NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Well, I was working on my character, I wanted him to become lawful because I was having problems with sacrifices, so I killed Hotzenplotz, but naturally I killed to many people without them being hostile because they got in the crossfire so I ended up C when I started at N=. So I had a whip, and I went and whipped myself, I did it in the wilderness and when ever I got hungry I would eat one of my cooked lizards. Well I went into town to see if a girl would take some candy (it was Gnomish so she didn't) and then continued with the whipping, tapping u, y, and space repeatedly. Thing is I forgot to go back in the wilderness. So guess what happened. "Ranger, the gray elven ranger, whipped himself to death." 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Ranger St:13 Le:18 Wi:13 Dx:20 To:13 Ch: 9 Ap:24 Ma:19 Pe:23 N+ DV/PV: 16/0 H: -2(82) P: 46(46) Exp: 11/60316 Vlge Sp: 115 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Ranger Race: male Gray Elf Class: Ranger Eye color: light blue Hair color: silver Complexion: light Height: 6'5" Weight: 143 pounds Age: 323 (grown-up) Star sign: Falcon Birthday: 27/Falcon (day 237 of the year) YOUR HISTORY: Your parents are travelling adventurers. Both are competent, talented and doing very well. In your childhood you were fascinated by your environment and the everchanging wonders of the world. You were a very curious and adventurous child. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you were a credit to your family. Your parents supported your plans and were very understanding. They tried to help you along your way with all means at their disposal. You decided to become a Ranger. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1043 stones Carrying capacity: 1430 stones Head : - Neck : blessed amulet of order [3s] Body : - Girdle : - Cloak : - Right Hand : - Left Hand : - Right Ring : uncursed ring of stun resistance [1s] Left Ring : - Bracers : - Gauntlets : - Boots : - Missile weapon: uncursed short bow (+1, +0) [20s] Missiles : bundle of 10 uncursed arrows (+1, 1d6) [20s] Tool : uncursed ashen whip (-4, 1d3) [15s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 984 stones Carrying capacity: 1430 stones Armor ('[') uncursed elven chain mail [+0, +5] [10s] Shields ('[') uncursed medium adamantium shield [+7, +3] [72s] Cloaks ('[') uncursed hooded cloak [+1, +0] [40s] Girdles ('[') uncursed girdle of greed [+0, +0] [7s] Boots ('[') uncursed light boots (+1, +1) [+0, +0] [20s] Necklaces (''') uncursed amulet of death ray resistance [7s] uncursed amulet of greed [3s] uncursed necklace of the silver tongue {Ch+3} [2s] blessed amulet of light [3s] One-handed weapons ('(') uncursed broken rusty broadsword (+3, 1d7+1) [80s] Missiles ('/') bundle of 27 uncursed arrows (+0, 1d6) [54s] bundle of 2 blessed arrows (+0, 1d6) [4s] uncursed arrow (-2, 1d6) [2s] bundle of 10 uncursed arrows (+3, 1d6) [20s] bundle of 2 cursed arrows (+0, 1d6) [4s] uncursed arrow (+1, 1d6+3) [2s] uncursed arrow (+0, 1d6+1) [2s] uncursed griffon-feathered arrow (+0, 1d6) [2s] uncursed arrow (+3, 1d6+3) [2s] uncursed penetrating arrow (+0, 1d6) [2s] uncursed arrow (+0, 1d6+3) [2s] uncursed arrow of darkness (+0, 1d6+3) [2s] uncursed arrow (+0, 1d6+2) [2s] cursed arrow of hunting (+0, 1d6) [2s] Tools (']') heap of 3 uncursed waterproof blankets [30s] heap of 2 uncursed square keys [2s] heap of 2 uncursed tiny keys [2s] heap of 2 blessed fireproof blankets [20s] uncursed small key [1s] heap of 5 uncursed sis [50s] uncursed holy symbol [5s] blessed bandage [2s] uncursed bandage [2s] uncursed hexagonal key [1s] cursed si [10s] Instruments ('{') uncursed tamborine [5s] Rings ('=') uncursed ring of protection +1 [1s] heap of 2 uncursed brass rings [2s] heap of 2 uncursed rings of acid resistance [2s] uncursed wedding ring [1s] heap of 2 uncursed rings of stun resistance [2s] uncursed ring of the clear mind [1s] cursed ring of cold resistance [1s] blessed ring of fire resistance [1s] Wands ('\') uncursed wand of monster creation (7 charges) [3s] uncursed wand of monster creation (1 charge) [3s] cursed wand of light (4 charges) [4s] uncursed wand of paralyzation (2 charges) [3s] Potions ('!') uncursed potion of beauty [4s] heap of 4 uncursed potions of carrot juice [16s] heap of 3 uncursed potions of balance [12s] heap of 2 uncursed potions of healing [8s] uncursed potion of blindness [2s] blessed potion of gain attributes [4s] heap of 2 uncursed potions of booze [8s] uncursed potion of potential learning [4s] uncursed potion of youth [4s] uncursed potion of cure poison [2s] heap of 4 potions of holy water [16s] uncursed potion of training [2s] uncursed potion of water [4s] heap of 2 uncursed potions of invisibility [8s] blessed potion of invisibility [4s] blessed potion of healing [4s] Scrolls ('?') heap of 2 uncursed scrolls of light [4s] heap of 6 uncursed scrolls of identify [12s] uncursed scroll of danger [2s] heap of 3 uncursed scrolls of increase melee damage [6s] uncursed blank scroll [2s] heap of 2 blessed scrolls of identify [4s] heap of 4 uncursed scrolls of darkness [8s] uncursed scroll of monster detection [2s] heap of 2 uncursed scrolls of item destruction [4s] uncursed scroll of repair [2s] uncursed scroll of balance [2s] blessed scroll of item detection [2s] uncursed scroll of protection [2s] heap of 2 uncursed scrolls of uncursing [4s] uncursed scroll of gold detection [2s] uncursed scroll of defense [2s] Books ('"') cursed spellbook of Cure Light Wounds [100s] Food ('%') heap of 18 uncursed cooked lizards [54s] uncursed bit of gnomish candy [2s] uncursed melon [20s] cursed loaf of bread [40s] blessed hurthling cake [30s] Valuables ('$') 7668 gold pieces [76s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 1 +1 +0 +0 basic 20 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 9 +7 +5 +3 excellent 975 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 6 +12 +9 +2 skilled 9 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 6 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 5 +10 skilled 64 Damage caused with your melee weapons: -------------------------------------- Right hand: +11 bonus to hit, 1d3+0 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 10, base range: 7, +31 bonus to hit, 1d6+14 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 34 (fair) [+4d4] Archery .................. 78 (great) [+1d3] Athletics ................ 85 (great) [+2d4] Climbing ................. 41 (fair) [+4d5] Detect traps ............. 50 (fair) [+3d5] Dodge .................... 44 (fair) [+3d5] First aid ................ 42 (fair) [+3d4] Food preservation ........ 53 (good) [+4d4] Haggling ................. 28 (mediocre) [+3d3] Healing ..................100 (superb) [+1d5] Herbalism ................ 33 (fair) [+4d5] Law ...................... 24 (mediocre) [+3d3] Listening ................ 81 (great) [+2d4] Literacy ................. 47 (fair) [+1d5] Pick pockets ............. 53 (good) [+1] Stealth .................. 64 (good) [+3d3] Survival ................. 51 (good) [+3d5] Swimming ................. 49 (fair) [+2d4] Two weapon combat ........ 55 (good) [+4d4] Woodcraft ................ 23 (mediocre) [+4d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Cure Light Wounds: 52, 7pp (Effectivity: +0) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Ranger, the gray elven ranger, whipped himself to death. He scored 26509 points and advanced to level 11. He survived for 0 years, 38 days, 18 hours, 4 minutes and 34 seconds (35369 turns). Ranger visited 14 places. His strength score was modified by -2 during his career. His learning score was modified by +2 during his career. His dexterity score was modified by +1 during his career. His toughness score was modified by +1 during his career. His appearance score was modified by +2 during his career. His perception score was modified by +1 during his career. He was a member of the thieves guild. He ended his adventuring life in the village "Terinyo". 1158 monsters perished under his attacks. The following artifact was generated during his adventure: the si He possessed the following intrinsics: He was poison resistant. He was lucky. He was stun resistant (gained through an item). He had the following talents: Alert, Greased Lightning, Miser, Porter, Quick, Treasure Hunter, Very Quick. He had a final speed score of 115 (final base speed: 115). He was not very pious. He did not ask for divine help. He was neutrally aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 2 assassins 8 bandits 2 barbarians 3 beggars 3 berserkers 4 big dogs 13 black hurthlings 9 blink dogs 1 brown bear 4 brown worms 6 bugbears 3 carrion crawlers 3 cave fishers 4 cave lizards 2 cavemen 3 chaos brothers 3 chaos sisters 9 claw bugs 1 cloaked ratling 1 cobra 1 cooshoo 2 corpse fiends 1 crime lord 4 cutpurses 4 dark elven archers 2 dark elven wizards 3 dark sages 20 dire wolves 3 displacer beasts 9 dopplegangers 1 dwarf 1 eye of destruction 26 fire beetles 3 fire lizards 1 flesh golem 4 floating eyes 3 gargoyles 3 gelatinous cubes 7 ghost bats 35 ghuls 1 giant ant queen 34 giant ant warriors 5 giant ant workers 12 giant bats 9 giant centipedes 3 giant frogs 5 giant lizards 55 giant rats 8 giant spiders 8 gnolls 1 gnoll chieftain 49 goblins 3 goblin berserkers 9 goblin chieftains 30 goblin rockthrowers 15 goblin slavemasters 8 gray oozes 1 gremlin 1 griffon 2 half-orc bouncers 6 harpies 1 hell hound 2 hill orcs 1 hill orc sergeant 6 hippogriffs 11 hobgoblins 3 hobgoblin chiefs 1 hobgoblin leader 8 homunculi 4 huge bats 3 imps 34 jackals 4 karmic lizards 33 kobolds 7 kobold chieftains 10 kobold shamans 30 large bats 1 large dog 2 large gnolls 2 large jackals 20 large kobolds 8 large orcs 19 large spiders 2 least daemons 1 leucrotta 13 lizard men 1 magebane eye 3 minotaurs 1 mugger 3 necromancers 1 ochre jelly 5 ogres 36 orcs 2 orc chieftains 10 orc scorchers 6 outlaws 2 outlaw leaders 3 owlbears 6 pit vipers 1 pixie 3 quasits 7 rabid dogs 11 raiders 1 raider lord 82 rats 8 ratling archers 3 ratling fencers 7 ratling thieves 8 ratling warriors 1 rattlesnake 3 red worms 3 shadows 2 shadow centipedes 110 skeletons 5 swordsmen 3 tarantulas 1 troll 6 wererats 2 werewolves 3 white worms 3 wights 58 wolves 1 yellow ooze 39 zombies