). Amazing, eh? Well, just so you have an idea
as to how powerful the creatures are at this depth in the seemingly (what i
intended to find out!) infinite dungeon, a normal rat has over 800 HP. Not so
surprising after you consider that.

After acheiving the 2 minor goals out of the three he had intended upon entering
the Drakalor Chain, which were:

1) To obtain the Trident of the Red Rooster.

2) To thwart the efforts of chaos (close the gate; ...temporarily...).

and finally, "Orion's quest": 

3) To solve the mystery of the (seemingly) infinite dungeon. 

Orion decided to enter the (seemingly) infinite dungeon (as opposed to leaving
the chain and reuniting with his community to selfishly claim glorious fame and
fortune), with the intent to discover if there was indeed an end to the ancient
caverns. I fantastically imagined that Thomas Biskup had placed an alter-ego of
himself at the bottom, and the idea still manifests within my head. After all,
Richard Garriot did it (lord British), and if i made a game, i would do it too,
undoubtably in an EXTREMELY perilous and overlooked location.

I didnt find one wand of wishing at all in the game, much less in the ID. Just
one ring of djinni summoning, and an artifact... speaking of which, allow me to
elaborate on what i found to be a very strange instance. When i was leaving lvl
844 and before entering 845, a message appeared saying: "You suddenly notice more
stuff in your backpack." I checked it after i entered lvl 845, and it was the
leather armor "Natures Companion". Strange! Even stranger, was that i repeatedly
threw it away, but whenever i left a lvl it would reappear in my backpack, like
a cursed si. (???)

To explain the high attribute scores, i will explain. For about 6 months
(game-time), i hunted for specific attribute-enhancing creatures in the wilderness.
Seven league boots and a long bow of hunting are drastically essential for hunting.
To increase strength, i hunted for stone giant lords, and a few giant boars (highly
un-recomended; not worth the +St/-Wi exchange). To increase learning, i had gemology
(mined for crystals of knowledge). For willpower, there was nothing i could do but
wait for potions and train with Garth (occasionaly finding an ancient black dragon).
Ditto with charisma, appearance, and perception. To increase dexterity, i ate elves.
And to counter the side-effects and increase to, i hunted for wights and wraiths in
the swamps. Mana was improved by kobold shamans, and speed was increased by quicklings,
which appeared in every wilderness environment. Some people refer to this method as
"scumming", which i disagree with, as i find it sounds disrespectful and implies
shamefull or dishonest behavior. Hunting the wilderness and body-building your character
is not "scumming". It is preparing him for the challenges that lie ahead. It is equally
as respectful, honest and tedious as sacrificing creatures and/or items to your diety
on an altar to become pre/post/crowned, or emptying a dragon vault to collect the
treasure. It is an activity that improves your characters chances to succeed withou
 cheating, hacking, or dishonest tampering in anyway whatsoever. So i urge all to
consider using another referance to this activity. I prefer to call it "body building",
"hunting" or "training". 

Anyway, this was my first character to obtain the (disappointing) trident of the Red
Rooster (gained through the "scroll of omnipotence" mentioned in the strange message,
which is actually the crumpled scroll). I was going to change my plans and try to
discover the ultra-lawful ending, but then someone discovered and pointed out that it
wasnt yet possible in this version, so i sticked to the plan.

----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Orion               Race: male Troll          Class: Priest
Eye color: black          Hair color: brown         Complexion: tanned
Height: 8'9"              Weight: 529 pounds        Scars: 4
Age: 11 (young)
Star sign: Unicorn        Birthday: 12/Unicorn (day 102 of the year)

YOUR HISTORY:
        Your parents belong to the nobility. They are rich, respected,
 wealthy and own more than they can count.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Priest.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 11426 stones                Carrying capacity: 33600 stones

He: blessed eternium cap [+8, +9]                                     [28s]
> This was the best i could improve it with smithing and scrolls of
  defence/protection.

Ne: blessed Aylas Holy Scarf [+10, +10] {Ch+6}                         [5s]
Bo: blessed moloch armor (+0, -8) [+8, +51] {Dx+0}                  [5000s]
> This was at PV +53 (max) before something damaged it after lvl 800.
  Even a scroll of protection didnt repair it.

Gi: blessed eternium girdle [+6, +8]                                  [12s]
Cl: blessed cloak of invisibility (+0, +1) [+7, +2]                   [30s]
RH: blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
> My favorite weapon. Found it in a grave on the graveyard lvl of the CoC.

LH: blessed medium eternium shield (+1) [+15, +2]                     [46s]
> An eye of destruction destroyed my fully smithed tower eternium shield.

RR: blessed ring of ice                                                [1s]
LR: blessed ring of the High Kings [+2, +3]                            [1s]
Br: blessed bracers of war [+8, +4] {Dx+8}                            [10s]
> Unofficialy the best artifact?

Ga: blessed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
Bo: blessed seven league boots [+5, +5]                               [30s]
> Pumped these up with scrolls of DV, PV. These are unbeleavable at saving
  time in wilderness hunting.

MW: waterproof blessed long bow of hunting (+9, +3)                   [30s]
>  If these things really improve the chances of leaving a corpse youve used
   it to kill, then i consider it to be as valuable as seven league boots. 

Mi: bundle of 3 uncursed arrows of humanoid slaying (+3, 1d6+4)        [6s]
> Before lvl 1000, i used these to kill quicklings to eat theyre corpses,
  but then i encountered a quickiling king that forced me to pray 3 times
  to kill him! After that, i just used Death Ray/Greater Divine Touch.

Tl: blessed pick axe (+0, 1d6+1)                                      [75s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 6022 stones   Carrying capacity: 33600 stones

Armor ('[')
   uncursed fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd)
Necklaces (''')
   blessed amulet of order                                             [3s]
   blessed amulet of death ray resistance                              [7s]
   blessed amulet of petrification resistance                          [3s]
   heap of 2 blessed amulets of life saving                            [6s]
> Yeah, i know. <SHRUG> I didnt think i was going to die so early. <shakes head...>

One-handed weapons ('(')
   blessed pick axe (+0, 1d6+1)                                       [75s]
Two-handed weapons ('(')
   uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]  [70s]
> To verify my suspitions, i carried this all the way through the ID, and no
  corruption. So, i concluded that only artifacts that specificy containing
  the essence of chaos (greater id) will corrupt you when carried.

   blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
> Not very appealing to me. I was only carrying it as a trophy. Wish it was
  humanoid-slayer..

Missiles ('/')
   bundle of 9 blessed arrows of humanoid slaying (+3, 1d6+3)         [18s]
   bundle of 5 uncursed arrows of humanoid slaying (+4, 1d6+3)        [10s]
   bundle of 15 uncursed arrows of humanoid slaying (+3, 1d6+3)       [30s]
   bundle of 12 uncursed arrows of humanoid slaying (+3, 1d6+6)       [24s]
   bundle of 10 uncursed arrows of humanoid slaying (+0, 1d6+3)       [20s]
   bundle of 11 uncursed arrows of humanoid slaying (+5, 1d6+3)       [22s]
   bundle of 5 uncursed arrows of humanoid slaying (+4, 1d6+4)        [10s]
   bundle of 3 blessed arrows of humanoid slaying (+6, 1d6+3)          [6s]
   bundle of 4 uncursed arrows of dragon slaying (+3, 1d6+6)           [8s]
   bundle of 25 blessed arrows (+0, 1d6)                              [50s]
   bundle of 144 uncursed arrows (+0, 1d6)                           [288s]
   bundle of 3 uncursed arrows of dragon slaying (+6, 1d6+3)           [6s]
   bundle of 8 uncursed arrows of dragon slaying (+1, 1d6+3)          [16s]
   bundle of 9 uncursed arrows of dragon slaying (+5, 1d6+6)          [18s]
   bundle of 8 uncursed arrows of humanoid slaying (+3, 1d6+5)        [16s]
Tools (']')
   uncursed holy symbol                                                [5s]
   heap of 19 uncursed waterproof blankets                           [190s]
   heap of 6 uncursed blankets                                        [60s]
   waterproof uncursed blanket                                        [10s]
   heap of 3 blessed triangular keys                                   [3s]
   heap of 19 uncursed square keys                                    [19s]
   heap of 18 uncursed hexagonal keys                                 [18s]
   heap of 12 uncursed small keys                                     [12s]
   heap of 31 uncursed tiny keys                                      [31s]
   heap of 26 uncursed round keys                                     [26s]
   heap of 5 blessed round keys                                        [5s]
   heap of 3 blessed hexagonal keys                                    [3s]
   heap of 4 blessed fireproof blankets                               [40s]
   heap of 29 uncursed fireproof blankets                            [290s]
   heap of 22 uncursed triangular keys                                [22s]
   heap of 7 blessed tiny keys                                         [7s]
   blessed climbing set                                              [180s]
   heap of 2 blessed waterproof blankets                              [20s]
   uncursed stethoscope                                                [5s]
   heap of 4 blessed square keys                                       [4s]
   heap of 2 blessed small keys                                        [2s]
   blessed climbing set                                              [180s]
Rings ('=')
   blessed ring of see invisible                                       [1s]
Wands ('\')
   uncursed wand of monster detection (3 charges)                      [3s]
   uncursed wand of monster detection (1 charge)                       [3s]
   uncursed wand of destruction (2 charges)                            [3s]
   uncursed wand of monster detection (5 charges)                      [3s]
   blessed wand of destruction (4 charges)                             [3s]
   uncursed wand of monster detection (4 charges)                      [3s]
   uncursed wand of monster detection (7 charges)                      [3s]
   uncursed wand of monster detection (2 charges)                      [3s]
Potions ('!')
   heap of 2 blessed potions of cure corruption                        [4s]
> Carried these in with me. (just in case)

   heap of 140 potions of holy water                                 [560s]
> Carried these in with me.

   heap of 2 uncursed potions of cure corruption                       [4s]
> Found these.

Scrolls ('?')
   heap of 14 uncursed scrolls of identify                            [28s]
   heap of 6 uncursed scrolls of balance                              [12s]
   heap of 8 blessed scrolls of identify                              [16s]
   heap of 12 blessed scrolls of chaos resistance                     [24s]
> Carried these in with me. Corruption was apparently of no great concern to me,
  due to my sign.

   heap of 3 uncursed scrolls of luck                                  [6s]
   uncursed scroll of repair                                           [2s]
   heap of 2 uncursed scrolls of chaos resistance                      [4s]
> Found these.

   blessed scroll of satiation                                         [2s]
   blessed scroll of luck                                              [2s]
   heap of 3 uncursed scrolls of satiation                             [6s]
Food ('%')
   heap of 1014 blessed stomafillia herbs                           [2028s]
   heap of 325 uncursed stomafillia herbs                            [650s]
> Really stocked up on these for the expedition. Didnt yet need to use a blessed
  stomachfilia herb at all. I was very cautious and tryed to rely only on edibles
  i found, to prevent exhausting these further into the dungeon.

Valuables ('$')
   54119 gold pieces                                                 [541s]
> I must have had over a million accumulated, but dumped it cause... didnt need it! ;p

----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         5    +3    +2   +1   skilled              72
Daggers & knives         1    +1    +0   +0   basic                29
Clubs & hammers         15   +18   +12   +6   Grand Mastery
> First time i ever reached mastery with a weapon.

Maces & flails          11   +10    +7   +4   Mastery              1511
> Wielded Big Punch previous to finding Skullcrusher.

Swords                   1    +1    +0   +0   basic                37
Axes                     1    +1    +0   +0   basic                37
Whips                    1    +1    +0   +1   basic                37
Pole arms                1    +1    +0   +0   basic                37
Twohanded weapons        4    +4    +4   +1   skilled              20
Staves                   1    +1    +0   +1   basic                37

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            10
Bows                    12   +24   +18   +4   Mastery              2352
Crossbows                0    +0    +0   +0   unskilled            10
Thrown axes & hammers    0    +0    +0   +0   unskilled            10
Thrown daggers           0    +0    +0   +0   unskilled            9
Thrown rocks & clubs     0    +0    +0   +0   unskilled            10
Thrown spears            0    +0    +0   +0   unskilled            10
Boomerangs & scurgari    0    +0    +0   +0   unskilled            10

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 15   +30              Grand Mastery
> Swamp hydras. Too bad Thomas is gonna fix that in the future.


Damage caused with your melee weapons:
--------------------------------------
Right hand: +167 bonus to hit, 3d6+68 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 3, base range: 22, +157 bonus to hit, 1d6+69 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Athletics ................. 88    (great)        [+1d5]
> I never managed to reach 100 in this. 

  Backstabbing ..............100    (superb)       [+2d4]
  Bridge building ........... 55    (good)         [+4d4] (mr)
> Hopefully with the subteranian rivers coming in future versions, this will
  have more than a one-time use! (for me)

  Climbing ..................100    (superb)       [+1d3]
  Concentration .............100    (superb)       [+2d4]
  Courage ...................100    (superb)       [+2d4]
  Detect item status ........100    (superb)       [+2d4]
  Disarm traps .............. 23    (mediocre)     [+3d4]
> Potion of education. Unfortunately, after reaching XP lvl 50.

  First aid .................100    (superb)       [+2d4]
  Food preservation .........100    (superb)       [+2d4]
  Gemology ..................100    (superb)       [+1]
  Haggling ..................100    (superb)       [+2d4]
  Healing ...................100    (superb)       [+2d4]
  Herbalism .................100    (superb)       [+2d4]
  Law .......................100    (superb)       [+1d5]
  Listening .................100    (superb)       [+1d3]
  Literacy ..................100    (superb)       [+2d4]
  Metallurgy ................ 33    (fair)         [+3d3]
> PoE. Ditto.

  Mining ....................100    (superb)       [+1]
  Music .....................100    (superb)       [+1d5]
  Pick pockets ..............100    (superb)       [+1d3]
  Smithing ..................100    (superb)       [+1d3]
  Stealth ...................100    (superb)       [+1]
  Swimming .................. 29    (mediocre)     [+4d4]
> PoE. You guessed it~!

  Tactics ...................100    (superb)       [+1]
  Two weapon combat ......... 67    (good)         [+1]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt                :  3342,   7pp     (Effectivity: +33)
   Baptism of Fire          :  2500,   4pp     (Effectivity: +22)
   Bless                    :  2331,   4pp     (Effectivity: +1)
   Calm Monster             :  1422,   4pp     (Effectivity: +26)
   Cure Critical Wounds     :  5424,   7pp     (Effectivity: +8)
   Cure Disease             :  2905,   4pp     (Effectivity: +6)
   Cure Light Wounds        :  2400,   3pp     (Effectivity: +0)
   Cure Serious Wounds      :  1415,   5pp     (Effectivity: +0)
   Darkness                 :  1305,   2pp     (Effectivity: +0)
   Disarm Trap              :  2844,   5pp     (Effectivity: +3)
   Dispel Undead            :  4547,   4pp     (Effectivity: +24)
   Divine Digger            :  1377,  50pp     (Effectivity: +9)
   Divine Intervention      :     7, 5790pp     (Effectivity: +0)
> Learned this from a potion of wonder. With a previous priest character,
  the cost was halved because i learned it before recieving the skill benefit.
  I think the 50% half spells cost should be only for wizards, and for ALL
  spells, not just the ones you know at the moment of the level benefit occurance.

   Divine Key               :  2776,   6pp     (Effectivity: +0)
   Divine Wrath             :  3730,   6pp     (Effectivity: +18)
   Enlightenment            :  4365,  38pp     (Effectivity: +3)
   Ethereal Bridge          :  4565,  11pp     (Effectivity: +38)
   Farsight                 :  3413,   9pp     (Effectivity: +2)
   Frozen Fury              :  3086,  13pp     (Effectivity: +3)
   Greater Divine Touch     :  7819,  50pp     (Effectivity: +9)
> When i nearly got killed by a quickling king and discovered they were no longer
  easy prey, i resorted to this baby :) .

   Greater Enlightenment    :  2524,  50pp     (Effectivity: +5)
   Heal                     :  4192,  20pp     (Effectivity: +1)
   Hellish Flames           :  6551,   5pp     (Effectivity: +38)
   Holy Awe                 :  1002,   6pp     (Effectivity: +0)
   Invoked Devastation      :  2953,  15pp     (Effectivity: +3)
   Know Alignment           :  1878,   5pp     (Effectivity: +0)
   Knowledge of the Ancients:  6391,  20pp     (Effectivity: +44)
   Lesser Divine Touch      :  1850,   4pp     (Effectivity: +1)
   Light                    :  1358,   1pp     (Effectivity: +23)
   Lordly Might             :  1200,   5pp     (Effectivity: +3)
   Minor Punishment         :  5099,   4pp     (Effectivity: +19)
   Nether Bolt              :  6296,   6pp     (Effectivity: +21)
   Neutralize Poison        :  1586,   5pp     (Effectivity: +0)
   Petrification            :  2719,  60pp     (Effectivity: +0)
   Remove Curse             :  3064,  25pp     (Effectivity: +17)
   Revelation               :  1526,  16pp     (Effectivity: +8)
   Seal of the Spheres      :  1462,   4pp     (Effectivity: +0)
   Slow Monster             :   786,   4pp     (Effectivity: +1)
   Slow Poison              :  2608,   3pp     (Effectivity: +0)
   Summon Monsters          :  3401,  15pp     (Effectivity: +49)
   Veil of the Gods         :  1027,   5pp     (Effectivity: +6)
   Web                      :  1413,   6pp     (Effectivity: +0)


----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Orion, the trollish priest, was killed by a greater moloch (after winning).
He scored 31292790 points and advanced to level 50.
He survived for 2 years, 9 days, 18 hours, 30 minutes and 46 seconds (815037
turns).
> If it werent for the seven league boots, i recon it would have been more like
  10 years or more. (hunting)

1 companion was killed during his adventures.
> A funny beggar i used to regain L+ status during toughness training in the
  swamps. Dont look at me!!! ;p

Orion visited 135 places.
His strength score was modified by +70 during his career.
His learning score was modified by +88 during his career.
His willpower score was modified by +85 during his career.
His dexterity score was modified by +89 during his career.
His toughness score was modified by +73 during his career.
His charisma score was modified by +74 during his career.
His appearance score was modified by +65 during his career.
His mana score was modified by +86 during his career.
His perception score was modified by +48 during his career.
He was the champion of the arena.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He ended his adventuring life on level 1223 of some ancient caves.
30568 monsters perished before him.
The following 35 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Aylas Holy Scarf
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"
> Was in the casino gift shop.

  the obsidian quarrel "Thunderstroke"
> Also in the casino gift shop. But i prefered the added food source improver of
  the long bow of hunting.

  the lead-filled mace "Big Punch"
  the scorched spear
  the rune-covered trident
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
> Needed a climbing set, previous got destroyed.

  the crown of science
  the ancient mummy wrapping
  the ankh
  the Sceptre of Chaos
> I left it where it belongs! In infinity!

  the rune-covered club "Skullcrusher"
  the glaive "Long Sting"
  the bracers of war
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
> These are very nice. Now, if they were only humanoid slayers, they would be
  absolutely incredible. Plus, i prefered my shield bonus.

  the rune-covered sling "Whirlwind"
  the fine leather armor "Nature's Companion"
> Strange way i got it.

  the jet-black battle axe "Executor"
  the robes of resistance
> Used this for a long time.

  the dwarven pick axe "Hammerhead"
> Never saw it.

  the shining long spear "Soaker"
> Ditto. One of those "ghost" artifacts.

  the emerald dagger
> Huh? Must've been Caspers. ;P

  the Trident of the Red Rooster
> <SHRUG> :T

He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant (enhanced through an item).
  He was cold resistant (enhanced through items).
  He was acid resistant.
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was able to control teleportation.
  He was invisible (gained through an item).
  He was stun resistant (gained through items).
  He was resistant to death rays (enhanced through an item).
  He was shock resistant (enhanced through items).
  He was immune to shock attacks.
> Paragon immunity.

  He was immune to fire attacks (gained through an item).
  He was immune to acidic attacks.
> Great black wyrm.

  He was able to resist confusion attacks (gained through items).
He was a messiah of Ka'Omsh.
He asked for 10 divine interventions.
He was a holy champion of Order.
He was slightly tainted by Chaos.
> Some chaos armor-punchers in the (s) ID when the going went tough (at
  about lvl 800).


The following monsters were vanquished:
     47 acid vortices
     38 air demons
     32 air elementals
     22 air grues
     26 ancient black dragons
    569 ancient blue dragons
> Increasing my dex in the blue dragon caves. Yeah, i got da blues..

      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
     32 ancient karmic dragons
> These guys were frequent in the (s) ID.

      1 ancient karmic wyrm
     36 ancient red dragons
      1 Ancient Stone Beast
     17 ancient white dragons
     24 animated armors
     13 ankhegs
     46 annihilators
     45 annis hags
     85 assassins
      1 assassin prince
     33 balors
> Uncommon! Most of these came from the lvl 50 CoC.

    176 bandits
      1 banshee
    242 barbarians
    107 barbarian leaders
     10 battle bunnies
    122 berserkers
     50 berserker emperors
     44 berserker kings
    102 berserker lords
     46 berserker princes
     73 big dogs
     22 black baby dragons
     97 black dragons
    120 black hurthlings
     19 black slayers
     50 black unicorns
     57 black wizards
     23 blink dogs
     92 blue baby dragons
    111 blue dragons
      1 bone golem
     18 brown bears
     27 brown worms
     94 bugbears
     22 bulettes
      1 bunny master
     84 carrion crawlers
      1 cat lord
     79 cave bears
    237 cave fishers
     48 cave lions
    134 cave lizards
     58 cave tigers
    136 cavemen
      1 Chaos Archmage
> Went berserk, batter up, <THUD>ball one... <BAM!>home run! 

     65 chaos brothers
     46 chaos eyes
    158 chaos knights
     55 chaos lizards
    145 chaos mutants
    424 chaos plague bearers
     38 chaos rats
    353 chaos servants
     57 chaos sisters
     24 chaos spawns
     37 chaos spiders
     36 chaos vipers
     26 chaos warlords
     56 chaos warriors
     54 chaos wizards
    120 claw bugs
     62 clay golems
     19 cobras
     14 cooshoos
     76 corpse fiends
     55 corruptors
      1 crime lord
     63 crystal statues
     51 cutpurses
     57 cyclops
     63 dark elven archers
     61 dark elven lords
     55 dark elven priestesses
     57 dark elven princesses
     69 dark elven warriors
     58 dark elven wizards
    125 dark orcs
     62 dark sages
     36 death oozes
    248 dire wolves
    111 displacer beasts
    137 dopplegangers
     27 doppleganger kings
> Well, they sure arent humanoids. Never got past "slightly injured"
  status hitting them with Skullcrusher, even in the CoC. Had to give'em sum acid...

     61 doppleganger lords
     21 Dorn Beasts
      3 dwarves
      1 dwarven artificer
    135 dwarven chaos knights
     66 earth elementals
     16 emperor lichs
      1 emperor moloch
> Piece a cake fer da rune-club. ;)

     79 ettins
     51 eyes of destruction
      1 fairy dragon
    293 fire beetles
     48 fire demons
     69 fire drakes
     51 fire elementals
    121 fire giants
     36 fire giant kings
     25 fire grues
    107 fire lizards
     26 fire vortices
     56 flesh golems
     51 floating eyes
     47 fomorian giants
    144 frost giants
    135 frost giant berserkers
     19 frost giant jarls
     44 gargoyles
     74 gelatinous cubes
     90 ghosts
     58 ghost bats
     36 ghost kings
     65 ghost lords
    922 ghuls
      3 giant ant queens
     50 giant ant warriors
     36 giant ant workers
    285 giant bats
      5 giant bee queens
    139 giant bee warriors
     58 giant bee workers
      7 giant boars
    138 giant centipedes
      1 giant dragon turtle
     66 giant frogs
    102 giant lizards
     29 giant raccoons
    636 giant rats
     38 giant rust monsters
     43 giant slugs
    218 giant spiders
     56 gibbering mouthers
    161 gnolls
     39 gnoll chieftains
    437 goblins
     75 goblin berserkers
    143 goblin chieftains
    397 goblin rockthrowers
    271 goblin slavemasters
     22 gorgons
    121 gray oozes
     20 gray slayers
      2 great black wyrms
      9 great blue wyrms
     27 great karmic wyrms
      5 great red wyrms
      7 great white wyrms
     27 greater air elementals
      1 greater balor
      1 greater black unicorn
    135 greater chaos servants
     37 greater daemons
      7 greater earth elementals
     18 greater fire elementals
     84 greater mimics
     52 greater molochs
     61 greater mummies
> Paybacks are a bitch. The last one mustve been the "moloch lord". ;T

     22 greater titans
     27 greater water elementals
     58 green blobs
     52 green hags
    114 green slimes
     28 green worms
    181 gremlins
     57 griffons
     43 grizzly bears
      2 half-orc bouncers
    127 harpies
    137 hell hounds
    269 hill giants
     56 hill giant chieftains
     56 hill orcs
     62 hill orc sergeants
    125 hippogriffs
    177 hobgoblins
     50 hobgoblin chiefs
     38 hobgoblin leaders
     65 homunculi
    128 huge bats
     26 hydras
     83 hyenas
     20 ice vortices
     53 imps
     24 invisible stalkers
     20 iron golems
    560 jackals
> Guess what? These were my first kill, and at 500 when it was time to
  find Filk. <GROAN!>

      5 jackal demons
     55 jackalweres
     18 karmic baby dragons
     19 karmic dragons
     57 karmic lizards
     24 king cobras
    371 kobolds
     90 kobold chieftains
     86 kobold shamans
    373 large bats
     44 large dogs
     99 large gnolls
     74 large jackals
    260 large kobolds
    157 large orcs
     30 large rust monsters
     60 large snakes
    591 large spiders
     69 least daemons
     16 lesser daemons
     55 leucrottas
     19 lichs
      8 lich kings
     90 lightning lizards
     15 lightning vortices
     12 living trees
    287 lizard men
      1 mad doctor
     36 magebane eyes
     12 magedoom eyes
     25 margoyles
     55 master assassins
     31 master lichs
     32 master mimics
      1 master necromancer
      1 Master Summoner
> Beleave it or not, lasted less than the Chaos archmage! <its going its going...>

    107 master swordsmen
     20 master thieves
     92 mimics
     24 mimic hiveminds
     62 minotaurs
     67 molochs
> Ya gotta luv em!

      4 muggers
     82 mummies
      1 mummy lord
     58 necromancers
     51 ochre jellies
   1023 ogres
> Very common in the (s) ID.

     38 ogre emperors
     57 ogre kings
    220 ogre lords
    105 ogre magi
    482 orcs
     30 orc butchers
     57 orc chieftains
    129 orc scorchers
     77 outlaws
     64 outlaw leaders
    100 owlbears
     49 pixies
     28 pixie archers
     25 purple worms
     45 quasits
    179 quicklings
      1 quickling bard
     30 quickling kings
    103 quickling lords
     18 quickling queens
     58 rabid dogs
    116 raiders
      1 raider lord
    837 rats
     94 ratling archers
     44 ratling duelists
     64 ratling fencers
     45 ratling master thieves
    135 ratling thieves
     50 ratling warlords
    109 ratling warriors
     24 rattlesnakes
     25 red baby dragons
    139 red dragons
     59 red worms
     16 revenants
     45 rust monsters
    160 shadows
     49 shadow centipedes
     51 shadow lords
     54 shadow trolls
     53 shadow wyrms
     47 shambling mounds
    106 silver wolves
     67 skeletal warriors
    321 skeletons
     64 slow shadows
      1 Snake from Beyond
     87 spectres
     49 staring eyes
     38 steel golems
     10 steel horrors
     49 steel zombies
    883 stone giants
     81 stone giant lords
     66 stone golems
     41 stone grues
     11 stone oozes
     33 stone snakes
     60 stone statues
     32 swamp hydras
    101 swordsmen
    193 tarantulas
      4 thugs
     68 titans
    104 trolls
    117 troll berserkers
     43 troll chiefs
     42 troll kings
      1 undead chaos dwarven berserker
     68 vampires
    103 vapor rats
     29 vipers
     18 water demons
     10 water elementals
     20 water grues
     30 water snakes
    147 wererats
     72 werewolves
     48 werewolf lords
     61 white baby dragons
     24 white dragons
     71 white worms
    374 wights
     32 wild cats
     31 will o'wisps
    272 wolves
    183 wraiths
    135 writhing masses of primal chaos
     70 yellow oozes
   1039 zombies