NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

------------------------------------------------------------------------------
                                 Screenshot
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        ^^^ ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^         ^^^^^^
      ^^^*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^=====^^^^^^^^^^^^^^^^^..^
   ^^^^===""""~~~^^^^^^^*^^^&&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^^.@^^
 ^^^^===="""~~~~~~o^^^^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
 ^^^^"""""~~~^^^^^^^^^^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
 ^^"""""~~^^*^^^^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
 ^^^"""~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^^
 ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^^
 ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^^
 ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^^
  ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^^
  ^^^^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^^
    ^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^
   ^^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^^*^
    ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^^^~^
    ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^^^o^
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^^^^^
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Ripple        St:64  Le:57  Wi:78  Dx:88  To:63  Ch:40  Ap:32  Ma:98  Pe:73 C-
DV/PV: 78/63     H:1075(1075)  P:1542(1823)  Exp: 50/41544162   DrCh  Sp: 180
Blessed Bloated

// Stat potentials were made harder as part of the balance changes in 1.2.0,
// so I'll make a few comments on that.

// Strength trained itself naturally to 18. After that, it was a real bitch
// to increase. I kept eating ogre and giant corpses and blamed my luck for
// not getting any St gains - before remembering they were nerfed :P
// Packratting was a bit tedious before randomly finding a spellbook of
// Strength of Atlas. I had to rely on my blessed girdle of carrying not
// being destroyed, and still stashed heavy items.

// Learning started at 23 or 24 points due to using the question system and
// Book starsign. The oracle corpse didn't help at all. In 1.1.1 killing
// her early was an acceptable risk (death rays, cursing, dooming) vs.
// reward (+6 to a stat hard to train otherwise) situation, but now it's
// pointless unless your Learning is really low. Two blessed crystals of
// knowledge yielded +1 each. At that point I tried to avoid reading books
// too often until getting the crown of science, to get the most out of
// them. I also gave 30000gp to Garth to see what I'd get from it, which
// was worth 1 point.

// Willpower was trained up to 20 using herbs. I tried to abuse the "excess
// training" bug by eating morgia roots in batches of 25 when Wi was 1
// point below the potential, but that only worked for a few increases
// before it got to 20/20 and remained there.

// Dexterity was trained to 26 using herbs, elven Dx potentials are high
// enough not to be a problem there.

// Toughness was boosted up to 19 or so using the same method as Willpower.
// I stole a pair of bracers of toughness {To+4} from Barnabas very early
// in the game, which helped a lot.

// Charisma and Appearance were never trained, although I recall getting
// a random Ap increase somewhere after the Casino for who knows what
// reason.

// Mana trained itself to nearly 50 naturally via mere spellcasting.

// Perception was a tricky one. It remained at ~17 for most of the game
// since I forgot to drink some blessed potions of carrot juice and found
// no carrot smell rooms. That wasn't a problem with Farsight, anyway.

// The rest of the increases for all stats come from blessed PoGAs,
// blessed potions of -stat-, and in the screenshot above, potions of boost
// -stat- (I drank them all before exiting the Chain, just because).

// My DV could have been a bit higher, but it was "destroyed" by corruption
// and using the wonderful Executor instead of polemarms. 63 PV is pretty
// awesome though, considering I didn't smith or use the equivalent scrolls
// at all.

// Tactics were set to Aggressive, which with the corresponding skill at 100%,
// added something like +15 to-hit and +6 damage at the cost of ~5 DV.



------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Ripple              Race: male Dark Elf       Class: Wizard

// The name comes from "Ripple Rockets", a weapon in the RTS game Warzone
// 2100.

// Chaos Knights really hooked me up in 1.2.0, and after getting prerelease
// access, I initially didn't play any other class. But I was looking for some
// relaxation when I created this character, and Wizards are ADOM easy mode,
// so.

Eye color: blue           Hair color: white         Complexion: black
Height: 5'11"             Weight: 12 pounds

// I don't recall if that weight would have allowed me to enter the Quickling
// Tree, but my speed being pretty high already, the boots being useless even
// after the buff and me remembering about it when I was nearly done with the
// game made me decide against it.

Age: 133 (grown-up)
Star sign: Book           Birthday: 12/Book (day 42 of the year)

// Props to asdf for posting about the undocumented +3 Le this starsign gives.
// I like having high Le on spellcasters, so it was very helpful.

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        In your childhood you were a credit to your family. Your people
 loved you and enjoyed your presence.
        During your youth you embarked on many small journeys to nearby
 towns on behalf of your parents. You learned to know lots of people and
 made many friends.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 58360 stones                Carrying capacity: 113075 stones

He: uncursed eternium cap [+0, +6]                                    [28s]
// Random BDC drop.
Ne: uncursed sapphire amulet (named) [+4, +4] {Wi+7}                   [3s]
// Dropped by the minotaur emperor. Was really happy to get it.
Bo: blessed adamantium chain mail of life (-1, -3) [-1, +9]          [288s]
// I think I got this in Darkforge. +20% HP is really nice.
Gi: uncursed adamantium girdle [+0, +5]                               [18s]
// Random BDC drop.
Cl: uncursed cloak of protection [+0, +3]                             [20s]
// I had a +6 DV cloak of defense, but these tend to get destroyed pretty
// quickly.
RH: blessed jet-black battle axe (named) (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
// Random drop from a great white wyrm in a white dragon lesser vault,
// somewhere after the Casino. My reaction goes without saying ;)
LH: uncursed tower eternium shield (-1) [+13, +4]                     [70s]
// Stolen from the Casino.
RR: uncursed ring of slaying (+9 melee damage, +6 missile damage)      [1s]
LR: uncursed ring of slaying (+6 melee damage, +6 missile damage)      [1s]
// With no RotMC (I got it but lost it, more on that later) and three
// intrinsic immunities, rings of slaying are the only useful ones in
// the endgame. 
Br: uncursed bracers of resistance [+0, +0]                           [10s]
// I never play chaos roulette, but I dipped some brass bracers into a
// PoRC in Darkforge just for kicks, before parting from the Chain. Got
// these on the first attempt.
Ga: uncursed fencing gloves of fidelity [+5, +1] {Ch+9}                [6s]
// +5 DV is pretty good for gauntlets.
Bo: blessed seven league boots [+1, +0]                               [30s]
// Used the only wish I received in the entire game (a RoDS dropped after
// Kelly) on these. Very useful, since I backtracked quite a lot to sell
// junk and corpses, nearly passing the 180-day barrier before closing
// the gate. I still think either the EP reduction should have been nerfed
// _or_ they should have been made one-per-wish only, but not both.
MW: uncursed light crossbow of accuracy (+10, +2)                     [70s]
Mi: blessed obsidian quarrel (named) (+8, 20d4+8)                      [2s]
// Random BDC drop, never used - I eyed a message about an obsidian quarrel
// but forgot about it :(
Tl: heap of 65 blessed spenseweeds                                   [130s]
// Never actually used; regeneration, Cure Critical Wounds and PoEHs
// provided all the healing I needed in this game.


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 57593 stones   Carrying capacity: 113075 stones

Helmets ('[')
   uncursed crown of science [+4, +8] {Le+9}                          [65s]
// Very nice to read books in the wilderness.
   heap of 2 uncursed crowns of regeneration [+0, +0]                [110s]
   uncursed crown of ice [+1, +0]                                     [65s]
   uncursed crown of ice [+1, +2]                                     [65s]
// Stolen from the Casino since I was already going to take other stuff
// anyway; only used to avoid getting =Cold from my crowning.
   heap of 4 uncursed helms of water breathing [+0, +1]              [120s]
   uncursed crown of fire [+4, +2]                                    [65s]
// Don't remember much about this one, but I think I used it for the ToEF.
   uncursed helm of water breathing [+0, +3]                          [30s]
   uncursed helm of teleportation [+0, +1]                            [50s]
   uncursed helm of water breathing (+1, +1) [+0, +1]                 [30s]
   uncursed helm of mental stability [+0, +4] {Le+1}                 [100s]
Armor ('[')
   uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
// Used prior to raiding Darkforge, then for the Mana Temple.
   uncursed black dragon scale mail (-2, -4) [-2, +11]               [200s]
   blessed red dragon scale mail (-1, -4) [-1, +13]                  [220s]
   uncursed black dragon scale mail (-2, -4) [-2, +10]               [200s]
   uncursed black dragon scale mail (-2, -4) [+0, +13]               [200s]
   uncursed blue dragon scale mail (-1, -4) [-1, +10]                [200s]
// With three intrinsic immunities and -Cold, I don't even know why I
// kept these.
   uncursed elven chain mail [+0, +7]                                 [10s]
   uncursed padded elven chain mail of resilience [+0, +5]            [10s]
   uncursed vigilant adamantium plate mail of travelling (-2, -4) [-2, +11]
// Bug Temple.
   heap of 2 uncursed white dragon scale mails (-2, -4) [-2, +11]    [400s]
   uncursed blue dragon scale mail (-1, -4) [+2, +10]                [200s]
   blessed robes of resistance (-4, -4) [+3, +12] {To+5}              [60s]
// Crowning gift, never used; I already had all resistances intrinsically
// by that point, and +20% HP is better than +5 To.
   uncursed eternium plate mail of protection (+0, -3) [-1, +17]     [240s]
// Must have been dropped by a chaos knight in the wilderness, or chaos
// warrior on D: 50.
Shields ('[')
   uncursed tower eternium shield (-1) [+13, +4]                      [70s]
   uncursed small black shield "Lust for Glory" (+1) [+5, +5] {Wi+3}  [50s]
// Red dragon greater vault, considered using it for the Mana Temple but
// didn't want to give up my eternium tower shield's DV bonuses.
Gauntlets ('[')
   uncursed thick gauntlets (-1, -2) [+3, +1]                         [15s]
// Stolen from Barnabas very early on, helped then and later when I got the
// poison hands corruption a few times.
   uncursed thick gauntlets (-1, -2) [+0, +2]                         [15s]
   uncursed gauntlets (+0, -1) [+0, +3]                               [10s]
   uncursed red dragon-hide gauntlets (-2, +0) [+0, +2]               [10s]
   blessed elemental gauntlets (-1, +0) [+0, +3]                      [10s]
   uncursed alchemistic gloves (+1, +1) [+0, +0]                       [6s]
   heap of 4 uncursed pairs of thick gauntlets (-1, -2) [+0, +1]      [60s]
   heap of 3 uncursed pairs of white dragon-hide gauntlets (-2, +0) [+0, +2]
   blessed gloves of smiting [+0, +0] (+1 damage)                      [6s]
   uncursed gloves of carrying [+0, +0]                                [6s]
   uncursed archery gloves (+0, +4) [+0, +3]                           [6s]
   uncursed fencing gloves of fidelity [+3, +1] {Ch+6}                 [6s]
   uncursed black dragon-hide gauntlets (-2, +0) [+0, +2]             [10s]
   uncursed rustproof gauntlets (-1, +0) [+2, +4]                     [10s]
// Used these for a while to reduce my worn artifact hunger penalty.
   blessed gloves of carrying (+1, +1) [+0, +0]                        [6s]
   uncursed gauntlets (-1, +0) [+0, +4]                               [10s]
   uncursed gauntlets (+0, +1) [+3, +1]                               [10s]
   uncursed gauntlets (-1, +0) [+2, +2]                               [10s]
   uncursed archery gloves (+0, +4) [+0, +0]                           [6s]
   uncursed gloves of carrying (-1, +1) [+3, +0]                       [6s]
   blessed fencing gloves of fidelity [+2, +1] {Ch+6}                  [6s]
   uncursed thick gauntlets (+0, -3) [+0, +2]                         [15s]
   uncursed black dragon-hide gauntlets (-1, +1) [+3, +2]             [10s]
   uncursed fencing gloves of fidelity [+3, +1] {Ch+6}                 [6s]
   uncursed black leather gauntlets [+1, +4]                          [10s]
   uncursed black dragon-hide gauntlets (-2, +0) [+3, +3]             [10s]
   uncursed gloves of smiting [+3, +0] (+1 damage)                     [6s]
Cloaks ('[')
   uncursed cloak of adornment (+1, +1) [+3, +1] {Ap+4}               [40s]
   uncursed leather cloak (-1, +0) [+3, +0]                           [40s]
   heap of 3 uncursed cloaks of protection [+0, +3]                   [60s]
   heap of 2 uncursed cloaks of invisibility (-1, +0) [+1, +0]        [60s]
// On-demand non-expiring invisibility is highly useful, even after it
// was nerfed.
   uncursed light cloak (+1, -1) [+4, +0]                             [20s]
   blessed cloak of defense [+3, +0]                                  [20s]
   uncursed cloak of defense [+3, +0]                                 [20s]
   uncursed cloak of defense [+4, +0]                                 [20s]
Girdles ('[')
   blessed girdle of greed [+0, +0]                                    [7s]
   heap of 8 uncursed adamantium girdles [+0, +3]                    [144s]
   blessed girdle of carrying [+0, +0]                                [15s]
// Helped me packrat until I found a spellbook of SoA.
   heap of 4 uncursed mithril girdles [+0, +2]                        [80s]
   blessed mithril girdle [+0, +2]                                    [20s]
   uncursed girdle of strength [+0, +0] {St+2}                        [15s]
   uncursed eternium girdle [+0, +4]                                  [12s]
   uncursed metal girdle [+0, +4]                                     [25s]
   heap of 3 uncursed adamantium girdles [+0, +4]                     [54s]
   heap of 3 uncursed girdles of carrying [+0, +0]                    [45s]
   uncursed girdle of strength [+0, +0] {St+4}                        [15s]
   blessed mithril girdle [+0, +3]                                    [20s]
   uncursed girdle of greed [-1, +0]                                   [7s]
Boots ('[')
   uncursed boots of speed [+2, +0] (+8 spd)                          [20s]
   heap of 7 uncursed pairs of eternium boots [+0, +5]               [385s]
// I used one of these until wishing for SLBs.
   uncursed boots of speed [+3, +0] (+8 spd)                          [20s]
   uncursed eternium boots [+2, +5]                                   [55s]
   blessed eternium boots [+0, +7]                                    [55s]
   uncursed eternium boots (+1, +1) [+0, +5]                          [55s]
   uncursed boots of speed (-1, +1) [+4, +2] (+8 spd)                 [20s]
   blessed eternium boots [+0, +5]                                    [55s]
Necklaces (''')
   heap of 2 uncursed amulets of protection +2                         [6s]
   uncursed black torc [+4, +2] (+10 spd)                              [3s]
// Never mind the +Curs. As much as I like having high Luck, three
// elemental resistances and +10 speed are really useful in the early game.
   heap of 8 uncursed necklaces of rabies resistance                  [16s]
   blessed amulet of health                                            [3s]
   uncursed amulet of luck                                             [8s]
   blessed necklace of rabies resistance                               [2s]
   uncursed pendant of mana {Ma+2}                                     [3s]
   uncursed ankh                                                       [3s]
// Used this until I got Preserver.
   heap of 10 uncursed necklaces of rapid healing                     [20s]
   heap of 3 uncursed amulets of protection from constructs            [9s]
   heap of 10 uncursed amulets of light                               [30s]
   uncursed amulet of perseverance {Wi+3}                              [3s]
   uncursed necklace of the silver tongue {Ch+3}                       [2s]
   heap of 2 uncursed amulets of greed                                 [6s]
   heap of 3 uncursed amulets of petrification resistance              [9s]
// Instantly equipped whenever a gorgon was found.
   heap of 4 uncursed brass amulets                                   [12s]
   heap of 3 uncursed amulets of perseverance {Wi+3}                   [9s]
   uncursed amulet of speed (+3 spd)                                   [3s]
   blessed amulet of defense +2                                        [3s]
   heap of 5 uncursed amulets of free action                          [15s]
// Instantly equipped whenever a mimic or stone ooze were found.
   heap of 2 uncursed amulets of speed (+3 spd)                        [6s]
   blessed brass amulet                                                [3s]
   heap of 2 uncursed amulets of death ray resistance                 [14s]
   heap of 2 uncursed necklaces of the silver tongue {Ch+3}            [4s]
   heap of 3 uncursed amulets of the cold heart {Ch-12}                [9s]
   heap of 3 uncursed amulets of teleport control                      [9s]
   uncursed amulet of perseverance {Wi+4}                              [3s]
   blessed amulet of the cold heart {Ch-12}                            [3s]
   heap of 3 uncursed amulets of balance                               [9s]
   blessed amulet of free action                                       [3s]
   heap of 2 uncursed amulets of protection from undead                [6s]
   heap of 2 uncursed amulets of perseverance {Wi+3}                   [6s]
   uncursed pendant of beauty {Ap+4}                                   [3s]
   uncursed amulet of water breathing                                  [3s]
   heap of 3 uncursed amulets of defense +2                            [9s]
   uncursed amulet of protection +4                                    [3s]
   uncursed necklace of the eye                                        [3s]
   uncursed pendant of mana {Ma+4}                                     [3s]
   blessed amulet of speed (+3 spd)                                    [3s]
   uncursed pendant of beauty {Ap+5}                                   [3s]
   heap of 3 uncursed amulets of health                                [9s]
   heap of 4 uncursed amulets of hunger                               [12s]
// Useful to get out of Bloated status quickly and be able to eat more
// corpses. I'm glad to have actually _found_ one of these, they were so
// damn rare in 1.1.1.
   heap of 2 blessed amulets of chaos                                  [6s]
   uncursed pendant of mana {Ma+2}                                     [3s]
   blessed amulet of teleport control                                  [3s]
   heap of 2 blessed amulets of balance                                [6s]
   uncursed necklace of the silver tongue {Ch+3}                       [2s]
   blessed amulet of hunger                                            [3s]
   blessed amulet of order                                             [3s]
   uncursed amulet of the cold heart {Ch-10}                           [3s]
Bracers (',')
   heap of 4 uncursed pairs of bracers of regeneration [+0, +0]       [72s]
   heap of 7 uncursed pairs of brass bracers [+0, +0]                 [70s]
   heap of 2 uncursed pairs of bracers of speed [+0, +0] (+4 spd)     [20s]
   uncursed bracers of defense [+2, +0]                               [10s]
   uncursed rusty bracers of speed [+3, +0] (+4 spd)                  [10s]
   uncursed bracers of protection [+0, +2]                            [10s]
   uncursed bracers of toughness [+0, +0] {To+5}                      [10s]
// Random BDC drop. One of those dragons burnt my {To+4} pair with its
// lightning breath, and I jokingly thought I wouldn't leave until getting
// another from that place, which I did.
One-handed weapons ('(')
   blessed mithril spear (+1, 1d8+3)                                  [40s]
// Stolen from Barbabas very early in the game, kept as a memento.
   uncursed pick axe (+2, 1d6+1)                                      [75s]
   heap of 5 uncursed hand axes (+0, 1d6)                            [250s]
   uncursed whip (-4, 1d3)                                            [15s]
   uncursed pick axe of the eagle (+0, 1d6+1)                         [75s]
   blessed pick axe (+0, 1d6+1)                                       [75s]
// I didn't have any pick axe get broken or destroyed, so one of those must
// be the one from the Pyramid.
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
// +5 Wi from this and +10 from the Water orb got my Willpower over 32,
// and combined with Ice Ball, that made the ToEF a walk in the park.
   uncursed mithril short sword of penetration (+0, 1d6+6)            [24s]
   uncursed balanced orcish dagger of vampirism (+5, 1d4+2)           [10s]
   blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]         [800s]
// Was highly looking forward to this, but...
   uncursed knife of endurance (+6, 1d3+6) {To+4}                      [8s]
   uncursed sword of sharpness (+0, 4d8+6)                            [35s]
   uncursed adamantium dagger of mayhem (+0, 3d4+11)                   [7s]
   blessed rustproof spear of devastation (+1, 5d8+6)                 [50s]
// ...I found this as a random drop not so long afterwards.
   uncursed knife of endurance (+6, 1d3+6) {To+4}                      [8s]
   heap of 2 uncursed pick axes (+3, 1d6+1)                          [150s]
   uncursed brutal spear (+1, 2d8+1)                                  [50s]
   uncursed mace of destruction (+2, 5d6+6)                          [120s]
   heap of 2 uncursed mithril long swords of penetration (+0, 1d8+3)  [64s]
   uncursed whip of slaughtering (-4, 1d30)                           [15s]
   heap of 2 uncursed daggers of death (+1, 5d5+2)                    [20s]
   uncursed knife of endurance (+8, 1d3+6) {To+4}                      [8s]
   heap of 3 uncursed phase daggers (+0, 1d4)                         [15s]
// I kept these and some weapons of penetration in case I found something
// I couldn't hurt in melee, but Executor is just great.
   uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
// Red dragon greater vault. Purifier is a great weapon, but one-handers
// just can't get better than Executor. Only used once to get extra Luck
// when playing Chaos roulette.
   uncursed whip (-1, 1d3)                                            [15s]
   heap of 4 uncursed hatchets (+0, 1d6+1)                           [200s]
// Used just once to chop down a single tree. It worked, and using
// Fletchery yielded twenty-something arrows. Only did that to see what
// happened, as ammunition definitely wasn't something I was short on at
// that point.
   uncursed eternium spear (+4, 2d8+9)                                [25s]
   uncursed mace of destruction (+4, 5d6+9)                          [120s]
   uncursed whip of slaughtering (-4, 1d30+3)                         [15s]
   uncursed dagger of death (+1, 5d5+5)                               [10s]
   heap of 2 uncursed pick axes (+0, 1d6+1)                          [150s]
   uncursed nasty orcish spear of hunting (+3, 1d9+2)                 [75s]
// I equipped this after a bug report suggested the "of hunting" effect
// applies merely by holding the weapon when you kill something, regardless
// of how. Seemed to work pretty nicely as killing 3 lightning lizards
// yielded two corpses, the second of which granted =Elec, but that could
// be the placebo effect, who knows.
// I also got the ancient blue wyrm to drop his too in this manner, but
// didn't get anything from eating it.
   uncursed scorched spear (+2, 3d8+1) [+2, +0]                       [50s]
// Random BDC drop, never used.
   uncursed eternium long sword of devastation (+2, 6d8+13)           [20s]
   uncursed mithril short sword of mayhem (+0, 3d6+12)                [24s]
   uncursed club of penetration (+0, 1d6+3)                           [30s]
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
   uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s]
// Only obtained for the sake of having them, never used.
   uncursed green pick axe (+0, 1d6+1)                                [75s]
   uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1]      [13s]
// Uselessness gift, never used.
   uncursed knife of endurance (+6, 1d3+6) {To+4}                      [8s]
   blessed scourge (-4, 1d3+3)                                        [25s]
   uncursed scourge of the sun (-3, 1d3+3)                            [25s]
   uncursed scourge (-4, 1d3+3)                                       [25s]
// I kept a bunch of whips and scourges to get my alignment up and get
// Courage and PoCCs from Guth'Alak, but the only time I actually did that,
// I just sacrificed ~50gp one by one on a neutral altar.
   uncursed stone club of devastation (+0, 5d6+7)                     [70s]
   uncursed eternium long sword of devastation (+0, 6d8+14)           [20s]
   uncursed scourge (-4, 1d3+4)                                       [25s]
   blessed scourge (-3, 1d3+3)                                        [25s]
   uncursed spear of devastation (+2, 5d8+9)                          [50s]
   uncursed whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd)             [15s]
   uncursed heavy scourge (-4, 1d3+3)                                 [50s]
Two-handed weapons ('(')
   blessed quarterstaff of penetration (+0, 1d10)                     [40s]
   uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]  [70s]
// Only used for a single dip.
   uncursed staff of the magi (+4, 1d10+2) [+3, +3] {Ma+6}            [40s]
   uncursed brutal eternium two-handed sword (+18, 7d5+17) [-1, +0]   [50s]
// Found in Darkforge, and thought it would make a stellar weapon, but
// never actually equipped it.
// "I'd rather not give up my shield." -- JellySlayer's comic
   cursed staff of the magi (+2, 1d10+5) [+3, +3] {Ma+6}              [40s]
   heap of 2 uncursed eternium halberds (+11, 4d7+8) [-2, +0]        [100s]
   heap of 3 uncursed eternium two-handed swords (+18, 6d5+18) [-1, +0]
   uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)   [20s]
// How can a quarterstaff be made of quicksilver?
   uncursed two-handed sword of parrying (+3, 3d5+3) [+16, +0]       [100s]
   blessed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)    [20s]
   blessed eternium two-handed sword (+18, 6d5+18) [-1, +0]           [50s]
   uncursed axe of the minotaur emperor (+12, 4d20+16) [-6, +4]     [1200s]
// Never used.
   uncursed staff of the magi (+5, 1d10+5) [+3, +3] {Ma+6}            [40s]
   uncursed two-handed sword of parrying (+3, 3d5+6) [+16, +0]       [100s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
// Never used.
   uncursed barbed trident of hunting (+2, 3d5+6)                     [70s]
   uncursed lawful two-handed sword of devastation (+3, 7d5+7) [-1, +0]
// Bug Temple rewards. The lawful heavy club of devastation was burned
// by a dragon's breath in the BDC, sadly.
   heap of 4 uncursed halberds of defense (+7, 2d7+4) [+18, +0]      [320s]
   uncursed eternium two-handed sword (+18, 6d5+16) [-1, +0]          [50s]
   uncursed eternium two-handed sword (+19, 6d5+18) [-1, +0]          [50s]
   uncursed halberd of defense (+7, 2d7+5) [+18, +0]                  [80s]
   uncursed two-handed sword of parrying (+6, 3d5+3) [+16, +0]       [100s]
   uncursed eternium two-handed sword (+21, 6d5+18) [-1, +0]          [50s]
Missile weapons ('}')
   uncursed short bow (+2, +0)                                        [20s]
   heap of 2 uncursed light crossbows of accuracy (+8, +0)           [140s]
   blessed sling (+0, +2)                                              [3s]
   heap of 4 uncursed light crossbows (+2, +0)                       [280s]
   uncursed long bow (+2, +2)                                         [30s]
   uncursed short bow (+1, +1)                                        [20s]
   uncursed long bow (+2, +3)                                         [30s]
   heap of 3 uncursed slings (+0, +2)                                  [9s]
   heap of 4 uncursed slings (+0, +1)                                 [12s]
   heap of 3 uncursed slings (+2, +1)                                  [9s]
   uncursed sling of the long shot (+4, +1)                            [3s]
   uncursed sling of accuracy (+5, +1)                                 [3s]
   uncursed long bow of accuracy (+9, +2)                             [30s]
   heap of 4 uncursed short bows (+1, +0)                             [80s]
   uncursed sling (+0, +4)                                             [3s]
   heap of 2 uncursed slings (+1, +1)                                  [6s]
   uncursed rune-covered sling "Whirlwind" (+12, +12)                  [3s]
// Red dragon greater vault, only used a couple of times.
   uncursed long bow of hunting (+6, +3)                              [30s]
// Used this in combination with the "orcish spear of hunting" method.
   uncursed heavy crossbow (+3, +3)                                  [140s]
   uncursed heavy crossbow (+6, +6)                                  [140s]
   uncursed short bow of accuracy (+6, +2)                            [20s]
   uncursed sling (+2, +4)                                             [3s]
   heap of 2 uncursed short bows of accuracy (+6, +0)                 [40s]
   uncursed hand crossbow (+0, +0)                                    [30s]
   uncursed sling (+0, +0)                                             [3s]
   uncursed sling of accuracy (+7, +2)                                 [3s]
   uncursed hand crossbow (+0, +1)                                    [30s]
   uncursed sling of accuracy (+7, +1)                                 [3s]
   uncursed short bow (+3, +0)                                        [20s]
   uncursed sling (+3, +1)                                             [3s]
   uncursed long bow of hunting (+4, +3)                              [30s]
   uncursed heavy crossbow (+5, +3)                                  [140s]
   blessed short bow (+2, +0)                                         [20s]
   uncursed sling of accuracy (+2, +1)                                 [3s]
Missiles ('/')

   *snipping tons of missiles*

   bundle of 5 uncursed quarrels (+3, 2d6) (p)                        [10s]
// I poisoned some quarrels to take Barney out quickly, but his hide was
// too thick. Reused some of them to do the same to the Chaos Archmage,
// successfully this time.

   *snipping tons of missiles*

   bundle of 2 uncursed javelins of doom (+9, 6d6)                    [80s]
// Only used to get doomed in Lawenilothehl and increase monster generation,
// reducing the amount of time spent searching and killing 20 bandits.

   *snipping tons of missiles*

Tools (']')
   heap of 10 uncursed fireproof blankets                            [100s]
   heap of 7 uncursed fletchery sets (8)                             [490s]
// These are plentiful in 1.2.0.
   heap of 118 uncursed lumps of clay                                [590s]
   heap of 6 uncursed waterproof blankets                             [60s]
   heap of 9 uncursed hexagonal keys                                   [9s]
   heap of 2 uncursed climbing sets                                  [360s]
   heap of 21 uncursed bandages                                       [42s]
   heap of 3 uncursed holy symbols                                    [15s]
   uncursed box with flint and steel (43)                              [5s]
   heap of 7 uncursed fletchery sets (5)                             [490s]
   heap of 6 uncursed tiny keys                                        [6s]
   blessed box with flint and steel (12)                               [5s]
   blessed round key                                                   [1s]
   uncursed box with flint and steel (39)                              [5s]
   heap of 6 uncursed square keys                                      [6s]
   heap of 7 blessed bandages                                         [14s]
   blessed waterproof blanket                                         [10s]
   blessed fireproof blanket                                          [10s]
   heap of 6 uncursed fletchery sets (6)                             [420s]
   heap of 2 uncursed tinderboxes (17)                                 [6s]
   uncursed tinderbox (20)                                             [3s]
   heap of 15 uncursed triangular keys                                [15s]
   blessed tiny key                                                    [1s]
   uncursed tinderbox (26)                                             [3s]
   heap of 5 cursed sis                                               [50s]
   uncursed rusty fletchery set (5)                                   [70s]
   blessed plain blanket                                              [10s]
   heap of 8 uncursed round keys                                       [8s]
   blessed magical writing set (5)                                     [5s]
// Random red dragon vault drop. Could have used it to write some scrolls
// of corruption removal, education or power, but forgot.
   heap of 3 blessed torches                                          [30s]
   uncursed box with flint and steel (47)                              [5s]
   heap of 8 uncursed plain blankets                                  [80s]
   uncursed tinderbox (5)                                              [3s]
   uncursed tinderbox (2)                                              [3s]
   heap of 6 uncursed small keys                                       [6s]
   heap of 5 uncursed fletchery sets (7)                             [350s]
   heap of 27 uncursed torches                                       [270s]
// These are plentiful too!
   blessed torch (4209 turns of fuel remaining)                       [10s]
// Used very briefly to extend my vision range when I had no PP to cast
// Farsight.
   uncursed box with flint and steel (20)                              [5s]
   heap of 4 uncursed cooking sets                                   [400s]
   heap of 63 blessed sis                                            [630s]
   heap of 3 blessed fletchery sets (6)                              [210s]
   blessed hexagonal key                                               [1s]
   uncursed tinderbox (27)                                             [3s]
   blessed small key                                                   [1s]
   blessed fletchery set (7)                                          [70s]
   heap of 2 uncursed sets of thieves picks                           [10s]
   uncursed shopkeeper statue of "Waldenbrook"                      [2000s]
// Take that, racist bastard.
   blessed square key                                                  [1s]
   heap of 402 uncursed sis                                         [4020s]
// If I hadn't sacrificed si surpluses regularly, I'd probably have twice
// as many.
   uncursed box with flint and steel (1)                               [5s]
   uncursed shopkeeper statue of "Perdantoor"                       [2000s]
   uncursed shopkeeper statue of "Brollo"                           [2000s]
   uncursed shopkeeper statue of "Leggot"                           [2000s]
// The first two are random wand shops in the PC and CoC. I looted the
// shops and petrified their keepers before ending the game.
Rings ('=')
   uncursed ring of protection +3                                      [1s]
// Starting equipment. Very useful at that point.
   heap of 3 uncursed rings of damage                                  [3s]
   heap of 5 uncursed wedding rings                                    [5s]
   heap of 2 uncursed rings of defense +1                              [2s]
   heap of 6 uncursed rings of fire resistance                         [6s]
   blessed ring of the fish                                            [1s]
// Provided water breathing when I raided the WDL in hopes of a wish.
   heap of 6 uncursed rings of the fish                                [6s]
   heap of 9 uncursed rings of cold resistance                         [9s]
   heap of 3 uncursed rings of see invisible                           [3s]
   heap of 2 uncursed rings of speed [+0, +1] (+5 spd)                 [2s]
   heap of 2 blessed rings of searching                                [2s]
   heap of 3 uncursed rings of fire                                    [3s]
   heap of 6 uncursed rings of ice                                     [6s]
   heap of 8 uncursed rings of stun resistance                         [8s]
   heap of 4 uncursed rings of the clear mind                          [4s]
   heap of 7 uncursed rings of invisibility                            [7s]
   heap of 4 uncursed rings of acid resistance                         [4s]
   heap of 3 uncursed rings of searching                               [3s]
   heap of 3 uncursed rings of luck                                    [3s]
   blessed ring of fire resistance                                     [1s]
   heap of 4 uncursed rings of mental stability [+0, +1] {Le+1}        [4s]
   heap of 2 blessed rings of stun resistance                          [2s]
   blessed ring of the High Kings [+2, +3]                             [1s]
// I wasn't buff enough to take on the eternal guardian when I first found
// him, so I showed him the ring and made him disappear. Missed on adding
// him to my kill list.
   heap of 5 uncursed rings of regeneration                            [5s]
// One of them was found early in the game.
   blessed ring of the clear mind                                      [1s]
   heap of 3 uncursed brass rings                                      [3s]
   uncursed ring of mental stability [+2, +2] {Le+1}                   [1s]
   blessed ring of speed [+0, +0] (+5 spd)                             [1s]
   uncursed ring of damage                                             [1s]
   heap of 2 uncursed rings of minor elemental mastery [+0, +0]        [2s]
   heap of 2 uncursed rings of doom                                    [2s]
   blessed brass ring                                                  [1s]
   uncursed ring of gain attribute {Pe+1}                              [1s]
   uncursed ring of teleport control                                   [1s]
   uncursed ring of gain attribute {Le+3}                              [1s]
   blessed ring of gain attribute {Ap+1}                               [1s]
// I'm also happy to see RoGAs actually showing up too. The {Le+3} one
// helped me get more out of my books.
   blessed ring of mental stability [+0, +1] {Le+1}                    [1s]
   uncursed ring of protection +2                                      [1s]
   uncursed ring of damage                                             [1s]
   uncursed ring of speed [+0, +1] (+5 spd)                            [1s]
   uncursed ring of mental stability [+2, +3] {Le+1}                   [1s]
   uncursed ring of gain attribute {Pe+3}                              [1s]
   heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage)
   uncursed ring of mental stability [+0, +1] {Le+4}                   [1s]
   blessed ring of elemental mastery [+3, +0]                          [1s]
// Showed up when I already had =Fire =Cold =Elec intrinsically.
   uncursed ring of speed [+0, +1] (+5 spd)                            [1s]
   blessed ring of mental stability [+0, +4] {Le+1}                    [1s]
   blessed ring of luck                                                [1s]
   uncursed ring of gain attribute {Wi+1}                              [1s]
   uncursed ring of damage                                             [1s]
   blessed ring of regeneration                                        [1s]
   uncursed ring of damage                                             [1s]
Wands ('\')

   *snipping tons of wands*
// I had two wand shops generated, which I was able to invirob first, and
// then just buy repeatedly after getting tons of money. I only recall
// using teleportation, door creation, trap creation and detection, and a
// few bolt ones in the Mana Temple.

Potions ('!')
   heap of 5 potions of holy water                                    [20s]
   heap of 3 blessed potions of carrot juice                          [12s]
   heap of 4 blessed potions of cure poison                            [8s]
   heap of 3 uncursed potions of longevity                            [12s]
   heap of 23 uncursed potions of cure poison                         [46s]
   heap of 3 blessed potions of invisibility                          [12s]
   blessed potion of ultra healing                                     [2s]
// This must be the one from the HMV.
   heap of 6 uncursed potions of exchange                             [24s]
// Didn't try ring-dipping in hopes of more wishes, although I didn't
// really need them at that point.
   heap of 7 blessed potions of insight                               [14s]
// Dwarven mystic reward.
   uncursed potion of deafness                                         [2s]
   heap of 11 uncursed potions of ultra healing                       [22s]
   heap of 4 uncursed potions of visibility                           [16s]
   heap of 5 uncursed potions of poison                               [20s]
   heap of 4 blessed potions of extra healing                          [8s]
// Emergency healing.
   heap of 10 uncursed potions of confusion                           [20s]
   heap of 3 uncursed potions of sickness                              [6s]
   heap of 12 uncursed potions of extra healing                       [24s]
   heap of 8 uncursed potions of healing                              [32s]
   blessed potion of balance                                           [4s]
   heap of 25 uncursed potions of invisibility                       [100s]
   heap of 3 uncursed berzio potions                                   [6s]
   heap of 24 uncursed potions of carrot juice                        [96s]
   heap of 3 uncursed potions of uselessness                           [6s]
   heap of 4 uncursed potions of oil                                   [8s]
   heap of 7 uncursed potions of raw mana                             [14s]
   heap of 4 uncursed potions of insight                               [8s]
   heap of 3 blessed potions of healing                               [12s]
   blessed berzio potion                                               [2s]
   heap of 6 uncursed potions of balance                              [24s]
   blessed potion of exchange                                          [4s]
   blessed potion of sickness                                          [2s]
   blessed potion of confusion                                         [2s]
   blessed potion of poison                                            [4s]
   heap of 2 uncursed potions of booze                                 [8s]
   blessed oil of rust removal                                         [2s]
   uncursed potion of wonder                                           [2s]
   uncursed oil of rust removal                                        [2s]
   uncursed potion of youth                                            [4s]
   uncursed potion of cure corruption                                  [2s]
Scrolls ('?')
   heap of 9 blessed scrolls of identify                              [18s]
   heap of 10 uncursed scrolls of increase melee accuracy             [20s]
   heap of 4 uncursed scrolls of repair                                [8s]
   heap of 7 uncursed scrolls of teleportation                        [14s]
// Emergency teleportation.
   blessed scroll of vermin control                                    [2s]
   heap of 3 uncursed scrolls of defense                               [6s]
   heap of 9 uncursed scrolls of increase melee damage                [18s]
   heap of 7 uncursed scrolls of amnesia                              [14s]
   uncursed papyrus scroll                                             [2s]
   uncursed scroll of warning                                          [2s]
   heap of 5 uncursed scrolls of item detection                       [10s]
   heap of 2 uncursed scrolls of cure blindness                        [4s]
   blessed scroll of corruption removal                                [2s]
// Only one I had left from the HMV, mystic and Mad Minstrel in the end.
// The strange message was lost to item destruction.
   heap of 21 uncursed scrolls of identify                            [42s]
   heap of 9 uncursed scrolls of uncursing                            [18s]
   heap of 12 uncursed scrolls of darkness                            [24s]
   heap of 9 uncursed scrolls of balance                              [18s]
   heap of 9 blessed scrolls of uncursing                             [18s]
   heap of 2 uncursed ratling pamphlets                                [4s]
   heap of 6 uncursed scrolls of dark predictions                     [12s]
   heap of 8 uncursed scrolls of magic mapping                        [16s]
   heap of 2 uncursed scrolls of item destruction                      [4s]
   heap of 6 uncursed scrolls of protection                           [12s]
   heap of 5 uncursed blank scrolls                                   [10s]
   heap of 3 uncursed scrolls of peace                                 [6s]
   heap of 3 uncursed scrolls of ill fate                              [6s]
   blessed scroll of familiar summoning                                [2s]
   blessed scroll of satiation                                         [2s]
   heap of 6 uncursed scrolls of light                                [12s]
   heap of 6 uncursed scrolls of treasure creation                    [12s]
   heap of 2 uncursed scrolls of luck                                  [4s]
   heap of 21 uncursed scrolls of great identify                      [42s]
   heap of 2 uncursed scrolls of familiar summoning                    [4s]
   heap of 5 uncursed scrolls of item creation                        [10s]
   heap of 2 uncursed scrolls of vermin control                        [4s]
   heap of 3 uncursed scrolls of monster detection                     [6s]
   heap of 5 uncursed scrolls of satiation                            [10s]
   heap of 2 blessed scrolls of ill fate                               [4s]
   heap of 2 blessed scrolls of power                                  [4s]
// These are really great after the buff.
   heap of 4 uncursed scrolls of gold detection                        [8s]
   blessed scroll of light                                             [2s]
   uncursed scroll of monster aggravation                              [2s]
   heap of 2 blessed scrolls of great identify                         [4s]
   blessed scroll of repair                                            [2s]
   uncursed scroll of literacy check                                   [2s]
   blessed scroll of teleportation                                     [2s]
   blessed scroll of item detection                                    [2s]
   blessed scroll of protection                                        [2s]
   heap of 2 blessed scrolls of amnesia                                [4s]
   heap of 2 uncursed scrolls of charging                              [4s]
   heap of 3 uncursed scrolls of power                                 [6s]
Books ('"')
   uncursed tract of chaos                                           [150s]
// Read this accidentally once and got poison hands from it!
   blessed spellbook of Wish                                         [100s]
// Library. Read it before ending the game, just because I could.
   uncursed spellbook of Knock                                       [100s]
// Got this on my way back home, didn't bother to read it.
Food ('%')
   heap of 5 uncursed dwarven sausages                               [100s]
   heap of 2 uncursed iron rations                                   [200s]
   heap of 27 uncursed burb roots                                     [54s]
   heap of 20 uncursed pepper petals                                  [40s]
   heap of 166 uncursed moss patches of mareilon                     [332s]
   heap of 282 blessed moss patches of mareilon                      [564s]
   heap of 9 blessed alraunia antidotes                               [18s]
   heap of 45 uncursed stomacemptia herbs                             [90s]
   heap of 58 blessed stomacemptia herbs                             [116s]
   heap of 27 uncursed stomafillia herbs                              [54s]
   heap of 5 blessed demon daisies                                    [10s]
   heap of 3 uncursed alraunia antidotes                               [6s]
   heap of 25 blessed stomafillia herbs                               [50s]
// Emergency food.
   heap of 29 blessed burb roots                                      [58s]
   heap of 30 blessed pepper petals                                   [60s]
   heap of 3 uncursed demon daisies                                    [6s]
   heap of 34 uncursed spenseweeds                                    [68s]
   heap of 12 uncursed bits of gnomish candy                          [24s]
   heap of 24 blessed curaria mancox herbs                            [48s]
   heap of 24 blessed devil's roses                                   [48s]
   heap of 12 uncursed curaria mancox herbs                           [24s]
   heap of 7 uncursed devil's roses                                   [14s]
   heap of 7 blessed bits of gnomish candy                            [14s]
   blessed bit of plain candy                                          [2s]
   cursed piece of raw meat                                           [20s]
   heap of 110 uncursed cooked lizards                               [330s]
   heap of 184 uncursed morgia roots                                 [368s]
   heap of 173 blessed morgia roots                                  [346s]
   heap of 21 uncursed bits of plain candy                            [42s]
   heap of 2 blessed loaves of hurthling bread                        [60s]
   heap of 2 uncursed pairs of frog legs                               [4s]
   uncursed lump of gelee royal                                        [3s]
// The only hive generated in the game gave me _one_ lump of beeswax and
// _one_ of these.
   blessed dwarven sausage                                            [20s]
   heap of 3 blessed hurthling cakes                                  [90s]
   heap of 75 uncursed herb seeds                                    [150s]
   heap of 5 blessed herb seeds                                       [10s]
   heap of 14 uncursed fortune cookies                                [42s]
   heap of 9 uncursed plant seeds                                     [18s]
   blessed cooked minotaur emperor corpse                            [228s]
// *shrugs*
   heap of 5 uncursed pieces of dry meat                              [75s]
   heap of 2 uncursed loaves of elven bread                            [6s]
   uncursed piece of fresh meat                                       [20s]
   blessed loaf of bread                                              [40s]
   heap of 4 blessed fortune cookies                                  [12s]
   heap of 4 uncursed melons                                          [80s]
   uncursed loaf of dwarvish bread                                    [60s]
Valuables ('$')
   1242468 gold pieces                                             [12424s]
// Most of this comes from selling junk and killing blue dragons.
Gems ('*')
   heap of 4 uncursed amber stones                                     [4s]
   heap of 4 uncursed opals                                            [4s]
   heap of 6 uncursed crystals of light                                [6s]
   heap of 7 uncursed crystals of darkness                             [7s]
   heap of 9 uncursed turquoises                                       [9s]
   heap of 8 uncursed topazes                                          [8s]
   heap of 2 uncursed aquamarines                                      [2s]
   cursed turquoise                                                    [1s]
// I sold all the precious gems I found to Leggot, then took them back
// after petrifying him.
   heap of 5 uncursed aquamarines                                      [5s]
   heap of 7 uncursed sapphires                                        [7s]
   heap of 4 uncursed crystals of knowledge                            [4s]
   blessed crystal of knowledge                                        [1s]
// Forgot to use these...
   blessed opal                                                        [1s]
   heap of 7 uncursed crystals of power                                [7s]
   heap of 2 uncursed emeralds                                         [2s]
   blessed crystal of darkness                                         [1s]
   heap of 12 uncursed crystals of health                             [12s]
   heap of 5 uncursed turquoises                                       [5s]
   blessed crystal of light                                            [1s]
   heap of 2 uncursed rubies                                           [2s]
   blessed topaz                                                       [1s]
   blessed amber                                                       [1s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                41
Daggers & knives         1    +1    +0   +0   basic                50
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           4    +3    +1   +1   skilled              96
// Big Punch.
Swords                   1    +1    +0   +0   basic                48
Axes                    10    +9    +7   +3   excellent            415
// Executor.
Whips                    1    +1    +0   +1   basic                50
Pole arms               10   +10    +6  +12   excellent            3044
// Rustproof spear of devastation.
Twohanded weapons        1    +1    +1   +0   basic                50
Staves                   1    +1    +0   +1   basic                50

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            8
Bows                     3    +6    +4   +1   basic                50
// Casual bow usage.
Crossbows                1    +2    +1   +0   basic                21
// Casual crossbow usage.
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            1    +2    +1   +0   basic                12
// I don't recall ever throwing a spear...
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 11   +22              Mastery              3528


Damage caused with your melee weapons:
--------------------------------------
Right hand: +119 bonus to hit, 5d6+77 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 14, +95 bonus to hit, 20d4+64 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ..................100    (superb)       [+2d4]
// Only used to create some potions of youth.
  Alertness ................100    (superb)       [+1d3]
  Backstabbing .............100    (superb)       [+1d3]
  Climbing .................100    (superb)       [+3d5]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1]
// Got this because I could.
  Detect traps .............100    (superb)       [+1d5]
  Disarm traps .............100    (superb)       [+1d3]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................100    (superb)       [+1d3]
  Fletchery ................ 60    (good)         [+1] (ma)
// Potion of education, only used once.
  Gardening ................100    (superb)       [+1d3]
// The 1.2.0 buff to this was great. I'm glad I chose knowledge over power.
// Made setting up herb farms much easier.
  Haggling ................. 73    (great)        [+3d3]
// I felt a little bad about having to spend endgame skill increases on this
// (because all other skills were maxed out), and potions of training
// increasing its dice.
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+2d4]
// I haven't spend a skill increase on this in years. It just trains
// naturally.
  Literacy .................100    (superb)       [+2d4]
  Pick locks ...............100    (superb)       [+3d3]
  Pick pockets .............100    (superb)       [+1d3]
// Even at 100%, the success rate seems to be around 40%. Frustrating.
  Smithing ................. 45    (fair)         [+3d3]
// Only got this because I could, never used.
  Stealth ..................100    (superb)       [+1d5]
// The buff to this was noticeable too.
  Swimming .................100    (superb)       [+1]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 60    (good)         [+1]
// Never wielded two weapons.
  Ventriloquism ............100    (superb)       [+1d3]
  Woodcraft ................ 30    (mediocre)     [+4d4]
// Scroll of education.


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball           :  3001,  17pp     (Effectivity: +28)
// Very powerful.
   Acid Bolt           :  2812,   8pp     (Effectivity: +9)
// My only bolt spell when I started.
   Bless               :  2337,   5pp     (Effectivity: +0)
   Burning Hands       : 10128,   4pp     (Effectivity: +27)
// Shrug this.
   Calm Monster        : 12015,   4pp     (Effectivity: +10)
   Create Item         :   342, 150pp     (Effectivity: +0)
// I planned on bookcasting this regularly to train Mana and maybe get
// something nice, but a blue dragon burnt the book.
   Cure Critical Wounds:  1602,   7pp     (Effectivity: +13)
// Got this early and used it for healing throughout the entire game.
   Cure Disease        :  4539,   5pp     (Effectivity: +0)
   Cure Light Wounds   : 11864,   3pp     (Effectivity: +0)
   Cure Serious Wounds :  2424,   6pp     (Effectivity: +0)
   Darkness            : 28644,   2pp     (Effectivity: +5)
// Still useful, even after the nerf.
   Death Ray           :  1577,  60pp     (Effectivity: +0)
   Destroy Undead      :  3132,   4pp     (Effectivity: +10)
// Handy in the graveyards.
   Disarm Trap         :  3409,   6pp     (Effectivity: +0)
   Earthquake          :  1857,  48pp     (Effectivity: +0)
   Farsight            :  5312,   8pp     (Effectivity: +15)
   Fire Bolt           : 15462,   5pp     (Effectivity: +27)
// Water temple, cooking corpses.
   Fireball            :  2227,  12pp     (Effectivity: +1)
   Frost Bolt          :  3693,   6pp     (Effectivity: +37)
// ToEF, all-round usage due to me being afraid of YASD by magic missile.
   Greater Identify    :   866,  60pp     (Effectivity: +3)
// Only useful to know what that agate ring is, or check the B/U/C
// of that potion you just found without using a blessed scroll of
// identify.
   Heal                :  2065,  24pp     (Effectivity: +0)
   Ice Ball            :  2351,  12pp     (Effectivity: +25)
// ToEF, all-round usage until getting Acid Ball.
   Identify            :  1337,  45pp     (Effectivity: +0)
   Improved Fireball   :  2048,  18pp     (Effectivity: +0)
   Invisibility        :  8757,   5pp     (Effectivity: +16)
// On-demand invisibility is good, especially when dealing with
// chaotic altars.
   Knock               : 18046,   6pp     (Effectivity: +25)
// Door traps were never a problem.
   Know Alignment      :  3735,   6pp     (Effectivity: +1)
   Light               : 29513,   1pp     (Effectivity: +13)
   Lightning Ball      :  5762,  17pp     (Effectivity: +9)
// Darkforge.
   Lightning Bolt      : 12047,   6pp     (Effectivity: +22)
// All-round usage early in the game, when I was running out of acid bolts.
   Magic Lock          : 14650,   4pp     (Effectivity: +9)
// Locking the doors to altar and cat rooms.
   Magic Map           :  3894,  23pp     (Effectivity: +8)
// Minotaur Maze.
   Magic Missile       : 13024,   4pp     (Effectivity: +48)
// Clearing vaults and the BDC without destroying items.
   Mystic Shovel       :  1640,  60pp     (Effectivity: +0)
   Neutralize Poison   :  6938,   6pp     (Effectivity: +0)
   Petrification       :  1832,  71pp     (Effectivity: +5)
// Petrifying shopkeepers.
   Remove Curse        :  4159,  29pp     (Effectivity: +7)
// Handy.
   Revelation          :  6484,  20pp     (Effectivity: +3)
   Scare Monster       : 13903,   8pp     (Effectivity: +0)
   Slow Monster        : 30000,   5pp     (Effectivity: +2)
   Slow Poison         :  7642,   4pp     (Effectivity: +1)
   Strength of Atlas   :  8138,   5pp     (Effectivity: +36)
// A packrat's best friend, hands down.
   Stun Ray            : 12703,   5pp     (Effectivity: +4)
   Summon Monsters     :  5224,  15pp     (Effectivity: +15)
// Used this in the bandit village.
   Teleportation       :  6675,  25pp     (Effectivity: +37)
// Remains useful after the nerf, but exhausts your PP quickly in
// the deep CoC.
   Web                 : 12973,   8pp     (Effectivity: +0)
   Wish                :   308, 3000pp     (Effectivity: +0)
// Useless if you don't focus a significant amount of effort into being
// able to use it, even if just once.


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

Your eye(s) turned black (Pe: +3).
// Intrinsic +SeeI reduces the experience you get from several fights, but
// it doesn't really matter unless you're milking AKWs or molochs for xp.
Your bones are made from bronze (Dx: -2, DV: -2, PV: +3).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You rage (DV: -9, +6 melee damage)!
Your blood turned to acid.
// Best corruption in the game?
Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
// Helps give SLBs some of their former glory.
You have grown 10 extra eyes (Ap: -6, Pe: +6).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You sport gills (Ap: -3, water breathing).
Your bodily tissues seem to be in a state of decay requiring a lot of will
to stay up (St: -5, Wi: +10, Ap: -5, -10 Speed).
// I was hesistant to keep this, because of the halved healing. But with 
// Preserver, 1 HP every 2 turns is still fine, and the +10 Wi is incredibly
// helpful for ball spells.


----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.

// Boo! Most of those corruptions are useful. For an adventuring life at
// least :)

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Ripple, the dark elven wizard, saved the world with his brave efforts while
saving himself 5 times.
// I played this character over the course of three days. On 1.1.1 I'd make
// backups every two hours or after every breakthrough, afraid of crashes.
// But I trusted all the bug fixes in 1.2.0 would take care of that. It seems
// to be a really stable version, and I haven't had a single issue so far.
He scored 23402796 points and advanced to level 50.
He survived for 0 years, 178 days, 6 hours, 57 minutes and 0 seconds (156089
turns).
// The extra corruption from passing the 90 day limit is really noticeable
// when you're C- and clearing a greater vault a few levels before the
// elemental anomalies.
1 companion was killed during his adventures.
// A purple worm that spouted from my skin in the BDC, before I removed that
// corruption. It tried to take on an ancient blue dragon, with expected
// results.
Ripple visited 137 places.
His strength score was modified by +39 during his career.
His learning score was modified by +37 during his career.
His willpower score was modified by +25 during his career.
His dexterity score was modified by +33 during his career.
His toughness score was modified by +38 during his career.
His charisma score was modified by +20 during his career.
His appearance score was modified by +17 during his career.
His mana score was modified by +60 during his career.
His perception score was modified by +24 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He killed the emperor of the ancient minotaur race.
// I used the hard-headed method in the maze - map every level, teleport to
// the first down staircase I see, descend, rinse and repeat. Got all of
// them right in the first attempt. Defeating the emperor himself was easy
// as well, a wand of paralyzation and Executor did the job nicely. Only
// lost 1 point of Dx to a minotaur mage that managed to confuse me and
// make me fumble to melee range.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord but fell from grace.
// I got the RotMC, but bolted a cat out of range in the BDC and lost it.
// Didn't miss it much, however.
He stopped the generation of nasty bugs.
He left the Drakalor Chain after completing his quest and became a famous
hero.
9157 monsters perished under his attacks.
The following 33 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the obsidian quarrel "Thunderstroke"
  the lead-filled mace "Big Punch"
  the scorched spear
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the shield of raw steel
  the amulet of raw steel
// Generated them by taking to Kherab twice after massacring Dwarftown
// and Terinyo, just because. Then I slaughtered him, dropped the items
// in DFG's gold room and left.
  the ancient mummy wrapping
  the ankh
  the small black shield "Lust for Glory"
  the black torc
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the rune-covered sling "Whirlwind"
  the jet-black battle axe "Executor"
  the robes of resistance
  the rune-covered heavy mace "Purifier"
  the sapphire amulet "Preserver"
  the emerald dagger "Serpent's Bite"
  the weird tome
// I descended the Rift with only essential items, afraid of item
// destruction. Made it without falling, but mistakenly took the stairs
// to the surface -_- When I descended again, I did fall and lost a few
// items, but holy water was the most valuable of them.
// The Library was easy. I slaughtered all the monsters and picked up all
// the spellbooks, only losing Farsight to a greater daemon's fire breath.
// Then I waited 2000 turns in place and 'C'hatted with the librarian.
  the axe of the minotaur emperor

// I'm glad not to have missed any!
He possessed the following intrinsics:
  He was fire resistant (also through an item).
  He was poison resistant (also through an item).
  He was cold resistant (also through an item).
  He was acid resistant.
  He was lucky (also through an item).
  Fate smiled upon him.
  He was cursed (gained through an item).
  He was sleep resistant (gained through items).
  He was able to control teleportation.
  He was stun resistant (gained through an item).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (also through items).
  He was able to see invisible things.
// Got this intrinsically from the corruption and an invisible stalker
// corpse from the BDC, which didn't make me invisible as I hoped.
  He was immune to shock attacks.
// Blessed lightning lizard corpse.
  He was immune to fire attacks.
// Crowning.
  He was immune to acidic attacks.
// There was a threat room with ~20 giant slugs in NDC. I shut the door
// and planned on coming back later with ammo of hunting, but didn't find
// any in the entire game, so I just blasted them blindly with fire bolts
// and voila, one of them dropped a corpse. That was before getting the
// acid blood corruption.
  He was able to breathe water.
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Careful, Defensive Fighter, Extended
Magic, Good Book Caster, Good Book Learner, Good Learner, Greased Lightning,
Great Book Caster, Great Book Learner, Great Learner, Mighty Aura, Miser,
Potent Aura, Quick, Strong Aura, Treasure Hunter, Very Quick.
// TH, the magic line, then the speed line.
He had a final speed score of 180 (final base speed: 151).
He was a messiah of Lol'th.
He asked for 12 divine interventions.
// One of them was for food very early on. A few were for power when I ran
// out of scrolls. Don't remember the others.
He was a holy champion of Chaos.
He was severely tainted by Chaos.

The following monsters were vanquished:
     43 acid vortices
// There was a threat room of these somewhere. Thankfully I had invisibility.
     29 air demons
     14 air elementals
      5 air grues
      1 ancient black dragon
    117 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
// Panicked thanks to my frost bolts, then fell to Wi 32+ ice balls.
// I cleared the entire temple that way.
      1 ancient dwarf
// DT murderous endgame rampage.
      4 ancient karmic dragons
      1 ancient karmic wyrm
// Petrified him after completing the quest.
      7 ancient minotaurs
     44 ancient red dragons
      1 Ancient Stone Beast
// Executor made short work of it. I only received a few critical hits in
// the process.
      6 ancient white dragons
     11 animated armors
      4 ankhegs
     18 annihilators
// They only managed to annihilate a pair of thick gauntlets.
      8 annis hags
      1 arena master
// No more fights for me? Die.
     78 assassins
      1 assassin prince
// He was hostile towards me. I must have killed a panicking assassin in my
// way to his room. Nonetheless I was able to get the Filk quest from him
// due to a bug, which was hilarious. Executed him immediately afterwards.
     10 balors
// D: 50 and a randomly generated one. They all fell to Acid Ball.
     61 bandits
// First kill.
      1 banshee
     47 barbarians
     26 barbarian leaders
      1 battle bunny
// I didn't let it breed.
      4 beggars
// More like 24, but I was neutral at the time and didn't want to lose my
// alignment (yet), so I used Summon Monsters to generate some hostile mobs,
// which the beggars foolishly tried to fight getting killed in the process.
     29 berserkers
      5 berserker emperors
     12 berserker kings
     22 berserker lords
     24 berserker princes
      1 big casino guard
// Having read in the forums that the Casino was no longer easy to rob, I was
// hesitant to do this. I put on all my DV-increasing gear and an amulet of 
// free action, set tactics to Coward, picked up the items I wanted, bolted
// the shopkeeper from darkness and immediately teleported to the stairs,
// ice balling some casino guards to make room. I avoided the place afterwards,
// taking the DFG shortcut to from the deep CoC to the surface and viceversa.
// Later on, I returned with extra xp and Executor, and killing everyone was
// a piece of cake.
     21 big dogs
      2 black baby dragons
      3 black dragons
      1 black druid
     21 black hurthlings
      1 black slayer
      9 black unicorns
      8 black wizards
     66 blink dogs
     66 blue baby dragons
     79 blue dragons
      1 bone golem
      5 brown bears
     27 brown worms
     31 bugbears
      4 bulettes
      1 bunny master
      1 burly adventurer
// HMV murderous endgame rampage.
     14 carrion crawlers
     31 casino guards
      7 cave bears
     81 cave fishers
      3 cave lions
     24 cave lizards
      3 cave tigers
// After losing the RotMC to a bolting accident, I just killed every cat I
// found. There was no reason not to do it anymore at that point, obviously.
     20 cavemen
      1 Chaos Archmage
// Potion of blindness + Executor.
      8 chaos brothers
      8 chaos eyes
     10 chaos knights
     10 chaos lizards
     75 chaos mutants
     30 chaos plague bearers
     16 chaos rats
    320 chaos servants
// I'm glad these no longer go uber in the prereleases.
      7 chaos sisters
      1 chaos spawn
     31 chaos spiders
     40 chaos vipers
// Had a threat room of these somewhere. One left a corpse, which I ate to
// acquire two corruptions and apparently nothing else.
     29 chaos warlords
     37 chaos warriors
     43 chaos wizards
      6 children
// Terinyo murderous endgame rampage.
     50 claw bugs
     12 clay golems
     12 clay statues
      1 cloaked ratling
// Lawenilothehl murderous endgame rampage.
      8 cobras
      2 cooshoos
     52 corpse fiends
      8 corruptors
      1 crime lord
// Barnabas had a potion of invisibilty for ~1500gp in his shop. I bolted
// Hotzy and his guards to get enough money to buy it, and in turn invirob
// the shop. It worked, and I got a mithril spear, large shield, thick
// gauntlets, bracers of toughness and some spellbooks before ever setting
// foot in an underground dungeon.
      9 crystal statues
     23 cutpurses
     11 cyclopes
      9 dark elven archers
      9 dark elven lords
      8 dark elven priestesses
     10 dark elven princesses
     16 dark elven warriors
     12 dark elven wizards
     60 dark orcs
// Threat room.
     23 dark sages
      9 death oozes
      1 demented ratling
      5 diamond golems
     81 dire wolves
     24 displacer beasts
     42 doppelgangers
      4 doppelganger kings
// One of these brought me down to 70 HP before I actually realized what I
// was trying to melee. Drank a PoEH, created darkness and stabbed him with
// my rustproof spear of devastation until he died.
      7 doppelganger lords
      4 Dorn Beasts
      1 druid
      8 dwarves
      1 dwarven artificer
     21 dwarven chaos knights
      7 dwarven children
      2 dwarven elite guardians
     19 dwarven guardians
      1 dwarven innkeeper
      1 dwarven smith
      1 dwarven weaponmaster
     47 earth elementals
// Earth temple. The only buff I noticed there was that these guys crit a lot
// more often. I was actually afraid to get surrounded (in order to spam ice
// balls), even in Coward tactics, because a few of those hits in a row could
// have easily killed me.
     20 ettins
     13 eyes of destruction
      7 farmers
      4 female dwarves
     58 fire beetles
     33 fire demons
     64 fire drakes
     76 fire elementals
     30 fire giants
      2 fire giant kings
     16 fire grues
     62 fire lizards
// ToEF.
      6 fire vortices
     11 flesh golems
     13 floating eyes
      9 fomorian giants
      1 fool
     24 frost giants
      4 frost giant berserkers
      3 frost giant jarls
      8 gargantuan rats
      9 gargoyles
     35 gelatinous cubes
     83 ghosts
     12 ghost bats
      1 ghost king
// Punched through my armor in the BDC, adding 60-something years of unnatural
// aging. No problem for an elf, but I brewed some potions of youth with
// Alchemy later to get rid of them.
     48 ghost lords
    222 ghuls
      2 giant ant queens
     30 giant ant warriors
      7 giant ant workers
// Guaranteed anthill in PC: 2 + one inside an altar room in the CoC.
     37 giant bats
      1 giant bee queen
     49 giant bee warriors
      4 giant bee workers
// Only generated the guaranteed hive.
     38 giant centipedes
      1 giant dragon turtle
// With the invisibility nerf, I was afraid to get even remotely close to these
// guys. A wand of teleportation moved them out of my way, and door creation
// prevented them from getting close again. This one I acid balled to death
// after I was buff enough to take on Blup's mom.
     20 giant frogs
     38 giant lizards
      4 giant raccoons
    134 giant rats
      6 giant rust monsters
     22 giant slugs
// Threat room in NDC.
     75 giant spiders
     13 gibbering mouthers
     64 gnolls
      8 gnoll chieftains
    114 goblins
     18 goblin berserkers
     42 goblin chieftains
     86 goblin rockthrowers
     82 goblin slavemasters
      4 goodwives
      5 gorgons
     26 gray oozes
      4 gray slayers
      7 great blue wyrms
// BDC.
      2 great red wyrms
// Red dragon greater vault.
      1 great water dragon
// As revenge for not having any wish items in her hoard. Fell to a few
// swings of Executor under darkness.
      1 great white wyrm
      5 greater air elementals
      1 greater balor
// Acid Ball.
      1 greater black unicorn
// Acid Ball... notice a pattern here? ;)
    147 greater chaos servants
     88 greater claw bugs
      3 greater daemons
      4 greater earth elementals
      1 greater fire elemental
      9 greater mimics
      3 greater molochs
// Two killed with Executor and the "hack and back" technique, the other
// once again with Acid Ball. Had a close call when one of them in the Unreal
// Caves punched through my armor and critted me, thankfully dropping me to
// 1 HP because of +Fate.
     34 greater mummies
      9 greater water elementals
      1 greater white unicorn
// Dropped me from N- to C-, but it didn't matter. At that point I'd rather
// have the 6 PoGAs I received for this.
     13 green blobs
     10 green hags
     56 green slimes
     18 green worms
      6 gremlins
     19 griffons
      1 grizzled gladiator
// Sorry, Bart - the honorable fighting you saw in your era is gone.
     18 grizzly bears
      2 half-orc bouncers
     27 harpies
     22 hell hounds
     84 hill giants
      7 hill giant chieftains
// Wilderness encounters + a couple of tension rooms.
     17 hill orcs
     14 hill orc sergeants
     39 hippogriffs
     65 hobgoblins
      4 hobgoblin chiefs
     16 hobgoblin leaders
      1 holy slayer
     16 homunculi
     38 huge bats
      5 hydras
     21 hyenas
      7 ice vortices
     21 imps
      2 invisible stalkers
// One of them dropped a corpse, which granted me +SeeI.
      3 iron golems
     74 jackals
      3 jackal demons
     18 jackalweres
      4 karmic baby dragons
      4 karmic dragons
     20 karmic lizards
    183 killer bugs
// I was scared to do the Bug Temple too, but DV items + Coward + Ice Ball did
// the trick, just like in the Casino. Stealth at 100% was very useful in the
// dungeon level, as it allowed me to clear a path without getting swarmed.
// However, these guys and GCBs still shrug bolts to much, and remain as deadly
// in melee as usual, so I don't know how a Fighter or Paladin might pull it off
// without wishing for a banshee or extensive usage of a wand of fireballs with
// high Willpower.
      3 king cobras
    117 kobolds
     37 kobold chieftains
     13 kobold shamans
    103 large bats
     29 large dogs
     37 large gnolls
      9 large jackals
     88 large kobolds
     34 large orcs
     12 large rust monsters
     10 large snakes
    179 large spiders
     11 least daemons
      1 lesser daemon
      9 leucrottas
     25 liches
      1 lich king
     16 lightning lizards
      2 lightning vortices
     57 lizard men
      1 mad doctor
      1 Mad Minstrel
// I got what I wanted from you, now die.
      9 magebane eyes
     17 magedoom eyes
      1 malicious doctor
      5 margoyles
     42 master assassins
     11 master liches
// Gravedigging.
      6 master mimics
      1 master necromancer
      1 Master Summoner
// Didn't notice him being any different, even after the Air Temple buff.
     20 master swordsmen
      3 master thieves
     23 mimics
      2 mimic hiveminds
     13 minotaurs
      1 minotaur emperor
      3 minotaur lords
      5 minotaur mages
      3 minotaur mazelords
      1 minotaur mazemaster
      4 mist wolves
      1 moloch
      4 muggers
     48 mummies
      1 mummy lord
      9 necromancers
     10 ochre jellies
    114 ogres
      2 ogre emperors
// These would have been scary without Executor.
      1 ogre guardian
      5 ogre kings
     22 ogre lords
      8 ogre magi
      1 old barbarian
// See above under 'Mad Minstrel'
      1 old crone
// I couldn't save Kelly. Didn't find an AoLS in the entire playthrough,
// and didn't want to scum for one, so I decided to let him go. Back at
// the HMV, I thought I'd kill the crone because "I'm not doing an ultra,
// so die".
      1 oracle
    131 orcs
      4 orc butchers
     13 orc chieftains
     41 orc scorchers
     53 outlaws
     24 outlaw leaders
     26 owlbears
     51 pit vipers
     12 pixies
     13 pixie archers
      1 priest
     11 purple worms
     15 quasits
     11 quicklings
// Wilderness quickling raiding parties. No corpses.
      1 quickling king
      3 quickling lords
     11 rabid dogs
     27 raiders
    195 rats
     29 ratling archers
      9 ratling duelists
     20 ratling fencers
      2 ratling guardians
     15 ratling master thieves
      1 ratling rebel
     29 ratling thieves
      6 ratling traders
      7 ratling warlords
     32 ratling warriors
      7 rattlesnakes
     63 red baby dragons
     53 red dragons
     16 red worms
      2 revenants
     23 rust monsters
    108 shadows
     17 shadow centipedes
     15 shadow lords
      8 shadow trolls
      3 shadow wyrms
     18 shambling mounds
      1 sheriff
      7 shopkeepers
// Barnabas, Waldenbrook, Leggot, Munxip, the Casino shoppie, and two
// random wand shops.
     50 silver wolves
      1 skeletal king
// Fell easily to Magic Missile.
     40 skeletal warriors
    216 skeletons
      6 slow shadows
      1 Snake from Beyond
// Fell easily to a thrown potion of cure poison + rustproof spear of 
// devastation. Didn't even touch me as it staggered around.
     60 spectres
     17 staring eyes
     39 steel golems
// I found a spellbook of Lightning Ball before Darkforge. Needless to
// say, it allowed me to raid the place head on without difficulty.
      4 steel horrors
      8 steel zombies
     28 stone giants
      8 stone giant lords
     29 stone golems
     31 stone grues
      4 stone oozes
     15 stone snakes
     10 stone statues
      7 swamp hydras
     37 swordsmen
     53 tarantulas
     54 thugs
      1 tiny girl
// I gave her the puppy's corpse, then slaughtered her.
      7 titans
// Not scary at all with darkness + Executor.
     42 trolls
     19 troll berserkers
      6 troll chiefs
      4 troll kings
      1 undead chaos dwarven berserker
     25 vampires
     51 vapor rats
      1 village elder
      7 vipers
      1 wall beast
     12 water demons
      8 water elementals
     23 water grues
     25 water snakes
// Water temple.
     36 wererats
     21 werewolves
      1 werewolf king
// Executor didn't even let him summon help. Have I mentioned how awesome
// this weapon is already?
     12 werewolf lords
     48 white baby dragons
     11 white dragons
      3 white unicorns
     24 white worms
    103 wights
      5 will o'wisps
    109 wolves
     90 wraiths
    110 writhing masses of primal chaos
// D: 50 plus waves summoned by chaos wizards, which showed up more often than
// usual, assumedly due to that RFE about weighted monster generation. A very
// nice effect.
     13 yellow oozes
    140 zombies

// I found a few bosses (and statues), but was so concentrated on playing that
// I didn't take notes. I remember a goblin who dropped a pile of treasure,
// an orc chieftain with two swords tied to a stick as a makeshift two-bladed
// spear, a ghost that could cast darkness and an eye of destruction.
// They all died very easily - bosses should have more HP if they're meant to
// be challenging.


----------------------------------------------------------------------------
                            Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 14
Build: May 26 2013 13:52:35

// You can find a savegame of this character ready to leave the Drakalor Chain,
// along the unedited FLG, at the following address:
// https://anonfiles.com/file/bdb93f863c9e096647b9e29018cba8af
// (Or, if you're registered in the official ADOM forums, look up my YAVP there)