NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ##### ##### ##. ##...### ########...##.... #......#############.......g.....# #.........%.............l..@h...## #..........#########.............# #..........# #.............# #.......#### ######.............################# ##### #.=.....## ###...##.............................# ###...### #........# #.......#*###...g...###########...##.#### #.......# #........# ##.......### ###...### #...........# ##.......## #...<...(###.........####################..........]#################.........# #..........................................................%......!......>....# #.......####.........###################............#################.........# ###...### #........## #.........#### ##.......## ##### #........# ##.......## #.......# ####...### #.......# ###...### ##### ######### ##### Quon St:24 Le:17 Wi:34 Dx:20 To:23 Ch:14 Ap: 8 Ma:18 Pe:12 C- DV/PV: 42/31 H: 0(201) P: 162(162) Exp: 19/1381185 UC: 5 Sp: 106 Invisible ------------------------------------------------------------------------------ My impatience and inconformity got the best of my character. An altar was not generated anywhere in the game, except for dwarftown, so i was a bit upset. Regardless, i convinced myself to conform and see what happened. Things went pretty nice. Saved the pup and killed Kranach. Found some sources of stomachfilia, morgia, and mareleon. Found TWO cloaks of invisibility (real life-savers). And i found "Purifier" in a treasure grave. I cleaned out darkforge and feeling reckless, consumed half the pools and got many resistances but a LOT of aging and two of the worst intrinsics to me, permanent invisibility and "teleportitis", plus i got doomed and cursed. So i just felt like givin up but i went to the only altar that popped up, which was in the high king cave, and decided to try and sacrifice some stuff to my diety, which resulted extremely difficult since i was invisible. I hit a goblin and stepped over the altar and *SWOOSH!*. I didnt mind, the character was getting too messy for my enjoyment anyway. Early in the adventure, on the last lvl of the puppy cave, i found an ordinary ring in a gnoll vault. I kept it at dwarftown while i decided what to wish for. A nice game, in retrospect, but i should have saved when it began to get tiresome. A word to the wise: when recklessness claws your back, save and get some rest. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Quon Race: male Troll Class: Priest Eye color: black Hair color: white Complexion: tanned Height: 9'3" Weight: 537 pounds Age: 58 (very old, 48 years of unnatural aging added in) Star sign: Unicorn Birthday: 8/Unicorn (day 98 of the year) YOUR HISTORY: Your parents belong to the lower class. They were honest hard-working people, who did everything to enable you to live a comfortable and fine life. They were not very succesful. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Priest. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1976 stones Carrying capacity: 3700 stones He: blessed adamantium cap [+0, +2] [36s] Ne: uncursed ankh [3s] Bo: uncursed red dragon scale mail (-1, -4) [-1, +12] [220s] Gi: uncursed adamantium girdle [+0, +3] [18s] Cl: uncursed cloak of defense [+3, +0] [20s] RH: uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4} LH: blessed large crystal shield [+10, +3] [210s] RR: blessed ring of the High Kings [+2, +3] [1s] LR: uncursed ring of ice [1s] Br: uncursed bracers of speed [+0, +0] (+4 spd) [10s] Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: uncursed seven league boots [+1, +0] [30s] MW: uncursed long bow (+2, +2) [30s] Mi: bundle of 95 uncursed arrows (+0, 1d6) [190s] Tl: - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 997 stones Carrying capacity: 3700 stones Helmets ('[') uncursed helm of teleportation [+0, +1] [50s] Cloaks ('[') uncursed cloak of invisibility (-1, +0) [+1, +0] [30s] Girdles ('[') uncursed girdle of carrying [+0, +0] [15s] One-handed weapons ('(') uncursed hatchet (+0, 1d6+1) [50s] Missiles ('/') bundle of 12 uncursed arrows of dragon slaying (+6, 1d6+3) [24s] Tools (']') uncursed holy symbol [5s] heap of 2 uncursed triangular keys [2s] uncursed broken hexagonal key [1s] uncursed stethoscope [5s] heap of 2 uncursed small keys [2s] blessed tiny key [1s] heap of 2 uncursed waterproof blankets [20s] blessed stethoscope [5s] heap of 2 uncursed round keys [2s] blessed waterproof blanket [10s] uncursed climbing set [180s] heap of 3 blessed sis [30s] heap of 3 uncursed blankets [30s] uncursed square key [1s] uncursed tiny key [1s] Wands ('\') uncursed wand of teleportation (1 charge) [4s] blessed wand of fireballs (12 charges) [3s] uncursed wand of digging (0 charges) [3s] uncursed wand of trap creation (1 charge) [3s] Potions ('!') heap of 2 uncursed potions of water [8s] uncursed potion of potential dexterity [4s] Food ('%') heap of 32 uncursed stomafillia herbs [64s] heap of 66 blessed stomafillia herbs [132s] uncursed lump of bee wax [5s] Valuables ('$') 30706 gold pieces [307s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 4 +3 +1 +1 skilled 31 Daggers & knives 1 +1 +0 +0 basic 37 Clubs & hammers 9 +7 +5 +3 excellent 100 Maces & flails 8 +6 +4 +2 excellent 250 Swords 1 +1 +0 +0 basic 37 Axes 1 +1 +0 +0 basic 37 Whips 1 +1 +0 +1 basic 37 Pole arms 1 +1 +0 +0 basic 37 Twohanded weapons 3 +3 +3 +1 basic 97 Staves 1 +1 +0 +1 basic 37 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 6 Bows 6 +12 +9 +2 skilled 138 Crossbows 0 +0 +0 +0 unskilled 10 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 10 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 10 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 9 +18 excellent 656 Damage caused with your melee weapons: -------------------------------------- Right hand: +47 bonus to hit, 4d5+17 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 95, base range: 10, +44 bonus to hit, 1d6+17 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Athletics ................. 69 (good) [+1d3] Backstabbing .............. 55 (good) [+1d5] Bridge building ........... 45 (fair) [+2d4] (mr) Climbing .................. 52 (good) [+2d4] Concentration .............100 (superb) [+3d3] Detect item status ........100 (superb) [+2d4] First aid ................. 97 (superb) [+2d4] Food preservation .........100 (superb) [+2d4] Gemology .................. 27 (mediocre) [+3d3] Haggling .................. 17 (mediocre) [+4d5] Healing ...................100 (superb) [+2d4] Herbalism .................100 (superb) [+2d4] Listening ................. 78 (great) [+2d4] Literacy ..................100 (superb) [+2d4] Mining .................... 16 (mediocre) [+3d3] Music ..................... 94 (superb) [+1d5] Pick pockets .............. 72 (great) [+1d3] Tactics ................... 54 (good) [+1] Two weapon combat ......... 24 (mediocre) [+3d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 7, 21pp (Effectivity: +2) Baptism of Fire : 29, 10pp (Effectivity: +2) Bless : 352, 6pp (Effectivity: +0) Calm Monster : 217, 6pp (Effectivity: +1) Cure Critical Wounds: 219, 12pp (Effectivity: +0) Cure Disease : 346, 6pp (Effectivity: +1) Cure Light Wounds : 408, 4pp (Effectivity: +0) Cure Serious Wounds : 199, 8pp (Effectivity: +0) Darkness : 548, 3pp (Effectivity: +0) Dispel Undead : 142, 5pp (Effectivity: +8) Divine Wrath : 17, 16pp (Effectivity: +0) Hellish Flames : 348, 8pp (Effectivity: +1) Holy Awe : 54, 13pp (Effectivity: +0) Invoked Devastation : 14, 42pp (Effectivity: +0) Lesser Divine Touch : 519, 6pp (Effectivity: +0) Light : 101, 2pp (Effectivity: +9) Revelation : 17, 45pp (Effectivity: +2) Slow Monster : 24, 9pp (Effectivity: +0) Slow Poison : 262, 5pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- Your feet have been transformed into hooves (+8 kicking damage, Dx: -6). ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Quon, the trollish priest, was sacrificed by a goblin rockthrower to his gods. He scored 235710 points and advanced to level 19. He survived for 0 years, 121 days, 10 hours, 46 minutes and 37 seconds (67186 turns). Quon visited 57 places. His strength score was modified by -6 during his career. His learning score was modified by +12 during his career. His willpower score was modified by +20 during his career. His dexterity score was modified by +16 during his career. His toughness score was modified by +1 during his career. His charisma score was modified by +5 during his career. His appearance score was modified by -1 during his career. His mana score was modified by +7 during his career. His perception score was modified by +3 during his career. He was unnaturally aged by 48 years. He was the champion of the arena. He was a member of the thieves guild. He brought back joy into the life of a tiny girl. He ended his adventuring life in a damp cave on level 5. 4159 monsters perished before him. The following 12 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the lead-filled mace "Big Punch" the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the rune-covered heavy mace "Purifier" He possessed the following intrinsics: He was fire resistant (gained through items). He was poison resistant (enhanced through an item). He was cold resistant (enhanced through items). He was lucky (enhanced through items). Fate smiled upon him (enhanced through an item). He was doomed. He was cursed. He was petrification resistant. He was able to teleport. He was able to control teleportation. He was invisible. He was stun resistant. He was resistant to death rays. He was shock resistant (gained through items). He was able to see invisible things. He was immune to fire attacks (gained through an item). He was a fervent follower of Vagrak. He asked for 1 divine intervention. He was chaotically aligned. He was tainted by Chaos. The following monsters were vanquished: 5 ankhegs 3 assassins 44 bandits 60 barbarians 25 barbarian leaders 21 berserkers 5 berserker lords 13 big dogs 21 black hurthlings 7 black wizards 32 blink dogs 1 bone golem 3 brown bears 8 brown worms 28 bugbears 14 carrion crawlers 5 cave bears 33 cave fishers 3 cave lions 25 cave lizards 4 cave tigers 9 cavemen 10 chaos brothers 13 chaos lizards 5 chaos plague bearers 11 chaos rats 8 chaos sisters 17 claw bugs 4 clay golems 5 cobras 5 cooshoos 9 corpse fiends 3 crystal statues 13 cutpurses 10 dark elven archers 2 dark elven lords 5 dark elven priestesses 2 dark elven princesses 7 dark elven warriors 11 dark elven wizards 10 dark orcs 16 dark sages 29 dire wolves 24 displacer beasts 19 dopplegangers 2 dwarves 1 dwarven chaos knight 5 ettins 7 eyes of destruction 1 fairy dragon 44 fire beetles 3 fire drakes 21 fire lizards 2 fire vortices 4 flesh golems 8 floating eyes 2 fomorian giants 8 gargoyles 12 gelatinous cubes 19 ghosts 9 ghost bats 1 ghost lord 150 ghuls 17 giant ant warriors 14 giant ant workers 47 giant bats 1 giant bee queen 73 giant bee warriors 17 giant bee workers 20 giant centipedes 13 giant frogs 21 giant lizards 4 giant raccoons 141 giant rats 22 giant spiders 5 gibbering mouthers 33 gnolls 3 gnoll chieftains 84 goblins 11 goblin berserkers 15 goblin chieftains 86 goblin rockthrowers 36 goblin slavemasters 1 gorgon 11 gray oozes 1 greater daemon 2 greater mummies 1 green blob 8 green hags 21 green slimes 4 green worms 120 gremlins 9 griffons 2 grizzly bears 19 harpies 1 healer 16 hell hounds 1 hill giant 9 hill orcs 10 hill orc sergeants 22 hippogriffs 41 hobgoblins 10 hobgoblin chiefs 9 hobgoblin leaders 14 homunculi 15 huge bats 24 hyenas 16 imps 4 invisible stalkers 108 jackals 5 jackal demons 10 jackalweres 8 karmic lizards 3 king cobras 99 kobolds 19 kobold chieftains 14 kobold shamans 78 large bats 34 large dogs 15 large gnolls 4 large jackals 50 large kobolds 30 large orcs 10 large snakes 95 large spiders 6 least daemons 4 leucrottas 2 lightning lizards 39 lizard men 1 mad carpenter 2 magebane eyes 3 margoyles 5 master lichs 1 master mimic 1 master necromancer 11 master swordsmen 9 mimics 12 minotaurs 1 mugger 14 mummies 1 mummy lord 9 necromancers 11 ochre jellies 55 ogres 1 ogre lord 3 ogre magi 96 orcs 12 orc chieftains 33 orc scorchers 15 outlaws 7 outlaw leaders 15 owlbears 6 pixies 2 pixie archers 7 purple worms 8 quasits 13 rabid dogs 33 raiders 1 raider lord 313 rats 16 ratling archers 15 ratling fencers 1 ratling master thief 17 ratling thieves 1 ratling warlord 22 ratling warriors 4 rattlesnakes 2 red baby dragons 6 red dragons 6 red worms 6 rust monsters 82 shadows 8 shadow centipedes 1 shadow lord 1 shadow troll 1 sheriff 12 silver wolves 1 skeletal warrior 108 skeletons 7 slow shadows 1 spectre 14 staring eyes 33 steel golems 4 steel horrors 16 stone giants 4 stone snakes 26 swordsmen 8 tarantulas 20 trolls 2 troll berserkers 1 undead chaos dwarven berserker 3 vipers 2 water elementals 1 water grue 43 water snakes 18 wererats 7 werewolves 1 werewolf lord 1 white baby dragon 30 white worms 51 wights 69 wolves 15 wraiths 8 yellow oozes 170 zombies