NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

This was an attempt to complete the game in as few turns as possible.  I
managed to close the gate and exit the Chain in 25020 turns, which isn't as
good as gut's 23985 turns with Quizard, but it's an extreme record for me.
There was no pickpocketing, dragon doubling, or piety abuse in this game.
Game was played as a pure spellcaster.

Initial levels were gained by bolting greater claw bugs in the bug temple.
Then went to ID to gain spellbooks and a blink dog corpse, which is where a
huge portion of the game went (4k turns or so).  With Invisibility, Teleport
and some decent offense I then took down the pyramid, before moving on to the
dwarven quests.  Graveyard was done by ignoring the smaller minions and
taking out the big guys with lightning ball (had nothing else that would hurt
them) - had to keep teleporting in and out to regen PP.

Got SoCRs from the dwarven mystic, let Khelly die, and cleared the Water
Temple with ease (bolted the Snake without it ever coming near).  Then razed
DarkForge with Lightning Ball (woo is that fun) and got a damned tasty red
dragon scale mail [+2, +14].  With some extra levels I could then take down
the Fire Temple.  Invisibility and Frost Bolt meant most things weren't a
threat, but the Ancient Chaos Wyrm did give me some trouble.  ...So I gave it
some back, a la Acid Ball.  Got it in a corner, with an elemental as a shield,
and dissolved him into nothingness.  All this time I'd been gaining levels and
using morgia, so I came out of the temple level 26 and with decent HP and PP.

Dove down down down, and sine I'd ignored the High Kings dungeon I had to
bypass the EG.  Since I'd never done this before I ended up creating a clone
and killing the original before figuring out the best way to do it.  Ah well,
some free xp...  Robbed the casino without killing the shopkeeper, getting me
more spellbooks and a girdle of giant strength.  Thanks to good kitty karma
I picked up a nice little cats eye ring, which I managed to hold on to.  Air
Temple was blown away by Magic Missile and Earth Temple came tumbling down
to Acid Ball.  Clearing the stone grues brought me up to level 37.

Kept on diving, and a surge of power gave me the ring of immunity (chaos
spider guardian).  There was a greater giant vault and several lesser dragon
vaults, but instead of clearing them I simply teleported in and brought down
the main enemies, netting me some easy levels.  Dashed through the unreal
caves with magic map and teleport, ignoring the BDC and heading straight for
the Mana Temple.  I had no means of trap detection so I lost lots of equipment
entering the temple (only important thing was my potion of uselessness).  Took
the place down with Acid Ball, and after a bit of struggle the Archmage fell,
bringing me to level 50 in the process.

D50 was a simple enough affair with highly trained Magic Missile, and Acid
Ball for the balors and their summons (which included doppelganger kings and
diamond golems, though they turned out to be easy enough to dispose of).  Had
to pray for PP several times, and used a couple of SoCRs, but it was all over
soon enough.  Chaos never knew what hit 'em  :P


                      ^^^^^^^^^                                         ^^^^^
                      ^^^^^^^^^^^^^^^  ^^^^^^^^                        ^^^..^
                       ^*^^^&&&&&&&~~~~~~~~~~~~^^^^=                 ^^^^.@^^
                      ^^^&&&&&&o&&&&&&&~~~~~~~&&&====       """""&&^~^^^^.^^
                      ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==     """""&&~~~^....^
                            ^^*^^ ^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^
                            ^^^^^  ^^^^ ^^^&&&&&&&&&&""""""=^^"""~^^^^^^
                             ^^^         ^^^^^^^^^^^^^^^^^^^^^^^+^^ ^^^

Rip           St:39  Le:26  Wi:38  Dx:47  To:35  Ch:21  Ap:15  Ma:40  Pe:24 N-
DV/PV:104/54     H:648(648)    P:865(865)    Exp: 50/36125351   DrCh  M: 25020
Blessed Invisible Bloated Coward

Total weight: 2913 stones                Carrying capacity: 12997 stones

Head          : blessed leather cap [+0, +3]                           [5s]
Neck          : uncursed ankh                                          [3s]
Body          : uncursed red dragon scale mail (-1, -4) [+2, +14]    [220s]
Girdle        : uncursed girdle of giant strength [+0, +0] {St+12}    [30s]
Cloak         : blessed Brannalbin's Cloak of Defense [+3, +3]        [30s]
Right Hand    : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}  [80s]
Left Hand     : uncursed large crystal shield (-1) [+10, +2]         [210s]
Right Ring    : uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Left Ring     : uncursed ring of immunity                              [1s]
Bracers       : blessed bracers of regeneration [+0, +6]              [18s]
Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
Boots         : blessed seven league boots [+1, +0]                   [30s]
Missile weapon: -
Missiles      : blessed dagger of returning (+2, 1d4)                 [10s]
Tool          : heap of 18 blessed spenseweeds                        [36s]

*** Most equipment wasn't found till very late on - the SLBs were on D42 or
so for instance.  Ring of immunity was from a surge of power somewhere in
the lower 40s.


Total weight: 2229 stones   Carrying capacity: 12997 stones

Helmets ('[')
   uncursed crown of science [+4, +8] {Le+9}                          [65s]
   uncursed adamantium cap [+0, +2]                                   [36s]
Armor ('[')
   uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
   uncursed red dragon scale mail (+0, -3) [-1, +16]                 [220s]
   uncursed red dragon scale mail (-1, -4) [-1, +13]                 [220s]
Shields ('[')
   uncursed large mithril shield (-2) [+7, +2]                        [96s]

   blessed scroll of chaos resistance                                  [2s]
*** Had one left from the mystic's gifts.  Very little corruption in the
game as a whole, and most of them on D50.

In general was often short on items, including stuff I normally find
essential.  Was lucky to get an early set of blankets in addition to
the pair given by Thrundarr.

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                50
Daggers & knives         1    +1    +0   +0   basic                50
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           1    +1    +0   +0   basic                50
Swords                   1    +1    +0   +0   basic                48
Axes                     1    +1    +0   +0   basic                50
Whips                    1    +1    +0   +1   basic                50
Pole arms                1    +1    +0   +0   basic                50
Twohanded weapons        1    +1    +1   +0   basic                50
Staves                   1    +1    +0   +1   basic                50

*** A couple of accidental hits - otherwise everything was killed with

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
*** Snipped cause I never touched any missiles.

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  4    +8              skilled              198

*** Mostly gathered on D50.  Went through the majority of the game at shield
level 1 or 2.

Damage caused with your melee weapons:
Right hand: +40 bonus to hit, 4d3+10 damage

Damage caused with your missile weapons:
Ammunition: 1, base range: 2, +33 bonus to hit, 1d4+9 damage


  Alchemy ..................100    (superb)       [+2d4]
  Backstabbing ............. 61    (good)         [+1]
  Climbing ................. 68    (good)         [+1d3]
  Concentration ............100    (superb)       [+2d4]
  First aid ................ 71    (great)        [+1d3]
  Gemology .................100    (superb)       [+1d5]
  Haggling ................. 64    (good)         [+1d3]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+2d4]
  Mining ................... 50    (fair)         [+1]
  Pick pockets ............. 63    (good)         [+1d3]
  Stealth ..................100    (superb)       [+1d3]
  Tactics .................. 61    (good)         [+1]
  Two weapon combat ........ 75    (great)        [+1]
  Ventriloquism ............ 83    (great)        [+1d3]

*** Skills were almost impossible to raise, mostly because they were never
being used.  I never pickpocketed once, nor did I ever properly
apply mining, gemology, ventriloquism, etc.  Hrm, forgot all about
alchemy...  Haven't a clue what my recipes were.


   Acid Ball           :   477,  17pp     (Effectivity: +26)
   Acid Bolt           :    50,   8pp     (Effectivity: +21)
   Bless               :   133,   5pp     (Effectivity: +1)
   Burning Hands       :   781,   4pp     (Effectivity: +24)
   Cure Light Wounds   :   671,   3pp     (Effectivity: +3)
   Darkness            :  1153,   2pp     (Effectivity: +1)
   Destroy Undead      :   804,   5pp     (Effectivity: +1)
   Farsight            :   265,  10pp     (Effectivity: +3)
   Fire Bolt           :   964,   5pp     (Effectivity: +14)
   Frost Bolt          :  1138,   6pp     (Effectivity: +26)
   Ice Ball            :   113,  14pp     (Effectivity: +4)
   Invisibility        :   701,   5pp     (Effectivity: +10)
   Light               :   885,   1pp     (Effectivity: +6)
   Lightning Ball      :   852,  16pp     (Effectivity: +9)
   Magic Map           :   243,  22pp     (Effectivity: +4)
   Magic Missile       :   850,   4pp     (Effectivity: +32)
   Neutralize Poison   :    56,   8pp     (Effectivity: +1)
   Revelation          :   556,  18pp     (Effectivity: +1)
   Teleportation       :   599,  11pp     (Effectivity: +25)

*** Hurrah for Acid Ball and Magic Missile!  And evidently I used
Teleportation an obscene amount to reduce turns (both book-casting
and regular casting).

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

              His achievements during his adventures:

Rip, the gnomish wizard, saved the world with his brave efforts and became a
great ruler without even stopping to save himself.
He scored 76943484 points and advanced to level 50.
He survived for 0 years, 41 days, 8 hours, 53 minutes and 58 seconds (25020

*** That's so much shorter than any of my other games!  And it was without
SLBs for the vast majority.  Most of my winners spend about a year
sight-seeing the Chain.  And those points... wow...  Have to wonder
what's the best way to optimise points in terms of doing other little
quests here and there before leaving.

Rip visited 75 places.

*** Only went to CoC, upper bugville, Tower, DarkForge, Infinity, Pyramid,
graveyard, bandit town, and a brief stop in the barbarian glade and DDL
(depositing items whilst exploring the nearby dungeons).  Ignored all early
game areas and the high kings dungeon.

His strength score was modified by +16 during his career.
His learning score was modified by +8 during his career.
His willpower score was modified by +21 during his career.
His dexterity score was modified by +16 during his career.
His toughness score was modified by +23 during his career.
His charisma score was modified by +9 during his career.
His appearance score was modified by +6 during his career.
His mana score was modified by +18 during his career.
His perception score was modified by +10 during his career.

*** Stats were hard to raise, though I started getting loads of random
stat increases on D50.  Also found a couple of PoGAs in there.
Most of the game was spend with very low St and Pe, with Wi, To
and Dx gradually built up with herbs.

He was the champion of the arena.
He was the head of the thieves guild.
*** Thrundaar's first quest was a bandit, so when I went to the graveyard I
popped into Laweninwhatsit and decided I might as well pop Yergy off
at the same time.

He adhered to the principles of the Cat Lord and thus rose to great fame.
*** In such a short game I only came across a half dozen cats.

He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
1879 monsters perished under his attacks.
The following 22 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the obsidian quarrel "Thunderstroke"
*** Casino - ignored, of course
  the lead-filled mace "Big Punch"
  the Brannalbin's Cloak of Defense
*** Crowning gift - invis was very handy to speed past most enemies
  the sword of Nonnak
  the elemental gauntlets
  the crown of science
  the ancient mummy wrapping
  the ankh
  the rune-covered club "Skullcrusher"
*** Casino - ignored (for once)
  the glaive "Long Sting"
*** Greater giant vault - ignored.  I teleported into the middle and cast 20
acid balls for a level up, then had a look around at the junk lying around -
this was part of it.
  the Chaos Orb of Elemental Mana
  the jet-black battle axe "Executor"
*** Never saw - wouldn't have touched anyway, as much as I love it.
  the ring of immunity
*** Surge of power after the Earth temple.
  the shining long spear "Soaker"
*** Greater giant vault again - also wholly ignored.
He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant.
  He was cold resistant (enhanced through items).
  He was acid resistant (gained through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through items).
  He was able to control teleportation.
  He was invisible (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (gained through items).
  He was able to see invisible things (gained through an item).
  He was immune to shock attacks.
  He was immune to fire attacks (gained through items).
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (gained through an item).
He had the following talents: Alert, Beast of Burden, Careful, Charged,
Defensive Fighter, Good Learner, Greased Lightning, Long Stride, Master
Packager, Miser, Porter, Potent Aura, Quick, Shield Expert, Shield
Specialist, Strong Magic, Treasure Hunter, Very Careful, Very Quick.
He had a final speed score of 127 (final base speed: 121).
He was a paragon of his religion.
He asked for 17 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
      2 ancient blue dragons
      1 Ancient Chaos Wyrm
     19 ancient red dragons
*** A vault of these dudes netted me loads of xp before the Mana temple.
      1 Ancient Stone Beast
      9 balors
*** Pussies  :P
     39 blink dogs
*** And only one bloody corpse...
      1 Chaos Archmage
*** Was worried about this guy, but acid ball made short work of him.
      7 diamond golems
      8 doppleganger kings
*** Haha, what jokers.
     37 earth elementals
      1 eternal guardian
*** Damn foo shouldn't have got in my way!
     44 frost giants
     35 frost giant berserkers
*** Lesser vault of these netted me some much-needed strength.
      2 great red wyrms
*** Red wyrms + frost bolt = easy levels.
      1 greater air elemental
      1 greater balor
*** Gave 5 million xp when killed - quite nice, but I was already well over
 level 50.
    151 greater chaos servants
     57 greater claw bugs
*** First kill, and they got me up to level 14 or so.
      1 greater fire elemental
      2 greater molochs
*** Bumped into in the unreal dungeon.  They got the usual acid ball
     26 karmic baby dragons
*** Room of these in the tower gave me some nice ex and eq.
      9 killer bugs
      4 liches
*** Played with these a little in the CoC graveyard and gave up when they
 weren't providing much xp.
      1 master necromancer
      1 Master Summoner
      1 master thief
      2 molochs
      1 mummy lord
      1 Snake from Beyond
     25 stone grues
      1 undead chaos dwarven berserker
    135 writhing masses of primal chaos