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Played in ADOM 1.1.1 winbeta4. Quite stable (moreso than vanilla 1.1.1 it


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Third victory, second ascension to godhood, first ultra.

First TotRR, first RotMC.

I've played dark elven necros ever since I started playing ADOM (that was some
of the gammas a few years ago - although I usually only play ADOM two or
three months in a given year, cooling down somewhat after each feverish fits),
and I've never had much luck with them. Stylish. But challenging combo,
definitely. Crappy fighting, crappy stats and equipment, so-so spellcasting,
crappy class powers, not much in terms of skills, - not even healing, -
chaotic, Waldo hates dark elves, - the list goes on and on.

Nevertheless, ever since I've had my two victories (normal HE wizard and
OCG DE assassin) I thought I could take on the Ultimate In Evil - UCG Dark
Elven Necromancer born under the Raven. Took me at least a hundred tries, 
and none of them have ever seen an Orb, - (a couple looked like winners, but
I've lost them to non-game related reasons: blackout and mess-up with
anti-blackout backups, - isn't it ironic?) - but finally I succeded.

This char was not very lucky. Nothing really bad has ever happened to him,
but there were ve-ery few things to get excited about.

First of them was three starting talents. Which I wasted anyway, taking my
usual Fey-Blooded, Learned, Strong of Will.

Second was decent starting stats (and spellbook of Frost Bolt instead of
tract of chaos).


Got my quests, killed me a mugger, killed Hotzy and his cronies, collected
gold, bought lots of food and hunted down Kranach, got my $3,000 but no
bows (which is quite unusual).

Lawful altar on VD: 5. Converted, got Healing from Jharod, two precrownings.
Skullcrusher and Purifier. Both have seen some use, but I don't consider
them GOOD precrowning gifts. Preserver, BoW, robes of resistance, RoI, Havlor, 
or even crown of leadership, - that's what I call a good gift. Nevertheless,
beats the Thunderstroke and Alsophocus, of course. (And one of my many
necros had got just that. Geez. I *had* to drown him, even considering the
value of those two as a ratling fodder.)

Beehive on PC: 1 gave me some trouble, but I prevailed. Found corpse, vault
was easy IIRC, but also didn't give anything useful. Dived to I10, getting
pickpocket marks and a few spellbooks.

Converted to neutrality by killing a couple of beggars, Tywat Pare and Jharod,
got Detect Traps. Converted back to LN.

Blessed a couple of carrot juices, and got Swimming.

Went to SMC, had some tense moments, but found the downstairs. No blanket,
but I didn't care much. No rivers or herbs in the UD, and no altars; vaults
weren't too good. But there was a ring shop, and, Jesus Christ, it contained
a RoDS! (And shopkeeper was a dark elf, too.) An ultra was now obviously
possible without too much hard work.

So, went to HIVI, Leggot was a gnome, good for Dark Elves. Made a stash at
MM's. By now I was somewhere around Clvl 15, so I decided to do the Pyramid
before going to CoC. And a jackalwere on the first level dropped another RoDS!

At this moment I thought I had another ultra-lucky character on my hands
(my OCG DE assassin was one of them), but it wasn't exactly the case.

Blessed the RoDS, wished for 7LBs. Only got two pairs (which was the first
sign that he wasn't really 'ultra-lucky'). The fight at the top was easy due
to Invisibility. There was some kitty, but I just ignored it.

On a side note, I never had any problems with kitties. A few corpses usually
ensured that I always could create a fresh ghul, who would eat any sorry furry
butt alive. Calm Monster also helped, and Farsight ensured I wouldn't kill
some with a super-powerful bolt spell. During the game I've created 19 undead:
Wrath, a wererat lich, was created just for the fun of it, and it was nice to
watch him mangle those wimpy monsters in a single barrage of
magical-whatever-it-was. I've left him right above the Dwarftown. Other 18,
Kittyslayers Mk.I-XVIIIC were designed specifically with kitty slaying in
mind. Most of them were ghuls (and some died carrying out their duty),
with two exceptions: Kittyslayer Mk.XIIIB, a dark elven princess wraith, and
Kittyslayer Mk.XVIIIC, a doppelganger lord skeletal warrior. All in all,
Necromancy was fun, but not very helpful with the game in general, kitty
quest aside.

Well, for the CoC. D: 1 book shop, nice, but no SoA, and I was already getting
somewhat low on that; had to rely on Skullcrusher, girdle of strength and,
later in the game, Orb of Fire. Big Cave wasn't anything special. Morgia roots,
stoma, and some spider factories. Si, forge ar D: 9, D: 10 - Dwarftown. First
quest: grizzly bear. Found one on D: 11. From the ring shop in UD I had some
RoTCes, so Dwarven Halls were not a problem, too (with just a little help from
magic mapping). Cleared the Ogre Cave, finished the Arena. Decided to leave the
demon for later, as I didn't have any demon slayers.

Went to surface, dived and teleported to Blup's Mom, had a thrilling fight with
a giant dragon turle by the stairs. Informed Blup, got RCT soon. Cleared the
Dwarven Graveyard, lost one of my two pairs of 7LBs to an acid trap.

Bought the RoDS from that shop, got to Khelly, and wished for an AoLS.

Dived to the wall of flames, clearing the graveyard, getting shock immunity and
killing the Banshee in process. On my way back cleared the Water Temple, which
had an anthill inside the inner sanctum (there were lots of hives in the early
game, kill list states ten; I got to the point of reacting to buzzing/clicking
sounds with, 'OMG!!! Not ANOTHER one!!!'). Improved my missile weapon skills
there somewhat.

90 days limit passed around here. Also had some corruption problems: got
stiffened muscles twice as my first corruption, and wasted a (random drop) PoCC
trying to clear it - sipped one too late, doing essentially nothing.

TotHK: nothing special, just some spider factory trouble, but hardly anything
else memorable.

DF: quite easy with Purifier and Lightning Bolt, but the vaults were crap.
I think one black dragon scale mail was all I got.

ToEF, a couple of strength increases, and the fire ate some equipment after
blowing thru my only ring of ice (I had more, but needed the second ring slot
for the RoTC). The fight was a little on the toughish side, despite all my
Ice spells (including Ice Ball), but I prevailed, took the orb, and cashed
in the ACW corpse. (The snake was safely stashed at Waldo's and I brought
it to Guth'Alak somewhere later in the game.)

Okay. Beyound the wall of flames. (Pacified the Big Cave on my way there,
but didn't harvest much.)

D: 26 - nasty surprise, a living wall! Those beasts can be dangerous.

D: 25 - threatening room.

JESUS CHRIST, it's LIVING WALLS! (looks weird, btw) Took a long time to clear

Casino. Utter crap. Ironically, the most useful item in the entire stock
was potion of uselessness. (Well, I'm a bit dishonest here, I've found
four more PoUs later, and I've also bought the scroll of danger from
the Casino - the only one in the game.) Checked Gift Shoppe a couple of times
later in the game, but it was even worse - not worth the SoI spent on sorting
the stuff.

Presumably I've spent some time on a surface after finding the shortcut, but
I don't have the barest idea what the heck I was doing there. Checking the
shops, selling the loot and stuff, I guess. Ring shop restocked with another
RoDS, which I bought, and it was a Good Thing, even though I've never used it.

Oh, sorry, I do remember. I was Clvl 24, and, of course, it was about time
to visit the Minotaur Maze. Which was quite horrible.

I've only been there once, with my OCG character, and even though he has found
the place hell, I've never realized just how lucky he was. You see, he hasn't
seen a SINGLE false level. He just got to the bottom, killed the big cow,
and got out.

This time was different. Lots of false levels, Magic Map didn't really help
alot, and even though I was very focused this time around, and didn't explore
all the nooks and crannies, and didn't went out of my way to kill every critter
I saw, it took a lo-o-ong, long time (and a full corruption to boot). Mana
Battery, which I used to boost my PP a little, then dumped. Bad Thing - I
wasn't really buff enough to take on the minos in melee, which surprised and
alarmed me. Not enough DV/PV, not enough damage dealt. In the end, worked in
my favour - I was becoming a little too warriorish, and this helped me return
on the spellcasting ways.

Anyway, mazes are well worth it. Two PoCC, potion of strength, spellbook (was
Death Ray this time) and AotME, which's a good weapon and an acceptable ratling

Back to the CoC.

Bunnies, simple.

Cat level - oh, what a novelty, a non-hostile Cat Lord :-) No 1,500,000xp, too,
though. And, anyway, fighting the CL helps your karma - at least you start
realizing how those goblins must feel. Imagine a blurred shadow of you blazing
outta corridor, and before the poor sod can react, before he can cry in terror,
heck, before he even really KNOWS what's going on... he's already bisected
(twice or thrice) and his warm dead body is being devoured by the evil you,
or, even worse, being raised as a mindless ghul, to serve his new master
(the same evil you) forever...

Ugh, sorry, got carried away.

Acid immunity from a cavernous level somewhere around D: 36. Had to kill two
slugs, first one didn't leave the corpse. Lucky, anyway.

Air temple - another corpsey PoCC, and some equipment loss to being too
headstrong (not much - fell back and regrouped in time).

A few levels deeper... ~D: 43... and yet another threatening room...

Hmmm, I wonder what those brown &s were, some sort of not-so-lesser,
slightly-below-mediocre demons, hee hee?



Frankly, I don't believe I wished for an emperor moloch. Being Clvl 29 this
deep in the CoC I whined a little about gaining levels slowly, yes, - but
that's just *a little*, and there's no need to throw coupl'a dozens of
greater molochs in my (suddenly snow white) face!!!


It took a long long time, and all of my penetrators/demon slayers, and quite a
lot of castings of Magic Missile (and Frost Bolt, until I realized the
bastards were immune). And I really shouldn't've never ever ever meleed the
things. I only realized that I was underestimating them when one of them
finally managed to land a critical on me, and took me from full health to 14HP
in just that one blow. I thanked RNG, thanked the gods for lucky and fate
smiles, and thanked Rehetep (now deceased) for his ankh, then just stayed out
of their reach.

23 GMs brought me a whopping avg. 400,000xp apiece, totalling well over
9,000,000xp (and I only had ~6,500,000 when the bloodbath started), 2 hulking
armors, quite a few weapon marks and effectivity increases; and now I was
Clvl 44, much more in accord with the depth I was at.

Deeper into the CoC. A couple of scroll shops, and two lesser vaults of
red dragons (cakewalk). No Greater Vaults :-(

Earth Temple is not really worth mentioning. Sure, it's the most tedious of
the temples, but hardly anything else... (Another PoCC, yes.)

Unreal Caves. On UL: 2 got the second quickling corruption, and, after clearing
the threatening room full of black unicorns (quite a hell) went back to

Bugcave, cakewalk, and I don't care for my Wi (especially since I've got
morgia roots in a pacified Big Cave). Never really recovered, but brought it
back into the teens soon enough.

Quickling tree. Soon upon entering received the dreaded poison hands.
Hurried back to my stash to recover and... right... picked up a PoCC... just
one, by sheer luck (I had two stashes at MM's - the stuff I usually carried
with me and the stuff for safekeeping, and in this stash there was just one
of 'em). After some cursing wore thick gauntlets and drank another PoCC.

Back to the tree, quite a cakewalk, but not a lot of corpses, and even fewer
speed increases... I think there's a limit on how high quicklings can get your
Sp. 'Disappointed!'

Spent some time trying to get myself to N, and then some (after training
Climbing with Yergius) to get the skill increases. Then converted back to

Rift, fell, as usual, lost some stuff, but nothing too good. A couple of
tension rooms full of orcs and ogres helped my strength - I've just discovered
I've picked up a ring of weakness somewhere. Library, quite easy (sure, I was
Clvl 50 already...). A SoCR and a SoA, among other things. And the weird tome,
of course.

Okay, went back to UL: 2. Dived to Sharad-Waador, entered the BDC. Didn't spend
a lot of time there. Explored all levels but the last, but didn't kill a lot of
things. On the last level just iceballed the Shywhatever to death (a couple
of wyrms were caught in the range, and died too). Took my loot, and killed

After brief consideration decided to do the MT. Quite hellish. But finally
the bastards managed to piss me off, and that's one thing they didn't want
to do. I left the corridor, entered the fray, and started acidballing from
health. Proved absolutely lethal for them. Left a couple of magedoom eyes
and annihilators behind, was too bored to finish them off - but all the
major baddies were safely dead.

And got another PoCC, of course.

Okay, Filk quest. Went in the ???? invisible and talked to the AP. Entered
ID, and what do you think was the first thing I saw? One certain quickling
bard right next to me. A single scorching blast of burning hands, and he was
done for. That was hilarious!

Talked to the MM, and went to the SC. Again, I used the focused approach, which
is - blessed scroll of magic mapping, teleport to downstairs, go down, repeat.

I really didn't want to take any chances with corruption - that was what almost
killed my OCG.

Well, emperor moloch proved to be quite hellish an adversary. I've spent
all of my penetrators and demon slayers, and he was only critically wounded.

Tried to melee him, but that was a bad idea. With 100HP left I fell back and
killed him with acid bolts, getting stiffened muscles in process. Took the loot
and fled, without even collecting the ammo spent.

Upstairs immediately drank a blessed PoCC, but, obviously, I underestimated
the corruption levels on the EM level, since it didn't remove the stiffened
muscles. That's a third PoCC wasted. Good thing I had a lot of corruption
removals (including white unicorn).

Well... got the TotRR. And yes, I was impressed :-)

Did the Gremlin Cave :-))) There was a most convenient chaotic altar there.
Tried to get me enough mugger kills, but got bored, so killed the old barb,
oracle and Kherab (and maybe a few others for a good measure). Didn't slaughter
Terinyo and Dwarftown, so I'm not TOO evil :-) Robbed all the graves with
great treasures. Got a couple of some nice items (7LB? SoCR? can't remember).
Didn't get me an emperor lich to kill. Only master liches and a single lich

Got crowned chaotic with gold (just around 200,000gp, I think) with fire
immunity, and robes of resistance, which was most convenient. Drained the pools
in DF, which didn't do me much harm, aside from aging somewhat, and dooming a
couple of times - but granted me huge lots of important instrinsics, including
teleport control, and two wishes. First went on SoCRs almost automatically.
Only got two, though. Second wish almost puzzled me - I didn't know what
to wish for (and I already had a spare wish in my stash). Maybe should've
been more SoCR, or, I dunno, Athletics? but I settled on Courage. I didn't
really need the GoGS or more 7LBs. *shrug*

Unfortunately, I just missed the 180 days mark, so I spent some time in the
wilderness, scumming with crown of science and improving my weapon skills.
Got bored very quickly.

Fed the ratling - Boots of Great Speed, Moon Sickle, Crown of Science, Phial
of Caladriel, Big Punch, Axe of the Minotaur Emperor.

Satisfied the Gaab'Baay - a farmer was monsterdetected in the HIVI itself,
and dropped a corpse. Dropped the medal at DF.

Now I did some things I was planning from the beginning of the game. Spent
my SoIMA/IMD on improving my early orcish knife of might damaged by some jelly.
Totally wasted my SoP/SoD - they all turned to grey ash. Was somewhat pissed
off at myself, should've removed the artifacts, and only left the items I
really wanted improved. But oh. No big deal.

Drank five PoGA and some potions of stat. (Those worked strangely being at the
potential limit - I think I've messed up here too, should've been saving
potions of potential stat). Decided to write a few SoE, and it was incredibly
stupid. The very first one drained 12 Ma that I never recovered. Blargh...
Oh, no big deal anyway, it's just... ;-(

Went to stone circle, cleared it easily. Took the corpse with me.

Breezed through D: 48.

D: 49, uselessness - BoW. Gee, thanks :-))

Breezed through D: 50 - you can only imagine just how easy it is for a
character going for an ultra. Collected the loot (including the 'Long Sting',
which was fifth and the last random artifact in the game).

Ate the corpse.

Equipped the Medal, the Crown, - and, of course, I already had the TotRR in my

Soon I was extremely corrupted (gee, I've already wrote those words once, in my

Lit the torch.

Drank my huge heaps of boosters.

Drank all of my six blessed speed boosters.

Entered the gate. Wasn't impressed this time ;-)

Read my six blessed scrolls of peace.

I had 16 blessed SoCRs and 3 blessed PoCCs, so I cleared all of my corruption.

Casted Farsight. Zapped WoMD. Zapped WoT. Started whacking at Andy, being
thoroughly bored. Removed a couple of corruptions I didn't like.

Killed Andy.

Hey, no big deal... :-)

Anyway, where can I get my club membership card? :-)

Some stats:

- Five wishes: two RoDSes from a ring shop in UD, random drop RoDS in the
  Pyramid, two from the pools in the DF.
- Four wishes spent: 7LBs (got 2), AoLS, SoCRs (got 2), Courage.
- No Greater Vaults
- Two Lesser Red Dragon Vaults, several boring lesser vaults
- Some pits: D: 25 living walls, D: 32 diamond golems, ~D: 43 greater molochs,
  UL: 2 black unicorns, ~SC: 5 chaos warriors (left it alone), SC: 9 fire
  giants (left it alone, although it was tempting...)
- Corruption removals:
  * white unicorn, just before becoming C for crowning. removed around 10-11
  * 5 PoCCs from Guardian Corpses
  * 2 PoCCs from Minotaur Emperor
  * 2 or 3 random drop PoCCs
  * 6 SoCRs from Khelly
  * 1 SoCR from HIVI
  * 3 SoCRs from BUGCAV
  * 5 SoCRs from MM
  * 2 SoCRs from my third wish
  * 3 or 4 random drop SoCRs (vaults, graves and such)
  * Total: 9-10 PoCCs: 3 effectively wasted, 3 left, three or four used
           20-21 SoCRs: none left
- Just five random artifacts:
  * Skullcrusher from precrowning
  * Purifier from precrowning
  * robes of resistance from crowning
  * bracers of war from uselessness
  * Long Sting random drop on D: 50

Rhy vynMyrrt  St:75  Le:75  Wi:36  Dx:99  To:79  Ch:12  Ap:39  Ma:89  Pe:42 C-
Natural stats    75     34     28     70     52     12     19     36     29
before entering
ChAoS plane

Regeneration rates: 1hp/20t, 1pp/5t

DV/PV: 71/87     H:1028(1052)  P:2(1408)     Exp: 50/42769823   ChAoS Sp: 318
Blessed Bloated Berserk

                            Background Information

Name: Rhy vynMyrrt        Race: male Dark Elf       Class: Necromancer
Eye color: blue           Hair color: white         Complexion: black
Height: 5'10"             Weight: 127 pounds        Scars: 1
                                                    > from corrupted tissue,
                                                    > most likely. should've
                                                    > healed, had royal gelee
                                                    > with me - if only I had
                                                    > known I had a scar...

Age: 154 (grown-up, 16 years of unnatural aging added in)

> no PoYs whatsoever, and horrible recipe - cure poison + PoCC
> from pools only, undead have never managed to age me

Star sign: Raven          Birthday: 28/Raven (day 28 of the year)

> Raven - a very good sign, suitable for virtually any class

> +10 to speed is always welcome, makes first kill a lot easier,
> as well as running away from kitties and whatever you can't handle.
> However, it's not recommended for necros who want to have a constant
> retinue of slaves - it's hard for them to keep up even without this speed
> boost. 'Come on, you mindless, man-eating, ugly, stinking... ketchup!'

> Earlier delivery of RCT is just great - it's even more powerful at Clvl 16.
> (if you can afford a visit to WDC this early in the game - I only had
>  a single RotF, courtesy of the proverbial ring shop in UD)

> Resistance to doppelganger attacks is a minor advantage that you come to
> really miss when you're playing something other that Raven.

> Finally, I can't comment on stronger companions, I don't know if it works
> for slaves, but if you're going to play companion heavy game this might
> be well worth it, too.


> [blah blah blah]

        You decided to become a Necromancer.

Total weight: 53495 stones                Carrying capacity: 107375 stones
              woo! ;-)

He: uncursed Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd)     [500s]
Ne: uncursed Medal of Chaos {Ap+12}                                  [300s]
>>> style points :-)
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5}             [60s]
Gi: uncursed adamantium girdle [+0, +6]                               [18s]
Cl: uncursed cloak of protection [+0, +5]                             [20s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)         [1s]
LR: uncursed ring of slaying (+9 melee damage, +6 missile damage)      [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8}                           [10s]
Ga: uncursed thick gauntlets (-1, -2) [+2, +4]                        [15s]
Bo: blessed seven league boots [+1, +0]                               [30s]
>>> should've been wearing a better pair
MW: uncursed light crossbow of accuracy (+11, +4)                     [70s]
Mi: bundle of 2 uncursed quarrels of demon slaying (+5, 2d6+3)         [8s]
Tl: uncursed torch (1015 turns of fuel remaining, lit)                [10s]


Total weight: 52302 stones   Carrying capacity: 107375 stones

Helmets ('[')
   heap of 3 uncursed helms of water breathing [+0, +1]               [90s]

> [eternium caps]

Armor ('[')
   uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
   heap of 2 uncursed black dragon scale mails (-2, -4) [-2, +11]    [400s]
   uncursed clothes of order [+0, +0]                                 [40s]
   heap of 8 uncursed eternium plate mails (-1, -2) [-1, +13]       [1920s]
   uncursed robe of invisibility [+0, +1]                             [60s]
   uncursed moloch armor (-8, -16) [-27, +50] {Dx-18} (-18 spd)    [15000s]
   uncursed red dragon scale mail (-1, -4) [-1, +13]                 [220s]
   uncursed padded elven chain mail of resilience [+0, +5]            [10s]
   uncursed vigilant adamantium plate mail of travelling (-2, -4) [-2, +11]
   uncursed black dragon scale mail (-2, -4) [-2, +10]               [200s]
   uncursed clothes of order [+1, +0]                                 [40s]
   blessed black dragon scale mail (-2, -4) [-2, +11]                [200s]
   blessed moloch armor (-8, -16) [-28, +50] {Dx-19} (-19 spd)     [15000s]

> [eternium plate mails]

   uncursed worm-ridden eternium plate mail (-1, -2) [-3, +16]       [240s]


Shields ('[')
   blessed large adamantium shield (-1) [+9, +6]                      [86s]
   uncursed medium crystal shield [+12, +4]                          [160s]
   uncursed tower crystal shield (-2) [+13, +5]                      [260s]
   uncursed medium eternium shield (+3) [+11, +6]                     [46s]
   heap of 2 uncursed medium eternium shields [+9, +6]                [92s]

> [...]

Gauntlets ('[')
   heap of 8 uncursed pairs of thick gauntlets (-1, -2) [+0, +1]     [120s]
   uncursed thick gauntlets (+0, -1) [+0, +1]                         [15s]
   uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
   heap of 2 blessed pairs of thick gauntlets (-1, -2) [+0, +1]       [30s]
   uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3}            [40s]
   uncursed gloves of carrying [+0, +0]                                [6s]
   heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+0, -2]      [30s]
   uncursed gloves of carrying (+1, +1) [+0, +0]                       [6s]
   uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3}            [40s]
   uncursed thick gauntlets (-1, -2) [+0, +3]                         [15s]

> there's no such thing as too much safety. still lost a PoCC and a heap
> of charisma boosters to posion hands

Cloaks ('[')
   heap of 2 uncursed hooded cloaks [+1, +0]                          [80s]
   blessed hooded cloak [+1, +0]                                      [40s]
   uncursed cloak of invisibility (+0, +1) [+2, +0]                   [30s]
   heap of 2 uncursed cloaks of protection [+0, +3]                   [40s]

Girdles ('[')
   heap of 2 uncursed adamantium girdles [+0, +3]                     [36s]
   heap of 2 uncursed girdles of greed [+0, +0]                       [14s]
   heap of 4 uncursed girdles of strength [+0, +0] {St+1}             [60s]
   uncursed girdle of greed [+2, +0]                                   [7s]
   heap of 2 uncursed girdles of carrying [+0, +0]                    [30s]
   blessed adamantium girdle [+0, +3]                                 [18s]

> no GoGS for me this time. could've wished for it, though...

Boots ('[')
   heap of 5 uncursed pairs of eternium boots [+0, +5]               [275s]
   uncursed seven league boots [+0, +0]                               [30s]
   uncursed seven league boots [+4, +0]                               [30s]
   uncursed seven league boots [+1, +3]                               [30s]

> two pairs from an early wish, others found somewhere... one pair was
> destroyed in the dwarven graveyard by an acid trap

   uncursed eternium boots (+1, +1) [+1, +5]                          [55s]

Necklaces (''')
   blessed amulet of order                                             [3s]

> [...]

   uncursed amulet of perseverance {Wi+6}                              [3s]

> for SoA

> [...]

   blessed amulet of chaos                                             [3s]
   uncursed pendant of mana {Ma+3}                                     [3s]

Bracers (',')
   uncursed bracers of toughness [+0, +0] {To+5}                      [10s]
   blessed bracers of protection [+0, +2]                             [10s]
   uncursed bracers of regeneration [+0, +0]                          [18s]
   uncursed bracers of protection [+0, +5]                            [10s]
   uncursed bracers of protection [+0, +2]                            [10s]
   uncursed bracers of resistance [+0, +0]                            [10s]
   blessed bracers of speed [+1, +0] (+4 spd)                         [10s]
   uncursed brass bracers [+0, +0]                                    [10s]

> obsoleted by the BoW, my uselessness gift. usually used those BoToughness.

One-handed weapons ('(')
   uncursed orcish spear of vampirism (+1, 1d8+2)                     [75s]
   blessed hatchet (+0, 1d6+1)                                        [50s]
   uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
   uncursed flaming orcish knife (+1, 1d3+2)                          [10s]
   uncursed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
   heap of 2 uncursed pick axes (+0, 1d6+1)                          [150s]
   blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
   uncursed poisonous orcish knife (+0, 1d3+2)                        [10s]
   uncursed brutal orcish knife (+2, 2d3+3)                           [10s]
   uncursed orcish knife of might (+3, 1d3-3)                         [10s]
   uncursed rusty hatchet (+0, 1d6+1)                                 [50s]
   uncursed rusty hatchet of vampirism (+0, 1d6+1)                    [50s]
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
   blessed green pick axe (+0, 1d6+1)                                 [75s]
   blessed eternium dagger (+0, 2d4+7)                                 [5s]
   uncursed mithril scimitar of hunting (+0, 1d8+3)                   [32s]
   uncursed masterwork orcish knife (+3, 1d3+5)                       [10s]
   heap of 2 blessed knives of endurance (+6, 1d3+6) {To+4}           [16s]
   uncursed rabbit knife (+0, 1d3+4)                                   [8s]
   uncursed sword of sharpness (+0, 4d8+9)                            [35s]
   uncursed pick axe (-3, 1d6+1)                                      [75s]
   uncursed whip of slaughtering (-4, 1d30)                           [15s]
   uncursed adamantium mace of hunting (+0, 1d6+6)                    [72s]
   uncursed phase dagger (+0, 1d4)                                     [5s]
   heap of 2 uncursed hatchets (+0, 1d6+4)                           [100s]
   blessed knife of endurance (+6, 1d3+6) {To+4}                       [8s]
   uncursed whip of the snake (-2, 5d2+7) {Dx+9} (+9 spd)             [15s]
   uncursed mace of destruction (+4, 5d6+8)                          [120s]
   blessed broadsword of hunting (+0, 1d7+3)                          [80s]
   uncursed knife of endurance (+6, 1d3+6) {To+6}                      [8s]
   uncursed mace of destruction (+6, 5d6+6)                          [120s]
   uncursed club of penetration (+0, 1d6)                             [30s]

> Sounds dirty.

   uncursed hatchet (+3, 1d6+2)                                       [50s]
   uncursed orcish dagger of penetration (+1, 1d4+4)                  [10s]
   uncursed eternium dagger of thunder (+0, 2d4+7)                     [5s]
   blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]      [10s]
   uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s]
   uncursed eternium long sword (+3, 2d8+7)                           [20s]
   uncursed eternium long sword (-3, 2d8+7)                           [20s]
   uncursed eternium long sword (+0, 2d8+7)                           [20s]
   heap of 2 uncursed eternium long swords (+0, 2d8+8)                [40s]
   uncursed frozen eternium long sword (+0, 2d8+7)                    [20s]
   uncursed eternium long sword of weakness (+3, 2d8+7)               [20s]
   uncursed lawful scourge (-4, 1d3+3)                                [25s]
   uncursed eternium long sword (+1, 2d8+7)                           [20s]
   uncursed scourge (-6, 1d3+3)                                       [25s]
   uncursed scourge (-1, 1d3+1)                                       [25s]
   uncursed scourge (-4, 1d3+5)                                       [25s]
   uncursed scourge (-7, 1d3+3)                                       [25s]
   uncursed scourge (-4, 1d3+3)                                       [25s]
   uncursed scourge of the sun (-4, 1d3+5)                            [25s]
   heap of 2 uncursed scourges (-2, 1d3+3)                            [50s]
   uncursed unbalanced scourge (-3, 1d3+3)                            [25s]
   uncursed poisonous eternium long sword (+0, 2d8+9)                 [20s]
   uncursed poisonous eternium long sword of vampirism (+0, 2d8+8)    [20s]

> oooh... what a stylish little weapon :-)

   uncursed eternium long sword (+1, 2d8+8)                           [20s]
   blessed adamantium dagger (+2, 1d4+6)                               [7s]
   uncursed adamantium long sword (+2, 1d8+8)                         [28s]

Two-handed weapons ('(')
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   uncursed quarterstaff of penetration (+1, 1d10)                    [40s]

> Even dirtier.

   uncursed adamantium-shod quarterstaff of lightning (+0, 1d10+8)    [57s]
   uncursed yellow eternium two-handed sword (+18, 6d5+18) [-1, +0]   [50s]
   uncursed mithril-shod quarterstaff of might (+0, 1d10+6)           [64s]
   uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)   [20s]
   uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)   [20s]
   uncursed staff of power (-3, 1d10+2) [+1, +1] {Wi+6}               [40s]
   uncursed barbed trident of hunting (+2, 3d5+4)                     [70s]
   uncursed lawful heavy club of devastation (+1, 5d10+8) [-1, +0]   [120s]
   uncursed lawful two-handed sword of devastation (+1, 7d5+9) [-1, +0]
   uncursed glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd)   [100s]

Missile weapons ('}')
   uncursed long bow (+2, +2)                                         [30s]
   blessed short bow of accuracy (+6, +0)                             [20s]
   uncursed long bow of hunting (+6, +3)                              [30s]
   uncursed sling (+2, +5)                                             [3s]
   uncursed sling of the long shot (+2, +1)                            [3s]
   uncursed sling (+3, +4)                                             [3s]
   uncursed light crossbow of accuracy (+8, +0)                       [70s]
   uncursed long bow of accuracy (+11, +2)                            [30s]
   uncursed heavy crossbow of accuracy (+11, +3)                     [140s]
   uncursed hand crossbow (+3, +0)                                    [30s]
   uncursed hand crossbow (+1, +2)                                    [30s]
   uncursed hand crossbow (+0, +2)                                    [30s]
   uncursed heavy crossbow (+3, +3)                                  [140s]

Missiles ('/')

> Lots of them. Trust me. LOTS.
> No rocks, throwing clubs, boomerangs and scurgari, as usual.
> Low on penetrators and demon slayers after all the moloch trouble.

Tools (']')

> [huge heaps of keys, blankets, torches, tinderboxes, sis and such. HUGE.]

   uncursed stethoscope                                                [5s]
   uncursed magical writing set (6)                                    [5s]

> guess I could write a few more SoCRs if I was desperate...

   uncursed thieves picks                                              [5s]
   heap of 3 uncursed holy symbols                                    [15s]
   blessed cooking set                                               [100s]
   heap of 2 uncursed cooking sets                                   [200s]
   uncursed magical writing set (2)                                    [5s]

> and a few more...

   uncursed imp figurine of wondrous power                            [25s]

> Artsy. Gonna look nice in my palace on that chaos plane.

   heap of 2 blessed fluff balls                                       [4s]
   heap of 5 uncursed fluff balls                                     [10s]
   uncursed anvil                                                   [1000s]

> Oops.

   uncursed fletchery set (7)                                         [70s]

Rings ('=')
   heap of 22 uncursed rings of fire resistance                       [22s]

> Last (third) polypiling.

   heap of 6 uncursed rings of teleport control                        [6s]
   blessed ring of teleport control                                    [1s]

> Crucial.

   blessed ring of doom                                                [1s]
   heap of 2 uncursed rings of doom                                    [2s]
   uncursed ring of weakness                                           [1s]

> nice.

   blessed ring of djinni summoning                                    [1s]

> style points :-)

> all the others rings skipped (lots of them. LOTS.)

Wands ('\')

> lots of wands, including some WoDs and WoMCes. some were intentionally
> drained with mana battery. no WoWis.

Potions ('!')

> lots of useless stuff collected solely for Alchemy.

   heap of 3 blessed potions of cure corruption                        [6s]

> leftovers.

Scrolls ('?')

> some useless scrolls...

   uncursed blank scroll                                               [2s]

> some more useless scrols...

Books ('"')
   blessed manual of bridge building                                 [100s]
   uncursed spellbook of Acid Ball                                   [100s]
   uncursed spellbook of Cure Critical Wounds                        [100s]
   uncursed spellbook of Frost Bolt                                  [100s]
   uncursed spellbook of Improved Fireball                           [100s]
   blessed spellbook of Magic Lock                                   [100s]
   uncursed spellbook of Magic Missile                               [100s]
   uncursed spellbook of Revelation                                  [100s]
   uncursed spellbook of Revelation                                  [100s]
   uncursed spellbook of Summon Monsters                             [100s]
   uncursed spellbook of Web                                         [100s]

> D: 50 loot

Food ('%')
   uncursed spider bread                                               [3s]

> style points. second CG, and second spider bread on ChAoS plane to remind
> me of HOME :-))

   heap of 101 uncursed bones                                        [404s]
   heap of 22 blessed bones                                           [88s]

> they say necros need a lotsa bonez...

> [herbs... - well, you know]

   heap of 13 uncursed lumps of bee wax                               [65s]
   heap of 2 uncursed lumps of gelee royal                             [6s]

> should've removed that scar. oh well.

> [more herbs]

   heap of 205 uncursed cooked lizards                               [615s]

> Oops.

   heap of 2 uncursed plant seeds                                      [4s]
   uncursed dwarven sausage                                           [20s]
   uncursed frog legs                                                  [2s]
   heap of 3 uncursed iron rations                                   [300s]
   uncursed jackal corpse                                             [60s]

> Gah.

   uncursed fortune cookie                                             [3s]

Valuables ('$')
   97588 gold pieces                                                 [975s]

> not much

Gems ('*')
   heap of 5 uncursed crystals of light                                [5s]
   blessed crystal of light                                            [1s]
   heap of 4 uncursed crystals of darkness                             [4s]
   heap of 2 blessed crystals of knowledge                             [2s]
   heap of 2 uncursed crystals of fire                                 [2s]
   heap of 12 uncursed crystals of health                             [12s]
   heap of 2 uncursed worthless pieces of white glass                  [2s]

> bah, should've taken a few rubies with me...

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         4    +3    +1   +1   skilled              210
> fooling around with Shadow Touch after crowning while waiting for day 210
Daggers & knives         6    +5    +2   +1   skilled              512
> some early daggers, some N+S fun
Clubs & hammers          9    +7    +5   +3   excellent            252
> Skullcrusher, exclusively
Maces & flails           8    +6    +4   +2   excellent            942
> Purifier, exclusively
Swords                   4    +3    +1   +1   skilled              199
> Sword of Nonnak
Axes                     4    +3    +2   +0   skilled              190
> Rolf's Companion
Whips                    3    +3    +1   +3   basic                64
> some fooling around with a couple of whips while waiting for day 210
Pole arms               11   +12    +7  +14   Mastery              6061
> RCT, then TottR. gained lvl11 while fighting Andy.
Twohanded weapons        3    +3    +3   +1   basic                100
> some fooling around with AotME while waiting for day 210
Staves                   3    +3    +0   +3   basic                130
> some fooling around with staff of penetration while waiting for day 210

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   4    +8    +6   +1   skilled              101
> some fooling around with sling bullets while waiting for day 210
> never used a rock
Bows                     8   +16   +12   +2   excellent            156
> found me a bow rather late, Kranach's band didn't give any, so it's somewhat
> on the lowish side
Crossbows                7   +14   +10   +2   skilled              159
> same here, when I've finally found some crossbows, I was already quite good
> in melee. so why bother?
Thrown axes & hammers    3    +6    +4   +1   basic                60
> some fooling around with RC while waiting for day 210
Thrown daggers           3    +6    +4   +1   basic                64
> some fooling around with a heap of throwing knives while waiting for day 210
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            3    +6    +4   +1   basic                62
> some fooling around with a heap of spears of returning while waiting etc.
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  8   +16              excellent            1121
> I rarely used a shield, RCT was my mainstay.
> So I dunno where does this come from.

Damage caused with your melee weapons:
Right hand: +208 bonus to hit, 6d12+103 damage
> not too impressive

Damage caused with your missile weapons:
Ammunition: 2, base range: 13, +112 bonus to hit, 2d6+61 damage


  Alchemy ..................100    (superb)       [+1d3]
> next to useless.
> PoY = cure poison + POCC, PoGA = potion of strength + potion of boost speed
> nasty.
> only brewed me a few extra healings...
  Alertness ................100    (superb)       [+1d3]
  Appraising ...............100    (superb)       [+1]
  Backstabbing .............100    (superb)       [+4d4]
  Bridge building .......... 18    (mediocre)     [+4d4] (ma)
> never used it
  Climbing .................100    (superb)       [+3d5]
> very late 100
  Concentration ............100    (superb)       [+1d5]
  Cooking .................. 21    (mediocre)     [+3d3] (ma)
> PoE, never used it
  Courage .................. 99    (superb)       [+1]
> wish (and quite a waste of wish, I guess...)
  Detect traps ............. 71    (great)        [+1]
  Disarm traps ............. 28    (mediocre)     [+2d4]
  Find weakness ............100    (superb)       [+1]
  First aid ................100    (superb)       [+1]
  Food preservation ........100    (superb)       [+1d3]
  Haggling ................. 37    (fair)         [+1d5]
  Healing ..................100    (superb)       [+1]
  Herbalism ................100    (superb)       [+1]
  Law ......................100    (superb)       [+4d4]
  Listening ................100    (superb)       [+3d4]
  Literacy .................100    (superb)       [+1d5]
  Metallurgy ............... 20    (mediocre)     [+3d3]
> SoE
  Mining ...................  2    (poor)         [+3d5]
> SoE
  Necromancy ...............100    (superb)       [+2d4]
> never put a point into it, but used it quite a bit
  Pick locks ............... 22    (mediocre)     [+2d4]
  Pick pockets ............. 59    (good)         [+1]
  Smithing ................. 45    (fair)         [+1d5]
> Love the skill, but was too bored to use it this time.
> Wouldn't do me a world of good, anyway...
  Stealth ..................100    (superb)       [+1d5]
  Swimming ................. 72    (great)        [+1]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 85    (great)        [+1]
> RCT beats TWC until the Needle and Sting come - and I've got them AFTER the
> TotRR...


   Acid Ball           :  1603,  33pp     (Effectivity: +11)
> Mana Temple, Emp. Moloch and Main Chamber of the D: 50
   Acid Bolt           :   932,  13pp     (Effectivity: +11)
   Burning Hands       :  1898,   4pp     (Effectivity: +29)
> Love it.
   Calm Monster        :  3142,   8pp     (Effectivity: +2)
> Antikitty mainly, when I didn't have a fresh corpse handy...
   Create Item         :   390, 250pp     (Effectivity: +1)
   Cure Critical Wounds:   301,  14pp     (Effectivity: +8)
   Cure Disease        :   425,   8pp     (Effectivity: +4)
   Cure Light Wounds   :  1542,   2pp     (Effectivity: +18)
   Darkness            : 10060,   4pp     (Effectivity: +2)
> Blup's mom, and a few castings by mistake...
   Death Ray           :  1059, 100pp     (Effectivity: +2)
> I'm not impressed. Tough monsters tend to resist or shrug it off,
> as for weaker ones - it's a waste of 100pp
   Destroy Undead      :   463,   7pp     (Effectivity: +9)
> 'Disappointed!' - in Kline's voice from 'Fish Called Wanda'. Not too good.
   Disarm Trap         :   439,  10pp     (Effectivity: +1)
> Gremlin Cave
   Farsight            :   626,  15pp     (Effectivity: +14)
> Love it.
   Fire Bolt           :  2444,   9pp     (Effectivity: +8)
   Fireball            :   768,  20pp     (Effectivity: +3)
   Frost Bolt          :  2227,   6pp     (Effectivity: +37)
   Heal                :     9,  76pp     (Effectivity: +0)
> PoW
   Ice Ball            :  1753,  22pp     (Effectivity: +15)
   Identify            :   783,  75pp     (Effectivity: +1)
   Improved Fireball   :   207,  30pp     (Effectivity: +0)
> from D: 50 loot
   Invisibility        :  2840,   9pp     (Effectivity: +7)
> very helpful
   Knock               :  6019,  12pp     (Effectivity: +4)
   Know Alignment      :   508,  10pp     (Effectivity: +0)
   Light               :  6752,   1pp     (Effectivity: +11)
> very important for a necro (and for that kitty quest)
   Lightning Ball      :   346,  30pp     (Effectivity: +0)
> The Ball Spell I've Never Used
   Lightning Bolt      :  3224,  10pp     (Effectivity: +10)
   Magic Lock          :  3752,   8pp     (Effectivity: +3)
   Magic Map           :   988,  39pp     (Effectivity: +8)
   Magic Missile       :  4892,   4pp     (Effectivity: +29)
   Mystic Shovel       :   525, 100pp     (Effectivity: +0)
> I thought it was a Wish... 'Disappointed!'
   Neutralize Poison   :  2152,  10pp     (Effectivity: +2)
   Petrification       :   378, 120pp     (Effectivity: +0)
> Gah, should've made me a few statues
   Remove Curse        :   869,  49pp     (Effectivity: +7)
> Crucial, obviously, for the PoCCs
   Revelation          :  1262,  32pp     (Effectivity: +5)
   Scare Monster       :  1220,  12pp     (Effectivity: +0)
   Slow Monster        :  3236,   7pp     (Effectivity: +1)
> Slowing kitties for an easier kill for my slaves
   Slow Poison         :  3842,   6pp     (Effectivity: +0)
   Strength of Atlas   :  1797,   6pp     (Effectivity: +20)
> L-love it!
   Stun Ray            :  1873,   8pp     (Effectivity: +1)
> It was an accident.
   Summon Monsters     :  1229,  30pp     (Effectivity: +0)
   Teleportation       :  2080,  17pp     (Effectivity: +29)
   Web                 :  1604,  12pp     (Effectivity: +0)

                            Effects of Corruption

You have grown horns (+3 melee damage, Ap: -4).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).

> Quite a look.

                              His further existence:

> [blah BLAH]

              His achievements during his adventures:

Rhy vynMyrrt, the dark elven necromancer, managed to become the ultimate
ChAoS gOd.
He scored 27009440 points and advanced to level 50.

> After beating the Andy restored from the backup, destroyed the levers,
> escaped, removed corruption and quit. Over 30,000,000 pts. 89 saves - every
> time I went for a smoke. I had lost promising characters to windows crashes
> and blackouts before. Backed up three times - before entering Casino,
> before descending to D: 48 with all the stuff and before entering the
> chaos gate itself. (I've also lost a promising character - a DE necro, too, -
> to backing up too much. Copied the wrong file after returning from I10 with
> Teleport, TC and 7LBs, and all of a sudden my char was standing again in the
> middle of Lawenilothetl, wondering where'd all his precious stuff and
> experience go... Had to drown him.)

He survived for 0 years, 217 days, 22 hours, 0 minutes and 55 seconds
(181169 turns).

> ironically, my fastest win so far...

3 companions were killed during his adventures.

> Poor souls. Har har har!

Rhy vynMyrrt visited 157 places.
His strength score was modified by +64 during his career.
His learning score was modified by +18 during his career.
His willpower score was modified by +10 during his career.

> eating bugsies is ba-a-ad for you Wi...

His dexterity score was modified by +48 during his career.

> ...but go-o-o-od for your Dx!

His toughness score was modified by +39 during his career.
His charisma score was modified by +11 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by +15 during his career.

> Yeah... had a couple of blunders to ruin it...

His perception score was modified by +13 during his career.
He was unnaturally aged by 16 years.
He was the champion of the arena.

> An absolute one, too. And killed the freak for a SoP from greenpeace ratling.

He was the head of the thieves guild.
He killed the emperor of the ancient minotaur race.

> Boring and irritating, but certainly worth it.

He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.

> Woohoo! ;-) Not that necros have a lot of trouble with it...
> Maybe druids and bards are a little easier in this respect, but hardly anyone
> else.

He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
8892 monsters perished under his attacks.

> Quite low for me. Other victories were 10,000+.

The following 32 artifacts were generated during his adventure:

> Geez. :-( I've only got FIVE random artifacts.
> And FOUR of them were not exactly random - two precrownings, the crowning
> and the uselessness gift.
> And the fifth one was on D: 50 and totally useless anyway.

  the si
  the dwarven rune axe "Rolf's Companion"

> Love the axe, but it didn't see a lot of use.

  the scythe of corruption "Moon Sickle"

> Ratling fodder.

  the ring of the master cat
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"

> Ratling fodder - I had Purifier anyway.

  the rune-covered trident

> at Clvl 16 it's even more useful.

  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel

> Ratling fodder.

  the crown of science

> Ratling fodder - geez, I almost started liking the thing while hanging out
> in the wilderness with it on my head...

  the ancient mummy wrapping
  the ankh
  the boots of great speed

> Ratling fodder.

  the Crown of Chaos
  the Medal of Chaos
  the rune-covered club "Skullcrusher"

> Precrowning. Wasn't too excited, but used it quite a bit both for the St
> bonus and !Humanoid.

  the glaive "Long Sting"

> :-( D: 50

  the bracers of war

> :-)) don't call THIS 'uselessness'!

  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the robes of resistance

> crowning. gah! had I known it, I would've forfeited all this blasted ultra
> business, got crowned myself as soon as possible and finished with a normal
> win.
> (but, well, necros' crowning gifts are *generally* quite good)

  the rune-covered heavy mace "Purifier"

> One of the few unlife slayers, and a nice Wi booster, too. But wasn't too
> excited, anyway. Weapon precrownings are obviously a lot worse than armor
> ones.

  the Trident of the Red Rooster
  the weird tome
  the axe of the minotaur emperor

> Ratling fodder - and I defenitely started liking it while hanging out in the
> wilderness waiting for Darknight to come.

He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant.
  He was cold resistant.
  He was acid resistant (enhanced through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was doomed (gained through items).
  He was cursed (gained through items).

  He was sleep resistant.
  He was petrification resistant (enhanced through items).
  He was able to control teleportation.

> Pools. No blink dog corpses for me this time. AT ALL.

  He was stun resistant (gained through items).

  He was paralyzation resistant.
  He was resistant to death rays (enhanced through items).

> Pools, too.

  He was shock resistant (gained through an item).
  He was able to see invisible things (enhanced through items).
  He was immune to shock attacks.

> The very first lightning lizard corpse gave it around D: 15-20.
> And I didn't even bother to check its status.

  He was immune to fire attacks.
  He was immune to acidic attacks.

> Found a couple of slugs on a cavernous level around D: 36. Second one dropped
> the corpse.
> There also was a slug in Casino, and, frankly, I was very tempted to kill him
> for immunity, but in the end decided against it.

  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through items).
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Charged, Durable Magic, Extended Magic,
Fey-Blooded, Good Book Learner, Good Learner, Greased Lightning, Great Book
Learner, Great Learner, Learned, Long Stride, Mighty Aura, Potent Aura,
Quick, Strong Aura, Strong Healer, Strong Magic, Strong of Will, Very Quick.

> Short summary: +1 Le, Wi, Ma, all the speed talents and all the magic
> talents but those meant for the bookcasting.

He had a final speed score of 318 (final base speed: 196).

> Whee! ;-) Nice one. Eat the yummy bugsy corpses, they good for your health
> be :-)
> Should've done quickling tree before the bug temple though. Seems to me that

> quickling corpses have an upper limit for speed increases, while the bugs'
> ones don't.

He was a paragon of his religion.
He asked for 2 divine interventions.

> *shrug* Early game, perhaps... Can't remember, seriously.

He was a holy champion of Chaos.
He was tainted by Chaos.

The following monsters were vanquished:

> boring monsters skipped

      3 ancient black dragons
     12 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      2 ancient karmic dragons
      1 ancient karmic wyrm

> intentional, of course.

     38 ancient minotaurs
     23 ancient red dragons

> a couple of lesser vaults...

      1 Ancient Stone Beast

      1 arena master

     77 assassins
      1 assassin prince

> gah! used invisibility to get around them, and after getting Sting it
> all became one horrible bloodbath. I almost felt pity for them...

      9 balors

> wimpz.

      1 banshee
      1 battle bunny

> for one time it worked as intended

      3 beggars

> either trying to drop my alignment or trying to get more muggers... can't
> remember.

      1 berserker emperor

> just one.

     15 black unicorns

> threatening room in the unreal cave system. quite a hell.

      8 black wizards
     14 blink dogs

> no corpses. geez. I wonder what that Food Preservation is good for?

      1 bunny master

     11 cave bears
     93 cave fishers
     26 cave lizards
     19 cavemen

> but no tigers or lions!

      1 Chaos Archmage
     17 chaos brothers
      6 chaos eyes
     13 chaos knights
      7 chaos lizards
     67 chaos mutants
     19 chaos plague bearers
     10 chaos rats
    239 chaos servants

> as usual, they were becoming a lot nastier than their greater bros

      7 chaos sisters
      3 chaos spawns
      2 chaos spiders
      7 chaos vipers
     28 chaos warriors
     39 chaos wizards

      1 cloaked ratling
      1 crime lord
      3 crystal statues

     15 dark elven archers
      6 dark elven lords
      7 dark elven priestesses
      4 dark elven princesses
     13 dark elven warriors
     10 dark elven wizards

> hee hee :-)

     20 dark orcs
     19 dark sages
      2 death oozes

> YIKES! Run Forrest, run!
> I had a YASD (dwarven priest) to learn and respect those things.

     21 diamond golems

> Threatening room around D: 32. Quite nasty.

     21 dopplegangers
      2 doppleganger kings

> They don't really stand a chance against true spellcasters...

     11 doppleganger lords
      6 Dorn Beasts
      1 dwarf

> um...

      1 dwarven artificer
      6 dwarven chaos knights
      1 ElDeR cHaOs GoD
      1 emperor moloch

> geez... he IS tough... well... he WAS tough...

      1 fairy dragon

> perhaps the only rare monster kill in this game

      1 farmer
     24 fire giants
      5 fire giant kings
      8 fomorian giants
      8 frost giants
      3 frost giant berserkers
      1 frost giant jarl
     17 gelatinous cubes

> don't touch 'em. never. ever. also had a YASD (human barb) to learn that.
> I guess that applies to paralyzing creatures in common...

     65 ghosts
     16 ghost bats
     42 ghost lords

> No Ghost Kings? :-(
> But also no aging from them - that's one useful necro class power.
> Well, for the short-lived races, at least.

    199 ghuls

      6 giant ant queens
     92 giant ant warriors
     31 giant ant workers
     59 giant bats
      4 giant bee queens
    117 giant bee warriors
     40 giant bee workers

> TEN hives. All in the early game. Beehive on PC: 1.
> Anthill inside the Water Temple's inner sanctum. (Helpful, actually.)
> Beehive inside the CoC graveyard (and a neutral altar, too).

      2 giant boars

> Didn't even have to hunt for them, and the second one dropped the skull.

      1 giant dragon turtle

> The only underwater creature kill, I think. Quite thrilling, I was low-level
> and couldn't leave the WDC because of the thing.

     14 giant rust monsters
      4 giant slugs

> Um... I only remember two...

     69 giant spiders
      4 gorgons

> Ugh!

      2 great blue wyrms
      2 great red wyrms

> two lesser vaults.

      1 great water dragon

> And nothing good in the treasury. I thought a couple of artifacts there could
> explain the low artifact generation rate...

      1 greater balor
      1 greater black unicorn
    131 greater chaos servants
     94 greater claw bugs
      6 greater daemons
      1 greater earth elemental
      3 greater fire elementals
     15 greater mimics
     23 greater molochs

> Ugh... Threatening room around D: 43

     20 greater mummies
      5 greater water elementals
      1 greater white unicorn
     11 green blobs
     66 gremlins

> Geez, I didn't genocide them this time :-)

      2 half-orc bouncers
      1 healer

> Seeking alignment drop (after getting the Healing from him).

     25 hill giants
      5 hill giant chieftains
     20 hill orcs
     14 hill orc sergeants
      4 hydras
      3 invisible stalkers

    136 jackals
      8 jackal demons
     14 jackalweres

> No uber-jackals this time.

      3 karmic baby dragons
      3 karmic dragons
     10 karmic lizards

    175 killer bugs
      1 king cobra
     14 kobold shamans

> A couple of +Ma.

     13 large rust monsters
    194 large spiders
     10 liches
      1 lich king

> And I didn't get to kill me an emperor lich. 'Disappointed!' :-((

      9 lightning lizards
     35 living walls

> Mazes, but also a threatening room on D: 25 and a lone wall on a level just
> before that

      1 mad doctor
      7 magebane eyes
     14 magedoom eyes
     38 master assassins

     13 master liches

> All of them from robbing graves.

      9 master mimics
      1 master necromancer

> What a wannabe :-)

      1 Master Summoner
      2 master thieves
     10 mimics
      2 mimic hiveminds

     21 minotaurs
      1 minotaur emperor
      4 minotaur kings
     24 minotaur lords
     17 minotaur mages
     16 minotaur mazelords
     26 minotaur mazemasters

> It was a long trip to hell.

      3 molochs
      6 muggers

> First kill.

      1 multi-headed chaos dragon

> And ate the corpse on D: 50. I really could afford that.

     28 mummies
      1 mummy lord
     15 necromancers

> losers :-))

    216 ogres
      4 ogre emperors
      2 ogre kings
     34 ogre lords
     14 ogre magi

      1 old barbarian

> Gee, man... I had to spend a Wish because you didn't want to teach me the
> skill.
> So you do deserve to die, eh?

      1 oracle

> useless. I wonder where does that telltale about huge Le boosts come from?..

      4 pixies
     10 pixie archers

    130 quicklings
      1 quickling bard
      4 quickling kings
    104 quickling lords
      4 quickling queens

> Frankly, I only remember two queens and two kings. (And no corpses from them)

     40 raiders
      1 raider lord

      2 revenants
      1 royal guardian

> D: 34, teleported in and killed him just before the final dive

     68 rust monsters

      1 sheriff

> Another alignment drop.

      1 skeletal king
     23 skeletal warriors
    192 skeletons
      1 Snake from Beyond
     29 spectres
     35 steel golems
      1 steel horror
     11 steel zombies
     67 stone giants
     14 stone giant lords

      3 stone oozes

> YIKES! The same warning applies, and another YASD (trollish healer) to teach
> me some respect.

     16 swamp hydras
      2 titans

> No greater ones.

     24 trolls
     21 troll berserkers
      9 troll chiefs
     25 troll kings
      1 undead chaos dwarven berserker
     15 vampires

      3 wall beasts

> Just don't come close.

     19 werewolves
      1 werewolf king
     12 werewolf lords
    108 wights
      2 will o'wisps
    101 wraiths
    130 writhing masses of primal chaos
    209 zombies

A lot of more interesting monsters escaped my attention, such as emperor
liches, ghost kings, greater titans and Ki-Rins (more likely, *I* escaped
their attention while magicmapping+teleporting around those more
interesting, - but also highly corrupting, - areas, such as BDC and
Scintillating Cave).