NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. A rather decent bard. The runecovered Trident at level ~16 helped, as well as some very handy ball spellbooks. Ruth St:33 Le:28 Wi:39 Dx:38 To:45 Ch:24 Ap:18 Ma:49 Pe:25 L+ DV/PV: 54/53 H: 883(883) P: 761(761) Exp: 50/62401592 DrCh Sp: 147 Blessed ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Ruth Race: male Drakeling Class: Bard Eye color: blue Hair color: bald Complexion: light blue Height: 5'7" Weight: 167 pounds Scars: 1 Age: 67 (old, 44 years of unnatural aging added in) Star sign: Raven Birthday: 8/Raven (day 8 of the year) YOUR HISTORY: Your parents belong to the lower class. They were honest hard-working people, who did everything to enable you to live a comfortable and fine life. They were not very successful. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you spent a lot of time searching for a deeper meaning and purpose in your life. You pondered and pondered but nothing truly sparked your interest. Finally, after many many hours, you made a decision. You decided to become a Bard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 9340 stones Carrying capacity: 54775 stones He: uncursed helm of leadership [-1, +2] {Ch+7} [100s] Ne: uncursed ankh [3s] Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s] Gi: uncursed eternium girdle [+0, +4] [12s] Cl: uncursed hooded cloak [+2, +3] [40s] RH: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] LH: - RR: blessed ring of the High Kings [+2, +3] [1s] LR: uncursed ring of protection +1 [1s] Br: blessed bracers of protection [+0, +2] [10s] Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: uncursed eternium boots [+0, +7] [55s] MW: - Mi: uncursed hammer of the gods (+1, 7d6+8) [-6, +0] [400s] Tl: uncursed harp [30s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- *** snip *** ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 5 +3 +2 +1 skilled 36 Daggers & knives 1 +1 +0 +0 basic 25 Clubs & hammers 1 +1 +0 +0 basic 25 Maces & flails 3 +2 +1 +0 basic 65 Swords 3 +2 +1 +0 basic 65 Axes 1 +1 +0 +0 basic 25 Whips 2 +2 +1 +2 basic 40 Pole arms 12 +14 +8 +16 Mastery 393 Twohanded weapons 3 +3 +3 +1 basic 65 Staves 4 +4 +1 +5 skilled 105 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 2 +4 +3 +0 basic 17 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 3 +6 +4 +1 basic 19 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 6 +12 skilled 106 Damage caused with your melee weapons: -------------------------------------- Right hand: +85 bonus to hit, 3d12+26 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 1, base range: 1, +78 bonus to hit, 3d10+16 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Alertness ................ 86 (great) [+1d3] Appraising ...............100 (superb) [+2d4] Archery .................. 75 (great) [+1d3] Athletics ................100 (superb) [+2d4] Backstabbing .............100 (superb) [+1d5] Climbing .................100 (superb) [+2d4] Concentration ............100 (superb) [+2d4] Cooking .................. 81 (great) [+1d5] (ma) Courage ..................100 (superb) [+1d3] Detect traps .............100 (superb) [+2d4] First aid ................100 (superb) [+2d4] Food preservation ........100 (superb) [+2d4] Gardening ................100 (superb) [+1d5] Haggling .................100 (superb) [+2d4] Healing ..................100 (superb) [+2d4] Herbalism ................100 (superb) [+2d4] Law ......................100 (superb) [+1] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+1d5] Mining ...................100 (superb) [+1d3] Music ....................100 (superb) [+2d4] Necromancy ............... 21 (mediocre) [+3d5] Smithing .................100 (superb) [+2d4] Stealth ..................100 (superb) [+1d3] Swimming .................100 (superb) [+1d3] Tactics ..................100 (superb) [+1d3] Two weapon combat ........ 81 (great) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Burning Hands : 559, 8pp (Effectivity: +0) Calm Monster : 521, 8pp (Effectivity: +0) Cure Disease : 722, 8pp (Effectivity: +0) Cure Light Wounds: 293, 3pp (Effectivity: +14) Darkness : 740, 4pp (Effectivity: +0) Farsight : 264, 17pp (Effectivity: +2) Fireball : 297, 20pp (Effectivity: +1) Frost Bolt : 559, 12pp (Effectivity: +3) Ice Ball : 92, 25pp (Effectivity: +13) Invisibility : 357, 10pp (Effectivity: +0) Knock : 690, 12pp (Effectivity: +0) Know Alignment : 285, 10pp (Effectivity: +0) Light : 774, 3pp (Effectivity: +2) Lightning Ball : 54, 41pp (Effectivity: +10) Lightning Bolt : 664, 11pp (Effectivity: +6) Magic Lock : 1101, 8pp (Effectivity: +1) Magic Missile : 633, 8pp (Effectivity: +3) Neutralize Poison: 572, 10pp (Effectivity: +0) Remove Curse : 679, 50pp (Effectivity: +1) Revelation : 173, 33pp (Effectivity: +1) Scare Monster : 701, 12pp (Effectivity: +0) Slow Monster : 436, 7pp (Effectivity: +0) Slow Poison : 845, 6pp (Effectivity: +0) Strength of Atlas: 206, 10pp (Effectivity: +3) Stun Ray : 987, 8pp (Effectivity: +1) Teleportation : 581, 21pp (Effectivity: +8) Web : 912, 12pp (Effectivity: +0) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He is crowned to be the king of all drakelings and lives a long and prosperous life full of love, happiness and pleasure. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Ruth, the drakish bard, saved the world with his brave efforts and became a great ruler while saving himself 23 times. He scored 31500228 points and advanced to level 50. He survived for 0 years, 80 days, 21 hours, 58 minutes and 53 seconds (71550 turns). Ruth visited 114 places. His strength score was modified by +13 during his career. His learning score was modified by +16 during his career. His willpower score was modified by +24 during his career. His dexterity score was modified by +14 during his career. His toughness score was modified by +24 during his career. His charisma score was modified by -1 during his career. His appearance score was modified by +6 during his career. His mana score was modified by +36 during his career. His perception score was modified by +10 during his career. He was unnaturally aged by 44 years. He was the champion of the arena. He was the head of the thieves guild. He made a little water dragon very happy. He brought back joy into the life of a tiny girl. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 4188 monsters perished before him. The following 26 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the thin dagger "Cat's Claw" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the heavy crossbow "The Far Slayer" the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the crown of science the ancient mummy wrapping the ankh the hammer of the gods the black torc the glaive "Long Sting" the Chaos Orb of Elemental Mana the fine leather armor "Nature's Companion" the jet-black battle axe "Executor" the staff of the archmagi the shining long spear "Soaker" the rune-covered halberd "Wyrmlance" He possessed the following intrinsics: He was fire resistant (enhanced through items). He was poison resistant (enhanced through an item). He was cold resistant (enhanced through items). He was lucky (enhanced through an item). Fate smiled upon him (enhanced through an item). He was able to control teleportation. He was shock resistant (gained through items). He was able to see invisible things (gained through an item). He was immune to shock attacks (gained through an item). He was immune to fire attacks (gained through an item). He was immune to acidic attacks. He was immune to ice attacks (gained through an item). He was able to breathe water (gained through an item). He was a messiah of Sssracht. He asked for 8 divine interventions. He was a holy champion of Order. The following monsters were vanquished: * snip**