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                                 Screenshot
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                   #############                           ###########
                   #......./...#                           #.......[.#
         #######   #.......###.#         ############# #####.#....<..#
         #.....#   #.......# #.#         #...."".....# #.....#.......#
         #.."".#####.......# #.#####   ###...>"..*...###.#############
         #..""...../.......# #.....#   #./...............#
         #####/############# #####.#   #.#################       #########
             #.#                 #.#   #.#                       #.......#
   ###########.###################.#####.####################### #.......#
   #.........i@/...............................................# #.......#
   #.........@m#####################.#.#######################.###.".....#
   #.............#                 #.#.........................../.""....#
   #...........#.#   ####### #######.#############################.......#
   #...........#.#   #.....# #.......#                           #.......#
   #.......B...#.#####.....###.#######                           #########
   #...........#...../...../...#
   #############################


Outledr       St:19  Le:16  Wi:22  Dx:17  To:16  Ch:14  Ap: 5  Ma:14  Pe:20 L+
DV/PV: 18/17   H: -8(190)     P: 82(82)      Exp: 24/1309653    UC: 2 Sp: 101
Paralyzed Berserk

* %¤%/¤% mimics, this one was imitating a outlaw corpse (or some such) in an area I
* had left a few corpses lying about while I was to strained so I was thouroughly
* supprised. Normaly it's cusins imitate funny coloured items in areas I have long
* since cleaned out so they are normaly easy to smoke out with missiles.

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----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Outledr             Race: male Gnome          Class: Archer
Eye color: brown          Hair color: gray          Complexion: tanned
Height: 3'4"              Weight: 114 pounds
Age: 157 (grown-up, 49 years of unnatural aging added in)
Star sign: Wolf           Birthday: 13/Wolf (day 313 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        Your life as a young adult was characterized by steady
 determination. Your goal lay clearly ahead of you and you never strayed
 from your path.
        You decided to become an Archer.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 878 stones                Carrying capacity: 2100 stones

Head          : uncursed helm of mental stability [+0, +1] {Le+1}    [100s]
Neck          : blessed amulet of health                               [3s]
Body          : uncursed ancient mummy wrapping [+1, +5] {Ap-8}       [60s]
Girdle        : uncursed mithril girdle [+0, +2]                      [20s]
Cloak         : uncursed cloak of defense [+4, +0]                    [20s]
Right Hand    : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}  [80s]
Left Hand     : uncursed medium crystal shield [+9, +4]              [160s]
Right Ring    : uncursed ring of the fish                              [1s]
Left Ring     : uncursed ring of acid resistance                       [1s]
Bracers       : -
Gauntlets     : cursed gloves [+0, +0]                                 [6s]
Boots         : uncursed heavy boots [+0, +3]                         [30s]
Missile weapon: uncursed short bow (+1, +1)                           [20s]
Missiles      : bundle of 9 uncursed arrows (+0, 1d6)                 [18s]
Tool          : -

* I had better stuff lying just beside the up stairs on this level, I had just 
* trimmed down for weight because I had to transpot a tonne of "#%¤% loggs down
* to the piraya lake (not a wand of frost in sight the wole game, guess I schould
* have taken the druid quest, but I realy wanted healing). My bridge building
* was crappy (the manual got drenched), but I had little choice...

----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 359 stones   Carrying capacity: 2100 stones

Boots ('[')
   uncursed adamantium boots [+0, +3]                                 [89s]
One-handed weapons ('(')
   blessed hatchet (+0, 1d6+1)                                        [50s]
Missiles ('/')
   bundle of 5 uncursed arrows (+0, 1d6)                              [10s]
   uncursed arrow (+0, 1d6+1)                                          [2s]
   uncursed arrow (+0, 1d6+4)                                          [2s]
Potions ('!')
   uncursed potion of exchange                                         [4s]
Food ('%')
   heap of 58 uncursed cooked lizards                                [174s]
   heap of 3 cursed curaria mancox herbs                               [6s]
   heap of 2 cursed devil's roses                                      [4s]
   heap of 3 cursed spenseweeds                                        [6s]
Valuables ('$')
   1216 gold pieces                                                   [12s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                5
Daggers & knives         9    +9    +5   +2   excellent            596
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                   8    +6    +4   +2   excellent            642
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                1    +1    +0   +0   basic                25
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

* Found a good crystal dagger early on and stuck with it, used Nonacks sword (and before
* that the Golden Gladius for a little while) to train up some sword skill too.

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     9   +18   +13   +3   excellent            135
Crossbows                7   +14   +10   +2   skilled              43
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

* Used mainly bows, but the only slayers (constructs) I found was quarrels so I had to
* brush up on my quarrel skills once in a while too...

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  2    +4              basic                7


Damage caused with your melee weapons:
--------------------------------------
Right hand: +61 bonus to hit, 4d3+15 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 9, base range: 14, +78 bonus to hit, 1d6+29 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ................ 37    (fair)         [+3d3]
  Archery ..................100    (superb)       [+2d4]
  Backstabbing ............. 53    (good)         [+3d3]
  Bridge building .......... 11    (mediocre)     [+3d5] (mr)
* You see why I needed a LOT of logs? :->

  Climbing .................100    (superb)       [+2d4]
  Concentration ............100    (superb)       [+2d4]
  Detect traps ............. 71    (great)        [+2d4]
  Disarm traps ............. 15    (mediocre)     [+3d4]
  Dodge .................... 79    (great)        [+2d4]
  First aid ................ 30    (mediocre)     [+4d4]
  Fletchery ................ 62    (good)         [+3d5] (mr)
  Gemology ................. 47    (fair)         [+1d3]
  Haggling ................. 20    (mediocre)     [+4d5]
  Healing .................. 96    (superb)       [+2d4]
  Law ...................... 67    (good)         [+1d5]
  Listening ................ 78    (great)        [+2d4]
  Literacy ................. 70    (good)         [+1]
  Mining ................... 62    (good)         [+1]
* This one advance SO slow! I broke my pickaxe like 5-6 times, cost me a fortune
* to repair it all the time, but I realy wanted to find some gems of knowledge to
* boost my anoyingly low learning. Eventualy gave up and invested 14K gold in
* Learning. Guess I wasn't in dangerous enough caves to find gems in any real numbers.

  Pick locks ............... 24    (mediocre)     [+3d3]
  Pick pockets ............. 68    (good)         [+1d3]
  Smithing ................. 20    (mediocre)     [+3d3]
  Stealth .................. 77    (great)        [+3d4]
  Swimming ................. 20    (mediocre)     [+3d4]
  Tactics .................. 55    (good)         [+1d3]
  Two weapon combat ........ 32    (fair)         [+1d5]
  Ventriloquism ............ 28    (mediocre)     [+4d4]


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                                   Spells
----------------------------------------------------------------------------

   Calm Monster :    14,  14pp     (Effectivity: +1)
   Light        :    10,   5pp     (Effectivity: +0)
   Magic Missile:     4,  15pp     (Effectivity: +0)

* Mostly from a Wand of Wonder, did manage to learn some ~70 charges from a
* book of cure light wounds, but I have long since exhausted them and didn't
* find a single book of any kind since that!



----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Outledr, the gnomish archer, was killed by a master mimic.
He scored 169236 points and advanced to level 24.
He survived for 0 years, 88 days, 20 hours, 29 minutes and 52 seconds (53976
turns).
Outledr visited 55 places.
His strength score was modified by +5 during his career.
His learning score was modified by +4 during his career.
His dexterity score was modified by -1 during his career.
His toughness score was modified by +1 during his career.
His appearance score was modified by +2 during his career.
His perception score was modified by +1 during his career.
He was unnaturally aged by 49 years.
He was the champion of the arena.
He was the head of the thieves guild.
He brought back joy into the life of a tiny girl.
* Quite rare for such fast leveling characters as gnomes, but the raiders
* conveniently ambushed me 1 square out of the SMC :)

He ended his adventuring life in a damp cave on level 2.
2447 monsters perished before him.
The following nine artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant (enhanced through an item).
  He was cold resistant (gained through an item).
  He was acid resistant (enhanced through an item).
  He was sleep resistant (gained through an item).
  He was stun resistant (gained through an item).
  He was resistant to death rays (gained through items).
  He was shock resistant.
  He was able to see invisible things (gained through an item).
  He was immune to ice attacks (gained through an item).
  He was able to resist confusion attacks (gained through an item).
He was despised by Gnarl.

* Had to pray a lot in the damp caves, Werewolf lords, Dark elven priestes and other
* asorted highly experienced nasties made my trip down quite a hard one.

He asked for 5 divine interventions.
He was lawfully aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
      2 acid vortices
      5 ankhegs
      1 annis hag
     14 assassins
      9 bandits
     12 barbarians
      4 barbarian leaders
      4 berserkers
      4 berserker lords
      2 berserker princes
      2 big dogs
      1 black baby dragon
      1 black dragon
* Pushover! Killed it with 1 regular arrow :)

      9 black hurthlings
      2 black wizards
      8 blink dogs
* Cost me my L status early on :(

      1 bone golem
      2 brown bears
      4 bugbears
      1 carrion crawler
      8 cave bears
     24 cave fishers
     16 cave lizards
      9 cavemen
      8 chaos brothers
      1 chaos knight
      4 chaos lizards
      3 chaos rats
      1 chaos servant
      8 chaos sisters
     16 claw bugs
      6 clay golems
* Met a lot of golems in genetral this game...

      1 cloaked ratling
      1 cobra
      2 cooshoos
      9 corpse fiends
      1 crime lord
      1 crystal statue
      2 cutpurses
      2 cyclops
      3 dark elven archers
      4 dark elven lords
      2 dark elven priestesses
      5 dark elven warriors
      6 dark elven wizards
      6 dark orcs
      3 dark sages
     51 dire wolves
      8 displacer beasts
      9 dopplegangers
      2 doppleganger lords
      1 Dorn Beast
* In the pyramid, glad I was an archer...

      2 dwarves
      2 dwarven chaos knights
      2 ettins
      4 eyes of destruction
     20 fire beetles
      4 fire drakes
      7 fire lizards
      4 fire vortices
      5 flesh golems
      4 floating eyes
      1 fomorian giant
      8 gargoyles
      5 gelatinous cubes
     12 ghosts
      9 ghost bats
    100 ghuls
      1 giant ant queen
     23 giant ant warriors
      1 giant ant worker
     21 giant bats
      1 giant bee queen
     15 giant bee warriors
      7 giant bee workers
     10 giant centipedes
      9 giant frogs
      8 giant lizards
      2 giant raccoons
     49 giant rats
     10 giant spiders
      2 gibbering mouthers
     28 gnolls
      4 gnoll chieftains
     45 goblins
      4 goblin berserkers
     11 goblin chieftains
     23 goblin rockthrowers
     22 goblin slavemasters
      1 gorgon
* Close call, luckily I happened to be wearing the ank at the time, ended up with
* a nice stak of wolf statues behind me though ;)

     51 gray oozes
* Most for a jelly pit, glad I had that crystal dagger as primary weapon...
      1 greater mimic
      4 greater mummies
      4 green hags
     24 green slimes
* Not a single green blob in sight, the dwarven elder can be cruel at times :(

     11 green worms
      3 gremlins
      5 griffons
      2 grizzly bears
      2 half-orc bouncers
      5 harpies
     14 hell hounds
      8 hill giants
      1 hill giant chieftain
      4 hill orcs
      4 hill orc sergeants
     12 hippogriffs
     16 hobgoblins
      7 hobgoblin chiefs
      4 hobgoblin leaders
     10 homunculi
     10 huge bats
      1 hydra
      6 hyenas
      6 ice vortices
      5 imps
      1 invisible stalker
* peekaboo! I see you :)

    135 jackals
      4 jackal demons
      8 jackalweres
      1 karmic lizard
     34 kobolds
      6 kobold chieftains
     10 kobold shamans
     35 large bats
      8 large gnolls
      5 large jackals
     26 large kobolds
     11 large orcs
      5 large snakes
     69 large spiders
      6 least daemons
      1 lich
      3 lightning lizards
      2 lightning vortices
      1 living wall
* Nasty! Think it's the first time I have encountered these ones actualy, got a bit
* nervous when even my arrows failed to hurt it, but my phase dagger did the job
* (after loosing 1 strength and ~90 hp that is)

     33 lizard men
      1 mad doctor
      3 magebane eyes
      1 malicious doctor
      1 margoyle
      1 master assassin
      1 master necromancer
* Heh, he prefeered to stand one square away and hurl frost bolts (with I was imune to)
* rather than using his devestating melee attacks, not that I complain though :)

      2 master swordsmen
      1 master thief
      6 mimics
      3 minotaurs
      1 mugger
     17 mummies
      1 mummy lord
      3 necromancers
      8 ochre jellies
      8 ogres
      1 ogre guardian
      1 ogre king
      2 ogre magi
    110 orcs
      1 orc butcher
     14 orc chieftains
     19 orc scorchers
     10 outlaws
      7 outlaw leaders
      7 owlbears
     35 pit vipers
      4 pixies
      5 pixie archers
      2 purple worms
      5 quasits
      7 rabid dogs
     11 raiders
      1 raider lord
     60 rats
      7 ratling archers
      7 ratling duelists
      5 ratling fencers
      3 ratling master thieves
     19 ratling thieves
      1 ratling trader
* Just a hostile one from the HMV

      1 ratling warlord
      9 ratling warriors
      1 rattlesnake
      2 red baby dragons
      7 red worms
      1 revenant
      6 rust monsters
     62 shadows
      3 shadow centipedes
      4 shadow trolls
      1 shambling mound
* OUCH! Plant slayer might be usefull after all, to bad I didn't have any,
* almost blead to death (is it just me or do some monsters cause bleedign quite a lot?)

     10 silver wolves
      2 skeletal warriors
    154 skeletons
      6 slow shadows
      5 spectres
      2 staring eyes
     25 steel golems
* Glad I had those quarrels of construct slaying, I did find a phase dagger on the level
* abowe, but my armour was inadequate to fight them in melee for wery long...

      1 steel zombie
     13 stone giants
* They kept disturbing me when I was out gem hunting...

      2 stone golems
      5 stone statues
     10 swordsmen
      8 tarantulas
      4 trolls
      2 troll berserkers
      1 troll chief
      1 undead chaos dwarven berserker
      4 vapor rats
      2 water snakes
      6 wererats
      8 werewolves
      2 werewolf lords
* I realy hate these, I don't even want to think wat a werewolf king is like...

      5 white baby dragons
     44 white worms
     31 wights
    100 wolves
      7 wraiths
      4 yellow oozes
     98 zombies