NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

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                                 Screenshot
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Sapphire      St:15  Le: 1  Wi: 8  Dx: 4  To:20  Ch:24  Ap: 6  Ma:40  Pe:29 L+
DV/PV: 10/65   H: 549(653)    P: 0(506)      Exp: 50/66560132   ChAoS Sp: 150
Blessed Invisible Berserk
------------------------------------------------------------------------------

----------------------------------------------------------------------------
                                    Story
----------------------------------------------------------------------------
It's always nice when you get a room first level of PC, pool, drink from the pool,
and get a wish. I only drink from pools rarely.. on this char, I was hardly losing 
anything.. (got an AoLS)

On the early levels of the CoC, my luck peaked when I found two Staves of Smiting
before DwarfTown. I decided this was going to be my main weapon for a while.. I 
found two more QuickSilver Quarterstaves later on too.

I also found the Sapphire Amulet dropped in the DH.. wasn't complaining, and it was
a fluke that my char was also called Sapphire...
Had a bad time when doing the Ogre Tribe... I musta drank a potion of exchange or
something, as my nice built up Le:20, was now 4. This remained low, with a low max
until the end. This was annoying as I couldn't remember the charges on my Wand 
of Wishing >_<. With this I got Herbalism, 7LB, and SoCR.

Entered BDC at L30...my lowest yet, but levelled up in NO time. Found out for
first time how unbelieveably powerful the twin daggers were, and used them.
This was nice, as I was hitting twice, and my monk insta-killing of humanoids kept
kicking in. Probably double chance with double weapons. I insta-killed the Emperor
Moloch too ^_^. I looked at the armor, and at my large stock of Strength of Atlas
and thought I had to try it on for size.

Grabbed all the gear for a ULE and dived. Only had four char on D:50 before, but this
one was just wiping the floor with everyone. insta-killing and slaying with the two
daggers, I finally entered the gate t face Andor. (Second char ever to do this).
I was kinda surprised at how easy he was though... I HP were barely being touched
(must have been the armor), except he could hit me loads and drained my stats bad.
I wasn't dealing him much damage with each hit, but it was enough. I had enough to
heal for a battle 10x as long, and he wasn't healing or regen'ing. I smote him not 
quite so mightily, and er.. won I guess. My personal beliefs are very balance based..
and therefore the ULE was kinda not very me.. but it was fun to face the Big A...

My friend, Karkadinn suggested I post this here, as it was the lowest stat ULE he'd seen.
The stats didn't really seem to matter, I was dealing enough damage.

I still have and svg of my char before my final dive if anyone's interested.
I can't believe my luck personally... but first char to get this far was torn
apart within 3 turns!
DarkLavos@aol.com

----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Sapphire            Race: female Dark Elf     Class: Monk
Eye color: amber          Hair color: white         Complexion: black
Height: 5'8"              Weight: 105 pounds        Scars: 1
Age: 216 (grown-up, 83 years of unnatural aging added in)
Star sign: Unicorn        Birthday: 2/Unicorn (day 92 of the year)

YOUR HISTORY:
        Your father is a guildmaster. Your family generally is rather
 wealthy and well-known in your home town.
        During your childhood one of your uncles taught you a lot of things
 about the history of your people. Your vast knowledge on the legends and
 the lore of your people made you very popular with your friends because of
 all the exciting stories you knew.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Monk.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 18674 stones                Carrying capacity: 43000 stones

He: blessed crown of leadership [+2, +7] {Ch+18}                      [65s]
(Found in a Karmic Greater Vault)

Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}                [3s]
(Found in DH)

Bo: blessed moloch armor (-8, -16) [-27, +31] {Dx-20} (-20 spd)    [15000s]
(Got pretty beat up..)

Gi: blessed girdle of carrying [+0, +0]                               [15s]
Cl: blessed cloak of invisibility (-1, +0) [+1, +0]                   [30s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
(I preferred the daggers...^_^)

LH: -
RR: blessed ring of the High Kings [+2, +3]                            [1s]
LR: blessed ring of regeneration                                       [1s]
Br: blessed bracers of regeneration [+0, +0]                          [18s]
(3x Regen! (inc Preserver))

Ga: blessed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
Bo: blessed boots of the divine messenger [+3, +3] {Dx+5}             [25s]
(Crowning Gift)

MW: -
Mi: cursed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
Tl: blessed torch (4000 turns of fuel remaining, lit)                 [10s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

('Standard' Stuff edited out..)

Total weight: 3266 stones   Carrying capacity: 43000 stones

Bracers (',')
   normal bracers of toughness [+0, +0] {To+4}                        [10s]
   blessed bracers of toughness [+0, +0] {To+5}                       [10s]
   heap of 2 normal brass bracers [+0, +0]                            [20s]
One-handed weapons ('(')
   cursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}  [90s]
   blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]      [10s]
   blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]       [10s]
(I've always loved dual daggers as a weapon. I know like these two best ^_^)

Two-handed weapons ('(')
   blessed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)    [20s]
   blessed quicksilver quarterstaff (+7, 5d3+5) [+3, +0] (+20 spd)    [20s]
(These are pretty nice ones..)

Rings ('=')
   blessed ring of ice                                                 [1s]
   blessed ring of slaying (+9 melee damage, +6 missile damage)        [1s]
   normal ring of slaying (+9 melee damage, +6 missile damage)         [1s]
Books ('"')
   normal spellbook of Cure Disease                                  [100s]
   normal spellbook of Disarm Trap                                   [100s]
   normal spellbook of Invisibility                                  [100s]
   normal spellbook of Mystic Shovel                                 [100s]
Food ('%')
   heap of 44 normal stomafillia herbs                                [88s]



----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting        12   +10    +8   +6   Mastery              4285
Daggers & knives        11   +12    +7   +3   Mastery              2836
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                   1    +1    +0   +0   basic                25
Axes                     1    +1    +0   +0   basic                6
Whips                    1    +1    +0   +1   basic                25
Pole arms                7    +7    +3   +6   skilled              121
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                  12   +14    +6  +26   Mastery              1926

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +166 bonus to hit, 6d12+37 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 1, +68 bonus to hit, 3d8+11 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ................100    (superb)       [+2d4]
  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+1d5]
  Climbing ................. 65    (good)         [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1d3]
  Detect traps .............100    (superb)       [+1d5]
  Disarm traps ............. 57    (good)         [+1d3]
  Dodge .................... 93    (superb)       [+1d5]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................ 99    (superb)       [+2d4]
  Haggling ................. 32    (fair)         [+3d3]
  Healing ..................100    (superb)       [+2d4]
  Herbalism ................100    (superb)       [+1d5]
  Listening ................100    (superb)       [+2d4]
  Literacy .................100    (superb)       [+1d5]
  Necromancy ............... 70    (good)         [+1]
  Pick locks ...............100    (superb)       [+1d3]
  Pick pockets ............. 77    (great)        [+1d3]
  Smithing ................. 37    (fair)         [+4d4]
  Stealth ..................100    (superb)       [+1d5]
  Swimming .................100    (superb)       [+1d3]
  Tactics .................. 95    (superb)       [+1d3]
  Two weapon combat ........100    (superb)       [+1d5]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Bless            :    11,  15pp     (Effectivity: +0)
   Calm Monster     :    10,  15pp     (Effectivity: +0)
   Cure Disease     :    70,  10pp     (Effectivity: +0)
   Cure Light Wounds:     8,   9pp     (Effectivity: +0)
   Disarm Trap      :    10,  19pp     (Effectivity: +0)
   Greater Identify :    10, 190pp     (Effectivity: +0)
   Identify         :   158,  75pp     (Effectivity: +0)
   Improved Fireball:    11,  56pp     (Effectivity: +0)
   Invisibility     :    15,  18pp     (Effectivity: +0)
   Light            :    10,   5pp     (Effectivity: +0)
   Slow Monster     :    87,   7pp     (Effectivity: +3)
   Strength of Atlas:   333,   9pp     (Effectivity: +5)
   Stun Ray         :   115,   8pp     (Effectivity: +0)
   Teleportation    :    10,  40pp     (Effectivity: +5)




----------------------------------------------------------------------------
                              Her further life:
----------------------------------------------------------------------------

After slaying Andor Drakon and dispersing his malevolent energies the
pillars of Order appear before you. All the forces of Order seem to be
united behind them. You are lifted to the status of an Avatar of Order and
the tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Order. After a few millennia have passed you are
raised to the position of a demi-god to guard and protect Ancardia from the
forces of Chaos and Balance forever.

Under your guidance Ancardia becomes an orderly and organized world without
striking changes. Peaceful order (and boredom?) spreads and the world enters
an era of peace and tranquility never again leaving it.


----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Sapphire, the dark elven monk, transformed into an avatar of Order.
She scored 11043179 points and advanced to level 50.
She survived for 0 years, 233 days, 7 hours, 31 minutes and 47 seconds
(166325 turns).
2 companions were killed during her adventures.
Sapphire visited 129 places.
Her strength score was modified by +2 during her career.
Her learning score was modified by -15 during her career.
Her willpower score was modified by -15 during her career.
Her dexterity score was modified by -3 during her career.
Her toughness score was modified by +6 during her career.
Her charisma score was modified by +4 during her career.
Her appearance score was modified by -9 during her career.
Her perception score was modified by +13 during her career.
(Mana Stat unchanged - started at 16)

She was unnaturally aged by 83 years.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She saved Khelavaster from certain death.
She ended her adventuring life in the palace of Andor Drakon.
6473 monsters perished before her.
The following 29 artifacts were generated during her adventure:
(My most ever)

  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the boots of the divine messenger
  the boots of great speed
  the Crown of Chaos
  the Sceptre of Chaos
  the black torc
  the Medal of Chaos
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the sapphire amulet "Preserver"
  the crown of leadership
  the dwarven pick axe "Hammerhead"
  the Trident of the Red Rooster
She possessed the following intrinsics:
  She was fire resistant (enhanced through items).
  She was poison resistant (enhanced through items).
  She was cold resistant (enhanced through items).
  She was acid resistant.
  She was lucky (enhanced through an item).
  Fate smiled upon her.
  She was able to control teleportation (enhanced through an item).
  She was invisible (gained through an item).
  She was paralyzation resistant (gained through items).
  She was resistant to death rays (gained through items).
  She was shock resistant (enhanced through items).
  She was able to see invisible things (enhanced through items).
  She was immune to shock attacks (enhanced through an item).
  She was immune to fire attacks (gained through items).
  She was immune to acidic attacks (gained through an item).
  She was immune to ice attacks (gained through an item).
  She was able to breathe water (gained through an item).
  She was able to resist confusion attacks (gained through an item).
She was a messiah of Elderon.
She asked for 6 divine interventions.
She was a holy champion of Order.

The following monsters were vanquished:
(Taken out boring ones)
 
      3 doppleganger kings
(All insta-killed)

      1 emperor moloch
(Also insta-killed ^_^)

      3 greater molochs
(They were two slow to hit me!)

      7 molochs
(At the end they start dying in 1 or 2 hits... These things have kileld enough of 
 my char, so time for some revenge!)

      1 quickling bard
(He has a...rather tasty corpse!)

Fin.