NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



This game took a long time so some of the unimportant details may not be
entirely correct.

Started out as usual, went to Terinyo and talked to the girl and the druid, then
went to the outlaw village and killed a mugger, then straight to the SMC.
Descended immediately, only to be stopped by a river on UD 4.  I went up a level
to search for a way across, and found a spellbook of Ethereal Bridge! I stayed
on UD 7 for several days game time collecting herbs and training stats for later.

Came out at the HMV, found seven league boots in the shop, but didn't remember
to come back for them until day 70. Went to the CoC and found it blocked by
another river. Not wanting to risk teleporting for a river I would have to cross
often, I remembered the spellbook of Nether Bolt in the black market. Thus I
became head of the thieves guild and bought it.

Went to Dwarftown, did the quests. Went over to Darkforge and drank from the
pools, which granted me (after much annoyance) teleport control and a wish.
Saved Khel, got the RotHK, then went to the ToEF.

I didn't have fire immunity at the time, but plenty of spenseweeds and 5
fireproof blankets. Quite luckily however, a creature there dropped a crown
of fire. I used two medium crystal shields, went coward, and Nether Bolted
everything to death.

Went down into the CoC, where I ate one too many wight corpses and became CN.
Completely failing to realize that it might be hard to convert back later, I
remained chaotic.  Found nothing of interest in the casino, and went out thru
the shortcut to Darkforge.

Got the Water and Wind orbs on the way but left the Earth until I could deal
with the elementals. Got the cat ring. Fed the ratling. Went to see the crone.
The first few items were easily obtained, but then i realized that I had not
seen a scroll of danger the entire game. Looking for one, I descended the
rift and searched the library. Found many useful books, and a very nasty
diamond golem, but not a single scroll of danger. I checked the casino gift
shop, none there either.

Hoping I would come across one, I descended into the UL, and found a great
karmic wyrm (no, not Sharaad-Waador, one of his cousins), who I started
throwing rocks at until I said screw it and cast Greater Divine Touch on
him. He dropped a RoDS. I returned to the surface immediately, wished for
a scroll of danger (I hated to do this, but was glad I did, since I didn't
see another scroll of danger the entire game), and completed the crone's
quests. Dropped the medal off at the clearing and proceeded to make the long
and painful trip back to neutrality.

Once I reached NC I put on an amulet of order for whatever good it would do,
then went down to help Sharaad-Waador. I didn't want to spend any longer down
there than necessary, so I mapped each level and teleported stair to stair.
Found the ancient blue wyrm, death ray'd his kids that tried to help, and
started hacking at him with a phase dagger. After two potions of ultra healing
I realized this wouldn't work, teleported across the room and started casting
Nether Bolts at him. One of his lightning blasts destroyed my girdle of
carrying, and I cast Lordly Might and proceeded to Nether Bolt him to death.
Once dead, I teleported out and grabbed my reward, then returned to the surface.

Went to the assassin guild, got the quest to kill Filk, killed the assassin
prince, and brandishing the Twins set off on a brief visit to I 2. He died
uneventfully in one hit.  The deed done, I talked to the Mad Minstrel, then
entered the quickling tree to build up my speed.

Headed to the SC, killed one emperor moloch (I panicked there for a minute, I
thought I had lost my phase dagger somewhere) which fell quite easily to my phase
dagger thanks to a slow monster spell, however the area corrupted me quite badly.
I grabbed the scroll, and left as fast as possible. I was corrupted up to O now,
so I talked to the unicorn, got it removed, then went to Terinyo and got the TotRR.

That done, I terrorized the innocent until I was C- (Quite entertaining,
brandishing an amulet of order I shouted at the beggars "Here's what I think
of law!" and killed them by throwing it at them), then got crowned with fire
immunity, the staff of the Wanderer, and two corruptions. Went over to the 
magic circle and entered on day 300, having tried and failed to enter it three
times already, walked up and death ray'd Keriax (I couldn't believe it worked
either).

Went down, left the orbs, crown, and medal at the stairs to the UL, did the
mana temple, then headed down. There was a vault on D 47 but i ignored it.
Down to D 49, cast Divine Digger to make a shortcut, threw a useless item and
received a useless gift that I threw, along with my crowning gift, to show
my deity what I thought of them.

I was very concerned about not having paralysis resistance, but the RNG gave
me an amulet of free action, on D 50. Started slaughtering things until I was
corrupted enough. Which took quite a while since I was only 50% corrupted going
into it. Then when it was time, I entered the gate.

Took off the crown and medal, read 7 blessed SoCR and a scroll of familiar
summoning, which gave me a greater earth elemental, and drank my potions of
boost speed and strength. Then Andor Drakon appeared, and I ran up to him and
cast slow monster on him, and was surprised when it worked. Then I went berserk
and hit him with everything I had. With no light source I didn't dare move for
fear I would lose him. He kept draining my stats and I watched as I became more
and more corrupted, and things were quite tense as I wasn't sure if he would
die or I would turn into a blob first. But in the end, I prevailed.


------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------





                                             #.
                                            .. # #
                                         # #   # #.#
                                          #.#.
                                     ... ##    #.. #   #
                                     .#.  .#   . .
                                    ## #  # #  # #    #
                                    . # ###  #     .    .
                                   ## #          #
                                   #  ##   #           # .
                                  . #  #           #    . #
                                  #..##  #       #     #  #
                                 .# #  #    ## # #   #
                                 #  #.## #           # ##
                                 ..##  ###    #     # # ##.#
                                  .  #  ### #   #   @#
                                  #######   ###############
Sabbath       St:12  Le:34  Wi:26  Dx:35  To:33  Ch: 1  Ap: 1  Ma:56  Pe:28 C-
DV/PV: 34/56   H: 639(712)    P: 0(879)      Exp: 50/50472123   ChAoS Sp: 155
Blessed Bloated Strained! Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Sabbath             Race: male Dark Elf       Class: Druid
Eye color: black          Hair color: white         Complexion: black
Height: 5'10"             Weight: 3 pounds          Scars: 15
Age: 187 (grown-up, 54 years of unnatural aging added in)
Star sign: Unicorn        Birthday: 3/Unicorn (day 93 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. They are doing moderately
 well but are talented enough to survive.
        In your childhood you were fascinated by your environment and the
 everchanging wonders of the world. You were a very curious and adventurous
 child.
        During your youth you were very lazy. You slept a lot and didn't
 care too much for your duties and tasks. Your parents were not very happy
 with you.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Druid.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1853 stones                Carrying capacity: 1200 stones

He: blessed eternium cap (+1, +1) [+0, +5]                            [28s]
Ne: uncursed amulet of free action                                     [3s]
   [dropped by a chaos mutant on D 50, and not a moment too soon]
Bo: uncursed eternium plate mail (-1, -2) [-1, +12]                  [240s]
   [I went thru so many suits of armor...]
Gi: uncursed girdle of strength [+0, +0] {St+1}                       [15s]
   [Barney blasted my girdle of carrying]
Cl: uncursed cloak of defense [+3, +0]                                [20s]
RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)         [1s]
LR: blessed ring of mental stability [+0, +1] {Le+4}                   [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8}                           [10s]
Ga: uncursed thick gauntlets (-1, -2) [+0, +1]                        [15s]
Bo: blessed seven league boots [+1, +0]                               [30s]
MW: -
Mi: uncursed potion of exchange                                        [4s]
Tl: uncursed pick axe (+0, 1d6+1)                                     [75s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

[Not much to snip, I packed light]

Total weight: 1261 stones   Carrying capacity: 1200 stones

Armor ('[')
   uncursed red dragon scale mail (-1, -4) [+0, +13]                 [220s]
Shields ('[')
   uncursed tower eternium shield [+13, +4]                           [70s]
Gauntlets ('[')
   uncursed thick gauntlets (-1, -2) [+1, +1]                         [15s]
   uncursed gauntlets of strength (-1, +0) [-2, +1] {St+6}            [40s]
      [my prefered handwear. too bad i rarely got to wear them]
Necklaces (''')
   uncursed amulet of balance                                          [3s]
   blessed ankh                                                        [3s]
   uncursed amulet of light                                            [3s]
   uncursed amulet of petrification resistance                         [3s]
   blessed amulet of order                                             [3s]
   blessed amulet of chaos                                             [3s]
One-handed weapons ('(')
   blessed eternium dagger (+2, 2d4+7)                                 [5s]
   blessed phase dagger (+0, 1d4-1)                                    [5s]
   uncursed pick axe (+0, 1d6+1)                                      [75s]
Tools (']')
   heap of 2 blessed fireproof blankets                               [20s]
   uncursed box with flint and steel (32)                              [5s]
   cursed box with flint and steel (15)                                [5s]
   heap of 4 uncursed small keys                                       [4s]
   blessed magical writing set (3)                                     [5s]
      [should have used this]
   heap of 2 uncursed triangular keys                                  [2s]
   uncursed bandage                                                    [2s]
   blessed round key                                                   [1s]
   blessed waterproof blanket                                         [10s]
   heap of 2 uncursed hexagonal keys                                   [2s]
   blessed tiny key                                                    [1s]
   uncursed tiny key                                                   [1s]
   blessed square key                                                  [1s]
   cursed rusty tiny key                                               [1s]
   uncursed box with flint and steel (28)                              [5s]
Rings ('=')
   blessed ring of the High Kings [+2, +3]                             [1s]
   uncursed ring of ice                                                [1s]
   uncursed rusty ring of stun resistance                              [1s]
Wands ('\')
   uncursed wand of magic missiles (0 charges)                         [3s]
Potions ('!')
   heap of 10 blessed potions of extra healing                        [20s]
      [I went in with 13 of these.]
Scrolls ('?')
   uncursed scroll of satiation                                        [2s]
Food ('%')
   blessed stomafillia herb                                            [2s]
   uncursed lump of gelee royal                                        [3s]
   heap of 78 uncursed cooked lizards                                [234s]
   heap of 151 uncursed fried bats                                   [453s]
   heap of 8 blessed fried bats                                       [24s]
   heap of 2 uncursed plant seeds                                      [4s]
[Not sure -why- i took all of this in]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Daggers & knives         9    +9    +5   +2   excellent            25
Maces & flails          12   +12    +8   +4   Mastery              5343
Swords                   8    +6    +4   +2   excellent            1044
Pole arms                9    +9    +5  +10   excellent            782

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   6   +12    +9   +2   skilled              80
[Whirlwind]

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            526


Damage caused with your melee weapons:
--------------------------------------
Right hand: +168 bonus to hit, 6d12+51 damage
  [in berserk]


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 2, +89 bonus to hit, 1d2+14 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ................100    (superb)       [+1d3]
  Backstabbing .............100    (superb)       [+2d4]
  Climbing .................100    (superb)       [+1d5]
  Concentration ............100    (superb)       [+2d4]
  Detect traps .............100    (superb)       [+1]
  Find weakness ............100    (superb)       [+2d4]
  First aid ................100    (superb)       [+1d3]
  Gardening ................100    (superb)       [+1d5]
  Haggling ................. 50    (fair)         [+1]
  Healing ..................100    (superb)       [+1d5]
  Herbalism ................100    (superb)       [+3d4]
  Listening ................100    (superb)       [+3d3]
  Literacy .................100    (superb)       [+1d5]
  Pick pockets ............. 56    (good)         [+1d3]
  Stealth ..................100    (superb)       [+1d3]
  Survival .................100    (superb)       [+2d4]
  Swimming .................100    (superb)       [+1d5]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........ 81    (great)        [+1]
  Woodcraft ................100    (superb)       [+1d5]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt                :   851,  12pp     (Effectivity: +4)
   Baptism of Fire          :  2329,   6pp     (Effectivity: +7)
   Bless                    :  3126,   7pp     (Effectivity: +2)
   Calm Monster             :  1706,   7pp     (Effectivity: +3)
   Cure Critical Wounds     :  2063,  12pp     (Effectivity: +0)
   Cure Disease             :  1567,   7pp     (Effectivity: +1)
   Cure Light Wounds        :  3034,   4pp     (Effectivity: +0)
   Cure Serious Wounds      :  1372,   8pp     (Effectivity: +1)
   Darkness                 :  2601,   3pp     (Effectivity: +1)
   Disarm Trap              :  2563,   8pp     (Effectivity: +1)
   Dispel Undead            :  1770,   7pp     (Effectivity: +0)
   Divine Digger            :  1027,  80pp     (Effectivity: +2)
   Divine Key               :   567,  10pp     (Effectivity: +0)
   Divine Wrath             :  2518,   8pp     (Effectivity: +11)
   Earthquake               :   363,  64pp     (Effectivity: +0)
   Enlightenment            :    81,  70pp     (Effectivity: +13)
   Ethereal Bridge          :  1585,  16pp     (Effectivity: +11)
   Farsight                 :   285,  14pp     (Effectivity: +2)
   Greater Divine Touch     :   104,  79pp     (Effectivity: +7)
   Greater Enlightenment    :    19, 145pp     (Effectivity: +1)
   Heal                     :   253,  32pp     (Effectivity: +3)
   Hellish Flames           :  1270,   8pp     (Effectivity: +0)
   Holy Awe                 :  1466,  10pp     (Effectivity: +0)
   Know Alignment           :   587,   8pp     (Effectivity: +0)
   Knowledge of the Ancients:   567,  31pp     (Effectivity: +7)
   Lesser Divine Touch      :   943,   7pp     (Effectivity: +1)
   Light                    :  2510,   1pp     (Effectivity: +7)
   Lordly Might             :   340,   8pp     (Effectivity: +1)
   Minor Punishment         :  1816,   7pp     (Effectivity: +1)
   Nether Bolt              :  1295,   7pp     (Effectivity: +19)
   Neutralize Poison        :   720,   8pp     (Effectivity: +1)
   Petrification            :   714,  96pp     (Effectivity: +0)
   Remove Curse             :   776,  40pp     (Effectivity: +2)
   Revelation               :   806,  26pp     (Effectivity: +5)
   Seal of the Spheres      :   742,   7pp     (Effectivity: +1)
   Slow Monster             :   691,   6pp     (Effectivity: +1)
   Slow Poison              :  2139,   5pp     (Effectivity: +0)
   Summon Monsters          :   689,  24pp     (Effectivity: +0)
   Web                      :   571,  10pp     (Effectivity: +0)

[Not one ball spell the entire game]

----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

Your antennae explore the details of your environment (Ap: -4).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
Poison drips from your hands.
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You are surrounded by an unholy aura (Ch: -10, DV: +6).
You are a living mana battery.
You exhale sulphur (Ch: -4).
You have become extremely thin and nimble (1/2 weight, DV: +6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You rage (DV: -9, +6 melee damage)!
You have grown horns (+3 melee damage, Ap: -4).
Your close attunement to corrupted astral space allows teleportation.
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
Your corrupted tissue seems to heal much faster.
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).

[Inches from blobhood. Scary.]

----------------------------------------------------------------------------
                              His further existence:
----------------------------------------------------------------------------

After slaying Andor Drakon and absorbing his powers you quickly grow
accustomed to your new might. You enjoy yourself slaughtering your
opposition for a couple of moments and then prepare for a greater goal...
the conquest of your former home world.

You collect your legions of Chaos and easily open a gate to Ancardia. The
unprepared inhabitants of Ancardia are completely surprised at the force of
your horrific onslaught. Your legions pour into Ancardia and your vile
energies start to transform reality itself!

After weeks of slaughtering and defeating some last brave and reckless
stands of the forces of Balance and Order (fools!) you face total victory.
Nothing remains of your former home world except an everchanging graveyard
of transformed horrors!

You revel in your glory and then proceed to conquer the rest of the universe
wondering whether you just didn't lose something very valuable...

...home...


----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Sabbath, the dark elven druid, managed to become the ultimate ChAoS gOd.
He scored 27099275 points and advanced to level 50.
He survived for 0 years, 334 days, 18 hours, 10 minutes and 30 seconds
(138911 turns).
1 companion was killed during his adventures.
Sabbath visited 136 places.
His learning score was modified by +12 during his career.
His willpower score was modified by +10 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +27 during his career.
His charisma score was modified by +14 during his career.
His appearance score was modified by -7 during his career.
His mana score was modified by +11 during his career.
His perception score was modified by +8 during his career.
   [Andor did nasty things to my stats]
He was unnaturally aged by 54 years.
   [Ghost lords on D 50]
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
5397 monsters perished before him.

The following 32 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
[left it where it was]
  the ring of the master cat
  the golden gladius "Death's Sting"
[traded it]
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the staff of the Wanderer
[crowning gift, bah]
  the lead-filled mace "Big Punch"
[ratling food]
  the rune-covered trident
  the elemental gauntlets
[ratling food]
  the ring of the High Kings
  the phial of Caladriel
[ratling]
  the crown of science
[ratling]
  the ancient mummy wrapping
[ratling]
  the ankh
  the boots of great speed
[left em where they were]
  the Crown of Chaos
  the black torc
[ratling]
  the Medal of Chaos
  the rune-covered club "Skullcrusher"
[greater fire creature vault]
  the glaive "Long Sting"
[uselessness gift]
  the bracers of war
[greater fire creature vault]
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the rune-covered sling "Whirlwind"
[dropped by a steel golem in DarkForge]
  the medium obsidian shield "Protector"
[missed it]
  the black tome of Alsophocus
[missed it]
  the Trident of the Red Rooster
  the rune-covered halberd "Wyrmlance"
[missed it]

He possessed the following intrinsics:
  He was fire resistant.
[corpse]
  He was poison resistant.
[corpse]
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was sleep resistant.
[pool]
  He was able to control teleportation.
[pool]
  He was stun resistant (enhanced through an item).
[pool]
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (enhanced through items).
[pool]
  He was shock resistant.
[pool?]
  He was able to see invisible things (gained through items).
  He was immune to shock attacks (enhanced through an item).
  He was immune to fire attacks (enhanced through an item).
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through an item).
  He was able to resist confusion attacks (gained through items).

He was a fervent follower of Lol'th.
He asked for 2 divine interventions.
He was a holy champion of Chaos.
He was severely tainted by Chaos.

The following monsters were vanquished:
[snipped and sorted]

     12 blue baby dragons
      3 blue dragons
      1 ancient blue dragon
      1 great blue wyrm
      1 ancient blue wyrm
[I didn't mess around down there]

      1 balor
[This was in the UL. I didn't kill any of the ones on D 50]

      1 diamond golem
[This bugger was in the library, and very experieced. Tough.]

      1 ElDeR cHaOs GoD
[DIE!]

      1 emperor moloch
[he only managed to hit me once, for 200 hp]

      1 great karmic wyrm
[Death ray'd this sucker. Gave me a RoDS.]

      2 greater molochs
[These were all over in the UL, only stopped to kill these two]

      2 muggers
[First kill]

      1 multi-headed chaos dragon
[I didn't think death ray would work on him, but it did]

    125 quicklings
      1 quickling bard
      3 quickling kings
     95 quickling lords
      3 quickling queens
[but no food preservation. drat.]

     46 fire lizards
     59 fire elementals
     44 red baby dragons
     48 fire drakes
     36 red dragons
     23 ancient red dragons
      1 great red wyrm
[A greater vault of these, very nice]